Beyond Good & Evil
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- Publication date
- 2008
- Topics
- let's play, beyond good and evil, chip cheezum
- Publisher
- Let's Play Archive
Beyond Good & Evil was a multi-platform game released in 2003 by Ubisoft and created by Michel Ancel, of Rayman fame. The game was released for the PS2, Gamecube, Xbox, and eventually the PC, which is the version we are playing. BG&E, despite receiving great reviews, sold poorly. The game had very little advertising from Ubisoft and came out the same time many other big name titles did. Within a month of the game's release, its price had been cut from 50 dollars to 20.
According to Gametap: "The life of a photojournalist isn't an easy one, especially when it involves a convoluted conspiracy by a corrupt government to keep its people in line through fear and violence. Guide Jade through action, stealth, and vehicle missions as she searches for evidence using her fighting skills, her camera and her hovercraft, respectively. Trusty sidekick Pey'j offers a few extra moves just when you need them."
That description is dumb and you are dumber now for reading it. BG&E is better summed up as a game developer's sandbox. They put it in any sort of gameplay element that was popular at the time and actually managed to make it work. The game manages to combine elements from Pokemon Snap, Zelda, anything with stealth mechanics, Prince of Persia, and a unique, vibrant world that we will be constantly talking over.
Original archived version available at the Let's Play Archive
According to Gametap: "The life of a photojournalist isn't an easy one, especially when it involves a convoluted conspiracy by a corrupt government to keep its people in line through fear and violence. Guide Jade through action, stealth, and vehicle missions as she searches for evidence using her fighting skills, her camera and her hovercraft, respectively. Trusty sidekick Pey'j offers a few extra moves just when you need them."
That description is dumb and you are dumber now for reading it. BG&E is better summed up as a game developer's sandbox. They put it in any sort of gameplay element that was popular at the time and actually managed to make it work. The game manages to combine elements from Pokemon Snap, Zelda, anything with stealth mechanics, Prince of Persia, and a unique, vibrant world that we will be constantly talking over.
Original archived version available at the Let's Play Archive
- Contact Information
- <a href="http://www.letsplayarchive.com">Let's Play Archive</a>
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