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THE  BOOK  pF 


CHILDREN'S  PARTIES 


BY  MARY  AND  SARA  WHITE 


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THE    BOOK   OF 
CHILDREN'S   PARTIES 


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THE  BOOK  OF 
CHILDREN'S  PARTIES 


BY 

MARY  AND  SARA  WHITE 

WITH  DECORATIONS  BY  FANNY  Y.   CORY 

WORKING  DRAWINGS  BY  MARY  WHITE 

AND  PHOTOGRAPHS 


NEW  YORK:  THE  CENTURY  CO. 

1903 


f  / 


!\^^on^ 


Copyright,  1903,  by 
The  Century  Co. 


The  DeVinne  Press 


Ld 


TO    THE    ONE    WHO 
GAVE    US    OUR    FIRST    PARTY- 
OUR    MOTHER 


CON^TENTS 

PAGE 

Introduction,  On  the  Giving  of  Parties       xi 

I    Midwinter  Parties 3 

II    Springtime  Parties 27 

III  Out-of-door  Parties  for  Summer   .     .     53 

IV  Autumn  Parties 77 

V    Supplementary  Parties  and  Games    .  103 

VI    Properties 131 

VII     Gifts  and  Favors 145 

VIII    Suggestions  for  Simple  Menus    .    .    .  165 


Vll 


LIST   OF  ILLUSTRATIONS 

PAGE 

Archery  on  St.  Valentine's  Day    .     .     .    Frontispiece 

The  Twelfth-niglit  Court      . 17 

The  Gardeners  and  the  Rose-bush 33 

Hide-and-go-seek  with  Rose  Horns 61 

Hide-and-go-seek.     "Ready!" 73 

Tossing  Chestnuts 91 

Fun  on  the  Ice 115 

Some  Properties  for  Character  Parties  ....  139 

Gifts  and  Favors 155 

Table  with  Gift  Basket 169 


IX 


mTRODUCTION 
ON   THE   GIYIIS^G  OF  PARTIES 


ojsr  THE  GiymG  of  parties 

THOUGH  not  necessarily  involving  miich  expense, 
a  children's  party  calls  for  rather  more  careful 
planning  and  diplomacy  than  is  demanded  in  the 
case  of  a  similar  function  for  the  grown-ups. 

What  shall  we  do  with  the  brave  little  men  and 
dear  little  maids  who  have  arrived  at  the  appointed 
hour?  The  problem  is  not  a  difiicult  one  to  solve, 
and  this  little  book  is  intended  to  help  the  mothers, 
aunts,  and  teachers  whose  pleasure  it  is  to  make  the 
children  happy  on  birthday,  holiday,  and  school-day. 

One  thinks  nothing  of  systematic  and  elaborate 
preparations  for  our  grown-up  parties,  and  one  should 
bestow  no  less  thought  and  time  where  the  children 
are  concerned.  In  making  out  the  list,  keep  the 
number  under  thirty  if  possible,  and  there  should 
not  be  too  great  a  difference  in  the  ages.  A  care- 
xiii 


xiv     THE   BOOK   OF    CHILDREN'S   PARTIES 

fully  thought  out  program  of  games  which  will 
be  interesting  and  appropriate  to  the  ages  and  the 
number  of  children  invited  is  of  the  first  importance. 
For  the  most  part  the  games  are  new  or  have  new 
features,  but  old  favorites  have  been  included— the 
games  that  will  never  go  out  of  fashion. 

Properties,  favors,  and  prizes  should  be  system- 
atically arranged  beforehand,  and  stowed  away  out 
of  sight,  but  easily  accessible  at  the  proper  moment. 

The  little  host  or  hostess  should  be  inspired  to 
show  an  unselfish  interest  in  the  happiness  of  his  or 
her  little  friends,  and  should  receive  them  with  the 
grown-up  hostess. 

When  the  party  day  has  arrived,  and  with  it  the 
children,  there  are  bows  and  curtsies,  and  the  tiny 
guests  settle  themselves  comfortably  or  uncomfor- 
tably, according  to  the  nature  of  each.  Then  is  the 
moment  for  the  pianist  to  take  her  place  and  with 
lively  airs  charm  away  all  constraint  until  enough 
children  have  arrived  to  begin  playing  a  game.  Six 
to  eight  is  a  good  number,  and  if  the  hostess  has  an 
assistant  this  will  be  her  opportunity  to  start  the 
children  playing.  Ring  games.  Air  Ball,  or  char- 
acter games  are  suitable  ones  with  which  to  begin, 
as  the  newcomers  can  enter  into  the  frolic  without 


INTRODtJCTIOK  xv 

disturbing  the  others.  Music,  wherever  it  can  come 
in  naturally,  lends  spirit  and  dash  to  the  games. 

From  drawing-room  to  library  or  nursery  often 
makes  an  excellent  change,  especially  where  some 
paraphernalia  is  required  and  has  to  be  prepared 
beforehand. 

There  is  usually  a  shy  little  girl  or  boy  who  hesi- 
tates to  enter  the  game.  By  degrees  the  strangeness 
wears  off ;  self  has  been  forgotten  in  the  spirit  of  the 
play,  and  it  is  quite  an  easy  step  to  draw  the  child 
into  the  game  by  tossing  the  ball  or  bean-bag  tempt- 
ingly near,  or  with  an  apparently  careless  word  or 
question.  Character  parties  are  especially  helpful 
in  taking  away  self-consciousness.  Playing  ^'pre- 
tend "  has  in  itself  a  fascination  that  few  children 
can  resist,  and  when  a  little  girl  finds  herself  actually 
a  Queen  of  the  Fairies  by  right  of  crown,  wand, 
and  wings,  she  assumes  the  manners  and  privileges 
of  her  station  without  an  effort.  A  boy  whose  name 
has  suddenly  changed  to  Jack  the  Giant-killer 
will  soon  forget  his  troublesome  hands  and  feet  in 
his  exalted  position ;  and  he  has  scant  notice  for 
those  who  address  him  by  the  uninteresting  name  of 
Bobby.  That  name  belongs  back  in  the  other  world 
of  kilts  and  curls  for  which  he  has  no  use  at  the 


xvi     THE   BOOK    OF   CHILDREN'S   PARTIES 

j)resent  moment.  The  i)roperties  for  these  character 
parties  are  easily  fashioned,  and  are  sure  to  be  a 
delight  to  the  children  who  receive  them. 

Story-telling  should  come  after  a  romp.  It  is  the 
prettiest  moment  of  the  party,  when  the  children, 
with  flushed  faces,  settle  themselves  in  a  group  on 
the  floor,  and  relax  to  the  ever  magic  words  of 
"  Once  upon  a  time—" 

Interest  is  added  if  at  an  unexpected  moment  a 
child  is  called  upon  to  tell  what  he  supposes  "  hap- 
pened then."  Should  his  idea  be  a  good  one,  as  is 
almost  certain  to  be  the  case,  his  suggestion  can  be 
taken  for  the  cue,  and  the  story  continued,  when 
another  child  may  be  called  upon  for  a  suggestion. 

Prizes  and  favors  play  an  important  part  in  the 
games,  but  should  be  made  appropriate  rather  than 
elaborate.  The  child  who  wears  around  his  neck  a 
ribbon  to  which  is  attached  a  tiny  bell  is  justly  proud 
of  his  tinkling  favor.  It  is  to  be  won  by  rolling  a 
ball  so  straight  that  the  large  dinner-bell,  suspended 
from  the  chandelier  and  just  above  the  floor,  rings 
loud  and  true.  And  the  boy  or  girl  who  pierces 
the  center  of  the  red-heart  target,  on  St.  Valen- 
tine's day,  will  appreciate  the  gift  of  the  bow  and 
arrow  which  helped  to  win  the  victory. 


INTRODUCTION  xvii 

That  each  may  carry  home  some  souvenir,  a  bon- 
bon favor  should  be  found  at  each  place  on  the 
supper-table ;  and  it  will  gladden  the  hearts  of  those 
who  were  not  successful  in  winning  prizes  in  the 
games. 

Let  the  menu  be  simple,  that  the  joy  of  the  occa- 
sion may  not  be  marred  later  with  misery  and 
mustard  plasters. 

The  gift  surprise  is  the  last  joy  of  all.  A  rose  tree, 
gift  ball,  or  one  of  the  many  new  and  charming  de- 
vices for  hiding  a  toy  or  game,  which  originated  in  the 
old-fashioned  but  ever  popular  Jack  Horner  pie,  is 
the  most  suitable  ending  to  a  successful  party. 

The  watchful  hostess  need  not  plan  for  after- 
supper  games.  The  pleasure  in  the  gifts,  and  the 
comparing  of  trinkets  and  toys  with  one  another, 
will  fill  up  the  time  until  the  "  good-bys  "  and  "  I  've 
had  a  lovely  time  "  are  said. 


THE   BOOK   OF 
CHILDREN'S  PARTIES 


CHAPTER  I 

MIDWTXTER  PAETTES 


DECEMBER  :  JANUARY  : 
:  FEBRUARY  : 


DECEMBER 
A   CHEISTMAS  PARTY 


MATERIALS  REQUIRED 


Game  op  Holly  Wreath  :  A  large  wreath  of  holly  ;  a 
small  red  sled  ;  three  yards  of  red  satin  ribbon  two  inches 
wide ;  a  dozen  and  a  half  bells  ;  as  many  paper  snowballs 
as  children  ;  a  prize. 

A  Ring  on  a  String  :  A  ball  of  red  twine  ;  a  ring. 

Christmas  Candles  :  A  tiny  Christmas  tree ;  as  many 
candles  as  there  are  children  ;  a  prize. 

Christmas  Stockings:  A  large  sheet  on  which  is 
painted  a  fireplace,  full-size  ;  as  many  small  stockings  as 
children  ;  half  as  many  tiny  toys  as  children. 

Favors  :  As  many  bonbon-boxes  with  reindeer  on  the 
cover  as  there  are  children  ;  a  large  snowball  full  of  gifts. 

Number  of  Children,  20  to  30 
Ages,  5  to  10 


DECEMBEE 
A   CHRISTMAS  PARTY 

CHKISTM  AS-TIDE,  when  the  holiday  spirit  reigns, 
is  the  season  of  all  others  for  a  children's  party. 
Rooms  hung  with  holly  and  mistletoe  need  no  other 
decoration,  and  the  Christmas  colors,  red  and  green, 
are  repeated  in  gifts  and  favors. 

When  all  the  children  have  arrived,  two,  a  boy 
and  a  girl,  are  quietly  led  into  another  room,  to  re- 
turn presently  with  a  small  red  sled  drawn  by  red 
ribbon  reins  with  jingling  sleigh-bells.  On  the  sled 
are  piled  snowballs  made  of  crepe  paper,  soft  and 
white,  one  for  each  child  (see  Chapter  VII).  A 
huge  holly  wreath  is  hung  in  a  doorway,  and,  stand- 
ing eight  feet  from  the  wreath,  each  child  tries  in 
turn  to  throw  his  snowball  through  it.  A  prize  may 
be  given  to  the  one  who  succeeds.  Should  there  be 
7 


8     THE   BOOK   OF  CHILDKEN'S   PAETIES 

more  than  one,  the  successful  players,  each  with 
three  balls,  contest  for  the  prize. 

EiNG  ON  A  String  :  The  children  form  a  circle,  with 
one  child  in  the  center.  On  a  string  long  enough  to 
reach  around  the  circle  a  gold  ring  is  threaded,  and 
the  children,  holding  the  string  loosely  in  their 
hands,  slip  the  ring  along  from  hand  to  hand.  The 
player  in  the  center  watches  closely,  trying  to  catch 
the  ring  under  the  hand  of  some  child,  who  must 
then  take  his  place. 

When  the  children  tire  of  this  play  they  troop  into 
another  room  for  the  game  of  Christmas  Candles. 
A  tiny  Christmas  tree  with  lighted  candles  is  set  on  a 
table  at  a  convenient  height.  One  child  at  a  time 
is  blindfolded,  turned  around  three  times,  and  told 
to  take  three  steps  and  then  blow  as  hard  as  he  can. 
The  one  who  blows  out  the  most  candles  receives  a 
prize. 

Magic  Music  :  When  the  children  return  to  the 
room  where  they  were  received,  one  remains  outside 
and  the  others  decide  upon  something  he  is  to  find ; 
for  example,  a  holly  berry  which  is  hidden  in  a  low 
vase.  He  is  then  called  in  and  told  that  there  is 
something  hidden  in  the  room  which  he  is  to  find, 
and  magic  music  will  direct  him  to  its  hiding-place. 


MIDWINTEE   PARTIES  9 

When  the  music  is  loud  he  may  know  he  is  near  it ; 
when  it  grows  faint  he  is  far  away.  Christmas  music 
or  a  medley  of  airs  from  comic  opera  may  be  played 
by  the  hostess.  When  the  berry  is  finally  found 
another  player  may  be  sent  out  of  the  room  and 
some  other  object  hidden. 

A  game  that  is  played  like  stage-coach  follows. 
It  is  called  The  Night  Before  Christmas.  The 
children  sit  in  a  circle  around  the  room,  and  the  leader, 
who  may  be  the  hostess,  stands  in  the  middle  and  tells 
a  story  about  Christmas  eve  and  the  coming  of  St. 
Mcholas,or  she  may  read  or  repeat  the  "  Visit  of  St. 
Nicholas  "  ; 

"  'T  was  the  night  before  Christmas,"  etc. 

Each  child  should  be  given  beforehand  some  name 
mentioned  in  the  story ;  for  example :  reindeer, 
sleigh,  snow,  stockings,  chimney,  doll,  trumpet,  drum, 
rocking-horse.  If  the  "  Visit  of  St.  Nicholas "  is 
chosen,  one  is  named  Mama,  another  Dasher,  an- 
other Dancer,  and  still  another  Blitzen.  As  each 
name  is  mentioned  the  child  representing  it  rises 
and  turns  around ;  and  with  the  words  "  St.  Nich- 
olas "  all  change  seats,  the  leader  also  trying  to 
secure  one.     If  she  is  successful  the  player  who  is 


10     THE   BOOK   OF   CHILDEEN'S   PARTIES 


left  standing  must  take  her  place  and  continue  the 
story. 

When  this  game  flags^  the  children  may  hang  up 
Christmas  Stockings.  A  sheet  on  which  is  painted  a 
full-size  fireplace  is  hung  on  one  side  of  the  room. 
Every  child  having  been  pro- 
vided with  a  tiny  stocking  with 
a  pin  at  the  top,  each  in  turn 
is  blindfolded  and  told  to  go 
to  the  fireplace  and  pin  his 
stocking  to  the  mantel.  If  he 
succeeds,  a  tiny  toy  is  slipped 
into  the  stocking  before  the 
handkerchief  is  removed  from 
his  eyes.  But  if  the  stocking  is  out  of  place  it  is 
left  empty.  When  all  have  hung  their  stockings 
it  will  be  supper-time ;  and  for  the  menu  see  Chap- 
ter VIII.  A  small  bonbon-box  with  a  reindeer  on 
the  cover  will  be  found  at  each  place. 

After  supper  the  children  gather  about  a  great 
snowball  which  is  hung  from  an  arch  or  doorway, 
and  from  which  each  pulls  some  gift  (see  Chapter 
VII). 


JANUARY 
A  TWELFTH-NIGHT  PARTY 


MATERIALS  REQUIRED 


Game  of  Choosing  Characters:  Two  card-trays;  as 
many  cards  as  children,  each  card  bearing  the  picture  or 
name  of  a  character  ;  a  bit  of  costume  for  each  child. 

Air  Ball  :  Two  paper  balls  ;  two  palm-leaf  fans  tied  with 
ribbons,  one  blue  and  white,  the  other  red  and  white ;  a 
prize. 

Stray  Quotations  :  Twenty  or  more  quotations,  each 
written  on  a  long  strip  of  paper  ;  a  paper  of  pins  ;  a  prize. 

The  King's  Armory  :  A  wooden  plate  or  tray. 

The  Game  of  Beasts  :  A  large  sheet  of  cardboard  ;  six 
sheets  of  silhouette  paper,  black  on  one  side  and  white  on 
the  other ;  six  pairs  of  scissors  ;  a  bottle  of  mucilage  ;  as 
many  pencils  and  cards  as  players. 

Number  of  Childeen,  15  to  25 
Ages^  10  TO  15 


JAI^UAEY 
A  TWELFTH-OTGHT  PAETY 


Twelfth-night,  or  the  Feast  of  the  Star,  was  a 
time  of  merrymaking  in  olden  days.  Such  oppor- 
tunities as  it  offers  for  quaint  costumes  and  games  it 
would  be  a  pity  not  to  improve.  Suppose,  then,  one 
plans  for  the  6th  of  January  a  Twelfth-night 
Party. 

The  chief  feature  of  the  Twelfth-night  revels  was 
the  choosing  of  the  king  and  queen  and  their  court 
by  means  of  cards  on  which  pictures  were  drawn 
and  colored  to  represent  the  different  characters. 
Such  cards  the  hostess  provides  beforehand  (see 
Chapter  YII),  and  as  the  children  arrive  each  girl 
draws  one  from  a  tray  on  which  are  placed,  face 
downward,  cards  for  the  queen  and  her  ladies. 
Each  boy  takes  a  card  from  another  tray,  which  con- 
13 


14     THE   BOOK   OF   CHILDKEN'S   PAETIES 

tains  those  for  the  king  and  his  lords  in  waiting.     In 
an  adjoining  room  the  hostess  (or  some  other  grown 

person),  to  whom  each 
child  in  turn  is  sent, 
dresses  him  in 
the  property  or 
bit  of  costume 
belonging  to  the 
character  which  his  card  bears  (see  Chapter 
VI).  It  is  a  gay  little  court:  king  and 
queen  in  gold  crowns,  the  jester  in  his  party- 
colored  cap  and  tinkling  bells,  the  herald 
with  trumpet  to  his  lips,  and  the  lords  and 
ladies  in  waiting  with  their  wands,  each 
tipped  with  a  golden  star. 

Fortunately  their  dignity  is  easily  laid  aside, 
for  they  will  not  need  it  in  the  merry  game  of 
Air  Ball.  Two  bright- colored  paper  balls  are 
provided  for  this  game,  one  red  and  white, 
the  other  blue  and  white  (see  Chapter  VII)  ; 
also  two  palm-leaf  fans  tied  with  ribbons  of 
the  same  colors.  Two  captains  are  elected, 
who  choose  sides  and  colors.  A  goal  is 
arranged  at  each  end  of  the  room  by  placing  two 
chairs  or  footstools  a  yard  apart.    A  chair  is  also 


MIDWINTER   PARTIES  15 

placed  half-way  between  the  goals  in  the  middle  of 
the  room.  Each  team  takes  possession  of  a  goal  and 
the  ball  and  fan  in  its 
colors.  Two  players  at  a 
time  contest,  one  from  each 
side.  Each  stands  in  front 
of  his  goal,  fan  in  hand,  his 
paper  ball  at  his  feet.  At 
a  signal  from  the  hostess, 
who  acts  as  umpire,  each 
child  fans  his  ball  toward  his  opponent's  goal.  The 
object  is  to  send  the  ball  between  the  legs  of  the 
chair  in  the  center  of  the  room  and  through  the 
goal  of  the  opposing  team.  The  side  which  first 
succeeds  of  course  wins.  The  players  are  not  al- 
lowed to  touch  the  ball,  which  may  be  moved  only 
by  the  breeze  from  the  fan.  The  team  that  scores 
the  most  is  rewarded  with  a  bouquet  of  flowers, 
which  is  divided  by  the  captain  among  the  players. 
Stray  Quotations  :  A  number  of  quotations, 
twenty  or  thirty  perhaps,  taken  from  such  familiar 
sources  as  ^^Alice  in  Wonderland,"  ^^The  Visit  of  St. 
Nicholas,"  and  Stevenson's  ^'Child's  Garden  of  Verses," 
are  written  on  long  strips  of  white  paper,  and  each  is 
cut  into  two  or  more  pieces.     Before  the  children  ar- 


16     THE   BOOK   OF   CHILDREN'S   PARTIES 

rive  these  slips  have  been  pinned  on  curtains,  cushions, 
picture-frames,  and  furniture.  Each  child  is  told  to  try 
to  find  the  beginning  of  a  quotation  among  the  slips 
of  pajjer  about  the  room,  and,  having  secured  one,  to 
look  for  the  remainder  of  the  quotation.  When  he 
has  completed  one  quotation  he  tries  to  find  another. 
The  game  goes  on  in  this  way  until  there  are  no 
more  slips  to  be  found,  when  the  player  having  the 
greatest  number  of  quotations  receives  a  prize. 

