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THE COMPLETE BOOK OF 

CAIMPFIRE PROGRAMS 



THE COMPLETE BOOK OF 



Campji 



re Programs 




By LaRUE A, THURSTON 



Illustrated by Bay Harm 



ASSOCIATION PRESS NEW YORK 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 



Copyright *95# by 
National Board of Young Men's Christian Associations 



Association Press, 291 Broadway, New York 7, N. Y. 



All rights reserved, including the right of reproduction 
in whole or in part in any form, under the International, 
Pan- American, and Universal Copyright Conventions. 



Second Printing, June, 1958 



Library of Congress catalog card number: 58-6466 

Printed in the United States of America 
American Book Stratford Press, Inc., New York, N. Y. 



PREFACE 

1 HE leader who has responsibility for creating a good camp- 
fire program uses every help that is available. First, his own 
ideas, experience, imagination, and group work training. Then, 
the help that reading and research and the experience of others 
can give him. He is eager to try new ideas, techniques, program 
suggestions, that will provide inspirational and memorable ex- 
periences for campers as they gather around the fire. 

In the chapters that follow, the inexperienced leader will find 
help, the experienced leader will find new ideas to add to his 
resources. The chapters include information on leadership, pro- 
gram planning, physical arrangements of the campfire area, 
ceremonies, honors and recognition, noisy fun, singing, story- 
telling, games, stunts, dramatics, magic, and tricks. Several 
examples of campfires are included, not as models to be 
slavishly imitated, but as suggestions on which to build and 
create a program that suits a particular camp and occasion. 

All of the ideas are adaptable, and their success depends on 

vii 



Vlll PREFACE 

the ingenuity and creative talents of the campfire program 
leader and all the campers and camp staff. There is material 
here for any type of camp girls' camp, boys' camp, coeduca- 
tional camp, private camp, organization camp, children's camp, 
teen-age camp, mixed-age camp, long-term camp, or overnight 
carnp. 

It is impossible to name the many people who have helped 
and inspired me during the thirty-five years I have participated 
in many kinds of campfire programs. Each type of campfire ex- 
perience has influenced my concept of the campfire and its 
possibilities. 

Since the writing of this book took place while I was employed 
by the Greater Cleveland Council, Boy Scouts of America, I 
must recognize the sympathetic understanding of the now re- 
tired Scout Executive, George E. Green, and the present Scout 
Executive, Frank W. Braden. I was also encouraged by the 
Director of Camping, Dane Westcott. 

I am indebted to the advice of several camp leaders who read 
the first manuscript. These were Edward Dibner, Tall Timbers 
camp of Casco, Maine; Miss Polly Johnson, Assistant Scout 
Executive of the Cleveland Council Girl Scouts; Ralston Fox 
Smith, The Red Raider camps of Cleveland,- Dr. William A. 
Vinal, Dean of Nature Counselors; and Arthur Griener. 

I wish also to acknowledge the help of Mrs. Lida Harm and 
William Stewart who wrote down tunes we could not find in 
print. 

In preparing the many drafts of the manuscript, Mrs. Molly 
O'Connell, Mrs. L. A. Thurston, James R. McCallum, Jr., and 
Mrs. Don Kerry were all willing helpers. 

In the manuscript we have given credit for use of material 
where we could find the source. If there is any place we un- 
knowingly used any piece of material without proper permis- 
sion, we humbly apologize. 



CONTENTS 



PREFACE vii 

1. THE SPIRIT OF THE CAMPFIRE 15 

What Makes a Successful Campfire 

2. LEADERSHIP AND PROGRAM PLANNING 22 

Leadership 

Planning the Campfire Program 

The All-Purpose Campfire Program 

The Special-Purpose Campfire Program 

Planning for the Camp-wide Campfire 

Planning the Informal Campfire Program 

People Who Can Help 

3. THE GAMPFIRE CIRCLE 44 

Physical Arrangements 

Backgrounds, Decorations, Props, for the 

Campfire Circle 
The Fire Itself 

ix 



X CONTENTS 

4. CEREMONIES AROUND THE CAMPFffiE 67 

Before the Campfire Begins 

Opening Ceremonies Lighting the Fire 

Other Opening Ceremonies 

Closing Ceremonies 

Examples of Special Campfire Ceremonies 

5. THE CAMPFIRE AS A COURT 106 

A Court to Hear Petitions, Requests, 

and Reports 

A Court for Granting Honor and Recognition 
A Court for Mock Trials 

6. NOISY FUN AROUND THE CAMPFIRE 117 

Ice Breakers 

Yells 

Applauses 

Story Responses 

Games and Warm-ups 

Signals for Attention 

7. SINGING AROUND THE CAMPFIRE 133 

Pointers for the Song Leader 
Songs to Fit the Purpose 

8. STORY AND TALK AROUND THE CAMPFIRE 164 

How to Tell a Story 

Selecting Story Material 

Telling the Story Differently 

The Campfire as a Discussion Center 

9. GAMES AND ACTIVITIES AROUND THE CAMPFIRE 196 

Introductions 

Challenges 

Games 

Charades and Dramatics 

Quizzes and Riddles 



CONTENTS XI 

Campcraft Contests and Demonstrations 

Observation and Sense Training Games 

Nature Contests and Games 

Dual Contests 

Feats of Strength or Skill 

10. STUNTS AROUND THE CAMPFIRE 224 

Using Stunts in Camp 
Themes for Stunt Night 
Stunts for Groups 
Stunts for Individuals 
Miscellaneous Stunts 
Pantomime 
Shadow Plays 

11. MAGIC AROUND THE CAMPFIRE 258 

12. SAMPLE CAMPFIRE PROGRAMS 276 

Get-Acquainted Campfire 

Indian Theme Campfire 

A Hidden Campfire 

Down History's Trail 

A Nature Trail Campfire Program 

Minstrel Show Campfire 

An Operetta Campfire 

A Political Convention Campfire 

A Multiple Campfire Plan 

Stunt-Night Campfire 

Campfires for Small Groups 

INDEX 313 



ILLUSTRATIONS 



PLATE PAGE 

A. Types of CampfLre Circles 48 

B. Types of Campfire Seating 50 

C. Entrance Gates 52 

D. Ground Markings 54 

E. Background Decorations for Council King 55 

F. Cue Totem and Cue Easel 60 

G. Making Proper Council Fires 62 
EL Fire-Lighting Methods 74 

I. Hypnotist 245 

J. Detail of Magic Tricks 261 



Xlll 



CHAPTER ONE 




THE SPIRIT OF THE CAMPFIRE 

IHE good campfire program leader knows from experience 
that successful campfire programs are those that capture and 
interpret the spirit of the campfire and of camping. 

His experience reveals that the program around the campfire 
is more than a recreational activity. It is a re-creative experi- 
ence, bringing to the participant an enriched and satisfying 
means for expression. In addition, it is entertainment, drama, 
creative activity, song, ceremony. Lastly, it is more than these, 
for all of these together do not give the complete secret of the 
spirit of the campfire. 

This spirit lies hidden in the mystery, romance, fellowship, 
humor, and magic of the firelight. In a successful campfire pro- 
gram this spirit is felt in the heart and reflected in the face of 
each participant, young or old. 



l6 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

A campfire may belong to one or to many. The spirit of the 
campfire is felt by the individual who sits alone at his small 
fire and by the individual who is part of a larger group in a 
more formal campfire setting. 

The individual who builds and tends his own small fire 
has a possessive feeling toward it. His unshared experience is 
different from that of the person who sits in the company of 
others sharing ideas and memories with them. 

His OWN CAMPFIRE 

Let a camper thrill to his own campfire. 

Let him find his wood and tinder at the dusk of day. 

Let him light his fire and nurture it tenderly, 

Feeding it, controlling it, and keeping it personally small. 

Let him forecast his needs so as to keep his fire bright. 

Let him sit on his bed, at the open edge of his tent before his 
dancing fire, watching the flames lick his small kettle and 
set the water bubbling. 

Let him thrill to being alone with his fire, his thoughts, his 
fears, his dreams, and with the responsibility of keeping 
that light alive. 

Let him feel the warmth of the glowing coals, hear the noises 
of the night, and peer into the shadows. 

Let him fall asleep, safely, soundly, to awake to find the dead 
gray ashes still hiding the hot coals that can be awakened 
to service with ready tinder and waiting twigs. 

Let him pack his gear, deaden his fire, clean his camp, and 
shoulder his pack to return to his fellows, having experi- 
enced his own campfire. 

The camper who sits with friends or an audience around 
a larger fire has another experience. He responds to the fellow- 
ship within the circle of firelight, the dramatic approach of 
the campers to the fire circle, the symbols, songs, cheers, and 
activities that are a part of the formal campfire. 



THE SPIRIT OF THE CAMPFIRE IJ 

THE SPIRIT OF THE COUNCIL FIRE 
Many things are part of the council fire. 
The clear call to the fire, 
The gathering at the symbol, 
The silent Indian file following the torch 
Through the arched pathway in the woods, 
Then crossing through the symbolic entrance 
To the grand canopied circle, 
Where shadowed figures form circles 
Around the mystic clearing. 
With cadenced dignity dim figures call for fire, 
That comes and brightens quickly, 
To reveal the respectful and eager faces 
Around the circle. 

Then the colorful lighted clearing around the fire 
Becomes an arena for action. 
All glory in sharing the songs and yells, 
Responding to the call, 
Swelling the chorus, 
Cheering the rivalry, 
And honoring the victors. 
Soon each will cross into that hallowed area, 
To become the center, the leader, and the applauded. 
There is order and spontaneity, 
There are challenges and acceptances, 
There is laughter and sober silence, 
There is direction and purpose and accomplishment. 
There is outpouring of enthusiasm 
Guided and swelling to a climax. 
There are Indians, explorers, pirates, heroes. 
There is listening to the night sounds and wise words. 
There is inner silent acceptance of personal resolutions. 
As the fire dims and shadows return, 
The softly singing lines weave out through the arches, 
And the dim circle returns to silence and to darkness 
And to emptiness. 

While homeward-bound campers go to find their beds 
And dream. 



l8 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

WHAT MAKES A SUCCESSFUL CAMPFIRE 

The fire itself, the circle of friendship about it, the program 
activities, the contagious attitudes of the leader, as well as his 
leadership techniques, all join to affect the mind and the 
senses of the participant and to create the spirit of the camp- 
fire. 

The Fire 

At the council ring, the fire is the center, the focus of each 
camper's attention. Firelight is a magic that brings people to- 
gether, wards off darkness and fear. Firelight is a magic that 
produces emotional contagion and spiritual feeling. 

The history of fire is also the history of man's progress. As 
man learned to control and use fire, it became his servant. The 
use of fire widened the breach between man and animal. Fire 
cooked man's food, lighted his way, lengthened his day, 
warmed his body, protected him against wild animals. Fire be- 
came the center of fellowship and council. And fire became 
man's altar as he groped for a religious presence. 

For the camper, mankind's past is present at the campfire he 
lights today. His fire brings the same warmth, light, cooked 
food, fellowship, mystery, reverence. 

Tie Circle of Friendship 

The campfire circle or council ring is both a place and a 
symbol. It is a place to gather for inspiration, for entertain- 
ment, for participation, for council, and for fellowship. It is a 
symbol of equality, for each participant sits in the circle at 
equal distance from the fire. Each has equal chance to speak, 
act, observe, and dream. A place for activity (drama, dance, 
ceremony) may be designated, but each has access to it de- 
pending on his offering and on himself. There is no head or 



THE SPIRIT OF THE CAMPFIRE 19 

foot to a circle. At the campfire all are in the same position as 
King Arthur and his Knights at their Round Table. 

The campfire circle is many things. One who plans campfire 
activities is aware of its many functions and purposes. The 
campfire area is: 

A circle of friendship 

A proof of leadership 

A place for tradition, history, story 

A stage for drama 

An arena for fun, games, contests 

A focus for dance, music, song 

A court for recognition, ceremony, honor 

A shrine for memories 

A symbol of the soul of the camp 

The Program 

The fire and the campfire circle become the place for mem- 
ories and dreams. It is the place to recall past camping experi- 
ences and to recount exciting adventures. It is the place for 
crystallizing high lights of the week so they become lifelong 
memories. 

In the intimate setting of a small campfire gathering the 
camper contributes personal thoughts and feelings and listens 
to those offered by others. In the larger, more formal gathering, 
ceremony, story, or drama may take the place of personal ex- 
change of ideas. In either situation the camper absorbs the 
spirit of the campfire and relates it to himself. 

It is possible to bring the realization of man's past history 
at the campfire to the camper who sits around the fire today. 
In imagination and through story and drama he can picture 
Indians, nomads, pioneer men and women. He can sit with 
the soldier, the hunter, and the cowboy and tend the same fire. 



2O THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

The program around the campfire can transmit the past, 
its history, tradition, and dreams, to the camper. Perhaps the 
easiest way to achieve this transmission is through participa- 
tion of campers in the program. Participation inspires and 
instructs. Participation develops and encourages leadership, 
confidence, and esprit de corps. 

The Leadership 

The opportunity to impress the growing and inquiring mind 
within the magic light of the campfire is so great that the 
leader is charged with a grave responsibility to choose wisely 
and guide carefully every element of the program. The smallest 
details can leave lasting impressions. The production of a 
campfire program demands as much preparation as the pro- 
duction of a masterpiece. Production of a campfire program 
calls for skilled leadership. 

The able leader needs the ability to evoke group expression 
and response, but he does not dominate it. He plays his role 
as a catalyst rather than as the generalissimo. Ideally, he 
blends with the resultant group expression and the program is 
not his, but the camp's program. 

The leader needs a sense of discrimination. He must choose 
material that is effective and see that it is used in an effective 
way. Good material alone will not assure a good program. It 
must be chosen with consideration of the total camp program, 
the physical conditions and arrangements of the fire circle, the 
mood of the campers. 

The leader needs a sense of showmanship. This showman- 
ship is revealed in the leader's previous planning, the staging 
arrangements, the coaching he gives, the precautions he takes 
against failure. The participants in the campfire program need 
this sense of showmanship, too, but theirs is directed by the 
leader. 



THE SPIRIT OF THE CAMPFIRE 21 

The leader needs to be aware of his own attitudes as well as 
the attitudes of the group. He can influence these attitudes 
and change them. His reverence for the magic of the canapfire 
and his appreciation of the spirit of the campfire have a bear- 
ing on the group, on their mental and emotional approach to 
the campfire circle. His good taste in program content is an 
example to the group. 

The leader needs to be conscious of all the tradition and 
symbolism associated with the camp. This is especially true 
when planning a formal council fire. The light of the fire em- 
phasizes the symbols and emblems. The call to the campfire 
and the worn path to the fire arena heighten the experience. 
The ceremony of a prescribed entrance, seating, and exit is a 
part of the drama. The decoration and arrangement of the 
campfire arena reflect the camp spirit and tradition. Silence at 
certain points in the program may be a part of camp tradition. 

The leader needs help in producing the program around the 
campfire. He knows his campers and calls on their skills to help 
prepare the setting and the dramatic program. He knows that 
many helpers are needed to set the mood for a successful camp- 
fire program. If a campfire experience is to be successful, the 
newest camper must catch the spirit, the oldest camper must 
display it. 



CHAPTER TWO 




LEADERSHIP 
AND PROGRAM PLANNING 



IHE way in which a campfire program is organized and pro- 
duced and the content of the program have a bearing on the 
impression the campfire makes on a camper. Thus leadership 
and program planning are two important aspects of a success- 
ful campfire. A consideration of a few techniques can make 
these jobs easier and more rewarding for the director of the 
campfire activities. 

LEADERSHIP 

Leadership in a campfire program is of two kinds. One form 
of leadership is the over-all direction of campfire programs, which 
may include the larger, camp-wide, formal programs and the 

22 



LEADERSHIP AND PROGRAM PLANNING 2 3 

more intimate informal programs of units or groups. The second 
form of leadership is the encouragement and directing of 
campers so that they develop ideas, take leadership, and do 
much of the planning. 

The over-all planning of campfire programs can be done, in 
part, before the camp opens. The leadership and planning in- 
volving the campers cannot be tackled until the campers are 
present. Since each group of campers through the season offers 
different abilities, the leader must be able to adapt the pro- 
gram to them and draw on any special abilities they have. The 
best leader is the one who makes the best use of available 
campers and staff members. 

The leader must discover early in each camp session what 
talent is available among the campers. He can ask unit leaders 
and counselors to be alert to talent in their groups. Often- 
times talent appears at the informal cabin campfire. Sometimes 
a "talent tryout" is useful in bringing out hidden abilities or 
shy amateurs. 

Often the campfire program leader does not appear, but re- 
mains behind the scenes, preparing, managing, smoothing out 
the program. He knows what is needed to make a good pro- 
gram; he knows how to encourage campers to contribute their 
abilities; he knows when outside specialists are needed to en- 
rich the program. 

Variation in Program 

The leader is responsible for seeing that the campfire ac- 
tivities offer variation. This is necessary in all campfire pro- 
grams, but especially where the same campers are present for 
several weeks. Longer camp periods mean more songs, more 
stunts, more ceremonies, more stories, more theme ideas for 
the campfire program. 

While providing variety in the program, the leader should 



24 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

not do away with the familiar activities that campers enjoy. 
The old songs are always fun. Certain ceremonies are repeated 
because they represent the spirit and principles of the camp. 
Traditions and symbols become more impressive if they are 
used repeatedly in the program. 

In the long camp session there is plenty of time for variety 
and great need for it. The leader has opportunity to present 
many types of program that could not be scheduled for a short 
camp session. In the one or two week session there is time for 
a get-acquainted campfire, a recognition ceremony campfire, 
an entertainment or stunt campfire. A leader generally has so 
much material at his finger tips that he does not have to worry 
about variety of programs for the short-term campers. The 
counselors and unit leaders may see a lack of variety, for they 
work through several sessions. To the campers all will be new 
and fun. However, in a camp situation where old campers re- 
turn for several years, variety becomes important. They will 
expect something new even while they want to recapture all 
the remembered activities of past seasons. 

Preparation of Campers 

The leader of the campfire program is responsible for prepara- 
tion, which involves not only selection and practicing of pro- 
gram material, but the preparation of the campfire audience. 
The audience should be a receptive, responsive group. They 
are not there only to be entertained. They are there to partici- 
pate, to join in the songs, to play their part in the drama around 
the fire, to share in the ownership of the program. Even if 
their part is only to make a ritual entrance, sit in an assigned 
area, and sing one song, preparation is required. The campfire 
program leader in a large camp cannot do it all, but he can 
enlist counselors and experienced campers to help prepare the 
campers. 



LEADERSHIP AND PROGRAM! PLANNING 25 

Movement in Program 

Good leadership is needed if the campfire program is to be 
fast-moving and interesting to the campers. A leader needs to 
be sensitive to spots where the program drags, to activities that 
are too similar, to points which ought to be emphasized. It is 
his responsibility to see that the opening of the campfire pro- 
gram is arresting, that a mood is evoked, that the closing is in- 
spiring and leaves the camper with food for thought. 

There are several techniques for keeping a campfire program 
moving. The leader will find that a program is smooth and well 
paced if: 

Each activity or scene is a part of the whole one leading 
into another. 

Songs are used between activities to give time for the next 
group to be ready and enter. 

Complete information is given to him what the act is, 
who is in charge, how long it takes, how it ends. 

Every act is cued so that the camper or counselor in charge 
of the act knows when to make ready and when to enter. 

Leaders of every unit or group are present at briefing ses- 
sions, so that each understands the total program and 
where his group will fit into the program. 

Selection of Additional Leadership 

Even the best leader needs help. A fast-moving and smooth 
campfire program uses a team of helpers who will take over 
some of the leader's jobs and thus leave him free to act where 
needed and to make adjustments in the program. This addi- 
tional leadership can come from the counselors and the cam- 
pers. The purpose of a good program is not only to entertain 
the campers but to provide them with an opportunity to be 
entertainers and to be leaders. 



26 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

The master of ceremonies is sometimes played by the camp- 
fire director, but more often this part is taken by another. A 
leader or a counselor can take this role. An older, experienced 
camper can do a good job as master of ceremonies. More than 
one person should be briefed for the job in case of accident. 
Whoever is selected must be able to control the program and 
enforce decorum without chilling the natural enthusiasm of 
the campers. Some of the following qualities are marks of a 
good master of ceremonies: 

He is a natural and enthusiastic leader. 

He can control a group with fairness and firmness. 

He studies the plan for the program and follows the plan; 
yet he is able to improvise if necessary. 

He makes sure that all equipment is ready and that some 
one is in charge of the equipment for the program. 

He is not a prima donna; he uses other leaders and campers 
who have talents. 

He has the courage to stop violation of campfire discipline 
and to check any impropriety or vulgarity that may slip 
into an act. 

He has a good sense of humor and can take a joke or trick 
played on himself, without losing his poise or his con- 
trol of the audience. 

He is objective about giving and receiving criticism relating 
to the program. 

He never tries to compete with noise; he uses a recogniz- 
able hand signal and waits for silence, 

He is helpful with the shy or forgetful actor. 

He is conscious of the time element because a campfire 
program must not be too long. 

He never panics, but is equal to any emergency. 



LEADERSHIP AND PROGRAM PLANNING 2J 

The fire maker and fire tender should be capable assistants. 
Several people may be needed for these jobs, especially if the 
fire-lighting ceremony is an elaborate one. The campfire leader 
can then delegate to them the job of building a successful fire, 
guarding against spread of the fire, feeding additional fuel to 
brighten the firelight when the program calls for this, and 
making certain that the fire is completely out at the close of 
the program. 

A yell leader who can direct the crowd in yells and applause 
is another assistant the leader will need. He keeps the pep and 
enthusiasm high, fills in gaps in the program, provides a change 
of pace in the program. He should be able to direct the campers 
with little explanation or demonstration especially if the 
campers know the yells. He should be able to teach yells and 
chants quickly to new campers. 

A song leader is always in demand. Even when the master of 
ceremonies leads the songs, he can use additional song leaders 
to lend variety to the program and to lead singing from dif- 
ferent parts of the campfire arena. Good song leaders keep the 
campers in voice and full of enthusiasm. Campers who can 
lead in singing are valuable aides. 

A ceremonial leader is needed in certain campfire cere- 
monies, in addition to the person who is in charge of the com- 
plete ceremony. An Indian theme ceremony might call for an 
Indian chief or princess to open and close the ceremony. A 
pioneer ceremony might require a Daniel Boone. Usually the 
role of ceremonial leader is taken by one of the campers. 

Other helpers are often needed to handle props, to act as 
torchbearers to guide the campers to the fire circle, to direct 
the seating, to help distribute honors at a recognition cere- 
mony. The leader of the campfire program will find willing 
assistants among the campers. 



28 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Good Taste in the Program 

The leader of the campfire program sets the level or stand- 
ard of the program. He must exercise good taste and sensitivity 
in his attitude and in his selection of program material. He also 
sets the standard for the camp. By his own respect and dignity 
he ensures the respect and dignity of the campers at the camp- 
fire. He never compromises with the high standard of program 
content he has set for the camp. 

He is conscious of and sensitive to any action, scene, or 
words that might offend the age level of the campers or their 
sex. He watches for implications or words in the stunts that 
might offend any person in the area of religion, nationality, 
economic and social conditions, education, parental back- 
ground and parental jobs, physical differences and handicaps. 
It is easy for young people to make fun of one another or to 
make derogatory remarks about wealth, bald heads, deformity, 
certain jobs. What is done or said in fun by one person may 
be very offensive to another. Derogatory references are often re- 
peated at home, and the reputation of the camp suffers. 

Courtesy and consideration for the feelings of others are 
marks of a good camp and reflect the attitude of the good 
leader. When campers show signs of criticism, intolerance, or 
prejudice in any of the activities around the campfire, the leader 
can quickly change the mood by introducing songs, yells, a 
stunt applause, or an audience-response stunt. 

Consideration of Physical Factors 

One of the leader's responsibilities is the consideration of 
physical factors that can contribute to or detract from the 
success of a campfire program. The leader must consider in 
advance the kind of fire to use, how it burns, how much light 
it gives and how long the light lasts, what dangers there may 



LEADERSHIP AND PROGRAM PLANNING 29 

be to the participants, how long it takes for the fire to start 
burning well, whether it is a fire that lights after a rain or 
burns well in a high wind, how high the flames go, whether it 
obstructs the view, whether it produces silhouettes instead of 
clear objects, whether smoke obscures some activities. 

The leader must also consider whether physical arrangements 
are comfortable enough to keep campers attentive. Are they 
to stand or sit? On logs or benches or on the ground? Does 
the area need to be sprayed for insects? What precautions need 
to be taken where the nights are cold? What if seats are wet 
from a recent rain will campers bring ponchos to put over 
wet seats? Are the seats raised enough so that all can see? Are 
seats so low that campers are cramped and become squirmers? 
Are the seats firmly placed, or will they rattle when campers 
move? 

The leader has to consider the possibility of rain, which is 
more of a problem in some camps than in others. Is there an 
assembly hall to which the campfire program can be trans- 
ferred in case of rain? Can the program be put off to another 
night? A wise leader always has an alternative plan ready for 
rainy nights. 

Darkness is a factor he must consider. A campfire ceremony 
is more impressive when it is dark, for the fire-lighting ritual 
then weaves a spell. But complete darkness is not possible. 
There is usually need for light on the trails approaching the 
fire circle, at gathering points, in areas where performers keep 
their props or costumes. Often there is need for additional 
light within the campfire circle so that all campers can see the 
program. 

Physical arrangements are important, too, in establishing the 
length of the program. In an uncomfortable setting, the pro- 
gram should be brief. The age of the campers also has a bear- 
ing on the length of the program. 



20 THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

Atmosphere is a part of the physical arrangements for the 
campfire. As he approaches the fire, the camper should be im- 
pressed by the beauty, the dignity, and the awesomeness of the 
area. The march to the area, the entrance, the first sight of 
the campfire, can be made more impressive by dressing up the 
area with camp symbols and nature symbols. In some camps 
the place for the campfire is unchanging. Perhaps the camp's 
traditions center about the council ring. In other camps the 
leader in charge of the campfire program tries to vary the set- 
ting and surprise the campers. The following ideas have been 
enjoyed in many camps: 

A campfire built on a raft anchored just off shore. The raft 
might be a small platform fastened on three or four oil drums 
and covered with dirt to protect the raft from the fire. The 
fire is built while the raft is at shore. The raft is pulled out 
on the water by a rope that runs from the raft to a ring on a 
post in the water and back to shore. This makes movement 
of the raft easy and quick. Seats for the campers are in a half 
circle on the shore. 

A campfire in a hidden valley. This fire is lighted in advance 
and the single file of campers descends to it from above, so 
that each is conscious of the secret hidden fire in the valley. 

A campfire on a raft anchored in the lake. Groups of camp- 
ers converge on it in canoes, coming out of the darkness. Canoes 
can be lashed together in pairs for greater safety. When the 
canoes are in a circle around the fire, a story and song program 
can be conducted. Campers will not soon forget the music and 
the fire on the black waters. 

A campfire program on a river. Canoes and boats go up- 
stream a mile. As darkness comes, they drift downstream, using 
their oars or paddles only to stay together. The lead boat car- 
ries a bright light; the others carry Japanese lanterns on lashed 



LEADERSHIP AND PROGRAM PLANNING 31 

poles. Campers float downstream. The program again is stories 
and songs and music. 

A campfire program in a cave. Some camps are located in 
areas where large surface caves or underground caves are lo- 
cated. If there is an explored and safe cave near camp, which 
can be used with proper permission, an exciting and adventur- 
ous campfire program can be planned. 

Recognition of Camp Traditions 

The campfire leader has a good opportunity to demonstrate 
the traditions of the camp to new campers. When a campfire 
program is held early in the camp period, it provides a proper 
time and setting to present such traditions. Older campers can 
do a good job of dramatizing these unwritten rules of the 
camp in such a way that they will be indelibly impressed on 
the campers. The first campfire ceremonial might use the 
theme of "our traditions/ 7 

Camps have traditions in behavior, in activities, in songs 
and yells, in ceremonials, in dress, in established physical ar- 
rangement of the campfire circle. Traditions may be expressed 
in symbols, such as nature, religious, national, Indian, or fron- 
tier. Traditions are passed on from camp session to camp ses- 
sion and are at once familiar and revered. 

Importance of Briefing Before the Campfire 

The leader gives much time to preparing the campfire pro- 
gram, but often the campers play their part without much re- 
hearsal, except for special skits or stunts. This means that an- 
other responsibility falls on the leader; he must see that camp- 
ers know their parts in the campfire program without actually 
practicing their parts. 

