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Metroid Prime 2: Echoes (GCN) - 17% 1:55 - 'DJ Grenola' (2006)

Low% "secret world assisted" speed run of Metroid Prime 2: Echoes in 20 segments, completed on September 22 2006.


Author's comments:

The Videos



This speed run is available in three flavours:



If you wish to listen to the audio commentary track, you will need to download one of the matroska (.mkv) sets of files. Matroska was chosen for the dual audio versions of the run as multiple audio tracks in other containers is poorly supported by many video players at the present time. You are strongly advised to view the matroska files using the free, open-source, cross-platform VLC player, which can be downloaded for many operating systems at http://www.videolan.org/vlc/. To listen to the commentary in VLC, choose audio -> audio track -> 2. Additionally, if you can tolerate the substantially higher filesizes, consider downloading the high quality ("_HQ") matroska encodes, as at twice the resolution and twice the framerate they will make watching the run considerably more pleasant.

Please be aware that at the current time, archive.org's webservers are not configured to recognise mkv videos, assigning them a MIME type of text/plain. In practical terms this means that you will need to right click and choose "Download ..." or "Save as ..." etc. to download the files, rather than left-clicking on them, which will reward you with a screenful of gibberish. Standalone downloaders such as flashget, wget, downthemall and so on ought to work too.

The "PROMO_" prefixed .avi files (in normal and high qualities) are promotional music videos constructed using clips from the speedrun, and are not part of the run itself.

The run was performed on the PAL (European) version of the game, but played on an NTSC (US) gamecube using a Freeloader import enabling disc. This was done to make it possible to capture the attempt using a DVD recorder, as the PAL version only produces an unsupported PAL-60 signal. The use of the Freeloader has no effect on gameplay.

In keeping with standard procedure for recorded Echoes runs, the final segment (20) is actually two videos edited together at the Emperor Ing 3 death cutscene. For those unaware, if the player dies on the Dark Samus 3/4 fight, the game permits continuation from immediately after the death of the Emperor provided the Gamecube has not been reset (although a formal save to a memory card at this point is not allowed). Continuing from this point does not incur a time penalty, as the game timer is reset to whatever it was before the boss death cutscene. Since I needed a lucky hit on Dark Samus 3 with the Screw Attack, I committed suicide and restarted from before the fight in this way several dozen times before I was finally able to proceed to Dark Samus 4. As I explained, this has always been standard procedure on Echoes runs, but I wished to explain it explicitly for the purposes of transparency. This is the one-and-only point where any cutting or pasting of footage took place.


Skips



The "default" percentage for this game (collecting all "essential" items and none of the optional items) is 22. I skip the following "essential" items:



Those good at arithmetic will notice that this ought to give 16% rather than 17%, but in order to make some of the above skips possible, faster or easier, I collected an early power bomb expansion in segment 7, which raises my final percentage by one.


Conception



This was not the plan.

I completed a low percent run of this game a few months after its release, achieving a time of 2:44 and a completion percentage of 20 (this abysmal run may still be found at http://www.archive.org/details/MetroidEchoes_20p_244). This old run was intended simply to put low percent "secret world-assisted" speed runs on the map as a viable category and demonstrate that it was, despite a commonly held belief to the contrary, possible to skip items outright in Echoes. I was hoping and expecting that this attempt would encourage superior players into recording further games with exponentially decreasing times and percentages, and saw my effort as simply a way to "push the boat out". I did not want to do another run on this game after my initial contribution.

While work on further item skips certainly continued apace, there seemed a disappointing lack of interest in presenting this ongoing effort in speed runs. Roughly one year after the release of Echoes, I became fed up with both the low percent video void and the dearth of concrete, formal documentation of the work that players had put in to break the game. Against my better judgement, I gradually found myself being sucked into preparing a sequel.

At this stage I was pretty clueless about what was and was not possible in terms of item skips (see the above comment about lack of documentation), and about which skips could be performed without excessive use of the notorious secret world "floating" technique, a slow-as-molasses abomination that I flatly refuse to use in a run. Silent echo soon piped up with a floatless route that would produce either a 17% or 18% game depending on whether I felt up to the recently-proven challenge of skipping the annihilator beam, something which had been proposed from the earliest days of Echoes sequence breaking but only realised roughly one year later when Master ZED unveiled a video of the skip. I began walking through silent echo's suggestion and looking for pitfalls, knowing that rushing into the old 20% without planning it out in advance had contributed significantly to its appalling quality.

