![[movies]](/images/mediatype_movies.gif) | 720p Machinima - Verdi, Michael This is a video titled '720p Machinima' It is by Michael Verdi, the creator of nscape.tv, about which: "nscape.tv is created by Michael Verdi using Second Life, Crazy Talk, iShowU and Final Cut Pro. It’s the ongoing story of two robots (actually conscience software in robot bodies). Basically it’s me playing with action figures like I did when I was a kid only there’s a lot more swearing." -- http://nscape.tv/about/ Keywords: Verdi, Michael; Second Life; Linden Lab Downloads: 289 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Cory Ondrejka - Second Life - 20060913 - Gordon McDowell Cory Ondrejka gave a lecture on 2006-09-13 on Second Life, and allowed me to video tape. This was originally for internal use by Cambrian House, but some other attendees asked if they could get a copy. Posting to IA seemed to be the easiest way to faciliate that. This is just raw footage, and IA isn't the most convenient platform for casual viewing, so I'll post to YouTube or GoogleVideo if enough people express interest in viewing. Keywords: Cory Ondrejka; Second Life; 20060913; 2006-09-13; Linden Lab Downloads: 4,957 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Better Life - Wright, Rob = Robbie Dingo "Better Life" was shot entirely in Second Life, with the story, animation, props, and camera work all by Rob Wright, known in the Second Life community as Robbie Dingo. The soundtrack is by the British band "Angry Man." It tells the story of a paraplegic dreaming of a different life through the haze of work at the keyboard and screen; an appropriate mix of images and themes for a film made in a virtual world called "Second Life." A lower-quality (smaller filesize), streamed version is available ... Keywords: Second Life; Linden Lab; Wright, Rob; Robbie Dingo Downloads: 6,867 Average rating: (2 reviews) |  |
![[sound]](/images/mediatype_sound.gif) | Episode 10 - Secondcast The CEO of Linden Lab, Philip Rosedale (Linden) answers questions asked by the Secondcasters. Questions were submitted by Second Life residents. The interview will be presented in two parts as episode 10 and 11. Episode 11 will be released in the next few days. Hosted by Johnny Ming and Secondcasters are Lordfly Digeridoo of Digeridoo Designs, Torrid Midnight of Torridwear, Walker Spaight of the Second Life Herald, Cristiano Midnight of SLUniverse and Snapzilla, and SNOOPYbrown Zamboni of the El... Keywords: secondlife; philip rosedale; linden lab; secondcast; second life Downloads: 104 Average rating: (0 review) |
![[movies]](/images/mediatype_movies.gif) | Silver Bells and Golden Spurs - Bedazzle Studios "Silver Bells and Golden Spurs is the screen adaptation of an anonymous cowboy poem by the same name, and tells the story of a showdown between two bad guys during the days of the Wild West. A gunslinger enters a bustling mining town looking for a local bad guy and killer, and finds him drawn up to the bar in a local saloon. After singling him out, the two men exchange threats and make bets on who's the quicker draw... Keywords: Second Life; Linden Lab; Bedazzle Studios; Call, Eric Downloads: 903 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: The Pharm Dance Club - How They Got Game Project, Stanford University Many players gather for dancing at a popular club in Second Life. It also features a camping system of sorts to make linden bucks (the currency in Second Life). This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance Club; degtiar Downloads: 150 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Private Beach Near Star Trek Museum - How They Got Game Project, Stanford University A trip to the beach shows some players relaxing and hanging out at beach houses. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Beaches; degtiar Downloads: 54 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Stage - Wright, Rob = Robbie Dingo "Stage" was shot entirely in Second Life, with the story, animation, props, camera work and original music all by Rob Wright, known in the Second Life community as Robbie Dingo. This short takes off from Shakespeare's famous quotation in As You Like It, focusing on the entrances and exits across generations in a family of piano players. Father age and pass away, replaced by their sons, but the roles and the bonding achieved through music remains the same... Keywords: Second Life; Linden Lab; Wright, Rob; Robbie Dingo Downloads: 824 Average rating: (0 review) |  |
![[movingimage]](/images/mediatype_movingimage.gif) | Second Life Memories Vol. 1 - Michael Kyuzo A quick ensamble of snapshots taken from inside Second Life, and set to music. Keywords: Second Life; Linden Lab; Kyuzo, Michael; 3D; virtual; game; Machinema Downloads: 148 Average rating: (0 review) |
