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You searched for: subject:"John Carmack"
[audio]John Carmack at CPL 1998
John Carmack's speech from CPL 1998. Topics covered are the Quake 3 engine overview and possible feature direction. Archived for the John Carmack Archive.
Keywords: speech; john carmack; carmack; keynote
Downloads: 199
Average rating: 0.0 stars (0 review)
[audio]John Carmack at Quakecon 2002
John Carmack at Quakecon 2002. His keynote covers a DooM III engine preview, 64bit render buffers, multiple pass rendering, generic shading languages, "film quality" graphics, game art complexity, virtualized texture memory. The interview is mostly on DooM III engine technical details and reasoning ( lighting, shadows, destroyable surfaces, networking, shadow volume optimization, curved surfaces )...
Keywords: john carmack; carmack; speech; keynote; interview; doom
Downloads: 548
Average rating: 0.0 stars (0 review)
[audio]John Carmack at Quakecon 2004
John Carmack's Keynote from Quakecon 2004. Topics include DooM III engine in hindsight, shadow buffers (soft shadows), order independent translucency, and engine design and going overboard with complexity. Archived for the John Carmack Archive.
Keywords: john carmack; carmack; speech; keynote; doom
Downloads: 186
Average rating: 0.0 stars (0 review)
[movies]John Carmack QuakeCon 2002 Interview - QuakeCon 2002
A lengthy interview with John Carmack, Technical Director and co-founder of Id Software. The interview is centred on Doom 3, and split into 4 parts (although can be viewed as a continuous video since they follow straight on from each other). The topics covered include: Part 1: Graphical effect details in the Doom 3 engine, then how gameplay and graphics will be moving forward with the game. Part 2: The lighting model in Doom 3 (and details on the requirements of the graphics card in the game), a...
Keywords: Interview; John Carmack; Id Software; QuakeCon; Doom 3
Downloads: 331
Average rating: 0.0 stars (0 review)
[audio]John Carmack at Quakecon 2005
John Carmack's Keynote Address from Quakecon 2005. Topics include advanced shadow buffers, next-gen consoles ( Xbox 360, PS3 ), single vs multi core cpus, physics accelerators, and innovation in games. Archived for the John Carmack Archive.
Keywords: john carmack; carmack; speech; keynote; interview; doom; quakecon
Downloads: 280
Average rating: 0.0 stars (0 review)
[audio]John Carmack at Quakecon 2006 - QuakeCon.org
John Carmack's Keynote Address from Quakecon 2006. Topics include multi-cpu programming for next-gen games, exploiting parallelism, uncertainty of next-gen features, diminishing returns of increased complexity, programmer productivity, side projects and the full question and answer session ( ~70 minutes ). Archived for the John Carmack Archive.
Keywords: john carmack; carmack; speech; keynote; interview; doom; quakecon
Downloads: 367
Average rating: 0.0 stars (0 review)
[movingimage]YouVersusMe123_001 - Wallace M Fajardo
http://www.wired.com/news/culture/games/0,72443-0.html?tw=wn_index_19 A 1:23 short of an analysis of the above Wired Magazine online article. With YvMPodcast's host, Wallace Fajardo.
Keywords: John Carmack; Wallace Fajardo; you versus me; doom; quake; castle wolfenstien
Downloads: 129
Average rating: 0.0 stars (0 review)
[movies]DOOM 3 G4 Movie - id software
This DOOM 3 movie, which debuted on G4TechTV (and put on Fileshack July 17th 2004), runs for nearly three minutes showing ingame- and interview footage. Some of the interview footage is from the "History of Doom 3" piece. This piece is a short wrapup of the game. Interviewee's are Robert A. Duffy (Lead Programmer), Kevin Cloud (Artist/Co-Owner), Tim Willits (Lead Designer), John Carmack (Technical Director/Co-Owner) and Jim Black (Development Relations Account Manager)...
Keywords: Interview; Doom 3; id Software; Robert A. Duffy; Kevin Cloud; Tim Willits; John Carmack; Jim Black
Downloads: 766
Average rating: 0.0 stars (0 review)
[movies]Doom 3 G4 History of Doom - id software
This DOOM 3 movie, which debuted on G4TechTV (and put on Fileshack on July 23rd, 2004, while Doom 3 was released August 2004 in America), offers a whole bunch of gameplay footage and interviews with the people at id Software about development of the game. Interviewees (in order of appearance) include John Carmack (Co-Owner/Technical Director), Tim Willits (Co-Owner/Lead Designer), Todd Hollenshead (Co-Owner/CEO), Kevin Cloud (Co-Owner/Artist), Steven L...
Keywords: Interview; G4; Doom 3; id software; John Carmack; Tim Willits; Todd Hollenshead; Kevin Cloud; Steven L. Kent; Jim Black; Robert A. Duffy; Dan Morris
Downloads: 881
Average rating: 0.0 stars (0 review)
[audio]BingeGamer.net's The Bender 008 - BingeGamer.net
The Bender's 8th episode, a day late but packed full of gaming stuff. Only side tracked once with The Dark Knight talk and a little China stuff, we surprisingly are all about the games otherwise.
Keywords: The Bender; Doom 4; John Carmack; Star Trek online; China; Mongolians; Green; Final Fantasy XIII Demo; Advent Children; Snoopy; Square Enix; Age of Conan; World of Warcraft; Activision; Logitech; Jim Brown; Star Wars; DLC; Soul Calibur IV; SCIV; Diablo III; Joe Schmoe; The Princess Bride; X-Files; I want to Believe; Cable Guy; Features
Downloads: 24
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