Then  comes  the  King's  Armory,  which  is  our  old 
friend  Spin  the  Platter  in  a  more  elaborate  form. 
Each  child  takes  the  name  of  some  weapon  or  piece 
of  armor  in  the  king's  armory,  such  as  :  broadsword, 
shield,  dagger,  helmet,  lance,  bow,  arrow,  breastplate, 
and  gauntlet.  The  children  are  seated  in  a  large 
circle— all  but  one  who  stands  in  the  middle,  and 
taking  a  wooden  plate  or  round  tray,  twirls  it  around 
upon  its  edge,  on  the  floor,  calling  at  the  same  time 
the  name  of  one  of  the  pieces  of  armor.  Upon  this 
the  player  who  bears  the  name  called  starts  up  and 
tries  to  catch  the  platter  before  it  falls.  Should  he 
fail  he  must  pay  a  forfeit  and  take  the  spinner's 
place.  Otherwise  he  has  no  forfeit  to  pay,  simply 
spinning  the  platter  the  next  time.  The  child  who 
spins  the  platter  may,  instead  of  simply  calling  the 


MIDWINTER   PARTIES  19 

name,  introduce  it  in  a  sentence.  For  example : 
^'The  king  is  going  to  the  chase  and  needs  his  bow." 
When  the  word  ^'armory"  is  spoken  by  the  spinner 
all  the  players  change  seats,  and  the  one  left  out 
must  pay  a  forfeit  and  spin  the  platter  the  next 
time.     After  the  game  the  forfeits  are  redeemed. 

Next  comes  the  Game  of  Beasts.  A  large  sheet  of 
cardboard  is  hung  at  one  end  of  the  room.  Each 
child  then  receives  a  piece  of  silhouette  paper,  size 
five  by  six  inches,  and  a  pencil.  Several  pairs  of 
scissors  are  also  provided.  On  the  white  side  of  the 
paper  is  written  a  number  and  the  name  of  a  beast. 
For  example  :  "^o.  1,  Lion."  Each  child  draws  an 
outline  picture  of  the  animal  whose  name  was  on 
his  paper,  and  cuts  it  out.  All  must  have  finished 
in  fifteen  or  twenty  minutes.  The  hostess  then  col- 
lects the  animals  and  pastes  them,  black  side  out,  on 
the  white  cardboard,  numbering  eacli  with  the  num- 
ber of  the  child  who  made  it.  Each  child  then  re- 
ceives a  card  numbered  down  the  left  side,  and  is 
asked  to  guess  what  beast  is  represtened  by  each 
silhouette,  and  write  the  name  down  opposite  its 
number.  A  papier-mache  animal  filled  with  bon- 
bons may  be  given  to  the  child  who  presents  the 
greatest  number  of  correct  guesses,  and  the  one  who 


20     THE   BOOK  OF  CHILDREN'S   PARTIES 

is  the  least  successful  receives  the  sheet  of  animals 
as  a  consolation  prize.  It  will  then  be  time  for  sup- 
per, for  which  an  appropriate  menu  will  be  found  in 
Chapter  VIII. 


FEBEUARY 
A  ST.  YALENTIIN^E'S  PARTY 


MATERIALS  EEQUIEED 


St.  Valentine's  Post:  As  many  tiny  valentines  as 
players. 

Game  of  Broken  Hearts:  As  many  red  pasteboard 
hearts,  two  and  a  half  by  three  inches  long,  as  players  ; 
several  pairs  of  scissors  ;  a  prize. 

TiDDLEDY-wiNK  GoLF :  As  many  white  score-cards  in 
heart-shape  as  girls;  as  many  red  score-cards  in  heart- 
shape  as  boys  ;  two  or  three  sets  of  tiddledy- winks ;  a  prize 
for  a  girl  and  one  for  a  boy. 

Heart  Hunt  :  Two  or  three  pounds  of  white  sugar  hearts 
having  mottos  in  red  upon  them. 

Archery  :  A  large  heart-shaped  target ;  a  bow  and 
arrows. 

Number  of  Children,  15  to  30 
Ages,  8  to  15 


FEBKUAEY 
A  ST.  YALEISTTINE'S  PAETY 


There  is  no  festive  occasion  more  appropriate  for 
a  children's  party  than  St.  Valentine's  day.  So 
many  attractive  games  are  available,  and  favors  and 
decorations,  whether  simple  or  elaborate,  are  dainty 
and  charming  and  easily  obtained. 

As  many  tiny  valentines  as  there  are  children  in- 
vited are  written  beforehand,  slipped  into  little  en- 
velops, and  sealed  with  red  seals  in  heart-shape ;  or 
a  simpler  kind  may  be  provided  (see  Chapter  VII). 
These  will  be  ready  on  a  tray  or  in  a  bowl  when  the 
children  arrive,  to  serve  as  favors  in  the  game  of 
St.  Valentine's  Post.  When  ten  or  more  children 
have  come,  the  hostess  counts  out  to  see  which  child 
will  be  postman.  This  player  is  blindfolded  and 
the  others  sit  around  the  room  in  a  circle.  There 
should  be  no  empty  chairs  in  the  ring.  The  hostess 
23 


24     THE    BOOK   OF   CHILDREN'S   PARTIES 

or  some  other  growu  person  acts  as  postmistress,  aud 
gives  to  each  child  the  name  of  a  city  or  town.  It 
is  a  good  plan  to  prepare  beforehand  a  list  of  places. 
The  blind  postman  is  led  to  the  middle  of  the  circle, 
and  the  postmistress  takes  a  station  where  she  can 
see  all  the  players.  She  then  calls :  ^'I  have  sent  a 
valentine  from  Boston  to  Denver,"  for  example,  and 
the  children  representing  those  cities  change  places 
as  quickly  aud  quietly  as  possible.  The  postman 
tries  to  catch  one  of  them  as  they  run,  and  if  he  suc- 
ceeds in  doing  this  or  in  sitting  in  one  of  the  empty 
chairs,  the  child  who  is  caught  or  whose  chair  he 
has  taken  becomes  postman.  The  retiring  postman 
is  rewarded  by  one  of  the  valentine  favors.  If  a 
child  remains  seated  when  his  name  is  called  he 
must  take  the  postman's  place.  It  makes  more  fun 
if  the  mails  are  called  in  quick  succession,  and,  in- 
deed, it  will  be  necessary,  for  usually  the  children 
cannot  bear  to  stop  the  game  until  every  one  has 
won  a  valentine.  Then  comes  the  game  of  Broken 
Hearts.  This  is  played  in  the  same  way  as  Easter 
Eggs  (see  Chapter  II),  except  that,  instead  of  egg- 
shaped  cards,  red  cards  in  the  form  of  hearts  are 
provided.  The  prize  may  be  a  photograph-frame 
in  heart-shape  or  a  plaster  Cupid. 


MIDWINTER    PARTIES  25 

Next  comes  Tiddledy-wink  Golf.  Each  child  re- 
ceives a  score-card  iu  heart-shape,  with  a  pencil  at- 
tached, —red  for  the  boys  and  white  for  the  girls,  —  and 
all  follow  the  hostess  into  an  adjoining  room,  where 
they  will  find  a  golf  course  laid  out  on  the  floor.  Small 
glasses  form  the  holes,  books  the  bunkers,  and  dishes 
of  water  the  hazards.  Regular  tiddledy-wink  chips, 
a  large  one  for  a  club  and  a  small  one  for  a  ball,  are 
used  by  each  player ;  and  mixed  foursomes  may  be 
played.  The  score-cards  are  numbered  at  the  top, 
so  that  the  boy  with  No.  1  on  a  red  heart  will  play 
with  the  girl  having  the  same  number  on  her  white 
one.  The  pair  handing  in  the  best  score  is,  of 
course,  the  winning  one.  Small  silver  charms  in 
heart-form,  or  golf  stick-pins  or  pencils,  make  appro- 
priate prizes  for  this  game. 

A  Heart  Hunt  follows.  Before  the  guests  arrive, 
small  sugar  hearts  with  mottos  printed  in  red  upon 
them  are  hidden  in  nooks  and  crannies,  behind  pic- 
tures, and  in  ornaments  about  the  room  where  the 
children  are  to  be  received  5  and  here,  when  the  golf 
match  is  over,  they  gather  to  hunt  for  the  hearts. 
There  is  another  way  of  playing  the  same  game  which 
the  hostess  may  prefer.  The  hearts,  hidden  before- 
hand, are  of  pasteboard  in  different  colors^  and  about 


26    THE   BOOK   OF   CHILDEEN'S   PAETIES 

an  inch  and  a  lialf  in  diameter.  A  white  heart  will 
count  one  point  for  the  child  who  finds  it.  A  blue 
heart  counts  two,  a  yellow  one  three,  a  pink  one 
four,  and  a  red  five.  The  child  with  the  greatest 
number  of  points  to  his  credit  may  be  rewarded  by 
some  pretty  trifle,  as  a  box  of  bonbons  in  heart- 
shape. 

Archery  comes  next.  Cupids'  darts  are  shot  from 
a  small  bow  by  each  child  in  turn  at  a  heart-shaped 
target  of  white  with  a  smaller  red  heart  for  a  bull's- 
eye.  The  one  whose  dart  comes  nearest  the  middle 
of  the  bull's-eye  may  receive  the  gaily  beribboned 
bow  and  arrows  for  a  prize.  The  children  will  then 
be  ready  to  do  justice  to  supper,  the  menu  for  which 
will  be  found  in  Chapter  VIII.  Suggestions  for 
favors  are  given  in  Chapter  VII. 


CHAPTER  II 
SPEIN^GTIME   PAKTIES 


MAKCH  :  APEIL  : 
:  MAY  : 


MARCH 

ALICE  i:n^  wonderland  party 


MATEKIALS  KEQUIEED 


Game  of  Characters  :  As  many  cards  as  children. 

The  Caucus  Race  :  Costumes  ;  a  silver  thimble ;  a  box 
of  comfits.  , 

The  Mouse's  Tail  :  A  large  sheet  on  which  is  painted  a 
picture  of  a  tailless  mouse  ;  as  many  cotton  mouse-tails  as 
children ;  a  prize. 

The  Gardeners  and  the  Rose-bush  :  A  gift  rose-bush 
(see  Chapter  VII), 

Number  of  Children,  about  25 


MAKCH 
ALICE  m  WONDEKLAJS^D  PAKTY 


CHARACTER  parties  are  sure  to  be  successful ;  for 
all  children  love  to  ^^dress  up."  Let  us  have  an 
Alice  in  Wonderland  Party  in  March.  If  it  is 
given  on  the  birthday  of  a  small  boy  he  would  natu- 
rally take  the  character  of  the  March  Hare  ;  and  the 
invitations  may  be  worded  somewhat  as  follows : 

Mrs.  Gray  requests  the  pleasure  of  your  company  at  an 
Alice  in  Wonderland  Party  in  honor  of  the  March  Hare,  on 
Friday,  March  the  fourth,  from  three  until  six  o'clock. 

If  each  child  is  to  come  in  costume  the  invita- 
tions should  read : 

Mrs.  Gray  requests  the  pleasure  of  the  Duchess's  com- 
pany, etc. 

Each  child  may  be  asked  to  come  in  the  costume 
of  a  character  from  Alice  in  Wonderland.     Other- 
31 


32     THE   BOOK    OF   CHILDREN'S   PAETIES 

wise,  simple  properties,  or  bits  of  costume  which 
will  sufficiently  suggest  the  characters,  may  be  pro- 
vided by  the  hostess.  This  will  be  comparatively 
easy  and  inexpensive  if  she  is  a  woman  with  plenty 
of  ingenuity  and  time,  or  if  she  can  secure  some  one 
so  favored  to  assist  her.  For  a  list  of  characters 
and  properties  see  Chapter  VI. 

If  the  above  plan  is  to  be  carried  out,  the  game 
of  Characters  from  Alice  in  Wonderland  will  be 
the  first  on  the  program.  As  the  guests  arrive  a  card 
is  pinned  on  the  back  of  each  child.  Each  card 
bears  the  name  of  some  character  from  '^  Alice  in 
Wonderland."  These  the  other  children  read,  and 
from  the  comments  made  by  their  companions  each 
must  guess  the  name  of  his  or  her  character.  AVhen 
a  child  guesses  whom  he  represents,  he  receives  the 
property  or  bit  of  costume  belonging  to  that  char- 
acter, and  when  all  have  guessed,  the  next  game  is 
in  order.  This  is  Caucus  Race— run  just  as  Alice 
and  the  animals  ran  it.  "First  it  [the  Dodo]  marked 
out  a  race-course  in  a  sort  of  circle  ('The  exact 
shape  does  n't  matter,'  it  said),  and  then  all  the 
party  were  placed  along  the.  course  here  and  there. 
There  was  no  '  One,  two,  three,  and  away ! '  but 
they  began  running  when  they  liked  and  left  off 


SPEINGTIME   PARTIES  35 

when  they  liked,  so  that  it  was  not  easy  to  know 
when  the  race  was  over.  However,  .  .  .  the  Dodo 
suddenly  called  out :  ^  The  race  is  over  ! '  "  The 
prizes  are  such  as  Alice  and  her  friends  received. 
A  dainty  thimble  for  Alice,  and  a  small  box  of  com- 
fits to  be  passed  to  each  of  the  others.  To  make  it 
more  realistic,  Alice  may  be  taken  into  the  secret, 
and  the  prizes  hidden  in  the  pocket  of  her  apron,  to 
be  drawn  out  at  the  proper  time. 

Then  follows  the  Mouse's  Tail— ^^  a  long  and  a  sad 
one "  :  A  large  sheet  of  cotton  on  which  has  been 
painted  the  portrait  of  a  tailless  mouse  is  hung  in  a 
prominent  place,  and  each  child  in  turn  is  blind- 
folded and  receives  a  mouse's  tail  with  a  pin  at  the 
large  end.  This  he  tries  to  put  where  it  belongs  on 
the  mouse's  portrait.  When  all  have  had  their  turn, 
a  prize  may  be  given  to  the  most  successful. 

A  gift  game  follows.  It  is  called  ^^The  Gardeners 
AND  THE  Rose-bush.  A  large  flower-pot,  in  which  is 
growing  a  huge  rose-bush  thickly  covered  with  red 
and  white  roses,  each  containing  a  gift,  is  brought  in. 
The  gardeners  (Two,  Five,  and  Seven  of  Spades) 
pick  the  roses  and  present  them  to  the  children, 
white  to  the  girls  and  red  to  the  boys. 

Next  comes  Parlor  Croquet,  and,  when  its  delights 


36     THE   BOOK   OF   CHILDREN'S   PARTIES 

have  been  exhausted,  "The  Mock  Turtle's  Story" 
may  be  read  or  recited.  Supper,  which  follows,  may 
be  called  the  "Mad  Tea-party."  The  guests  are 
seated  at  small  tables,  and  at  the  end  of  each  course 
a  bell  is  rung  and  each  child  moves  one  seat  to  the 
right. 

Tableaux  after  the  illustrations  of  "Alice  in  Won- 
derland "  may  follow  supper. 

It  will  readily  be  seen  how  a  Mother  Goose  or 
Fairy  Character  Party  could  be  planned  on  the 
same  lines  as  this  one. 


APRIL 
A:^r  EASTEE   PARTY 


MATERIALS  EEQUIEED 


As  many  programs  as  children. 

Egg  Race  :  One  dozen  life-size  colored  eggs  ;  two  large 
wooden  spoons  ;  two  large  baskets  or  nests  ;  half  as  many 
favors  as  children. 

Easter  Eggs  :  Thirty  cards  in  egg-shape  ;  several  pairs 
of  scissors  ;  a  puzzle. 

Royal  Lady  :  Seventy-five  gaily  colored  paper  lamp- 
lighters ;  a  prize. 

Spider  Web  :  Ten  balls  of  colored  twine  ;  as  many  papier- 
mache  eggs  (each  containing  a  tiny  gift)  as  children. 

Number  of  Children,  not  over  30 
Ages,  13  to  16 


APKIL 
AN  EASTER  PAETY 


In  the  Easter  holidays,  when  boys  and  girls  are 
brimming  over  with  the  spirit  of  awakening  sj)ring 
and  longing  for  something  to  do,  an  Easter  Party 
will  be  most  welcome. 

Dainty  programs  may  be  provided  for  the  children 
if  the  mother  or  older  sister  of  the  child  for  whom 
the  party  is  given  can  draw  and  paint.  Such  a 
program  is  shown  on  the  following  page.  The 
names  of  the  games  being  in  conundrum  form 
give  something  to  guess  and  talk  about.  When  all 
the  guests  have  arrived,  an  egg  race  is  started.  On 
either  side  of  the  room  six  large  colored  eggs  are 
placed  in  a  line,  at  intervals  of  about  a  foot.  At  the 
far  end  of  each  line  is  a  large  open  basket  or  coarsely 
woven  nest.  Two  leaders  are  chosen,  who  in  turn 
39 


40     THE   BOOK   OF   CHILDREN'S   PARTIES 


choose  sides.  A  player  from  each  side  is  given  a  large 
wooden  spoon  and  stands  at  the  near  end  of  his  line. 
At  a  signal  each  starts  to  spoon  up  the  eggs,  one  at 
a  time,  carrying  them  to  the 
nest.  A  list  of  the  win- 
ners on  each  side  is 
kept,  and  at  the  end 
of  the  game  the  ^ide 
which  has  the 
greater  number  is 
the  victorious  one. 
Small  individual 
prizes  may  be  given 
to  all  the  players  on 
this  side.  For  exam- 
ple, tiny  nests  filled 
with  egg  bonbons. 
Egg-shaped  white  cards 
about  three  by  two  and  a 
quarter  inches  are  provided  for  the  next  game. 
The  children  take  ^seats  in  a  line  or  circle ;  every 
fourth  child  receives  a  pair  of  scissors  and  each  one 
an  egg-shaped  card  on  a  book  or  magazine.  It  is 
announced  that  each  child  is  to  cut  his  egg  twice 
across,  so  as  to  make  four  pieces.     The  cuts  should 


SPEINGTIME  PARTIES  41 

be  perfectly  straight  and  should  intersect  each  other, 
but  they  may  go  in  any  direction.  After  the  egg  is 
cut  once,  the  pieces  should  be  held  together  till  the 
second  cut  has  been  made.  Each  child  then  mixes 
his  four  pieces  and  passes  them  to  his  neighbor  on 
the  right.  At  a  signal  each  one  tries  to  put  his 
puzzle  together,  and  the  first  child  who  succeeds  calls 
out  to  that  effect.  Each  child  then  mixes  his  puzzle 
and  passes  it  to  the  player  on  his  right.  The  suc- 
cessful player  is  credited  with  one  mark  on  a  tally 
kept  by  the  hostess.  The  game  then  goes  on  as  be- 
fore until  half  an  hour  has  passed,  when  time  is 
called,  and  the  child  with  the  biggest  score  receives 
a  prize. 

The  next  game  is  a  lively  one— Spider  Web. 
From  the  hall  lamp  or  from  the  claws  of  a  huge 
paper  spider  suspended  in  the  hall  hang  as  many 
ends  of  colored  twine  as  there  are  children.  Each 
child  is  given  one  and  told  to  follow  the  string  until 
he  comes  to  the  end,  winding  it  as  he  goes.  Around 
table -legs,  over  doors,  in  and  out  through  the  ban- 
isters, upstairs  and  down  they  go,  until  each  child 
has  found,  at  the  end  of  his  string,  an  egg  in  which 
is  a  small  gift. 

