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ROBERT E. HOWARD'S 



A MARVEL 
SUPER 
SPECIAL 
MAGAZINE 



THE 



THE OFFICIAL 

MARVEL COMICS 

ADAPTATION 

OF THE ADVENTURE FILM 

OF THE CENTURY 



*6f 



*lfc_ 



DINODELAURENTIIS.™ 
.EDWARD R. PRESSMAN™,™ 
ARNOLD SCHWARZENEGGER - JAMES EARL JOBES - 

"CONAN THE BARBARIAN" 

SANDAHL BERGMAN ■ BEN DAVIDSON ■ GERRY LOPEZ • MAKO • WILLIAM SMITH „ MAX VON SYDOW«. 

JOHN MILIUS OLIVER STONE BASIL POLEDODRIS EDWARD' SUMMER a'CONSlANTINECONTE,, EDWARD R. PRESSMAN 

BUZZ FEITSHANS - RAFFAELLA DE LAORENTIIS JOHN MILIUS »»™»™ 




STAN LEE PRESENTS 

A MARVEL SUPER SPECIAL MAGAZINE 

Adapted, penciled and inked by JOHN BUSCEMA 
Scripted by MICHAEL FLEISHER 

Colored by D. PEDLER and L. VARLEY Lettered by JOE ROSEN 

MICHAEL Z. HOBSON Vice-President Publishing 

JIM SHOOTER Editor-in-Chief * LOUISE JONES Editor 

DANNY FINGEROTH Associate Editor * DANNY CRESPI Art/Production Coordinator 

NORA MACLIN, BARRY SHAPIRO Design * MILTON SCHIFFMAN Vice-President Production 

ELIOT R. BROWN, RICK PARKER, JOHN MORELLI, ROB CAROSELLA, 

HARRY CANDELARIO, BOB CAMP, JOHN TARTAGLIONE, ANDY YANCHUS, 

DEB PEDLER, PAUL BECTON, FRANKI SIENKIEWICZ, EVE FREBERGE Staff 

GLENN LORD Technical Advisor 

Soul and Inspiration ROBERT E. HOWARD Creator of Conan 



Volume 1 No. 21 



Summer 1982 



TABLE OFCOMTEINITS 



CONAN The Illustrated Story 5 

FROM HYBORIA TO HOLLYWOOD The Making of Conan S3 

OUT OF THE DEPTHS The Creation of Conan 54 

MILIUS An interview with the screenwriter/director 54 

THE MAN WHO WOULD BE CONAN An Interview with 

Arnold Schwarzenegger 56 

HE DESIGNED AN AGE An interview with Ron Cobb 60 

FROM DARTH TO DOOM An interview with James Earl Jones 64 



MARVEL SUPER SPECIAL 2* V( 



M By MARVEL COMICS GROUP, Jamas E. G 
neaayear.OFFICEOFPUBLIGATIOR:387P, 
earing on pages S3 through « 



r^ 



■Xnow, O Prince, that 
between the years when 
the oceans drank Atlantis 
and the rise of the 
sons of An/as, 
there was an 
age undreamed 
of. Shining 
kingdoms 
spread across 
the world. And 
hither came I, Conan, 
a thief, a reaver, 
a slayer, to tread the 
jeweled thrones of 
the Earth beneath 
my sandaled feet. 
But now my eyes 
are dim. Sit on the 
ground with me, for 
you are but the 
leavings of my 
age. Let me 
tell you of the 
days of high 
adventure..." 




" — ONLY to be torm to RIBBONS by 

A RAZOR-FANGeO HORDE OF \ 
WAR- 




t decided it was 

BETTER TO SO MEEKLY 
FOR NOW, ANP LIVE. 
THAW TO VENT THE RASE 
HOW.LWS WITHIN *E 
AN0 016... 



"and so i became 

A SLAYER! A KILLER 



'SOMETIMES I THOUGHT 
OF HAVING MY GUTS 
RlPPEP OUT AND LYING 
THERE IN THE Pit, 
GAZING UP AT THE MOON, 
WITH THE CROWD SPlT- 
TINS AT MSI 




I DIDN'T CARS IF I DIED.' BUT 

I PIDN'T P16.' I WON ALL MY 

BATTLES/ 



I WAS FEP WELL NOW, 
AND LIVING THE LIFE 
OF AN ATHLETE-.. 


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I BEGAN TO REALIZE 
MY SENSE OF WORTH/ 
THAT I WAS VALUABLE- 
THAT I MATTERED,..; 





STILL, WITHOUT A REAL WEAPON, 
THERE WAS NO WAV I COULP HOPE 
TO REPSL AH ONSLAUGHT BVTH6 
ENTIRE PACK. I BACKED AWAY, 
SEEKING SMELTER PMQHG THE 
ROCKS. . . 



'-- I GAVE HI* 
A GREETING HE 
WOULP NOT 
SOON FORGETi 




"while above /ae the wolves 

snarled in frustration... 
and waited; 




IN THE PITCH DARKNESS OF 
THE CAVE, I WITHDREW A 
FLINT AND STEEL FROM MY 
GIRDLE AND MADE A FIRE... 



"ON THE WALLS WERE 
BOLD CARVINGS AND 
STRANGE SIGNS, THE 
LEAVINGS OF SOME 
LONG- FORGOTTEN RACE 



"FOR ASTRIDE A HUGE 
THRONE SAT THE SKELETAL 
REMAINS Of A GIANT 
WARRIOR,SHEATHED IN 
COPPER ARMOR TARNISHED 
WITH AGE..." 






14 


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ft 


f AND THE 

/ FIRST USE 

TO WHICH 

I'LL PUT THE 

THING WILL 

BE TO FREE 

. MYSELF FROM 

\ THIS CURSED 

//^^ CHAIN. [> 








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WITH A SINGLE BLOW, 
I WAS FREE AND 
UNENCUMBERED. . . 





'A SPHERE OF CRl/WSON FIRE 
SHOT FROM THE FIREPLACE, 
HOWLING AND CRACKLING... 



PAWN WAS JUST BREAKING AS I PR6PAR6P TO DEPART. 



FOOPf GIVE ME FOOD SO THAT I WILL. HAVE 
STRENGTH WHEN THE WOLVES COME.' LET MS PIE 
NOT IN HUNGER— BUT IN COMSAT/ 




''we RAH...eveRywneRg we ran. we crossed 

THE GREAT STEPPE, RUNNING. HE TOLD ME HIS 
TALE AND I TOLD HIM AAINE. 




Hlr4DTH£M STRODE 

S BEARING 

UNDULATING SNAKES- 



"and then a 
womaw passed 
of such haunt- 
ing, spellbinding 
beauty as to be 
almost beyond 
the capacity of 
the invagination, 
to concbve 

OF IT... 





" VACANT- EYED FLAGELI.AMT3, WHO LASHC0 
ATTHGlROWN BOPIE5 WITH SNAKKKIN 
WHIPS --CHANTIMG — 


535/^(^^74 


^* doom! 




