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John Carmack at Quakecon 2002 (August 15, 2002)

John Carmack at Quakecon 2002.

His keynote covers a DooM III engine preview, 64bit render buffers, multiple pass rendering, generic shading languages, "film quality" graphics, game art complexity, virtualized texture memory.

The interview is mostly on DooM III engine technical details and reasoning ( lighting, shadows, destroyable surfaces, networking, shadow volume optimization, curved surfaces ).

Archived for the John Carmack Archive.


This audio is part of the collection: Open Source Audio

Date: 2002-08-15
Keywords: john carmack; carmack; speech; keynote; interview; doom


Individual Files

Audio FilesVBR MP332Kbps MP3
Quakecon 2002 Interview16 MB
Quakecon 2002 Keynote Address 16 MB
InformationFormatSize
john_carmack_quakecon_2002_files.xmlMetadata2.33 KB
john_carmack_quakecon_2002_meta.xmlMetadata1.32 KB
john_carmack_quakecon_2002_reviews.xmlMetadata190 B
Other FilesUnknown
john_carmack_quakecon_2002_rules.conf7 B

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