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MARTY 

Who was in the secret room? To find out 
they had to search... THE CASTLE 




And the roar of a troubled plane in the night . 



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Spell adventure for Spin and Marty and their friends, 
when they tangle with desperate intruders ! 



ODAuf "E^snc^'s 



&T 16 EARLY SUMMER ANP THE TRlPLE-P BOVS j 
9REA* TEMPORARY CAMP AFTER THEIR FIRST 
' CROSS -COUNTRY RIPE OF THE SEASON . 




IT'S A LUCKy TH1N6 FOR | LET ME ATHiMi 
THE LITTLE PILL I _»■-' I'LL SHOW HIM 
0/WT WANT TO ■ WHO'S A LITTLE 
Fi&ht HlM(,^_^^^^» Pill! J 


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DELL COMICS ARE GOOD COMICS 



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THAT'S WHY I CALLED SPIN AND 
MARTY IN HERE, TOOi VOUR 
GRANDFATHER SAIP YOU CQULP r— 
BRING TWO OF YOUR FRIENDS \ 

moa*£ n//r# vow \ 




HEY, THAT'S SREAT! \ 
NOW THEY'LL SEE 


sounps like davey is "^j 

ST/LL. GOING TO STICK A 
TO his story: *s 1 






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Tka~ AF-EBnOON .OLL16 DRIVES Tt 
30YS to THE NEARBY BUS STATION. 



JOE AND Ai- SURE 
•10DDED US ABOUT 
GOINS TO SPEND 
A COUPLE WEEKS 
IN YOUR CASTLE. 
PAVEYi 



That night, despite their doubts 
about davey's story, spin and marty" 
have similar dreams... 

— rr~— 




YOUR GRANDPA TOLD WE 
YOU'D BE BRIN6IN' HOME 
SOME FRIENDS, DAVEYi 
HE ASKED /WE TO 
MEET VOU ! 




DO VOU LIVE 
WITH DAVEY'S 
GBANDPA. r- 
~s MR.CY? 


NOPE '. 2 JUST DRIVE 
OUT ONCE A WEEK TO 
TAKE SUPPLIES AMD 
PICK UP HIS RABBITS r 
THAT ARE PEADY 
FOR MARICETl 


: 


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VOU WOULDN'T 

CATCH /**F 

UVIN' IN THAT 

OHO PLACE 

ON A BET! 


/ 15 GRANDPA \ 

/ FEELING \ 

[ BETTER? j || 


tip 



NOTHIN' WRONG WITH THAT OLD CODGER 
EXCEPT HE CAN'T GET AROUND TOO FAST... 
WOULDN'T HAVE HURT HIS LES IF HE 
HADN'T STUMBLED ON THAT RICKETY 
OLP 0f?AW8#/O6£ IN FRONT OF THE 
-j CASTLE i 





The BUCK BOARD 
i BOUNCES AND JOGS 
I ALONG THE PlfcT 
, ROAD, AND AN 
t HOUR LATER... 




SORRY, I HAP TO 
TAKE VOU AWAY 
FROM THE RANCH. 
DAVEY! I PIPN'T 
WANT TO SPOIL 
YOUR SUMMER 1 . 



I PON'T MINP. 

GRANPPA...N0T AS 
L0N6 AS SPIN ANP 

MARTY COULD COME: 
THEY'RE MY BEST 

FRISNPS'. ANP THEY'RE 

THE ONLY ONES WHO 

eeuevep 

ABOUT THE 
CASTLE 




NICE TO MEET YOU 
BOYS I HOPE YOU 
WON'T MINP HELPIN' 
DAVEY WITH SOME 
OF THE CHORES 
TILL MY LES SETS- 
BETTER' 



GOSH NO, MR. 

POWERS I THIS IS 

EXCITING! WE'VE 

NEVER BEEN IN A 

REAL CASTLE 

BEFORE 1 



I 'SPECT YOU FELLAS ARE HUNGRY 
AFTER YOUR TRIP 1 I'LL RUSTLE UP 
SOME 6RUB AN 1 THEN DAVEY CAN 
SHOW YOU TQ VOUR ROOM 1 M^MH 



Following dinner 



SRANPPA AND 1 
SPEND MOST OP 
OUR TIME IN 
this ROOM! 



REST OF THE CASTLE 
ISN'T MUCH USE TO US 
ANY MORE WITH THE 

FURNITURE SONE ! ANYWAY. 

I'M GETTIN' A MITE OLD TO 
BE CLiMBlN' THOSE STAIRS! 