After  this  lively  race  a  restful  game  will  be  ap- 


42     THE   BOOK   OF   CHILDKEN'S   PARTIES 

predated.  This  is  Royal  Lady.  When  the  chil- 
dren are  all  seated  in  a  ring  one  child  begins  by 
saying  to  the  player  on  his  right,  '^Good 
evening,  Royal  Lady  (or  Gentleman), 
I,  a  Royal  Gentleman,  come  from  a 
Royal  Lady  to  say  that  I  have  a 
monkey  with  pink  eyes."  Each  in 
turn  repeats  this  form  of  ad- 
dress, varying  "''^'^:^:^^^  it  only  as  they  speak  to 
a  girl  or  boy,  and  ^^'^^»N^^;^  each  adds  some- 
thing to  further  describe  ^'^::^,^  the  monkey. 
The  first  child  who  omits  any  part  ^^^5;^  of  the 
description  or  makes  a  mistake  must  wear  a 
paper  horn  and  be  addressed  as  One-horned  Gentle- 
man or  Lady,  as  the  case  may  be.  When  the  game 
flags,  if  there  is  a  child  who  has  not  received  a  horn 
he  is  the  winner  and  may  be  crowned  with  a  gilt 
paper  emblem  of  royalty.  Supper  is  then  an- 
nounced. Suggestions  for  the  menu  will  be  found  in 
Chapter  VIII. 


MAY 
raDOOE  AI^D  OUTDOOE  GAMES 


MATEKIALS  EEQUIKED 

II^DOOR  PROGRAM 

Flower  Hunt  :  As  many  baskets  as  children ;  five 
pounds  of  candy,  preferably  buttercups  ;  ten  dozen  motto- 
papers. 

Spring  Flowers  :  As  many  wreaths  of  paper  flowers  as 
children. 

May-pole  Dance  :  A  May-pole  with  streamers  of  cheese- 
cloth in  pale  rainbow  colors  ;  several  gift  baskets  (see 
Chapter  VII). 

OUT-OF-DOOR   PROGRAM 

As  many  white  cards  as  girls ;  as  many  green  cards  as 
boys ;  a  piece  of  No.  1  white  ribbon  ;  a  piece  of  No.  1  green 
ribbon  ;  as  many  wreaths  of  green  leaves  as  girls  ;  two 
wreaths  of  flowers  ;  a  May-pole  with  streamers  of  cheese- 
cloth in  pale  rainbow  colors  ;  a  small  rubber  ball. 

Number  of  Children,  not  over  30 
Ages,  4  to  12 


MAY 
mDOOK  AND  OUTDOOE  GAMES 

It  not  infrequently  happens  that  the  weather  does 
not  keep  pace  with  the  calendar,  and  instead  of  balmy 
spring  days  in  May  we  sometimes  have  cold  rains 
or  blustery  winds  that  suggest  March  or  November. 
Suppose,  then,  we  prepare  a  program  of  indoor 
games  as  well  as  one  for  an  out-of-door  May 
Party. 

Each  child,  as  he  arrives,  is  given  a  dainty  little 
May  basket  with  a  bow  on  the  handle.  When  all 
have  come  they  are  invited  into  a  larger  room  in 
which  they  are  to  hunt  for  flowers.  These  are  gaily 
colored  motto-papers  in  each  of  which  is  wrapped 
a  buttercup  or  other  simple  sweet.  They  are  hidden 
in  most  unexpected  places,  in  the  folds  of  portieres, 
on  picture -frames— wherever  there  is  room  for  one 
45 


46     THE   BOOK    OF   CHILDEEN'S   PAKTIES 


to  rest.  As  soon  as  the  baskets  are  filled  the  chil- 
dren return  to  the  room  where  they  were  received. 
Here  the  Wood  Fairy  (a  mother,  governess,  or 
friend,  who  may  be  in  appropriate  costume)  is 
waiting   to    crown   them   with    wreaths    of  spring 

flowers.  Each  child  is 
then  called  by  the 
name  of  the  flower 
which  is  woven  into  his 
wreath.  These  names 
are  retained  through 
the  afternoon. 

Bouquet,  a  story  on 
the  same  principle  as 
stage-coach,  but  deal- 
ing with  woods  and 
fairy  rings  and  flowers, 
is  told  by  the  Wood 
_  Fairy,   who    brings   in 

the  flower  name  of  each  child.  At  the  word  ''bou- 
quet "  all  change  places.  The  older  children,  with 
the  younger  ones  as  audience,  dance  around  the 
May-pole,  holding  gay  streamers  of  cheese-cloth  in 
rainbow  colors.  They  sing  some  little  song  with 
which  all  are  familiar— for  example,  "In  and  Out 


SPKII^GTIME   PAKTIES  47 

the  Window,"  which,  if  slightly  altered  as  follows, 
will  be  appropriate. 

Round  and  round  the  May-pole,  round  and  round  the 
May-pole, 

Round  and  round  the  May-pole,  as  you  have  done  before; 
In  and  out  the  window,  in  and  out  the  window. 

In  and  out  the  window,  as  you  have  done  before. 

The  next  game  is  one  that  large  and  small  will  be 
able  to  play  and  all  will  enjoy.  It  is  called  Going 
A- Fishing.  Chairs  are  arranged  as  for  Going  to  Je- 
rusalem, in  two  rows  back  to  back.  The  number  of 
chairs  is  one  short  of  the  number  of  children.  Each 
child  is  named  after  some  article  that  one  would 
take  or  have  to  do  with  on  a  fishing-trip.  The 
child  who  is  chosen  or  counted  out  tells  the  story  of 
his  adventures  when  going  a-fishing,  bringing  in  the 
name  of  each  player.  As  his  name  is  spoken  each 
child  must  rise  and,  taking  hold  of  the  dress  or  coat 
of  the  player  ahead,  follow  the  leader  around  the 
chairs.  The  line  goes  faster  and  faster  until,  as  the 
last  player  rises,  they  are  running  around  the  chairs. 
When  the  leader,  in  the  course  of  the  story,  calls  out 
that  he  has  a  "bite,"  the  line  breaks,  all  run  for 
seats,  and  the  player  left  out  must  act  as  story-teller 
the  next  time. 


48     THE    BOOK   OF   CHILDREN'S   PARTIES 

If  there  are  many  children  supper  is  served  at 
smaU  tables,  which  have,  as  centerpieces,  gift  baskets 
of  flowers  (see  Chapter  VII).  An  appropriate  menu 
is  given  in  Chapter  VIII. 

If  the  party  is  given  on  May-day  of  course  there 
must  be  a  Queen  of  the  May  and  a  King,  The  fol- 
lowing plan  is  adopted  for  choosing  them  :  As  many 
green  cards  as  there  are  boys  are  provided,  and  as 
many  white  cards  as  girls.  The  name  of  a  tree  is 
written  on  each  green  card,  except  one  on  which 
appears  simply  a  golden  crown.  The  white  cards 
bear  the  names  of  flowers,  with  one  upon  which  is 
drawn  a  small  gold  crown.  Through  every  white 
card  is  tied  a  loop  of  narrow  ribbon  in  a  shade  of  the 
color  of  the  flower,  while  all  the  green  cards  have 
green  ribbon.  The  royal  cards  have  green  and  white 
ribbons  respectively.  The  cards  are  turned  face 
downward  on  a  tray,  and  each  girl  as  she  arrives  takes 
a  white  one,  while  the  boys  each  draw  a  green.  The 
boy  and  the  girl  who  draw  the  royal  cards  become 
King  and  Queen  of  the  May,  and  are  duly  crowned 
with  wreaths  of  flowers  by  the  hostess  or  by  some  one 
impersonating  the  Wood  Fairy,  who  may  afterward 
direct  the  games.  As  natural  flowers  are  not  readily 
obtained,  the  little  girls  may  wear  each  a  wreath  of 


SPRINGTIME  PARTIES  49 

green  leaves,  smilax,  or  fern,  while  the  boys  tie  their 
cards  in  their  buttonholes. 

The  May-pole  should  be  set  up  out  of  doors,  and 
the  dance  will  be  spirited  and  gay  in  the  spring 
sunshine. 

Some  quaint  old  English  games  are  then  played. 
One  of  these,  Stag-a-laggle,  is  as  follows :  All  the 
children  scatter  as  for  blind-man's-buff,  one  being 
the  stag,  who  has  to  run  until  he  catches  one  of  the 
others.  The  two  then  join  hands  and  run  until  they 
catch  a  third  child  and  a  fourth.  So  the  game  goes 
on  until  all  are  caught  and  form  a  long  line  winding 
about  the  green. 

The  next  game  is  better  suited  to  girls  than  boys. 
It  is  called  Lady  Queen  Anne.  Two  children 
choose  sides.  One  row,  the  Queen  and  her 
court,  remain  standing  or  are  seated.  The  others 
advance,  holding  their  skirts  gathered  up.  One  has 
a  ball  hidden  in  hers,  the  others  only  pretend  to 
have  it.     All  repeat : 

"  Lady  Queen  Anne  she  sits  in  the  sun, 
As  fair  as  a  lily,  as  white  as  a  swan  ; 
King  John  has  sent  you  letters  three, 
And  begs  you  '11  read  one  unto  me." 

The  Queen  and  her  court  reply  : 


50     THE   BOOK    OF   CHILDREN'S   PARTIES 

"  We  cannot  read  one  unless  we  read  all, 
So  pray  Miss  Alice  [naming  one  of  the  other  row]  de- 
liver the  ball." 

If  the  Queen's  guess  is  right,  the  two  rows  change 
sides  and  the  Queen  becomes  one  of  those  who  hold 
the  ball.     Otherwise  the  children  who  have  the  ball 

say: 

"  The  ball  is  mine,  it  is  not  thine, 
So  you,  proud  Queen,  sit  still  on  your  throne, 
While  we  poor  gipsies  go  and  come." 

And  they  retire  a  short  distance  before  coming  again 
to  repeat  the  first  rhyme. 

The  next  game,  Nuts  in  May,  is  played  as  follows  : 
The  children  form  in  two  rows  facing  each  other, 
and  a  line  is  drawn  on  the  ground  between  them. 
The  first  row  advance  hand  in  hand  and  singing  : 

"  Here  we  come  gathering  nuts  in  May,  nuts  in  May,  nuts 
in  May, 
Here  we  come  gathering  nuts  in  May, 
On  a  cold  and  frosty  morning. 

The  second  row  advance,  replying  : 

"  Pray  who  will  you  gather  for  nuts  in  May,  nuts  in  May, 
nuts  in  May  ? 
Pray  who  will  you  gather  for  nuts  in  May, 
On  a  cold  and  frosty  morning?" 


SPEINGTIME  PARTIES  51 

The  first  row  answer  : 

"  We  '11  gather  Edith  for  nuts  in  May,  nuts  in  May,  nuts 
in  May ; 
We  '11  gather  Edith  for  nuts  in  May, 
On  a  cold  and  frosty  morning." 

The  second  row  sing  : 

"Pray  who  will  you  send  to  fetch  her  away,  fetch  her 
away,  fetch  her  away? 
Pray  who  will  you  send  to  fetch  her  away, 
On  a  cold  and  frosty  morning? " 

The  first  row  reply  : 

"  We  will  send  Sally  to  fetch  her  away,  fetch  her  away, 
fetch  her  away  ; 
We  will  send  Sally  to  fetch  her  away, 
On  a  cold  and  frosty  morning." 

Edith  and  Sally,  with  right  hands  clasped,  strive  to 
draw  each  other  across  the  line.  The  one  who  is 
pulled  over  must  join  her  opponent's  row,  and  the 
game  goes  on. 

By  the  time  the  children  tire  of  this  game,  supper 
may  be  served— indoors,  unless  the  weather  is  unusu- 
ally warm. 


CHAPTER   III 

OITT-OF-DOOK    PARTIES    FOR   SUMMER 


JUNE:    JULY 
: AUGUST  : 


JUNE 
A  EOSE  PARTY 


MATERIALS  REQUIRED 


Butterfly  Chase  :  As  many  paper  butterflies  as  girls ; 
as  many  butterfly-nets  as  boys. 

Rose-petals  :  As  many  paper  roses  as  players  ;  as  many 
sets  of  printed  slips  as  children  ;  as  many  cards  and  pencils 
as  children  ;  a  prize. 

Hlde-and-go-seek  :  As  many  rose  horns  as  children. 

Soap-bubbles  :  Several  bowls  of  soap  and  water ;  as 
many  clay  pipes  as  children,  and  a  few  over  in  case  of 
accident ;  two  or  three  prizes  ;  a  roseball  full  of  gifts. 

Number  of  Children,  15  to  30 
Ages,  10  to  15 


ju]s:e 
a  kose  pakty 


HAPPY  is  the  child  whose  birthday  comes  in 
June.  The  day  is  almost  sure  to  be  fair  and 
not  too  warm  and  the  air  sweet  with 
the  fragrance  of  June  roses.  Daisies 
and  clover  make  a  natural  decora- 
tion, and  flower-laden  shrubs  a  back- 
ground for  merry  groups  of  children. 
Each  little  girl  as  she  arrives  re- 
ceives a  butterfly  fashioned  of  crepe 
paper,  poised  on  a  wire  stem  about 
two  feet  long  (see  Chapter  VII).  Each 
boy  receives  a  butterfly-net.  Two  lines 
are  marked  off  about  thirty  feet  apart, 
wide  space  between  trees  may  be  chosen, 
girls  stand  just  beyond  the  limits  on  one  side  ; 
57 


58    THE   BOOK   OF   CHILDKEN'S  PARTIES 


the  boys  take  a  like  position  on  the  other.     Neither 

may  cross  into  the  other's 
territory,  but  in  the  space 
between  both  may  run 
and  dodge.  The  girls 
hold  the  butterflies,  which 
sway  and  swing  at  the  end 
of  their  wire  stems,  and 
the  boys  try  to  catch 
them  in  their  nets.  As 
each  girl's  butterfly  is 
caught,  she  is  out  of  the 
game,  and  when  all  are 
captured   the   sport  is   over. 

A  restful  game  comes  next.  This  is  Rose-petals. 
Every  child  receives  a  large  paper  rose  (see  Chapter 
VII),  and  a  card  and  pencil.  The  hostess  explains 
that  on  the  petals  of  each  rose  the  players  will  find 
the  name  of  a  flower  with  the  letters  mixed.  Each 
name  is  distinguished  by  a  number.  The  cards  also 
are  numbered  down  the  left  side,  and  as  a  player 
succeeds  in  rearranging  the  letters  of  a  slip  so  as 
to  spell  the  name  of  a  flower,  he  writes  that  name 
on  his  card  opposite  the  corresponding  number. 
Twenty   minutes   are   allowed.     The   bell  rings  at 


OUT-OF-DOOR   PARTIES   FOR   SUMMER     59 


the  end  of  that  time,  the  correct  list  is  read,  and  the 
player   who    has    found   the 
most  names  receives  a  prize. 

After  all  this  brainwork  a 
romp  will  be  welcome.  Hide- 
and-go-seek  is  always  popu- 
lar, and  the  following  varia- 
tion will  make  it  picturesque  as  well. 
After  counting  out  to  decide  who  is 
to  be  ^'it,"  each  of  the  players  receives 
a  small  tin  horn  which  has  been  dec- 
orated to  represent  a  rose  on  a  stem 
(see  Chapter  VII).  When  they 
are  all  hidden  the  children  blow 
their  horns  to  notify  the  one  who 
is  "  it "  that  they  are  ready  and  the 
game  goes  on.  When  the  children  tire  of  Hide-and- 
go-seek,  they  will  find  a  table  under  the  trees  with 
preparations  for  Soap-bubbles.  One  large  bowl,  or 
a  number  of  smaller  ones,  holds  the  soap  and  water, 
and  the  pipes  tied  with  rose-colored  ribbons  lend  a 
festive  air  to  the  game.  Prizes  may  be  given  to  the 
child  who  blows  the  largest  bubble,  to  the  one  whose 
bubble  lasts  longest,  and  to  the  one  who  makes  the 
most  bubbles  with  one  dip  of  the  pipe. 

4 


60     THE   BOOK   OF    CHILDREN'S   PARTIES 

An  umpire,  who  may  be  the  hostess  or  some  other 
older  person,  will  be  needed  in  these  contests.  Sides 
may  be  chosen  and  lined  up  facing  each  other,  and 
at  a  given  signal  they  contest  for  the  prizes.  Then 
one  team  on  either  side  of  a  tennis-net  plays  against 
the  other.  Both  teams  try  to  blow  their  own  bubbles 
into  the  opposite  court  and  to  prevent  their  oppo- 
nents' bubbles  from  coming  into  their  court.  Every 
bubble  that  floats  over  in  this  way  counts  fifteen 
points  for  the  team  which  blew  it.  The  girls  may 
make  the  bubbles,  while  the  boys  stand  at  the  net  to 
blow  them  across  and  prevent  their  opponents'  bub- 
bles from  coming  over.  Attractive  prizes  for  this 
game  are  bonbon-boxes,  each  of  which  is  hidden 
under  the  petals  of  a  large  pink  rose  made  of  tissue 
paper,  with  a  little  bisque  face  where  the  heart  of 
the  rose  should  be  (see  Chapter  VII).  If  there  is 
time  for  another  game  before  supper,  croquet  or 
tether-ball  will  furnish  amusement. 

An  appropriate  menu  will  be  found  in  Chapter 
VIII.  The  gifts  are  drawn  by  pink  and  white  rib- 
bons from  a  huge  ball  covered  with  rose-pink  petals 
(see  Chapter  VII). 


JULY 
A  FOURTH  OF  JULY  PAETY 


MATEKIALS  EEQUIRED 


Flag  Tag  :  Two  small  American  flags ;  half  as  many 
small  silk  flags  as  players. 

Liberty  Bell  :  A  large  dinner-bell ;  a  hard  rubber  ball ; 
as  many  small  bells  on  loops  of  red,  white,  and  blue  ribbon 
as  players. 

Torpedo  Hunt  :  Twelve  packages  of  torpedoes ;  as 
many  belts  with  cartridge-bags  attached  as  children. 

Our  Flag:  As  many  cards  8x12  inches  (on  each  of 
which  is  painted  an  American  flag  without  stars)  as  chil- 
dren ;  a  box  of  silver  stars,  gummed  on  the  back  ;  a  prize  ; 
a  Jack  Horner  pie  with  red,  white,  and  blue  decorations. 

Number  of  Children,  not  over  25 
Ages,  6  to  10 


JULY 
A  FOUETH  OF  JULY  PARTY 


Under  the  trees  or  on  a  broad,  shaded  piazza  will 
be  a  delightful  place  to  entertain  a  party  of  children 
on  the  afternoon  of  July  4.  There  are  innumer- 
able possibilities  in  the  way  of  decorations  and  favors 
in  red,  white,  and  blue,  and  the  hostess  who  objects 
to  gunpowder  may  provide  harmless  imitations  of 
firecrackers,  holding  nothing  more  deadly  than 
chocolate  or  bonbons. 

When  all  the  children  have  arrived,  two  leaders 
are  chosen,  who  in  turn  choose  sides.  A  line  is 
marked  off  on  the  playground,  and  on  each  side  of  it 
at  equal  distances  (twelve  feet  or  more  from  the  line) 
a  small  American  flag  is  stuck  into  the  ground. 

These  flags  the  leaders  guard.  The  object  of  the 
players  on  each  side  is  to  seize  their  opponents'  flag. 
65 


66     THE   BOOK   OF   CHILDEEN'S   PAETIES 

The  leaders  may  prevent  this  by  "  tagging  "  any  one 
who  comes  dangerously  near,  and  the  child  thus 
"  tagged  "  is  out  of  the  game.  When  by  dodging 
and  running  a  player  finally  seizes  a  flag  and  carries 
it  over  the  line  into  his  own  territory,  the  game  is 
won  and  the  players  on  his  side  each  receive  a  small 
silk  flag  as  a  prize. 