![[movies]](/images/mediatype_movies.gif) | Second Life: Alice's Looking Glass Teleporter Malfunction - How They Got Game Project, Stanford University A teleport to the Teacup Room goes awry and the player is dropped down to a lower level. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Teleport; degtiar Downloads: 41 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: AngelGate - How They Got Game Project, Stanford University This well-designed region features many art exhibits and focuses on aesthetic appeal. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; AngelGate; Museums; Art; degtiar Downloads: 204 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Bauns Club Music - How They Got Game Project, Stanford University A cruise ship dance floor features entertainment and dance options, while other activities are available at the nearby port. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance; Entertainment; Bauns Club Music; degtiar Downloads: 71 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Cloud Nine - How They Got Game Project, Stanford University I stop by to take a look at a hangout with a dance club that has music, dancing, and trivia. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance; Dance Clubs; Cloud Nine; degtiar Downloads: 99 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Frank's Place Jazz - How They Got Game Project, Stanford University A classy and fancy Italian-themed jazz and dance club features many players dressed in gowns and suits at the ball and around the shops in this region. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Frank's Place; Jazz; Dance Clubs; Entertainment; Dance; Fashion; degtiar Downloads: 115 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Star Trek Museum of Science Bar and Exterior - How They Got Game Project, Stanford University A trip to the bar at the Star Trek Museum of Science entails music, a borg fight of sorts, and a teleport to the exterior. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Borg; Bars; Teleports; degtiar Downloads: 76 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Star Trek Museum of Science Exterior - How They Got Game Project, Stanford University The exterior of the Star Trek Museum of Science shows several models of starships on display, along with flora, character models, and a campground. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Architecture; degtiar Downloads: 88 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life- Tropical Island - How They Got Game Project, Stanford University This very well-designed tropical island region features a wide variety of attractive environments and buildings. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Tropical Island; Design; Art; degtiar Downloads: 119 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | The Hotel That Time Built: The Regenerated Dante Hotel, Phase 1 - Stanford Humanities Laboratory "The Hotel That Time Built" documents a Stanford Humanites Laboratory (SHL) project called "Life to the Second Power: Animating the Archive," conducted in collaboration with the film and media artist Lynn Hershman Leeson, whose archives are housed at Stanford University, and partially funded by the Daniel Langlois Foundation. The SHL components of the project have taken place under the co-direction of Prof... Keywords: Leeson, Lynn Hershman; Stanford Humanities Laboratory; Archives; Stanford University; Second Life; Linden Lab Downloads: 1,676 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Gone Gitmo - Bernhard Drax This machinima documentary by Bernhard Drax is a "chronicle of the development of GONE GITMO, a virtual installation of Guantanamo Bay Prison in Second Life. GONE GITMO is a collaboration between Nonny de la Pena and Peggy Weil." For more information, see the Gone Gitmo website, http://gonegitmo.blogspot.com. This website also includes a direct link via SLURL to Gone Gitmo on Network Culture Island in Second Life... Keywords: Second Life; Linden Lab; Drax, Bernhard; Weil, Peggy; De La Pena, Nonny; Gone Gitmo; Guantanomo Bay Downloads: 39 |  |
![[movies]](/images/mediatype_movies.gif) | Stanford University IHUM 57: Final Project Fair in Second Life - Stanford Humanities Laboratory This film documents projects created by Stanford University students inside Second Life for the freshman course, Introduction to the Humanities 57: The Human and the Machine. The course lecturers were Prof. Michael Shanks and Curator Henry Lowood; the machinima piece here is narrated by Zena Meadowsong and Alice Petty, teaching fellows in the course, and Henrik Bennetsen, manager of the L2 project in the Stanford Humanities Laboratory... Keywords: Second Life; Linden Lab; Stanford University Humanites Laboratory; Stanford University, Introduction to the Humanities; Bennetsen, Henrik Downloads: 1,075 Average rating: (1 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Alice's Looking Glass Forest - How They Got Game Project, Stanford University A tour around the first area in Alice's Looking Glass/Mad Hatter Dance Club, a forest setting inspired by the classic story Alice in Wonderland. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Forest; degtiar Downloads: 248 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Alice's Looking Glass Maze and Chess - How They Got Game Project, Stanford University In this Alice in Wonderland-themed region, two people play chess on a giant chessboard, while a short stroll reveals a storybook-themed maze. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Mazes; Chess; Storybook; degtiar Downloads: 193 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Alice's Looking Glass Forest Shop Area - How They Got Game Project, Stanford University A stroll at the bottom of the Alice's Looking Glass region show shops by a small stream. