"The Sputnik was created with space flight simulators in mind.
The idea was to go in outer space, but in a video game from the eighties.
The basis of the piece is a series of noise waves, mostly modulated washes of white noise to create the illusion of speed, with layers of higher-pitched gimmicks that illustrate the functioning of the spacecraft.
I have done all the sound-design myself, as I would have for a video-game or a synthesizer sound pack, no sampling at all was involved in the building up of this piece.
Everything was done with free software synthesizers (no keyboards, just changing the simple synthesised sounds with large amounts of echo and delay...) and sequencer.
I hope I have managed to convey the absolute modernity of the space race, a race for modernity within the cold-war and the retro feeling it has gained as time went by.
The whole space-race thing today seems abstract and maybe over-simplified,
just as this sonic depiction of The Sputnik is.
Anyway, I do not forget the importance of the Sputnik in the History of the USSR and the world and I hope this piece also carries the true tenderness I have for this famous spacecraft."
Download more from Anastasia Vronski as this net label:
"The Drowner" released last Winter solstice and "The Intruder" released last equinox of Spring.