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You searched for: subject:"IGS"
[movies]IGS 2007: Jon Blow - 'Indie Prototyping, Braid, & Making Innovative Games' - Independent Games Summit
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Indie Prototyping, Braid, & Making Innovative Games (Jonathan Blow, Number None) Former Game Developer magazine code columnist and 2006 IGF Design Innovation winner Jonathan Blow, the creator of innovative time-manipulating platform title Braid, discusses the deliberate methodology behind his indie game prototyping...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Indie; Braid; Prototyping; Concepts
Downloads: 2,195
Average rating: 0.0 stars (0 review)
[movies]IGS 2007 - Marketing For Indies (Russell Carroll, Reflexive/GameTunnel) - Independent Games Summit
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Marketing For Indies (Russell Carroll, Reflexive/GameTunnel) Want your game to be the one everyone is talking about? Interested in increasing how many copies you've sold? Russell Carroll, who heads up marketing for Wik & The Fable Of Souls creator Reflexive, and also founded key indie game press site GameTunnel, discusses how to maximize your buzz and sales opportunities...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Russell Carroll; Reflexive; GameTunnel
Downloads: 458
Average rating: 0.0 stars (0 review)
[movies]IGS 2007 - Physics Games Go Indie (Matthew Wegner) - CMP Technology
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Physics Games Go Indie (Matthew Wegner, Flashbang Studios) Wegner, who is both an indie developer and runs the physics game blog Fun-Motion, explains why real-time physics are such a big part of many innovative independent games, with demonstrations and practical tips for developers wanting to use physics to make their games stand out.
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Matthew Wegner; Flashbang Studios; Indie; game physics
Downloads: 594
Average rating: 0.0 stars (0 review)
[movies]IGS 2007 - Small Arms Postmortem (Jacob Van Wingen, Don Wurster) - Independent Games Summit
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Postmortem: Gastronaut Studios' Small Arms (Jacob Van Wingen, Don Wurster, Gastronaut) The creators of Xbox 360 Live Arcade stand-out title Small Arms, previous veterans of XBLA from their work with Fuzzee Fever on the original Xbox Live Arcade, talk about what went right and what wrong during the development of the frenetic multiplayer shooter, giving plenty of insight int...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Jacob Van Wingen; Don Wurster; Gastronaut; Small Arms
Downloads: 523
Average rating: 0.0 stars (0 review)
[movies]IGS 2007: Zimmerman on Gamelab - Independent Games Summit
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: The Casual Cash Cow? (Eric Zimmerman, Gamelab) The Gamelab co-founder (Diner Dash) talks about how the indie aesthetic/mentality interacts with the casual market (and vice versa), in the best talk on casual games outside of the Casual Games Summit, talking about some of the things that helped Gamelab stay focused and alive in the casual and indie games market, such as keepi...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Eric Zimmerman; Gamelab; Diner Dash; casual games
Downloads: 877
Average rating: 0.0 stars (0 review)
[movies]IGS 2007: 'Episodic Gaming For Indies' (Dave Grossman & Kevin Bruner, Telltale Games) - Independent Games Summit
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Episodic Gaming For Indies (Dave Grossman & Kevin Bruner, Telltale Games) Telltale's CTO and design lead talk about their experiences as an indie developing the Sam & Max and Bone series as PC episodic titles, explaining what the company learnt and what other indies should know about the pros and cons of episodic gaming.
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Episodic Gaming; Telltale Games; Dave Grossman; Kevin Bruner; Sam & Max; Bone
Downloads: 584
Average rating: 0.0 stars (0 review)
[movingimage]In Memorian: Kai Tak VHXX - Jev McKee
A tribute to Kai Tak International (VHXX). Once a major Asian airport and the principal port of entry for Hong Kong, Kai Tak is now closed.
Keywords: X-Plane; flightsim; Kai Tak; VHXX; IGS Approach; coa1117; osxboi
Downloads: 171
Average rating: 0.0 stars (0 review)
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