The announcement of the campfire is sometimes made a 
day or more ahead of time, -sometimes only an hour before 



32 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

the program. In either case the announcement should be dra- 
matic, so that all campers are agog with curiosity and interest. 
The briefing of campers sometimes follows the announcement; 
sometimes unit leaders and counselors are briefed earlier and 
relay their briefing to the campers. If the camp meets together 
to eat or for some other purpose, this is a good time for a short 
briefing session. Briefing is absolutely necessary if campers are 
all new and if the conduct of the campfire program is to be 
an orderly and a worth-while experience. The leader should 
consider these items in a briefing session, whether at the dining 
hall or in a small meeting with responsible representatives of 
each unit: 

Call to the fire; how; what signal bugle, tom-tom, gong 
Time and place for assembling; one or several assembly 

points 

Time and signal for line (lines) to move to campfire circle 
Decorum of the campfire, how to act, traditions to follow 
Seating assignment for each unit 
Route for each line to follow to circle and seats 
Procedure in case of rain or cold night 
Arrangements for visitors 

PLANNING THE CAMPFIRE PROGRAM 

There are many factors that the campfire leader must con- 
sider in developing the program and in selecting or adapting 
program material. Age of campers, sex of campers, size of group 
participating in the campfire, length of camp period, type of 
camp in which he servesall have a bearing on the campfire 
program. 

Where young children, eight to ten years old, attend the 
camp, nursery rhymes, fairy tales, the Far West, familiar radio 



LEADERSHIP AND PROGRAM PLANNING 3 3 

and television programs, easy-to-learn songs, and impromptu 
drama can be a part of the program. Older boys and girls have 
quite different interests. A boys' camp will not use the same 
material as a girls' camp or will use the same material in an- 
other way. In a boy-girl camp, both boys and girls will tolerate 
program material they might scorn in their separate camps. 

The leader of campfire programs at a girls 7 camp will find 
that much use is made of dramatization and imagination. An 
idea from the leader is enough to inspire girls; they will go on 
to improvise props and plan successful skits and stunts. Books 
and poetry provide resource material in girls' camps to a far 
greater extent than in boys' camps. Their taste in songs and 
knowledge of songs is not limited to camp or organization 
songs; they are usually familiar with the popular music of the 
day. Girls do not demand as much action as boys in a camp- 
fire program; the leader of a campfire program in a boys' camp 
is sometimes limited in choice of material by this desire for 
action. 

The size of the group is a problem for the campfire leader. 
In a large camp there is an overflow audience and cast at 
every campfire. Every campfire becomes a big production with 
problems of timing of entrance and of skits, control of audi- 
ence, difficulties of seeing or hearing from all parts of the 
campfire area. An informal program around a group or unit 
campfire presents fewer problems and needs less planning. 

In short-term camps with a turnover of campers each week 
or every two weeks, the leader can repeat program ideas. His 
program will be simpler because the campers have no time to 
prepare for elaborate campfires. In the camp where sessions 
run for four, six, or eight weeks, the leader must stay clear 
of repetition; however, the longer sessions allow production of 
more involved programs. 

If separate camps are under one central administration and 



34 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

one or more camp-wide campfire programs are held, the leader 
has no central gathering place where he can brief the campers 
or where they can learn songs. His problem, then, is to make 
sure that leaders from the several camps are well briefed on 
the campfire program, the part their campers will play, the 
songs everyone will sing. 

Planning Programs for School Camps 

The number of school camps is increasing and the length 
of the camp period is growing. Directors or teachers at school 
camps can make use of some of the same techniques for good 
campfire programs as do campfire leaders in regular summer 
camps. 

Many school camps have an evening campfire gathering every 
evening, at indoor or outdoor fireplaces. It is a time for fun, 
relaxation, singing, exchange of the day's experiences. More and 
more there is a tendency among school camp leaders to make 
that evening period an inspirational and impressive end to 
the day's activity. In other words, it is becoming a focal point 
of school camp life, thus becoming similar to the campfire 
programs used in many camps. 

The teacher who leads the school's campfire program must 
watch that the classroom atmosphere does not invade the fire- 
light circle. This should not be an evening class, but an inte- 
gration of all the interests of the campers. To differentiate this 
period from a class period, the leader or teacher can make use 
of these techniques from regular camps: 

Use of campers to help plan program 
Use of a formal opening and closing ceremony 
Use of a ceremonial approach to the fire area so campers 
are aware that this is a nonclass experience 



LEADERSHIP AND PROGRAM PLANNING 2C 

Use of program centered on a special theme from time to 

time 

Use of songs, games, stunts, for relaxation 
Use of a quiet story period, which can recall the day's 

activities without becoming preachy or pedantic 
Use of nature (and reverence for nature), color, campfire 

decorations and symbols, music, records, inspirational 

poems 

In the school camp as in the regular camp, the campfire pro- 
gram is a special time, the dessert of the day's program. It 
should end on an inspirational and quiet note, so the camp- 
ers will be ready for bed. 

THE ALL-PURPOSE CAMPFIRE PROGRAM 

There are two approaches to planning a campfire program 
that are generally used: (i) a general outline for the all-pur- 
pose campfire program which contains the parts necessary for 
a balanced program; (2) a special outline for a program based 
on a particular theme, idea, purpose, or holiday. 

The outline for an all-purpose campfire program will vary 
because of the age and sex of campers and camp traditions, but 
it will include these basic parts: 

Approach and assembly, call to the fire 

Opening ceremony, fire-lighting ceremony 

Noisy fun, yells, rounds, boisterous songs 

Activity time, mixture of stunts, songs, games, dramatics, 
challenges 

Quiet period, story, a talk, soft melody songs, announce- 
ments or recognitions 

Closing ceremony, exit of campers, fire out 



36 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

In general, this outline "follows the flame/' After the open- 
ing ceremony, it uses material that is noisy and boisterous 
while the flames leap high. When the flames are steadier and 
moderated, it uses active games, stunts, and songs. When the 
flames are low, the quiet period takes place. And with the 
glowing coals and last flickers of flame, the closing ceremony is 
conducted. 

THE SPECIAL-PURPOSE CAMPFIRE PROGRAM 

The special-purpose campfire program has a theme, idea, or 
purpose as its central core and all parts of the program relate 
to this theme. The theme is the track on which the planning 
runs. It encourages the use of imagination and invention. A 
theme is important to campers because it fires their planning 
and ideas, gives them a reason to create settings, props, cos- 
tumes, songs, and stories. 

The special-purpose campfire might have a holiday theme, 
religious theme, nationality or cultural theme, national or 
local historic theme, current events theme. It can be a stunt 
night, a get-acquainted night, a song fest. It can be a recog- 
nition campfire to honor a guest or campers for outstanding 
service and accomplishment. Almost every camp has used 
themes relating to the Indian, gypsy, minstrel, hobo, cowboy, 
or to magic, radio, television, circus, carnival, fairy tale, ama- 
teur or vaudeville show, patriotic subjects. 

Some of the camp activities will suggest themes to the camp- 
fire leadersurvival training, camping skills, social training, 
aquatic sports, crafts, wilderness trips, cook-outs, glory of the 
heavens, night sounds, religion in the camp, discussions and 
debates. Each of these uses the elements of any campfire 
(song, ceremony, story, game), but enhances the familiar ele- 
ments by giving them a new twist and purpose. 



LEADERSHIP AND PROGRAM PLANNING 37 

Recognition Night is used in many camps as a time to honor 
campers who have accomplished special tasks or reached desig- 
nated stations in the camp program. 

A Get-Acquainted Campfire is usually held early in the camp 
period, often on the opening night, to provide information, in- 
troduce staff, give campers a chance to do things together and 
develop fellowship. The campfire leader usually keeps this 
type of campfire light and swift-moving by using humorous 
songs, noisy fun, and short skits. 

Story Night can be a very special campfire program, but the 
leader should be sure that there are good storytellers among 
campers and on counselor staff. The story program should pro- 
vide a balance of humor, adventure, suspense, inspiration. 

Stunt Night is popular, especially in boys 7 camps. Such a 
campfire program provides a maximum of participation and en- 
tertainment. Every unit prepares a stunt, every camper be- 
comes an actor. The leader should make sure that no stunt 
will offend or hurt. The evening should be good-natured fun 
and active participation. 

The Indian Theme is used in every campfire program in 
some camps and for occasional programs in other camps. It is 
a theme that can be carried out easily and with great effect in 
any camp. Indian songs, dances, stories, yells, ceremonies, 
drums, and costumes intrigue both boys and girls. 

Aladdin's Lamp is a theme that opens the door to imagina- 
tion. Almost any available talent or any stunt or skit will fit 
in this campfire program. The master of ceremonies simply 
rubs his magic lamp and presto! a new act appears. No one can 
object if acts are unrelated, because only the magic lamp is 
responsible. Other settings which give opportunity for miscel- 
laneous skits are a railroad ticket office, a storybook whose 
pages offer different entertainment, a huge picture frame to 



38 THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

frame different skits. The leader and campers will not lack 
for ideas for this type of program. 

Festivals and Holidays are always good themes and campers 
enjoy planning programs around them. Festival, holiday, or 
famous-birthday themes can be of historic or legendary impor- 
tance. They suggest certain colors, decorations, symbols, that 
can be used in the campfire area. They also suggest definite cos- 
tumes, characters, and activities for the program. 

June 14 is Flag Day; July 4 is Independence Day. Camps 
in session usually celebrate them, but there are other dates that 
suggest colorful themes: July 5 P. T. Barnum; July 10 Whis- 
tler; July 12 Thoreau; August 7 -Friendship Day; August 9 
Francis Scott Key and Isaac Walton; August 12 "America 
the Beautiful"; August 15 Napoleon; August 17 Davy Crock- 
ett. All of these fall within the camping season and what an 
opportunity they provide for imaginative planning! Some camps 
have a camp birthday night when all campers join in a birth- 
day carnpfire. 

PLANNING FOR THE CAMP-WIDE CAMPFIRE 

In most camps planning for the camp-wide campfire or coun- 
cil fire is done by the central staff of the camp or by a camp- 
ers' council under the direction of an experienced leader. Some- 
times the planning is done by a combination of representatives 
from central staff and campers. 

Whatever planning method is used, almost every campfire, 
large and formal or small and informal, includes the same ele- 
ments: ceremony, song, drama, story, game, contest, recogni- 
tion and honor. A family group on a mountain pack trip or an 
established camp of five hundred does much the same thing 
around a campfire. The result is the same fun, participation, 
inspiration, memories. 



LEADERSHIP AND PROGRAM PLANNING 39 

Planning by the Central Staff 

All campfires should not be planned by the central staff, be- 
cause one of the purposes of a campfire program is to give 
campers an opportunity to plan, work co-operatively, and par- 
ticipate in the activities of the campfire. 

Some campfires, however, need to be planned by the staff, 
either in part or in entirety. For example, if it is desirable or 
traditional to have a fellowship and get-acquainted campfire the 
first night in camp and if the campers are busy arranging their 
own quarters, then the program must be planned and carried 
out by the staff. The time element dictates this necessary plan- 
ning, even in a camp where traditionally all campfires are 
planned by campers. The need for a good first-night program 
also dictates that the planning be done by staff. This first camp- 
fire should set the tone of the camp, provide campers with 
necessary information, and set a standard for future campfire 
programs. 

Certain other camp-wide council fires should be planned, at 
least in part, by the staff. These include award and recognition 
ceremonies, inspirational ceremonies, campfires where outside 
specialists or guests are a part of the program. The over-all 
campfire program should demonstrate the camp philosophy 
and purpose. This can only be done if some of the important 
camp-wide programs are planned and guided by the camp staff. 

Planning by a Campers' Council 

In many camps there is a council of campers who represent 
the various groups or units. This council is a ready-made plan- 
ning group, and often the planning of camp-wide campfires is 
assigned to it. The council may decide on the theme or purpose 
of the campfire and build up the whole program by assigning 
responsibilities to each camp unit. Or the council may follow 



40 THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

a theme already suggested by the staff and plan songs, games, 
dramatic skits, that will relate to this theme. 

When a camper council does the planning, an experienced 
leader is needed to work with them. He can teach them the 
basic format of any campfire program, the traditional elements 
that their particular camp always includes, the purpose or 
ideal that the campfire is trying to demonstrate. He is also 
needed to encourage originality and creativity in choosing 
themes and acts. Too often, a camper group decides to copy a 
good campfire from a previous year or from another camp. The 
leader can also encourage campers to use their initiative in 
altering or adapting a familiar song or skit or ceremony to fit 
the theme they have selected. When necessary, he can provide 
source books for ideas, songs, games, stunts, in the rare cases 
where the campers' council has no ideas. 

When the camp council is planning the program, they will 
choose a master of ceremonies, song leader, yell leader, fire 
lighter, and any others needed to carry out the program around 
the campfire. Usually the stunts and skits are contributed by 
the camp units. The leader can help the council by showing 
them how important it is that everything be written down to 
ensure a smooth and successful program. 

Campers are inspired when they put on a good program. 
That is their reward for careful planning, and it encourages 
them to work even harder on the next campfire program. 
Campers can judge their program a success if it provides fun 
and entertainment, is purposeful, is in keeping with the total 
camp program, and displays the ideals and aspirations of their 
camp. 



LEADERSHIP AND PROGRAM PLANNING 4! 

PLANNING THE INFORMAL 
CAMPFIRE PROGRAM 

Most camps use both camp-wide campfires and informal unit 
campfires each week. The basic material for the smaller, in- 
formal campfire is the same as that used in formal campfire 
programs songs, games, yells, dramatics, ceremonies. The in- 
formality of the unit or group campfire does not mean that 
this is an unplanned activity. It is more likely to be planned in 
entirety by the campers and to give opportunity for participa- 
tion of all in the group or unit. 

The informal campfire needs guidance and wise leadership, 
just as the larger campfire does. If guided wisely, it provides 
fun for all and gives the newest, youngest, most timid camper 
a chance for self-expression. If it is not wisely guided, the ex- 
perienced, more confident, and brasher campers will take over 
the show and crowd out the less bold campers. 

The informal campfire has its place in the total campfire 
program. It is a place for exchange of ideas and experiences; 
it is a tryout arena where the small unit practices a skit it will 
later present in the camp-wide council fire; it is a place for new 
campers to learn songs and traditions of the camp; above all 
it is the time and place for the spirit and ideals of the camp to 
be impressed upon campers. The leader, although in the back- 
ground in planning, can provide source material, suggest a 
basic outline for a unit campfire, and encourage campfire visits 
and talks by the camp staff. 

PEOPLE WHO CAti HELP 

No campfire program leader has to act alone. There are al- 
ways people in the area who can bring variety and interest to 
the program. The long-term camp of six of eight weeks should 



42 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

make use of outside help, to avoid repetition or monotony and 
to whet the campers' curiosity. However, care must be taken 
lest adults replace camper participation. 

No outside guest or specialist should be invited just as an 
added feature. The guest should have a place in the program 
and add to the program. Sometimes the whole program can be 
built around the guest. The leader must be sure that he knows 
the abilities of the guest. Is he interesting and challenging? 
Can he speak effectively in public? Does he know the purpose 
or theme of this campfire, so that his remarks will be related to 
it? Is he apt to become pedantic and make the campfire talk 
sound like a classroom lecture? 

The people who are available for campfire programs vary, de- 
pending on the area where the camp is located. Some of the 
following men and women can add much to a program: 

Famous people who live near the camp 

Neighborhood people of special talents or skills or experi- 
ences 

People who know local history of Indians, pioneers, set- 
tlers 

Geologist or ranger who can talk entertainingly of what 
is in the camp area 

People who first explored the camp area 

Local and expert hunters and fishermen and woodsmen 

Specialists in camp crafts and outdoor living 

Indian dance group 

Representatives of other countries, such as exchange stu- 
dents 

Entertainers, such as magicians, humorists 

Animal trainers and wildlife observers 

In a camp where campers are in the teen-age group, special- 
ists in vocational fields are good resources for campfire pro- 



LEADERSHIP AND PROGRAM PLANNING 43 

grams. State forestry men, conservation experts, and park rang- 
ers are always interesting to young people. Some camps center 
a whole summer of camp-wide council fires on vocational 
themes, inviting guests from professional and technical fields 
who speak as a part of the campfire program and are available 
for discussion and questions later. 

Leadership makes the campfire program memorable. Even 
in an impromptu evening beach party, someone usually calls 
people and asks them to contribute food or drinks; someone 
else starts the group in singing. Another person takes on the 
duty of fire maker and fire tender. Perhaps one member of the 
group scouts the area to find the best place for a fire. If this 
leadership, preparation, and planning are necessary in an im- 
promptu campfire, how much more necessary good leadership 
is in the camp setting where as many as five hundred young- 
sters may be present! 



CHAPTER THREE 




THE CAMPFIRE CIRCLE 



IHE campfire and the programs centering on it are the core 
of the camp. Here traditions are established, friendships are 
formed and cemented, memories are evoked. It is significant 
that a boy or girl recalls the campfire activities long after his 
camp experience; this is what stands out and is remembered 
with nostalgia. 

Ceremony, music, song, dance, drama, instruction, fun, 
stunts each has its place depending on the theme and purpose 
of the campfire program. Another element that plays a part 
in the successful and long-remembered program is the phys- 
ical arrangement of the fire area and the campfire circle. At- 
tention should be paid to the setting, the seating of the audi- 
ence, the need for a stage area, the lighting of the area, and 

44 



THE CAMPFIRE CIRCLE At 

anything that will add to the comfort of the audience and the 
inspirational tone of the program. 

PHYSICAL ARRANGEMENTS 

The leader or camp director who is in charge of physical ar- 
rangements for the campfire circle usually finds that his camp, 
unless it is a very new one, is already provided with a camp- 
fire area. Perhaps it is adequate and satisfactory. Perhaps it is 
not, and he may be able to institute some changes. The sur- 
roundings and arrangement of the circle are important in a 
small intimate campfire group, but they are even more impor- 
tant to the success of a large group. 

As the campfire program leader looks at his campfire circle, 
these are questions he should ask himself: 

What seating capacity is needed to take care of campers 
and visitors? 

Is there a secluded spot with attractive natural surround- 
ings, not too far from the camp units, where the camp- 
fire circle can be located? 

Where can equipment and props be stored? Nearby? Or 
must everything be carried from central building? 

Where can the participants in the program make ready for 
their act, don costumes, keep their props? 

How will the campers reach the campfire circle? Is there 
a special trail? Should it be marked by symbols or lights? 

Where should the main fire be located? How about any 
additional small fires? Is any additional lighting needed 
for parts of the program? 

Will a stage or center for action and drama be required? 



46 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Location of the Campfire Circle 

The campfire or council fire circle should be off the beaten 
path of travel in the camp area, yet within easy reach of all the 
camp units so that an inordinate amount of time is not re- 
quired to reach it. It should not be in such an inaccessible place 
that visitors are lost and cannot find their way back to the car 
park in the dark. 

The campfire circle should be reserved for campfire pro- 
grams and used for no other activity. This marks it as a spe- 
cial place where campers expect very special programs to take 
place. The aura of reverence and anticipation is heightened 
by the surroundings. In wooded areas, the campfire circle is 
usually in a grove or dense woods with a natural circle of 
trees. In some camps a hedge break of fast-growing trees can 
be specially planted. Sometimes a stockade of saplings or bam- 
boo can provide seclusion and a backdrop for the program. A 
natural rock circle or an amphitheater formed by hills or a cliff 
is an impressive location. Some camps use an area on a river 
bank or a lake beach or ocean shore. 

Varieties of Campfire Circles 

Authorities in locating and setting up campfire circles recom- 
mend that the inner circle be not more than 30 feet in di- 
ameter, while some say it should not be over 24 feet. Thirty 
feet will provide space for almost any activity suitable to a 
campfire program. The number of seats is another matter, for 
this will vary from a single row of seats in a circle to provision 
for several hundred, either in circle rows or in semicircle forma- 
tion. The circle formation is preferable, but not always possible. 

In determining the size of the area, the program of the camp- 
fire is the first consideration. A campfire program should create 



THE CAMPFIRE CIRCLE 47 

a feeling of intimacy and total camper participation. All spec- 
tators in a circle are equidistant from the central action, all 
have the same opportunity to see and hear the program. The 
campfire area is not a stage, although it usually has one focal 
point, nor are the campers professional actors. Too much em- 
phasis on the staginess of the circle takes away the real pur- 
pose of the program. Visitors' seats can be on one side of the 
circle, behind the campers, without disturbing the circle. Here 
are some of the popular types of campfire circles (see Plate 
A for illustrations) : 

The Big Formal Circle, where three hundred to five hundred 
campers are seated with additional room for visitors, should 
have only a 30-foot inner circle and be built so everybody is as 
close as possible to the action. The inner seats should form a 
complete circle, or at least a two-thirds circle. In the big cir- 
cle, seats are usually in tiers to enable all to see (see illustra- 
tions, pages 44 and 48). 

The Small Formal Council Ring may have one or more com- 
plete circles of seats. Some authorities say that there should be 
only one entrance. 

The Informal Circle might be a ring of logs or upended sec- 
tions of logs, or even benches. A simple background at one side 
completes the setting and makes a focal point. 

A Curved Hillside may be selected for a special campfire 
circle. A safe place to build a fire and space for seating on the 
sloping ground makes this into a fine campfire area. A staff 
may be stuck into the ground indicating where the leader sits. 
A pole lashed between two trees with a colorful blanket over 
it can be the focal point for the program. 

An Indian Hogan is used in some camps for the campfire 
program. This is just a ring of seats built in a tier, enclosed 
with a wall and roofed over except for the very center. This 



THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 







THE CAMPFIRE CIRCLE 49 

is a convenience in bad weather and is in keeping with the 
Indian theme. 

An Excavated Circle may be formed by digging three steps 
in the dirt, with the circle itself at the lower level. Usually this 
is done where there is already a depression. Drainage must be 
provided. 

Seating at the Campfire Circle 

The average campfire program is about an hour in length, 
sometimes a bit longer. The participants and visitors should be 
comfortable. This means each must be able to see the pro- 
gram; there must be leg room so audience will not be cramped; 
seats should be raised and fixed so as not to rock and squeak. 
Backs and arms are not necessary. In the very informal camp- 
fire everyone usually sits on the ground on a square of blanket 
or canvas. 

There should be enough entrances and exits to handle the 
crowd and get them to their seats quickly. With a single or 
double circle of seats one entrance is best. With a larger seat- 
ing area at least one additional entrance is needed. The size 
and width of the entrance lanes depends on how the proces- 
sional lines enter the circle. From fifty to a hundred campers 
usually form one processional line. 

Where there is need of more than two circles of seats, some 
elevation is necessary if all are to see. The discipline of the 
group depends in part on their reasonable comfort and their 
ability to see and hear. Elevation may be provided by the 
natural slope of ground. Usually this slope is only on one side 
of the circle. The problem then is to fill in on the low side .so 
the seats will be on the same level. 

Here are several ways of building seats for the council ring 
where three or more circles of seats are needed (see Plate B for 
illustrations): 



50 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Seats on Posts. Whether there is a hillside or level ground, 
several rows of seats can be built by simply increasing the 
height of each additional row of posts at least 6 inches. Posts 
should be either of creosoted wood or concrete. 

Seats on Stringers. Stringers are laid at proper angle to give 
the desired elevation. Seats are nailed to cleats on these string- 
ers or the stringers are cut to form steps. 

Stone Seats. Some camps build their campfire circle out of 
rock, thus providing the needed elevation. Again a slope of 
ground is needed. 




PLATE a 



Concrete Walls. Concrete can be poured to form circular 
walls. Each concentric wall rises higher than the one in front. 
Dirt is leveled between the concrete walls. 

Bleacher Construction. Often on level ground the circle is 
built entirely of lumber in the form of bleachers. The camp- 
fire circle is completely enclosed with bleachers except for the 



THE CAMPFIRE CIRCLE 51 

entrance. Each seat level must be wide enough to take care 
of seating one circle and allow space for the feet of the circle 
behind. 

Excavated Circle. Where no slope is available for the circle, 
it is sometimes possible to cut down into the ground for two 
rows of seats and build up two rows above the ground level, 
thus making a shallow bowl or saucer for the council ring. 
Proper drainage is necessary. 

Gathering Place Markers 

There is usually a need for one or more marked gathering 
places where campers assemble at a designated time before ap- 
proaching the campfire circle. These markers should be easily 
seen. A brightly painted marker, at least a foot in diameter, 
placed on a post about 6 feet high, makes a good gathering 
place marker. The marker might be in the form of the camp 
or organization emblem, an animal or bird, or other symbol 
associated with the camp. The marker should indicate not only 
the gathering place, but should also indicate that silence and 
decorum is required of the campers as they approach the camp- 
fire circle. Where more than one gathering place is needed, 
they should be numbered or lettered so it is easy to send groups 
to the right one. Each gathering place should be hidden from 
the others. 

Trail Markers 

In many camps the campfire circle is quite removed from 
the everyday arena of camp activities. Since it is usually ap- 
proached or left in the darkness, there is a need for trail mark- 
ers to keep the groups on the right path. Even where markers 
are not needed for that purpose, they will add to the atmos- 
phere. They will certainly help visitors to whom the terrain is 
unfamiliar. If no emblem is available to mark the path, a row 



5 2 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 



of whitewashed stones along the trail or even whitewashed 
dabs on the trees will serve. 




Entrance Gates 

In many camps a symbolic gate or arch is built at each en- 
trance to the campfire circle. These mark the point where the 
campers cross into the solemn council fire area. They dignify 
the entrance and add solemnity to the occasion. Such gates can 
be real, perhaps made of logs; they can be a natural passage 
between two trees or two huge rocks. The entire campfire area 
may be enclosed in a log fencing with the necessary openings 
for processional lines. Sometimes a camp symbol or emblem is 
hung over or beside the entrances. A pair of totem poles or a 
giant Paul Bunyan or Pecos Bill figure makes a good entrance 
marker, (See Plate C for illustrations.) 



THE CAMPFIRE CIRCLE 5 3 

Inner Circle Marking 

The inner circle should be reserved for the program. Camp- 
ers do not cross and recross as they please. It is a sort of stage, 
and in most campfire circles this is indicated by some marking 
that sets the inner circle apart. This can be a limed line, a row 
of whitewashed stones, a circle of low rounded posts, a low 
split-log railing. Where bleacher-type seats are used, a log rail- 
ing acts as a good guardrail. 

Ground Decoration 

Some attention should be paid to the ground surface of the 
campfire inner circle. In some camps it is a grassy area or a 
tamped dirt area with a stone fire ring. Camps where there is 
much rain which keeps the ground moist find it advisable to 
cover the dirt with gravel, sand, or flagstones. 

Some camps, especially those carrying out an Indian theme, 
use ground markings in the way the Indians used sand paint- 
ings. If sand painting or other ground decoration is used, it 
should be done boldly and with bright contrasting colors so it 
will be visible to all. The area that is to be used for the pro- 
gram action should not be covered, since the design will be 
destroyed by tramping feet. Colored sands, flour, com meal, 
lime, or lime mixed with dry sand are good marking materials. 

Organization camps might use their own emblems or sym- 
bols for ground decorations either in sand or lime. Sometimes 
ground markings are used not only for decoration but to indi- 
cate where certain performers will stand and where action will 
take place. Such marking can be done by white tapes or white- 
wash lines. Ground markings are sometimes put down as part 
of an opening ceremony, with each line symbolizing a point of 
the traditions or law of the camp or organization. (See Plate 
D for illustration of samples of ground markings.) 



54 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 




PLATED 



BACKGROUNDS, DECORATIONS, PROPS, 
FOR THE CAMPFIRE CIRCLE 

The focus of attention in the campfire circle is the fire 
itself, but there is usually a second focus which is the area 
where action or program goes on and where the master of cere- 
monies presides. One side of the fire ring is usually considered 
a program center. There might be a bench or rock or throne 
here for the master of ceremonies. Behind this spot a back- 
drop or screen can serve to hide props and waiting participants. 
In the circle which has a complete ring of seats, the honor 
rock is a part of the circle. In a circle that is not , oqmpletely 
ringed with seats, one side may have an opening against which 
all action takes place. The background is sometimes the nat- 
ural forest, sometimes a special planting of evergreens. It 
might be a canvas screen with symbolic painting on it or an 
Indian blanket hung over a pole or a stepped arrangement of 
rocks. This backdrop need not be elaborate, but it makes a 
focus point for the program and it may serve to screen exits 
and entrances of performers. (See Plate E for council ring 
decorations.) 



THE CAMPFIRE CIRCLE 




56 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

The backdrop and many of the props used in the campfire 
circle are used from year to year. Some are permanent fix- 
tures; some are movable, used only for a campfire program cen- 
tered on a special theme and stored nearby when not in use. 
A camp usually has one or more of the following permanent 
or movable props: 

Master of Ceremonies 7 Seat or Honor Rock 

A seat of honor for the leader of the campfire program is 
a usual tradition. Sometimes this is only a designated spot in 
the first row of seats around the circle, not elevated or marked 
in any way. Sometimes it is a special seat, often elevated, so 
that the master of ceremonies can see all of the audience and 
performers, and the audience can see the leader as he conducts 
the program. Such a seat of honor helps to center campers' in- 
terest and makes it easier for them to follow directions for audi- 
ence participation in songs or action yells. 

Tepee Background 

A tepee can serve both as a backdrop and as a part of the 
action of the program. It can be a storage place for other props 
and for dry kindling and tinder for fires. Trick fire-lighting can 
be done from within the tepee. The tepee can serve for entrance 
and exit of actors if needed. A brilliantly decorated tepee 
makes an ideal backdrop. To paint the tepee, the canvas should 
be laid on the ground and the surface should be wet; then out- 
door housepaint can be applied in designs that symbolize the 
camp ideals. 