After  this  romp  comes  a  piazza  game  called  Liberty 
Bell.  A  large  bell  is  suspended  from  the  ceiling  by 
a  red,  white,  and  blue  cord  or  ribbon  at  about  two 
inches  from  the  floor.  If  the  bell  should  somewhat 
resemble  the  old  Liberty  Bell,  so  much  the  better. 
A  chalk  mark  is  made  on  the  floor  at  about  ten  feet 
from  the  bell,  and  each  player  in  turn  rolls  a  ball, 
aiming  to  ring  the  bell.  Every  child  who  succeeds 
is  decorated  with  a  tiny  bell  hung  on  a  loop  of  red, 
white,  and  blue  ribbon. 

Going  to  Jerusalem  comes  next,  the  children 
marching  to  a  medley  of  patriotic  airs ;  and  when 
this  old  favorite  ceases  to  call  forth  enthusiasm  all 
will  be  ready  for  a  Torpedo  Hunt.  The  hos- 
tess having  previously  opened  and  hidden,  in  unex- 
pected places,  twelve  packages  of  torpedoes,  each 
child  receives  a  belt  from  which  hangs  a  little 
cartridge-bag  made  of  khaki  or  duck  (see  Chapter 


OUT-OF-DOOR   PAETIES    FOR   SUMMER     67 

VII),  and  is  told  of  the  hidden  torpedoes.  When 
from  low  limbs  of  trees,  among  the  roots  of  shrubs 
and  ledges  of  the  piazza,  the  treasures  have  been 
gathered  and  subsequently  fired  off,  a  quiet  game  is 
in  order.  This  is  Our  Flag.  Cards  are  provided 
beforehand  upon  which  are  drawn  and  colored  large 
American  flags,  lacking  only  the  stars.  These,  the 
hostess  announces,  are  to  be  stuck  on  by  the  children. 
Every  player  receives  forty-five  stars,  and  in  a  given 
time,  say  five  minutes,  tries  to  insert  as  many  as  he 
can  on  the  blue  field  of  his  flag.  A  bell  is  rung,  the 
children  count  their  stars,  and  the  one  who  has  the 
most  on  his  flag  is  the  winner  and  receives  a  prize. 
By  this  time  the  children  will  be  hungry  enough  to 
do  justice  to  the  supper  (see  Chapter  VIII).  The 
gifts  may  be  hidden  in  a  Jack  Horner  pie  with 
decorations  of  red,  white,  and  blue  (see  Chapter  VII). 


AUGUST 
A  BEACH  PARTY 


MATEEIALS   EEQUIRED 


Bean-bag  :  A  Bean-bag. 

Sand  Forts:  As  many  pails  and  shovels  as  children 
a  prize. 

Number  of  Children,  25 

Ages,  8  to  14 

Hours,  from  3  until  6 


AUGUST 
A  BEACH  PARTY 

In  August  a  picnic  party  on  the  beach  may  be 
planned  ;  not  an  elaborate  affair,  but  a  simple  frolic 
such  as  all  children  enjoy. 

Invitations  written  on  cards  cut  and  decorated  to 
look  like  clam-shells  will  be  appropriate. 

If  it  is  possible  to  arrange  to  have  the  children 
take  a  dip  in  the  ocean, 
they  may  be  asked  to  bring 
their  bathing-suits.  Those 
who  do  not  care  to  go  in 
may  wade  in  shallow  pools 
or  dig  in  the  sand  until 
the  bathers  are  dressed  and 
ready  to  sit  around  the  hostess,  who  reads  from 
^^ Water  Babies  "  or  tells  a  short  story.  By  the  time 
71 


72     THE    BOOK   OF   CHILDREN'S   PAETIES 

tlie  sun  and  wind  have  dried  the  children's  hair 
they  will  be  ready  to  play. 

Bean -Bag  :  All  stand  in  line,  and  one  who  is  the 
leader  throws  the  bean -bag  to  the  child  at  the  head 
of  the  line,  who  throws  it  back.  Should  the  player 
at  the  head  fail  to  catch  it,  he  must  go  to  the  foot  of 
the  line,  and  if  the  leader  misses,  he  goes  to  the  foot, 
and  the  player  at  the  head  takes  his  place. 

A  game  called  Fisherman  follows,  which  is  much 
more  lively  than  its  name  would  imply.  Two  lines 
are  marked  off  across  the  beach  about  twenty-five 
feet  apart,  and  the  children  count  out  to  see  who  is 
to  be  fisherman.  The  child  thus  chosen  stands  be- 
tween the  boundaries,  while  all  the  others  are 
grouped  just  beyond  a  boundary  on  one  side.  He 
repeats  the  following  rhyme  : 

"  Swim,  little  fishes,  from  the  river  to  the  sea  ! 
Swim,  little  fishes,— one— two— three  !" 

At  the  word  ^^ three"  all  the  children,  or  fishes, 
must  run  across  his  territory  to  the  land  beyond  the 
opposite  boundary  line,  and  he  catches  as  many  as 
he  can.  Those  who  are  caught  become  fishermen 
and  help  him  catch  more  fish.  The  game  goes  on  as 
before,  the  leader  repeating  the  rhyme  each  time, 


OUT-OF-DOOR   PARTIES   FOR   SUMMER     75 

until  all  the  fishes  are  caught,  when  the  players  will 
be  glad  to  settle  down  for  a  few  minutes  to  the  more 
restful  game  of  Chinese  Fans.  The  children  sit  in  a 
row  on  the  sand.  The  first  one  says  to  the  next 
player,  "A  ship  has  come  from  China."  The  second 
child  asks:  ^^What  did  it  bring?"  First  child: 
"One  fan ! "  As  he  says  this,  he  waves  his  right 
hand  to  and  fro  as  if  fanning  himself.  The  second 
answers  the  questions  asked  by  the  third  player  in 
the  same  way,  and  so  on  until  all  are  fanning  them- 
selves with  their  right  hands.  The  first  child  then 
says:  "A  ship  has  come  from  China "5  and  when 
asked  what  it  brought,  replies,  "Two  fans!"  and 
waves  both  hands.  The  next  time  around  the 
answer  is  "Three  fans ! "  as  both  hands  and  right 
foot  are  waved.  "Four  fans"  calls  into  play  both 
hands  and  both  feet.  "Five  fans  "  is  both  hands,  feet, 
and  head.  "Six  fans"  is  hands,  feet,  head,  and 
whole  body  lifted. 

If  there  is  time  for  another  game  before  supper,  a 
prize  may  be  offered  for  the  best  sand  fort  or  castle. 
Pails  and  shovels  come  into  use,  and  soon  there  will 
be  a  goodly  array  of  sand  architecture.  A  small 
silk  flag  will  reward  the  successful  builder,  and  it 
may  be  mounted  on  his  fort  or  castle,  there  to  re- 


76     THE   BOOK   OF    CHILDREN'S   PARTIES 

main  till  tlie  party  is  over.     Suggestions  for  a  pic- 
nic supper  will  be  found  in  Chapter  VIII. 

A  centerpiece  of  clams  and  seaweed,  whicli  is  left 
untouclied  until  after  supper,  proves  to  be  the  hiding- 
place  of  treasures.  Each  child  receives  a  clam-shell 
and  finds  therein  a  tiny  gift. 


CHAPTEE  lY 

AUTUMN    PARTIES 


SEPTEMBER  :  OCTOBER  : 
:  NOVEMBER  : 


SEPTEMBER 
m  THE  MOUIS^TAIIS^S 


MATERIALS  EEQUIRED 

Traveler's  Whist  :   A  pad  and  pencil  for  each  wagon. 

Battledore  and  Shuttlecock  :   Two  battledores  and 
a  shuttlecock. 

Number  of  Children,  12  to  15 
Ages,  10  to  15 


SEPTEMBEE 
m   THE   MOUNTAINS 


ON  a  September  day  a  delightful  drive  in  moun- 
tain-wagons may  be  arranged,  the  objective 
point  being  either  a  lake  or  woods,  where  the  chil- 
dren can  play  games  and  have  a  picnic  supper,  or  an 
attractive  inn,  where  supper  may  be  ordered  before- 
hand. 

As  it  is  inconvenient,  on  a  party  of  this  kind,  to 
carry  the  little  favors  that  children  delight  in,  the 
invitations  should  be  in  especially  festive  form.  For 
example  :  they  may  be  written  on  birch  bark,  rolled, 
and  tied  with  ribbons. 

If  there  is  to  be  a  picnic  supper  the  hostess  will 

pack  a  hamper  with  the  simple  but  delicious  menu 

suggested  in   Chapter  VIII.     When  the  gay  little 

party  is  fairly  started  on  the  drive,  a  game  called 

'  81 


82     THE   BOOK    OF   CHILDREN'S   PARTIES 

Traveler's  Whist  is  begun.  One  person  in  each 
wagon  is  chosen  umpire^  the  rest  are  divided  into 
two  parties.  All  those  on  the  right  belong  to  one 
party  and  those  on  the  left  to  the  other.  The  game 
is  played  as  follows  :  The  players  on  each  side  watch 
out  for  every  man,  woman,  child,  or  animal  on  their 
side  of  the  road.  Each  white  person  seen  counts  1, 
each  colored  person  2,  a  white  horse  10,  a  black  cat 
25,  a  cat  in  the  window  100,  and  every  other  animal 
5.  As  a  player  on  the  right  sees  a  hen,  for  example, 
he  calls  out,  ^' Right,  5  !  "  and  the  umpire  credits  the 
right  side  with  five  points.  If  the  drive  is  a  long 
one  the  game  should  be  500 ;  but  if  it  is  compara- 
tively short  300  will  be  the  limit.  When  the  party 
reaches  its  destination  the  children  will  be  glad  to 
run  about  awhile,  and  there  are  so  many  fine  places 
to  hide  in  the  woods  that  a  game  of  Beware  the 
Bear  will  be  thoroughly  enjoyed.  One  child,  who 
is  chosen  Bear  by  counting  out,  hides  while  the 
rest  stay  near  the  goal.  When  they  have  counted 
^^50  by  ones"  or  ^'500  by  fives,"  they  all  go  to  look 
for  the  Bear.  The  child  who  finds  hini  cries,  '' Be- 
ware the  Bear ! "  to  let  the  others  know,  and  they 
all  run  for  the  goal.  If  he  catches  one  or  more  be- 
fore they  reach  the  goal,  they  become   Bears  and 


AUTUMN   PARTIES  83 

must  hide  next  time  witli  him.  The  game  goes  on 
until  all  are  Bears. 

This  is  followed  by  a  quiet  game— Birds  Fly.  One 
child  is  chosen  leader,  the  others  sit  around  in  a 
semicircle  on  fiillen  trees  or  on  the  ground.  The 
leader  stands  in  front  of  the  others,  holds  up  his 
hands,  and  says,  "Swallows  fly."  The  other  children 
all  raise  their  hands.  If,  however,  the  leader  says, 
"Dogs  fly"  or  "Cats  fly,"  something  obviously  im- 
possible, and  raises  his  hands,  the  players  must  not 
raise  theirs.  If  any  one  does  so  he  or  she  must  pay 
a  forfeit.  After  the  forfeits  have  been  redeemed, 
sides  are  chosen  for  Battledore  and  Shuttlecock. 
A  line  is  marked  off  in  a  clearing,  and  on  either  side 
of  it  stands  a  player  from  each  team  who  has  been 
chosen  champion.  These  two  play  battledore  and 
shuttlecock  back  and  forth  across  the  line  until  one 
player  fails  to  hit  the  shuttlecock.  The  one  who  has 
missed  yields  his  battledore  to  another  player  of  the 
same  side  and  becomes  his  opponents'  prisoner.  The 
game  goes  on  until  all  of  one  team  have  been  taken 
prisoners,  or,  if  this  makes  it  last  too  long,  it  may  end 
at  any  time,  and  the  team  having  the  greatest  num- 
ber of  prisoners  has  won. 

The  children  then  form  a  circle  to  play  Animals. 


84     THE   BOOK    OF   CHILDEEN'S   PARTIES 

One  "who  is  blindfolded  stands  in  the  middle,  a 
long  switch  in  his  hand.  The  players  circle  aronnd 
him  hand  in  hand  until  he  cries  ''Stop ! "  and 
touches  with  his  wand  a  player,  who  must  hold  the 
wand  and  imitate  the  cry  of  some  animal.  The 
Blindman  may  ask  him  to  repeat  this  cry  three 
times,  and  if  he  cannot  guess  the  name  of  the  child 
the  game  goes  on.  Should  he  guess  who  the  child 
is,  however,  they  change  places,  the  i3layer  guessed 
becoming  Blindman.  By  this  time  the  children 
will  have  keen  appetites  for  the  picnic  supper 
which  is  spread  under  the  trees.  Asters  and  golden- 
rod  make  appropriate  and  charming  table  deco- 
rations. 


OCTOBER 
HALLOWE'EN  FROLIC 


MATEKIALS  EEQUIEED 


Black  Cat  :  A  large  sheet  on  which  is  painted  a  tailless 
black  cat ;  as  many  black  tails  as  children  ;  two  prizes. 

Squirrel  Hunt  :  Five  quarts  of  peanuts  ;  as  many  small 
bags  or  baskets  as  children. 

Tossing  Chestnuts  :  Ten  chestnuts  for  each  child ;  a 
bowl-shaped  basket. 

Peanut  Tournament  :  Two  and  a  half  quarts  of  pea- 
nuts ;  seven  or  eight  bonbon-tongs  ;  a  large  papier-mache 
peanut  filled  with  bonbons. 

Hallowe'en  Charms  :  As  many  apples  as  children ;  a 
large  tub  of  water ;  as  many  prophecies  as  children, 
wrapped  in  tin-foil ;  three  candles ;  a  mold  of  flour  in 
fancy  form  ;  a  ring ;  a  Jack-o'-lantern  full  of  gifts. 

Number  of  Children,  20  to  30 
Ages,  8  to  12 


OCTOBEE 
HALLOWE'EN  FROLIC 


Children  from  eight  to  twelve  years  will  enjoy 
a  Hallowe'en  frolic  on  the  evening  of  October  31. 
Field  corn,  strung  cranberries,  and  autumn  leaves 
may  be  used  effectively  in  decorating  the  rooms, 
and  lights  in  Jack-o'-lanterns  give  the  finishing 
touch  of  weirdness. 

As  the  guests  arrive  each  receives  a  black  cat's 
tail  (painted  on  cotton)  at  the  large  end  of  which  is 
a  pin.  These  are  to  be  pinned  as  nearly  as  possible 
where  they  belong  on  a  huge  black  cat  which  is 
painted  on  a  sheet  hung  at  one  end  of  the  room. 
Each  child  in  turn  is  blindfolded  and  tries  to  pin  his 
tail  on  the  black  cat's  portrait.  The  girl  who  comes 
nearest  to  pinning  a  tail  where  it  should  go  may  re- 
ceive as  a  prize  a  little  doll  dressed  as  a  witch,  while 
87 


88     THE   BOOK   OF   CHILDREN'S   PARTIES 


the  boy  who  comes  nearest  wins  a  ghost  (see  Chapter 
VII). 

Squirrel  Hunt  :  Before  the  guests  arrive  nuts 
should  be  hidden  by  the  hostess  in  every  conceiv- 
able place,  high  and  low,  in 
folds  of  curtains,  on  window- 
ledges,  in  flower-pots— 
wherever  one  can  be 
tucked  away.  Each  child 
receives  a 
small  bag  or 
basket  in 
w^hich  to  gather  the 
nuts,  and  after  the 
hunt  all  sit  around  the 
open  fire  and  crack  and 
eat  them  while  the  hostess  starts 
a  Patchwork  Story.  This  may  be  a 
ghost  story,  which  is  carried  along  to  an 
exciting  point,  when  the  hostess  stops  and  the  player 
on  her  right  tells  some  more.  He  also  stops  at  an 
interesting  place  and  his  neighbor  on  the  right  con- 
tinues the  story. 

The  next  game  is  Tossing  Chestnuts.     A  bowl- 
shaped  basket  about  nine   inches  in    diameter  is 


AUTUMN    PARTIES 


89 


placed  at  oue  eud  of  the  room.  Each  child  receives 
ten  chestnuts,  and  standing  eight  feet  from  the  basket 
tries  to  throw  them,  one  at  a  time,  into  it.  The 
score  is  kept  by  the  hostess, 
and  the  child  who  has  suc- 
ceeded in  tossing  the  greatest 
number  of  chestnuts  into  the 
basket  wins. 

Peanut  Tournament  :  The 
children  now  take  seats  around 
small  tables  —  four  at  each. 
A  large  bowl  of  peanuts  is 
brought  in  and  a  cupful  is 
piled  in  the  middle  of  each 
table.  A  small  pair  of  bonbon- 
tongs,  such  as  may  be  bought  at 
a  confectioner's,  is  provided 
for  every  table.  The  children 
try  in  turn  to  take  off  a  peanut  at  a  time  without 
stirring  the  other  nuts.  If  a  player  succeeds  he 
may  have  another  chance  and  another  until  he  fails, 
when  the  turn  i^asses  to  the  child  on  the  left.  At 
the  end  of  twenty  minutes  a  bell  is  rung,  and  the 
player  at  each  table  having  the  most  peanuts  wins. 
The  winners  at  the  different  tables  play  another 


90     THE    BOOK   OF   CHILDREN'S   PARTIES 

round,  and,  if  necessary,  still  another  round  is 
played  until  there  is  but  one  winner,  who  well 
deserves  the  prize  —  a  huge  papier-mache  peanut 
filled  with  bonbons. 

Hallowe'en  Charms  that  are  merry  rather  than 
mystic  are  chosen  as  being  more  adapted  to  youthful 
players. 

First  comes  the  time-honored  Bobbing  foe  Apples, 
which  is  too  well  known  to  require  description.  Then 
Snapdragon,  varied  by  substituting  for  the  raisins 
amid  burning  alcohol,  bits  of  tin-foil  in  which  are 
wrapped  folded  slips  of  paper,  each  with  a  prophecy 
written  upon  it.  These  should  be  placed  in  a  tin  or 
earthen  dish  and  covered  with  water.  The  alcohol 
is  then  poured  down  the  side  of  the  dish,  gently  so 
that  it  will  float  on  the  water  instead  of  mixing  with 
it. 

A  ring  is  hung  from  the  chandelier  at  a  con- 
venient distance  from  the  floor,  and  each  child  in 
turn  walks  directly  up  to  the  ring  and,  without 
hesitating  a  moment,  tries  lo  run  a  pencil  through 
it.     This  is  more  difiicult  than  it  sounds. 

N^ext  three  candles  are  lighted  and  set  near  a  win- 
dow. Three  children  at  a  time  stand  in  front  of  the 
candles   and   each   makes   a   wish.    The  window   is 


AUTUMN   PARTIES  93 

then  opened,  and  if  one  or  more  of  the  candles 
remains  lighted  for  one  minute  the  child  who 
stood  opposite  that  candle  may  feel  sure  that  her 
wish  will  come  true.  This  is  repeated  until  all  the 
children  have  w  ished.  The  flour  charm  comes  next. 
A  mold  of  flour  in  fancy  form  has  hidden  within  it 
a  gold  ring,  and  each  child  in  turn  cuts  off  a  slice. 
The  one  in  whose  slice  the  ring  comes  must  remove 
it  with  his  teeth.  Supper,  which  follows,  is  served  to 
the  children  as  they  sit  on  cushions  around  the 
dining-room.  A  menu  which  is  especially  appropri- 
ate for  Hallowe'en  will  be  found  in  Chapter  VIII. 
The  gifts  are  drawn  from  the  depths  of  a  huge  Jack- 
o'-lantern  (see  Chapter  VII). 


NOVEMBER 
A  FAMILY  PARTY 


MATERIALS  EEQUIRED 


Vegetable  Race  :  One  dozen  vegetables— beets,  carrots, 
turnips,  and  potatoes ;  two  dessert-spoons ;  two  basket- 
trays  ;  a  prize. 