This approach worked fine until I reached Grand Abyss, home of the infamous "robot hop" roll jump required to skip the Grapple Beam - hands down the hardest trick in the game (some would say the hardest trick in either of the Prime games). After many, many failures in practice, I lost interest and the speed run was relegated to the status of "possible things to do in the future if life gets really boring".

Summer arrived, and with it a selection of the metroid2002.com elite found themselves with little to do. I mentioned idly to Red Scarlet on IRC that I was considering a secret world assisted 17% attempt on Echoes, stupidly forgetting Scarlet's voracious appetite for new Metroid speed run product. From this point on any complaint about boredom was met with a gentle reminder that I had a run to do. Knowing that I had an audience meant that it didn't take much cajoling before the little black-and-blue disc was back in my Gamecube, and despite a string of technical problems that needed to be overcome to get a DVD recorder to capture a PAL-60 only game, I started the run on June 25th, 2006.

One issue that came up during the run was whether I should be doing 16% or 17%, as a floatless 16% is now believed to be possible. After agonising for a while over this choice, I eventually plumped for my original plan of 17%. There were two main reasons for this decision. Firstly the 16% game would require much more secret world use, and owing to the controversial nature of going out-of-bounds and the associated time penalty, I felt that the 17% game would be significantly more watchable than the 16%. Secondly, doing 17% made it more likely that someone else would attempt 16% later, which would mean that two runs would be produced instead of just the one, which can only be a good thing.

The big worry throughout the first three-quarters of the run was whether I would be able to make the hop to the robot in Grand Abyss. I failed well over 200 times while recording before desperation took hold and I found myself researching other possible methods. Ultimately I was able to make it onto the robot with a dash jump instead, a technique which seems much more reliable than the roll jump.


Suggestions For Improvement



This attempt contains the usual sprinkling of mistakes and sections that did not go perfectly, but there are a few things to which I would like to call particular attention. Most of them are related to lack of proper forward planning, so let these be a lesson to anyone else considering a speed run on any game.




Given all of the above, plus the other mistakes and pieces of bad luck, I think it would have been theoretically possible to complete this game in 1:53; perhaps 1:52.

Thanks



Thanks to:




This movie is part of the collection: Speed Runs

Production Company: Strawberry Express
Audio/Visual: sound, color
Keywords: Metroid Echoes; low%; GameCube