Camp Emblems, Symbols, and Themes 

Every camp can use its own symbols and emblems as part 
of its permanent or movable campfire props. These can be 



THE CAMPFIRE CIRCLE 57 

painted in large size or mounted in relief and used on posts 
around the fire circle or at the entrance to the circle. 

Tradition Plaques. Some camps have symbols that represent 
traditions in behavior, ideals, and activities. These can be a 
part of the decoration of the campfire area. They can be wooden 
plaques, vivid paintings on canvas mounted on log frames, 
three-dimensional representations or cutout symbols. In a 
camp with an Indian theme through all the sessions, these 
traditional symbols might be painted on ceremonial drums or 
tom-toms and mounted just above head height at the outer 
edge of the circle. Drums can be made of large round cheese- 
boxes covered with heavy paper, with the sides painted to re- 
semble drums. They can also be covered with muslin. The 
symbolic design is painted on the drum surface. A flashlight 
placed inside will make the design stand out sharply in the 
semidark campfire area. 

Emblem or Theme Frames. Some camps use permanent 
frames at the campfire circle. The picture or symbol in the 
frame is changed to illustrate the theme of the evening pro- 
gram. A cloth cover is prepared for each emblem. These are 
slipped over the large frame, which may stand 6 to 8 feet high. 
Many ideas can be used on such a frame. Among them are: 

Masks of tragedy and comedy for dramatic or stunt night 
Organization emblems for a program when camp awards 

and honors are to be given 
Indian symbol for Indian theme thunderbird, eagle 

feathers, picture language 
Folklore symbols for a program devoted to stories of Paul 

Bunyan, Pecos Bill, or other miracle men 

Star Frame. Most camps emphasize star study as a part of 
nature activities. The interest in stars can be carried over into 



58 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

the campfire circle by using star frames. The frames should be 
about 4 feet square. They are covered with black cloth with 
holes pricked in or with oilcloth which is painted black except 
for the stars of the constellation. A light behind the frame will 
show the constellation. The constellation can be changed fre- 
quently to acquaint campers with the predominant groupings 
of stars. 

Stained Glass. When a different campfire theme is used each 
evening, a changeable background can be made by building 
large shallow boxes with glass fronts. The theme or emblem for 
the campfire is painted on the glass in water colors; black lines 
outline the designs to give the appearance of leading as in 
stained glass windows. A light behind the frame will create an 
effective and colorful design. 

Stained glass designs can be created easily by campers. A 
simple design can be drawn on squared paper. Then a large 
piece of paper the size of the glass is squared off and the design 
transferred to it in enlarged form. This paper is fastened be- 
hind the glass, and campers paint the front of the glass as if 
they were painting over the paper pattern. The entire glass is 
covered with paint so the light showing through will be com- 
pletely covered. White paint can fill in wherever color is not 
needed. 

Symbolic Backgrounds. Plywood can be used to create enor- 
mous background figures to use behind the master of cere- 
monies' seat or as screens for entrances and exits. Favorite 
symbols are a thuiiderbird 10 feet high, a huge Paul Bunyan 
figure, an oversize compass, an enormous organization symbol, 
a giant fire painted on plywood, a giant ax in a giant log, a sail- 
boat or canoe in more than life size. 



THE CAMPFIRE CIRCLE 59 

Permanent Shadow Box 

Since so many camps use shadow plays as a part of stunt 
night or for dramatic skits, it is a good idea to have a well- 
made shadow box to use from year to year. A lightweight frame 
can be made of bamboo, with a wide border. A sheet stretched 
over a frame can make a shadow box about 6 feet high. A cir- 
cular frame representing a giant tom-tom and decorated with 
Indian symbols around the rim makes a good frame for shadow 
plays. The needed light behind the shadow box can come 
from a gasoline lantern or an electric torch; the light needs to 
be quite brilliant to make sharp silhouettes on the sheet. 

Dance Stage or Tom-Tom Stage 

If the surface of the inner circle of the campfire is not suita- 
ble for exhibition dancing, a movable dance platform can be 
built of plywood and used from year to year. A good size is 
12 feet in diameter; it can be built in two halves to make easy 
moving and storage. If it is 12 to 18 inches high, the dancers 
will be elevated and visible to all. The platform can be used 
for Indian dances, folk dances, square dance demonstrations, 
solo performances, or as a stage for dramatics and stunts. This 
stage can be painted with an Indian design to represent a great 
tom-tom. The sides can be painted to represent stretched skin 
and lacing. 

Cue Signals 

In a campfire program that is to have many acts or partici- 
pating groups, some method of signaling each group's entrance 
is needed. Campfire program leaders use signaling devices for 
a program which should not be interrupted by formal an- 
nouncements of the next act Cue signals add to the smooth- 



60 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

ness of a program. (See illustrations of cue signal devices on 
Plate F.) 

The Cue Easel is a large easel upon which numbered cards 
or sheets of paper are placed so the performers can see them. 
If the cards are on rings, they can be flipped over. Each group 
or individual who is to perform is assigned his number, and 
he watches for his cue on the easel. The easel should be well 
lighted, but need not be visible to the audience. 

The Cue Totem is a more elaborate way of signaling en- 
trances. The totem can be a permanent prop for the campfire 
circle as well as a signal to performers. The audience will ad- 
mire the dispatch with which the program proceeds because 





PLATE F 



they are not in on the secret of the signal lights. The tall 
hollow totem at one side of the fire circle can represent many 
camp symbols or it can represent a symbolic figure, animal or 
human. 

The cue totem is a hollow totem pole built so the head 
encloses lights and battery. The secret is the four lights hidden 
in the totem in nose, eyes, mouth. The first four groups in the 
program might be cued thus: group one, white light in left 



THE CAMPFIRE CIRCLE 6l 

eye; group two, add light in right eye; group three, add light 
in nose; group four, add light in mouth. The next four groups 
can use the same signals, but with different colored lights. The 
simplest way to change colors is to slip a colored plastic bag 
over the totem's head. Thus, three colored bags, plus the white 
lights, give sixteen cues for sixteen groups. The campfire pro- 
gram leader can brief group leaders or individuals on this so 
they will know their special light cue signal. 

Ceremonial Signals 

At most camps some signal is used to call campers to the 
fire circle or to announce the opening of the campfire program. 
A large drum or tom-tom is good. This can be made by the 
campers from an old bass drum, from a large hollow log, from 
a 5o-gallon oil drum. Suitable material is stretched to form the 
drumhead. The tone of a drum depends on the weather and 
how tight the head is. A lighted gasoline lantern placed inside 
the drum a half hour before it is to be used will tighten the 
head. 

Whatever signal is used, it should be loud enough to be 
heard around the camp. A drum, a huge dinner gong, a ranch- 
house dinner bell, a bunch of cow bells, a metal triangle and 
stick, an imitation 6-foot alpine horn anything of this type 
can be used. 

THE FIRE ITSELF 

The focal point of the campfire circle is the fire itself. The 
fire-lighting ceremony centers on it, and the program is carried 
on around it. The success of the program can depend on the 
success of the fire. Many a fine program has been spoiled be- 
cause the fire was a failure. There are only three requirements 
for a fire: it must light quickly; it must burn brightly and soon; 
it must last long enough. Those responsible for the fires and 



62 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 



torches used in the campfire program must observe all neces- 
sary safety precautions. 

The Central Fire 

The central fire or council fire will meet the three require- 
ments if the fire makers and program leader see that the proper 
materials are gathered beforehand and are on the spot: 

Tinder fine material that will light instantly with a 

match or from a small spark 
Kindligg -split wood, small twigs that will catch imme- 

diately, soft quick-burning wood 
Fuel dead, dry, but sound wood of proper lengths and 

from 2 to 6 inches in diameter 

With such materials it is easy to set up a fire to serve any 
purpose. No aids, such as kerosene, paper, or artificial powders, 
will be necessary. 

There are three commonly used kinds of council fire lay 
(see Plate G). For each fire proper and sufficient kindling and 
tinder is necessary. 




I T*- 1 *-if 'M" y |y^7 r "~t 

fesrsE 




Experienced campfire leaders consider that the fire lighted 
near the top is the best, for it will burn longer and with a con- 
sistently bright flame. Such a fire will not measure more than 
3 feet square if proper woods are used. The bottom layer is 



THE CAMPFIRE CIRCLE 63 

made of 6-inch thick logs, 3 feet long. The second layer is 
laid crosswise and the logs are a little shorter and thinner. Six 
layers are laid thus, with an inch space between each log so 
the coals can drop. This forms a solid log platform less than 
2 feet high. 

On this platform the fire-lighting materials are laid. Two 
4-inch logs about 2 feet long are placed at the outside edge of 
the platform. Two more logs are laid across the ends. Between 
these logs tinder and kindling are placed, leaving space below 
where the fire can be lighted by any method desired. Three 
more layers of kindling held between side logs are built up. 
The whole fire lay is capped with a layer of 2-inch logs. 

The fire is lighted just above the six bottom layers. It will 
catch quickly. As the top burns, the coals drop through the 
platform, which begins to burn. By the time the top is burned 
out, the bottom platform is burning brightly as the fire works 
downward. A well-laid fire of this type will burn brightly more 
than an hour without added fuel. 

A second type of fire lay is the conventional log cabin coun- 
cil fire. The fire lay rests on two large logs, which allows light- 
ing at the bottom. The space between the logs, as the lay is 
built up, must be filled with wood. Too little filler means that 
the fire will burn out quickly and leave the circle dark. 

The third fire lay is the tepee fire. The wood is stacked on 
end, with logs resting together at the top like a tepee. The 
fire is lighted at the bottom. 

Any of these fires is easier to build if the camp equipment 
includes certain helps. A metal wheel mounted on a pipe will 
hold tinder and kindling in place for lighting. A metal grill with 
legs will serve the same purpose. A piece of hardware cloth 
bent in tunnel shape will hold fire-lighting materials in place. 

Most failures are due to carelessness in the selection of 
materials, in the laying of the fire, and in planning for emer- 



64 THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

gencies. Some campers and leaders take the fire for granted. 
Theirs is the fire that burns out quickly. The good fire maker 
provides a lot of fast-burning firewood so the fire will give 
light. That is its main purpose during the program. He also 
provides slow-burning woods to make the fire last longer. He 
avoids bonfires. The most frequent mistakes made are: using 
rotten wood; using wet or green wood; building too large a fire 
pile; using too little tinder and kindling; skimping on the wood 
inside and between the outer logs; forgetting to provide a sur- 
plus wood supply for feeding the fire as the evening goes on. 

Supplementary Fires 

Often a ceremony will call for several separate small fires 
(to represent four compass points or the main points in a 
camp creed). These are in addition to the central fire and are 
only needed temporarily. They must then be removed quickly 
and safely from the campfire circle. They can be built upon 
sheets of tin to which a rope is tied to facilitate dragging the 
fire off when it is not needed. Or handles can be attached to 
the tin sheets so they can be picked up easily and carried out 
of the campfire circle. 

Supplementary fires might also be needed for lighting pur- 
poses if the area is a large one. If placed correctly, they will 
highlight the stage or action area. Reflectors behind these fires 
will concentrate greater light on the areas requiring illumina- 
tion and also add decoration to the campfire circle. Aluminum 
foil makes a good reflector. 

Torches and Lights 

Torches can be used in many ways in the campfire program 
-*as trail lights, as additional lighting in the campfire circle, as 
ceremonial equipment. Any use of torches must be surrounded 



JTHE CAMPFJRE CIRCLE 65 

with fire precautions and warnings. The best torches are those 
where the flame is partly enclosed by metal. 

Probably the quickest way to make a torch is to wrap the 
end of a stick with burlap, bandage, or bender twine, soak it 
in kerosene, drain it slightly, and light it. The wrappings must 
be wired on the stick in order that no one will be burned by 
falling, blazing rags. This kind of torch gives off smoke and 
smell. It needs careful handling and should never be used by 
younger campers. 

Dry cattails soaked in kerosene make adequate torches. 
Paraffin-soaked bandage material or cheesecloth wrapped on 
the end of a stick will burn brightly and with little smoke. 
Sand can be put in tin cans and a wick inserted. Coal oil is 
added to the sand and allowed to soak into the sand. When 
the wick is lighted, it will burn for a good while. Paper sacks 
can be partly filled with sand and a candle inserted in each. 
These candle sacks make good stage lights or lights to outline 
the inner circle. 

"Buddy burners" make good torches. These are made by 
forming a tight roll of corrugated cardboard of the size to fill 
a tin can; melted paraffin is poured into the can over the rolled 
cardboard, and a wick is inserted into each can for lighting 
purposes. If the end of the wick is frayed and lighter fluid is 
squirted on it, the "buddy burner" will light easily and quickly. 

Every camp has its traditional setup for the campfire or 
council fire circle. The suggestions for physical arrangements, 
decorations, and props given in this chapter are not all essen- 
tial to the presentation of a good program, but they help in 
presenting a smooth and impressive program. They form the 
background to the ceremony, song, story, dance, games, stunts, 
noisy fun, and dramatic activities that take place at the fire 
circle. 



66 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 



BIBLIOGRAPHY 



Beard, Dan, Camp Lore and Woodcraft. New York: Garden City 

Publishing Co., 1920. 
Hunt, Ben, Indian Craft and Indian Lore. New York: Simon and 

Schuster, 1954. 
Jaeger, Ellsworth, Council Fires. New York: The Macmillan Co., 

1949. 
Macfarlan, Allan A., Camp Fire and Council Ring Programs. New 

York: Association Press, 1951. 
Mason, Bernard S., Woodcraft. New York: A. S. Barnes & Co., 

1939. 
, Dances and Stories of the American Indian. New York: 

A. S. Barnes & Co., 1944. 
Seton, Ernest T., Birch Bark Roll of Woodcraft. New York: A. S. 

Barnes & Co., 1931. 



CHAPTER FOUR 




CEREMONIES 
AROUND THE CAMPFIRE 

IHE campfire is the soul and spirit of the camp, and a good 
part of camp entertainment and activity centers about it. 

For early man, the fire circle was the center of family life, 
the place of judgment, the setting for peace treaties and war 
preparations, the place for entertainment and talk, and the 
altar for worship. Fire meant light, heat, cooked food, protec- 
tion from animals, safety for the night. It is no wonder that 
early man worshiped fire and held his ceremonies around it. 
Campers today still use the campfire as a center for inspira- 
tion and meditation. In almost every camp there is some pre- 
scribed formality, some traditional procedure, some camp 
etiquette for campfire programs, unless they are picnics or 

67 



68 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

wiener roasts. Almost every camp has its special opening and 
closing ceremonies for the formal campfire. 



BEFORE THE CAMPFIRE BEGINS 

In most camps some indication is given by the campfire 
leader of the decorum expected at the campfire program. Tra- 
ditional behavior patterns are important and emphasize the 
impressiveness of the occasion. Traditional behavior patterns 
reflect the spirit of the camp and are of help to the campfire 
program leader. This decorum varies from camp to camp. For 
some camps it might include directions such as these: 

Enter the circle at the proper signal. 
Approach seats quietly. 
Remain standing until signal for sitting. 
Do not interrupt program. 

Do not enter the fire circle unless participating in an ac- 
tivity or skit. 
Do not boo or call "greenhorn." 

These are merely examples. Some campfire program leaders 
ban the use of flashlights during the program. Some camps 
have a traditional trail that campers follow to the fire area. 
Others prescribe a certain ceremonial dress or costume. In 
many camps there is a special signal to call campers to the fire. 

The Call to the Fire 

This usually comes early enough to warn all campers that it 
is time to start to the fire area. The signal used depends on 
the type of camp, the size of the camp grounds, the distance 
of units from the fire area, and the organization association 
(since many organizations have traditional signals for the call 
to the fire). Some signals used are: 



CEREMONIES AROUND THE CAMPFIRE 69 

bugle call aerial bomb 

vocal call chime 

gong fox horn 

bell tom-tom 

cow horn Indian war whoop 

traditional song 

Some camps have a town crier or messenger who goes from 
unit to unit gathering a parade and leading it to the fire area. 
An effective method is to have several marching, singing lines 
converge on the fire area at a prearranged time. Equally effec- 
tive is the silent approach to the fire areathe campers assem- 
ble at a distance from the ring, have time to calm down, and 
then approach the fire in a single, silent line. 

The Gathering Place 

In a large camp and for a camp-wide campfire several gath- 
ering points are usually designated. The campers go to their 
assigned assembly place and wait for the starting signal or the 
call to the fire. The gathering places ought to be about 100 
yards from the fire area, with no more than a hundred campers 
at each place. If there are too many campers for each assembly 
place, there is confusion in forming a line and the waiting at 
the council ring may cause impatience. The gathering points 
should be hidden from each other and be numbered or lettered 
for identification, or marked with traditional camp symbols. 
All this adds a special significance and mystery to the camp- 
fire evening. 

The Campfire Trail 

The approach to the campfire area is important, for it sets 
the tone of the evening. Many camps have traditional trails 
that are followed, often a path through the woods or a walk 



yO THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

along the shore. Such a trail should be clearly marked so that 
it can be easily followed, because it will be used at night. It 
should be wide enough to allow passage after a rain without 
risk of wetting campers. It can be marked by camp symbols or 
organization emblems, tin-can lights, torches carried by camp- 
ers or torches stationed at points along the trail. 

One way to outline a trail for night use is by using white- 
washed stones. Each week campers going to the campfire can 
add a few more stones. The first stones should be spaced a 
distance apart, and on subsequent evenings campers can fill 
in spaces with additional stones. 

In some camps, campers may be asked to meditate on the 
theme for the evening campfire as they walk the trail. In these 
cases it is best to start campers from the assembly point several 
feet apart, so each will be alone with his thoughts. A tom-tom 
might be used to set a slow march cadence. 

The Sfarfing Signal 

If campers assemble at gathering points before starting to 
the fire area, they will need about five minutes to make ready. 
Then, at a given signal or call to the campfire, the separate 
groups start toward the fire. The distance each line travels 
should be about the same then the campfire circle will fill 
up in short time. If some groups delay their entrance, campers 
already at the fire area grow impatient. There are times when 
a staggered entrance must be used, but it must be so well 
planned that the interest of the audience is held. If all groups 
are to approach the campfire singing, then entrances can be 
staggered so those who have already reached the campfire hear 
the groups that are approaching. 

A well-timed approach to the campfire area is important. 
Many an inexperienced campfire program leader has been dis- 
mayed to find the campers there before starting time. This is 



CEREMONIES AROUND THE CAMPFIRE yi 

a handicap and hinders the building up of the mood of awe 
and mystery that surrounds a successful campfire program. 
Part of the dignity and setting of the campfire circle is created 
by the waiting leaders, who stand quietly as the campers enter. 

OPENING CEREMONIES LIGHTING THE FIRE 

While the campers are assembling, it is customary for the 
campers already at the campfire area to stand silently. This 
heightens the expectancy of the group and helps to create a 
suitable dignity. When all are assembled, the opening cere- 
mony begins. This ceremony may or may not be traditional 
with the camp, but it should always be carefully planned to 
suit the occasion and to fit the theme of the campfire. Usually 
the opening begins with or includes the fire-lighting. The fire- 
lighting itself may be enough of an opening ceremony. 

In fire-lighting ceremonies care must be taken to complete 
the fire-lighting in a short time and successfully. The whole 
effect is spoiled by the failure of the fire to light. A foresighted 
campfire leader usually has several tried methods to use. He 
never lets the fire lighters try a new method at the fire circle 
until they have tried it out several times and perfected the 
method. Each type of fire requires different kinds and amounts 
of tinder, kindling, and wood, and each may be laid differently. 
Proper preparation and proper fire precautions ensure effective 
fire-lighting and fire effects. There are many methods of start- 
ing the fire. The following are always effective if properly done: 

Fire by Friction 

This is an old and popular method of producing fire. A spin- 
dle is fitted into a notched fire board and friction is produced 
by drawing a bow across the spindle so that sparks fall on the 
tinder. Even the experienced fire maker may have a fire board 



J2 THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

split. He should always have a second fire board ready with a 
fire hole prepared so he can proceed without delay. It is best 
to use two or four fire lighters for this method. They can be 
placed at four points around the fire. As soon as one has a 
flame, he inserts it under the tinder at his side of the fire. 
Even if only one fire maker is successful, the others can add 
their tinder to the fire. 

Many camps use this fire-friction lighting of their campfire 
with a solemn speech by the Chief, who would tell the campers 
that now they would light the council fire like the Indians, and 
like Wakonda himself would light it, by rubbing together two 
trees in the wind. Thus fire would come as from the wood it- 
self. When the fire is lighted the Chief would go on to say 
that Wakonda had smiled on this camp by sending his blessed 
fire and that this was a symbol of his presence throughout the 
camp. 

Group Fire-Lighting 

In some camps the fire-lighting ceremony is carried out by 
campers who have reached certain ranks. The Wood Gatherers 
bring the firewood, the Fire Makers lay the fire, the Torch- 
bearers light the fire. Sometimes, as this ceremony goes on, the 
campers repeat an Ode to the Fire: 

Oh Fire! 

Long years ago when our fathers fought with great animals, 

you were the protection. 
From the cruel cold of winter you saved them. 
When they needed food, you changed the flesh of beast into 

savory meat for them. 
During all the ages your mysterious flame has been a symbol to 

them for spirit. 
So tonight, we light our fire in remembrance of the Great Spirit 

who gave you to us. 

AUTHOR UNKNOWN 



CEREMONIES AROUND THE CAMPFIRE 73 

Fire by Flint and Steel 

Fire is easily and dependably made by using flint and steel. 
Again, it is always safer to use more than one fire lighter. The 
fire lighters can be in costumes appropriate to the occasion- 
perhaps as pioneers with their tools for fire-making in deco- 
rated buckskin bags. 

As the fire makers strike their flint and steel, the master of 
ceremonies might say something like this: "Fire meant life it- 
self to our fathers. Fire cooked their food, kept them safe from 
animals, warmed them in the cold, lighted their trails and their 
homes. The pioneer carried with him always the spark for his 
fire, for without it he might die. With his knife and his flint 
and his tinder he could make fire as we now do. Catching a 
single spark, he blows it into a flame which grows until it 
lights our circle of friendship." 

The campfire leader could also use here the story of the 
Great Raven who stole fire from a volcano. In his long journey, 
the Raven was finally forced to drop the fire, which scattered 
in every direction, causing many rocks to have fire in them. 
Thus the fire makers can get sparks from the rocks in which it 
is locked by striking them with steel. As the leader tells the 
story, the fire lighters can be busy with their flint and steel. 

(Note: Fire-by-friction sets and flint-and-steel sets can be 
bought at the local Boy Scout outfitter.) 

Fire from Heaven 

A spectacular way of lighting a fire can be a high point of 
the evening ceremony. Fire from heaven (see Figure i, Plate 
H) can be spectacular, but this method calls for many precau- 
tions. The master of ceremonies calls for fire from heaven or 
from the four points of the compass. At the last call, out of 



74 



THE COMPLETE BOOK OF CAMPFERE PROGRAMS 



ANCHOK CUP m BOARD 
Br HOLC oa WAV 




CEREMONIES AROUND THE CAMPFIRE 75 

the darkness comes a ball of fire flashing to the fire lay, which 
lights immediately. 

The secret lies in a ball of waste, lightly but firmly wired to- 
gether and wired to a metal washer or a wooden spool. This 
spool is held in readiness at the upper end of a wire that leads 
from a tree branch to the center of the fire lay. At the signal 
from the master of ceremonies, a camper in the tree ignites 
and. releases the fireball, and it sails through the darkness to 
the campfire. 

This method of fire-lighting should be practiced several 
times to make sure of success. The speed and weight of the 
ball should be considered. The length and incline of the wire 
is important. To mystify the campers, the starting point of the 
fireball should be hidden. The camper waiting in the tree to 
light the ball should be as comfortable as possible and should 
know how he is to descend from his perch. A trial run of this 
method of fire-lighting is important. The wire has to be pro- 
tected as the campers enter the area so that no one accidentally 
bumps it or trips, and it should be removed before the campers 
leave the area, to prevent accident. This method is most im- 
pressive when the route of the fireball is long enough and high 
enough to afford everyone a good view. 

Fire with Torches 

Torches are easily handled and do not require as much 
skill for fire-lighting or for laying the fire. Many camps use 
this method of fire-lighting and much variety can be devised. 

Some camps use torch-carrying guides to lead each camp 
unit to the fire area. This might be an Indian, a pioneer, a 
uniformed representative of the organization, or a clown on 
stunt night. As each unit reaches the campfire area, the camp- 
ers stand behind their torchbearers until the master of cere- 
monies calls for the fire-lighting. The master of ceremonies 



76 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

might ask that the friendship fire now be lighted by the friend- 
ship torch each group has brought. The fire is lighted by all 
torches at once. 

Runners are often used when torches are to light the fire. 
The master of ceremonies can call for runners from the four 
cardinal compass points and indicate what each torch signi- 
fies. For example: 

The North wind that brings the cold that builds endur- 
ance 

The South wind that brings the warmth of friendship 

The East wind that brings the light of day 

The West wind from the direction where the sun sinks, 
bringing night and the stars 

Organization camps might bring torches representing the 
cardinal points of their code or law or creed. Thus, the Boy 
Scouts and Girl Scouts might use three torches representing 
the three parts of their promise or oath. The 4-H campers 
might bring four torches, reminding their fellow campers that 
the fire brings Health, Head, Heart, and Hand together. 

The torchbearing xunners might represent camp traditions. 
As each enters the campfire circle and adds his torch to the 
fire, he can indicate which tradition he represents. The use of 
a costumed runner coming from outside the circle creates in- 
terest and emotion and holds the campers' attention. 

Fire by Magic 

Campers are always intrigued by the fire that seems to light 
magically. Magic is effective at any campfire program, even 
more effective when a magician accompanies the fire-lighting 
with his patter and mysterious gestures. Magic fire-lighting 
methods are best used at campfire programs where the theme 
is not too serious or inspirational. There are many ways in 



CEREMONIES AROUND THE CAMPFIRE 77 

which the fire can be lighted for the magician or the master 
of ceremonies. Any magic fire-lighting methods should be prac- 
ticed before use at the ceremony. 

The Buried Pipe. To facilitate many secret or magic light- 
ing tricks, a metal pipe is buried to provide a hidden way to 
use strings or wire or fuses. This pipe should have one end in 
a metal box (provided with a metal cover) just back of the 
fire lay and just below ground level. The other end should be 
in a tepee or behind a screen outside the circle. Thus, strings 
or wires for tripping chemicals or for pulling objects and elec- 
trical wires from a battery to the fire can always be ready for 
use. After the fire-lighting is over, the cover is pushed over 
the metal box and there is nothing to be seen within the 
circle. 

The Candle Method (see Figure 2, Plate H). A lighted 
candle is placed firmly on a block of wood or flat candle holder 
with a black string tied to the block, so that the candle and 
block can be pulled out from under a tin-can shield that keeps 
the audience from seeing it. The candle is lighted just before 
the campers arrive, is covered with its shield (the tin can is 
open on one side to allow the block to be pulled out), and the 
fire is laid over the shield. At the proper time, an unseen helper 
pulls the candle carefully from its shield so that it touches the 
tinder and fire lay and ignites the fire. The tin-can shield can 
be salvaged and used again if a wire has been tied to it and 
the can is pulled out of the fire lay. 

The Battery and Match Trick (see Figure 3, Plate H). For 
this trick a battery and wires are needed. The wires are con- 
nected from the battery to a block of wood where a high resist- 
ance wire is coiled. Match heads are placed firmly against this 
wire. The fire lay with tinder and kindling is placed to hide the 
block of wood, the matches, the battery, and all wires. At the 



78 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

signal from the master of ceremonies, a helper closes the circuit 
and the fire starts if the fire lay is well arranged. 

The Friction and Match Method (see Figure 4, Plate H). 
A block of hardwood is prepared with tiny holes just large 
enough to hold matches. There need to be twenty or thirty of 
these holes and all of the same depth. Matches are placed in 
the holes so that the heads are all even. Resting on this is an- 
other piece of wood covered with sandpaper, to which a black 
string is tied securely. While the lower block is held in place, 
the string is pulled and the friction causes the matches to light 
and ignite the tinder placed close to them. Obviously the 
weight of the upper block must be sufficient so that there will 
be friction enough to cause the matches to light. This trick 
should be practiced before use at the ceremony. 

The Magician's Own Fire Lighter. Magic fire can be pro- 
duced in a fire bowl or pipe by using a commercial fire maker. 
To the audience it seems that the magician just waves his 
hands and the fire leaps forth. Trick fire-making equipment 
can be purchased from a dealer in magic supplies. 

The Chemical Method (see Figure 5, Plate H). If chemicals 
are used, the program leader should make sure that only adults 
handle the chemicals. The trick should be practiced before be- 
ing used at the campfire and precautions should be taken to 
guard against accidental tripping of the chemical before the 
signal from the fire lighter. 

Materials used are 2 tablespoons of potassium chloride crys- 
tals mixed with 2 tablespoons of granulated sugar and a i l /2- 
ounce bottle of concentrated sulfuric acid. At the proper time 
the acid must be poured into the dry mixture, and the fire will 
be ignited. 