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T * ' llif 




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2L^\ *lk ■ 




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gogw/jijji $50S 


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DO YOU NOT FEAR \ 
THULSA DOOM, 
CIMMERIAN? THEY J 
WORSHIP STRANGE / 
GOVS IN THERE.' Ja 




(they are not 
v my gods.' j 


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\u» lU ,\ 



DO YOU KNOW \ ( NO.' 1 i 
WHAT HORRORS J N^ ,_->' i 
LIE BEYOND JH / ' 





GOOD.' \ ■< 
THEN 
YOU GO 1 
F\RSTJ_/ 


/\/ 


F/' 


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hUL ^» / 


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ife 




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/' 


11 WE CUWBED 

BOLDLY 

UPWARD 

INTO THE 

NIGHT... 



'ABOVE US WE COULD HEAR THE VOICE OF YARO, 
THE HIGH PRIEST. WHOM VALERIA HAD TOLD US 
WAS SGCOMD IN POWER HERE ONLY TO THULSA 
DOOM HIMSELF. AMD BEHIND YARO WE COULD HEAR 
THE DEEP, RHYTHMIC CHANT OF SET'S ACOLYTES,.. 





'SUBOTAI AMD I, 
MEANWHILE, HAD 
EMERiSED ON THE 
LEVEL 6ELOW. LOOK- 
ING UPWARD, I 
COULD SEE A YOUNG ■ 
GIRL PERCHED AT ■ 

THE VERY BRINK OF 
THE YAWNING ABYSS. 
HER GAZE WAS 
FIXED, HYPNOTIC-- fe 






^TJJJ 




"THE MUSCLES CORDED IN MY ARMS LIKE CABLES 
AS I REACHED OUT. . .FURTHER- . AYE, AND 
FURTHER... 






["... UNTIL FINALLY.- - | 


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THE BAUBLE'S \ 

OURS,SU0OTAI' , 
MOW COME j 
^ ON, MAN-- ^ 


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/'THERE ON THE ALTAR.' ITS 
TH6 SYMBOL THEY BORE ON , 
THEIR STANDARDS WHEN THEY/ 

A. DESTROYEP MY VILLAGE.' J 





few v° 




^^^X \ 




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A. Ajfe- 


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'- ^^^FASTER,BOTH^^H-' 




^^r op you.' climb ^^| 








■ SOT TO REACH 31 




^B THE TOWER ROOF ^H 




^H BEFORE YARO'S ^H 




^^^ HOWLING HORPES J ^H 




^ ^^^^UO I^^J^^.^. 





W WE'LL. NEVER 6E ABLE TO CLIMB DOWN IN ^^H 
■ TIME, GIRL.' THOSE PAMHED REPTILE /JU 
j^ WORSHIPPERS ARE RIGHT BEHIND US I _^^ 


l^iry 


/thgmN. f AS 

W FORGET H^H 
•^climbing!/ JW 


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Ira?. 'v*=^i 

lESSsSml ^£? A POOL 
"^ ISSK^r GL( STEMS 
^—SME^^ BELOW US.' 
fiS* J " ilfet\ WE'LL HAVE 



"THE MOON shone rich AND 
FULL ON OUR BODIES AS WE 
CLEAVED THE WATER LIKE 
KNIVES... 



1 WE SURFACED, ALL OF US, EXULTING 
IN THE DARING OF OUR EVENING'S 
EXPLOIT... 




"AYE, W6 EXULTED. / AND WHAT WIL.L YOU BUY, 
AMD AFTERWARD, SUBOTAI , WITH YOUR 

WE CELEBRATED... A_ SHARE OP OUR NEW 



NAY, HYRKANIAN/ FOR WHY SHOULD 1 
A WAN BUY THAT WHICH HE J 
ALREADY HAS ■? ^^S 








" ( *dlLs 




1 If. 


>£ 



SUMMONED \ 




.4% ^J 


' AT YOUR. 
COMMAND, 
L «IR6J 


mSll*\^ 




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<=- — =^.»MU — 



aye .'they 
are rubies! 

TAKE ALL 

you cm 
carry: 



TAKE ENOUGH OF 
THEM TO BECOME 
KINGS YOURSELVES. 1 




f ONLY SWEAR TO ME THAT ) 
i YOU WILL BRING MY 
DAUGHTER BACK/ 




"THE SUN HAD BARELY 
RISEN OYER THE CRAGGY 
ZAMORIAN BUTTES AS 
I SPURRED MY MOUNT 
EASTWARD TOWARD THE 
MOUNTAIN OF POWER — 



'BEHIND ME. IN 
5HAPIZAR.I HAD 
LEFT VALERIA, AYE. 
AND ALSO SUBOTAI.. 





'FOR HOW COULD 
I ASK THEM TO 
SHARE MY VENGE- 
FUL QUEST WHEN 
THEY COULD 
SCARCELY EVEN 
FATHOM MY NEED 
TO PURSUE IT? 




''THEY TOLD ME THE 
WAY TO TH6 MOUNTAIN 
OF POWER. THEY URGED 
ME TO THROW AWAY 
MY SWORP ANP MY 
ARMOR, AND TO JOIN 
THEM... 




"...UNTIL I 
ARRIVED AT A 
PLACE WHERE 
A SERIES OF 
GREAT " 
ROSE " 



:eat mqunps :, , \, 




ll AMD RINGED ROUNP THEM WERE 
STAKES ON WHICH WERE IMPALED 
THE PUTREFIED BODIES OF MEN 
LEFT THERE TO PIE BY THULSft 

DOOM"- 




"9EYOHP THE LAST 
MOUND STOOD A 
HUT, WITH AN AGI 
WIZARP HUNCHED 
IN ITS DOORWAY. 




WHERE 

cam I 

SEE THE 
«AST8ff*> 




as each neared the entrance, he 
SHqweo the Shard a bronze me- 
dallion VERY LIKE THE ONE WHICH I 
HAD STOLEN FROM 5ET'S TOWER IN 




"MY Rtise 
APPEARED 
TO HAVE 
SUCCEEDED-. 



"BUT, ALAS, IN MY AGE 
AS IN ANY OTHER, 
THINGS ARE NOT ALWAYS 
AS THEY SEEM.' 


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"MEANWHILE, IN THE HEART OF ; 
THE AMPHITHEATER, THE EYES 
OF THE FAITHFUL WERE fi 
RIVETED ON ONE N 
HYPNOTICALLY CAPTIVATING 
FIGURE OF "• 




t / 


THE DAY OF 


J "—rrnasA „ U 


DOOM 15 SOON 
AT HAND, 

^children; A 


—^j\e 




THE DAY WHEN*©i 
I WILL CO^MANP ^i 
YOU TO STRIKE > 
POWN THE PARENTS 
AND LEAPERS WHO 
HAVE LIEP TO YOU 
AND LED YOU ASTRAY/, 


jfl 







IF ONLY CROW HAD-. .GRANTED WeV^ 
A MINUTE LONGER... I WOULD f**» 
X^HAVE KILLED YOU TOO.... 1 ^/ 








»4 


«^5| 






SUCH 
HATRED' 


"^P 






R 


YOU KILLED MY ^^^H 

FATHER AND MOTHER,' V 

YOU TOOK MY FATHER'S ■ 

.. -SWORD...' JP 







1 LOOK WHAT IT 
: YOU! THE STRENGTH OF YOUR 
BOPY--THE WILL IM YOUR EYES 
THE PESlRE IN YOUR HEART.' 
I GAVE YOU THIS. ..AND 
5UCH A WASTE ' 










<L 




"oh the deso- 
late, weathered 
Plain beyond 
the fountain 
of power, they 
nailed me to 
the tree of 
woe . . . 




