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Karl SimsLiquid Selves (1992)

This short computer animation depicts the upcoming struggle between the virtual and physical sides of our selves, where our bodies are left behind as technology enhances our ability to exist in virtual worlds.

A collection of techniques were used to produce this animation. Particle systems were used to disassemble and reconstruct various images. Artificial evolution and interpolation of 3D parametric shapes allowed the creation of unusual surface transformations. Morphing techniques produced smooth transitions between faces, and various image processing, warping, and compositing techniques were also employed.


This movie is part of the collection: SIGGRAPH

Director: Karl Sims
Audio/Visual: sound, color
Keywords: animation; computer graphics; image processing; virtual world
Contact Information: For further technical information, see "Particle Animation and Rendering Using Data Parallel Computation" K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990, pp.405-413, and also "Interactive Evolution of Equations for Procedural Models" K.Sims, The Visual Computer, Aug. 1993, pp.466-476. For information on other works by Karl Sims visit: http://www.genarts.com/karl/


Individual Files

Movie FilesMPEG2Ogg Video512Kb MPEG4
Liquid Selves126 MB8.73 MB9.40 MB
ThumbnailsThumbnail
Liquid Selves8.53 KB
InformationFormatSize
sims_liquid_selves_1992.mpeg.md5Checksums185 B
sims_liquid_selves_1992_files.xmlMetadata4.12 KB
sims_liquid_selves_1992_meta.xmlMetadata2.26 KB
sims_liquid_selves_1992_reviews.xmlMetadata528 B
Other FilesAnimated GIF
Liquid Selves72 KB

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Average Rating: [2.0 out of 5 stars]

Reviewer: Spuzz - [2.0 out of 5 stars] - June 8, 2008
Subject: Meh
Pretty standard "look what I can do!" animation. Nothiung too extraordinary here that made me go "wow".

Credits

Software and Animation by Karl Sims
Music by Peter Gabriel and John Paul Jones
Thanks to Lew Tucker, Jim Salem, Gary Oberbrunner, Matt Fitzgibbon, Dave Sheppard, David Marvit, Kleiser-Walczak, and Keith Waters
Produced for "Memory Palace" and Art Futura '92
This piece was rendered on a Connection Machine CM-2 computer.


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