There are several ways of accomplishing this. A hidden string 
can be used to upset a glass or neckless bottle into the dish 
containing the sugar and potassium chloride. In this method 



CEREMONIES AROUND THE CAMPFIRE 79 

the acid container can be too easily tipped accidentally. Many 
leaders suspend the acid container over the dish on a wire or 
metal axle so that when the string is pulled it tips the acid 
container over above the dish. This can happen only if the 
string is pulled, so there is less chance that the fire will start 
by accident. If an acid bottle which has a shoulder is used, it 
is difficult to tip the bottle far enough to release all the acid. 

A third way is to put the acid in a china dish and have the 
dry materials above it in a paper cup with bottom removed. A 
V-shaped cardboard trough is inserted in a V-shaped cut in the 
paper cup. When the trough is in place, the dry materials are 
put into it. A string pulls the trough out of the cup and the 
dry materials fall into the acid below. 

The Flaming Arrow (see Figure 6, Plate H). Camps often 
use a flaming arrow to light the fire perhaps the first fire of 
each camp period. At one camp, the master of ceremonies asks 
the Great Spirit for a sign that indicates he will honor the 
camp with his spirit. From across the river, an expert archer 
shoots a flaming arrow (sparkler or ball of light waste on tip 
of arrow) into the fire lay. At the end of the season, if the 
campers have kept alive the spirit of their camp, the flaming 
arrow is returned to the Great Spirit by shooting it into the 
river. 

This method of using the flaming arrow is dangerous. A safer 
method is to stretch a wire from a tree just outside the fire 
circle to a stout stake just beyond the center of the fire. The 
arrow is attached to two spools on the wire. The archer lights 
the arrow tip, and when the master of ceremonies gives the 
signal, he shoots the arrow into the fire lay. The archer should 
practice this trick so as not to shoot the arrow too hard. Care 
must be taken that no camper is near the wire which makes 
the path for the arrow. 

Combination Fire-Lighting. A fire-lighting ceremony can in- 



8o THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

elude several methods of fire-lighting, each representing a pe- 
riod in the history of fire. An Indian can make fire by friction, 
a pioneer can use flint and steel, a magician might use a magic 
powder, and modern man can use a cigarette lighter. 

Fuse Fire-Lighting. A camp that has a pipe laid underground 
from a hidden spot outside the circle to the fire lay can use a 
long fuse to light the fire mysteriously. In this method, the 
fire lighter and master of ceremonies must time the fuse care- 
fully, to determine the exact moment when the spark will 
reach the fire lay. 

Indian Dance Magic. When a ceremonial or council fire is 
opened by a group of Indian dancers around the fire lay, this 
is an opportunity to use magic fire-lighting methods. The 
dancer or dancers use their rattles to chase evil spirits away 
and to plead for fire as a sign of the presence of the camp 
spirit. As the dancers move around the fire lay, the tinder and 
kindling is ignited by magic from within the fire lay. 

OTHER OPENING CEREMONIES 

Usually the fire-lighting is the signal for the start of the 
campfire program for the evening. However, some camps have 
a traditional ceremony that is used immediately after the fire 
is lighted. Sometimes this is a chant in unison, a song, a sym- 
bolic skit. The following are examples: 

Burial of Old Man Grouch 

At opening night campfires, the burial of Old Man Grouch 
is a popular way of emphasizing certain camp traditions. A box 
representing the coffin of Old Man Grouch is buried after 
each camper has dramatically thrown into it unwelcome traits 
that are not wanted in camp grouchiness, chip-on-shoulder 
attitudes, untruthfulness, lack of self-control, non-co-operation. 



CEREMONIES AROUND THE CAMPFIRE 8l 

Burning an Effigy 

This is another version of the traditional casting out of un- 
wanted traits. Each camper or unit can make a symbolic rep- 
resentation of some trait it wants to eliminate. These are 
burned at the opening of the campfire program and campers 
pledge to conquer or eliminate these bad traits. 

Fire-Lighting Chant 

Sometimes a traditional chant or poem or response is used 
as the fire is lighted. This is one such response which can be 
said by campers in unison or by the master of ceremonies: 

Watch the flames leap upward like our hopes, our aims, 

reaching toward the stars. 
If our fire is bright, it will warm our circle as good ideals will 

warm the world. 
Soon the red logs will glow like our sympathy for our fellow 

man. 
And when the gray ashes fade and become dead, let us leave 

with them the errors of the day. 

Opening Words 

Organization camps often have an established procedure for 
opening chants or songs or lines to be used by the master of 
ceremonies as he opens the council fire after the fire is lighted. 
Many other camps also use a set opening speech, such as this: 

Here we are in our council circle, 

Each having his place from which he is equal to all others. 

He can see and hear what happens here. 

He can join in the action. 

He can share in the light and warmth of the fire. 

There is no one set above him except the one who performs 

at the moment, and is thus rightfully in the center or at 

the head, as you will be in your turn. 
I declare our council open. 



82 THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

CLOSING CEREMONIES 

Any campfire program, to be impressive, must end on the 
right note one of inspiration, reverie, challenge. It should end 
quietly and smoothly. At the end of a campfire program the 
leader has to use some technique to send the campers quietly 
to their cabins or tents. If the program is carefully planned, 
the campers will be in this quiet mood. However, it takes only 
one giggle or prank to disrupt this spirit. That is the reason 
why most leaders have a traditional method of closing the 
program and sending the campers to their units. Campers rec- 
ognize this as the end of the campfire and as a signal for quiet 
and decorum. The closing might use music, a song, an organi- 
zation pledge, a symbolic friendship circle, a benediction. 
Here are a few examples: 

Taps 

Many camps use taps as a campfire closing ceremony. It is a 
reverent and impressive way to signal the end of the evening. 
Leaders can experiment with some of the many ways in which 
taps can be used: 

Bugle call, campers stand with heads bowed or at atten- 
tion. 

Bugle call, with distant bugle echo. 

Campers hum taps; one camper repeats the camp or or- 
ganization pledge. 

Campers sing taps while the master of ceremonies does 
symbolic gestures, for example: 

Day is done (stands motionless) 
Gone the sun (points skyward) 
From the lake (extends both arms toward earth) 
From the hills (moves both arms, fully extended, toward 
the hills) 



CEREMONIES AROUND THE CAMPFIRE 83 

From the sky (moves both arms toward the sky) 
Safely rest (lowers arms slowly) 

God is nigh (bows head) 

American Flag 

Flag ceremonies are effective in closing the campfire > but 
plans must be made to light the flag at night. A flare can be 
lighted outside the circle where the flag flies on its pole. 
Campers stand to sing "God Bless America" or "America" or 
other patriotic song. Or the first stanza may be hummed by 
all campers, as one representative pledges allegiance to the 
flag. When he finishes, campers sing the rest of the song. 

Benediction or Prayer 

A simple prayer by the master of ceremonies or a camper 
is a suitable campfire closing. The prayer should be brief and 
should contain some reference to the purpose of the campfire 
and the ideals of the camp. Organization camps often have a 
traditional closing prayer or benediction, which is said while 
the campers stand in a circle with their arms resting on the 
shoulders of their neighbors or in a circle handclasp. The 
handclasp is done by crossing arms so each can grasp his neigh- 
bor's hand. 

Indian Sign Language Benediction 

This is a simple but effective closing ceremony. The Chief 
steps forward and says: 'The Indians have many dialects and 
languages, but all Indians can understand one another through 
a universal sign language. If an Indian wants to indicate things 
past, he points behind himself like this. (The Chief does so.) 
If he wishes to point to the future, he motions to the front 
like this. (The Chief does so.) He puts his hands far apart 
to show 'much* or 'great/ 'Jof is shown by moving the hands 



84 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

together in a hopping motion like this. (The Chief does so.) 
Now everyone stand and accompany me with the motions as I 
say the words of the Indian benediction/' 

The campers then do the Indian signs with the Chief as he 
says: "May the Great Spirit, who has been with you in the 
past and who will be with you in the future, bring you great 
joy." He leads them through this slowly so that all can use the 
sign language. Then he tells the campers that they will do the 
benediction in Indian style without any words. They will think 
of the words as they do the motions. The Chief then leads 
the campers through the benediction silently. 

The Friendship Circle 

If the camper group is not too large, a friendship circle can 
be formed at the close of the campfire. The leader can explain 
that for centuries men have greeted one another with a grip or 
handshake to indicate friendship and respect. The leader then 
starts the friendship handshake around the circle by gripping 
the hand of the camper to his right. Each camper passes the 
grip on. When it has returned to the leader, he can say, "May 
we all be friends forever. Good night/' 

Indian Runners 

If Indian runners are used in the opening ceremony to bring 
torches or to conduct camper groups to the fire, then they 
might well be used in the closing ceremony. Each runner can 
be dispatched with the promise of the campers that all tradi- 
tions and pledges will be observed. 

Pageantry 

Most camps prefer a quiet ending; however, if the group at 
the campfire is very large, a pageant might provide an effective 
close. This pageant may be historical, legendary, or biographi- 



CEREMONIES AROUND THE CAMPFIRE 85 

cal. Five minutes is a good length of time for it. The com- 
mentary must be brief and colorful, the action visible to all. 
This will hold the attention of campers who may be restive. 
Pageants require good leadership and planning and much 
camper participation. 

Organization Pledge 

An organization camp has a ready-rnade ending its own 
pledge or promise. This is ideal for opening or closing use. It 
can be said by the campers or by a leader; it can be said with 
or without actions and gestures; it provides a brief dramatic 
scene at the end of the evening. 

Symbolic Ashes 

At the final campfire of the season some camps make a cere- 
mony of taking some of the fire ashes, putting them in an urn, 
and storing them to be used as the foundation of the following 
year's first campfire. If the camper who sets aside these ashes 
returns to camp the next year, he might represent the old 
campers, bring the urn to the first fire-making ceremony and 
signify that these ashes are the continuation of the spirit and 
tradition of past campfires. 

Silence 

A moment of silent meditation is an effective ending. 
Campers should be advised of this part of the program before 
the campfire, unless it is a traditional, often-repeated closing 
signal. The last speaker in the program should leave some 
challenge, some inspiration which will provide a reason for this 
silent meditation. 

A Last Song 

Music belongs at the campfire, and many program leaders 
feel it is the final flourish to the campfire. Often campers leave 



86 THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

while singing. If the group is very large and there is a problem 
in leaving the fire circle, small units may leave at intervals, 
singing or humming a quiet song. They might leave at pre- 
arranged signals or agree on cues within the song to indicate 
order of departure. For this purpose a fairly long song should 
be selected. 

If the entire group is singing a closing song at the campfire 
before departure, it is best to use one of the familiar camp 
songs, an organization song that all campers know, or an old 
song that most campers would know, such as "Now the Day 
Is Over/ 7 

The following song is a very effective one designed to be 
used in a closing ceremony to get the campers out of the fire 
circle. All sing the first verse. Each unit learns one other verse 
which it sings in turn. As each unit finishes its verse and leaves 
the fire circle, the remaining units join in the refrain, until all 
groups have left. This is sung to the tune of "Down in the 
Valley/' In the third refrain, the fire tenders can add green 
grass to the fire to make smoke. 

VERSE: Let us all stand nowtime we must go. 

Silently leaving thoughts let us know. 
REFRAIN: Thoughts let us know now, thoughts let us know 

Silently leaving thoughts let us know. 
VERSE: Watch the fire flicker the last of the flame. 

But as we do leave you your friendship we claim. 
REFRAIN: Your friendship we claim, yes, your friendship we 

claim. 

But as we do leave you your friendship we claim. 
VERSE: Watch the smoke curling up to the sky. 

As our hopes rise too we bid you good-by. 
REFRAIN: We bid you good-by, yes, we bid you good-by. 
As our hopes rise too we bid you good-by. 



CEREMONIES AROUND THE CAMPFIRE 87 

VERSE: Watch the red embers a memory of light. 
We carry it with us to show us the right. 
REFRAIN: To show us the right, yes, to show us the right. 

We carry it with us to show us the right. 
VERSE: Watch the coals glowing memories are there. 
Friendships and joys are beyond all compare. 
REFRAIN: Beyond all compare, yes, beyond all compare* 
Friendships and joys are beyond all compare. 
VERSE: Watch the hot ashes once it was wood. 

Has changed through service a blessing that's good. 
REFRAIN: A blessing that's good, yes, a blessing that's good. 

Has changed through service a blessing that's good. 
VERSE: Watch the fire dying but when it is dead, 

Always the memory will lead us ahead. 
REFRAIN: Will lead us ahead, yes, will lead us ahead. 
Always the memory will lead us ahead. 

EXAMPLES OF SPECIAL CAMPFIRE 
CEREMONIES 

Some ceremonies are very special and are used only for a 
certain purpose on a certain evening at camp. Others are 
adaptable; they can be used by all ages, at any type of camp, 
and for a camp group of ten or a thousand. 

Universal Ceremony 

Here is a ceremony that can be used as a campfire opening 
or as a part of a formal fire-lighting ceremony: 

The campers gather in the fire circle. They approach in 
darkness and stand silently. Each camper holds a small candle, 
but none are lighted until the leader indicates this action. 

The leader speaks: "All around us is darkness. I light this 
little candle (he does so) and it is no longer dark. Although 



88 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

this is a tiny light and it lights only a small area, we all can see 
it. Each of us knows it is here and could find the way to it. 
Though tiny, it is a beacon to every one of us. 

"But this tiny light can grow, can be multiplied, if someone 
would come to join it. (Several of the leaders move to the 
candle and light their candles from it.) Now the light is 
brighter, lights a bigger area, and we can see more than before. 

"But this is only a beginning; for once there is light and 
people who are willing to share it, it will grow; and though 
it is shared, it will become bigger, greater, until all who want 
can have the light. (The leaders fan out and each lights the 
candle of another, and everybody lights his neighbor's candle.) 

"See how fast the light can spread. Notice how well we can 
now see. This light makes it possible for us to see our friends, 
see their smiles and their actions. And others can see our light. 
As this light brightens this council ring, our light can brighten 
our lives and the lives of others. 

"The smallest light held by the least of us is important to 
the whole world. (Four leaders come to center with their 
candles and light the council fire.) Now we will light our 
council fire with this same light that has grown from such a 
tiny flame. Watch this council fire take up the flame, growing 
if we feed it. Let us sing as the light brightens our circle." 

Ceremony Emphasizing Camp Ideals 

Sometimes campers like to take a look at themselves, per- 
haps ask themselves, "Have I done my best?" This can be used 
as a good theme for a closing campfire at the end of the camp 
session. It might even be used twice in a session as a check on 
growth of ideals. The purpose of the ceremony is to show the 
camper his responsibility toward the ideals of the camp or of 
the organization sponsoring the camp. 

Perhaps an ideal the camp emphasizes is freedom from prej- 



CEREMONIES AROUND THE CAMPFIRE 89 

udice. Before the campfire evening each camper has been 
asked to bring a certain number of pebbles, which he will keep 
in his pocket or in a handkerchief during the program. The 
program for the evening will be based on freedom from prej- 
udice, illustrated perhaps by a story, short pageant, dramatic 
skit, discussion, or informal talk. 

At the close of the campfire, the campers are asked to medi- 
tate on their prejudices and compare them with the ideals the 
camp holds. The leader tells them that as they leave, they will 
find containers along the campfire trail and a sign indicating 
freedom from prejudice on certain levels religious, national, 
racial, social, economic. The leader will have to explain these 
ideals in terms of the age group attending the campfire. If a 
camper feels that he is doing his best to conquer any one of 
the prejudices, he may drop a pebble in the proper container. 

This is a personal decision each camper must make. Campers 
are touched, one at a time, and each leaves quietly to walk the 
campfire trail and drop his pebbles. The leaving should be 
spaced so that each camper is alone on the trail as he reaches 
each station representing a prejudice. No one sees where he 
puts his pebbles. If the group is very large, several trails with 
containers can be laid, and this ceremony will not take too 
long. At the end of the trail is a larger container into which 
he places the pebbles he has left. The bigger the pile at the 
end of the trail, the harder campers must work to overcome 
prejudices. 

To help light the stations at which pebbles are dropped, 
campers can make lights from large cans, with holes punched 
in them, and a lighted candle to shine through the holes. This 
will give enough light, yet protect the surrounding shrubs or grass 
from the flame. Often the holes spell out in light the name of 
the prejudice or point of emphasis each represents. 

Since every camp has ideals it strives to instill in its campers, 



go THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

this ceremony can be varied and suited to any purpose. Organi- 
zation camps might use their law or creed as the stations 
along the campfire trail. If a camper feels he measures up to 
the points of the law, he can drop his pebbles at the proper 
stations. In some camps the pebbles placed in this ceremony 
are allowed to accumulate on the spot until they become per- 
manent markers or monuments to camp ideals. 

Ceremony Based on Campers' Tools 

The campers' tools make good ceremonial props and can 
serve as ideas for ceremonies. There is romance connected with 
the woodsman's ax, the compass that guides all travelers, the 
knife, and the rope. Respect for these tools can also be taught 
in a campfire ceremony where each is highlighted. As an ex- 
ample, the camper who carries the compass might say: "I have 
in this chest a treasure of great value. It helped Columbus dis- 
cover America. It has led the explorer, the trapper, the camper, 
safely in the wilderness. Here it isthe compass. (He takes it 
from its chest.) Keep this friend with you always when you 
travel in the woods. Learn to understand how to use it to point 
the right way to go. It can save your life, ease your journey, 
and mark you as a pathfinder. While this compass can orient 
you in your travels in the woods, you must have another com- 
pass to guide you in the right way in your daily journey 
through life/' 

Religious Ceremony 

In religious camps the campfire program and ceremony fre- 
quently centers on religious themes and ideals. Since these 
cainps are usually attended by youngsters of one faith or de- 
nomination, the leader is free to plan impressive religious 
programs. 

In all other camps the leader must be aware of the various 



CEREMONIES AROUND THE CAMPFIRE 9! 

faiths or denominations that are represented among the camp- 
ers. No religious theme, idea, or symbol should be used that 
might offend one segment of campers. It is best to concentrate 
on general ideals that are common to all faiths rather than on 
religious ideals in planning any campfire program. 

Friendship Ceremony 

The friendship ceremony is usually saved for the final camp- 
fire of the camp season. It is a time when a camper publicly 
presents a new friend with a token of his friendship. It is not 
an exchange of gifts, for the recipient does not know he is to 
be honored. The token given is a very small thing perhaps a 
flower or some gadget made at camp or a polished stone. It 
is the gesture of friendship and not the token that counts. At 
such a campfire, the master of ceremonies gives the camper 
permission to speak; he enters the circle and calls his new 
friend forward to receive the gift. A camper does not recog- 
nize his old friends in this ceremony, for he may have been at 
camp with them for several seasons. Its purpose is to cement 
new ties. 

Awards Ceremony 

Almost every camp has some type of award for accom- 
plishment in the several areas of camp life or in the several 
parts of the organization's program. The award ceremony is 
often a part of a regular campfire program, but the awards 
should be made with some special gesture that heightens this 
part of the program. In an awards ceremony it is essential that: 

The camper's name and his accomplishment be high- 
lighted 

The camper be called to a spot where all can see and hear 
the action 



Q2 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

The person who makes the award be respected and 
admired 

The presentation be brief, but not rushed 

The award be of little monetary value, but of great sym- 
bolic value 

The title or citation, if any, that goes with the award be 
clearly indicated 

The recognition be made impressive by a fanfare, honor 
guard, honor seat, or some such symbol of prestige 

Often leaders or counselors in a camp are given awards for 
service. They can be honored at the same ceremony as campers, 
or a special ceremony can be held for them. The director of 
the camp or perhaps a visiting dignitary can present the leader 
awards. Campers might arrange some demonstration to honor 
the recipients during the awards ceremony perhaps a camp 
yell or salute or song. 

Individual Awards Presentation 

In addition to the awards given for the entire camping sea- 
son for accomplishment in the sponsoring organization's pro- 
gram, most camps give symbolic awards or recognition to in- 
dividuals who have reached a certain goal in a particular camp 
activity during the week. The following ceremony can be 
adapted for such purposes: 

CAMP DIRECTOR OR CAMPFIRE LEADER: 

We have had a good week. Many of you haive learned 
much and deserve to be honored. I am going to ask the 
Director of Aquatics to honor those who won the 
Aquatic Award this week. Here is , the Direc- 
tor of Aquatics. 



CEREMONIES AROUND THE CAMPFIRE 93 

AQUATIC DIRECTOR: 

Our aim this week has been to have fun at the water 
front and to have fun safely. We hope that through 
your water-front activities you are learning to help others 
who might be in distress. Some of you have given proof 
that you are using all your training. You have the right 
to wear the Aquatic Award. Will you stand. Congratu- 
lations, swimmers, and good swimming. Let's give them 
a hand. 

CAMP DIRECTOR: 

Now, I will call on , the Woodcraft Director. 

WOODCRAFT DIRECTOR: 

We hope this week has given every camper greater hori- 
zons through the study of nature. Here at camp we have 
a wonderful opportunity to be near birds, plants, an- 
imals, stars. These are reminders of the greatness of God. 
Those campers who have done well in seeing the won- 
ders of nature and who have noted and observed many 
things have won the Woodcraft Award. Let us see who 
you are. Stand up so all may see you. May your trails 
be happier because you have made friends with nature. 
CAMP DIRECTOR: 

The Campcraft Director, , will now recognize 

the Campcraft Award winners. 

CAMPCRAFT DIRECTOR: 

The things campers have done this week to earn the 
Campcraft Award have been fun. We have learned how 
to use and, if necessary, how to create the tools used by 
the hiker and the camper. May the skills you have 
learned here keep you safe over many happy camping 
trails. Let the Campcraft Award winners stand. We 
salute you. 



94 THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

The terms used for the awards differ in every camp. Some 
camps do not speak of awards at all, preferring to impress on 
the camper that learning and enjoying activity are the best 
rewards. In other camps the award system becomes cumber- 
some and detailed, and too much emphasis is placed on this 
facet of the camp program. 

Tenure Recognition Ceremony 

Some camps recognize campers who have returned for two, 
three, four years. The tenure recognition ceremony can be 
held with another awards ceremony, usually at a camp-wide 
campfire program. Generally an emblem and perhaps a name 
is given to each class of camper. A camp that uses Indian terms 
might call first year campers "papooses," second year campers 
"braves," third year campers "warriors/ 7 and fourth year camp- 
ers "chiefs." Perhaps each class of camper has an emblem or 
piece of costume that is traditional. The awarding of this em- 
blem or donning of this costume can be a high point of the 
ceremony. 

A Poetic Ceremony 

In some camps poetry and free verse are used frequently in 
conducting an impressive ceremony. Girl campers especially 
enjoy using poetry. The following opening words are effective 
when read or recited by the fire lighter, who kneels for the open- 
ing verses and rises for the last lines: 

I KNEEL 

I kneel when I light a fire, (kneels) 
1 kneel reverently and thankfully 

For now will light and warmth 

Come to me through sacrifice. 



CEREMONIES AROUND THE CAMPFIRE 95 

This wood holds good things 

And gives them all 

For you and me. 
This wood grew for many years 

Fed by water and by sun 

Protecting as it grew. 

Giving as it now dies. 
It will give light through flames. 
It will give warmth through red coals. 

It will leave behind only gray ashes. 

But this sacrifice will not be in vain 
For we shall take with us 

The memory of this moment 

The fellowship and fun 

The song and challenge 

The story and ritual 

All to be ours forever. 
So as our tiny spark grows 

To a dancing, lively flame 

Our council ring will become 

A court for honors 

A ritual for inspiration 

A stage for dramatics 

An arena for contest 

And a story time for remembrance. 

I kneel when I light a fire 
When fire comes, I arise, (arises) 

Thankfully accepting its sacrifice 

For its flame calls for worthy action. 

Small Ceremonial Fires to Build fie Central Fire 

For this ceremony a small fire is built at the edge of the fire 
ring at each of the four compass points North, South, East, 
West. In the center of the fire ring the master of ceremonies 
stands at the large fire. Each small fire represents some law or 
pledge of the organization which is brought to the large fire. 
Four campers take part in this ceremony. 



C)6 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

MASTER OF CEREMONIES: 

What do you bring us from the South? 
FIRST CAMPER: 

I bring our organization's law. (He then leads the group 
in their law.} 

MASTER OF CEREMONIES: 

What do you bring us from the West? 
SECOND CAMPER: 

I bring our organization's promise. (He leads the group 
in their promise.) 

MASTER OF CEREMONIES: 

What do you bring us from the North? 
THIRD CAMPER: 

I bring the pledge to our Flag. (He leads the group in 
the Pledge of Allegiance. The Flag should be near the 
fire circle, visible to all.) 

MASTER OF CEREMONIES: 

What do you bring us from the East? 
FOURTH CAMPER: 

I bring the spirit of our organization. (This camper tells 
in a few words what the organization or camp spirit is.) 

As each camper speaks, he lights a torch from his small 
fire and waits till all have spoken, 

MASTER OF CEREMONIES: 

Will each of you bring a light from your fire represent- 
ing these high ideals. (Four campers bring their torches 
to center.) Let us start our larger campfire with these 
symbolic torches so it is the embodiment of all our 
ideals. (Torches are placed on fire, the campers retire, 
and the program proceeds.) 



CEREMONIES AROUND THE CAMPFIRE 97 

Sand Painting as Setting for Ceremony 

Ernest Thompson Seton and Daniel Carter Beard used sand 
painting in their ceremonies. Sand painting can be done ahead 
of time as preparation for the ceremony or it can be a part of 
the activity of the ceremony. It adds a colorful decoration to 
the fire circle. White sand, salt, flour, sand mixed with lime, 
and corn meal can be used. 

In Seton's Woodcraft ceremony the sand formed a white 
diagram in this manner: First a circle of sand is drawn around 
the central fire. Then four lines about 2 feet long are drawn 
at each major compass point N-W-S-E. A perpendicular bar 
is drawn at the end of each line. From each bar three more 
short lines are drawn perpendicular to the bar. At the end of 
each of these twelve lines a small fire is lighted as part of the 
ceremony. As each is lighted, an Indian virtue is called out or 
a part of the ceremony is recited. Four people alternately light 
the small fires, rotating the task until all are lighted. 

At Culver Woodcraft School, in Dan Beard's time, a similar 
sand-painting ceremony was used. In this ceremony the par- 
ticipants recite the points of the Law and Promise as they lay 
the sand diagram, but no small fires are lighted. A triangle is 
drawn around the central fire. Upon each point a bar is drawn 
in sand, each bar representing a part of the Scout oath. Upon 
each bar four perpendicular lines are drawn. The whole sand: 
painting thus represents the twelve points of the Scout Law. 

The white sand diagrams are striking and dramatic and re- 
main after the ceremony as a reminder of the points empha- 
sized in the ceremony. Such sand paintings must not be so 
large that they encroach on the activity space which is needed 
for the rest of the campfire program. 



n8 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Color War 

Many private camps conduct a "color war/ 7 the start of which 
is declared in a campfire ceremony. The camp is divided into 
two groups and each takes one of the camp or organization 
colors as its emblem. The war may concern prowess in ath- 
letics, advancement in campcraft, efforts aimed at camp clean- 
liness and neatness anything can be the reason for a color 
war. The war may last a day or a week or the whole camp sea- 
son. In a later campfire ceremony the winner of the war is de- 
clared and peace is made between the two parties. Sometimes 
the beginning of a color war is signaled by a tomahawk or 
hatchet ceremony. At the opening ceremony, the hatchet is 
planted in a log as an indication that the fight is on; at the clos- 
ing ceremony, the end of hostilities is indicated by burying the 
hatchet. This type of activity must be conducted in fun and not 
allowed to become out-of-hand competition. 

Hatchet Ceremony 

The hatchet or tomahawk has long represented war, and 
many camps that use Indian activities and symbols as a part 
of their program base a campfire ceremony on the hatchet 
theme. 

If a camp is divided into two groups, as in a color war or 
in a camp where units have Indian names, the hatchet can be 
uncovered in the opening ceremony. Perhaps the Navaho and 
Comanche units are at war. 

NAVAHO CHIEF: 

Long has the hatchet been buried and our tribes at 
peace. But we, the Navaho, know the Comanche are 
weak and deserve to be slaves. Therefore we uncover our 
tomahawk and drive it into this log as a sign of our de- 
fiance. Be warned that our braves will fight. We are 



CEREMONIES AROUND THE CAMPFIRE 99 

strong and will win! (The Chief of the Navahos drives 
the hatchet into his side of the log.) 
COMANCHE CHIEF: 

We, too, have unburied the hatchet and have put down 
the peace pipe. We are great in number and strong. 
From now on we call the Navaho enemy. Our cunning 
will defeat you. Thus I speak, Chief of the Comanche. 
(Comanche Chief drives his ax into the other end of the 
log.) 

CHIEF OF THE COUNCIL RING: 

This log will remain at our council ring to warn all 
that the peace is broken. I declare that war has started 
and each must defend himself and his tribe until the 
peace pipe is smoked again and the hatchet buried. Go 
each his own way and bring honor on his tribe in battle. 
Be fair, be brave, be strong. 

When the war is over, a peace ceremony is held. 

CHIEF OF THE COUNCIL RING: 

Long have the braves battled, each to honor his tribe. 

But the have been defeated and have asked 

for peace. 