"the tree was stark and black, like a 
charred sone-'ltg twisted spires 
clutching up like skeletons into the 
burning, orange sky,., 












=5^^^"- - _J^____^'"^^ 








-^^^ 


_~j^r. 






= *-_ —-*- 







"TWAS TOE FORM OF 
ft MM,ltUMMM6 HWST- 

LEssL-yKKossmc 

X*ST R6D LAHOSCWPE, 

HARSH TERSNN OR 

IDE BKMJtG W«T 

ofwesw... 


i 




r=^ 



M I KNEW OP ON? ONE 
■DEEO OP MM* M THE 
WOfePTMKT COULD 






"THE wizard METHODICALLY PAINTED figures 
OF AN ANCIENT UNKNOWN LANGUAGE ON M' ' 
FACE AS VALERIA ANPSUSOTAI WATCHED.-. 



"AND THEUALL AT ONCE,HE 
THREW UP HIS HANDS AMD 
SCREAMED-- 




" 'TWAS MK5WTPAU. BY THE TWE WE 
RBACM6D THE SREATRlVER-RU-ED 
SOKC-e TMATGA<HEP THE €ART>4 LIKE 
A RcwSSEO SCAR B6H1ND THE MOUHTAItJ 
OF POWER-- 



-to the mouth op a great c 
ghtep b> the glow of a mot 
PiRe Burning v 





we SAW THE ARCHFIENP THUlSA VOOfA TRANSFORM HWSSlP INTO THE VERY IMAGE OF -- 





KI5S ME...CONAN..,; \>*J9 

LET ME BREATHE i^^^fe*. 
MY LAST BREATH.. . <^^^B» 
INTO YOUR MOUTH... ■!• -**^£^^| 


i» 




If 1 - 


» 






|"ATQPTH6 GREW MOUNP NEAR TH6 WIZARD'S HUT Wg LAY VALERIATO H6R FINAL REST OH A PYRE OF ORlEP WOOD.. 





^VR?OM TH6 

M MEH liWPALEP ABOUT 

1 the mounps; They 

V WON'T NEED THeWI 




''THE BLOW CLANGED SAVAGELY 
AGAINST MY HELMET AMP SENT 

«e reeling g«ounpware>,.. 



"THE HORSEMAN WHO FOLLOWED 
SO HARP UPON MY HEELS, 
HOWEVER-- " 




— now th&t My eyes ARE 

I ONCE MORE CLEAR OF 

I that Witch's speLuru. 
V. carve you into' 





"50 NOW REXOR WAS PEAD-- j 




M 




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ftjfr' 


A 


"--ANPONLY 




THE MOST 




HATSP OP 




1 


My MORTAL 




1 


ENEMIES YET 


1 /*rv\ 


1 !' 


REMAINEP 




to woe MY 


'•,!<- 




VEHSEAUCE" 


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— l*i-^ 




f£^^ mT/^HI 




^^^%L1) V 












■j^ ra^iT?"' 





(WO, MY LORD.'/VO/ 




\ \ . /" Please free me.' pon't leave me here, ) 
£g \\& \h|\ vmy loro/ pont leave m6, my father/^/ 


WW 


^^ 




XPEAR NOXV _^Kt?^^^>^ 

my beloved.' ~r=»- ^KiuV«r 

YOUR MASTER 1 ^B@8H V. 
WOULD NEVER , <;;C ^C-^4r' IBk^T 
ABANDON IOUTO / _-^*SHB M~^^*T 
THE CLUTCHES / .-"' J^gtlMm IW ■ A& 

of these / "^-^i^miSUJmff- ■■ m. A <Si 
Vinpipels.'/ MPfc^y 


■vl r^K^H 




H t~^ft/rMSr* i 




; M^jj 




lit ' * ./ ; «ln' ,/rmJt 


mk 


l.;«fl^T 'W 


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MM^^Jlw^rW^P^ 


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j£'~I YOU. . .VOL) WOULD \ 
'*5^KILL YOUR OWM... <| 


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FROM 
HYBORIA 
to 
HOLLY- 
WOOD 



articles and 

interviews by 

DAVID 

ANTHONY 

KRAFT 



In an age 

undreamed of, when 

shining kingdoms lay 

spread across the world 

like blue mantles 

beneath the stars, 

hither came — 

CONAN 




■ _ onan! The name instantly con- 
^^^r jures images — dark images, 
powerful images, images of a world that 
feels, perhaps uncomfortably, like our 
own dim past and yet is truly like nothing 
we have ever experienced before. It is a 
world of terror and triumph, of cruelty 
and survival, of magic and cunning — a 
world of the powerful and the more 
powerful! 

It is not always simple to isolate a 
single cause for one character's phe- 
nomenal popularity. Many forces come 
into play, and some of those may be 
deeply hidden. Conan is a lone warrior, a 
barbarian living by sword and wit, yet he 
is by no means that simple. There is a 
genuine depth and complexity in the 
character and his world that speaks in 
some way to almost anyone who en- 
counters him. 

To those who enjoy high fantasy in 
whatever form (books, comics, television 
or film), Conan has become a modem 
mythology that informs us about our- 
selves, including our darker nature. It is, 
perhaps, this element that has made 
Conan the barbarian, the thief, reaver, 
slayer, warrior, and future King a true 
immortal! 

While it is true that Conan is essen- 
tially synonomous with the term "heroic 
fantasy," his presentation, the creation 
of his world, has exclusively been the do- 
main of the printed page. He has been 
immortalized in the writings of his crea- 
tor, fantasy writer Robert E. Howard, first 
in magazines during the nineteen 
thirties, then in book collections from the 
nineteen sixties forward. Many of those 
book volumes were adorned by paint- 
ings executed by Frank Frazetta. 
Frazetta, one of the most distinguished 
fantasy illustrators alive today, most viv- 



idly visualized Howard's world. Frazetta 
in many ways determined how future il- 
lustrators would look at the Cimmerian 
and his world. 

Finally, in 1 970, Conan blazed his way 
into the world of comics (and, we mod- 
estly add, took it overwhelmingly by 
storm)! Many fine illustrators and writers 
honed these images of the world Robert 
E. Howard created, always striving to re- 
main true to Howard's original concepts. 
For those who became involved, it was 
always a labor of love. And, slowly, the 
legend grew. 

But, always on the printed page! 

This latest great stride in the career of 
the wandering Cimmerian was, if not in- 
evitable, certainly predictable. Conan 
has made the heady leap from printed 
page to giant screen. If you have not yet 
seen the movie, the super special you 
now hold in your hands should have 
more than whetted your appetite. Need- 
less to say, everyone involved has 
knocked themselves out to capture the 
scope and the granduer of the big 
screen production. If you have seen the 
movie, you know that there's an added 
thrill in seeing Conan and his world 
brought to life by nothing less than the 
sheer wizardry of Hollywood artistry and 
technology. 