IT'S OUST THAT I 
WISH I COULP GIVE 
YOU MORE, PAVEV 
. . . WAV TH1N6S 
■ARE WE'RE JUST 
BARELY S6TTIN' 
BY... 



I PON'T CARE ABOUT 
MONEY OR ANYTHING 
GRANDPA! I LOVE 
YOUi OUST LIVINS 
IN A' REAL CASTLE 
_. IS BETTER THAN 
\. ANYTHING IN 
THE WORLD 



I'M SLEEPING DOWN HERE 
OPP THE KITCHEN, DAVEY: 
YOU TAKE YOUR FRIENDS 
UP TO THE TOWER i 
TOMORROW YOU CAM 
SHOW 'EM AROUND! 





HEYi DON'T LEAN ON THAT! 
IF IT CLOSES, WE'RE STOCAr I 
IN HERE, 'CAUSE IT CAN'T BE I | 
OPENED FEOM INSIDE! 




GRANDPA GOT CAU6HT IN T 
A FEW VEARSAGO...ITWAS 
TWO CAYS BEFORE ANYBODY REMIND ME 
CAME DOWN TOLETHIMOUTjJ NEVER TO 
GO IN THERE 
ALGMFS 





'BOUT TWENTY MILES, I 
RECKON! BUT IT'S ACROSS 
SOME MIGHTY HOT COUNTRY I 




NOPE I YOU'LL HAVE TO STAY 
HERE TILL MY FRIEND CY COMES I 
OUT WITH HIS BUCK90ARPI HE 
CAN GIVE YOU A LIFT TO TOWN I 
OUGHTA BE OUT HERE 
IN TWO DAYS I 




WHY NOT.PETEf YOU FELLAS IN BUSINESS 
THIS PLACE IS OR SOMETHING AROUND 
GV/Er/ J THESE PARTS? 




YEAH , YOU 

MIGHT SAY 

THAT! 


I'LL 60 GET YOUR STUFF 
OUT OF THE PLANE, MISTER 
... WE'LL... r—^j^^^ 

1 ^^^^^L ' 1* 


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THE MAIN THINS TO 
WEWEAABe* IS THAT 
NOBODV LEAVES 
KfiKB 



OO L1KS THEY SK 
BOVSi THERE'S NO 
SENSE INTEVIN' 
ANVTHIN6 
FOOLISH ; 




The puzzle? bank ros?ews 
move towarp the voicss 




fi>HORTL.V„.| D06GQNEC IF THAT WASN'T 
— J A REAL GOOD PLAN, BOYS ! 
THOSE FELLAS WILL BE 
SAFE THERE TILL WE HAVE 
CY BRIMS THE SHERlFFl AN 1 
SAY, I JUST REMSMBERSP 
50METWIN 1 




4 tiATE ONE AFTERNOON ,AS THE 80YS OP THE TRIPLE-R 
* TKUD6E THROUGH THE WOOPS OH A CAMPIN6 TRIP. . . 



I'LL SAY! WE'LL GET TO 

PRACTICE ALLTHE THINGS 

WE'VE LEARNED AT 

THE TRiaE-R' 




WHY DON'T YOU WAIT 
UNTIL WE GET TO CAMP 
TO START YOUR 
BUTTERFLY HUNT, 
MOOCH IE? 



IT'S A WASTE OF TIME, 
ANYWAY, OLUE1 A 
£/TT£.etf/0 LlkE HIM 
SHOULDN'T BESOINGOW 
' HUNTING TRIP 1 




I'M OLD ENOUGH 


J SURE YOU ARE , 


TO SO ON A f 


MOOCHIE! JEFF'S 


CAMPIN6 TRIP! 


JUST JEALOUS BECAUSE 




_ HE HASN'T GOT 




■ A BUTTERFLY NET 




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iATER.WITH MOST OF THE CAMP ASLEEP, 
MOOCHIE IS STILL WIDEAWAKE... 



H-H-HOW CAN THOSE GUYS SLEEP... 
KNOWIN' A MANABEARPOX MIGHT 
ATTACK ANY MINUTE f 




THAT WAS JUST A STORY 

I MADE UP, MOOCHIE 1 IT 

WAS ALL #e£r£A/£>/ 

THERE'S NO SUCH 

' ANIMAL... SO COME ON, 
LET'S GO TO SLEEP! 



CVAY, SPIN... 
THANKS! I FEEL 
LOTS BETTER NOW 
KNOWlN'THE TRUTH! 