DEFEATED CHIEF: 

We bring the peace pipe and ask that you smoke with 
us. Though our warriors have fought well, we are not 
as strong as our enemy. (He puts the peace pipe to his 
mouth pointing it heavenward, and then turning it 
around with the stem pointing heavenward, he offers it 
to the rival chief. The rival chief takes it and follows the 
action of the defeated chief.) 
RIVAL CHIEF: 

We, too, are tired of war. My braves have been strong 
and cunning and we have won. We know your braves 



100 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

were an honorable foe. We, too, will bury the hatchet. 
(Each chief takes his hatchet from the log and gives it 
to an assistant w/io carries it from the council ring.) 

CHIEF OF THE COUNCIL RING: 

I declare the war ended. May you all be friends and live 
in peace. All have been good warriors. Now be good 
friends. How! 

Ceremony to Bring the Camp Spirit 

Many camps have a traditional first-night ceremony. One 
such is the parade to the Camp Spirit's hideaway. The campers 
form a parade, single file, each carrying a lighted candle. The 
line of campers goes to an old building or tree or rock cleft 
where the Camp Spirit has been hiding since the previous 
summer. They petition the Camp Spirit to return with them to 
their council ring, to stay with them for the season, to assure 
them of good camping and good fellowship. The campers, in 
turn, promise to follow the traditions of the camp and display 
camp spirit. The campers then return to the council ring, in- 
stall the Camp Spirit as their guide for the season, and light 
the first fire of the camping season. 

An Indian Fire-Lighting Ceremony 

If the seating arrangements at the council ring allow, effec- 
tive use can be made of a large shadow box, behind which 
tableaux are arranged. A strong light is needed to make effec- 
tive shadows, and campers taking part in the tableaux must 
work quickly and in darkness to arrange each scene so that the 
pauses between scenes will not be too long. 

An Indian stands motionless throughout the earlier scenes. 
A torch is planted beside him. A reader, one who reads slowly 
and distinctly, is to one side. He reads the script, pausing long 
enough to give actors time to rearrange tableaux. 



CEREMONIES AROUND THE CAMPFIRE 

The Indian was here 

Where Leif Ericson came 

To touch our shores and leave again. 

He was watching in 1492. 
When Columbus landed to claim 

for Spain 

A new continent which he thought 
Was China and the Spice Islands. 

He watched as an Indian Princess 
Saved her John Smith 
And became his wife, 
As often has been told. 



101 



(tableau of Norsemen 
at the prow of a boat] 

(tableau of Columbus 
planting a flag) 



(tableau of maiden 
standing between the 
tomahawk and John 
Smith, warding off 
the blow) 



When the Puritans gave thanks 
For the harvest and for this land 
They were joined by the Indian 
And his gifts. 

When the white man became greedy (tableau 

And pushed the Indian westward braves 

He took up his tomahawk, hawk) 

Danced the war dance. 

And fought for his hunting grounds 

Bravely but hopelessly. 

Now he lights our fire 

As did his fathers before him. 

He lights our fire 

Where once was his council place. 

We honor him by our actions here 

For we sit in council as he did, 

We dance his dance and sing our songs. 

We give our coups to honor good deeds. 

We hear great tales and meet worthy challenges 

In the spirit of the Red man, 

Who was here before the white man came. 



(tableau of a Puritan 
receiving a gift from 
an Indian) 



of dancing 
with toma- 



(tableau of an Indian 
making fire by fric- 

* tion and lighting the 
lire) 



1O2 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

As our fire brightens we shall not forget 
The ways of the Indian. 
Let us be worthy to sit in this place 
As was he who counciled here before us. 

Indian Songs in Camp/ire Ceremonies 

Camps that use Indian themes have their own collection 
of Indian songs, yells, and chants. The song reproduced here, 
"The Omaha Tribal Prayer/' may be used as an opening song, 
or during the ceremony, or as a benediction. As a benediction, 
the Indian words may be sung by all campers, then echoed by 
a distant voice. The campers bow their heads and the leader 
slowly and reverently gives the translation. 



THE OMAHA TRIBAL PRAYER 



WA- KOM - DA OHE - PHU WA - PA-PHtN A"^*TON- HE 




f ATHEft A weeoy owe iTvn>5 eewe 

5N65AMHe/* 



Wish-Boaf Ceremony 

A most effective ceremony for a girls 7 camp is the wish-boat 
ceremony, usually conducted on the closing night. For this, 
each camp unit prepares its wish boata board cut in boat 
shape. This is decorated with flowers, colored paper, and greens. 
Sometimes each girl in the unit puts one flower on the boat to 



CEREMONIES AROUND THE CAMPFIRE 103 

represent her special wish. Usually the wish carried by the 
boat is one that concerns the entire camp. A candle is placed 
securely in the center of the board. 

On the evening of the ceremony, the campfire program is 
held by the camp lake or stream or pool. Each unit sits to- 
gether; each unit has a song to sing during the cainpfire. One 
by one the units are called to make their wish. A representa- 
tive from each unit carries the boat to the water's edge, lights 
the candle, and launches it. As she launches it, she tells the 
wish her friends have made. Some examples: 

"We wish that we will all remain friends forever/' 
"We wish that all our friends might come to this camp 

and enjoy it with us/' 

"We wish there would be more cook-outs next year/ 7 
"We wish that the same water-front counselor will return 

next year/' 

Ideas for Closing Campfire Ceremony 

The final campfire is often the most memorable, impressive 
and inspirational. The camper takes it with him in his mind 
as he leaves the council ring for the last time. The last camp- 
fire may have the same theme as the opening campfire -that 
the program of the camp may be rounded and complete. It 
might be a ceremony that looks to the future. It might em- 
phasize the traditions and ideals of the camp once more, so 
that campers will carry these with them as they leave. 

Camps use various closing ceremonies. Some of the follow- 
ing can be adapted to any type of camp: 

A flaming arrow can be returned to the lake from which 
it came in the opening campfire, as an indication that 
the campers have kept faith with camp ideals. 



104 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Organization camps can reaffirm their pledges or laws 
in a final moment before the fire. 

Signs lighted by candles or torches can be placed on the 
trail from the fire ring. Each sign is related to some 
camp ideal or tradition or aspiration. As each camper 
passes these signs, he personally and silently pledges to 
follow these ideals when he leaves camp. 

The Camp Spirit may be returned to its resting place in 
a traditional locale, to await next year's opening cere- 
mony. This can be done by a candlelight procession 
from the last campfire to the Spirit's resting place. 

A gift might be presented to the camp. This could be 
something made at the camp or purchased for the camp. 
It could be the final result of a work project that de- 
veloped a new wood trail or built a new campcraft 
fireplace. 

Each camper as he leaves the final campfire might place 
a stone along the trail that leads from the fire ring. Thus 
the trail becomes better marked each year. 

A guard of honor can be selected to watch the last coals 
die. The exact time the fire dies can be recorded and 
placed on a plaque each year. 

Dead ashes from the last campfire can be put in an urn 
and saved for the next year. The new council fire can be 
built on a base of these ashes, to indicate that the good 
spirit of one year's camp is carried over to the next year. 

A friendship ceremony can be used in the last campfire. 
Perhaps token gifts can be exchanged or addresses ex- 
changed in some part of the campfire ceremony, so 
campers will not lose touch. 

In a camp whose campers represent several states, the 
final program might be centered on the areas to which 



CEREMONIES AROUND THE CAMPFIRE 105 

campers will return. This calls for dramatic skits or a 
pageant. 

The formal campfire is a place for ceremony, although the 
program may also include fun, noise, entertainment, games, 
and stories. The ceremony and the traditions embodied in it 
give dignity to the memories campers take with them to their 
homes. When ceremonies are used frequently in a camp, they 
become symbols of that camp in the minds of campers some- 
times symbols that last through life. 



CHAPTER FIVE 




THE CAMPFIRE AS A COURT 



most camps sponsored by organizations and at many non- 
organization camps the campfire becomes a court at certain 
times during the camp season. There may be a formal council 
fire once a week or every two weeks which is planned as a court 
for one of three purposes: (i) a court to hear petitions, re- 
quests, or reports from campers; (2) a court for granting honor 
or recognition to campers and sometimes to counselors; (3) a 
court for mock trials of campers and staff who have committed 
misdemeanors (usually a humorous treatment). 

The very name "council fire" indicates a court. To all primi- 
tive peoples the fire circle was the place for deliberation, de- 
cision, and judgment. It was also the place to honor those who 
excelled in skills or strength or bravery. Among primitive peo- 
ples only men took part in the council fire. Today, it is used in 
106 



THE CAMPFIRE AS A COURT IOJ 

boys' and girls' camps and in mixed camps, and is one of the 
high lights of the camp period. Many campftres are experienced 
by the campers (sometimes one every night), but only one or 
two council fires are used in each period. It is a big event, a 
formal event, and the climax of the period. In some camps the 
council fire area is distinct from the regularly used campfire 
area. There is an aura of dignity, awe, and inspiration about it, 
and campers meet in solemn conclave. It is used for formal 
ceremonies, award and recognition ceremonies, and as a court 
of judgment. 

A COURT TO HEAR PETITIONS, 
REQUESTS, AND REPORTS 

This type of campfire court is a "hearing 7 ' court where a 
camper may speak for himself or as a representative of his 
group. A leader, a chairman, an Indian chief, or whoever is ap- 
pointed to conduct the court, recognizes campers who wish to 
speak. A list of speakers can be drawn up before the court 
meets, if desired, so the leader knows who wishes to speak. 

The matters brought to the court differ from camp to camp. 
One camper might have a grievance or complaint he wishes to 
air, and he seeks the help of the court in correcting it. A rep- 
resentative of a cabin unit might report a dangerous condition 
along the lake-shore path and present suggestions for correct- 
ing it. A small group might appoint one of their members to 
report on some unusual nature discovery or unusual experi- 
ence in which the whole camp will be interested. Another group 
might make a report on changes they feel should be made in 
the procedure for entering the dining hall. 

This type of court is not a place for stunts or fun. It should 
be kept on a serious level and the requests or reports presented 
should be legitimate. Any decisions called for should not be 



108 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

made by the judge alone. A camp council representing all units 
should hear the request; there should be an opportunity for 
discussion by other campers and by the council. Finally a vote 
may be taken and the judge may give a final decision based on 
all the facts presented to the court. In cases of camp rules or 
organization regulations, the final decision may have to be 
given by a staff member or it may be given further considera- 
tion at a meeting of staff and camp council. The whole pro- 
cedure should be democratic. 

A COURT FOR GRANTING HONOR 
AND RECOGNITION 

An important aspect of the use of the council fire as a court 
is the recognition of special deeds or services and the awarding 
of honors for achievement. A special council fire can be de- 
voted to this recognition or it may be part of a formal campfire 
ceremony. 

There is a wide difference of opinion on the use of awards, 
honors, and recognition. Some leaders feel that a tangible award 
is a prize and therefore becomes a bribe for accomplishing 
certain activities or reaching certain standards. Other leaders 
recommend the giving of awards and consider the procedure as 
proper recognition and incentive to accomplishments. Other 
leaders prefer simple recognition by oral praise as a substitute 
for tangible awards or honors. The attitude of the camp staff 
toward this subject is usually based on its sponsoring organiza- 
tion's attitude. 

If tangible awards and honors are given in the camp, the 
leader or leaders who make the award decisions should keep 
these points in mind: 

Awards should be recognitions of achievement, not prizes 
for achievement. 



THE CAMPFIRE AS A COURT 109 

Awards should have little monetary value; it is the in- 
tangible honor and not the tangible plaque or medal or 
bead that is important. 

Awards to camp units or groups or teams should be used 
more frequently than awards to individuals; this helps 
to develop co-operation and team spirit. 

Awards should be in keeping with the surroundings; in 
camp a birch-bark scroll is more appropriate than a sil- 
ver cup. 

Awards should be kept to a minimum; too many awards 
in a camp period lessen their value and importance. 

Types of Recognition 

There are many ways to honor a person or a group at camp. 
Intangible awards, while they may be preferred, are not always 
satisfactory to the camper or even to some adults. The leader 
or staff members who are in charge of recognition must con- 
sider both kinds of recognition intangible and tangible. In 
many camps a combination of the two types is used. 

Personal Praise. The highest form of honor and recognition 
in some camps is the word of praise given publicly by the camp 
director or campfire program leader at a formal court of honor, 
perhaps in front of guests as well as campers. For some campers 
this is the climax of camp life. It might be only a handshake or 
a touch on the shoulder, accompanied by a few words of thanks 
or praise. The setting itself adds to the recognition the leap- 
ing firelight, the ring of darkness outside the circle of light, 
the glowing faces of fellow campers, the pride in the face of 
the leader because one of the campers has done a good job. 

Group Action. In some camps a leader explains why an in- 
dividual or a group of campers is being recognized. Then the 
entire camp group gives an accolade to show its praise. This 



110 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

may be a special camp song used only for such recognition cere- 
monies. It might be a special applause rhythm or chant or yell. 
Whatever the group does, it is an indication of their agreement 
with the recognition given to the camper or group. 

Organization Honors. Some organization camps have their 
established system and gradation of honors. These form the 
highest awards given to campers. They are usually of small 
monetary value but of great personal significance. They are 
often items that can be worn on the camp costume or the 
official organization costume. These top awards for accomplish- 
ment in organization activities may be awarded at camp or at 
any time during the year. In addition there are usually extra 
honors to be earned only at camp for example, honors for 
campcraft skills, for participating in a week-end canoe trip, for 
advancement in swimming skill. 

Special Camp Honors. Camps that are not organization- 
sponsored usually have a system of recognition. They may use 
the camp symbol or seal on plaques or certificates or cloth 
tabs. An animal or bird symbol, Indian symbol, beads, shells, 
feathers, stencil decorations almost any simple item can be- 
come an award if it is used for that purpose only and becomes 
an established symbol of honor and recognition. 

Recognition of Adults. In some camps, staff members, unit 
or group counselors, craft and activity counselors, are recog- 
nized for special accomplishment or for completing tasks that 
elevate them to a higher rank or status in the organization. In 
some camps each small group is accompanied by an adult for 
the camp period; this might be a parent or a year-round leader 
of the group. Usually this adult is recognized in some way for 
the service he performs for these campers. 

Specialists who have contributed to the camp program or 
guest speakers or men and women with unusual abilities are 
sometimes honored at a court of honor and recognition. These 



THE CAMPFIRE AS A COURT 111 

awards can be simple- a piece of leather with a stenciled sym- 
bol, a lapel pin made by campers, a bead or a shell given each 
year to the adult who sponsors a group year after year. Organi- 
zations that have a special ring or pin or other item to identify 
their members can give this as a recognition and thank-you to 
adults. 

Group and Individual Awards 

Most camps use two types of awards: the award or recogni- 
tion given to a team or a group or a cabin unit; and the award 
given to an individual. The group award should be something 
useful to the group or something they can display in their tent 
or cabin or at their small group campfire. Many of the ideas 
suggested here can be adapted for group or individual award 
use: 

Plaque. A piece of fine-grained wood, shaped like a plaque 
and highly polished, makes a fine award. The camp symbol and 
lettering can be burned on with a hot iron or done with ink 
or paint or picked with a nail. A metal plate cut from a tin can 
and attached to the wood plaque might bear the message of 
honor. 

Lantern. A square tin can may be punched with holes to out- 
line the camp symbol. A nail driven through the bottom makes 
a sharp holder for a candle. Such a lantern award can be used 
at the tent or cabin of the group winning it. 

Natural Objects, Many camps use only natural objects in 
creating awards. Attractive rustic awards can be made from a 
cross section of a log with the bark ring left on and the ap- 
propriate camp symbol painted or burned on the wood. A 
bracket fungus, marked with ink or paint or by burning, is a 
suitable award. Book-end awards for a cabin group can be made 
from wood and lettered with a message. 



112 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Pictures. The art and handcraft groups at camp sometimes 
make the awards to be presented. A silhouette picture of some 
natural object leaf, flower, bird can be painted or inked on 
clear glass and framed with a branch, split to a half round. Na- 
ture pictures are suitable, too, such as a few insects and weeds 
mounted behind glass to form a picture. 

Scroll or Framed Certificate. A favorite award is a piece of 
flexible leather stretched on a frame of small branches, with 
the recipient's name and honor inked or burned on it. A birch- 
bark scroll can be used, tied with camp colors. 

Plaster of Paris Shapes. Plaster of Paris can be cast in many 
shapes. It can be colored throughout or painted after harden- 
ing. The message can be scratched into it or painted on it. An- 
imal tracks, leaf prints, acorn clusters, and other nature items 
can be pressed into the plaster before it hardens. Camp sym- 
bols can be stamped in or fastened with wax to the plaster 
object. Bowls, trays, book ends, paper weights, trophies, can be 
made of plaster and used as awards. 

Banners, Flags, and Streamers. In some camps a group award 
means something that can be displayed before everyone. A 
flag answers this purpose. Flags might be in colors that are 
identified with certain camp activities or they might have a 
painted or appliqued symbol of some activity. Sometimes a flag 
is awarded for a week and then is retired until another group 
earns it. Sometimes it is awarded for the entire period and the 
group can fly it on its unit flagpole. 

Coup Stick. In camps with an Indian theme the coup stick 
is a suitable award. Each unit has its own coup stick and a 
feather is added for unit accomplishments. The feathers are 
awarded at the court of honor. 

Honor Pole. This is a pole 2 inches in diameter, about 6 or 
7 feet high. One is given to each unit at the opening of the 
camp period, usually at the opening campfire program. It stands 



THE CAMPFIRE AS A COURT 1 1 5 

before the unit tent or cabin, As a unit accomplishes certain 
camp activities, a band of color symbolizing that activity is 
painted on the pole. Sometimes a copper crown is given as a 
supreme honor. The painting of the poles can be done cere- 
monially at council fire time. 

Patches, Stencils, Cutouts. Camps often use embroidered or 
stenciled patches with appropriate symbols on them as recog- 
nition of attendance, rank, or progress in accomplishments. 
Sometimes bars or chevrons are added to the original patch. 
These honors are usually worn on pocket or sleeve or on a spe- 
cial band or scarf. Felt cutouts can be used in this same way, 
either awarded to each member of a group or awarded to the 
group as a unit and sewed to the group flag or banner. A banner 
or plaque might be given to each unit at the opening of the 
camp period. On it are stenciled the symbols for various camp 
activities. As the unit completes an activity, it is allowed to 
paint the stenciled symbol, 

Leather Tabs. A small leather tab can be presented to each 
member of a group that qualifies in a program area, such as 
aquatics, nature lore, campcraft. To earn the tab, the group 
must reach certain standards of accomplishment. The tabs are 
marked with the appropriate emblem or symbol. 

Medals. Some private camps award gold, silver, and bronze 
medals for three classes of accomplishment. The medal is won 
by the group as a whole or by individuals. Sometimes it is 
awarded permanently, sometimes it is returned to the camp 
award committee at the end of the season and awarded again 
the next year. 

Intangible Awards. Recognition can be given in many ways 
without giving any material or tangible object. The camper 
may be given the honor seat at the next council fire. An hon- 
orary office can be conferred on the individual "officer of the 
day," "color guard/' "Big Chief." An honorary name can be 



1 14 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

given, perhaps an Indian name or some name that is related 
to the camp theme. Outstanding campers can be honored by 
representing the camp as hosts on visitors' day or on a visit 
to another camp, or as guides for a guest speaker. Outstanding 
campers can also be honored by appointment to the camp 
council. An exemplary group or unit can be the guard of honor 
for a ceremony or flag retreat, or have a special table in the din- 
ing hall, or take part in a special hike or picnic. 

Treats. All campers enjoy treats, and in camps where the 
younger ages predominate, a treat is a favorite award. This 
award should be enjoyed at the small group campfire. A marsh- 
mallow roast, a round of hot chocolate, a big cake, a water- 
melon, will be appreciated. 

Special Article of Dress. In some camps a special item of at- 
tire is presented as an award a T-shirt with the camp emblem, 
a buckskin shirt, an Indian headband, a head scarf, a camp tie, 
neckerchief slide, belt. 

Novelty Awards. Peculiar items take on great significance in 
camps and may be passed on from group to group and from 
season to season with elaborate ceremony in the court of honor. 
Some such awards are a gilded tin can, a carved wooden an- 
imal, an odd-shaped stone, a blackened cooking pot, a stuffed 
mascot, a tin star, 

Indian Headdress. A camper is awarded an Indian headband, 
and for each additional honor he wins, a feather is added to the 
band. The color of the feather indicates what accomplishment 
it represents. These headdresses are worn only on special oc- 
casions. 

Small Nature Items. In some camps teeth or claws of animals 
are given for accomplishment and are worn on a ceremonial 
necklace. Pierced shells can be used in the same way. Osage 
orange or maple chips can be made from thin polished cross 
sections of a iJ/2-inch branch. A leather thong is run through 



THE CAMPFIRE AS A COURT 1 1 r 

a hole in the chip so the recipient may wear it on his belt or 
around his neck. 

Beads. Some organization camps give small wooden beads as 
symbols of achievement. The beads are sewed to the costume 
or worn on a leather thong. Metal disks, shells, pierced nuts, 
can also serve as awards. 

Personal Award. A certificate suitable for framing can be 
designed at camp and traced on heavy paper or bark or skin. 
The picture on the certificate can resemble a coat of arms in 
outline form and can include symbols for many camp activities. 
As the camper accomplishes an activity, he colors in the proper 
symbol. At the close of the camp period he has a personal coat 
of arms that is a record of his camp experiences and learning. 

A COURT FOR MOCK TRIALS 

No camp staff should allow campers to conduct a kangaroo 
court or any kind of court that tries campers and metes out 
actual punishment. However, some camps have great fun with 
traditional mock trials that are repeated every season. They put 
on trial such characters as Old Man Gloom, or Alibi Pete, or 
Mr. Bad Manners. The figurehead for the trial can be a stuffed 
dummy or scarecrow and the trial can be conducted with great 
ceremony and seriousness. Sometimes such an activity can illus- 
trate a camp tradition or help to demonstrate a camp problem 
that needs curing. 

A popular staff member sometimes volunteers to commit an 
imaginary and ridiculous misdeed, stands trial, and is dramat- 
ically vindicated. A camp mascot can be put on trial. A dan- 
gerous turn in a path, an overhanging branch, a rotten tree- 
almost anything can be tried and convicted of being a crim- 
inal condition that must be removed. 

When campers or staff members are on trial, a whole pro- 



Il6 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

gram can be made up of skits or stunts put on by various 
groups to show the prisoner's misdeeds. His punishment can be 
a command to sing before the group (if he is a good singer) 
or to allow everyone to stay up a half hour longer (if he is a 
staff member) or to put more icing on the cake (if he is the 
camp cook) or to come to the table early for five meals (if he 
is a camper tried for being late for meals too often ) . 

The atmosphere of such a mock trial must always be one of 
humor and fun. All the statements of the defense or prosecu- 
tion should be exaggerated. Any exhibits shown to the court 
should be ridiculous and sometimes completely unconnected 
with the crime. Witnesses should be ludicrous characters. No 
one takes anything seriously, although the court has all the ap- 
pearance of a serious meeting to consider a heinous crime. 

The whole idea of a council fire as a court needs careful con- 
sideration by the camp staff. Each of the three uses (a court 
to hear petitions, a court to give honor, a court for mock trials) 
has its opponents and proponents. All three uses are suitable 
only in camps where campers are old enough to understand and 
appreciate the council fire as a court. Such a program is not 
suitable for young campers. 



CHAPTER SIX 




NOISY FUN AROUND THE CAMPFIRE 



^ALMOST any type of campfire program should have some pro- 
vision for noisy fun and audience response. Even the most seri- 
ous and dignified ritual needs relief and action. Noisy fun is 
provided by ice breakers, yells, responses, applauses, story re- 
sponses, games. Noisy fun serves many purposes: 

It organizes and unifies the crowd, whether large or small, 
into a responsive group that has the desire to do things 
together and that finds it fun to co-operate. 

It breaks the ice for new or timid campers. 

It builds enthusiasm. 

It identifies the leaders who are carrying out the campfire 
program by focusing attention on them. 

It provides for the participation of all present and thus 
makes the program truly theirs. 

117 



1 18 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

It matches the highest point of the fire with action and 

noise. 
It recognizes persons or groups by varied types of novelty 

applause rather than by the tiresome hand applause. 
It adds novelty and pep to the program. 

Noisy fun has an important part in the campfire program, 
but it should not be misused. If the leader does not handle this 
part of the program carefully, he may find himself with a wild, 
boisterous, un-co-operative group who will take the noise right 
out of his hands. The good leader tries to guide the campers 
into a friendly, joyous, responsive, co-operative group. He makes 
sure that campers do not strain their throats by striving for 
volume. 

ICE BREAKERS 

The opening campfire program can be a time of shyness and 
loneliness for some campers. This is a good occasion on which 
to use some noisy ice breakers that will create a general feeling 
of friendship. Ice breakers should be used after the opening 
ceremony around the fire. The following are favorites: 

Question and Answer. This is a good opener to encourage 
camper participation. The leader explains that it is customary 
for campers to answer "Yea Bo!" for yes (or 'Tea Man"), cut- 
ting the "Bo" short so that it echoes. The leader can prepare 
questions that are certain to receive an affirmative answer. 
There may be a rather timid "Yea Bo!" in answer to the first 
question. The leader asks the campers if they mean "Yea Bo!" 
and lets his voice set an example of loudness. Once he has 
the volume where he wants it, he goes on to questions such as, 
"Are you happy?" "Do you like to eat?" "Do you like to swim?" 
"Is your gang the best?" As he asks the question, the leader can 



NOISY FUN AROUND THE CAMPFIRE 1 1 9 

cup his hand behind his ear to hear the echo. This will make 
the campers respond with even more gusto. 

Roll Call of Groups or Units. Sometimes the leader may 
want to call the roll of each camp unit. Some camps use a name 
to designate each unit, or the units may be known by Indian 
tribal names, or there may be a special name for each age 
group. The leader can ask, "Is the Seneca Tribe here?" 'Tea 
Bo!" (or another phrase) is the answer. When the roll of all 
the units has been called, the leader can ask, "Is your gang the 
best?" This brings a loud, sustained 'Tea Bo!" from the whole 
camper body. Such a roll call can be followed by other noisy 
responses and songs. 

Cadenced Routine. With a one-two tom-tom beat to set a 
cadence, the leader can work up a good noisemaker or ice 
breaker. As he gives two-word phrases in rhythm with the tom- 
tom, the campers repeat them. Examples: Yea Bo, Hel-lo, Big 
Camp, Good Eats, Play Ball, Swim Fun, Big Woods, See 
Deer, Bright Fire. If the leader does not mind jokes on himself, 
he can make some of these phrases more personal by pointing 
to himself and using phrases such as: Bald Head, Me Fat, Big 
Shot, Big Grin. 

Noise Machine. Most campers like noise, and a noise ma- 
chine gives them opportunity to yell. The leader divides the 
campers into two parts. One side yells "hot water bottle," say- 
ing it rapidly. The other side yells "rhubarb." The groups prac- 
tice, then yell together under the leader's orders. His arms act 
as batons, each arm directing a different group. Low hand in* 
dicates soft yell, high hand signals loud yell. The leader can 
vary his hand signals so the two groups yell loudly and softly 
both separately and together. If there is a big camp group, it 
can be divided into three parts, and this third part can yell 
"soda pop, soda pop," as an undertone or bass for the other 
yells. 



120 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Sound Effects. Young people like improvisation and imagina- 
tion. They can have fun with any activity that requires them 
to imitate sounds. These sounds can be used all through the 
camp season in stunts and skits: 

Running on a bridge beat chest with fist 
Running on ground slap hands on thighs 
Running through grass rub palms against each other 

quickly and vigorously 
Rain clap hands very fast, starting softly, increasing in 

loudness, and fading away at a signal 
Animal calls crow, duck, chicken, pig, wolf, dog, etc. 
Emotions laughing, crying, sighing, groaning, etc. 

The leader could have large signs printed with big letters, 
to indicate the action wanted at any time in the story or game. 
When the card is held up, everyone makes the proper noise. 
When it goes down, the noise stops. Such sound effects can 
be used in a skit where the campers pretend to be a television or 
radio audience responding to signals from the sound-effects 
man. 

The Giant Sneeze. The leader divides the campers into three 
sections. Each section practices one of these yells: (i) Hishe! 
(2) Hashe! (3) Hoshe! First each section sneezes separately, 
then all sneeze together to make a giant sneeze. 

Introductions. When the leader or director introduces him- 
self, he can say that he would like to know each person's name 
now that campers know his name. He asks each camper to 
yell his own name at a signal. The noise is deafening, but the 
laughter makes everyone friends. 

Rub and Pat. The leader directs everyone to pat his own 
head with his right hand. At the same time everyone is to rub 
his stomach with a circular motion with the other hand. At a 
signal the campers change hands and repeat the stunt. This 



NOISY FUN AROUND THE CAMPFIRE 121 

seems easy when done slowly, but as the leader increases the 
tempo, the campers become completely confused. 

Ear and Nose. This ice breaker will have everyone in hys- 
terics in a minute. The leader directs each camper to put his 
left hand to his right ear, his right hand on his nose. At a sig- 
nal campers will change hands, right hand to left ear and left 
hand to nose. This stunt should be started at a slow tempo, 
then increased in tempo until hands are flying in all direc- 
tions. 