That should come as a surprise to no 
one, considering the impressive roster of 
actors, athletes, production people and 
technicians. You are probabry familiar 
with most of them — people like Arnold 
Schwarzenegger, John Milius, Dino Oe- 
Laurentiis,Ron Cobb, James Earl Jones 
and others. If you aren't, you soon will 
be, as we take you on a special behind- 
the-scenes visit with some of the folks 
who helped bring the film into being. 



OUT OF THE DEPTHS 
The Creation of Conan 
" The Barbarian 



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MIUUS 



^iFohn MiNus is widely 
acknowledged as one of Hollywood's fin- 
est storytellers, whose films are charac- 
terized by a spirit of rugged individualism 
which harks back to men like John Ford. 
He has previously written and directed 
Dillinger and The Wind and the Lion 
and written scripts for such blockbusters 
as Dirty Harry, Jerimiah Johnson, Big 
Wednesday, Magnum Force and Apoc- 
alypse Now. In all of his efforts arises the 
theme of man's instinctive and frequently 
violent reaction to circumstances that 
defy compromise. 

All of this would seem to prepare 
Miiius to be the man to be the driving 
force behind a project such as Conan. 
In many ways, that is just what Miiius' 
role has been. It was Miiius who fought 
for casting which included athletic skill 
among the criteria (without sacrificing 



acting ability) rattier than just searching 
out bankable box-office superstars. It 
was Miiius who brought in Ron Cobb as 
Production Designer because he be- 
lieved in Cobb's artistic vision. It was 
Miiius who did considerable historical re- 
search, in order to create a fantasy set- 
ting that might have been, before com- 
posing his final version of the screen- 
play — adapted from an original draft by 
Oliver (Midnight Express) Stone. 

John Miiius is a strong-willed perfec- 
tionist. Much of the credit for the Conan 
project belongs to him. And, yet, John 
would be the first to say that Conan 
was a group effort. As with a good 
repertory company, it was this group 
chemistry that made Conan possible — 
including Miiius 1 ability to channel that 
chemistry! 
DAK: How did you get involved with the 




Conan movie? 

MILIUS: I first heard of the Conan 
project when I was working on a movie of 
my own. The more I learned about 
Conan, the more I liked it, until I eventu- 
ally dropped the work on my own film to 
direct Conan. 

DAK: What was the reason for chang- 
ing scripts? 

MILIUS: Oliver Stone's script was 
based on the Robert E. Howard story, 
"Rogues in the House." I felt the film 
should more be a story of how Conan 
came to be. 

DAK: Could you elaborate? 
MILIUS: Well, over the years, I felt that 
a lot of the different interpretations of 
Howard's work, and the different inter- 
pretations of the sword-and-sorcery 
genre had, in a way, diluted Conan. I felt 
that he should revert back to being a 
myth — return to the concept of being a 
pure, undiluted legend, a primal example 
of mythology. I wanted to achieve the 
aura of such heroes as Beowulf, 
Siegried, etc. 

DAK: Did you find yourself in any way 
influenced by the super-hero genre films 



that were either already released, or in 
the works? 

MILIUS: No, not at all. 
DAK: Do you think that the popularity of 
these other films will help Conan? 
MILIUS: Well, we'll never know that un- 
til the movie comes out. 
DAK: Why was Spain chosen as the 
location for Conan? 
MILIUS: When I went to the other 
countries — Yugoslavia, Germany and 
others — and examined the cost of 
operating there, and the efficiency of 
operating there, compared to what I had 
learned in Spain, well, Spain came out 
the best. Also, I had made The Wind and 
the Lion there, so I knew the locations 
and I knew the people and how they 
worked. In tact, the people who liked The 
Wind and the Lion should love Conan. 
DAK: What was your working relation- 
ship with Arnold like? 
MILIUS: Arnold had never had a work- 
ing relationship with a director in a fea- 
ture film before. It became a real plea- 
sure and honor to work with him. 

He is absolutely disciplined and totally 
dedicated to the nth degree — so superb 



in everything he does. He works harder 
than anyone I've ever seen. He really 
puts himself into his work. 

It's a crude way of putting it, but, in 
some ways, my relationship with Arnold 
and the other actors in Conan was, as 
Arnold put it, like, "I was the dog trainer 
and they were the dogs." I think that hap- 
pened because Conan is a crude 
— primal— movie. Everything was re- 
duced to its most basic level. 
DAK: What were some of the special ef- 
fects used in this film? 
MILIUS: One scene that had a lot of 
special effects work was when Conan is 
brought back to health. You have his girl- 
friend Valeria, and God all together in the 
scene. That had a lot of special visual 
effects. 

Then, in the Temple of Set, there is the 
giant snake and the special effects with 
that. 

This movie has a very surreal, dream- 
like quality, much like Apocalypse Now. 
DAK: If the Conan movie is well re- 
ceived, is there a possibility of a sequel? 
MILIUS: Yes, in fact, work is already 
being done on it. • 



■ertiaps the most 
monumental problem that might have 
arisen in doing a film version of Conan 
could have been casting the title role. 
This was a job greatly simplified by the 
existence of an actor who might have 
been made-to-order for the role. 

His name is Arnold Schwarzenegger. 

Most people know Arnold as a famous 
international athlete and body builder. 
But, like Conan himself, Arnold is by no 
means that simple! 

Arnold was bom in Graz, Austria in 
1 947. His father was a former military 
officer turned police chief and Arnold 
spent most of those formative years in 
the small Austrian village called Thai. At 
the age of fifteen he discovered body- 
building. At the time, he told his father: "I 



The man who would be Conan... 

ARNOLD SCWARZENEGGER 



want to be the best-built man in the world 
—and then I want to go to America and 
be in the movies. I want to be an actor." 

Arnold pursued training and body- 
building with the fervor of someone who 
has a clear goal in mind. He describes it 
thusly: "I set a goal. I visualize it very 
clearly and create the drive, the hunger, 
for turning it into reality. There's a kind of 
joy in that kind of ambition, in having a 
vision in front of you. With that kind of 
joy, discipline isn't difficult, or negative, 
or grim. You love doing what you have to 
do." 

He spent a few years in the Austrian 
army, where he was able to maintain his 
bodybuilding {and even won his first 
award). Then, at 21 , Arnold garnered his 



first Mr. Universe title and realized his 
dream to come to the United States. 
Here, he attended UCLA (studying psy- 
chology!) and the University of Wiscon- 
sin (where he emerged with degrees in 
Business Administration and Internation- 
al Economics) even while continuing to 
pile title on title for his athletic accom- 
plishments. So much for the weight-lifter- 
as-meathead sterotype! 

In 1975, Arnold made his film debut in 
Bob Rafelson's Stay Hungry with Sally 
Field and Jeff Bridges, a film which won 
no small amount of critical acclaim. For 
his role, he received the Golden Globe 
Award for "Best Newcomer." 

Arnold Schwarzenegger found acting 
an enormous but fulfilling challenge. 



