In the second episode of CommanderCast, Andy and Byron are back with more EDH goodness. For the Community segment, they delve in the thory of the Axis of Interactivity and how it applies to EDH metagames. In Strategy, Byron explores 'rattlesnake' cards and their value, strengths, weaknesses, and application in multiplayer games. Finally, in Technology the discussion turns to what makes a general a good selection, what kind of criteria makes a general less viable, and how this influences deck construction.
For more information, show notes, and pertinent links, please visit us at http://commandercast.blogspot.com/