Chrysanthemum  :  A  prize  paper  chrysanthemum,  on 
the  petals  of  which  are  pasted  slips  of  paper ;  as  many 
cards  and  yellow  pencils  as  players ;  a  bunch  of  chrysan- 
themums. 

Parcels  Post  :  As  many  toys  as  players,  all  very  dif- 
ferent in  shape  and  size,  and  wrapped  in  pumpkin-colored 
paper ;  as  many  tiny  burlap  sacks  as  players  ;  fifty  kernels 
of  field  corn  for  each  player. 


NOVEMBER 
A  FAMILY  PARTY 


After  Thanksgiving  dinner,  when  old  and  yonng 
are  in  the  mood  to  be  entertained,  the  hostess  may 
find  the  games  described  here  useful. 

When  the  children  of  the  party  show  signs  of 
restlessness  it  is  quite  time  to  start  in  with  the 
Vegetable  Kace.  Two  rows  of  vegetables  are 
laid  about  six  feet  apart.  In  each  row  half  a  dozen 
assorted  vegetables— carrots,  beets,  turnips,  and  pota- 
toes—are placed  a  foot  and  a  half  apart.  At  the 
far  end  of  each  line  is  a  large  basket-tray.  Two 
players  at  a  time  start,  each  at  the  near  end  of  a 
row,  and  try  with  a  dessert-spoon  to  lift  one  vege- 
table at  a  time  and  carry  it  to  the  basket.  The  one 
who  finishes  first  wins,  and  is  qualified  to  play  in  the 
second  round.  The  winners  in  the  first  round  play 
97 


98     THE    BOOK   OF   CHILDREN'S   PARTIES 

against  each  other  in  the  second,  and  when  there  is 
but  one  player  undefeated,  he  is  entitled  to  the 
prize — a  natural-looking  beet  or  carrot  made  of 
papier-mache  and  full  of  bonbons. 

Next  comes  Hunt  the  Squirrel.  The  players 
form  a  huge  ring,  and  one  who  is  the  Hunter  walks 
around  outside  it,  chanting  : 

"  Hunt  the  squirrel  through  the  wood, 

I  lost  him,  I  found  him ! 
Hunt  the  squirrel  through  the  wood, 

I  lost  him,  I  found  him  ! 
Hunt  the  squirrel  through  the  wood, 

I  lost  him,  I  found  him  ! 
I  won't  catch  you  and  I  won't  catch  you, 

But  I  vnll  catch  you  ! " 

As  he  says  this  he  touches  one  player  and  starts  to 
run  around  the  circle.  The  player  touched  must 
run  in  the  other  direction,  and  the  first  one  who 
reaches  the  gap  in  the  circle  joins  hands  with  the 
players  to  right  and  left,  while  the  one  left  out  be- 
comes Hunter  and  goes  around  the  circle  chanting, 
^'Hunt  the  Squirrel,"  etc.  After  such  a  romp  a 
quiet  game  will  be  appreciated. 

Chrysanthemum  is  played  in  the  same  way  as 
Rose-petals  (see  Chapter  II),  except  that  there  is 


AUTUMN   PARTIES 


99 


but  one  large  flower,  a  golden-yellow  chrysanthemum. 

The    crysanthemum    is    passed 

around,  and  each  player   pulls 

a  petal,    on   which  he   finds  a 

printed  slip  bearing  the  name 

of   a    flower    with   the   letters 

much   mixed.     As    soon    as   he 

has  rearranged  the  letters  so  as 

to  spell  a   name,  he  writes 

on  his  card.    He  may  then  draw 

another    petal.      The    game    ends    when 

there  are  no  more  petals  to  pull,  and  the 

player  who   has  guessed    the   most  names 

receives  a  bunch  of  chrysanthemums. 

Two  leaders  are  then  chosen,  who  in  turn 
choose  sides  for  Parcels  Post.  The  parties  form 
lines  facing  each  other,  a  leader  at  one  end  of  each 
line.  Beside  him  in  a  clothes-basket  are  parcels  large 
and  parcels  small,  parcels  heavy  and  parcels  light,  and 
many  that  are  irregular  in  shape,  all  wrapped  in 
pumpkin-colored  paper.  There  should  be  an  equal 
number  of  parcels  for  each  side.  At  a  signal  each 
leader  takes  a  parcel  from  the  basket,  passes  it  to  the 
player  next  him,  and  one  after  another  as  quickly  as 
possible  they  are  taken  from  the  basket  and  passed 


s;  ^  o  I  n  c| 


100     THE   BOOK    OF   CHILDEEN'S   PARTIES 

along  the  line.  If  anything  is  dropped  it  must  travel 
all  the  way  back  to  the  leader  and  start  again.  The 
player  next  to  the  chair  must  pile  the  parcels  on  it  as 
they  come  to  him,  without  letting  one  fall,  and  when 
they  have  all  reached  him  he  starts  them  back  to  the 
leader,  one  at  a  time,  as  fast  as  he  can.  The  side 
which  gets  the  parcels  back  in  its  basket  first  has 
won. 

The  sequel  to  Parcels  Post  is  Auction.  Each 
person  receives  a  small  burlap  sack  containing  fifty 
kernels  of  field  corn,  by  way  of  money.  N'eedless  to 
say,  the  auctioneer  is  chosen  for  his  ready  wit,  and 
may  be  an  uncle  or  cousin  or  the  host  himself.  The 
bidding  begins  when  everybody  is  seated,  and  when 
all  the  parcels  have  been  auctioned  off  the  game  is 
over. 

Next  comes  Family  Gossip.  One  person  goes  out 
of  the  room,  and  the  hostess  asks  each  of  the  remain- 
ing players  to  say  something  about  him.  This  she 
writes  down  on  a  piece  of  paper  with  the  name  of 
the  person  who  said  it.  When  the  player  returns 
the  hostess  says  :  '^Some  one  says  you  have  the  family 
nose ! "  If  he  can  guess  who  the  person  was  who 
said  it,  that  player  must  go  out  of  the  room  the  next 
time  and  be  the  target  for  family  criticism. 


AUTUMN   PAETIES  101 

When  this  game  flags,  the  hostess  appoints  two 
leaders  who  choose  sides  for  Dumb  Crambo.  A  de- 
scription of  this  old  favorite  is  hardly  necessary.  One 
side  chooses  a  word  to  act  in  pantomime,  and  the  other 
players  who  form  the  audience  are  told  what  it  rhymes 
with.  For  example  :  The  word  chosen  is  "sloop  "  and 
the  actors  tell  the  other  side  that  it  rhymes  with 
"troop."  The  attic  is  ransacked  for  queer  old  cos- 
tumes, shawls,  ancient  bonnets  and  parasols,  and  the 
nursery  for  toys  that  may  help.  If  the  audience 
guesses  the  word  acted  the  actors  must  give  another 
pantomime ;  but  if  they  fail  to  guess  they  are  told 
what  the  word  was  and  they  become  actors,  while 
the  other  side  forms  the  audience.  A  light  supper 
follows,  the  menu  for  which  will  be  found  in  Chap- 
ter VIII. 


CHAPTER  V 


StrPPLEMENTAKY   PARTIES  AND  GAMES 


CHAPTEK  Y 
SUPPLEMENTARY  PARTIES 


THESE  parties  are,  with  one  exception,  suited  to 
any  season  of  the  year  and  may  be  substituted 
for  any  of  the  foregoing  programs. 

INDIAN  PARTY 

Although  this  party  is  arranged  for  a  private 
house,  it  may,  with  slight  alterations,  be  successfully 
given  at  a  mountain  camp  or  inn.  Invitations  printed 
on  birch  bark  with  a  pyrographic  pen  are  sent  to 
the  children,  asking  them  to  come  to  the  tepee  on 
the  young  host's  lawn,  in  Indian  costume,  on  a  cer- 
tain day.  On  that  occasion  they  will  be  received  by 
a  small  Hiawatha  gay  in  war-paint,  fringed  chamois 
leggings,  moccasins,  and  a  feather  head-dress.  The 
costumes  need  not  be  at  all  elaborate  or  costly.  Two 
105 


106     THE   BOOK    OF   CHILDKEN'S   PARTIES 

medium-sized  pieces  of  chamois-skiu  make  capital 
leggings,  buttoned  with  black  buttons,  the  edges  cut 
into  a  fringe.  The  shirts  and  breeches  of  the  boys, 
and  the  girls'  skirts,  may  be  of  khaki,  and  chicken- 
feathers  on  a  band  of  red  flannel  make  a  realistic 
head-dress.  Moccasins  of  chamois  may  be  easily 
made  if  one  cannot  buy  or  borrow  a  pair  of  genuine 
beaded  ones. 

MateriaJs  Bequired 

A  CANVAS  tent ;  several  Indian  blankets ;  as  many  birch- 
bark  Invitations  as  children ;  a  bow  and  arrows ;  a  prize. 
Basket- WEAVING  Contest  :  As  many  lengths  of  No.  4  rat- 
tan as  children  ;  six  weavers  of  No.  2  rattan  for  each  child  ; 
as  many  weavers  of  colored  No.  2  rattan  as  children  ;  a  bowl 
of  water  ;  several  pairs  of  scissors  ;  a  tape-measure  ;  two 
prizes.  Necklace-making  :  Several  small  boxes  of  beads, 
needles,  and  linen  thread.  Ball  Game  :  A  ball.  Picture- 
writing  :  As  many  printed  cards  as  children  ;  as  many 
blank  cards  and  pencils  as  children ;  a  prize.  Gift  Bas- 
ket :  An  Indian  basket  full  of  tiny  favors,  each  tied  to  the 
stem  of  a  scarlet  or  yellow  poppy. 
Number  of  Children,  not  over  25.    Ages,  8  to  12. 

The  games  will  be  especially  appropriate  :  races, 
shooting  at  a  mark  with  bow  and  arrows,  and  a 
basket-weaving  contest ;  the  prizes,  an  Indian  basket 
for  the  boy  who  makes  the  strongest  basket,  and  an 


SUPPLEMENTARY   PARTIES 


107 


Indian  doll  in  a  papoose-cairier  for  the  girl  who 
weaves  the  prettiest  one.  While  the  boys  are 
enjoying  a  game  of  ball  the  girls  may  make  bead 
necklaces.  They  will  then  unite  in  a  game  called 
Picture-writing.  On  as  many  cards  as  there  are 
children  a  story  or  extract  from  ^'Hiawatha"  is 
printed^  using  in  place  of  the  nouns  simple  drawings 
of  the  persons  or  things  spoken  of.  For  example  the 
following  from  "Hiawatha  and  Mudjekeewis "  : 


Dressed  for  travel,  armed  for  hunting ; 
Dressed  in  deerskin    j 

m 


Richly  wrought  with 


On  his  head  his 


108     THE   BOOK   OF   CHILDEEN'S   PARTIES 


Round  his  waist  his 


In  his  hand  his 


Strung  with 


•  of  ash-wood, 


of  the 


In  his    \/W  oaken 


Tipped  with  jasper,  winged  with    m^ 


With  his 


'§  ,  Minjekahwun, 


SUPPLEMENTARY   PARTIES  100 

Each  child  receives,  besides  one  of  these  cards,  a 
blank  card  with  a  pencil  attached.  On  this  he  writes 
the  poem,  substituting  words  for  the  pictures.  All 
must  have  finished  in  twenty  minutes.  A  bell  is  rung, 
the  cards  are  collected,  and  the  child  who  has  written 
the  correct  version  receives  a  prize.  For  example  : 
A  box  of  birch  bark,  worked  with  porcupine  quills, 
and  full  of  sweets.  If  more  than  one  succeeds  in 
correcting  the  story  i^erfectly,  the  cards  should  be 
judged  for  neatness  and  legibility.  At  supper  the 
children  sit  around  on  Navajo  blankets  spread  on  the 
grass.  Any  one  of  the  menus  in  Chapter  VIII  may 
be  provided. 

The  gifts,  which  are  simple  bits  of  pottery,  birch- 
bark  canoes,  and  other  toys,  purchasable  at  an  Indian 
shop,  each  tied  to  a  red  or  yellow  tissue-paper  poppy, 
are  drawn  from  a  bowl-shaped  Indian  basket,  with 
ribbons  of  yellow  for  the  girls  and  red  for  the  boys. 

COUNTRY   CIRCUS 

A  Country  Circus  will  not  be  difficult  to  arrange, 
and  will  be  great  fun.  With  the  invitations  to  the 
party  at  which  it  is  to  be  given,  a  ticket  may  be  sent 
to  each  child,  admitting  him  to  a  country  circus  at 
three  o'clock,  at  the  house  of  Mrs.  Blank.     Hand- 


110     THE   BOOK   OF   CHILDREN'S   PARTIES 

made  posters  of  flaming  colors  and  extravagant  word- 
ing should  decorate  the  room  where  the  children  are 
received. 

Materials  Required 

As  many  tickets  as  children  ;  two  pieces  of  canvas  long 
enough  and  wide  enough  to  fill  a  doorway ;  a  strip  of 
pasteboard  long  enough  to  reach  around  a  circular  dining- 
table  and  eight  inches  wide,  painted  the  color  of  the  table  ; 
several  paper-fasteners  ;  twelve  or  more  performing-animal 
toys ;  as  many  small  bags  of  peanuts  as  children ;  pink 
lemonade  ;  a  round  red  toy  balloon  with  a  knotted  covering 
of  sewing-silk,  to  the  ends  of  which  a  light  paper  car  is 
attached  ;  a  pretty  paper  doll. 
Number  of  Children,  20  to  30.    Ages,  5  to  10, 

When  all  the  children  have  arrived,  they  flock  to 
the  circus  through  a  doorway  which  is  hung  with  a 
pair  of  canvas  curtains  made  to  look  as  much  as  pos- 
sible like  a  tent-flap.  Inside  is  a  large  round  table 
at  one  end  of  the  room,  and  in  a  semicircle  about  it 
are  rows  of  chairs.  The  table  should  have  a  guard- 
rail around  it,  made  of  a  long  strip  of  pasteboard, 
extending  about  four  inches  above  the  surface  of  the 
table  and  four  inches  below  it,  held  together  with 
paper-fasteners  and  painted  to  represent  a  fence. 
This  is  to  prevent  the  animals  from  precipitating 
themselves  into  the  crowd,  for  they  are  such  wild 


suppleme:ntary  parties        hi 

beasts  as  go  by  clockwork  and  arc  sold  by  venders 
on  the  sidewalks  of  city  streets.  The  hostess  or  an 
aunt  or  governess  may  act  as  ring-master,  winding 
nj)  the  animals,  and  ijlaying  the  part  as  amusingly 
as  possible.  Refreshing  pink  lemonade  and  bags  of 
peanuts  may  be  passed  at  not  too  frequent  intervals. 
The  grand  finale  will  be  a  balloon  ascension.  A  light 
car  of  rice-pai)er  is  made  and  attached  to  a  round 
toy  balloon  by  the  ends  of  a  knotted  covering  of 
sewing-silk  which  incloses  the  balloon.  In  this  car 
Mademoiselle  Caramel  (a  beautiful  jiai^er  doll)  is 
seated.  The  window  is  oi^ened,  the  string  that  holds 
the  balloon  cut,  and  off  it  floats  ! 

MECHANICS'   FAIR 

A  novel  and  interesting  plan  for  a  children's  party 
is  to  have  a  Mechanics'  Fair.  It  may  be  given  at 
home  or  on  the  broad  piazza  of  a  summer  hotel. 

Materials  Eeqidred 

As  many  cards  as  children.  Tailor  :  A  piece  of  cloth ; 
scissors ;  needle,  thread,  and  thimble.  Dressmaker  :  A 
piece  of  bright-colored  cloth  or  silk ;  scissors ;  needle, 
thread,  and  thimble.  Basket-maker  :  One  length  of  No. 
4  rattan ;  six  weavers  of  No.   2  rattan ;  scissors ;  a  bowl 


112     THE   BOOK   OF   CHILDREN'S   PARTIES 

of  water.  Upholsterer  :  A  doll's  chair  or  sofa  with  a 
wooden  seat ;  some  cotton  batting ;  a  piece  of  flowered 
cretonne  or  satin  ;  a  paper  of  tiny  tacks  ;  a  hammer  ;  scis- 
sors. Boat-builder  :  A  piece  of  wood  ;  a  knife ;  a  piece 
of  cotton  ;  scissors  ;  a  needle  and  white  thread.  Potter  : 
A  lump  of  clay.  Shoemaker  :  A  small  piece  of  leather ; 
scissors  ;  needle  and  thread.  Printer  :  A  small  printing 
outfit ;  several  cards.  Jeweler  :  A  box  of  beads ;  a 
needle  and  thread.  Weaver  :  A  small  loom ;  two  balls 
of  worsted.  Flower-maker  :  Several  sheets  of  colored 
tissue  paper ;  a  small  tube  of  paste  ;  scissors ;  a  yard  of  fine 
wire.  Builder  :  A  box  of  blocks.  Hammock-maker:  A 
ball  of  cord  ;  scissors.  Sign-painter  :  Several  large  cards  ; 
a  pencil ;  a  paint-box.  Cabinet-maker  :  A  piece  of  hard 
wood  ;  a  knife  ;  tiny  tacks  ;  a  small  bottle  of  glue  ;  a  ham- 
mer. Glover  :  A  piece  of  undressed  kid ;  needle  and 
thread  the  color  of  the  kid ;  scissors ;  a  thimble.  As 
many  small  cards  as  children  ;  as  many  pencils  and  sheets 
of  paper  as  children  ;  two  prizes. 
Number  of  Children,  not  over  20.    Ages,  8  to  14. 

As  the  children  arrive,  each  draws  a  card  from  a 
tray  on  which  are  placed,  face  downward,  as  many 
cards  as  there  are  children,  each  bearing  the  name 
of  some  trade.  These  they  hand  to  the  hostess  or 
some  other  grown  person,  who  sits  at  a  table  on 
which  are  small  packages,  each  having  the  name  of 
a  trade  ni)on  it.  These  packages  are  found  to  con- 
tain materials  from  which,  the  hostess  explains,  each 


SUPPLEMENTARY   PARTIES  113 

child  is  to  fashion  an  article  such  as  one  of  his  trade 
would  make :  the  shoemaker,  a  small  shoe ;  the 
jeweler,  a  ring  or  necklace,  etc.  An  hour  is  the 
time  allowed,  and  the  children  work  like  little 
beavers,  cutting,  sewing,  weaving,  or  j)ainting.  When 
the  time  is  up,  a  bell  rings  and  all  the  articles  are 
collected.  The  children  then  play  some  game.  Spin 
THE  Platter  or  Going  to  Jerusalem,  something 
lively,  until  the  hostess  calls  them  into  another  room, 
where  they  will  find  their  handiwork  arranged  and 
numbered  like  the  exhibits  at  a  fair.  Each  child  is 
asked  to  write  on  a  slip  of  paper  the  number  of  the 
piece  of  work  he  thinks  is  the  best.  These  slips  are 
collected  in  a  bowl  or  basket,  and  the  maker  of  the 
piece  of  work  which  has  the  most  votes  receives  a 
prize.  A  second  prize  may  be  given  to  the  one 
whose  work  is  voted  next  best.  Supper  follows, 
and  afterward  a  game  of  Trades  may  be  played. 
Two  leaders,  one  of  whom  is  called  Master  and  the 
other  Workman,  choose  sides,  and  when  the  party  is 
evenly  divided  the  Workmen  select  some  trade  and 
tell  the  first  and  last  letter  of  the  name  to  the  Masters. 
For  example,  H— r,  horseshoer.  The  Workmen  then 
stand  in  line,  and  each  does  something  in  i^antomime 
appropriate  to  the  trade  of  horseshoer.     One  blows 


114     THE   BOOK   OF   CHILDEEN'S   PAETIES 

the  bellows,  another  hammers  at  the  anvil,  another 
shoes  the  horse.  The  Masters  are  each  allowed  one 
guess  as  to  the  name  of  the  trade  the  Workmen  are 
engaged  in,  and  if  they  are  correct,  the  Workmen 
are  out  and  the  Masters  take  their  place.  If,  how- 
ever, no  one  guesses  it,  the  Workmen  tell  what  it 
was  and  choose  another  trade  to  represent. 