YELLS 

Camps usually have an official camp yell to use at campfire 
programs, during daytime camp activities, or along the campfire 
trail. Additional yells are often created by campers. 

Camp Name Yell. Any camp name can be made into a good 
yell. The trick is to divide the name into syllables, say each 
syllable distinctly, repeat the name three times, louder each 
time. "Beau-mont, Beau-mont, Beau-mont." Here the emphasis 
is on the last syllable, making it loud and short. 

Indian Yell. The leader divides the campers into one large 
group and two smaller groups. The large group chants "um- 
pah" in a tom-tom cadence. The small groups give the war 
cry. One yells "Hi-Yi"; one yells "Ee-iy, Ee-iy" and taps mouths 
with cupped hands. Each group practices separately; then the 
"um-pah" starts as a background, and the war cries come in 
separately and then together at the leader's signal 

Special Yells, (i) Cowboy yell: "Eee-yip-ee! Eee-yip-ee!" 
(2) Carnival yell: "Hey Rube! Hey Rube! Hey Rube!" The 
"Hey" is long, the "Rube" short and sharp. (3) Danish yell: 
"Bravo! Bravo!" The first syllable is long, the second is loud 
and short. 

Hey Straw. This is a simple but effective noisemaker and at- 
tention-getter. The leader yells "Hey." The camp responds with 



122 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

"Straw." This can be introduced at any time without warning, 
just to catch the campers off guard. 

'Yells Every Camper Should Know. The name of a camp or 
any unit of the camp is to be inserted in blank spaces. 

1. Run 'em down the alley, 
Chase 'em up the street, 
The 

Can't be beat. 

2. When you're up you're up, 
When you're down you're down, 

When you're up against f 

You're upside down. 

3. One two three four 
Who do we yell for? 



That's who we yell for. 

4. Osky wow wow 
Skinny wow wow 
wow wow. 

5. Zi - s - s - s! 
Boo - o - o-m! 
A - a - a - a-ah! 
(whistle) 

6. Stand them on their heads, 
Stand them on their feet. 



Can't be beat. 

7. Boom a lacka, boom a lacka 
Bow wow wow. 
Chick a lacka, chick a lacka 
Chow chow chow. 



NOISY FUN AROUND THE CAMPFIRE 123 

Boom a lacka, chick a lacka 
Who are we? 

We're the 

Can't you see? 

APPLAUSES 

Campfire programs can be pepped up by using many types 
of applause after introductions or to mark different parts of the 
program. Applause noisemakers are especially good at a stunt- 
night program. To be prepared, campers often practice special 
applauses around their unit campfire. In a camp where applauses 
are used frequently, the campfire leader may need to appoint a 
camper or counselor as applause leader to give the signals at the 
right time. The following are applauses that appeal to various 
age groups and to boys', girls', or mixed camps: 

How! How/ This is the Indian expression meaning "Good! 
Good!" It can be a spontaneous accolade from the audience 
when they have enjoyed a part of the program, or it can be 
called for on signal by the applause leader. A variation is "How! 
How! Ugh!" The "Ugh" is kept short. 

The Hitchhiker. This is a good motion applause for the leader 
to teach new campers. The thumb is used as a hitchhiker might 
use it, but with variations. The leader's thumb motion is up, 
then down, then to right and to left. The campers respond with 
an up-rising whistle, a down-going whistle, and a going-away 
whistle to right and to left. Campers move their heads to follow 
the motion as they whistle. This is fun if done slowly at first, 
then faster and faster. 

The Bomber. Four sounds are needed. The leader can prac- 
tice with the group, giving a different signal for each sound: 
(i) airplane flying; (2) dive bomber heading down; (3) the high- 



124 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

to-low shrill whistle of the falling bomb; (4) the loud bang of 
the explosion. The group follows the leader's signals and goes 
through the series of sounds as an applause. 

Do as I Do. The leader instructs the participants to clap when 
he does and refrain from clapping when he refrains. Leader 
claps slowly at first, then changes tempo, then stops, sometimes 
misses a clap and lets his hands slip by one another. Campers 
try to imitate him in their applause. 

Barber Shop. Method i: Campers imitate the leader, who 
acts as a barber. He claps his right hand against his left hand, 
alternating front and back, as a barber might hone his razor. He 
tries the razor out on a hair and says "twang." He shakes his 
head as if not satisfied with the sharpness. Then he repeats the 
honing action, tries the razor on another hair, and says "twing." 

Method 2: This time the applause leader pretends he is giv- 
ing a massage. Starting from his fingers in his left hand, he runs 
his right hand up his left arm, slapping it smartly and rapidly 
to the shoulder. This makes a gradation of noise as all campers 
imitate the leader. 

Class A Recognition. This is a cadenced applause. Leader 
claps to set the cadence and campers join. Everyone keeps in 
cadence: one-two-three-four, one-two, one-two, one-two-three- 
four, one-two, one-two, one-two-three-four, one-two-three-four, 
one. The last clap is loud and all must do it together to make 
it effective. 

Skyrocket. This is familiar to all campers. The leader directs 
the "Shee-ee-washshshee (pause) Bang'' which imitates a sky- 
rocket. 

Locomotive. The leader instructs campers in imitating the 
"hoo-oo hoo-oo" of a locomotive, to be given when he pulls an 
imaginary lever. Then the leader starts to clap in a one-two- 
three-four cadence, emphasizing the first clap each time. He 
starts slowly and gradually increases tempo until the noise sounds 



NOISY FUN AROUND THE CAMPFIRE 125 

like a train. The leader can clap alone or have the entire camp 
clap. When the train is going at a good pace, he pulls the lever 
for the siren call from the campers. 

Hip Hip Hooray! This yell is always good applause for wel- 
coming a guest or a speaker. The "Hip! Hip!" should he fast 
and snappy. The "Hooray!" is held a bit. The applause is most 
effective if done twice. 

Clam, This is a novelty applausea silent one. The campers 
hold up their right hands, fingers facing down and thumb under. 
Fingers and thumb open and shut like a clam opening and 
closing. This should be done in silence, slowly, and with syn- 
chronized motion. 

Cootie Clap. If the applause leader wants another fairly silent 
applause, he can use the cootie clap. In this, all campers raise 
their right hand, put thumbnail against middle fingernail, and 
make a clicking noise. All do this together. 

Yankee Doodle Clap. Every camper knows the tune of 
"Yankee Doodle." The applause leader directs them in clapping 
in time to the end of the song. 

Handkerchief Clap. The leader throws a handkerchief into 
the air. He can throw it high, low, fast, or slow. The campers 
clap each time, until the leader grabs the handkerchief in air or 
until it touches the ground. This same action with the hand- 
kerchief can be accompanied by laughing rather than clapping. 

Chop Chop. The applause leader can teach the gestures and 
then lead the campers by signals so they sound like lumbermen: 
(i) Campers make a chopping motion with the edge of one 
hand on the other hand, accompanied by the yell "Chop! Chop! 
Chop! Chop!" (2) Campers look up, shade eyes with hands 
and call "There she goes!" (3) Campers call out a warning 
"Timber!" (4) Finally campers yell "Crash!" 

Grand Salute. Here is a special applause to use in introducing 
important guests at the campfire. The leader directs all campers 



126 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

to do this together; stamp feet three times, clap knees three 
times, clap hands three times, stand together, salute or wave, 
yell the guest's name. 

Old MacDondd Applause. Each unit in the campfire circle 
chooses an animal call. At a given signal each group gives its 
cluck-cluck or oink-oink or bow-wow. The signal might be a 
word such as "barnyard" or "wild forest." The leader can insert 
this signal any place in the program, to see if campers are alert. 
Some will be. 

Marching Army Clap. The applause leader can rehearse the 
campers in a hand clap done in a march cadence {one-two- 
three-four) emphasizing the first clap. The army is heard in the 
distance approaching slowly (soft clapping), then marching be- 
fore the campers (loud clapping), then fading away (soft clap- 
ping). 

Dismissal Clap. Leader directs campers to poise hands ready 
to clap and to lift right foot ready to stamp. As the leader yells 
"DIS-," the campers clap, stamp, and yell "-MISSED," all in 
concert. 

STORY RESPONSES 

Campers can have fun adding sound effects to a story told by 
the leader. The leader illustrates the sounds needed for charac- 
ters or actions or emotions. As these appear in his story, camp- 
ers make the proper noises. The leader can make up any kind 
of story, suiting it to the age and interests of the campers. Two 
examples are given here in shortened form: 

The King -with the Terrible Temper. The leader rehearses the 
campers in the proper sound effects: king a growl; fat daugh- 
tera grunt; thin daughter a groan; beautiful daughter wolf 
whistle; prince "ah-h-h " The script can be changed as the 



NOISY FUN AROUND THE CAMPFIRE 127 

leader wishes, but here is a sample. Each time one of the char- 
acters is mentioned, the campers give the proper sound. 

"In a faraway land there once lived a king with a terrible tem- 
per. This king with a terrible temper had three daughters, one 
of exceeding stoutness, one of exceeding thinness, and one of 
exceeding beauty. One day a handsome young prince came to 
the king with a terrible temper to court one of his daughters- 
net the daughter of exceeding thinness, not the one of exceed- 
ing stoutness, but the daughter of exceeding beauty. This made 
the king with the terrible temper very mad at the charming 
prince. But the handsome young prince did not marry the 
daughter of exceeding stoutness, nor the daughter of exceeding 
thinness, but the daughter of exceeding beauty. The king with 
a terrible temper forgave his beautiful daughter and the hand- 
some young prince, and they lived happily ever after/' 

The Head-Hunter. In this story the campers use some of the 
sound effects described on page 120. In addition, when the na- 
tive head-hunters are supposed to talk, one half of the camp 
will yell "soda pop, soda pop*' rapidly, while the other half yells 
"rhubarb." 

"Once upon a time there was an explorer on safari on a little- 
known, unexplored South Sea island. He heard the head-hunters 
talking (sound effects.} He knew they wanted his beautiful bald 
head. He started to run (sound), and they came after him. He 
ran faster (sound) , down a hill, across a bridge (sound) , through 
tall grass (sound), and yet they came closer. He started up a 
mountain and grew tired (slow down the sound effect). He al- 
most gave out when he reached the top. It began to rain (sound). 
He climbed a tree (motions), peered back (hand over eyes), and 
saw and heard the head-hunters coming (sound). He fell down 
the tree (thump), ran down the mountain fast (sound), across 
the valley with tall grass (sound), across a bridge (sound), 



128 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

through more tall grass (sound), with the head-hunters getting 
closer and closer (sound), until they caught him (everybody 
yells)!' 

GAMES AND WARM-UPS 

The experienced leader always has a bag of tricks a mental 
bag for use in emergency, when there is a need for diversion, 
when a group needs to be welded into a unit, when a warm-up 
activity is needed. Here are a few action and noise tricks that 
are useful in any size campfire group: 

Dutch Band. The leader divides the campers into as many in- 
strument groups as he desires. Each group has a short practice 
session, using a melody that is familiar to all. Each group goes 
through the motion of playing its instrument and imitating the 
sound of the instrument. The concert might be played in or- 
chestra fashion, German-band fashion, or as hot jazz. When 
each group has had its rehearsal and all in the group have agreed 
on how to play the instrument, the leader can put all the instru- 
ments together in the manner of a conductor. By his hand sig- 
nals he can silence one section, make another play loudly, indi- 
cate a rising crescendo, call for solo instruments. 

Laughing Band. The leader divides the groups into two sec- 
tions and instructs each side to laugh on signal from his right or 
left hand. The higher the hand is lifted, the heartier the laugh. 
The leader can control the volume of noise from either group 
just as an orchestra conductor can control music. 

Hal Hal This is especially good with a small group. All stand 
in a circle. The leader chooses one person to begin and asks him 
to say "Ha!" His neighbors on either side of him say, "Ha! Ha!" 
Their neighbors say "Ha! Ha! Ha!" Each person adds a "Ha!" 
until the two segments of the circle meet. Anyone who gives too 
many or too few "Ha's" can be requested to pay a forfeit. 



NOISY FUN AROUND THE CAMPFIRE 

Hot or Cold. The leader divides the group into two sections. 
Each group chooses a song to sing and practices first singing it 
alone and then singing it at the same time as the other group 
sings their song. Songs should be familiar so that singers can 
keep to their song in competition with the other song. Each 
group chooses a player to send out of the circle. In their ab- 
sence two objects, some distance apart, are selected as the treas- 
ure. Each section of singers is to help its player find its object 
by singing loudly when he approaches the object and singing 
softly as he moves away. The two players are called back to the 
circle and told to find the objects by the sound of the singing. 
The poor players must listen carefully because two groups are 
singing at one time and singing different songs. When a player 
touches his object, his group stops singing and he and his group 
are declared the winners. 

Landing a Plane in the Dark. A pilot is chosen and blind- 
folded. The campers choose a landing field. The leader tells the 
pilot that visibility and ceiling at the landing field are zero. He 
must land blind on instruments. The radar beam will be the 
clapping or the singing of the group. When the pilot is on 
the beam, the noise is loud, becomes louder as he stays on the 
beam, fades away as he loses the beam and wanders off route. 
Eventually, with a lot of good fun, the pilot reaches his landing 
field. 

For a variation on this game, the campers can divide into two 
groups; each group chooses a pilot, each group sings a different 
song as its radar beam. The pilots are blindfolded and started 
out in opposite directions, each trying to follow his own beam 
and avoid the other pilot's beam. It is best to select two songs 
that are different in type so that pilots will not spend all night 
trying to follow tie beam. In this game, guards must be posted 
near the fire, to prevent the blindfolded pilot or pilots from 
stumbling into danger. 



1 30 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Land Mine. Campers choose a spot in the fire circle that can 
be the land mine. This should be a place frequently touched by 
the leaders. Everyone except one or two leaders or counselors or 
the campfire director knows the land mine and avoids it. The 
unsuspecting leaders will eventually touch the land mine. As 
they do, the campers give a bloodcurdling yell which they have 
practiced for the occasion. Leaders may touch the land mine 
several times before they catch on to the reason for the yells. 

Jenkins Says (or Murphy Says) . This old-timer goes over well 
every time. It is best used in a group of less than fifty campers. 
The leader tells the campers that when he orders them to do 
something, they must not comply unless the order is prefaced 
by "Jenkins says/' Everyone stands to begin the game. The 
leader tosses orders quickly, some prefaced by "J en &ns says/' 
some not. Any camper who does what Jenkins does not order 
must sit down. The person who stands the longest is the 
winner. Sometimes the leader has to resort to tricks to get the 
last few players down. When only a few are left standing, he 
can invite them to come into the center of the circle so all can 
watch them. Most of them will obey, but since the leader did 
not use "J en &ns says," they are out of the game. 

SIGNALS FOR ATTENTION 

What does the leader do when the noise keeps on too long 
or when he wants to break in to announce another part of the 
program? Camps have their own signals for silence or for at- 
tention. The following methods are useful: 

Signals for Silence. After an opening ceremony and a camp 
ice breaker or yell, the leader may introduce an attention sig- 
nal. All campers should recognize this at the opening campfire; 



NOISY FUN AROUND THE CAMPFIRE 131 

it can then be used throughout the season. The best signal is a 
silent, visual one perhaps the Indian chief raises his hand 
slowly, palm toward the audience, and holds it aloft until 
everyone is still. The campfire leader might raise both hands 
over his head and wait for silence. If it is an organization camp, 
the hand sign of the organization can be used by the leader 
and repeated by the campers. 

Cleared Throat. Some campfire leaders use the simple tech- 
nique of clearing their throat when silence is requested. The 
campers also clear their throats noisily; everyone gets the noise 
out of his system. The leader must be able to cut off this noise 
when he wishes, so that everyone is silent and ready for the 
next part of the program. 

Fanfare. Sometimes there is need of a fanfare to indicate 
attention or silence before an important announcement. This 
can be done without a bugle, but with a bugle cadence, (i) 
'Ta-Ta"; the first note is short, the second is held. (2) "Ta-a-a 
ta ta ta-a-a ta da-a-a di"; this is the old "shave and a hair cut, 
two bits" cadence and it should sound like a bugle call. 

Minute of Silence. A leader can quiet a group by calling for 
a minute of silence. The campers might stand silently. When 
each thinks a minute has elapsed, he sits. In a short time all 
campers will be seated and there will be a period of decorum 
for the introduction of the next activity or for announcements. 

These yells, applauses, responses, may sound noisy and even 
boisterous to the new campfire program leader who is reading 
them for the first time. They are meant to be noisy, to give 
everyone a chance to blow off steam, to give everyone a sense 
of participation. No good leader is afraid of noise, because he 
knows how to control it or to cut it off when necessary. Some 
of the ideas suggested here are especially popular with boys; 



1 32 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

some are favorites at girls' camps. Many of them are simple to 
learn and can be used even with the youngest campers. Camp- 
ers of any age like novelty, and this part of the program 
around the campfire can provide that novelty. 



CHAPTER SEVEN 




SINGING AROUND THE CAMPFIRE 

RINGING around the campfire is a spontaneous activity. Any 
small well-acquainted group shifts easily from banter into song 
while the clams bake, while the hot dogs sizzle on their sticks, 
after the last cool swim is over, or before packing the baskets to 
go home. People sing under various circumstances in sorrow, 
in joy, in war, in peace. People sing whether they are young or 
old, primitive or civilized, uneducated or cultured. Above all, 
people sing around the campfire. 

In a camp situation songs are a part of almost every activity, 
even a part of camp meals. Any camp director or counselor 
knows that a good song can bring order out of confusion, be a 
method of discipline, carry a group over an emergency, weld 
a bunch of individualists into a co-operative group. 

Singing around a campfire is spontaneous when the group 



1 34 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

is small and intimate. No leader is needed, for all that is neces- 
sary is someone to hum a measure of a familiar song. The 
entire group joins, softly or loudly as their mood may indicate. 
This is the kind of singing the campers enjoy at their cabin or 
unit campfire where they sing without a song leader. At a 
campfire attended by a large group and where a more formal 
program is presented, a song leader is important. 

POINTERS FOR THE SONG LEADER 

The song leader is usually one of the counselors or unit 
leaders who has a good basic knowledge of music. He may or 
may not be a good singer himself, nor does he need to play 
any instrument. But he must be a leader who has a collection 
of songs in his head, who can select songs appropriate to the 
occasion, who can teach old songs to new campers, who can 
start the group together in singing, and who can mold the 
group into a congenial, happy unit through singing. Since most 
young people enjoy singing, the song leader usually finds it 
easy to capture their attention and keep them interested. 

Selecting Songs 

There are occasions when a leader asks the campers what 
song they would like to sing; then he is taken aback by the 
shouts from the answering audience. Experienced song leaders 
usually refrain from this tactic because of the indecision it 
creates. 

Often a leader must make the selection of songs because he 
has to be sure that they are appropriate to the theme of a spe- 
cial campfire program or that they are within the abilities of 
the group. The song leader also finds it easier to lead and 
teach the group if he selects songs whose melody, words, and 
any necessary gestures or motions are familiar to him. 



SINGING AROUND THE CAMPFIRE 155 

The first song of the evening is the most important one. It 
sets the mood for the campfire, as well as establishing the lead- 
er's position as director of singing. A lively song, one that all 
know, is the best choice. Response songs, competitive part 
songs, stunt songs, rounds, and motion songs are good for 
openers. They give young people a chance to relax and react 
enthusiastically. They give everyone an opportunity to partici- 
pate. 

Getting and Keeping Attention 

The song leader's control of the program and the campers 
depends on getting their attention. As each new camp session 
starts, he can indicate to the new campers how he will get their 
attention perhaps by raising his hand, by clapping hands, by 
clearing his throat loudly. The leader will catch and hold at- 
tention more easily if he is in a good light and all can see him. 
This does not mean standing in front of the fire so that his 
figure is silhouetted. If the campfire is as bright as it should be, 
the leader can see the singers and judge how effective his lead- 
ership is. He can use his hands to give encouragement or to 
suppress uncalled-for noises. Sometimes with a large group 
the leader will find it helpful to wear white gloves or use a 
baton that glows in the dark. This keeps attention focused in 
his direction. 

keeping Time 

The song leader must be able to set the timing of the song 
and hold the singers to this beat. If singers cannot keep to- 
gether, the musical part of the campfire program becomes a 
general melee. In a small group, a strong voice is often suffi- 
cient to keep the singers together. In larger groups, the leader 
can use his hands to lead the group. This can be a simple up 
and down beat in time with the music, a waving motion with 



1 36 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

emphasis on key rhythm words in the song, or a modified 
choral leader's beat in three-quarter time or four-four time or 
whatever the rhythm of the song. 

Setting the Pitch 

The song leader must set the pitch for the song. This is 
important in good song leadership, for the singers will drop 
out or lose all sense of pitch if the leader begins on too low 
or too high a note. Pitch is especially important when young- 
sters of a wide agesrange attend the campfire. Many leaders 
hum a note or two as a tryout for pitch and then ask the audi- 
ence to hum the same notes. Sometimes the leader and the 
singers sing the scale as a warm-up. This may indicate that the 
leader should set the pitch higher or lower to accommodate 
the voices of boys or girls in a mixed group. 

Leading the Song 

A successful song leader maintains a form of discipline. Not 
strict discipline, for a song fest is for fun and relaxation, but 
a discipline that helps a group of individuals to sing as a 
unit. The leader can build up this discipline during informal 
singing at small unit campfires or in dining hall singing. Then, 
when songs are used at a formal campfire program, the habit 
of disciplined singing is second nature to the campers and they 
respond to signals from the leader. 

Agreement on signals is necessary if more than one song 
leader or counselor teaches songs in group campfires that are 
to be used at an all-camp council fire. Best results are obtained 
when a leader does not lecture about how to sing, but starts 
the group quickly on a song they know. He sets the pitch and 
the beat, and signals the start. The first time through is a try- 
out, so he can see how much the group knows about singing 
and how responsive they are. 



SINGING AROUND THE CAMPFIRE 15-7 

Then he can teach his signals for louder, softly, hold, cut it 
off sharply. This can be a game, for young people love to sing 
and enjoy hearing themselves sing well. Young and old alike 
are always astonished by the harmonious music that a good 
leader can evoke from an untrained singing group. By using 
simple, well-understood signals the leader can achieve the 
same effect as an orchestra conductor. Some signals that are 
effective are: 

Hands held low sing softly 
Hands moved upward sing louder 
Hands held high, quivering hold the note as long as in- 
dicated 

Hands held with palms toward singers wait, stop 
Hands brought down sharply- cut it off on that note 
Finger on lips very softly 

Campers soon become used to the leader's signals and are 
eager to respond to them. The singing can be varied if the 
group hums a chorus, or if one section hums while the other 
section sings the words, or if boys take on the loud parts of a 
song while girls do the softer, melodious parts. 

Teaching New Songs 

The formal campfire circle itself is not the best place for 
teaching new songs. Learning new words and new melodies 
takes too much time from the program and disturbs the mood 
or interrupts the theme of the program. It is best to try new 
songs at another time and place. If campers eat together in a 
central dining hall, this is a good opportunity to learn words 
for new songs. Small unit or cabin campfires are good places 
for tryouts. Sometimes words to new songs are mimeographed 
and passed out to campers or unit counselors so they may be- 
come familiar with them before actually singing them. Song- 



1 38 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

books and songsheets are useful, but campers should not 
depend on them, for at a big campfire they will sing in semi- 
darkness and will not have songsheets handy. 

There are some songs that can be learned the first time they 
are sung. Response songs, rounds, and motion songs are easily 
learned, since they require little memorizing. Songs that have 
a catchy chorus and many verses can be used without practice, 
for the campers repeat the chorus over and over, while the 
verses are sung as solos. Songs that are more complicated can 
be taught one line at a time. The leader might sing the entire 
new song or have a quartet of campers sing it to create interest 
in it. 

There are many opportunities to practice songs and use 
songs before they are made a part of a formal campfire pro- 
gram. Some tent or cabin units sing every night before going 
to bed. Singing hikes around the camp are good practice ses- 
sions. One group starts the parade, picks up additional groups 
as they parade around, until all groups in camp are in the 
singing line. Then each group drops out in turn as its cabin or 
tent is reached. A song fest on the water in canoes is effective, 
if all necessary safety precautions are met. 

Having Fun with Singing 

The campers have fun if the leader has fun. If he takes sing- 
ing too seriously, strains his voice to get attention, is pedantic 
in his discipline, then the camper reaction will not be favor- 
able. The leader should make the cadence and rhythm of the 
song work for him. The campers will catch on in a hurry. 

When a group seems unrelaxed, the leader can break the ice 
in various ways. He might have each part of the group practice 
an orchestra tune-up on a different note, and at a signal blend 
all the notes together. If one section of a group does not seem 



SINGING AROUND THE CAMPFIRE 1 39 

to sing well or is reluctant to sing, the leader can look at them 
closely and act as if he is beating time just for them. They 
will soon catch the rhythm. Best ice breakers and warm-ups 
are motion songs and tongue twisters, either familiar ones or 
new ones. 

It is not necessary for a song leader to use elaborate mo- 
tions in leading a group, but he should use big motions so all 
can see. His motions interpret his own feelings about a song; 
he may even jig or dance to the beat. He may build up response 
to a song by using broader and broader motions as the verses 
race on. He can suddenly turn off the volume and indicate that 
one small group is to sing a solo verse. He can insert unex- 
pected motions or noises into a song and indicate that the 
group is to imitate him. In short, the leader has to have fun if 
the singers are to have fun. 

SONGS TO FIT THE PURPOSE 

Much of the success of a campfire program depends on the 
singing, and singing depends both on the song leader and on 
the choice of songs. Every song used, especially in a formal, 
prepared program, should be chosen with care, in advance of 
the program and for a particular purpose. Of course, in a 
spontaneous song fest that takes place without preparation, 
such precautions need not be followed. Campers usually indi- 
cate the songs they want to sing and usually select very familiar 
or popular ones. 

Many leaders like to use a "follow the flame 7 ' pkn in 
choosing songs. After the opening ceremony, the fire is bright 
and the songs are loud and active. Gradually, as the fire dims, 
the songs become softer and the coals glow. 

In the following categories of songs the leader will find many 



140 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

that are familiar to him. Some are mentioned by title only; 
for some the words are provided; for a few the music is given. 
Several of these songs are used in the examples of campfire 
programs included in this book. Most of the songs listed by 
title only can be found in Camp Songs 'n Things. 

Response Songs 

Response songs are easily learned because the response is 
repeated with small variations by the campers, while the leader 
does the solo part and indicates each change. The response 
song is good to use at informal campfires or early in the pro- 
gram at a more formal campfire. It builds up esprit de corps 
and enthusiasm and puts the audience in a good mood. The 
first example, "Alouette," is probably familiar to all campers. 
The other three are in the same vein. 

ALOUETTE 

1. ALL: Alouette, gentille Alouette, 

Alouette, je te plumerai. 
LEADER: Je te plumerai la tete. 
ALL: Je te plumerai la tte. 
LEADER: Et la tete. 
ALL: Et la tete. Oh (drawn out) 

2. ALL: Alouette, gentille Alouette, 

Alouette, je te plumerai. 
LEADER: Je te plumerai le bee. 
ALL: Je te plumerai le bee. 
LEADER: Etlebec. 
ALL: Etlebec. 
LEADER: Et la tete. 
ALL: Et la tSte. Oh (drawn out) 

3. Je te plumerai le nez. 

Et le nez. 



SINGING AROUND THE CAMPFERE 14 1 

4. Je te plumerai le dos. 

Et le dos. 

5. Je te plumerai les pattes. 

Et les pattes. 

6. Je te plumerai le cou. 

Et le cou. 

The third, fourth, fifth, and sixth verses use one new refrain 
in each, and then leader and singers repeat all the previous re- 
frains. The sixth verse, thus, begins with le cou, then goes back- 
ward through les pattes, le dos, le nez, le bee, la tete. 

ALL I ETA 

This is sung to the same tune as "Alouette" and is especially 
popular in boys' camps. 

ALL: All I eta, think of all I eta, 
All I eta, think of all I et 
LEADER: Think of all the pie I et 
ALL: Think of all the pie I et. 
LEADER: All the pie. 
ALL: All the pie. 
LEADER: All I et. 
ALL: All I et. Oh (drawn out] 

The "Oh" of the final line is drawn out and singers panto- 
mime holding their stomachs. As many verses as desired can 
be made for this song, using any food cake, meat, spuds, nuts, 
fish. 

HERE WE ARE 

This is sung to the tune "Ain't a Gonna Grieve My Lord." 

LEADER: Oh here we are. 
ALL: Oh here we are. 



142 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

LEADER: About our fire. 

ALL: About our fire, 

LEADER: And here we'll stay. 

ALL: And here we'll stay. 

LEADER: Until we tire. 

ALL: Until we tire. 

EVERYBODY: Oh here we are about our fire. 

And here we'll stay until we tire. 
CHORUS: Oh we ain't a gonna leave our friends no more. 

We ain't a gonna leave our friends no more. 

We ain't a gonna leave our friends no more. 

Oh we ain't a gonna leave (hold this) our friends no 
more. 

The other verses are sung in a like manner with all repeti- 
tions by leader and group and with chorus. Here are the 
refrains: 

2. The bugler wakes up 
So early in the morn. 
He takes a breath 
And toots his horn. 

3. We could sing all night. 
We could sing all day. 
But we don't want 

To drive you away. 

