![[movies]](/images/mediatype_movies.gif) | Code4Lib 2008 Lightning Talk: Web Archiving Service - Code4Lib.org Mike Wooldridge describes the Web Archiving Service at the California Digital Library. Keywords: code4lib, 2008, web archiving, archiving Downloads: 32 Average rating: (0 review) |  |
![[texts]](/images/mediatype_texts.gif) | Author's Rights, Tout de Suite - Charles W. Bailey, Jr. Author's Rights, Tout de Suite is designed to give journal article authors a quick introduction to key aspects of author's rights and to foster further exploration of this topic through liberal use of relevant references to online documents and links to pertinent Web sites. Keywords: Author Rights; Copyright; Open Access; Self-Archiving Downloads: 30 |  |
![[movies]](/images/mediatype_movies.gif) | IICADOM: Manual for conserving, archiving and distributing other people's memories - IICAVAH / IICADOM The Russian department of The international institute for conserving, archiving and distribution of other people's memories (IICADOM) has created this movie to introduce people who are not familiar with the basic principles of the archiving of other people's memories to our institute. This movie is part of a manual wich can be found at the website of our Belgian department (www.IICADOM.org). Keywords: memories; memory; other people; IICAVAH; IICADOM; archiving; distribution; conservation Downloads: 195 Average rating: (1 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: The Pharm Dance Club - How They Got Game Project, Stanford University Many players gather for dancing at a popular club in Second Life. It also features a camping system of sorts to make linden bucks (the currency in Second Life). This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance Club; degtiar Downloads: 153 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Private Beach Near Star Trek Museum - How They Got Game Project, Stanford University A trip to the beach shows some players relaxing and hanging out at beach houses. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Beaches; degtiar Downloads: 57 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Entertainment - How They Got Game Project, Stanford University A small entertainment spot features sims dancing and playing billiards. I guess they're closed except for roommates and friends at the moment though... This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Ralph Furley; Entertainment; degtiar Downloads: 46 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Pets - How They Got Game Project, Stanford University Pets in EA-Land are kept around the house and can be fun, but need to be taken care of too. Here, pet items are bought and the pets, two cats and a dog, are given some attention. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; TSO; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Thornbury; Aso; Pets; Degtiar Downloads: 54 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: AngelGate - How They Got Game Project, Stanford University This well-designed region features many art exhibits and focuses on aesthetic appeal. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; AngelGate; Museums; Art; degtiar Downloads: 204 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Star Trek Museum of Science Bar and Exterior - How They Got Game Project, Stanford University A trip to the bar at the Star Trek Museum of Science entails music, a borg fight of sorts, and a teleport to the exterior. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Borg; Bars; Teleports; degtiar Downloads: 76 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Star Trek Museum of Science Exterior - How They Got Game Project, Stanford University The exterior of the Star Trek Museum of Science shows several models of starships on display, along with flora, character models, and a campground. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Architecture; degtiar Downloads: 88 Average rating: (0 review) |  |
![[texts]](/images/mediatype_texts.gif) | Athena Archiver - Email Archiving, Regulatory Compliance & Electronic DIscovery - www.athenaarchiver.com Athena Archiver is a next-generation email archiving and storage management system which enables companies to meet growing litigation, compliance, and policy-based corporate governance needs. Athena Archiver PDFS Keywords: email; e-mail; corporate; governace; software; hosting; archiving; compliance; technology; e-mai; archive; archival Downloads: 27 |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Crystal Rivers - How They Got Game Project, Stanford University A short view of a property with some items on sale. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Apathy; Crystal Rivers; degtiar Downloads: 59 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Ice Island Hangout - How They Got Game Project, Stanford University Ice Island is a tropical island paradise that offers a relaxing area to hang out in, "blow bubbles", play basketball, have drinks, and socialize. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Electronic Arts; Archiving Virtual Worlds; The Iceman; Ice Island; degtiar Downloads: 49 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Cannon Fun - How They Got Game Project, Stanford University Okay, maybe not very responsible fun, but who can deny the giddy fun weapons, explosions, and destruction can be? This gift from EA shortly before the EA-Land Sunset is certainly entertaining :-) This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Cannon; Aso; Thornbury; Degtiar Downloads: 48 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Character Creation - How They Got Game Project, Stanford University An overview of creating an in-game character and a first look at the EA-Land world. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Character Creation; degtiar Downloads: 91 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Stomping Roaches - How They Got Game Project, Stanford University Cockroaches that infest one's home can be quite a nuisance. Though it can be quite rewarding to stomp them all down ;-D This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Roachstomp; roaches; Aso; Thornbury; Degtiar Downloads: 73 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Sims Online Museum - How They Got Game Project, Stanford University MonkeyBear opens a museum showcasing the many popular, rare, and special objects and events that could be found in TSO/EA-Land over the years. From cannons to Mystic Trees to rare pets and old cities, MonkeyBear's Sims Online Museum leads us through a brief history of The Sims Online and EA-Land. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Sims Online Museum; MonkeyBear; Degtiar Downloads: 219 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Alice's Looking Glass Forest - How They Got Game Project, Stanford University A tour around the first area in Alice's Looking Glass/Mad Hatter Dance Club, a forest setting inspired by the classic story Alice in Wonderland. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Forest; degtiar Downloads: 254 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Alice's Looking Glass Maze and Chess - How They Got Game Project, Stanford University In this Alice in Wonderland-themed region, two people play chess on a giant chessboard, while a short stroll reveals a storybook-themed maze. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Mazes; Chess; Storybook; degtiar Downloads: 198 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Alice's Looking Glass Forest Shop Area - How They Got Game Project, Stanford University A stroll at the bottom of the Alice's Looking Glass region show shops by a small stream. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Storybook; Shops; degtiar Downloads: 57 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Alice's Looking Glass Teleporter Malfunction - How They Got Game Project, Stanford University A teleport to the Teacup Room goes awry and the player is dropped down to a lower level. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Teleport; degtiar Downloads: 43 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Avatar Island Introduction - How They Got Game Project, Stanford University An introduction to the basic aspects of getting around Second Life, with a short tour of Avatar Island. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Avatar Island; Avatars; degtiar Downloads: 115 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Bauns Club Music - How They Got Game Project, Stanford University A cruise ship dance floor features entertainment and dance options, while other activities are available at the nearby port. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance; Entertainment; Bauns Club Music; degtiar Downloads: 73 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: BBC Film Network Cinema - Bobsboxes - How They Got Game Project, Stanford University BBC Film Network Cinema presents Matt Watt's "Bobsboxes", a short film about a man and a woman inhabiting TVs in a TV shop. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; BBC; Film; Cinema; Television; Bobsboxes; Matt Watt; degtiar Downloads: 231 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Cloud Nine - How They Got Game Project, Stanford University I stop by to take a look at a hangout with a dance club that has music, dancing, and trivia. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance; Dance Clubs; Cloud Nine; degtiar Downloads: 100 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life- Dance Island - How They Got Game Project, Stanford University Dance Island features clothing stores, and most importantly, several dancing areas headed by live DJs. Players gather for music, dancing, and socializing. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance Island; Dance; Entertainment; degtiar Downloads: 200 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Escape From New York Roleplay - How They Got Game Project, Stanford University This dark roleplay simulator is based on a 1981 movie, Escape from New York. The synopsis is that "the city has been turned into a place where criminals reign, convicts are champions, and thugs take what they desire without consequence". The introductory area is a safe place outside of the city in which one can buy weapons, practice by sparring, and get acquainted with the region. Once we step inside, we can take a tour of the remains of this dystopian New York... Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Roleplay; Escape from New York; Movie Themes; degtiar Downloads: 210 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Frank's Place Jazz - How They Got Game Project, Stanford University A classy and fancy Italian-themed jazz and dance club features many players dressed in gowns and suits at the ball and around the shops in this region. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Frank's Place; Jazz; Dance Clubs; Entertainment; Dance; Fashion; degtiar Downloads: 117 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Italia Vera - How They Got Game Project, Stanford University Italia Vera is a region with an Italian theme. It offers shops, music, and dancing for players to hang out and socialize. The buildings are designed to look like real Italian architecture. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Italia Vera; Italy; Rome; degtiar Downloads: 85 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Neko Hangout Live Music Featuring Old Frogg Marlowe - How They Got Game Project, Stanford University Old Frogg Marlowe performs live with singing and guitar playing at a hangout. Players gather to hear the music, dance, and cheer for Frogg Marlowe's performance. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Neko Hangout; Music, Live; Frogg Marlowe; degtiar Downloads: 120 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Oriental Korea - How They Got Game Project, Stanford University A tour through an oriental Korean-themed region shows traditional architecture and players playing instruments, practicing calligraphy, performing acrobatics, and dancing. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Labs; Korea; Asia; Dance; degtiar Downloads: 117 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Relax Beach - How They Got Game Project, Stanford University A relaxing sunset beach atmosphere with tipis and huts. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Relax Beach; Beaches; degtiar Downloads: 77 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Star Trek Museum of Science - How They Got Game Project, Stanford University The tour of the Star Trek Museum Science shows many displays including Star Trek history and lore, starship models, ridable vehicles, and music. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; degtiar Downloads: 141 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life: Star Trek Museum of Science Cinema - How They Got Game Project, Stanford University A cinema in the Star Trek Museum of Science shows two Star Trek-themed commercials and a fan-made video. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Cinema; Videos; degtiar Downloads: 113 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Second Life- Tropical Island - How They Got Game Project, Stanford University This very well-designed tropical island region features a wide variety of attractive environments and buildings. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Tropical Island; Design; Art; degtiar Downloads: 123 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | The Labriola National American Indian Data Center - ASU Libraries A glimpse into the ASU Labriola National American Indian Data Center highlighting the center's collections, services and partnerships. The Labriola Center is expanding its community involvement and partnerships through such activities as the Simon Ortiz and Labriola Center Lecture on Indigenous Land, Culture and Community and the newly established Labriola Center American Indian National Book Award... Keywords: native americans; american indians; ASU; Arizona State University; indigenous; education; research; archiving; student services Downloads: 345 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | Wikimania 2006: Plenary: Brewster Kahle Discourse related to the collection, development, and dissemination of educational content across a broad range of languages and mediums. Universal Access to All Knowledge Brewster Kahle — Co-Founder and Director, Internet Archive Plenary held at at 11:30 am on 5-August-2006 Harvard Law School, Cambridge, MA Wikimania 2006 A listing of other conference sessions is available: "Wikimania" The opinions expressed herein do not necessarily represent those of the Wikimedia Foundation or other pa... Keywords: Wikipedia; Wikimedia; Wikimania; Internet Archive; wiki; online culture; data archiving; digital preservation; open meeting Downloads: 8 |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Shopping 1 - How They Got Game Project, Stanford University An shopping center made for buying clothes and other items. All seven owners and roommates are hiding under furniture, nowhere to be seen. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Suz Anne; AAA StoreForU; Shopping; degtiar Downloads: 28 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Shopping 3 - How They Got Game Project, Stanford University BIG D's Clothes N' More shopping center offers a large selection of clothes and other items for your Sim and property. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; BIG D; Clothes N' More; Shopping; degtiar Downloads: 31 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Living at Home - How They Got Game Project, Stanford University This sparsely-furnished home demonstrates the basics of buying furnishings and satisfying a Sim's needs such as food, hygiene, bladder, and sleep. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; Aso; Thornbury; Living at Home; degtiar Downloads: 32 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Rapture's Retreat - How They Got Game Project, Stanford University Rapture's Retreat offers players the opportunity to work on their skills while interacting with others in a friendly environment. This involves practicing speech, playing chess, lifting weights, playing on the piano, etc. These clips also contain a conversation with an EA-Land Founder, who talks about her experiences since the beginning and her feelings about the EA-Land sunset (shutdown). A chatlog of the conversation can be found here... Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Rapture's Retreat; Rae`; Abigail Zhu; Degtiar Downloads: 91 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: SM Village - How They Got Game Project, Stanford University SM Village was a relaxing and civilized place to visit and say goodbye to friends as EA-Land neared its closing. A festive theme with classical music playing in the background, this property saw the end with class. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; SM Village; Matt C; goodbye; Degtiar Downloads: 82 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Wedding - How They Got Game Project, Stanford University Many players looked to EA-Land for a full range of reality-like interactions, including the option to get married with other players. Although slow to get started, partly due to computer problems on the bride's side, The Iceman and Sheebs MacCloud exchange vows and rings and are married. Marriages in virtual reality can be difficult, but we find that love is possible even in virtual worlds. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group ... Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; The Iceman; Sheebs MacCloud; Ice Island; Wedding; degtiar Downloads: 35 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Hangout at Ice Palace - How They Got Game Project, Stanford University Ice Palace offers a friendly environment to work on skills in the company of other players. Like with many other activities, chatting with other players is a large part of the excitement. As a fun extra, the Sci-Fi transformer lets you dress in a futuristic outfit. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; The Iceman; Ice Palace; degtiar Downloads: 35 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Shopping for PJs - How They Got Game Project, Stanford University I stop by Clothes N' More to pick out a new set of pajamas to wear. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Shopping; clothes; Clothes N' More; BIG D; Degtiar Downloads: 50 Average rating: (0 review) |  |
![[audio]](/images/mediatype_audio.gif) | Thought Press Podcast Special - Andy Otto We focus on a special topic today: Archiving. We're in a world where we're being told more and more not to delete. Get bigger hard drives, never delete your email, save it all for the future. What type of servers do you store the world's data on? In this special Thought Press, I'll be talking about the world of archiving and preserving data. Learn how this can affect you. Keywords: archiving; gmail; news; delete; google; flickr; internet archive; prelinger; data; copyright; creative commons; polska; search; personal archive Downloads: 611 Average rating: (0 review) |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Creative Survival Island - How They Got Game Project, Stanford University Alphaville Granny Mabel shows me around her property, CreativeSurvival Island, an exact duplicate of the original popular property in the beta. Several signs and plaques describe CreativeSurvival Island's history, and is signed by many Sims. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Creative Survival Island; Alphaville Granny Mabel; Degtiar Downloads: 218 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: The Final Countdown - How They Got Game Project, Stanford University These are the last few minutes of EA-Land at the See You Soon Party in EA Town Hall, hosted by EA's Parizad. Tears are shed, final goodbyes are made, and lasting memories are created before the plug is pulled and the world is brought to an end. The party was held in the Community Pub (Test Center 3) and EA Town Hall (EA-Land), beginning Thursday, July 31st, 11 p.m and with a scheduled ending of 4 a.m... Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Shutdown; Parizad; See You Soon Party; Town Hall; Degtiar Downloads: 3,442 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Gifts - How They Got Game Project, Stanford University As a bonus gift a few days before the EA-Land Sunset, the developers decide to give everyone in EA-Land a few surprise gifts. I open up the packages to reveal a few trees, which ultimately bear skill-up fruit, and a decorative cannon. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Cannon; Mystic Tree; Aso; Thornbury; Degtiar Downloads: 85 Average rating: (0 review) |  |
![[movies]](/images/mediatype_movies.gif) | EA-Land: Goodbye Gathering - How They Got Game Project, Stanford University Players gather at this popular skilling hangout to spend their last hours in EA-Land together and to say goodbye to their friends and acquaintances as the virtual world nears its closure. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; HighlyLogicalChalkboards; DJ Marcus Night; goodbye; Degtiar Downloads: 62 Average rating: (0 review) |  |