Super Mario Sunshine (GCN) - 1:59:49 - Peter Branam-Lefkove
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Super Mario Sunshine (GCN) - 1:59:49 - Peter Branam-Lefkove
- Publication date
- 2004
- Topics
- Mario: Super Mario Sunshine, GameCube
Speed run of Super Mario Sunshine in 9 segments completed on July 22 2004. Available in three versions: low quality, normal quality, and 60fps high quality.
Author's comments:
In retrospect, I would say that this was a rather poor choice of a game for speed play. The 2D Mario games have warp worlds and such that allow one to streak through the game in about 10 minutesit takes 10 minutes just to get through this game's opening cut scenes *grumble grumble*. Even SM64 has tons of glitches and shortcuts for beating it in under a half hour. This game, however, is the epitome of linearity. You can't do shines out of order, you can't skip them (except for the first one in Bianco Hills), and you don't even get to pick what shines you collect (you need the 7th one in each level). And this game just isn't conducive to shortcuts, like SM64there aren't any items like the caps or shell (not to mention the cannon, which alone provides infinite possibilities), and the replacement of the long jump w/ fludd also eliminates many opportunities. And let's not even go into the fact that at least a quarter, closer to a third, of the entire run collection is made up of cut scenes. Oh well, enough complaining.
Thanks to Alex Penev for listing several good shortcuts on his website (The Ferris Wheel Shine in Pinna Park and Goopy Inferno) and Stefan Mahrla for his helpful vids (Bloooper Race and Scrubbing Sirena Beach). Otherwise, I did this w/o any collaboration, so there are probably several shortcuts and other points of strategy that I overlooked. There aren't any MAJOR mistakes, but there are a few sloppy bits as well as some shines which were marred by randomness and/or bad luck (the first half of "Secret of Casino Delfino" is just ridiculous, and I had bad luck on the coral reef red coin shine in Gelato beach, with one particular coin going into the reef wall a couple times).
A note about the Piantissimo racesthese aren't optimized to near world record potential, mainly because two of the 3 world record strats require making special setups in the levels before starting the race. And more importantly, it doesn't affect the overall time, since you don't get the shine until Piantissimo finishes the race (the sooner you get to the flag, the longer you wait).
You'll notice that, after each level, I return to the starting location in Delfino Plaza before saving and quitting. This is to avoid conflict with the SDA No Warp Saves rule. Well, this is the only speed run of this movie available, so it should, hopefully, provide some entertainment until something better comes along. Enjoy.
Author's comments:
In retrospect, I would say that this was a rather poor choice of a game for speed play. The 2D Mario games have warp worlds and such that allow one to streak through the game in about 10 minutesit takes 10 minutes just to get through this game's opening cut scenes *grumble grumble*. Even SM64 has tons of glitches and shortcuts for beating it in under a half hour. This game, however, is the epitome of linearity. You can't do shines out of order, you can't skip them (except for the first one in Bianco Hills), and you don't even get to pick what shines you collect (you need the 7th one in each level). And this game just isn't conducive to shortcuts, like SM64there aren't any items like the caps or shell (not to mention the cannon, which alone provides infinite possibilities), and the replacement of the long jump w/ fludd also eliminates many opportunities. And let's not even go into the fact that at least a quarter, closer to a third, of the entire run collection is made up of cut scenes. Oh well, enough complaining.
Thanks to Alex Penev for listing several good shortcuts on his website (The Ferris Wheel Shine in Pinna Park and Goopy Inferno) and Stefan Mahrla for his helpful vids (Bloooper Race and Scrubbing Sirena Beach). Otherwise, I did this w/o any collaboration, so there are probably several shortcuts and other points of strategy that I overlooked. There aren't any MAJOR mistakes, but there are a few sloppy bits as well as some shines which were marred by randomness and/or bad luck (the first half of "Secret of Casino Delfino" is just ridiculous, and I had bad luck on the coral reef red coin shine in Gelato beach, with one particular coin going into the reef wall a couple times).
A note about the Piantissimo racesthese aren't optimized to near world record potential, mainly because two of the 3 world record strats require making special setups in the levels before starting the race. And more importantly, it doesn't affect the overall time, since you don't get the shine until Piantissimo finishes the race (the sooner you get to the flag, the longer you wait).
You'll notice that, after each level, I return to the starting location in Delfino Plaza before saving and quitting. This is to avoid conflict with the SDA No Warp Saves rule. Well, this is the only speed run of this movie available, so it should, hopefully, provide some entertainment until something better comes along. Enjoy.
Credits
Captured by Nate.
- Addeddate
- 2004-07-30 01:55:48
- Color
- color
- Identifier
- MarioSunshine_15949
- Run time
- 2:07:43
- Sound
- sound
- Type
- MovingImage
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Reviews
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September 16, 2006
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