Individual Files

Movie FilesDivXOgg Video512Kb MPEG4
MetroidEchoes_17p_155_HQ_part01.mkv104 MB2.88 MB19 MB
MetroidEchoes_17p_155_HQ_part02.mkv85 MB2.44 MB36 MB
MetroidEchoes_17p_155_HQ_part03.mkv258 MB7.13 MB62 MB
MetroidEchoes_17p_155_HQ_part04.mkv61 MB1.94 MB14 MB
MetroidEchoes_17p_155_HQ_part05.mkv124 MB3.50 MB55 MB
MetroidEchoes_17p_155_HQ_part06.mkv74 MB2.31 MB28 MB
MetroidEchoes_17p_155_HQ_part07.mkv133 MB3.63 MB36 MB
MetroidEchoes_17p_155_HQ_part08.mkv70 MB2.04 MB13 MB
MetroidEchoes_17p_155_HQ_part09.mkv82 MB2.47 MB18 MB
MetroidEchoes_17p_155_HQ_part10.mkv121 MB3.32 MB25 MB
MetroidEchoes_17p_155_HQ_part11.mkv142 MB4.48 MB91 MB
MetroidEchoes_17p_155_HQ_part12.mkv154 MB4.24 MB53 MB
MetroidEchoes_17p_155_HQ_part13.mkv81 MB2.44 MB36 MB
MetroidEchoes_17p_155_HQ_part14.mkv149 MB4.39 MB87 MB
MetroidEchoes_17p_155_HQ_part15.mkv122 MB3.31 MB34 MB
MetroidEchoes_17p_155_HQ_part16.mkv166 MB4.59 MB69 MB
MetroidEchoes_17p_155_HQ_part17.mkv71 MB1.92 MB6.56 MB
MetroidEchoes_17p_155_HQ_part18.mkv214 MB5.67 MB58 MB
MetroidEchoes_17p_155_HQ_part19.mkv204 MB5.60 MB58 MB
MetroidEchoes_17p_155_HQ_part20.mkv197 MB6.92 MB100 MB
MetroidEchoes_17p_155_part01.avi28 MB
MetroidEchoes_17p_155_part01.mkv32 MB 3.09 MB
MetroidEchoes_17p_155_part02.avi23 MB21 MB
MetroidEchoes_17p_155_part02.mkv26 MB 2.53 MB
MetroidEchoes_17p_155_part03.avi70 MB64 MB
MetroidEchoes_17p_155_part03.mkv80 MB 7.65 MB
MetroidEchoes_17p_155_part04.avi17 MB 16 MB
MetroidEchoes_17p_155_part04.mkv19 MB1.40 MB
MetroidEchoes_17p_155_part05.avi34 MB
MetroidEchoes_17p_155_part05.mkv39 MB2.42 MB3.68 MB
MetroidEchoes_17p_155_part06.avi20 MB19 MB
MetroidEchoes_17p_155_part06.mkv23 MB 2.23 MB
MetroidEchoes_17p_155_part07.avi36 MB
MetroidEchoes_17p_155_part07.mkv41 MB2.57 MB3.95 MB
MetroidEchoes_17p_155_part08.avi19 MB17 MB18 MB
MetroidEchoes_17p_155_part08.mkv22 MB
MetroidEchoes_17p_155_part09.avi22 MB
MetroidEchoes_17p_155_part09.mkv26 MB1.81 MB2.46 MB
MetroidEchoes_17p_155_part10.avi33 MB
MetroidEchoes_17p_155_part10.mkv38 MB2.39 MB3.61 MB
MetroidEchoes_17p_155_part11.avi39 MB
MetroidEchoes_17p_155_part11.mkv44 MB3.12 MB4.25 MB
MetroidEchoes_17p_155_part12.avi42 MB 39 MB
MetroidEchoes_17p_155_part12.mkv48 MB2.93 MB
MetroidEchoes_17p_155_part13.avi22 MB
MetroidEchoes_17p_155_part13.mkv25 MB1.60 MB2.43 MB
MetroidEchoes_17p_155_part14.avi41 MB37 MB38 MB
MetroidEchoes_17p_155_part14.mkv46 MB
MetroidEchoes_17p_155_part15.avi33 MB
MetroidEchoes_17p_155_part15.mkv38 MB 3.65 MB
MetroidEchoes_17p_155_part16.avi45 MB 43 MB
MetroidEchoes_17p_155_part16.mkv52 MB
MetroidEchoes_17p_155_part17.avi19 MB16 MB
MetroidEchoes_17p_155_part17.mkv22 MB 2.12 MB
MetroidEchoes_17p_155_part18.avi58 MB
MetroidEchoes_17p_155_part18.mkv67 MB3.91 MB6.36 MB
MetroidEchoes_17p_155_part19.avi55 MB
MetroidEchoes_17p_155_part19.mkv63 MB3.97 MB6.05 MB
MetroidEchoes_17p_155_part20.avi55 MB61 MB63 MB
MetroidEchoes_17p_155_part20.mkv64 MB
PROMO_MetroidEchoes_17p_155.avi29 MB27 MB27 MB
PROMO_MetroidEchoes_17p_155_HQ.avi102 MB28 MB27 MB

Write a review
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Reviews
Average Rating: [5.0 out of 5 stars]

Reviewer: Lucid Faia - - March 5, 2008
Subject: Well Done
But "the best run ever produced for this game" is not one that saves and quits twenty times. Sorry.

Reviewer: Zoid85 - [5.0 out of 5 stars] - January 21, 2007
Subject: AWESOME!
that was one piece of masterwork.
it's only 12 minutes slower than the world record (considering that it was done with only 17!! percent). awesome

i think the top 3 in Echoes are silent echo, DjGrenola, and Sparky.

go dj!


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