AN  OUTDOOR  WINTER  PARTY  FOR  BOYS 

When  ponds  are  frozen  and  the  snow  is  on  the 
ground,  an  ideal  i)arty  for  boys  may  be  given.  If 
there  is  a  pond  on  one's  grounds,  so  much  the  better, 
for  then  it  can  be  festively  decorated  with  Japanese 
lanterns,  strung  from  tree  to  tree.  The  boys  should 
be  asked  to  bring  their  skates  and  come  in  a  costume 
representing  some  city  or  possession  of  the  United 
States.  The  young  host  may  be  dressed  as  Uncle 
Sam.  Indians,  Filipinos,  darkies,  a  Quaker,  and  a 
Boston  Baby  swarm  over  the  pond,  playing  Snap  the 
Whip,  Hockey,  or  Tag.  In  playing  Red  Royee, 
Uncle  Sam  stands  in  the  middle  of  the  pond  and  all  the 
others  gather  at  one  end.  At  a  signal  from  him  they 
skate  across  to  the  other  end,  while  he  tries  to  catch 
one  or  more.  Should  he  succeed,  the  players  caught 
become  Red  Rovers  and  help  him  catch  the  others. 


.^ 


SUPPLEMENTAEY   PARTIES  117 

"When  all  are  captured,  the  game  is  over  and  the  first 
one  caught  must  be  Red  Rover  next  time.  Later  in 
the  afternoon  a  game  of  Hare  and  Hounds  in  the 
snow,  with  red  paper  "scent,"  may  be  played,  or 
Uncle  Sam  and  some  others  may  defend  a  snow  fort 
against  a  storming  party  of  Filipinos  and  Indians. 
From  this  exciting  game  they  come  rosy  and  dishev- 
eled, ready  to  do  justice  to  supper.  In  the  evening 
the  pond  is  lighted  with  lanterns,  so  that  the  boys 
can  skate  until  it  is  time  to  say  good  night. 

DUTCH  PARTY 

A  Dutch  Party  will  be  appreciated  in  this  country, 
where  there  are  so  many  descendants  and  admirers 
of  "  brave  little  Holland."  The  6th  of  December, 
St.  Nicholas  day,  will  be  an  appropriate  time  for 
such  a  party,  for  it  is  one  of  the  most  important 
Dutch  festival  days.  The  invitations  may  be  written 
on  note-paper  or  cards  which  have  Delft-blue  scenes 
in  one  corner,  or  pictures  of  sturdy  little  Dutch  boys 
and  girls  in  their  quaint  costumes. 

Materials  Required 

Planting  Tulip  Bulbs  :  Half  as  many  tiny  gifts  as  chil- 
dren, each  wrapped  in  cotton  batting  and  then  in  brown 


118     THE   BOOK    OF   CHILDREN'S   PARTIES 

tissue  paper  to  imitate  a  tulip  bulb  ;  two  basket-trays  ;  two 
circles  of  heavy  brown  paper  sixteen  inches  in  diameter  ; 
half  as  many  paper  tulips  as  children.  The  Months  : 
Twelve  tiny  candles  of  different  colors.  Tenpins  :  A  set  of 
tenpins  ;  half  as  many  favors  as  children.  Letterbanket  : 
Cake,  cracker,  or  pasteboard  letters,  three  or  four  inches 
high,  to  spell  St.  Nicholas ;  ten  small  favors,  if  desired. 
Gift  Baskets  :  Two  large  gilded  baskets  filled  with  pink 
and  white  paper  tulips  ;  as  many  real  tulip  bulbs  as  children. 
St.  Nicholas's  Sack  :  A  huge  sack  of  tan-colored  crepe 
paper  filled  with  bonbons ;  as  many  small  baskets  with 
handles  as  children. 
Number  op  Children,  20  to  30.    Ages,  6  to  10. 

When  all  the  children  have  arrived,  two  basket- 
trays,  one  heaped  with  paper  tulips,  the  other  with 
what  appear  to  be  tulip  bulbs,  are  brought  in.  Two 
leaders  choose  sides  until  the  party  is  equally  divided. 
The  tulip  bulbs  are  also  divided ;  half  are  put  into 
one  tray  and  half  into  the  other,  while  the  paper 
tulips  are  laid  away  for  future  use.  Two  brown 
pai)er  circles,  sixteen  inches  in  diameter,  are  laid  on 
the  floor,  four  or  five  feet  apart,  and  a  tray  of  bulbs 
is  put  beside  each.  All  is  now  ready  for  the  plant- 
ing. Two  players,  one  from  each  side,  try  which  can 
place  his  bulbs  at  equal  distances  apart,  around  his 
circle  just  inside  the  edge,  in  the  shortest  time. 
The  one  who  finishes  first  is  the  winner  for  his  side. 


SUPPLEMENTARY   PARTIES  119 

The  bulbs  are  then  collected  and  replaced  in  the 
trays.  Another  pair  of  players  competes,  and  an- 
other, until  all  have  planted  the  bulbs,  when  the  side 
having  the  most  winners  is  the  victorious  one,  and 
the  players  are  rewarded  by  the  bulbs,  each  of  which 
will  be  found  to  contain  a  tiny  gift.  The  paper 
tulips  will  serve  to  console  the  defeated  players. 

Magic  Candles  is  the  next  game.  Twelve  tiny  can- 
dles should  be  provided  beforehand,  all  of  different 
colors.  They  are  placed  in  low  candlesticks  in  a  row 
on  the  floor,  at  distances  of  about  a  foot  and  a  half 
apart.  Each  candle  is  named  for  a  month  of  the 
year.  January  has  a  white  candle,  February  a  brown 
one,  March  pale  green,  April  bright  green,  May 
violet,  June  pale  pink,  July  bright  pink,  August  pale 
yellow,  September  blue,  October  crimson,  Novem- 
ber orange,  and  December  scarlet.  Each  child  in 
turn  jumps  over  the  candles,  one  at  a  time,  and  if  he 
does  so  without  extinguishing  a  single  candle,  the 
coming  year  will  be  full  of  happiness  and  good  times  ; 
but,  should  one  flicker  out,  there  will  be  ill  luck  in 
that  month  for  the  child  who  put  the  candle  out. 

The  game  of  Tenpins  which  follows  will  be  played 
in  the  nursery,  where  there  will  be  no  danger  to  fur- 
niture or  bric-a-brac  should  the  small  wooden  balls 

7 


120     THE   BOOK   OF   CHILDREN'S   PARTIES 

go  wide  of  the  mark.  Sides  are  chosen,  and  the  pins 
having  been  set  uj)  at  one  end  of  the  room,  a  player 
from  each  side  in  turn  rolls  the  ball  and  knocks  over 
as  many  pins  as  possible.  The  score  is  kept  on  a 
blackboard  or  large  card  hung  conveniently  near, 
and  individual  favors  should  reward  the  players  of 
the  winning  side.  Small  bonbon-boxes  with  Dutch 
scenes  on  the  covers,  tiny  lamps  with  tulip -shaped 
globes,  or  miniature  windmills  will  be  dainty  and 
appropriate. 

The  children  now  return  to  the  room  where  they 
are  received  for  a  game  of  Letterbanket. 

In  Holland,  cakes  called  by  this  name  are  made  in 
the  form  of  the  letters  of  the  alphabet.  These  may 
be  ordered  at  a  bakery,  or  crackers  baked  in  alpha- 
bet form  will  do.  Failing  either  of  these,  letters 
about  four  inches  high  cut  from  colored  cardboard 
may  be  substituted.  The  name  St.  Mcholas,  spelled 
out  with  these  letters,  is  attached  to  a  screen  with 
pins  so  that  it  can  be  easily  seen  by  the  children, 
who  stand  in  a  semicircle  (one  or  more  rows  deep) 
m  front  of  it.  The  hostess  points  with  a  wand  to 
each  letter  in  turn,  asking  the  children  to  name 
some  toy  St.  Nicholas  brings  which  begins  with  that 
letter.     The  first  child  who  calls  the  name  of  a  toy 


SUPPLEMENTARY    PARTIES  121 

beginuiiig  with  that  letter  wins  the  letter.  If  the 
letters  are  cakes  or  sweet  crackers  they  will  be  a 
sufficient  reward  in  themselves.  Otherwise,  at  the 
end  of  the  game  each  child  who  holds  a  pasteboard 
letter  may  receive  some  tiny  favor. 

Next  comes  the  game  of  Jolly  Miller.  All 
choose  partners  but  one  child,  who  represents  the 
Miller.  Should  there  be  an  even  number  of  chil- 
dren, the  hostess  or  some  other  grown  jjerson  will 
join  the  game  to  make  the  odd  number.  The  Miller 
stands  in  the  middle  of  the  circle,  and  the  others,  two 
and  two,  walk  slowly  round  him  to  imitate  a  mill- 
wheel.     As  they  walk  they  chant : 

"  There  was  a  Jolly  Miller  who  lived  by  himself; 
When  the  mill  went  round  he  made  his  wealth. 
One  hand  in  his  pocket  and  the  other  in  his  bag ; 
As  the  mill  went  round  he  made  his  wealth." 

When  this  has  been  sung  twice  all  change  partners, 
and  the  Miller  also  makes  a  rush  to  get  a  partner. 
The  player  left  out  then  becomes  the  Miller,  and  the 
game  goes  on.  It  will  then  be  time  for  supper,  for 
which  some  menu  from  Chapter  VIII  may  be  chosen. 
Tiny  Dutch  flags  for  the  boys  and  caps  for  the  girls 
are  attractive  supper  favors,  and  a  gift  basket  full 


122     THE   BOOK   OF   CHILDEEN\S   PARTIES 

of  pink  and  white  tulips  makes  a  charming  table 
decoration.  As  each  child  pulls  the  ribbon,  which 
reaches  from  the  basket  to  his  place,  he  will  draw, 
besides  the  pai^er  tulip,  a  real  tulip  bulb,  to  which 
is  attached  a  little  card  with  the  words,  ''  Plant 
me,"  written  upon  it. 

If  there  is  time  for  one  more  game  after  supper, 
it  will  be  St.  "N^icholas's  Sack.  Each  child  receives 
a  small  basket  with  a  handle  to  hang  on  his  arm, 
and  each  in  turn  is  blindfolded  and  led  near  a  huge 
sack  of  brown  crepe  paper  which  is  hung  between 
folding-doors.  Beneath  it  a  white  sheet  is  spread. 
The  child  is  given  a  cane  and  told  to  hit  the  sack 
three  times  as  hard  as  he  can.  Needless  to  say,  few 
strokes  hit  the  mark,  but  at  last  the  sack  bursts,  and 
as  bonbons  rain  down  on  the  sheet  below,  the  children 
scramble  to  fill  their  baskets. 


SUPPLEMENTARY   GAMES 

The  following  suggestions  for  games  will  be  found 
useful  should  the  hostess  wish  to  vary  the  programs 
as  we  have  arranged  them. 

GAME  OF  BOX  BASEBALL 

An  exceedingly  good  game  for  boys  and  girls  is 
Box  Baseball.  It  may  be  played  out  of  doors  or  in 
the  house.  If  it  is  to  be  out  of  doors,  a  square,  or 
box,  two  by  two  feet  is  marked  off  on  a  gravel  walk 
or  driveway,  and  a  line  drawn  across  it  divides  it 
exactly  in  halves.  A  second  line  at  right  angles  with 
the  first  marks  it  into  quarters  (see  diagram).  1  is 
marked  in  the  back  left-hand  square,  2  in  the  left 
front  square,  3  in  the  right  front  square,  and  H, 
which  stands  for  home,  in  the  back  right  square.  Sides 
are  then  chosen  by  two  players  who  have  been  ap- 
123 


124     THE   BOOK    OF   CHILDREN'S   PARTIES 


pointed  captains  of  the  teams.  A  player  from  the 
side  which  plays  first  stands  on  a  line  marked  across 
the  driveway  at  eight  feet  from  the  box.  He  throws 
a  metal  disk,  aiming  to  put  it  into  one  of  the  squares. 
Should  he  throw  it  outside  the  box  three  times  he 
is  out,  and  the  next  player  of  the  same  team  takes 
his  turn.  As  in  baseball,  when  three  players  of  a 
team  are  out  the  next  team  has  its  inning.  There 
may  be  nine  innings  or  less, 
but  there  must  be  an  uneven 
number.  When  the  disk  is 
thrown  into  the  square  marked 
1,  the  player  counts  that  he  has 
a  man  on  first  base,  if  on  2  on 
second  base,  if  on  3  on  third 
base,  and  if  on  H  a  home  run 
is  counted.  Should  he  in  his  first  and  second  throw 
have  put  the  disk  into  the  squares  marked  2  and  3, 
and  with  the  third  throw  send  it  into  H,  three  runs 
will,  of  course,  be  counted. 

The  side  having  the  most  runs  at  the  end  of  the 
last  inning  wins.  If  this  game  is  played  in  the  house, 
the  box  may  be  marked  off  on  a  wooden  board,  or,  if 
it  is  on  a  hardwood  floor,  in  chalk,  and  instead  of  a 
metal  disk  a  large  bone  disk  is  used. 


1 

H 

2 

3 

SUPPLEMENTAEY    GAMES  125 

GUESSING  FINGEKS 

One  child,  who  is  chosen  leader,  counts  *^  One- 
two— three  !"  or  gives  some  other  sign,  at  the  same 
time  holding  up  as  many  fingers  as  he  chooses.  The 
other  children,  all  at  the  same  moment  hold  up  as 
many  fingers  as  they  wish,  and  as  they  do  so  each 
makes  a  guess  as  to  how  many  fingers  altogether  are 
being  held  up.  The  fingers  are  then  counted,  and 
the  player  whose  guess  comes  nearest  wins. 

OLD  SAILOR 

The  children  count  out  to  see  which  one  will  be 
the  Old  Sailor.  All  stand  in  line  but  the  Old  Sailor, 
who  comes  limping  up  and  says  to  the  first  child : 

"Here  comes  an  old  sailor  from  Baffin's  Bay  ! 
Pray  what  have  you  got  to  give  him?" 

He  may  then  ask  whatever  questions  he  chooses,  and 
if,  in  answering  him,  a  player  uses  the  words  ^'  yes" 
or  "  no,"  "  black  "  or  ^^  white,"  he  must  pay  a  forfeit, 
and  the  Old  Sailor  i^asses  on  to  the  next  player. 

CATCHING  THE  SNAKE'S  TAIL 

Catching  the  Snake's  Tail  is  a  Japanese  game 
which  is  ijlayed  as  follows :    The  children  form  a  line, 


126     THE   BOOK   OF   CHILDKEN'S   PARTIES 

each  resting  his  hands  on  the  shoulders  of  the  player  in 
front.  One  who  is  the  Catcher  is  out.  The  first  player 
on  the  line  is  called  the  Head,  and  the  last  the  Tail. 
When  the  game  begins  the  Catcher  stands  about  fifteen 
feet  from  the  Head,  and,  at  a  given  signal,  tries  to 
catch  the  Tail,  or  end  player,  without  pushing  any 
one  else.  The  others  defend  the  Tail  by  moving 
about  in  any  way  they  choose,  except  that  the  line 
must  not  be  broken  ;  for,  should  it  break,  the  Tail  is 
considered  caught  and  must  become  Catcher,  while 
the  Catcher  goes  to  the  head  of  the  line. 

WOLF  AND  LAMB 
All  the  players  but  two  (who  have  been  chosen 
Wolf  and  Lamb)  form  a  circle,  holding  hands.  The 
Lamb  stands  in  the  middle  of  the  circle  or  fold. 
The  Wolf  tries  to  break  through  to  catch  the  Lamb, 
and,  if  he  succeeds  in  getting  into  the  fold,  the  circle 
immediately  breaks  to  let  the  Lamb  out,  closing  again 
in  time  to  hold  the  Wolf.  If  the  latter  succeeds  in 
catching  the  Lamb,  the  two  children  between  whom 
he  broke  through  last  become  Wolf  and  Lamb. 

FEATHER   PLAY 
Feather  Play  is  very  amusing.    The  children  count 
out  to  see  which  one  will  be  "it."     All  the  others 


SUPPLEMENTAEY   GAMES  127 

sit  on  the  floor  in  a  hollow  square  just  large  enough 
for  the  players  on  each  side  to  hold  the  edge  of  a 
large  sheet  up  under  their  chins.  A  tiny  feather  is 
put  on  the  sheet,  and  the  children  blow  it  back  and 
forth,  hither  and  thither,  while  the  child  who  is  ^4t " 
tries  to  catch  it  on  or  in  front  of  one  of  the  others. 
Should  he  succeed,  that  player  must  take  his  place. 

PUZZLES 

Materials  Bequired 

As  many  puzzles  as  children ;  one  fourth  as  many  small 
tables  as  children ;  as  many  tally-cards  and  pencils  as 
children  ;  a  box  of  stars  ;  two  prizes. 

A  progressive  game  of  j^uzzles  will  prove  popular 
if  the  puzzles  are  chosen  with  reference  to  the  ages 
of  the  children  invited.  One  can  often  borrow  them, 
or  they  may  be  bought  at  a  toy-shop.  Sliced  animals 
and  all  the  other  varieties  of  pictures  to  be  put  to- 
gether will  be  appropriate  for  a  party  of  very  small 
children,  and  simple  puzzles  may  be  found  for  those 
who  are  a  little  older.  There  should  be  as  many 
puzzles  as  there  are  children,  and  one  fourth  the 
number  of  tables,  such  as  are  used  for  progressive 
euchre.     Two  prizes  are  also  provided,  or  two  of  the 


128     THE   BOOK   OF   CHILDEEN'S   PAETIES 

puzzles  may  be  given  as  prizes.  The  tally-cards, 
which  should  be  in  the  form  of  a  large  interrogation 
mark,  are  each  numbered  at  the  top,  and  corre- 
sponding numbers  will  be  found  on  the  puzzles.  For 
example,  the  players  whose  cards  are  numbered  1,  2, 
3,  and  4  will  try  to  solve  the  puzzles  1,  2,  3,  and  4 
at  the  head  table,  while  at  the  second  table  those 
whose  cards  bear  the  numbers  5,  6,  7,  and  8  have 
puzzles  numbered  to  match.  When  one  finishes  at 
the  head  table  a  bell  is  rung  and  each  child  moves  a 
number  ahead;  every  player  who  has  solved  his 
puzzle  has  a  star  af&xed  to  his  card.  As  to  the 
time  allowed  for  playing,  the  hostess  will  use  her  own 
discretion,  as  in  other  games.  If  small  brows  are 
knotted  too  tightly,  or  if,  on  the  other  hand,  the 
interest  flags  at  all,  it  will  be  time  to  announce  the 
last  round.  The  progressive  principle  may  also  be 
used  in  playing  board  games.  Children  of  from  eight 
to  twelve  will  e^joy  this.  There  should  be  a  different 
game  for  every  table,  and  four  children-  will  play  at 
each.  Such  games  as  Authors,  Fish-pond,  Tiddledy- 
WINKS,  and  Halma  are  chosen,  and  the  childreu  play 
partners.  "When  the  game  at  the  head  table  is  fin- 
ished, a  bell  rings,  and  those  who  have  won  remain 
where  they  are,  while  the  other  two  descend  to  the 


SUPPLEMENTAEY    GAMES  129 

last  table.  The  winners  at  the  other  tables  go  to  the 
next  higher  one,  while  the  losers  remain  where  they 
are,  just  as  in  other  i)rogressive  games. 

MEMORY   GAMES 
Materials  Required 

A  BLACKBOARD  ;  as  many  slips  of  paper  as  children  ;  two 
prizes. 

