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Karl SimsEvolved Virtual Creatures (1994)

This narrated computer animation shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment. The successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population. The new creatures are again tested, and some may be improvements on their parents. As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge.

The creatures shown are results the final products from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube.


This movie is part of the collection: SIGGRAPH

Director: Karl Sims
Audio/Visual: sound, color
Keywords: evolution; computer graphics; animation; physical simulation; creatures; locomotion
Contact Information: For further technical information, see: http://www.genarts.com/karl/papers/siggraph94.pdf http://www.genarts.com/karl/papers/alife94.pdf For information on other works by Karl Sims visit: http://www.genarts.com/karl/


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Reviews
Average Rating: 4.67 out of 5 stars4.67 out of 5 stars4.67 out of 5 stars4.67 out of 5 stars4.67 out of 5 stars

Reviewer: archee3 - 5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars - April 6, 2010
Subject: inspiration
I have also seen this before I got inspirated to make a similar program.
Mine is evolved realtime. (thousands of tries in the background. while you are watching)
http://www.gravitysensation.com/darwinism/

Reviewer: titlescreen - 5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars - February 25, 2009
Subject: Geeks approve
The programmer in me probably enjoys this one a little more than other folks. Now, I don't work in AI, but this vid is encouraging me to do so.

Reviewer: benjohn - 5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars - October 6, 2008
Subject: Stunning
I think the earlier reviews have failed to understand how cool this film is :-)

The creatures in this film weren't "designed" by a human. They were entirely evolved by a piece of software that simulates a physical universe within a computer.

To begin with, the world is populated with rondomly generated creatures. Over time they compete and the "fittest" at various tasks come to dominate their less able siblings, giving rise to the critters that you see swiming, walking, slithering, rolling, jumping and grabbing in front of you.

In the final part of the movie where creatures are seen competing, they are literally fighting for survival and continued membership of the gene pool.

As far as I know, this work still represents the cutting edge in the field, which is incredible and sad given that it is nearly 15 years old.

Reviewer: Spuzz - 4.00 out of 5 stars4.00 out of 5 stars4.00 out of 5 stars4.00 out of 5 stars - June 8, 2008
Subject: Woot!
This was just strange and fascinating. Essentially all about creatures someone designed on a computer, walking and swimming. He then went on to have sort of a competion of these "creatures" fighting over a box. Very simple, but with the narration, strangely fascinating.

Reviewer: scapino - 5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars - February 26, 2008
Subject: abstracted evolution
this is so cool. It reminds me of of Thomas Ray's independently evolving code in Tierra, a internet bio-diversity reserve.

Reviewer: umineko - 4.00 out of 5 stars4.00 out of 5 stars4.00 out of 5 stars4.00 out of 5 stars - December 28, 2005
Subject: at presentation
About two weeks ago.
In one presentation,
I know it.

Credits

Software and Animation by Karl Sims
Narration by Eric Hansen, thanks to the Berlin VideoMath Festival
Thanks also to Gary Oberbrunner, Matt Fitzgibbon, and Lew Tucker


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