I Bright and early the next morning , as the 

BOYS FINISH THEIR CHORES. ~r : * " 

' ALL RiGHT, SOYS ! 

uOOKS LIKE WE'RE READY POR 
THE HlKEJ JEFF AND MOOCHIE 
HAVE DRAWN THE CAMP DUTY! 




don't leave camp 
fob anything, boys, 
keep a close eve on 
things and we'll be 

sack in a30ut two 

hours: 



OKAY, OLLlE! 
I'LL SUARD 
THE CAMP... 
AND KEEP 
AN EYE ON 
MOOCHIE, TOO 





HALT! WHO GOES THERE? 
THIS IS GENERAL MOOCHIE ! 
GIVE THE SECRET 
PASSWORD! 




AH-HA! AN ENEMV 

SPY, EH* TAKE THAT 

. . . 04AJS / ANP 

THAT... SAMS. 



HEY, QUIET DOWN, 

'WILL YOU ? I'M 

TRYING TO GET 

SOME SLEEP! 




HEV 

I'VE 

C 


LOOK AT THAT BUTTERFLV 
SOT TO SET HIM FOR MY / 


J AWW, 
YOU'LL 
NEVER 
CATCH 

him: 








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Ten minutes later. 





The chase cohtihu es and finally... ] 




WE'LL JUST HAVE TO WAKE A 
BED #£#£ FOR THE NI6HT, JEFF! 
OLLIE SHOWED US HOW TO WAKE 
ONE OUT OF LEAVES \ COME ON | 
DON'T WOKRY AND KEEP BUSV! 





E2t^* 



MAYBE... MAYSE 

WE'P BETTER KEEP 

MOVING! SET.. .GET 

OUT OF HERS I 



NO.THAT'O BE THE WOfSr 
THINS TO CO IN THE DARK '. 
WE'LL JUST STAY R1SHT 
HERE, COVER OURSELVES 
WITH LEAVES, AND KEEP - 
CLOSE TO EACH OTHER! 





DON'T WOR 
FOR US! h 

tonight: 


RY.3EFF... THEY'RE LOOKING 1 
AYSE THEY'LL EVEN FIND US ■ 
'W NOT SCARED, ARE YOU? ^M 


■Bl N-N-N-NO...OF H 
■ COURSE NOT! I 


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SET'*'''- 





MORSE COPE... 
THEY FOUND THE 
MISSING 80YS : 

THE SEARCH 
■jj IS OVER! 



THOSE TRIPLE-R BOYS 
LEARN A LITTLE OF 
EVERYTHING! J DIDN'T 
LEARN THE COPE TILL 
I JOINED THE 
SHERIFF'S y 



im glad you took 
care of moochie. 
jeff: we were 
afraid that hep 
get scaeep after. 
all those stories! 



/ffM SCAREP? HE 
kTEPT^f FROM 3EIN6 
AFRAID... I'VE LEARNED 
A LOT FROM MOOCHIE.. 
WHEN TROUBLE CAME, 
HE WAS THE CALMEST 
GUY IN THE WHOLE 
WORLPl 




DELL COMICS ARE GOOD COMICS 



Quick on the Draw 




On days when the weather is too bad to go 
outside, the fellows at the Triple-R Ranch 
look to Spin and Marty to think up some fun 
games to play in the bunkbouse. This is the 
game they played the last time it rained. 
Get your gang together, divide them into two 
teams, play it. and see if you don't agree that 
it's a real humdinger. 

First, decide on a subject to draw, because 
the idea of the game is to see which team 
can finish its picture faster. The scene shown 
here is the one Spin and Marty used, and 
they attached two large sheets of wrapping 
paper onto the wall with thumbtacks or cello- 
phane tape, one for each team>~Now, give 



each member of the team certain parts of 
the picture to draw. In the picture above, 
for example. Spin drew the barn, Moochie 
added the silo, etc. If there are more parts 
to the picture than players on each team, 
the players can take as many turns apiece 
as necessary to complete the picture. 

The game begins on a given signal. The 
first player on each team runs to his paper, 
draws the part of the picture assigned to him, 
and runs back to give hiB pencil or crayon to 
the second player before taking his place at 
the end of the line. The second player does the 
same, then the third, etc. The team finishing 
first is the winner. 




MISNAMED MATCH-UPS 

Spin and Marty are learning about n^tuie — and 
about how man has misnamed some of its beings. 
Why not match wits with them by trying to match 
up the creatures on the left with their correct iden- 
lilicatitfns on the right? To check your answers. tur.T 
the pacjf- upside down. 









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