Processing included convert to 32 b.f. format, graphic phase shift filter
on high end (unique patterns applied independently to each channel for small
amount of simulated stereo), Waves Q2 parametric EQ (high end boost to entire
file, narrow band low end cut for first two tracks to bring the kick drum to a
tolerable level), very small amount of reverb added, resample to 44.1, fades,
Waves L2 with dither to 16bit.