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) (182 MB)DivX
(210 MB)Ogg Video
(218 MB)512Kb MPEG4
(650 MB)Windows Media
Pure speed run of Half-Life on hard mode, completed on May 11 2004. Available as WMV 800x00 or DivX 320x240 and original recordings as .dem files, which require version 1.1.2.0 of Half-Life to play.
Half-Life times are done from the start of the "anomalous materials" episode, to the fade to green after beating nihilanth. A penalty of 0.5 seconds is added for each demo recorded beyond the first, because the engine seems to skip around 0.2 seconds for each new demo, and to discourage using a large number of demos.
Author's comments:
I've been speed-running since QdQ was formed back in those good 'ol days. I've been thinking about speed-running various games and one of them have been half-life, the only problem is, there isn't really a way to judge exactly at what time one finish the game. When I saw -think.circle- running like his mom was on fire in the first speed-run ever released for half-life, I knew I had to redo his run, and I did with a 5 minutes and 30 seconds improvement. I thought it was quite impressive for being the second time I played thru half-life. :D
Well, by the time I released my speed-run, I've already found out some new tricks that would save me a minute or two, and then people started messing me about new shortcuts I've never heard of, real good ones too. So this movie is already outdated imho and a new one will probably be done shortly, the problem is I'm going thru my 12th year in school, and therefore having some serious load of home-work to do first. ;)
Even if I did such an great speed-run, I still think -think.circle- is the better one, because once one have done it before you, it's always easier to improve it afterwards. For all the people thinking I'm using a cheat, well I can't say much about that because I ain't which can be shown by my recorded demos. And for those accusing me for using a bunny jump script, I actually don't, I just use +jump on my mwheel and then time the jumps when I land.
The last thing I wanted to say is that this movie was meant as a speed-run, I wanted to do a record. Well hopefully we will get a speed-running mod for half-life which sets static saving points and a community around speed-running for half-life will be formed. I would love to have -think.circle- on my speed-running team. Maybe a half-life done double quick with the mod Sven Co-op? :)
This movie is part of the collection: Speed Runs
Producer: Tobias 'Dopefish' Lundmark
Audio/Visual: sound, color
Keywords: Half-Life; Hard mode
| Movie Files | DivX | Ogg Video | Windows Media | 512Kb MPEG4 |
| Half-Life (PC) - 51:09 - Tobias Lundmark Normal res | 182 MB | |||
| Half-Life (PC) - 51:09 - Tobias Lundmark Hi Res | 210 MB | 650 MB | 218 MB |
![[5.0 out of 5 stars] [5.0 out of 5 stars]](/images/star.png)




Reviewer: Paulius_G - ![[5.0 out of 5 stars] [5.0 out of 5 stars]](/images/star.png)



- July 22, 2004
Subject: "Half-Life for the rest of us"
An interesting speed run that let's experience the game for unexperienced players (like me) and that let's the viewer still observe why Half-Life is a classic.
I ahve personnaly attempted to play Half-Life alreayd 4 time but didin't pass the claws (refer to 16m 20s in this speed run).
Another time, ammazing!