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Trevor SeguinResident Evil (GCN) - Single-segment 1:24:34 as Jill w/Rocket Launcher - Trevor Seguin (2004)

Single-segment speed run of Resident Evil as Jill Valentine on normal mode with the Rocket Launcher, done on May 19 2004. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4.

Author's comments:
this was my first major speedrun project. there was a contest in the summer of 2002 held by TG for the fastest run in this category. i participated but couldn't even beat the 1:33:09 time by Wolff Morrow set at the beginning of the contest. Martin Bedard ended up winning with a time of 1:30:39, which i thought was unimaginable.

until late 2003, i played Tekken for competitive gaming, then decided to give this run another try in January 2004. after a month or so, i ended up with a time of 1:29:24 that i planned on keeping to myself. i haven't seen his run, but i figure the major reason i was able to beat Martin was because of the knowledge that running speed is actually increased without a weapon equipped. Martin and Wolff considered if this was possible but ultimately decided there wasn't a difference, which was wrong. i was fairly content with my 1:29:24 time.

in March however, i came across Shin's Biohazard speedrun site from the TG forums and found i was crushingly defeated by a time of 1:27:55 by the japanese gamer Shin in just the "new game" (non special weapons) category. watching a few sample videos of the run, i learned of some very key strategies that i missed in my limited individual research into the game, such as the infamous stair trick.

this is the product of months of failed attempts at a run that i had enormous expectations for. the end result still has some flaws - naturally. this speedrun is memorable because not only was it my first, but i experienced the greatest degree of frustration trying to achieve it than with any other run i've gone on to do.

i had a rapidfire rate of about 8 pushes per second for this run. i can do better these days, so i considered going back to this game now and then, but i probably ultimately won't. i'm aware of the rocket launcher stigma that exists out there. i'm only addressing it briefly because i don't want to seem oblivious. i get your stance - please don't go off in the forums again in response to this run. it's annoying.

the run doesn't actually utilize the rocket launcher against enemies a whole hell of a lot... in fact, i dodged zombies in a hallway that i'd pass through multiple times in the game just to make the run more interesting. i tried implementing as many interesting strategies/actions in the run as i could, as a matter of fact - dodging enemies "unnecessarily" being the least of them; an assumption that i decided to go along with (that dodging was faster than shooting) for the sake of coolness. i dropped in a number of cool, "unexpected" things - some of which actually save time, and others that may not, but were preserved for the sake of making the run more interesting. for example, i'll grab the emblem as early as possible. probably not optimal, but it allowed me to use fancy cursor movement in the menu screen and use a little swapping trick involving it with the storage box. later, in the residence, the zombie that'd normally be in the hallway in the dorm room with the ladder on your way back wasn't there, because previously i had allowed it to enter the bathroom and LEFT it there. see what i mean? i'd call these actions "personalizing" the run. these days in my runs i'll "personalize" as much as possible, but my goal is strictly speed - in other words "personalization" will only occur if it helps save time, or if the difference is nearly nonexistant (i.e. less than a second).

in my opinion, the mansion revisited portion of the run is the most exciting to watch. lots of dodges in a short time period. on the snake, i manually aimed the rocket launcher to hit it off-camera, which is hard and very cool. the dog dodge at the end - when i led it around the fountain in order to avoid it - was improvised. i had originally planned on charging straight through that area, since the initial dog behavior seemed to allow it... but something was wrong when the dog hadn't passed by me in the next camera angle, which would've granted me easy passage, and i realized the thing was going to hit me from the front. i immediately just tried running around the fountain to avoid it, and the damn thing actually followed me around. never improvised like that in any speedrun since.

the only major flaw in my strategy planning is walking up the stairs partway to shoot Plant 42... this was proven unnecessary in one of packattack's runs where he does it from the floor, near the bottom of the stairs.

this run is special to me and anyone who is familiar with REmake should see it. enjoy.


This movie is part of the collection: Speed Runs

Producer: Trevor Seguin
Audio/Visual: sound, color


Individual Files

Movie FilesDivXMPEG4Ogg Video512Kb MPEG4
ResidentEvilRemake_SS_Jill_RL_12435.avi360 MB
ResidentEvilRemake_SS_Jill_RL_12435.mp4 247 MB261 MB351 MB
ResidentEvilRemake_SS_Jill_RL_12435_HQ.mp4 1.3 GB323 MB356 MB
ResidentEvilRemake_SS_Jill_RL_12435_IQ.mp4 2.0 GB326 MB358 MB
ResidentEvilRemake_SS_Jill_RL_12435_LQ.avi125 MB
ResidentEvilRemake_SS_Jill_RL_12435_LQ.mp4 121 MB214 MB351 MB

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