MY HARLAN GOAT 

In this song the leader sings each line and the group echoes 
it. All sing the last line. No practice is needed for a song such 
as this because the leader gives each key line and campers 
repeat it. 



SINGING AROUND THE CAMPFIRE 

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Motion Songs 

Motion songs give an opportunity for movement and are 
useful if a program is long or if some break is needed when 
campers become restless and lose interest in the program. The 
leader must know the song and motions well; then he will 
not become confused even if the singers do. Motion songs are 
useful as ice breakers in the early part of the program or at a 
get-acquainted campfire. 

JOHN BROWN'S BODY 

Sung to the tune of "Battle Hymn of the Republic/' this is 
familiar to many old campers and is fun for new campers. 

John Brown's body lies a-mouldering in the grave, 
John Brown's body lies a-mouldering in the grave, 
John Brown's body lies a-mouldering in the grave, 
As we go marching on. 

The leader indicates that this refrain and the additional 
verses are repeated over and over; each time a word is dropped 



144 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

and a motion substituted for the word; at the end the song is 
sung without words and the motions follow the leader's heat; 
the final phrase, "As we go marching on/' is sung by all as a 
contrast to the part-motion, part-voice verses. 

EVERYBODY CLAP HANDS 

Everyone knows the tune "Happy Birthday to You 77 and 
it can be used for this song. 

1. Everybody clap hands, everybody clap hands, 
Now join in the party, everybody clap hands. 

2. Everybody shake hands, everybody shake hands, 
Now join in the party, everybody shake hands. 

3. Everybody stand up, everybody stand up, 
Now join in the party, everybody sit down. 

The action, such as "clap hands/' takes place immediately 
after each phrase is sung and before the next phrase is started. 

DID You 'EAR ABOUT HARRY 

This song is done to the tune of "Yankee Doodle 7 ' and is 
sung first without action. 

O Chester, did you 'ear about Harry? 
He chest got back from the army. 
1 7 ear he knows how to wear a rose, 
Hip! Hip! Hooray! for the army! 

After the first singing, the song is repeated four times; each 
time an additional line is acted as well as sung; finally the 
whole song is accompanied by the following actions. The 
tempo can be speeded until the motions are wild: 

First line: Hit chest, touch ears, touch head. 
Second line: Strike chest, back, and fold arms. 



SINGING AROUND THE CAMPFHUS 1J.C 

Third line: Point to self, touch ear, touch head, and hold 

fist over lapel. 
Fourth line: Put hands on hips twice, throw hands up, 

and fold hands. 

DOWN BY THE OLD MILL STREAM 

The leader may have to teach the words for this song before 
he teaches the motions, but young people enjoy it and the 
effort is worth while. 

Down (point downward) by the old (stroke beard] mill 

(hands like paddle wheel) stream (a zig-zag motion) , 
Where I (point to eye) first (finger raised) met (hand- 
clasp) you (point). 

With your eyes (point to eye) so blue (point to sky), 
Dressed in gingham (point to dress) too (two fingers). 
It was there (point) I (point) knew (forehead) 
That you (point) loved (hug self) me (point) true (right 

hand up with palm out) . 
You (point) were sixteen (count on fingers), 
My (point) village queen (crowning motion over head), 
Down by the old mill stream (as first line). 

If the group is older and can carry on a two-part song, this 
variation of the song is fun. One group sings the regular verses 
of the song, with or without motions, and holds the words 
printed in italics. The second group sings the words in paren- 
theses as the first group holds the italicized words. 

Down by the old (not the new but the old) 
Mill stream (not the river but the stream) 
Where I first (not the second but the first) 
Met you (not me but you) 



146 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

With your eyes (not your nose but your eyes) 

So blue (not green but blue) 

Dressed in gingham (not silk but gingham) 

Too (not three but two) 

It was there (not here but there) 

I fenew (not guessed but knew) 

That you loved (not hated but loved) 

Me true (not false but true) 

You were sixteen (not six but sixteen) 

My village queen (not king but queen) 

Down by the old (not the new but the old) 

Mill stream (not the river but the stream). 

Other suitable motion songs are: "Little Tommy Tinker"; 
"Puffer Billies"; "One Finger, One Thumb"; "Under the 
Spreading Chestnut Tree"; "MacNamara's Band." These will 
be found in Camp Songs 'n Things, as well as in other song- 
books. 

Build-up Songs 

A rousing song fest can be centered on build-up songs. These 
are songs where a word or a phrase is added each time a verse 
is sung, thus building up to a fast-moving, enthusiastic song. 
They can be taught at the campfire program and are best used 
in the early or middle part of the program. The leader indi- 
cates a faster and faster tempo until singers are almost breath- 
less as they try to cover all the added phrases. 

THERE fr A HOLE IN THE BOTTOM OF THE SEA 



y-y 

TH6RES A MOLE M* THE BOTTOM OF THE SEA THEWS A HOLE fN THE GOTJDtl Or THE 






SEA THERESA HOLE TH$AHOLE mKt'MK0ieiMm6CTWrt<JFTH SEA 



SINGING AROUND THE CAMPFIRE 147 

THERE'S A HOLE IN THE BOTTOM OF THE SEA 

1. There's a hole in the bottom of the sea, 
There's a hole in the bottom of the sea, 

There's a hole, there's a hole, there's a hole in the bottom 
of the sea. 

2. There's a log in the hole in the bottom of the sea, 
There's a log in the hole in the bottom of the sea, 
There's a log, there's a log, there's a log in the hole in the 

bottom of the sea. 

3. Add: knot on the log. 

4. Add: frog on the knot 

5. Add: head on the frog. 

6. Add: eye in the head. 

7. Add: stye in the eye. 

8. Add: hair in the stye. 

9. Add: kink in the hair. 
10. Add: germ on the kink. 

The final fast round would be "There's a germ on the kink, 
in the hair, in the stye, in the eye, in the head, on the frog, on 
the knot, on the log, in the hole, in the bottom of the sea." 

TODAY Is MONDAY 

This can be built up in chant form, with a new day and a 
new specialty for that day added in each verse, plus a repetition 
of all preceding specialties. The refrains can be sting in parts 
by different groups, each group standing as it sings and all join- 
ing in the last line. 

i. Today is Monday, today is Monday 

Monday roast beef, to all American campers* 
I wish the same to you. 



148 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

2. Today is Tuesday, today is Tuesday 
Tuesday string beans, Monday roast beef, 

To all American campers, I wish the same to you. 

3. Today is Wednesday soup, etc. 

4. Today is Thursday roast corn, etc. 

5. Today is Friday fish, etc. 

6. Today is Saturday pay day, etc. 

7. Today is Sunday (sung slowly) church, etc. 

The final refrain includes all the days and their specialties 
in a fast tempo, 

THE BRAINBOXER SONG 

This song is to be done with motions, and again the singers 
build up to a fast climax by adding a word and motion with 
each refrain and repeating preceding refrains, until there are 
seven items in the last part of the song. 

BfiAIN BOXER 



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i. My hands on myself, vat have I here (pointing to head) 
Dat is my brainboxer, my Mama dear. 
Brainboxer, brainboxer, dippy dippy dippy doo, 
Dats vat I learn in dat school. 



SINGING AROUND THE CAMPFIRE 

2. My hands on myself, vat have I here (pointing to eye) 
Dat is my eye vinker, my Mama dear. 

Eye vinker, brainboxer, dippy dippy dippy doo, 
Dats vat I leain in dat school. 

3. My hands on myself, vat have I here (pointing to nose) 
Dat is my nose dropper, my Mama dear. 

Nose dropper, eye vinker, brainboxer, dippy dippy dippy doo, 
Dats vat I learn in dat school. 

4. Meal pusher. 

5. Chin chopper. 

6. Chest pertecker. 

7. Bread basket. 

The leader can make up motions to accompany the refrains. 
The last refrain, "breadbasket/ 7 is sung with low, deep voice. 

"Alouette" is also a good build-up song. In any of these 
songs the leader should teach the words and motions slowly. 
Then, as the campers become familiar with the repetition of 
phrases, he can speed up the pace by using his hands to beat a 
fast tempo. 

Divided Group Songs 

In a large group it is sometimes fun to divide the group into 
several sections to sing in competition with one another. "Old 
MacDonald Had a Farm" is a good one for a starter, since 
most youngsters know it. 

OLD MAcDoNAiD HAD A FARM 

Everyone sings together at first, as a warm-up to see that 
everyone knows the song. Then the group is divided into five 
sections. All sing the refrain "Old MacDonald had a farm, 
E-I-E-I-O"; and each section sings its own part. Each group 
might stand as it sings its part. The song is built up until the 



ICQ THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

fifth verse includes all parts in this order: Ford, pig, turkey, 
ducks, chicks, closing with a drawn out "E-I-E-I-O." 

1. Old MacDonald had a farm, E-I-E-I-O. 

And on this farm he had some chicks, E-I-E-I-O: 

With a chick chick here, and a chick chick there, and here a 

chick, there a chick, everywhere a chick chick, 
Old MacDonald had a farm, E-I-E-I-O, 

2. Old MacDonald had a farm, E-I-E-I-O. 

And on this farm he had some ducks, E-I-E-I-O. 

With a quack quack here, and a quack quack there, and 

here a quack, there a quack, everywhere a quack quack. 
With a chick chick here, and a chick chick there, and here 

a chick, there a chick, everywhere a chick chick. 
Old MacDonald had a farm, E-I-E-I-O. 

3. Turkey gobble gobble 

4. Pig oink oink 

5. Ford rattle ratfle 

OLD KING COLE 

Boys like this take-off on an old nursery song because of its 
military additions. The group should be divided into four sec- 
tions. Each section learns its special part and then learns the 
parts that are sung in unison. It is effective if each group stands 
as it sings its special line. The song is done four times, and the 
fourth time around all four groups sing their parts in turn. 

i. AIX: Old King Cole was a merry old soul 

And a merry old soul was he, 
He called for his pipe and he called for his bowl, 

And he called for his fiddlers three, 
FIRST GROUP: Root tooty toot tooty toot said the bugler. 
ALL: Happy men are we; there's none so fair as can com- 
pare with the American infantry. 



SINGING AROUND THE CAMPFIRE 1 51 

2. ALL: Old King Cole was a merry old soul 

And a merry old soul was he, 
He called for his pipe and he called for his bowl. 
And he called for his fiddlers three. 

SECOND GROUP: Mulligan again today said the sergeant. 

FIRST GROUP: Root tooty toot tooty toot said the bugler. 

ALL: Happy men are we; there's none so fair as can com- 
pare with the American infantry. 

3. THIRD GROUP: Hold my horse by the head, said the captain. 

4. FOURTH GROUP: The army's gone to the dogs, said the gen- 

eral. 

To make an effective harmony finale, the last words of the 
last line can be held by all. 

Other good divided group songs that call for special parts 
repeated from verse to verse are: "The Animal Fair/ 7 "Hello," 
"Three Jolly Fishermen." These and others will be found in 
Camp Songs y n Things and in other songbooks. 

Hounds 

Rounds can be loud and lively, but they can also be sung 
with good harmony. They are popular, easily learned, and offer 
an element of competition. For rounds the group is divided 
into two or more sections; each section sings the round through 
two or three times; each section begins a line or two behind 
the preceding section. Thus the beginning of the round is sup- 
ported by only one section, the middle is supported by all sec- 
tions, and at the end the last section sings alone. 

ARE You SLEEPING? 

This is the delightful French round in its English version. 
It is usually sung by two groups, but can be done by four if 



1 p THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

each group is able to sustain its lines in the face of competition 
from three other groups. 

Are you sleeping? Are you sleeping? 

Brother John, Brother John, 

Morning bells are ringing, morning bells are ringing, 

Ding ding dong ding ding dong. 

PERFECT POSTURE ROUND 

Most groups know the tune for "Are You Sleeping?" Other 
rounds can be made up using the same tune. Here is one: 

Perfect posture, perfect posture, 
Do not slump, do not slump. 

You must grow up handsome, you must grow up hand- 
some. 
Hide that hump, hide that hump. 

SCOHAND'S BURNING 

Here is a rousing round with a climax in the last line. Camp- 
ers might shout this line dramatically or rise and sit three 
times rapidly as they shout "Fire! Fire! Fire!" 

Scotland's burning, Scotland's burning, 
Pour on water, pour on water, 
Fire! Fire! Fire! 

Other rounds that are fun are: "Little Tommy Tinker," 
"Row, Row/Row Your Boat," "Puffer Billies/' "Sweetly Sings 
the Donkey," all in Camp Songs 'n Things. 

Marching Songs 

These are often used along the camp trails, but they have a 
part in campfire programs too. Perhaps each group or cabin 
unit can march to the fire ring singing its own marching song. 



SINGING AROUND THE CAMPFIRE 

Or all can sing the same song as they walk to the fire ring. The 
music swells as the several groups reach the fire. Marching 
songs can be found in all camp song collections. 

Songs with Chorus and Many Verses 

When a camper group is new and not familiar with many 
songs, it is good to start with a warm-up song that has only a 
chorus for them to learn. The leader sings the verses, or a 
group of campers who learned the song last year might sing 
the verses. Usually the verses for such songs are nonsensical, 
often made up by the imaginative leader as he directs the 
chorus and sings his solo verses. Here are two examples ridic- 
ulous but fun: 

DIDN'T HE RAMBLE? 

CHORUS: Oh didn't he ramble, he ramble, he rambled all around, 
In and out of town, 
Oh didn't he ramble, he ramble, he rambled till they 

had to cut him down. 
Billy the goat, Bang! 

1. He rambled in the butcher shop, he rambled for some meat. 
The butcher man got after him and rambled him in the seat. 

(Chorus) 

2. He rambled on the ferry boat among the fiery glare. 

The powder magazine blew up and rambled him in the air. 
(Chorus) 

3. He rambled in the bakery shop, he rambled for some pie. 
The bakery man got after him and rambled him in the eye. 

(Chorus) 

4. He rambled in the carpenter shop, he rambled for a saw. 
The carpenter man got after him and rambled him in the 

jaw. (Chorus) 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

5. He rambled in the poultry shop, he rambled for some eggs. 
The poultry man got after him and rambled him in the legs. 

(Chorus) 

6. He rambled in the hosiery shop, he rambled for some hose. 
The hosiery man got after him and rambled him in the nose. 

(Chorus) 



THE DUMMY LINE 



AMERICAN FOLK TUNE 
SOME-TWINS MOVE S M A 



A-CROSS THE PRAIlHE OH A STREAK OF 




t 



CLOUD OF DUST PULLCD (N-TO THE 6TA-TION WITH A 



/ _ ; ^^MjggfBBi 

1 UUUCF7P Akin A\A/UlT)F 'TlilAC TMF TMPPF O'rinCK ITIY-rD />M TM 




DUM-MY LINE ON THE DVW-MY UNE OH THC DUM-MY LINE 




RAIN OR SHINE I'LL PAY MY FINE RAIN OR 6MINE I'LL 



M-DING ON THE OUM-MY 




THE DUMMY LINE 

Again, the leader need only teach the chorus to the campers. 
He can solo on the rest of the song. 

CHORUS: On the dummy line, on the dummy line, 
Rain or shine III pay my fine, 
Rain or shine Til pay my fine, 
Riding, riding, riding on the dummy line. 



SINGING AROUND THE CAMPFIRE 155 

1. Across the prairie on a streak of rust 
Something moved in a cloud of dust, 

Pulled into the station with a wheeze and a whine 
Twas the three o'clock flyer on the dummy line. (Chorus) 

2. The train stopped at a little town 

In came three maidens all dressed in brown 
There aren't any seats, says one with a frown 
Mr. got up and they all sat down. (Chorus) 

3. There was an old doctor by the name of Beck 
Fell into a well and broke his neck 

Serves him right for he ought to have known 

To tend to the sick and leave the well alone. (Chorus) 

4. I got on the dummy, didn't have any fare 
The conductor said what you doing here 

He took me by the collar and he threw me out the door 
Said he didn't want to see me on the dummy any more. 
(Chorus) 

5. I said to the conductor can't you speed up a bit 
He said you can get off if you don't like it 
Said I, old man I'd take your dare 

But the folks don't expect me till the train gets there. 
(Chorus) 

Two additional songs of this type are "Polly Wolly Doodle 
All the Day" and "Here We Are." 

Applause Songs 

Many camps have their own applause or recognition songs 
which they use to greet visitors or special guests at a campfire. 
"For He's a Jolly Good Fellow/' "Hello," and "Bravo" are 
good applause songs. They are in Camp Songs 'n Things. Here 
is another one: 



156 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

OH HERE'S. TO MR. 

This is sung to the tune of "Ach du Lieber Augustine/' and 
with great gusto. The person honored can be addressed as Mis- 
ter or Brother, or by name as Mr, or Mrs 

Oh! Here's to Brother (Mr.) 

He's with us tonight. 

He's with us, God bless him; 

God bless him, he needs it, 

Oh! Here's to Brother 

He's with us tonight. 

Pantomime Songs 

Ballads and songs that tell a story can be used in pantomime 
singing. The leader can indicate the motions or actions he 
wishes campers to use, taking care to use these same motions 
whenever the song is used. 

CLEMENTINE 

This is a perennial favorite and runs the gamut of emotions. 
The last five verses are effective when sung in a minor key and 
more slowly than the first verses. 

In a cavern, in a canyon, 
Excavating for a mine, 
Dwelt a miner, forty-niner, 
And his daughter, Clementine. 

CHORUS: Oh, my darling, oh, my darling, 

oh, my darling Clementine, 

You are lost and gone forever, 

dreadful sorry, Clementine. 

Light she was and like a fairy, 
And her shoes were number nine; 



SINGING AROUND THE CAMPFIRE 1 57 

Herring boxes, without topses, 
Sandals were for Clementine. (Chorus) 

Drove she ducklings to the water, 
Ev'ry morning just at nine; 
Hit her foot against a splinter, 
Fell into the foaming brine. (Chorus) 

Saw her lips above the water, 
Blowing bubbles, mighty fine; 
But alas! I was no swimmer, 
So I lost my Clementine. (Chorus) 

In a corner of the churchyard, 
Where the myrtle boughs entwine, 
Grew the roses in their posies, 
Fertilized by Clementine. (Chorus) 

Then the miner, forty-niner, 
Soon began to peak and pine; 
Thought he "oughter jine" his daughter, 
Now he's with his Clementine. (Chorus) 

In my dreams she still doth haunt me, 
Robed in garments soaked in brine; 
Though in life I used to hug her, 
Now she's dead 111 draw the line. (Chorus) 

How I missed her, how I missed her, 
How I missed my Clementine! 
But I kissed her little sister, 
And forgot my Clementine. (Chorus) 

Now you campers should learn the moral 

Of this little tale of mine; 

Artificial respiration 

Would have saved my Clementine. (Chorus) 



1 58 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

THE DYING HOBO 

Here is another song that can be pantomimed. A small group 
of campers might build a pantomime skit on it, while a quartet 
sings the words. 

By a western water tower, on a cold November day, 

In an empty box car a dying hobo lay. 

His pardner knelt beside him with bowed and drooping 

head, 

To listen to the last words this dying hobo said. 
I'm going, said the hobo, to a land that's fair and bright, 
Where hand-outs grow on bushes and you sleep out every 

night. 
Where the box cars are all empty and you never change 

your socks. 
And little drops of cocoa come trickling over the rocks. 

His head fell back, his eyes fell in as he sang his last 
refrain, 

His pardner stole his shoes and socks and caught the west- 
bound train. 

Two other songs that lend themselves to pantomime drama 
are "Clancy Lowered the Boom" and "Ivan Skivitzsky Skivar ." 
This last is in Camp Songs y n Things. 

Tongue Twisters 

Boys and girls of any age like tongue twisters. It takes time 
for the leader to teach them and for the youngsters to learn 
them. Most leaders prefer to teach tongue twisters in small 
groups rather than at the large campfire. 



SINGING AROUND THE CAMPFIRE 1 59 

NICKETY NACKETY 

This is part of an old folk song. The leader needs no music 
for it; he can teach it as a chant. 

I married my wife in the month of June 
Nickety nackety now now now 
I courted her home by the light of the moon 
Nickety nackety hay don daffety, willity, wollety, 

russaco quality, 
Nickety nackety now now now. 

The refrain or tongue twister in lines 2, 4, and 5 is used 
over and over. Lines i and 3 can be changed to refer to camp 
activities, camp personalities, any humorous happenings of the 
day. 

KILLE KICXE 

This is a good two-part song with an imitation of a tom-tom 
and of Indian language. One group sings "Umpah, umpah," 
imitating a tom-tom. The other group sings the words. 

Kille kille kille kille, 

Watch watch watch watch, 

Kay-you-kin-cum-ka-wah, 

Kille kille kille kille, 

Watch watch watch watch, 

Kay-you-kin-cum-ka-wah. 

Hay-a-a-chalma 

Hay chalma-olly-wahama 

Hay-a-chalma 

Hay-chalma-polly-wah. 



i6o 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 



Qur QUA QUONNIE 

Here is a doggerel Latin tongue twister that campers like to 
sing. The ridiculous chant, "My umpah is better than your 
Papah," is used at the end of the tongue twister. 



GUI OUA 






QUI QUAQUON-NIE MON-NIE DON-NIEMOH-NIE' DAS-NIC QUI QUA 




QUO QUA QUI OH NJOC-O-DEAM-O OH CHAR-LEY OL-LY UM-PAH OH 



mas 






NJCK-O-DEAM-O OH CHAJUY ObLY Ufl-RAH UM-PAH UM-R\H PAHH// 



a 



(CHANT): JIYUfl-mH IS BETTER THAN YOUR PA' 

Medley Songs 

Even though some medley songs are old and dated, they are 
still loved by each generation of campers. Perhaps this one is 
the favorite and the best known. It gives a chance for harmony 
and for both loud and soft singing. 

FVE BEEN WORKING ON THE RAILROAD 

Fve been working on the railroad all the livelong day. 
I've been working on the railroad just to pass the time 

away. 
Can't you hear the whistle blowing? Rise up so early in the 

morn. 
Can't you hear the captain shouting, Dinah blow your 

horn. 



SINGING AROUND THE CAMPFIRE 

Dinah, won't you blow, Dinah won't you blow, Dinah 

won't you blow your ho-o-orn? 
Dinah, won't you blow, Dinah won't you blow, Dinah 

won't you blow your horn? 

Someone's in the kitchen with Dinah, someone's in the 

kitchen I kno-o-o-ow. 
Someone's in the kitchen with Dinah, 
Playing on the old banjo! 

Fee fi fid-lee-i-o-oo, fee fi fid-Iee-i-o-oo, fee fi fid-lee-i-oo, 
Playing on the old banjo! 



These are always popular, but especially suited to the closing 
program around the campfire. The soft harmony song fits the 
mood of the dying fire and is a good note on which to start 
the campers to their cabins or tents. 

VESPER SONG 

The tune "Maryland, My Maryland' 7 can be used with these 
words, 

Softly falls the light of day 
As our campfire fades away 
Silently each boy (girl) should ask, 
Have I done my daily task? 
Have I kept my honor bright? 
Can I guiltless sleep tonight? 
Oh have I done and have I dared r 
Everything to be prepared? 

Other beautiful and well-known harmony songs are: "Old 
Kentucky Home," "Carry Me Back to Old Virgmny/' "Down 
by the Old Mill Stream,' 7 "Springtime in the Rockies." The 



162 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

book Camp Songs 'n Things has the words for these harmony 
songs, some of which are familiar to most campers: "Tell Me 
Why/' "Witchcraft," "Let Me Call You Sweetheart," "Down 
in the Valley," "Hello," "Taps." 

Ofier Songs 

Western songs are fine for campfire programs and many of 
them are true harmony songs* Some good ones are: "Home on 
the Range," "Cowboy Sweet Bye and Bye," "Git Along Little 
Dogie," "Last Night as I Lay on the Prairie," "Red River Val- 
ley." All these are found in Camp Songs 'n Things. 

Sometimes a leader cannot resist the temptation to use dated 
songs that he remembers with fondness. Some of them are 
still popular, but some are so dated and so related to past 
events that the youth of today does not know them. The leader 
will waste too much time teaching them. 

There are plenty of songs to replace these. Young people 
usually know the popular radio and television songs and songs 
from films and musical comedies. 

The following two camp songs might be useful to the song 
leader. One is a humorous description of a camper and the 
other a melodious praise of camping. 

THE CAMPER SONG 

Oh, I'm a hayseed, my hair is seaweed, 
And my ears are made of leather, 
And they flop in rainy weather. 
Gosh oh hemlock, tough as pine knots. 
For I'm a camper can't you see. 

CAMPING WE Go 

This is sung to the tune of "Down in Mobile," rather softly, 
and with some harmony. 



SINGING AROUND THE CAMPFIRE 1 63 

Camping we go, camping we go, 
Sunlight trails and lands where waters flow, 
By the campfire's friendly flaming glow, 
Camping we go, camping we go. 

All the material in this chapter should be considered as re- 
minders and suggestions only. One good song, such as "Alou- 
ette," will recall a dozen others to the song leader. One ex- 
ample of a tongue twister song or a rousing round can start a 
creative song leader on the way to writing catchy or ridiculous 
words for almost any well-known tune. A song committee of 
campers and the song leader might compose its own camp 
songs to be introduced to the entire camp at a campfire song 
fest Singing is a method of communication in every camp and 
has a spontaneous or formal place in almost every area of camp 
activities and program. 

BIBLIOGRAPHY 

Cheley, Frank H., and Pagans, Philip D. Camping Out and Wood- 
craft. New York: Halcyon House, 1937. 

Dykema, Peter William, Twice 55 Community Songs. Boston: 
C. C. Birchard & Co., 1919. 

, Twice 55 Community Songs, No. 2, The Green Book. 

Boston: C. C. Birchard & Co., 1923. 

Fletcher, Alice, Indian Story and Song from North America. Bos- 
ton: Small, Maynard & Co., 1900. 

Nichols, Alfred C., Jr., Songs Scouts Sing. New York: Boy Scouts 
of America, 1948. 

, Boy Scout Song Book New York: Boy Scouts of America, 

1956. 

Zander, Carl E., and Klusmann, Wes H., Camp Songs *n Things. 
Published by authors, Addiston St., Berkeley 4, Calif., 1950. 



CHAPTER EIGHT 




STORY AND TALK 
AROUND THE CAMPFIRE 



STORYTELLING is associated with the campfire in the minds of 
most people. Sometimes this is formal, planned storytelling, 
sometimes spur-of-the-moment storytelling, and sometimes cas- 
ual conversation in the intimacy of the firelight, with stories as 
a part of the conversation. The love of stories is universal; all 
ages, both sexes, fall under the spell of a good storyteller. 

The smaller and more intimate the campfire group, the more 
frequently stories and songs form most of the program* This 
does not mean that stories are out of place in a large group or 
at a camp-wide program. In the smaller group the story is most 
often used as entertainment. In a larger group it is often used 
for instruction and inspiration as well as for entertainment. 
164 



STORY AND TALK AROUND THE CAMPFIRE 165 

A campfire makes a favorable setting for storytelling. The 
semidarkness lighted only by firelight or torches, the stillness of 
the natural world around the fire ring, the attention of the 
campers focused on the program all this creates a receptive 
atmosphere. The campfire leader has a responsibility in using 
this setting for storytelling, in choosing story material, and in 
preparing and telling the stories selected. 

HOW TO TELL A STORY 

The leader must know the story well in order to tell it well. 
A new story should be read and reread several times and its 
main points outlined in order. If the leader tells the story sev- 
eral times when alone, his telling at the campfire will be more 
effective. He will have his outline well in mind and can give 
his attention to telling the story. Only when he has told a tale 
a dozen times does a storyteller know his story well. The leader 
who pays attention to the following story techniques will be a 
better storyteller, 

Setting the Stage. If campers are not in the mood for a story, 
there is no point in telling one. Before any storytelling session, 
the campfire leader should make sure that campers understand 
that story time is a quiet time and that they should listen 
quietly unless it is their turn to tell the story. The storyteller 
should not have to compete with discourtesy on the part of the 
listeners. The comfort of the audience is important in provid- 
ing this quiet and courteous atmosphere. All youngsters will 
wiggle and whisper if not comfortable. 

Audience Reaction. The storyteller can sense and measure 
the acceptance and mood of the audience. He should create 
the mood for the story so the campers are drawn into it and 
continue in it. When their attention wavers, he knows that the 



l66 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

mood is lost. Perhaps he can regain it by speeding up his story, 
omitting a part of it, changing the action in it. Their attention 
may waver, too, if the storyteller tells everything and leaves 
nothing to the campers' imagination. 

Speed. A good storyteller knows how to get under way with 
speed. He knows the camper is interested in action, and he 
eliminates all long descriptive passages. He concentrates on ac- 
tion, continuity, surprise. 

Sincerity. This is an important asset to the storyteller. Lis- 
teners will accept his ideas if they believe in him. Since almost 
any story he chooses will have a point, a purpose, or a moral, 
it is important that he present this moral not by pointing to 
the lesson the story illustrates, but by telling the story so well 
that it demonstrates its lesson. Moralizing seldom goes over 
with campers or any young people. 