Physical competition is a solitary pursuit, 
one in which great discipline is required 
to keep emotions in check, to build a wall 
against anything from within or without 
that might negatively affect performance. 
Acting is quite the opposite. The need to 
be sensitive to others and to interact is 
paramount. An actor often must be open 
and keep defenses down. Still, as with 
everything he sets out to do, Arnold 
found he adapted and learned quickiy— 
and that the results were exceedingly 
gratifying. 

Arnold went on to do Pumping Iron 
(1977), The Villain (1979— with Kirk 
Douglas and Ann-Margaret) and The 
Jayne Mansfield Story (1980, for 
CBS-TV). 






-h:^ 







Conan marks Arnold's most important 
role to date and the achievment of yet 
another goal — acting in an adventure 
film, the perfect form tor combining his 
two great loves, acting and athletics. It is 
a combination he handles witffthe same 
flair with which he has handled all other 
challenges, and which will continue to 
gather him titles, awards and kudos from 
admiring audiences! 



DAK: How did you first become in- 
volved with the movie? 
ARNOLD: I met a gentleman by the 
name of Ed Pressman, who had pur- 
chased the movie rights to Conan. He 
approached me in a restaurant and 
asked me if I was interested in playing 
Conan. Of course, I said yes. My involve- 
ment turned out to be part of a step-by- 
step process that took about three years, 
getting all the different aspects to the film 
settled. Ed Pressman eventually got 



John Milius to be the director. This was a 
very good choice, because John has had 
a lot of experience with adventure films. 
DAK: What interested you most about 
the Conan character? 
ARNOLD: Well, first of all, I was at- 
tracted to the whole project because it 
was an adventure film — a bigger-than- 
life type of adventure film. And this is 
something that I've always wanted to do. 
I had read the books and comic-books 
about Conan, so I was familiar with the 
character, and I very much wanted to 
play the part — it was more than what I 
expected to receive as an actor. The 
more I got involved with the film, the 
more I came to love the character, 
DAK: Was there a lot of physical chal- 
lenge for you in the movie? 
ARNOLD: I always wanted to be in a 
John Milius film. John likes his films to be 
very physical, and likes for his actors to 
be very committed to their roles. 
John was always in there pushing for 



more and more action. I had to learn ail 
kinds of fighting techniques — I had to 
learn sword fighting, how to throw axes, 
ride the horses the way John wanted me 
to, lift large, heavy objects, so it was very 
challenging for me to team how to do all 
the different things John wanted me to 
learn, especially since there were a lot of 
things that I had never done before. 
The reason why I think everything 
went well for me in the movie is because 
I had to do all this physical training. John 
was an excellent motivator. Whenever 
you were in pain, or frustrated during a 
scene, he would say something like, 
"pain is only temporary; film is per- 
manent." And, I believe that is true— not 
only in film, but in life. You can't achieve 
anything good without first experiencing 
some sort of pain. 

DAK: James Earl Jones mentioned that 
he received a lot of inspiration for his part 
from the sets created by production de- 
signer Ron Cobb. Did you find yourself 



similarly affected? 

ARNOLD: One of the many things that 
you do think about, when you're doing a 
film is the set designing. Everything, 
from the buildings down to the weapons 
Rob Cobb designed, was so realistic 
that you felt as if you were right there. It 
was so wonderful, the way all this stuff 
was built. The villages, the interiors 
— everything he did was so realistic that 
there was no way that you could not be 
affected by what you saw. And, if you did 
not know that they were just stage sets, 
you'd think that they actually were the 
real things. 

This is one of the key elements that 
can really go far to help make the spec- 
tator—the viewer — feel as it he really is 
right there. So that, for the time that he's 
watching the film, the viewer can actually 
believe that he is back in that time, rather 
than seeing that the film is obviously shot 
in front of a set. ft was one of John's key 
issues to make things so believable — to 
make everything appear the way it ought 
to be, from the design of the clothes to 
the weapons and buildings to every part 
of people's lives. Everything had to be 
done right. Clothing that was supposed 
to have been used a lot, or worn by 
poorer people, had to be torn and dirty- 
looking and grimy, I think that Ron Cobb 
has done the perfect job. He made you, 
as an actor, feel as if you were right 
there. You didn't have to work that hard 
to get into your character. Automatically, 
you felt that you were back in that time 
and that you were the person you were 
supposed to play. 

DAK: Could you elaborate on the work- 
ing arrangement you had with John 
Milius? 

ARNOLD: Basically, I felt that John 
knew exactly what he wanted in Conan, 
and also what he wanted out of me. He 
had such an exact vision — a finished 
product in his mind — that it seemed best 
not to interfere. Like, a lot of actors say, 
"Well, the way / interpret this scene . . . 
the way / see it . . .or the way / have read 
it . . ." You know, some actors try to think 
too much. Then, what you have is a 
vision of the director's conflicting with 
that of the actor's. When that happens, 



you can have serious problems. I think 
that the vision of the film belongs to the 
director. That is why he is called the 
director — he is the one who directs you 
in the scene. You talk about the scene 
and the character ahead of time, but 
then, when you do the scene, you run 
the risk of ruining things if you do not 
follow the director's instructions. So, in 
talking with John, I realized that because 
he had such a vision of the scene, that I 
could totally give myself over to him, let 
him direct me through the scene, and let 
him have the responsibility of making the 
shot work or not work, I felt my job was to 



kind of a joke on the set. 
DAK: Did you find a real challenge in 
making the many fight scenes believable 
for the audience? 

ARNOLD: Again, because we had such 
good trainers, and further coaching from 
Terry Leonard, the stunt coordinator, and 
John Milius, it was very easy to do, in 
one sense, because John had such a 
clear and easily visualized sense of how 
the fights should be done. He was very 
much into doing realistic fight scenes, 
you know. That means that you really do 
take a metal sword and you really do 
slam it down on a metal shield, and if that 





do exactly what Johrr said. And I did that. 
I developed a '"Dog Theory" during the 
rehearsals for Conan. John called us into 
the office every day, and us actors would 
work with him, going through every 
scene in the script, and we did just ex- 
actly what he said. He'd say, "Now, do it 
over again, I want to hear that dialogue 
again." And we'd do it twenty times. And, 
"do that over again, " 'lie down on the 
floor, get up," and so on. The effect was 
very similar to that in dog training 
classes, and we all felt as if we actors 
were in the position of the dogs and John 
was the trainer. It wound up becoming 



shield is not at the right place at the right 
time, the sword really will hit you over the 
head! So, doing it John's way, with real 
weapons, you do have facial expres- 
sions that show your real emotion. In a 
way, you don't have to act — you're really 
fighting! 

DAK: Since Conan is such a physical 
movie, did you feel that you were in any 
danger of getting seriously hurt during 
these fights? 

ARNOLD: I think that the potential for 
danger is what helps make this film really 
work. The fact that you are facing a very 
real danger shows in your face. For in- 



1* 9 






• 



BMBSMBBiiiiM 



stance, if you were in a no-risk situation, 
as far as your self is concerned, I think 
that you would really have to act to be 
scared — to act as if you really were in 
trouble. This way, having that danger al- 
ready there, you don't have to act — you 
are in trouble! 