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Storybook; Shops; degtiar Downloads: 56 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Avatar Island Introduction - How They Got Game Project, Stanford University An introduction to the basic aspects of getting around Second Life, with a short tour of Avatar Island. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Avatar Island; Avatars; degtiar Downloads: 111 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: BBC Film Network Cinema - Bobsboxes - How They Got Game Project, Stanford University BBC Film Network Cinema presents Matt Watt's "Bobsboxes", a short film about a man and a woman inhabiting TVs in a TV shop. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; BBC; Film; Cinema; Television; Bobsboxes; Matt Watt; degtiar Downloads: 223 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life- Dance Island - How They Got Game Project, Stanford University Dance Island features clothing stores, and most importantly, several dancing areas headed by live DJs. Players gather for music, dancing, and socializing. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance Island; Dance; Entertainment; degtiar Downloads: 195 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Escape From New York Roleplay - How They Got Game Project, Stanford University This dark roleplay simulator is based on a 1981 movie, Escape from New York. The synopsis is that "the city has been turned into a place where criminals reign, convicts are champions, and thugs take what they desire without consequence". The introductory area is a safe place outside of the city in which one can buy weapons, practice by sparring, and get acquainted with the region. Once we step inside, we can take a tour of the remains of this dystopian New York... Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Roleplay; Escape from New York; Movie Themes; degtiar Downloads: 199 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Italia Vera - How They Got Game Project, Stanford University Italia Vera is a region with an Italian theme. It offers shops, music, and dancing for players to hang out and socialize. The buildings are designed to look like real Italian architecture. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Italia Vera; Italy; Rome; degtiar Downloads: 83 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Neko Hangout Live Music Featuring Old Frogg Marlowe - How They Got Game Project, Stanford University Old Frogg Marlowe performs live with singing and guitar playing at a hangout. Players gather to hear the music, dance, and cheer for Frogg Marlowe's performance. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Neko Hangout; Music, Live; Frogg Marlowe; degtiar Downloads: 117 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Relax Beach - How They Got Game Project, Stanford University A relaxing sunset beach atmosphere with tipis and huts. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Relax Beach; Beaches; degtiar Downloads: 76 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Star Trek Museum of Science - How They Got Game Project, Stanford University The tour of the Star Trek Museum Science shows many displays including Star Trek history and lore, starship models, ridable vehicles, and music. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; degtiar Downloads: 133 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Star Trek Museum of Science Cinema - How They Got Game Project, Stanford University A cinema in the Star Trek Museum of Science shows two Star Trek-themed commercials and a fan-made video. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Cinema; Videos; degtiar Downloads: 112 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Bouwen-01-Basiskennis - Zebra Dasilva Bijna alles in de wereld van Second Life wordt gemaakt door de bewoners zelf. Hoewel je voor veel producten prima uit de voeten kunt met een programma als Photoshop, zul je voor andersoortige producten je toevlucht moeten zoek in het bouwen. Bouwen kun je helemaal in Second Life doen. In principe heb je hier geen externe programma's voor nodig. Enige kennis over de beginselen van 3D ontwerpen kan nooit kwaad maar is zeker niet noodzakelijk... Keywords: howslife; thatslife; second life; zebra dasilva; zebra404; 3d; tutorial; dutch; nederlands; lessen; timroff; thats life; linden lab Downloads: 52 |  |
![[movies]](/images/mediatype_movies.gif) | Stanford University Libraries Virtual Archives in Second Life - Stanford University Libraries & Academic Information Resources This video provides a tour of Stanford University Libraries' Special Collections Virtual Archives. This Virtual Archive is a very small but growing subset of their deep storage facility replicated in Second Life. For the first time scholars from around the world and the casual Second Life passersby can walk through Stanford's closed stacks and browse some of their manuscript collections. In Real Life this access is restricted to Special Collections staff only... Keywords: Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Taormina; Mattie; Rojo; Susan; Libraries; Archives Downloads: 72 |  |
