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)64Kb MPEG4 (dialup)
64Kb MPEG4 (dialup)
MPEG4
256Kb MPEG4 (broadband)
256Kb MPEG4 (broadband)
MPEG4
MPEG4
) (26 MB)64Kb MPEG4
(26 MB)64Kb MPEG4
(34 MB)DivX
(35 MB)MPEG4
(61 MB)256Kb MPEG4
(61 MB)256Kb MPEG4
(103 MB)DivX
(105 MB)MPEG4
(391 MB)MPEG4
Speed run of Ghosts 'n Goblins done on October 24 2006. Available in five versions: normal/low quality DivX, and normal/high/low quality H.264 MPEG-4.
Author's comments:
Thanks to the good people at SDA for transferring & hosting this. Thanks to sdkess for inspiration. Also thanks to Jeff C, author of a GnG TAS that I used for research.
I don't think there will ever be a "perfect" run of this game. I think the best you can do is build up a good set of techniques that can efficiently get you through any situation. The monsters can't be counted on to behave exactly the same way from attempt to attempt, so I'd say a good one-fourth of this run is improvised (especially in the second round.)
BUT NO! RETURN TO STARTING POINT!
Round 2 is not the same as Round 1. All enemies and projectiles move faster this time around, and the Red Devils shoot more often. I'd say Round 2 is probably twice as difficult as Round 1 to survive.
| Movie Files | DivX | MPEG4 | 256Kb MPEG4 | 64Kb MPEG4 |
| GhostsnGoblins_2256.avi | 103 MB | 61 MB | 26 MB | |
| GhostsnGoblins_2256.mp4 | 105 MB | |||
| GhostsnGoblins_2256_HQ.mp4 | 391 MB | |||
| GhostsnGoblins_2256_LQ.avi | 34 MB | 61 MB | 26 MB | |
| GhostsnGoblins_2256_LQ.mp4 | 35 MB |
Captured by Nate.