DAK: Which scenes did you like work- 
ing on the most? 

ARNOLD: Basically, I liked scenes 
where sets were built — like, the 
Mountain of Power, the Torture 
Chamber, the Temple of Set, those kind 
of things. 
DAK: Could you explain the work in- 



volved in the fight scene you had with the 
giant snake in the Temple of Set? 
ARNOLD: Well, the scene took three 
days to shoot, and everything had to be 
done step by step. You had to start out 
with the snake curled around this Jewel 
— the Eye of the Serpent. Then, there 
was my stealing the jewel, and the fight 
between me and the snake. And, in the 
fight itself, I was picked up and thrown 
around a lot. But it was really important 
to stage the fight, because there was a 
lot of set-up work for each part of the 
fight. You also had to constantly go back 
to check your continuity before you could 



begin any part of the fight, too. It was a 
miserable experience for me, personally, 
but the whole scene was very well done. 
The snake was very well designed. And 
the set, a sort of snake pit, with all kinds of 
dead bodies lying around, was very 
realistic. 

DAK: Are you looking forward to doing 
a sequel? 

ARNOLD: Of course, that all depends 
on how well the audience receives the 
first Conan movie, and all the legal work 
that would have to be taken care of be- 
fore a sequel could be shot. But, yes, I 
would like to do it again very much! 9 




p 

■ "m on Cobb's art career did 
I not seriously begin until 
after he was discharged from the Army. 
Despite little formal training, Ron felt that 
it was high time to do something with the 
skill and talent that he had developed 
over the years, and immediately after he 
was discharged, he made his big push 
into the art field. His first exhibitions were 
displayed at a Los Angeles area theatre 
called "The Encore," where his work at- 
tracted the attention of such notables as 
Ray Bradbury. From these exhibitions, 
Ron was commissioned to do a number 
of record album jackets and also re- 
ceived a number of personal paint- 
ing commissions from director John 
Mili us — who would, almost sixteen 
years later, tap him for the production 
designer's job on the epic Conan 
movie. 

In 1 965, Ron began a five year car- 
tooning stint with the famous under- 
ground newspaper, "The Free Press." 
Always interested in traveling and living 
in different countries, and seeing the 
underground phenomenon beginning to 
fade, Ron moved to Australia in 1 971 , 
where he lived for a year, travelling ex- 
tensively through the area. He returned 
to Los Angeles and was almost immedi- 
ately contacted by Dan O'Bannon to 
work on the movie Dark Star — for which, 
amongst other things, he designed the 
exterior of the space-ship used in the 
movie. This film proved to be a big step 
for Ron, Dan and a man named John 
Carpenter, for all wound up going on to 
much greater endeavors. Dan to work 
with Steven Spielberg and to do work on 
the Star Wars film, and John Carpenter 
to become a director, known for his un- 
forgettable horror film, Halloween. Ron 
himseJf soon became involved in the 
Alien movie, and, as everyone knows, 
his work on that famous film received en- 
thusiastic acclaim. Then, Conan called, 
and he was elevated to the position of 
production designer. But, if you think that 
Ron has reached the pinnacle of his suc- 
cess and ambition, guess again. For as 
you will see, as far as Ron's concerned, 
it's only just begun! 



DAK: How did you become involved 
with the Conan movie? 
COBB: Shortly after I had finished my 
work on Alien, I was introduced to Ed 
Pressman who was, at the time, putting 
together the Conan movie. He saw some 
samples of my work, liked them, and 
asked me to do a number of production 
paintings for Conan. I was familiar with 
the Conan character, from the Robert E. 
Howard stories, the comic-books all the 
way through the Frazetta paintings, but I 
was not what you would call a real fan. I 
liked what Ed told me and showed me, 
and agreed to do some work for him. But 



I told him that my time would be limited 
because I had already obligated myself 
to John Milius. John was developing a 
mountain man film at the time, and since 
he had contacted me before Ed, I felt 
that I would have to begin work on 
John's film when he called. Ed said that 
was fine with him, as his own project was 
still very much in the formative stages. I 
wound up putting in about a month's 
worth of design work on Conan, before I 
got the call from John to start in on his 
mountain man movie. 

While in the middle of his own film, 
John heard more and more about the 
Conan movie and became increasingly 
interested in directing it. Eventually, Ed 
Pressman did approach John with the 
offer. Suddenly, all work on the mountain 
man movie stopped and we were off do- 
ing Conanl Not only that, but John did 
something that was really extraordinary 
— he fought to have me made produc- 
tion designer of the whole film! This was 
really unusual, and John did have to fight 
to get this done, because I had almost 
virtually no experience in that position! 
The most I had ever done in that area 
before was some work on Alien, but in no 
way did that really qualify me for the job. 
However, John won out and I was given 
this highly responsible position. To say 
the least, it was a tremendous opportun- 
ity for me. And, I am very, very grateful to 
John for giving me the chance and for 
trusting me and my ability to do the job. 
DAK: Given the fact that this was your 
first time out as a production designer, 
how much latitude were you given? 
COBB: Of course, I don't have other 
films I could compare it to, but, judging 
from comments made by other produc- 
tion designers and art directors, I wound 
up having enormous latitude and free- 
dom — restricted only by the budget and 
oddities of location sites. John pretty 
much left the whole look of the picture up 
to me. In comparison, Ridley Scott, the 
director on Alien, worked very closely 
with his designers and art directors be- 
cause he is a more visual director. Being 
left out on my own, especially tor my first 
time out.was a little bit frightening, but as 
it turned out, John loved everything I 
created. 

DAK: What challenges faced you in the 
creation of Howard's Hyborean Age for 
the movie? 

COBB: Johnandl.rightfromthestart, 
wanted to give the film an almost histori- 
cal look — very believable within this ob- 
viously fantasy film. At the same time, we 
wanted to incorporate that dynamic spirit 
that is so evident in Howard's stories and 
Frazetta's paintings. So, from the begin- 
ning, the vision of the sets was a mixture 
of our own vision, and bits and pieces of 
the different genres that had proceeded 
us — balanced, of course, by the practi- 
cal limitations of movie making. 

I was very much intrigued by the pros- 
pect of designing whole new (or old, as it 



were) cultures— from costumes, archi- 
tecture, life-styles down to even the 
smallest details. 

Where I was really able to cut loose 
was with the Cult of Set — the religious 
sect that Conan fight's against in this film. 
John borrowed the King Kull villain, sor- 
cerer Thulsa Doom, and used him as the 
high priest of Set. Around him, and the 
snake symbols. I wanted to give an ex- 
otic, sort of Aztec, look — combined with 
the feel that one gets from visiting the 
garish, ornate temples found in south- 
east Asia. When I was living in Australia, 
I travelled a lot through Asia and was 
very much struck by the exotic, gaudy 
quality of the Hindu temples — the 
painted plaster, the garish colors — the 
almost psychedlic imagery. So a lot of 
what I saw and experienced during those 
trips was adapted into this movie. 



so strong that it could actually lift Arnold 
Schwarzennegger off the ground! 
DAK: Did you work out a very detailed 
storyboard for the movie? 
COBB: I was not in a position to actually 
do this, because the bulk of my time on 
the movie — two-and-a-half years — was 
spent in the actual implementation of the 
scenes for the story, itself. So, what hap- 
pened was, we called in fantasy artist Bill 
Stout to do some storyboard work. And, 
when I was overseas, looking at sites in 
Yugoslavia and Spain, John was in Los 
Angeles working with another artist on 
storyboarding some particularly difficult 
special effects. But there really was no 
overall storyboard for the film. 
DAK: Once you had the sites selected, 
and the designs drawn up, then you had 
to go out and get the sets constructed? 
COBB: Yes. I was very involved in the 




It was also very interesting to design a 
religion from beginning to end, going into 
all the details, like the lesser deities, the 
religious beliefs from life and death on 
down, the symbols like the Eye of Set, 
etc. I even designed the written lan- 
guage, a sort of hieroglyphic, and did the 
assassination dagger. 