The  children  are  seated  in  a  semicircle  in  front  of 
a  blackboard,  such  as  almost  every  child  has  in  his 
play-room.  Each  receives  a  slip  of  paper  on  which 
the  name  of  some  object  or  animal  is  written ;  this 
slip  must  not  be  shown  to  any  one.  The  first  child 
goes  to  the  blackboard  and  draws  the  animal  or  ob- 
ject—for example,  a  cat— which  was  named  on  his 
slip.  The  hostess,  in  a  low  voice,  asks  each  child  in 
turn  what  he  supposes  the  picture  represents.  She 
then  writes  on  a  piece  of  paper  how  many  correct 
guesses  there  were.  When  each  child  in  turn  has 
drawn  a  picture  (and  one  should  follow  the  other  in 
even  rows  across  the  blackboard),  the  one  who  made 
the  drawing  that  was  most  recognizable— that  is,  the 
one  that  was  guessed  by  the  greatest  number  of  chil- 
dren — may  be  rewarded  by  a  prize.  Game  number  two 
follows.     The  first  child  is  asked  what  the  first  pic- 


130     THE   BOOK   OF   CHILDREN'S   PARTIES 

ture,  a  cat;  makes  him  remember— what  he  thinks  of 
when  he  sees  a  picture  of  a  cat.  The  next  child  is 
asked  about  the  second  picture,  and  so  on.  When 
each  one  has  reminisced  in  this  w^ay— and  some  of 
the  little  stories  will  be  very  amusing— the  third 
game  is  started.  Each  child  in  turn  shuts  his  eyes 
and  tries  to  remember  and  tell  bow  the  successive 
pictures  come  on  the  blackboard  :  cat,  basket,  fish, 
bird,  etc.  The  one  who  can  remember  the  greatest 
number  in  succession  will  deserve  a  prize. 

HUNTSMAN 

Huntsman  is  a  good  game,  especially  for  rather 
small  children.  One  is  chosen  huntsman  who  has 
never  played  the  game.  He  is  told  that  a  whistle 
will  be  hidden  which  he  is  to  find,  and  that  he  will 
be  blindfolded  until  a  hiding-place  has  been  decided 
upon.  The  whistle,  a  small  and  very  light  one,  is 
hung  on  a  string  and  pinned  to  the  back  of  his  coat, 
very  carefully.  The  bandage  is  then  taken  from  his 
eyes.  As  he  turns  his  back  to  the  different  players 
in  searching  for  the  whistle,  each  blows  it.  The 
result  is  very  puzzling  to  him  and  funny  to  the 
others,  until  at  last  some  child  does  not  drop  the 
whistle  quickly  enough,  and  the  trick  is  discovered. 


CHAPTEE  YI 


PKOPERTIEB 


CHAPTEE  YI 
PEOPERTIES 

TWELFTH-NIGHT  PARTY 

Characters :   King,   Queen,  Ladies  in  Waiting,  Lords  in 
Waiting,  Jester,  Page,  Herald. 

THE  King's  crown  is  of  gilded  water-color  paper, 
cut  in  the  design  shown  in  Chapter  I. 
The  Queen's  crown  is  also  of  water- color  paper, 
painted  with  gold,  but  is  much  simpler,  having  a 
single  star  on  a  strip  of  paper  an  inch  wide. 

The  Lords  and  Ladies  in  Waiting  have  wooden 
wands  gilded,  with  a  gold  papier-mache  star  at  the 
end  (see  Chapter  I). 

The  Court  Jester's  cap  is  made  of  party-colored 
133 


134     THE  BOOK   OF   CHILDREN'S   PARTIES 


cambric  or  satin  with  a  gold  or  silver  bell  sewed  to 

eacb  point  of  the  collar 
and  one  on  the  peak.  He 
may  also  have  a  folly- 
stick. 

The  Page,  with  plumed 
cap,  must  be  ready  to  wait 
upon  their  Majesties  the 
King  and  Queen. 

The  Herald  carries  a 
long  trumpet,  from  which 
hangs  a  square  banner 
having  a  fleur-de-lis  or 
lion  rampant  of  a  con- 
trasting color  painted  or 
appliqued  upon  it. 


t 

ALICE  IN  WONDERLAND   PARTY 

Characters :  Alice,  the  White  Rabbit,  the  Mouse,  the 
March  Hare,  the  Dodo,  the  Frog  Footman,  the  Cater- 
pillar, the  Cook,  the  Baby,  the  Duchess,  the  Queen,  the 
Hatter,  the  Cheshire  Cat,  the  Gardeners,  Playing-cards. 


The  illustrations  of  ''Alice  in  Wonderland"  will 
be  the  best  guide  in  making  these  properties,  but 


PROPERTIES  135 

the  following  suggestions  may  be  helpful  in  the 
selection  of  materials  and  quantity  needed  : 

Alice's  apron,  with  its  little  pocket,  will,  of  course, 
be  simple  to  provide. 

The  White  Rabbit  has  a  rabbit-skin  of  white 
Canton  flannel.  The  ears  are  lined  with  pink  cam- 
bric, and  the  whiskers  fringed  from  a  piece  of  hair- 
cloth. The  eyes  are  large  beads  outlined  with  pink 
embroidery  silk,  and  the  tail  is  stuffed  with  cotton 
batting.  This  makes  an  attractive  costume  for  a 
bright-eyed  little  boy. 

The  Mouse  wears  a  costume  that  is  made  in  much 
the  same  way,  except  gray  Canton  flannel  is  used 
instead  of  white.  The  nose  is  more  pointed  and  the 
tail  long  and  slender. 

The  March  Hare  has  a  gray  rabbit-skin  made  like 
the  White  Rabbit's.  One  ear  is  tied  with  a  wisp  of 
straw.  Masks  of  jjapier-mache  for  the  Dodo  and  the 
Frog  Footman  may  be  purchased  at  a  theatrical 
furnisher's  or  toy-shop. 

The  Caterpillar's  dress  is  made  of  green  cambric— 
just  a  straight  bag  with  tucks  quarter  of  an  inch  wide 
run  around  it  at  intervals  of  twelve  inches.  A  piece  of 
reed  or  featherbone  is  put  through  each  of  these  tucks. 
The  bag  is  rounded  at  the  top  to  form  the  head-cov- 


136     THE   BOOK   OF   CHILDREN'S   PARTIES 


ering,  and  an  opening  is  cut  for  the  face.     Holes  are 

also  made  for  the  arms.     Feelers  of  green-covered 
wire  are  fastened  at  the  top. 

The  Cook  has  a  large  mob-cap  and  a 
I)epper-pot,  and  the  Baby  a  close  white 
lawn  cai). 

The  Duchess's  head-dress  is  much  more 
elaborate,  and  is  made  as  follows :  Cut 
two  sides  from  water- color  paper,  and 
decorate  with  red,  gold,  and  black.  Join 
the  two  sides  at  front  and  back  with 
paper-fasteners  and  drape  white  cheese- 
cloth across  the  top. 

The  Queen's  head-dress  is  also  cut  from 

"^^" — ^     water-color  paper,  decorated  and  joined 

with  a  paper-fastener.     The  coloring  may  be  copied 

from  a  playing-card  queen. 
The  Hatter's  hat  is  made 

of  buckram  covered  with 

gray    Canton    flannel.      A 

label  fastened  to  the  left 

side  of  the  hat  is  copied  from 

the    picture   in  ''Alice  in 

Wonderland."     It  reads,  ''In  this  style  10/G." 
The  mask  for  the  Cheshire  Cat  is  also  made  of  gray 


PROPERTIES 


137 


Canton  flannel,  and  is  fastened  to  a  cap  of  tlie  same. 


is  stiffened  with 
give    the    final 


crinoline,  and  horsehair 


The  face 
whiskers 
touch. 

The  Gardeners  —  Two, 
Five,  and  Seven  of  Spades 
—have  huge  playing-cards 
in  their  numbers,  which 
they  wear  like  sandwich- 
men,  and  round  painters' 
caps  made  of  white  paper.  The  cards  are  made  of 
sheets  of  cardboard  eighteen  by  twenty-eight  inches, 
and  have  spades  cut  from  black  glazed  paper  pasted 
on  them.  Holes  are  made  at  the  top  of  the  cards 
and  tapes  or  ribbons  half  an  inch  wide  tie  them 
together.  One  of  the  gardeners  may  carry  a  pail,  and 
all  three  are  provided  with  paint-brushes.  The  rest 
of  the  Playing-cards  wear  cards  made  in  the  same 
way  as  those  just  described,  using  red  glazed  paper 
for  the  hearts  and  diamonds. 

MOTHER  GOOSE  CHARACTER  PARTY 

Characters  :  Little  Bo-peep,  Little  Miss  Mufifet,  Dafifydown- 
dilly,  the  Queen  of  Hearts,  Mistress  Mary,  Pretty  Maids, 
Simple  Simon,  Spider,  Little  Boy  Blue,  Tom  the  Piper's 
Son,  the  Knave  of  Hearts,  Old  King  Cole,  Fiddlers. 


138     THE   BOOK   OF   CHILDREN'S   PAETIES 

Little  Bo-peep,  with  shepherdess's  hat  and  crook, 
looks  as  if  she  might  have  stepped  out  from  between 
the  covers  of  '^  Mother  Goose."  Her  hat  is  trimmed 
with  a  wreath  of  pink  paper  flowers,  and  a  pink 
crepe-paper  bow  at  the  back.  The  crook  is  made 
of  stiff  wire  covered  first  with  cotton  wadding  and 
then  neatly  wound  with  white  crepe  paper.  The 
top  is  bent  in  crook  shape  and  is  finished  with  a 
pink  crepe-paper  bow  with  long  ends. 

Little  Miss  Muffet  has  a  large  mob-cap  made  of 
white  crepe  paper  with  a  bow  of  light  blue  in  front. 
She  may  also  have  a  huge  wooden  spoon  and  a  bowl. 
Daffydowndilly's  hat  is  made,  in  the  shape  of  a  large 
daffodil,  of  yellow  crepe  paper.  A  strip  of  the  crepe 
paper  eight  inches  wide  and  thirty -two 
inches  long  is  stretched  at  the  top  and 
gathered  together  loosely  at  the  bottom 
to  form  the  center  of  the  flower.  Six 
petals,  ten  inches  long,  and  the  shape 
shown  in  the  picture,  are  wired  through 
the  center  with  flat  hat- wire.  These 
petals  are  arranged  around  the  center, 
extending  about  an  inch  and  a  half  below  it  to  form  a 
little  crown  that  will  fit  on  to  the  head.  The  in- 
side is  stiffened  with  a  strij)  of  water-color  paj^er. 


PEOPERTIES  141 

The  Queen  of  Hearts  wears  a  crown  of  water- 
color  paper  an  inch  and  a  half  wide  and  long  enough 
to  fit  a  little  girl's  head.  Three  hearts  of  glazed  red 
paper  are  fastened  in  front,  and  the  band  is  gilded. 

Mistress  Mary  is  provided  with  a  watering-pot  and 
wears  a  garden -hat. 

Her  Pretty  Maids  may  wear  either  wreaths  of 
artificial  garden  flowers  or  large  flower  hats  made  of 
crepe  paper. 

Simple  Simon,  with  a  fishing-rod  and  a  wooden  pail, 
may  amuse  himself  and  the  rest  of  the  characters 
angling  for  a  whale. 

The  Spider,  a  large  and  frightensome  one,  found 
in  a  Japanese  shop,  is  fastened  to  an  elastic  band  and 
slipped  on  to  the  head  of  a  roguish  boy  who  will 
^'  frighten  Miss  Muffet  away  "  at  every  opportunity. 

Little  Boy  Blue  has  a  pointed  cap  of  blue  tissue 
paper  and  a  long  horn. 

Tom  the  Piper's  Son  receives  a  papier-mache  pig 
for  his  property. 

The  Knave  of  Heart's  head-dress  may  be  copied 
from  a  playing-card  on  water-color  paper. 

Old  King  Cole  has  his  pipe  and  bowl,  and  each 
of  the  Fiddlers  Three,  who  stay  close  by  him  during 
the  games,  carries  a  toy  fiddle. 


142     THE   BOOK   OF   CHILDREN'S   PARTIES 
FAIRY  CHARACTER  PARTY 

Characters :  Cinderella,  Fairy  Godmother,  Proud  Sisters, 
Little  Red  Riding-hood,  Fairies,  Fairy  Queen,  Fairy 
Prince,  Jack  the  Giant-killer,  Dick  Wellington,  Brownies. 

A  peep  into  a  prettily  illustrated  book  of  old- 
fashioned  fairy-tales  will  be  the  best  guide  to  char- 
acters and  costumes  for  this  party.  Cinderella  may 
have  a  small  mob-cap  with  a  bow  in  front,  a  dust- 
pan and  brusli  hanging  at  her  side.  The  Fairy  God- 
mother, in  peaked  cap  of  red  crepe  pai^er  and  cloak 
of  the  same,  is  also  j)rovided  with  a  gilded  wand. 
Cinderella's  Proud  Sisters  may  have  white  feathers 
in  their  hair,  one  with  a  blue  rosette  of  crepe  paper 
and  one  with  a  pink. 

Little  Red  Riding-hood  will  look  very  charming  in 
a  red  cloak  which  is  easily  made  fi'om  i^ed  flannel  or 
crepe  paper.  She  should  also  have  a  small  covered 
basket. 

The  Fairies'  wings  are  made  of  white  tarlatan  cut 
the  shape  of  butterflies'  wings,  wired  around  the  edge, 
and  spangled  with  gold  paint.  The  Fairy  Queen 
may,  besides  her  wings,  receive  a  gold  crown  and 
wand.    The  Fairy  Prince  also  has  a  crown,  wand,  and 


PROPERTIES  143 

Jack  the  Giant-killer  should  have  a  white  canvas 
belt  to  which  is  attached  a  toy  sword.  ''This  is 
Jack  the  Giant-killer"  is  painted  in  gold  letters 
around  the  belt. 

Dick  Welliugtouj  in  red  cap  and  feather,  must  not 
be  parted  from  his  cat,  a  large  stuffed  cotton  one. 

The  Brownies'  caps  are  of  tissue  paper  made 
pointed.  They  are,  of  course,  brown  in  color,  and  a 
green  band  at  the  bottom  gives  a  look  of  the  woods. 
These  little  boys  must  live  uj)  to  their  characters, 
playing  tricks  whenever  they  see  an  opportunity. 


CHAPTER   Til 


ill?" 


-.^^ 


GIFTS   AND   FAVORS 


CHAPTEK   yil 

GIFTS  a:nd  favors 


DECEMBER— CHRISTMAS  PARTY 

SNOWBALLS  for  the  Holly  Wreath  game  are 
very  simple  to  make.  A  piece  of  cotton  batting 
the  size  and  shape  of  a  real  snowball  is  covered  with 
a  strip  of  white  crepe 


paper  nine  inches  long 
and  five  inches  wide. 
The  narrow  edges  are 
pasted  together  and  it  is 
then  gathered  at  the  top 
and  bottom.  The  crepe 
paper  is  stretched  in  the  middle  to  fit  around  the 
ball  of  cotton.  Gum-arabic  water  is  spread  over 
it  with  a  soft  brush  and  the  ball  is  rolled  in  snow- 
powder. 

147 


148     THE   BOOK   OF   CHILDREN'S   PAETIES 

Reindeer  Boxes  for  bonbons  are  small  oval  paste- 
board boxes  covered  on  the  top  with  white  crepe 
paper  which  has  a  layer  of  cotton  wadding  under- 
neath to  make  it  look  like  a  soft  snow-bank.  Rope 
made  of  crepe -paper  strijos,  an  inch  and  a  half  wide, 
is  pasted  around  the  sides  and  a  small  papier-mache 
reindeer  is  sewed  on  top  of  the  box.  The  crepe 
paper  is  then  treated  with  gum-arabic  water  and 
snow-powder,  like  the  snowballs. 

The  Large  Gift  Snowball  has  for  a  foundation  a 
wire  frame  eighteen  inches  in  diameter,  with  a  round 
opening  at  the  lop  large  enough  to  allow  the  gifts  to 
slip  in.  It  should  also  have  a  wire  handle  by  which 
to  hang  it.  This  frame  will  have  to  be  made,  and 
may  be  ordered  through  a  florist.  It  is  first  cov- 
ered with  a  thin  sheet  of  cotton  wadding  and  then 
with  white  crepe  pajjcr  like  the  small  snowballs. 

The  gifts  are  wrapped  in  white  tissue  paper,  with 
ribbons  half  an  inch  wide  and  a  yard  long  attached 
to  each  package,  red  ribbons  for  the  boys  and  white 
for  the  girls.  The  gifts  are  put  into  the  round  open- 
ing at  the  top  and  the  ribbons  drawn  through  slits 
in  the  sides  of  the  snowball,  care  being  taken  not  to 
have  them  interfere  with  the  wire  ribs.  A  round 
cover  made  of  cardboard  slightly  wadded  and  cov- 


GIFTS   AND    FAVORS  149 

ered  with  white  ciepe  paper  is  put  over  the  opening 
at  the  top.  The  wire  hanger  is  wound  with  a  nar- 
row strip  of  the  crepe  paper,  and  tlien  the  snowball 
is  ready  for  gum-arabic  water  and  snow-powder. 
Glass  icicles  hung  here  and  there  add  the  last  touch 
of  realism,  and  wreaths  of  artificial  holly  and  mistle- 
toe wound  around  it  give  a  festive  look. 

JANUARY  —  TWELFTH-NIGHT  PARTY 

Twelfth-night  cards  are  made  of  white  water-color 
paper  and  on  each  is  painted  one  of  the  characters 
of  a  royal  court :  a  king,  queen,  jester,  page,  knave, 
and  herald.  Cards  for  the  remaining  children  have 
lords  and  ladies  upon  them. 

Air  Balls  of  rice  paper  may  be  bought  at  a  Japa- 
nese shop,  or  it  is  possible  to  make  light  paper  balls 
as  follows  :  Three  circles  of  colored  paper  measuring 
three  inches  in  diameter  are  cut.  Across  each  of 
these  is  drawn  a  line  dividing  it  exactly  in  two. 
Then  another  line,  crossing  the  first  at  right  angles 
and  dividing  the  circle  into  quarters.  In  one  of 
these  circles,  which  we  will  call  No.  1,  four  slits  are 
cut,  starting  at  the  edge,  for  half  an  inch  in  toward 
the  center  along  the  ruled  lines.  In  the  next  circle, 
No.  2,  two  slits  are  cut  for  half  an  inch  in  toward 


150     THE   BOOK    OF   CHILDREN'S   PARTIES 

the  center,  starting  at  the  edge,  at  the  two  ends  of  a 
ruled  line,  and  a  long  cut  is  made  on  the  line  at  right 
angles  with  it,  beginning  half  an  inch  in  from  the 
edge  and  ending  half  an  inch  from  the  opposite  edge. 
!N"o.  3  has  two  long  cuts,  bisecting  each  other,  through 
the  center  of  the  circle  and  ending  at  half  an  inch 
from  the  edge  of  the  circle  at  the  end  of  each  line. 
Taking  No.  1  in  the  left  hand,  slip  the  long  middle 
slit  in  No.  2  over  it  and  the  small  slits  on  each  side 
of  No.  1  will  hold  it  securely.  The  cross-cuts  in  No. 
3  allow  it  to  slip  over  the  other  two  and  catch  in  the 
short  slits  on  the  edge  of  each.  This  makes  a  light 
ball  which  is  easily  blown  about. 

Net  Stockings  for  bonbons  are  cut  the  size  of  babies' 
socks.  The  two  sides  are  buttonholed  together  with 
bright-colored  worsted,  and  a  cord  to  match  draws  it 
up  like  a  bag  at  the  top. 

