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A demo constructed for the Pixar application process. Each shader was built with SLIM and rendered with Pixar's RenderMan. Rather than using painted texture maps, these objects are colored and textured with shaders, small programs that procedurally shade each surface using with mathematically controlled functions. This shading demo reel also shows an advanced understanding of layered compositing and lighting techniques.
This movie is part of the collection: Open Source Movies
Producer: Noah Hornberger
Audio/Visual: sound, color
Keywords: renderman, pixar, shaders, shading, noah hornberger, lighting, procedural, texture map, demo reel, pixar demo
Contact Information: Noah Hornberger
810.923.3119
Creative Commons license: Attribution-NonCommercial-NoDerivs
![[5.0 out of 5 stars] [5.0 out of 5 stars]](/images/star.png)




Reviewer: Noah Hornberger - ![[5.0 out of 5 stars] [5.0 out of 5 stars]](/images/star.png)



- December 14, 2006
Subject: Quite good
My best work yet
also check:
http://nshcreative.i8.com