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Adam 'Lucid Faia' SweeneyZombies Ate My Neighbords (SNES) - 10 Victims Saved 2:17:11 - Adam Sweeney (2004)

Single-segment speed run of Zombies Ate My Neighbors ending with all 10 Victims saved, done on December 18 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Timing note: the run was timed based on an earlier (crappier) capture from a different VCR, so it actually times slightly faster now, but the old time is left.

Author's comments:
I'm getting seventy-five dollars from Twin Galaxies for this run. :)

This is a 10 Victims Saved run, which is this game's equivalent of a 100% run. You start with ten victims, and your job is to save all of them, and then exit the level and move on to the next one, obviously. If a monster touches a victim, the victim dies. If your "victims alive" count reaches zero, it's an automatic game over. But if you lose victims, you can get them back over time. The game awards an "extra bonus victim" whenever your score reaches a multiple of 40,000 points. If you already have ten victims, it awards an extra life. If you have ten victims and six lives, you get a perfect player bonus, which is just more points. I enter the final level (Level 48) with ten victims alive, and save all of them, thus ending with a perfect score. And then for good measure, I save all ten victims in the Credit Level. Considering that (And that rescuing every single victim is impossible or borderline impossible), that's why I consider a 100% equivalent to be ending the game with 10 victims.

I hesitate and take my time in some areas. There were reasons for everything I did - this is to give certain victims a greater chance of survival. I collected point pickups and destroyed monsters for points, which translates to extra bonus victims. In attempts before this run, I had to actually farm enemies (Zombies) to point-press for extra victims. Here I had a great run in all but a few levels, so I didn't have to farm enemies or anything, but I still needed to keep my point total up so I would have a high number of victims at all times.

I had a bunch of ammo saved through most of the game, but used a ton of it on the last level, which included emptying or nearly emptying my stash of flamethrowers, Pandora's Boxes, bazookas, etc. And I was making sure that I didn't run out of the important weapons, which seemed like a good idea at the time. >_> I did skip weapons and items that I thought were useless, like Tomatoes and Plates.

Swapping weapons and accessories before entering the door is done to have the optimal equipment ready for the next level. For some levels this is crucial. There are a couple of levels where you need to start with speed shoes or something selected so use can use them right away and immediately save a poorly placed victim. Level 48 is a good example of this. Any level with "tourist werewolves" is another good spot to look. I did take a little longer than I should have in a couple spots, but that's usually because of me accidentally skipping an item in my shuffling or mentally coaching myself on what to expect in the next level. There weren't any ridiculously long pauses though, and most of the run was forward motion. There were a couple bad spots, but there aren't very many of them at all, and they honestly aren't that bad.


This movie is part of the collection: Speed Runs

Producer: Adam 'Lucid Faia' Sweeney
Audio/Visual: sound, color
Keywords: Zombies Ate My Neighbors; Single-segment; Super Nintendo


Individual Files

Movie FilesDivXOgg Video512Kb MPEG4
Zombies Ate My Neighbords (SNES) - 10 Victims Saved 2:17:11 - Adam Sweeney502 MB648 MB800 MB
ZombiesAMN_SS_21711_HQ.avi4.0 GB930 MB2.1 GB
Zombies Ate My Neighbords (SNES) - 10 Victims Saved 2:17:11 - Adam Sweeney - Low quality238 MB592 MB651 MB

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