The giant Snake of Set was construct- 
ed by Peter Forsey, an Englishman, from 
a series of detailed renderings I did. 
Peter's a marvelous sculptor, who did 
some work on Alien. He did an excellent 
job of making the snake realistic. The 
most demanding work on the snake was 
done by the special effects man, Nick 
Allder, who did the construction of the in- 
credibly complicated hydraulic mecha- 
nism inside the snake. The beauty of this 
snake is that it could be operated without 
any external wires. And the snake was 



production and construction of the sets. I 
had two art directors under me who im- 
plemented a lot of my ideas, but I found 
myself overseeing a lot of the actual 
construction myself. I also was traveling 
all over Spain, from one set location to 
the other, making all manner of aesthetic 
decisions about color, angles, and any of 
the thousands of little problems that al- 
ways crop up. 

When we were in the actual shooting 
of a set, I would be very involved in the 
initial phases of the scene. I would make 
sure that all of the various elements were 
in the scene, everything was properly set 
up, and that it was all done to John's 
liking. Once the shooting really got un- 
derway, I would usually leave the set and 
go off somewhere else, like another set 
under construction, or the location of the 
next set to be used, etc. 



In the course of alt of this, John also 
gave me the opportunity to do some of 
the second unit work. This was where I 
would go out with a camera crew and 
take some scenes of Conari riding 
through the mountains, the making of the 
sword, and some of the atmospheric 
shots of traveling. Occasionally, we 
would use doubles of the principal act- 
ors. And, occasionally, we would dis- 
cover that we had missed something on 
a set, and I'd be assigned to go back and 
reshoot the scene. That wound up being 
very good experience tor me. Terry 
Leonard was the official second unit 
director, and he did most of the work, 
which was very, very good. I just filled in 
when necessary. 



DAK: Did you have to make any special 
consideration, in the construction of your 
sets, for Arnold's great strength? 
COBB: Well, in one scene Arnold was 
supposed to lift this simulated stone pot 
and huge wrought-iron'cradle. In this 
case, the iron was real. Though we 
made the pot out of fiberglass, the whole 
thing wound up being incredibly heavy — 
in fact, he almost could not lift it! It was 
something to watch him strain, his huge 
muscles bulging, to lift and carry this 
whole thing the distance required for the 
scene. 

In another case, we had a huge hori- 
zontal wheel — with great big spokes on 
it — -that Arnold pushed. This was where 
Arnold supposedly got his great strength. 



The wheel was supposed to be a mas- 
sive grindstone for grain. We built this 
gigantic set out of simulated logs and 
timber, wrapped around a steel frame 
that was imbedded in a concrete base. 
The amazing thing about this apparatus 
was that, as massive and ponderous as 
it looked, it was really very easy to turn. 
So, when Arnold would get out there and 
start pushing, the spokes would start 
whizzing around at an incredibly fast 
speed. He could actually push it with one 
hand! So, to give the illusion of great re- 
sistance, members of the art department 
would be positioned at other spokes, off 
camera, and be pushing in the opposite 
direction. 
DAK: Has your work as a production 





designer for Conan whetted your appe- 
tite to do more? 

COBB: There is certainly an ongoing 
fascination and desire to design for film. I 
sort of knew it would lead to this, and I 
wouldn't rule out the desire for me to 
work on a Conan sequel. My Conan 
movie experience proved that I very 
much enjoy my work. I like to specialize 
in fantasy and science-fiction because, 
with them, I don't have the restriction of 
recreating something that's already exis- 
ted, like you would in a period piece — a 
western, for instance. And I am fas- 
cinated with the problem of taking an 
obvious fantasy setting and creating a 
sense of realism in the set. 

I'm also thinking of writing screen- 
plays—this is something I've always had 



in the back of my mind — and possibly 
even directing, at a future date. When, 
and if, that ever happens, I still want to 
continue with the production designing. 
And it is a definite possibility that I will be 
directing a movie, because I have had 
offers, though it would be very premature 
to discuss them in any detail right now. 
The opportunity does exist, so it more de- 
pends on me to get up enough nerve to 
actually go out and do it. 
DAK: Has work on this movie in- 
fluenced your artistic style in any way? 
COBB: Welljhopethatitbroadryim- 
proves my ability. In the case of Conan, it 
gave me an opportunity to think long and 
hard about the ancient world and all the 
details that go into all levels of life. Now, I 
have a very good idea of what consti- 
tutes a technology that is sort of compar- 
able to the Middle Ages of our history. It 
was especially interesting, for instance, 
to work through your mind how one uses 
water, how you light a room, where 
wagons go. etc. It eventually became so 
involved for me that, for a while, I felt that 
I was actually living in this ancient world I 
was creating. 

Another source of inspirarion were the 
craftsmen that worked under me. The 
Spanish crews had a long history of 
working on films including such movies 
as Lawrence of Arabia, Sergio Leone's 
spaghetti westerns, and Milius' own The 
Wind and the Lion. They were very 
familiar with the demands of movie con- 
struction and applied an old world crafts- 
manship to their labor that, in some 
ways, was far superior to anything I had 
ever seen done elsewhere. For instance, 
in doing the interior of the Cult of Set's 
chamber, they finished and polished the 
plaster in such a way that, even looking 
closely at the columns, unless you knew 
they were plaster, you'd swear they were 
marble. I was just in awe of the quality of 
these craftsmen and their work. 
DAK: So you think you've done justice, 
overall, to the Conan mythos with this 
film? 

COBB: Yes. I should mention that John 
is bringing his own vision to the legend. 
His screenplay is excellent and really 
captures the spirit of Conan. What most 
people don't realize is that some things 
that work in text or comics don't come 
off, or can't be done as effectively, in the 
movies, and vice versa. Each medium 
has its own strengths and weaknesses 
and it is the knowledge of these that can 
turn a story into an event worth exper- 
iencing. 

In the case of this movie, I think that 
the audience will find it to be more of an 
adventure story than a sorcerous one. 
John wound up being relatively light on 
the magic and concentrated more on the 
battles and psychological aspects of the 
story. But that was an important part of 
the barbarian world, and John wanted 
that complete barbarian experience to 
be there. • 







n&: ' . 



darth to doom. 



