Resident Evil 4 [eu] (GCN) - Assignment Ada 0:06:31 - Greg Innes
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- Publication date
- 2007
- Topics
- Resident Evil 4, European version, GameCube
Speed run of the Assignment Ada mode of Resident Evil 4's European version, done on October 27 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4.
Author's comments:
My main reasons for doing this were -
1. My last 6:42 run on SDA at points were poorly executed.
2. I wanted to see how much more developed my skills have become.
3. To show that a "perfect" run on PAL can be sub 6:30.I think 6:2? is possible.
4. MT messaged me saying Shin would accept my play(my 6:42 run), i knew i could do better so i came up with this.
5. I just noticed from the news section that Radix had been trying this run, so i thought i would help him out. ;)
Right, let's get onto the run :)
1. The running to the ladder -
The only thing that can trouble you is the JJ "Swing" attack and the archer at the top.
2. The long run to the air duct -
This route i take has worked 100% (I wish the shield ganados were always this stupid all the time). It's the only part i never had to retry at. :)
3. The obtaining of the 1st Sample -
The running is no problem, the guy guarding the sample may strike so that results in another failed attempt.The part with the 3 ganados is what i wanted to do in my 6:42 run but could never get it consistent.I now can, about 6/10 attempts.
4. The obtaining of the 2nd sample and that "corridor" -
Nothing special until the corridor.It can be so random.Sometimes the giant will point and sometimes he will not.I decided to use a quick HG bullet at the top ganado as i could never pass him that often.
5. The run to the Ashley holding cell and obtaining of the 3rd Sample -
The optimum route from my findings.It usually works 9/10 times(unless the ganado guarding the switch past JJ decides to swing for you with the tazer). I also obtain a Hand grenade for JJ.The way the rifle shooting went in the cell was good.The tazer ganado can sometimes hit you, so i overemphasise the "turning" of the run to the case.
6. The JJ Lab Room -
I equipped the TMP and decided to shoot the guy at bottom of stairs to "lure" the other ganados out.The transition from TMP to Hand grenade could have been half a second quicker.
Even though i had 6 bullets left for Krauser, i decided to reload to help me time the door activation.
7. The obtaining of the 4th Sample - This route is highly reliable and has only failed me a few times(failed attempts sterning from the ganado over the jump once activating the door and the giant,shield guy at top not "lunging" for me.
8. The Krauser Fight -
The most frustrating of all.I must have mucked up so much runs because of him. But here, i finally got him with a strategy that i devised myself.
I hope you enjoyed my run alot more than i did running it :P
My next target in the Resident Evil 4 world will be the 1:43:47 run.
Credits
Captured by Nate.
- Addeddate
- 2007-11-09 02:00:40
- Color
- color
- Identifier
- ResidentEvil4_eu_Ada_631
- Run time
- 0:07:04
- Sound
- sound
- Year
- 2007
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