![[movies]](/images/mediatype_movies.gif) | Stanford University Libraries Open House in Second Life, 31 July 2009 - Karlsson, Jonas This video, captured by Jonas Karlsson of the Xerox Innovation Group, documents an open house held on 31 July 2009 by the Stanford University Libraries in Second Life. Here is the text of the invitation to the Open House, by Mattie Taormina in the Stanford University Libraries, Dept. of Special Collections: "Colleagues, Have you heard about virtual worlds? Ever wonder what how they might be used in the world of archives and special collections? Come find out at Stanford University's Special Coll... Keywords: Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Taormina, Mattie; Karlsson, Jonas; Libraries; Archives Downloads: 57 |  |
![[movies]](/images/mediatype_movies.gif) | Academic Technology Report, 12: Interview with Deni Wicklund about Stanford University Libraries in Second Life - Stanford University Academic Technology Specialist Program Keywords: Second Life; Linden Lab; Stanford University Academic Technology Specialist Program; Stanford University Libraries and Academic Information Resources; Hayworth, Kimberly; Wicklund, Deni Downloads: 122 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | I'm Too Busy to Date Your Avatar! - PookyMedia Films "Saturday, September 5, 2009 I'm Too Busy To Date Your Avatar! [***Download the music-only mix or a version with dialog for US$ 0.99 each at http://www.reverbnation.com/pooky ***] Pooky & The TuneBugs - a new band comprised of Second Life talkshow Goddess Pooky Amsterdam and her gaggle of Tinies - launch with this ground breaking Ãber-hot music video. In collaboration with machinimator Draxtor Despres and German House/Electronica producer Samuel's Dream, this response to The Guild's "Date My Av... Keywords: Second Life; Linden Lab; PookyMedia Films; Draxtor.com; Samuel's Dream; Pooky Amsterdam; Draxtor Despres; Hydra Shaftoe; Drax, Bernhard; Sand Castle Studios Downloads: 202 |  |
![[movies]](/images/mediatype_movies.gif) | Walljumpers - Peggy Weil and Nonny de la Pena From the Walljumpers project - "WallJumpers Project A chronicle of the development of WALLJUMPERS, a transmedia project (Second Life, Machinima, Documentary Film, Google Earth) to leap over the world's separation border fences. WALLJUMPERS is a collaboration between Peggy Weil and Nonny de la Pena." - from the project website, http://walljumpersproject.blogspot.com/ "Acknowledgements. The Wall Jumper, a splendid novel by Peter Schneider introduced us to the notion of wall jumping... Keywords: Second Life; Linden Lab; Drax, Bernhard; Weil, Peggy; De La Pena, Nonny; Walljumpers Project; Leuenberger, Christine; Salient Infinity; Sand Castle Studios Downloads: 17 |  |
![[movies]](/images/mediatype_movies.gif) | Your California Legacy: Baker's Blue Jay Yarn - Bernhard Drax "The California Legacy Project at Santa Clara University is dedicated to preserving Californias unique culture through our book series, our radio productions, and now through the virtual world of Second Life, using machinima videos to visualize the writings. Currently, California Legacy has published almost 40 books -- reprints, single author studies, and new anthologies -- with our publishing partner, Heyday Books... Keywords: Second Life; Linden Lab; Draxtor.com; Drax, Bernhard; Sand Castle Studios; ChangingWorldsBuildingDreams.com; California Legacy Project, Santa Clara University; KAZU Public Radio; Twain, Mark; Clemens, Samuel; Beers, Terry; Noy, Gary; Maloney, Daniel Downloads: 6 |  |
![[movies]](/images/mediatype_movies.gif) | Your California Legacy: Bunker Hill - Bernhard Drax "The California Legacy Project at Santa Clara University is dedicated to preserving Californias unique culture through our book series, our radio productions, and now through the virtual world of Second Life, using machinima videos to visualize the writings. Currently, California Legacy has published almost 40 books -- reprints, single author studies, and new anthologies -- with our publishing partner, Heyday Books... Keywords: Second Life; Linden Lab; Draxtor.com; Drax, Bernhard; Sand Castle Studios; California Legacy Project, Santa Clara University; KAZU Public Radio; Chandler, Raymond; Beers, Terry; Reinke, Roland; Maloney, Daniel Downloads: 7 |  |
![[movies]](/images/mediatype_movies.gif) | Game Capture: Archives of Multiplayer Game Worlds - Henry Lowood "The history of multiplayer game worlds and virtual realities can be told with reference to a variety of documentary sources. Players find the most compelling "proof" of a memorable event or claimed exploit in visual documentation captured from actual gameplay: Screenshots or, even better, video recordings of the actual events. "Game Capture" glimpses moments from multiplayer games and virtual worlds through screenshots and video grabbed (and sometimes edited) by and for players." -- from the in... Keywords: Massively Multiplayer Games; MUD1; Habitat; Ultima Online; Quake 2; Thresh; Billox; Everquest; Warcraft III; World Cyber Games; Star Wars Galaxies; LucasArts; Lucasfilm; World of Warcraft; Eve Online; Goonswarm; Red Alliance; Serenity Now; Second Life; Linden Lab; Hershman-Leeson, Lynn; Lowood, Henry; Bennetsen, Henrik; How They Got Game Project; Half-Life: Counter-Strike Mod; Team 3D Downloads: 1,192 Average rating: (0 review) |  |