Star-shaped  Jack  Horner  Pie  :  A  star-shaped  frame 
will  have  to  be  ordered  from  a  carpenter.  The  size 
will  be  determined  by  the  size  of  the  table  on  which 
it  is  to  be  used.  The  foundation  of  the  pie  is  a  large 
ten-quart  milk-pan,  covered  first  with  white  tissue 
and  then  with  silver  paper.  The  gifts  are  wrapped 
in  white  tissue  paper  and  tied  with  silver  cord  a 
yard  long  with  a  small  silver  star  at  the  end.     They 


GIFTS   AND   FAVORS  151 

are  packed  into  the  pan,  care  being  taken  not  to 
liave  them  come  above  the  top.  Cover  with  white 
tissne  paper,  draw  the  cords  through  small  slits,  and 
paste  the  i^aper  around  the  edge.  Make  small  cor- 
responding slits  in  the  large  silver  star  and  draw  the 
cords  through.  Paste  the  rim  of  the  pie  to  the  under 
side  of  the  star. 

FEBRUARY  — ST.  VALENTINE'S  PARTY 

Favors  for  St.  Valentine's  Post :  Tiny  enveloi^s  one  by 
two  and  a  half  inches  have  a  shiny  red  heart  in  each. 
In  the  stamx)  corner  is  a  tally-heart,  and  the  envelop 
is  addressed  in  gold  ink  ^'  To  my  Valentine." 

Gift  Tarts  :  Small  shallow  white  saucers  are  used 
by  the  Queen  of  Hearts  in  making  her  world-re- 
nowned tarts.  She  wraps  tiny  gifts  appropriate  to 
the  season  in  tissue  paper  and  places  one  in  each 
saucer.  Then,  with  a  red  tissue-paper  covering 
(cranberry-color)  pasted  neatly  to  the  edge  of  the 
saucer,  and  strips  of  brown  paper  touched  with 
darker  brown  water-color  to  look  like  pastry,  and 
a  strip  of  the  pastry  paper  around  the  edge,  the 
tarts  are  complete. 

Endless  Chain  of  Hearts  :  A  brass  chain  long  enough 
to  extend  around  the  table  can  be  purchased  at  a 


152     THE   BOOK   OF   CHILDREN'S   PARTIES 

liardware-store ;  also  tiny  brass  padlocks  and  keys. 
Hearts  cut  out  of  red  crepe  paper  six  inches  across 
the  widest  part,  aud  of  white  tissue  paper  a  trifle 
smaller,  are  used  in  covering  the  favors.  A  favor 
wrapped  in  tissue  paper  is  first  covered  with  two  of 
the  tissue-paper  sides  pasted  together  at  the  edges. 
They  are  then  laid  between  the  crepe-paper  tops, 
which  are  laced  together  with  gold  cord.  A  bow  is 
made  at  the  top  with  full  loops  of  the  cord.  By  one 
of  these  loops  the  heart  is  padlocked  to  the  chain, 
and  one  is  arranged  to  come  in  front  of  each  girl  and 
boy.  The  tiny  keys  are  wrapped  in  silver-foil,  and 
one  is  baked  in  each  of  the  heart-shaped  cakes. 
Great  is  the  excitement  when  they  are  discovered 
and  the  favor  hearts  are  unlocked  from  the  chain. 

If  a  Heart-shaped  Jack  Horner  Pie  is  used  for  the 
favors,  the  chain  hearts  may  be  bonbon-l)oxes  tied 
up  with  the  cord  and  the  same  idea  of  the  padlocks 
carried  out.  The  pie  is  made  in  the  same  way  as 
the  Twelfth-night  star,  a  heart-shaped  frame  being 
used  instead  of  the  star  top. 

MARCH  — ALICE  IN  WONDERLAND 

The  Rose  bush  for  Alice  in  Wonderland  is  very 
realistic,  and  the  gift-filled  roses  a  delightful   sur- 


GIFTS   AND   FAVORS  153 

prise.  A  small  roiiucl  box  lias  a  stiff  wire  stem  bent 
and  sewed  securely  to  the  bottom.  Rose-petals, 
red  or  white,  cut  and  curled,  are  then  slipped 
on  to  the  stem  and  pasted  so  as  to  cover  the  box. 
Next  the  calyx  of  green  tissue  paper  is  made  and 
the  stem  twisted  with  a  strij)  of  the  same,  rose-leaves 
being  twisted  in  with  it.  The  top  of  the  box  has 
two  of  the  same  petals  pasted  on  it  and  five  or  six 
smaller  crushed  ones  for  the  center.  The  box  is 
lined  with  fringed  white  paper,  a  tiny  trinket  hid- 
den within  it,  and  the  cover  put  on,  making  a 
perfect  rose.  The  stand  for 
the  roses  has  for  its  founda- 
tion a  small  dish-pan  the  shape 
of  a  flower-pot.  The  two  han- 
dles are  removed  and  a  tin  fun- 
nel turned  upside  down  is 
wired  to  the  bottom  of  the 
tin  through  punched  holes. 
The  bottom  of  the  tin  is  cov- 
ered with  white  tissue  and  Ijl  green  crepe  paper,  and 
a  gathered  frill  of  the  I  green  is  pasted  around 
the  outside.  A  flag-stick  II  three  feet  high  is  placed 
in  the  funnel  and  wired  I  to  make  it  quite  secure. 
The  pan  is  then  filled  //  with  artificial  moss.     The 


154     THE   BOOK   OF   CHILDKEN'S   PAETIES 


stick  is  twisted  with  green  tissue  paper,  and  loops  of 
soft  green-covered  wire  are  arranged  as  in  the  picture. 
These  loops  hold  the  roses,  and 
the  gift  surprise  is  ready  for  the 
Gardeners,  who  distribute  the 
flowers,  white  to  the  girls  and 
red  to  the  boys. 

FAIRY   CHARACTER  PARTY 

Fairy  Eose-tree :  These  roses 
are  made  a  little  differently  from 
those  described  for  the  Alice  in 
Wonderland  Party.  Instead 
of  using  a  box  the  stem  is  fas- 
tened to  a  piece  of  oval  card- 
board about  two  and  a  half  inches 
long.  Five  of  the  small  crushed  petals  are  pasted  on 
the  outside  and  six  of  the  large  curled  ones  on  the 
under  side.  The  stem  is  finished  as  already  de- 
scribed. A  pretty  bisque  doll's  face  with  two  holes 
at  the  top,  under  the  hair,  is  fastened  into  the  center, 
and  the  roses  are  placed  in  the  wire  loops,  as  in  the 
other  rose-bush. 

Wrap  as  many  gifts  as  there  are  children  in  green 
tissue  paper,  with  green  ribbons  a  yard  long  for  the 


CHK18TMAS  Snow-ball 
Little  Bo-Peep  Surprise  Fairy  Rose-bush 


GIFTS   AND   FAVORS  157 

boys.  Whatever  color  is  chosen  for  the  roses,— red, 
pink,  yellow,  or  white,— the  girls'  ribbons  are  the 
same.  The  gifts  are  packed  in  the  pan.  After  the 
children  have  drawn  their  favors,  each  receives  one 
of  the  fairy  roses. 

MOTHER  GOOSE  CHARACTER  PARTY 

Little  Bo-peep  Snrprise :  A  pan  is  covered  and 
lined  like  a  Jack  Horner  Pie,  and  filled  with  ribbon- 
tied  gifts  as  already  described,  white  for  the  girls 
and  green  for  the  boys.  The  covering  is  of  pretty 
ivy-green  crejDc  paper^  and  it  is  finished  with  a  large 
double  frill.  White  woolly  sheep  glued  on  to  card- 
board stands,  one  and  a  half  by  two  and  a  half 
inches,  covered  with  green  crepe  paper,  are  glued 
where  the  ribbons  come  through  the  top  of  the  pie. 
A  doll  dressed  as  Little  Bo-pee j)  stands  in  the  center, 
crook  in  hand.  One  little  girl,  instead  of  drawing  a 
gift,  finds  on  the  end  of  her  ribbon  a  card  which 
reads  :  ^'This  little  girl  is  entitled  to  Bo-peep." 

MAY-MAY  PARTY 

Individual  May  Baskets  :  These  little  baskets  are 
woven  of  raffia  or  rattan  in  the  conventional  May 
basket  shape  (see  Chapter  II).     If  rattan  is  used, 


158     THE   BOOK   OF   CHILDREN'S  PARTIES 

it  is  pretty  to  gild  each  basket  and  tie  a  fluffy  bow 
of  gauze  ribbon  at  the  top  of  the  handle. 

Gift  Basket :  A  large  round  rattan  basket  is  placed 
in  the  center  of  the  table.  The  basket  is  much 
prettier  if  gilded.  A  bow  of  broad  pink  satin  rib- 
bon is  tied  to  the  handle  and  the  basket  filled  with 
sprays  of  apple-blossoms,  real  or  artificial.  A  gift  is 
tied  to  the  end  of  each  stem,  and  satin  ribbons  half 
an  inch  wide  extend  to  each  place,  pink  for  the  girls 
and  green  for  the  boys. 

JUNE  — ROSE  PARTY 

Butterfly  Favors :  The  wings  of  paper  butterflies 
are  made  over  a  frame  of  white  cardboard. 
From  top  to  point  each  wing  measures  eleven 
and  a  half  inches.  The  frame  is  covered  with 
white  tissue  paper  and  then  with  crei)e  paper 
gathered  at  the  inner  side, 
stretched,  and  pasted  to  the 
edges.  White,  yellow,  and  green 
are  the  prettiest  colors  to  use. 
A  wire  stiff  enough  to  support 
the  butterfly  is  attached  to  the  center, 
where  the  two  wings  are  joined  by  sew- 
ing  with   strong  white    linen    thread. 


GIFTS   AND   FAVORS 


159 


The  body  is  then  pasted  to  cover  the  joining.  Two 
black-headed  pins  are  stuck  in  for  eyes,  a  piece  of 
flexible  green- 
covered  wire 
attached  for 
antennae,  and 
the  butterfly  is 
ready  for  its 
markings  of 
black,  gold, 
and  delicate 
shades. 

A  Rose  Horn 
for  a  Hide-and- 
go-seek  favor 
is  made  in  the 
following  way : 
A  short  tin  horn  is  used  for  the  foundation.  Three 
small  crushed  rose-petals  are  pasted  inside  the  flared 
end.  A  pencil  is  pushed  through  the  paper  to  let 
the  sound  out,  and  six  of  the  larger  curled  petals  are 
pasted  on  the  outside  of  the  flared  end.  The  horn  is 
then  wound  like  a  stem  with  green  tissue  paper  and 
leaves. 

Rose  Bonbon -box :  This  box  is  made  in  the  same 


160     THE  BOOK   OF   CHILDEEN'S   PARTIES 

way  as  those  that  grow  on  the  Alice  in  Wonderland 
rose-bush,  except  that  a  bisque  doll's  face  is  fastened 

in  the  center 
(see  descrip- 
tion of  Fairy 
Rose  -  bush  on 
p.  152.) 

Rose  Gift 
Ball :  This  ball 
has  a  wire 
foundation 
like  the  large 
^•^JL  "^^H^^^^^^P^  snowball  (see  p. 

^C<^^K^^^Kji^'^  148),     and     is 

made  in  the 
same  way,  ex- 
cept that  pink  tissue  paper  is  used  for  the  first  cov- 
ering and  it  is  then  covered  with  rose  petals.  The 
handle  is  covered  with  green  tissue  paper  and  leaves, 
and  the  ribbons  attached  to  the  gifts  are  pink  for  the 
girls  and  green  for  the  boys. 


JULY  — FOURTH  OF  JULY  PARTY 

Cartridge  Belt  and  Bag :  A  strip  of  khaki  twenty - 
four   inches  long   and    four   inches   wide   is   folded 


GIFTS   AND    FAVORS  161 

and  stitched  for  the  belt.  It  may  be  fastened  with 
two  ball-and-socket  fasteners.  A  sqnare  bag  of  the 
khaki,  five  by  seven  inches,  is  then  attached  to  the 
right  side  of  the  belt.  It  may  or  may  not  have  an 
envelop-shaped  flap  at  the  top. 

Bonbon-boxes  like  large  fii-e-crackers  may  be 
bought  at  the  confectioner's.  Stand  as  many  as  there 
are  children  upright  on  a  tray,  and  tie  around  with 
red,  white,  and  blue  satin  ribbon  two  and  a  half 
inches  wide. 

A  Jack  Horner  Pie  made  of  white  crepe  paper, 
with  decorations  of  poppies,  daisies,  and  cornflowers, 
and  red,  white,  and  blue  ribbons  for  pulling  the 
favors,  is  pretty  and  appropriate.  The  gifts  should 
be  wrapped  in  paper  napkins  that  have  American 
flags  in  the  corners.  Patriotic  gifts  such  as  toy 
cannons,  red,  white,  and  blue  horns,  and  cap -pistols 
may  be  selected. 

OCTOBER  — HALLOWE'EN  FROLIC 

A  Witch  is  made  by  dressing  a  small  doll  in  peaked 
cap,  black  skirt,  and  red  cloak.  She  is  wired  astride 
a  small  bunch  of  fagots. 

A  Ghost :  A  Japanese  skeleton  swathed  in  white 
chiffon  makes  an  ideal  ghost. 


162     THE   BOOK   OF   CHILDEEN'S   PARTIES 

Jack-o'-lantern  Surprise :  Select  a  large  round 
pumpkin,  and  carefully  remove  the  top,  keeping  it 
whole  for  "  Jack's  "  liat.  Next  hollow  out  all  of  the 
inside  possible,  and  cut  triangular  eyes,  nose,  and 
mouth.  The  favors  will  suggest  the  future  lot  of  the 
boy  or  girl  who  receives  them :  a  ring  for  the  one 
who  will  be  the  first  married,  a  horseshoe  for  good 
luck,  a  thimble  for  an  old  maid,  etc.  These  favors 
are  wrapped  in  yellow  tissue  paper,  tied  with  long 
strands  of  raf&a,  and  packed  in  the  pumpkin.  The 
rafSa  is  used  instead  of  ribbons  for  pulling  the  gifts, 
and  gives  the  effect  of  hair. 

NOVEMBER  -  FAMILY  PARTY 

Gift  Pumpkin :  A  wire  frame— fifteen  inches  in 
diameter,  with  a  round  opening  at  the  toj)  seven  and 
a  half  inches  in  diameter,  and  like  the  frame  for 
the  large  snowball  except  that  it  is  not  quite  so  high— 
is  ordered  from  the  florist.  This  is  covered  with 
white  tissue  paper  and  an  outer  covering  of  yellow 
crepe  paper.  A  top  of  cardboard,  slightly  wadded 
and  covered  with  the  yellow  paper,  has  a  wire  stem 
first  wound  with  cotton  wadding  and  then  with 
green  tissue  paper.  The  pumpkin -vine  is  made  of 
soft  green-covered  wire  twisted  with  the  green  tissue 


GIFTS   AND   FAVOES  163 

paper,  and  has  large  irregular  pumpkin-leaves  cut 
from  the  same  and  wired  through  the  center.  Real- 
istic little  tendrils  are  made  from  the  green  wire, 
covered  and  twisted  into  the  proper  shape.  The 
vine  is  attached  to  the  stem  of  the  pumj^kin  and 
twisted  gracefully  around  it.  The  pumpkin  is  now 
ready  for  the  gifts,  which  are  wrapped  in  yellow 
paper  and  tied  with  ribbons  a  yard  long,  yellow  for 
the  girls  and  green  for  the  boys.  On  the  end  of 
each  ribbon  is  fastened  a  papier-mache  turkey  with 
spreading  tail. 

Bonbon-boxes  in  fruit  shapes  may  be  bought  at  a 
confectioner's. 


CHAPTER  YIII 


Ch^is1^^^^s      |f|  W  / 


DECEMBER 
CHRISTMAS    PARTY 

Cream  of  chicken  soup 
Finger-roll  sandwiches,  buttered 
||J  Individual  ices  in  Santa  Claus  form 
Lady-fingers    Macaroons 
Rock  candy  in  reindeer  boxes 


^^ 


^^ 


SUGGESTIONS   FOR   SIMPLE    MENUS 


CHAPTER  yill 
SUGGESTIONS  FOR  SIMPLE  MENUS 

JANUARY  — TWELFTH-NIGHT  PARTY 

Consomm§ 
Chicken  croquettes  and  green  peas 

Lettuce  sandwiches 

Ices  served  in  star-shaped  ice-cups 

Individual  cakes,  star-shaped  (a  ring  baked  in  one) 

Bonbons  in  net  stockings 

FEBRUARY-ST.    VALENTINE'S   PARTY 

Valentine  place-cards 

Cream  of  celery  soup    Heart  beets 

Chicken  patties,  heart-shaped 

Sandwiches  in  heart-shape 

Heart-shaped  ices,  individual 

Fancy  cakes,  heart-shaped 

Favor  tarts  or  chain  of  hearts  i 
1  See  Chapter  VII. 

167 


168     THE  BOOK  OF   CHILDREN'S  PARTIES 

MARCH- ALICE  IN  WONDERLAND   PARTY 

The  Mad  Tea-party 

Cambric  tea    Bread  and  butter 

{Each  child  moves  one  seat  to  the  right) 

Creamed  chicken    Lettuce  sandwiches 

( The  children  again  move) 

Ices  served  in  playing-card  boxes 
Fancy  cakes    Bonbons 

Fairy  Character  Party 

Chocolate    Bread-and-butter  sandwiches 

Creamed  chicken 

Individual  Brownie  ices 

Fancy  cakes    Bonbons 

Rose-bush  surprisei 

Mother  Goose  Character  Party 

Bouillon     Sandwiches 

Creamed  chicken 

"Strawberries,  sugar,  and  cream" 

Sponge  cake    Bonbons 

Little  Bo-peep  surprise  2 

1  See  Chapter  VH.  2  ibid 


SUGGESTIONS   FOR   SIMPLE   MENUS    171 


APRIL -EASTER  PARTY 

Consommg 

Chicken  salad    Finger-rolls 

Sandwiches 

Egg-shaped  ices  in  nest  of  spun  sugar 

Cakes    Bonbons 

¥ 

MAY-MAY   PARTY 

Chicken  Consomm6 

Lettuce  sandwiches    Buttered  finger-rolls 

Flower  ices    Lady-fingers 

Gift  basket  i 
1  See  Chapter  VII. 


172    THE  BOOK  OF  CHILDREN'S  PARTIES 


JUNE -ROSE  PARTY 

Bouillon    Wafers 

Chicken  salad    Lettuce  sandwiches 

Strawberry  ice-cream  in  rose  cups 

Fancy  cakes 

JULY-FOURTH  OF  JULY  PARTY 

Chocolate    Bread-and-butter  sandwiches 

Vanilla  ice-cream  in  red,  white,  and  blue  ice-cups 

Sponge  cake 

Bonbons  in  fire-crackers 

Jack  Horner  piei 

1  See  Chapter  VII. 


SUGGESTIONS  FOR  SIMPLE  MENUS    173 


AUGUST  — BEACH  PARTY 

Milk    Sandwiches 

Cold  chicken    Stuffed  eggs 

Individual  squares  of  ice-cream 

Cake    Bonbons 

SEPTEMBER  — IN  THE  MOUNTAINS 

I.  Supper  at  Inn 
Bouillon    Wafers 

Chicken  patties    Hot  biscuits  and  honey 
Ices    Cakes 

II.  Picnic  Supper 
Tongue  sandwiches    Nut  sandwiches 

Cold  chicken    Hard-boiled  eggs 

Chocolate  layer  cake 

Pop-corn    Fruit 


174     THE  BOOK  OF  CHILDREN'S  PARTIES 


OCTOBER-HALLOWE'EN  FROLIC 

Consomme 

Chicken  sandwiches 

Baked  apples,  jellied    Whipped  cream 

Doughnuts    Gingerbread  animals 

Nuts    Fruit 

Jack-o'-lantern  surprise  i 


NOVEMBER  — FAMILY  PARTY 

Bouillon    Bread-and-butter  sandwiches 

Creamed  chicken 

Ices    Cakes 

Bonbons  in  fruit-boxes 

Thanksgiving  pumpkin  2 
1  See  Chapter  VII.  2  See  Chapter  VII. 


!-ff,^.^"^ 


',    '.    fi',  •' 


.^•',.!