JAMES EARL JONES 



Ironically, James Earl Jones is per- 
haps most famoys not for what he 
has done on stage and screen, but for 
what he has dohe in the sound studio. 
As almost everyone knows, his is the 
menacing sepulchral voice of Darth 
Vader in Star Wars and The Empire 
Strikes Back. 

Jones has appeared, before camera, 
in many films — his first role was that of a 
navigator in a B-52 bomber in Dr. 
Strangelove. But Jones' acting career 
has not been limited to just movies. He 
has had a long and illustrious career 
both on and off Broadway. At press time 
he is thrilling New York audiences with 
his stunning performance of Othello. 

An excellent character actor, he now 
finds himself offered more anti-hero and 
villainous roles, not only because of the 
quality of his voice, but also because he 
is older. The heroes, it seems, are pre- 
dominantly the younger actors, while the 
villains are the older. If that truly be- 
comes the case with James Earl Jones, 
by the time he reaches age sixty, he will 
become filmland's ultimate personifica- 
tion of evil! 

DAK: What attracted you to the part of 
Thulsa Doom? 

JEJ: I had read John Gardner's Gren- 
del, and had, from that moment, had a 
very strong desire to play that role. How- 
ever, I was very disappointed to learn 
that it was to be produced as an ani- 
mated feature. So, when I was pre- 
sented the Conan script, and read the 
part of Thulsa Doom, and saw that it was 



going to be a live-action movie, I gladly 
accepted the part. 

DAK: How did you and director John 
Milius approach the character of Thulsa 
Doom? 

JEJ: One of the things that John sug- 
gested that I do was read ail I could 
about the Cult of Assassins — from the 
very first mention of them, up to present 
day. I did this, and I also read about 
Thulsa Doom, who was actually a char- 
acter in the King Kull sagas of Robert E. 
Howard, because I do a lot of research 
for any character I portray. But, John's 
particular emphasis on the assassins 
was very, very helpful and gave me an 
added insight into the character he 
wanted me to play. 

One thing that John did, which was 
actually suggested by Arnold Schwarz- 
enegger, was very, very interesting to me 
as an actor, because I had never seen 
this done before. When we were on loca- 
tion, one of the first things that Arnold 
said to John was, something like, "Treat 
me like a dog you are training. You want 
me to look up, tell me to look up, you 
want me to look down and scowl, tell me 
to look down and scowl," and so on. The 
reason for this was that Arnold had not 
had much experience as an actor and as 
a result, literally turned himself over to 
the director, saying, "Use me as you 
will," I was very fascinated by this, be- 
cause it was the first time I had ever en- 
countered such a thing, and I went up to 
John and said, "Look, why don't you try 
that with me, also?" It was a very reveal- 
ing experience, and one that helped me 



out quite a bit. It places a lot of an actor's 
faith in the director, but if the opportunity 
should present itself, I do plan on doing 
this same thing again. 

John is very, very good. He knows 
how to stage the action he wants, and 
how to get the actors to deliver it the way 
he wants without offending anyone. He 
was very demanding, but he treated us 
all as individuals. 

DAK: How did you prepare yourself for 
getting into character? 
JEJ: That was perhaps the simplest 
part of all, because of the incredible sets 
constructed by Ron Cobb. He went into 
such extensive detail, and had such in- 
credible vision, that the moment you 
walked onto the set, you felt as if you 
really were back in that time period! You 
could almost literally feel the primal 
power, like in the Temple of Set, emanat- 
ing from the props. So, it was very easy 
to assume the role of Thulsa Doom. 
DAK: How long were you involved in 
the location filming of Conan? 
JEJ: Well, my participation occurred in 
two stages, because I was, at the time, 
working on a Broadway play. The people 
■on Conan were very understanding, and 
worked out their shooting schedule 
around my performing schedule, so 
everything wound up working out very 
well. I was first in Spain for two weeks, 
then I returned to New York and the play, 
and then, after a few weeks had passed, 
I returned again to Spain, where I spent 
my longest period on location. 
DAK: But your work on Conan did not 
end once the location shooting was fin- 




ished? 

JEJ: Oh, no. Once the location work 
was done, we had to do the looping — 
going into the sound studios and redoing 
the dialogue when outside noise beyond 
our control interfered with a shot. A com- 
mon problem we had was jet plane 
noise. 

It is too bad, too, tor in one scene, I 
don't think that we will be able to match 
what was done on location. I was deliver- 
ing a long speech at the narrow end of 



this amphitheatre-like location. The 
speech will actually be much shorter in 
the final version, I'm sure. But the effect 
that I achieved, from the spot where I 
was standing, I do not think that it will be 
properly duplicated in the sound studio. 
DAK: Did you have an opportunity to 
see the dailies, to see how you did under 
John's direction? 
JEJ: No, I did not. 

DAK: Did you socialize much with the 
other actors? 



JEJ: A little, but everyone was very, 
very busy, so there really wasn't much of 
an opportunity to socialize. We were all 
memorizing lines, or practicing with our 
trainers, because this was a very physi- 
cal film, and a lot of us did need training 
for our parts. I'm not a very athletic man, 
myself, so the role of Thulsa Doom was 
somewhat of a challenge for me be- 
cause some of the things he did, like ride 
a horse, for instance, I had never done 
myself. So, I learned how to ride. And, as 
you might expect, I had the usual embar- 
rassing moment when I wanted to go for- 
ward, and the horse wanted to go back- 
ward, with the result that I fell off the 
horse. 

One thing that I did get involved in was 
working out in the gymnasium that had 
been set up for Arnold and the other 
bodybuilders in the film. Arnold had in- 
vited me to join him and I eventually got 
involved in the routine of working out on 
the exercise machines. The only bad 
thing about working out on the machines 
occurred after I was through on location 
and returned to the United States. I had 
ordered my own exercise machine, and 
it was three weeks before it was set up 
for use. The result of that was that my 
muscles got flabby. But, that is no longer 
the case, now. 

DAK: It appears, then, that you and 
Arnold got along very well. Had you met 
before Conan7 

JEJ: I was working on the Ted Kennedy 
presidential campaign, and had phoned 
the campaign headquarters in California, 
and found out that the person on the 
other end of the line was Arnold! So, 
though we did not actually meet until the 
movie, Conan, we had already gotten to 
know each other through our political 
work. 

DAK: What was a day's schedule like in 
Spain? 

JEJ: We would be up before dawn, 
when we would get into makeup and 
costumes. We would begin shooting at 
the different locations in Spain as soon 
as light permitted, and work all through 
the day, six days a week — with lunch, of 
course, served at the set. 
DAK: Since this was a physical movie, 
did you do many of your own stunts? 
JEJ: No. I am not really that physical an 
actor, as I said, so almost all of my stunts 
were done by a stuntman, an excellent 
man, I should add, who did an outstand- 
ing job for me. His name is Brubaker, 
and he is really one of the finest stunt- 
men I've seen in the business. 
DAK: What was the most satisfying 
scene for you in the whole picture? 
JEJ: There was no one scene, it was 
more like in a set — the Temple of Set. 
And, again, that goes back to Ron 
Cobb's excellent work. I think that his 
work will be one of the reasons that the 
film will succeed, because he was able 
to achieve such incredible mood and 
realism with his sets. • 




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