Super Metroid (SNES) - 100% 0:58 - 'Smokey'
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- Super Metroid, 100%, Super Nintendo
100% speed run of Super Metroid, completed on February 24 2004. Was the world record until June 3 2004.
Author's comments:
Hey, first off: light-hearted comment, this run (literally) was based on a 9 month project since my 1:31/100%. Doing tons and tons of pure speed runs without saving was basically what made this run possible (aside all the people who contributed with the tricks). As i said before, i can now play easily at least without doing too 'much' mistakes over more than 30 minutes of in-game time. One of the main reasons i didn't get a closer time like this before is because when i did speed runs on zmv, i feared that the movie could break at any moment if i make them long, and also i wasn't that much experienced at the game and i could make tons of mistakes in no time, and even more in parts that looks neat to perform. Trust me, after seen this run, i can safely say that 0:58 can be lowered if someone like, lets say aka. myself could have *more* spare time to actually practice and get everything perfect.
This run was based with the same route as hotshot's only with a few updated oddities here and there. It was done on the console with the ntsc cartridge, also with a malfunctioning snes controller. You can easily see why it took my around more than 10 secs to get the crystal flash working on the scavenger run.
Apart from my skill, what exactly made this run going on with the record was the use of abusive glitches such as the zebetite glitch (a glitch that allows you to skip the red-barriers in mother brain's hall), the infamous kraid-quickkill glitch and the mock-ball glitch. No "murder beam" glitch in this run was used, simply because there's no point in doing it because i still get the same time no matter how fast i reach mb, considering also that it makes the battle with mb slow-passed, making all the battle seem like a drag to watch.
Overall, this run, as good as i could get by now on the console, is pretty excellent. I'd be more than glad to fix all those mistakes anytime soon. I still got the current *official* record in this run, but it's very flawed at some of my 'favorite' points/tricks of the run. So somewhere around summer i'll try to get a new improved version of this run, or maybe another one breaking the record :p along with the good ol' humble pure speed run. I simply can't get enough of it... >_>. Enjoy the movie.
Smokey
Author's comments:
Hey, first off: light-hearted comment, this run (literally) was based on a 9 month project since my 1:31/100%. Doing tons and tons of pure speed runs without saving was basically what made this run possible (aside all the people who contributed with the tricks). As i said before, i can now play easily at least without doing too 'much' mistakes over more than 30 minutes of in-game time. One of the main reasons i didn't get a closer time like this before is because when i did speed runs on zmv, i feared that the movie could break at any moment if i make them long, and also i wasn't that much experienced at the game and i could make tons of mistakes in no time, and even more in parts that looks neat to perform. Trust me, after seen this run, i can safely say that 0:58 can be lowered if someone like, lets say aka. myself could have *more* spare time to actually practice and get everything perfect.
This run was based with the same route as hotshot's only with a few updated oddities here and there. It was done on the console with the ntsc cartridge, also with a malfunctioning snes controller. You can easily see why it took my around more than 10 secs to get the crystal flash working on the scavenger run.
Apart from my skill, what exactly made this run going on with the record was the use of abusive glitches such as the zebetite glitch (a glitch that allows you to skip the red-barriers in mother brain's hall), the infamous kraid-quickkill glitch and the mock-ball glitch. No "murder beam" glitch in this run was used, simply because there's no point in doing it because i still get the same time no matter how fast i reach mb, considering also that it makes the battle with mb slow-passed, making all the battle seem like a drag to watch.
Overall, this run, as good as i could get by now on the console, is pretty excellent. I'd be more than glad to fix all those mistakes anytime soon. I still got the current *official* record in this run, but it's very flawed at some of my 'favorite' points/tricks of the run. So somewhere around summer i'll try to get a new improved version of this run, or maybe another one breaking the record :p along with the good ol' humble pure speed run. I simply can't get enough of it... >_>. Enjoy the movie.
Smokey
Credits
Captured by Nate.
- Addeddate
- 2004-05-04 18:43:46
- Collectionid
- SuperMetroid_058
- Color
- color
- Identifier
- SuperMetroid_058
- Numeric_id
- 5815
- Proddate
- 2004
- Run time
- 1:37:22
- Sound
- sound
- Type
- MovingImage
comment
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