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) (36 MB)DivX
(101 MB)Ogg Video
(104 MB)Ogg Video
(104 MB)Ogg Video
(104 MB)Ogg Video
(106 MB)512Kb MPEG4
(106 MB)512Kb MPEG4
(106 MB)512Kb MPEG4
(106 MB)512Kb MPEG4
(107 MB)DivX
(408 MB)DivX
(765 MB)DivX
Speed run of Disney's Aladdin for Super Nintendo done on December 1 2005. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality.
Author's comments:
In my opinion, Aladdin for the SNES is one of the best Disney games, alongside The Lion King and Magical Quest, Starring Mickey Mouse. It's a shame it's such a short game, though.
Aladdin's health carries over to each level, so it's important I ration my hits until I can get refilled. To do that, I collect as many gems (red gems especially) as possible without leaving my path. By collecting 100 gems (Red are worth 3) I get my hearts refilled and gain a new heart. I don't collect any apples because I only need about 8 or 9 throughout the game.
You may notice that at times when I fall for a great distant I activate my parachute briefly. By doing that, I can usually eliminate Aladdin's landing animation and save a quarter of a second.
As of the date that this run was completed, the battle against Jaffar is faster than that of the TAS at Bisqwit's site. The Jaffar trick that I use to stay above him can be difficult to pull off, but it can be done without getting hit every turn.
All in all, this was a fairly simple game to plan and run, and wasn't very frustrating at all. Enjoy this short, but sweet run.
This movie is part of the collection: Speed Runs
Producer: Philippe 'Suzaku' Henry
Audio/Visual: sound, color
Keywords: Super Nintendo
| Movie Files | DivX | Ogg Video | 512Kb MPEG4 |
| DisneysAladdinSNES_1823.avi | 107 MB | 104 MB | 106 MB |
| DisneysAladdinSNES_1823_HQ.avi | 408 MB | 104 MB | 106 MB |
| DisneysAladdinSNES_1823_IQ.avi | 765 MB | 104 MB | 106 MB |
| DisneysAladdinSNES_1823_LQ.avi | 36 MB | 101 MB | 106 MB |
Captured by Nate.