Telling the Story. The storyteller should use language suited 
to his listeners. Language suited to a teen-age group is not al- 
ways suited to the very young campers. Simple words and a 
loud clear voice can improve any good story. The storyteller 
should show that he is enjoying his own story. This increases 
the enjoyment of the listeners. All campers appreciate humor, 
and storytelling gives an opportunity for humor. Younger chil- 
dren like a happy ending, and most young people like a story 
where the hero wins. Sometimes the storyteller may change a 
story to cater to those tastes. 

Stories can help the activity program of the camp. A fishing 
yarn told at the campfire one night can lead to an interest in 
a fishing expedition the next day. The story of an unusual nat- 
ural phenomenon in the camp area can lead to a nature hike or 
exploring trip. Someone might tell a story about a good source 
of Indian arrowheads nearby, or a special place in the woods 
where a moss carpet and tiny ground flowers can be seen, or 
an island that can be the goal of a canoe trip. Campers are 



STORY AND TALK AROUND THE CAMPFIRE 167 

there to enjoy the camp; sometimes a good storyteller can whet 
their appetite and increase their enjoyment. 

Reading a Story 

Reading at the campfire is usually difficult because of the 
semidarkness or the flickering light. Reading a story is difficult, 
too, because the attention of the campers has opportunity to 
wander. The leader who reads does not have as much of the 
person-to-person contact as the leader who tells his story. The 
storyteller can keep his eyes on his audience; he senses when 
to linger over details and when to hurry on; he can act or 
emote when the story requires it; he uses his face and eyes and 
hands as well as his voice. His audience watches him closely. 

The reader must choose his story material even more care- 
fully than the storyteller. He is apt to follow the printed word 
closely, whereas the storyteller improvises and changes the 
story each time he tells it. The reader must choose dramatic 
material, whereas the teller can add drama by his own activities 
and emotions. The reader must be a good reader; most people 
do not read aloud with any competence. His voice should carry 
for a distance; he should not mumble or read with his lips and 
face directed down to the book; he should practice reading the 
story to avoid stumbling over pronunciation. 

Story reading is best used in the small intimate campfire 
rather than in the camp-wide program. If the campers are very 
young, they will want to see the illustrations in the book. 
These can only be shown if the group is small. In the school- 
room children enjoy hearing the teacher read, but in the camp 
setting they enjoy the telling of a story more than the reading. 

Using Poetry 

Certainly poetry has a high place at the campfire. There is 
something about the firelight, the encircling soft night, the 



l68 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

trees and the noises of the dark, that puts even a tough, unsen- 
timental youngster into a poetic mood. Many formal campfire 
rituals are conducted in free or blank verse and dressed up 
with appropriate poetry. Song is a form of poetry. Choral reci- 
tation is a form of poetry. Many camps have a good selection 
of poetry in the camp library, and it is always surprising to see 
how often these books are consulted by campers when plan- 
ning a campfire program. 

The campfire program leader should consider the age and 
sex of the campers when choosing poems to use. What appeals 
to a group of twelve-year-old boys will not appeal to a group of 
twelve-year-old girls, whose tastes in poetry and music are usu- 
ally more advanced. Humorous verse usually appeals to all ages 
and both sexes; dramatic story poems are enjoyed by all. Some 
of these might be used as the basis for impromptu dramatics 
or for pantomime. Ballads are good for camp use because of 
the repetition of refrains or verses. Sometimes poetry with in- 
spirational, patriotic, or historic themes is suitable for the pro- 
gram. The bibliography gives some suggestions for books of 
poetry that would be useful in a camp library. 

Audiovisual Aids to Storytelling 

A good storyteller needs no help from sound effects or visual 
objects. The story is in him his voice, his eyes, his gestures, his 
pose. There are times, however, when even a good storyteller 
or good reader wants to surprise his audience and give them 
the unexpected. Then he turns to visual aids, such as those 
suggested here: 

Background Decorations. The fire ring can be decorated to 
carry out the theme of the story. For example, on the night 
Paul Bunyan stories are used, a camp art group might draw 
huge Bunyan pictures or cartoons to prop against trees or rocks 



STORY AND TALK AROUND THE CAMPFIRE 169 

in the campfire circle. These must be visible to the audience or 
their point is lost. If Indian tales are the program for the eve- 
ning, Indian symbols and articles might provide a background. 
The storyteller might stand before a tepee, wear a feather 
headdress. If fairy tales or nursery tales are used with young 
children, suitable decorations and props and costuming can be 
invented without too much effort, since the children's imagina- 
tion will add what is not there. 

Background Sounds. Sound effects can add to some stories. 
Queer noises, calls of strange animals, laughter, sobs, shouts, 
the whistle of a bird, the sound of thunder or rain, hoofbeats, 
tom-tom, war whoop all make the story come alive. Some- 
times the melody of a song or chant is mentioned in the story 
and the storyteller can hum or sing this music. Often the story 
calls for a few notes of an instrument which some camper may 
have brought to campa guitar, recorder, mouth organ, or 
accordion. 

Recordings. Musical recordings are excellent background for 
ceremony or storytelling. Sometimes a delicate waltz theme or 
a soft melody from a musical comedy can set the mood for a 
romantic story. Martial music and cowboy music can add to a 
he-man adventure story. Indian music on records is used fre- 
quently in camps where the Indian theme is predominant. 

A campfire leader who is building up a camp record library 
might consider some of the recordings of stories, plays, poetry, 
musical comedies, folk songs. There are also records that record 
only background noises for use in storytelling sound of train, 
noise of thunder or rain, screams, sobs, wind in the trees, foot- 
steps approaching, creaking stairs, squeaking doors. Any of 
these can add to story hours. If the campfire site is in the deep 
woods, the use of a record player may not be feasible unless 
the camp owns a hand-wind machine. 

Another way of adding interest to a campfire program is 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

through tape recordings of past programs that have been highly 
successful. Such recordings might be a dramatic point in a 
storytelling hour especially if they are brief enough and clear 
enough to hold the attention of the campers. 

Lantern Slides. Some stories can be well illustrated with 
slides and filmstrips thrown on a screen. A good example is 
the story of an exciting primitive camp-out the previous year 
accompanied by color slides taken on the spot. Nature stories 
can be illustrated by slides of star formations, leaf prints, ani- 
mal tracks, birds. These slides can be prepared at camp or they 
can be commercial kodachrome slides. 

Chdk Talk. If the storyteller or another campfire leader is a 
good freehand cartoonist or sketcher, he can illustrate stories 
by fast outline drawings or stick figures. Campers love this and 
the storyteller is sure to have their attention to the end. Draw- 
ing can be done on a large blackboard or on large sheets of 
newsprint. This activity can only be used in a small campfire 
group; it is ineffective with a large group where the drawings 
will not be visible to all. 

Crystal Bdl. The storyteller may decide on some signal or 
device that means story time is about to begin. A crystal ball 
is a good device. The storyteller gazes into it with a rapt stare 
while the audience becomes quiet and attentive. Then, as if 
he had seen the story in his crystal ball, he turns to the au- 
dience and begins his tale. A tom-tom beat or a drum roll or 
a gong might be the signal used to indicate story time is at 
hand. 

Story Objects. Some storytellers always use an object as a 
starting point for their tale a carved walking stick, a sloughed- 
off snake skin, a strangely marked stone, a piece of pioneer or 
cowboy equipment. This technique is good because the listener 
wonders what connection the object has with the story and 
he waits for the explanation; however, it is usually not effective 



STORY AND TALK AROUND THE CAMPFIRE 

with a large group or in semidarkness, because all campers will 
not be able to see the object. 

The audience can fill in sound effects for some stories. For 
this the leader must brief them beforehand so they will come 
in at the right time. He might use hand signals or flash cards 
to indicate that the campers are to imitate hoofbeats, scream, 
croak like frogs, whistle a bird song, tick-tock like clocks, crow 
like roosters, or play musical instruments. These sound effects 
give an opportunity for audience response. They help to tell 
the story. 

The use of audio-visual aids can be overdone. The good story- 
teller is judicious in his choice of effects, so that he does not 
give more emphasis to the effects than to the story itself. 

SELECTING STORY MATERIAL 

The quiet period and story hour are impressive to the camper 
and are likely to remain in his memory for a long time. The 
method of telling a story is important, the moment of telling 
a story is important, but the choice of a story is probably the 
most important factor in holding a group's attention and in 
carrying out the purpose or theme of a campfire program. Some 
stories are suitable for small, intimate groups; some go over 
well at a camp-wide program. 

Tall Stories and Folklore 

Telling tall stories or "whoppers" has always been a favorite 
sport around the campfire. These include stories from liars' 
clubs, yarns about fictional heroes such as Paul Bunyan, Pecos 
Bill, and John Henry, tales of remarkable weather, prodigious 
crops, unbelievable deeds. 

Tall tales can be the program for an evening of fun. In a 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

small group a contest could be staged to give each camper a 
chance to tell the "biggest whopper." At a large gathering each 
staff member could tell his favorite tall story. The evening pro- 
gram might be centered about one character a Paul Bunyan 
night with campers dressed in impromptu lumberjack cos- 
tumes, and with skits and settings based on the Bunyan folk- 
lore. The costume can be red paper cap, black beard, and plaid 
shirt. 

Pecos Bill is another frontier folk hero whose deeds are told 
in many tall stories. A Pecos Bill night gives everyone a chance 
to dress as a cowboy. All that is needed is a neckerchief and 
a rope. Demonstrations of whip cracking and rope spinning 
can accompany the Pecos Bill skits or stories* Annie Oakley, 
Wild Bill, Mike Finn, Old Stormalong, and Finn McCool are 
other characters that provide tall tale materials. Some are real 
characters who have almost become folk characters because of 
the stories growing up around them. 

Liars' contests between -staff and campers or between camp 
units are fun. These might start with sample stories from folk 
literature and develop into stories created by the campers. 
Liars' tales are not silly tales. They are just plausible enough 
so that they demand belief, and when told with a straight face 
they are sometimes believed. 

Folklore offers a wealth of material from all countries. It is 
colorful, dramatic, partly historic, exaggerated, emotional. A 
campfire leader should see that a few good folklore books are 
in the camp library. He will find these useful not only as story 
resources but as resources for dramatic skits for campers to use 
in preparing evening programs. 

Adventure Stories 

Adventure and action stories are perhaps most popular at 
camps. These differ from the tall tale and folklore stories in 



STORY AND TALK AROUND THE CAMPFIRE 

that they are about real people, actual events. Every daily news- 
paper contains adventure stories. Adventure stories that have 
an element of suspense are popular with youngsters. Land and 
sea tales, stories of great explorations, aviation exploits, wood- 
craft and camping stories, Indian adventure stories, episodes 
from the lives of men and women who displayed daring and 
courage any of these can be used if the storyteller is looking 
for adventure stories. An adventure story may be inspirational, 
it may be mysterious, it may be packed with practical everyday 
activities. The main requirement is that it concern an adven- 
ture that is unfamiliar to the listener, so that he learns some- 
thing new about the world and how to meet the vicissitudes 
of the world. 

Science Fiction 

Science fiction has become a special category of the adven- 
ture story. The interest of young people in this type of litera- 
ture reflects the astonishing knowledge that they have of the 
science field. Such adventure stories have always appealed to 
child or adult because while they are fiction, they are based on 
fact and are a projection of facts into the future. The adven- 
tures in a science-fiction tale are always possible even if their 
possibility lies ten or a thousand years in the future. 

For younger campers it is important to select science fiction 
that does not emphasize the horror that scientific discoveries 
may bring and that does not dwell upon invasions of strange 
peoples. This does not make good bedtime story material. The 
leader can create his own science fiction based on the astound- 
ing reports appearing daily in the newspapers. At a small in- 
formal campfire a group of older campers might have a rousing 
discussion about possibilities for new discoveries in science. 
They can explore the unknown by using their imagination as to 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

what the future world will be like, what man will be like, how 
our way of life may change. 

Ghost Stories 

Stories with emphasis on the supernatural, mystery, ghosts, 
suspense, are always enjoyed by campers. This is a story cate- 
gory in which the campfire leader or storyteller must exercise 
extreme caution in making a selection. The age of the audience 
should be considered, for ghost stories are not for the very 
young and impressionable child. Stories that have a morbid 
element, as distinct from a supernatural element, are not good 
choices. Parents and camp leaders often frown upon ghost 
stories because they scare some campers, when one of the pur- 
poses of camping is to help children to be at ease in the dark- 
ness and in the world of nature. 

For older campers a judicious selection of stories that have 
mystery and suspense tinged with the supernatural is permis- 
sible if they are not gruesome. 

Biography and History 

Lives of interesting people and dramatic episodes from his- 
tory make excellent story material. These are the real stories 
that provide the base for fictional adventure stories. Both boys' 
and girls' camps provide an audience for real life stories of 
bravery, heroism, adventure, daring inspiration, accomplish- 
ment, sacrifice, consecration, dedicated love. 

The storyteller or campfire leader might plan a group of 
pantomimes or still-life scenes to illustrate the story he tells. 
Campers might dress in character as they tell the story of a 
great man or woman. Personalities or historic events associated 
with the camp area provide good material. The storyteller 
should avoid making this type of story too academic. It is 



STORY AND TALK AROUND THE CAMPFIRE 175 

better to skip minute details of history and point up the dra- 
matic moments in a person's biography or in a historic event, 
Every camp library ought to include a few good books on 
famous characters in history, great deeds of bravery, and de- 
cisive moments in world history. Stories based on biography 
and history can come from any country of the world and can 
give campers a glimpse of other countries, other times, other 
customs. 

Indian Stories 

Many private camps and many national youth organization 
camps lean heavily on the Indian theme. Not only do their 
council fire and informal campfire programs use the Indian 
theme, but Indian activities and symbols are used in daily camp 
programs, such as campcraft, art and handcraft, music and 
song and dance. There is a natural interest among children 
and young people in the American Indian and his traditions. 

A camp library should contain several resource books for 
Indian material and especially for stories of the Indians. There 
are many good collections of stories centering on particular 
tribes, on Indian legends, and on tales of Indian heroes and 
their great deeds. If the camp units or cabins have taken In- 
dian names, campers will like to read or hear stories about the 
tribe their unit represents. On an Indian storytelling evening 
the campfire leader might ask each unit to present a story re- 
lating to its Indian tradition. If the camp storyteller is ac- 
quainted with the way the Indian is regarded in other coun- 
tries, he might tell the campers or perhaps read from some 
European novel or history book that depicts the American 
Indian in a different light. Children in other countries have as 
much interest in Indian life and tradition as do American 
youngsters. 



iy6 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Animal and Nature Stones 

Camp is the ideal place for animal and nature stories, fiction- 
alized or true-life. Here the boy or girl is surrounded by the 
elements that make up a nature story. Young campers enjoy 
the type of animal story that gives an almost human personality 
to the animal. They like animals that speak and think and 
make noises. Older campers want true stories about animal 
habits, prowess, bravery, and relationship to man. 

The campfire is a good place for reports on observations in 
the natural world. Many camps have a regular time at the in- 
formal campfire when nature scouting reports or observation 
reports are given. This gives the camper a chance to tell his 
story and helps him to choose the details that will make it an 
interesting story. 

Religious Stories 

All religious literature contains wonderful examples of ad- 
venture, bravery, faith, inspired personalities, historic or quasi- 
historic events. In many camps Bible stories from the Old or 
New Testament are used for occasional storytelling hours or 
to provide material for dramatic presentations and charades. 
Any use of religious stories must be carefully considered in the 
light of the faiths and denominations represented among the 
campers* Nothing that is of doctrinal or controversial nature 
has a place in the camp, unless it is a camp sponsored by a 
particular religious group with all campers being members of 
that group. The storyteller must not trespass on anyone's be- 
liefs. The campers themselves often will see no difficulty in 
using religious material in the camp program. It is the parents 
who hear about it through their children who will resent the 
use of unsuitable or doctrinal religious material. 



STORY AND TALK AROIWD THE CAMPFEKE 177 

TELLING THE STORY DIFFERENTLY 
The storyteller need not always use the same technique. 
Some stories are most impressive when told simply and clearly 
by an adult standing "before or sitting amongst a group of 
campers. Other stories can be dramatized, broken into parts, 
serialized, turned over to campers for action and sound effects. 
When campers become restless during a story hour, then the 
material is boring or else they are tired of listening. The an- 
swer is to involve them in the story, The leader who can ap- 
proach a story differently is always in demand at the campfire. 
Here are some ways of doing this: 

Chain Stories 

Many leaders encourage campers to invent and tell their own 
story. The leader begins a story, perhaps a true adventure or 
an episode centered on some imagined hero. He stops at a 
high point when the hero or heroine is in a predicament. The 
next storyteller rescues the hero and lands him in another 
predicament A story like this can go on as long as the camp- 
ers are interested. It is best used with a small group where 
everyone can have a turn at inventing an episode. 

In chain storytelling the leader will need some signal or de- 
vice to indicate how long each camper will speak. He might 
set a time limit of one minute or two minutes. Perhaps story- 
tellers could change at the sound of a gong or whistle or bell. 
In some camps each storyteller must keep on talking and in- 
venting until he makes the group laugh. A good timing device 
is a ball or stick on which different lengths of string are wound. 
Each camper talks until he has unwound his piece of string; 
then he passes the ball to the next storyteller. This device can 
be used by knotting the string at intervals; then each camper 
talks until he reaches a knot. 



178 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Participation Stories 

Campers often have an interest in biography, which sur- 
prises some storytellers. Sometime when a brief biography is 
on the program for the evening campfire, the leader might tell 
his biography in a different way. He can arrange his facts into 
ten groups, the least familiar details being told first. As he 
progresses through the ten groups of facts, the image of the 
man or woman becomes clearer and clearer, until some camper 
recognizes him and calls the correct name. Points are given to 
the one who names the man correctly. The points progress 
downward from ten to one, so it is a challenge to the campers 
to name the character as early in the story as possible. A large 
group could be divided into two sections, with the section 
having the most points declared the winner. 

To use this technique of storytelling, the leader has to mar- 
shall all his facts before the story hour and then arrange his 
material in ten paragraphs. He should have several stories 
ready, because the first one is a tryout and only whets the in- 
terest of the audience. As an example, here is how the story- 
teller could arrange the facts about Christopher Columbus into 
ten paragraphs: 

"This is the story of a great man of whom you have all 
heard. He was born of Genoese weavers in the country of Italy, 
(10 points) 

"He was born in 1446 or perhaps in 1451. The historians 
do not know. He died in 1506 in Valladolid, Spain. (9 points) 

"When he was only fourteen years old, he had already sailed 
the seas and had studied the maps and books of his time. 
Thus you see he was a boy of action and of learning. (8 points) 

"His studies and his travels convinced him that the world 



STORY AND TALK AROUND THE CAMPFIRE 179 

was round and that if he would sail westward he would finally 
reach China and the spice islands. (7 points) 

"He tried to convince other people of this belief and to get 
them to see what wealth could be found by such a voyagehe 
even went to the king of Portugal asking for ships and men to 
make this trip but they thought he was a dreamer. (6 points) 

"He then went to Spain, and after five years of talking and 
waiting the king and queen of Spain finally gave him the ships 
he needed. It is said that it was Queen Isabella who first be- 
lieved in his story. (5 points) 

"He had to get his crew from riffraff and jailbirds because 
other sailors were afraid or wanted to be paid too well. He 
sailed with this dangerous group of men in three small ships 
the Santa Maria, the Nina, and the Pinta. (4 points) 

"His men were against him, for they did not believe that 
the world was round. They feared that the ships would sail 
off the edge of the ocean. As weeks and months went by, their 
grumbling became louder until they openly rebelled. But our 
hero would not give in. If he himself ever doubted, he told no 
one. (3 points) 

"Despite all these troubles, on October 12, 1492, he sighted 
some islands which he named the West Indies. He thought he 
had found a new route to China. He returned home a hero. 
This hero's life did not last long. At times he was sick, poor, 
or in jail. He made three more trips but died without knowing 
he had discovered a new world. (2 points) 

"Many people say that he discovered America/' (i point) 

This is a simple telling of the Columbus story and most 
campers would guess the hero early in the telling. The story- 
teller can make his episodes as complicated and detailed as he 
wishes, depending on the age of the audience. This technique 



l8o THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

is not good when used with young children, for they lose the 
thread of the story. Some types of stories that lend themselves 
to audience participation are Bible stories, fairy tales or folk- 
lore tales, biographies of great men and women, and historic 
events. The leader will soon learn how to judge the capabilities 
of his listeners, for if the story is too unfamiliar or if he does 
not give enough facts, they will not earn even one point. 

Storytelling Stunts 

Here is another audience-participation idea which depends 
on how readily campers associate words and their several mean- 
ings. It should be used only with older boys and girls. 

The Animds Went to Market. In this story the leader sets 
the scene by telling the group that all the animals of farm and 
forest are going to the market to buy. None of them have any 
money, yet each is able to buy. Why? The leader has to give 
some thought to the animals he will name, since each must 
have a form of money associated with its name or personality. 
For example: 

LEADER: The frog can buy something. Why? 

ANSWER: Because he has a "green back." 

LEADER: What does the deer use for money? 

ANSWER: A "buck" and "doe." 

LEADER: A duck can buy what he wants. Why? 

ANSWER: Because he has a "bill." 

LEADER: The hog has money. How much? 

ANSWER: Four "quarters." 

LEADER: Why can't the skunk buy much? 

ANSWER: He's only got a "scent." 

The leader, of course, has to weave a story about the ani- 
mals he chooses so that the story is not just a question and 



STORY AND TALK AROUND THE CAMPFIRE 1 8l 

answer period. Another version of this same audience-partici- 
pation idea is the vocation story. Here the storyteller weaves 
many vocations into his story; as he brings up each vocation 
the campers respond with a countervocation, usually humorous. 
For example: 

LEADER: One man runs an elevator. 
AUDIENCE: Another has his ups and downs. 
LEADER: This man becomes a dentist. 
AUDIENCE: Another pulls a lot of things. 
LEADER: She is a stenographer. 
AUDIENCE: Another couldn't spell either. 

Audience flesponse in Storytelling 

In small campfire groups there is much more chance for 
audience participation. The storyteller might select a familiar 
story to tell. Then he chooses several short proverbs or song 
titles or slang expressions that would fit certain episodes of his 
story. He informs the audience of the kind of phrases to be 
used and tells them they will fit at certain pauses in his story. 
As he tells the story, the audience tries to fit the proper phrase 
in each pause. 

For example, if the campers are to use proverbs, the story- 
teller might begin thus: "Once upon a time there was a boy. 
He had a small tear in his pants. He mended it at once be- 
cause he knew that " The campers would 

shout, "A stitch in time saves nine/' The storyteller has to 
weave as many proverbs as possible into his story to make it 
interesting. 

This idea can be carried out in another way. The storyteller 
can pass out numbered cards with a phrase or sentence on 
each. As he pauses in his story, the camper with the proper 
card will call out the phrase. The leader can cue the number 



l82 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

on the cards by holding up the proper number of fingers or by 
sketching a big number in the air or by writing the proper 
number on a blackboard or large easel. If the phrases come 
at dramatic points in the story, they can add much fun to the 
telling. 

Camp Newspaper Stories 

Some campers enjoy writing. They might get out a camp 
newspaper (just one copy) to be read at the campfire. It can 
have headline stories, humorous anecdotes, jokes, nature stories, 
camp news items, social chitchat, personality notes. This group 
might read their paper as a town crier would, with bell or 
bugle blast between each article. It might be read as if it were 
the late news on a radio or television station. 

THE CAMPFIRE AS A DISCUSSION CENTER 

The campfire has always been a place for talk, a place to 
tell stories, to exchange ideas, to relate personal adventure and 
experience, even to brag of accomplishments. The small infor- 
mal campfire on the canoe trip, the overnight hike, or the 
mountain pack trip provides much opportunity for this spon- 
taneous exchange of stories and ideas among older campers. 

It may seem spontaneous and unplanned to the campers, 
but the good leader has probably given much thought to this 
part of the campfire program. He studies his campers and uses 
various techniques for starting them on worth-while discussions 
rather than idle gossip. He develops confidence in hesitant 
campers, so that they are able to speak out in the group. He 
has ways of subduing the ones who always talk and take over 
the evening's discussion. He encourages all the campers to 
share their inner thoughts and deeper feelings. 

Campers will talk, and the wise leader knows how to turn 



STORY AND TALK AROUND THE CAMPFIRE 183 

some of the talk to useful channels. Without being pedantic, 
he can include discussion, debate, or speechmaking in the 
campfire program. There are many ways of doing this, but the 
five discussed here are ones frequently used by campfire leaders: 

raiting Things Over 

The small campfire group discussion is one of the most im- 
portant events in the camper's memory when he returns home. 
Discussion might center on the day's activities, on moral issues, 
on plans for the cook-out the next day, on some problem that 
has come up during the day which needs airing. Since the 
group may hesitate to bring up personal problems or person- 
ality conflicts, the leader has to start the discussion in very 
general terms. He should not express his opinions too posi- 
tively, or there will be no reason for discussion. A tentative 
approach is better, for then he leaves room for different opin- 
ions and encourages others to disagree or ask for explanation 
of his opinions. If the discussion centers about a strong per- 
sonality conflict, he must be cautious in his approach in order 
not to seem to take sides. In a moral question he may have to 
take a definite stand. 

Sometimes the campfire leader introduces a topic that seems 
quite unrelated to the topic or problem he wants to discuss 
with the group. This is his starting point the opener that puts 
the group in a talkative and receptive mood. From there he can 
direct their thoughts to the subject he wants them to consider. 
He might ask campers for subjects they would like to discuss. 
Campers might put unsigned suggestion cards in a box so that 
the leader can see their preferences. Some discussion leaders 
like to throw a challenge to the group, because a challenging 
statement is always taken up and discussed. There are many 
starting points for campfire discussion. The following have 
proved successful: 



184 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

A Social Error. Someone tells a humorous story of a social 
mistake. Such errors often seem humorous to youngsters, and 
the incident can give the discussion leader an opportunity to 
introduce the topic of manners, courtesy, and social poise. Most 
young people want to act correctly. Sometimes they do not 
know what is correct; sometimes they are led astray by friends 
who laugh at good manners. 

Star Study. Perhaps the group has watched the heavens for 
an hour before coming to the evening campfire. The leader 
can continue to talk about the stars with the group, explain 
the constellations and talk about the movements of the uni- 
verse. The great distance from stars and planets to earth, the 
time it takes light or heat to reach earth, the vast size of the 
universe these are awesome subjects that an experienced dis- 
cussion leader can put to use in talking about our place in the 
order of things and our obedience to natural law. 

Nature Observation. Someone in the group may want to tell 
an unusual nature story based on his observation during a hike. 
One story leads to another and everyone learns something new 
about the natural world. The leader can add information. For 
example, if the campers are talking about birds, he can give 
them some information about migration of birds,, banding, 
feeding habits, vanishing bird species. 

Newspaper Clipping. News items are always good discussion 
starters. The leader can bring a provocative clipping to the eve- 
ning campfire, one that concerns a moral judgment, a trial 
where right and wrong are important, a social question, an in- 
ternational issue, an evidence of unfounded prejudice. This 
kind of discussion is only for the older campers. 

Success Story. The leader can tell a brief story of a famous 
man or woman. The discussion starts on the question of why 
this person became famous. The leader can steer the campers 
to discussing how they can become successful, how they can 



STORY AND TALK AROUND THE CAMPFIRE 1 85 

choose a suitable vocation, why education is important, how 
other people affect one's success. 

Popular Person. A camper might say, "I think is 

tops." The alert leader might seize this statement as the starter 
for a discussion on popularity. What makes a boy or girl pop- 
ular? What is personality? How do popular people act? How 
do others react to them? Is intelligence, beauty, good speech, 
politeness, or adaptability important in making a person pop- 
ular? 

Exchanging Experiences 

The day's experiences often provide a starting point for dis- 
cussion around the campfire. The leader can direct the conver- 
sation to other related experiences. Most of the experiences 
should come from the campers, although the leader can add 
any unusual or important personal experiences that come out of 
his own life. In this kind of campfire talk one experience leads 
to another, serious or humorous. A camper might say, "Reach- 
ing the top of the peak was the biggest thrill I've ever had/ 7 
This is a starting point. What was the biggest thrill for other 
campers? What makes any experience a thrilling one? 

The leader can also start the experience exchange by asking 
questions, such as: What was your greatest boner? Who has 
been on an ocean voyage? What is the most important event 
in your life? Perhaps only one camper wants to answer with his 
experience, but his words will evoke memories of similar ex- 
periences in other campers. It might be that one experience 
will call forth others quite dissimilar, but still related to the 
topic of conversation. 

Assigning a Subject 

If the leader wants his group to have some practice in public 
speaking coupled with good fun, he might plan a discussion 



l86 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

hour centered on assigned topics. He can assign the topics or 
campers can choose their own. The leader should make sure 
that they choose no topic offensive to others in the group. 
Word descriptions of commonplace actions are topics that 
create good-natured laughter. It is difficult for most people to 
describe some simple action without using gestures. The topics 
could be written on cards and each camper picks one, either 
seen or unseen. The topics might be such simple ones as: 

Describe how to fasten a button. 
Tell us how to tie a shoestring. 
How do you butter toast? 
Give us a description of a somersault. 
How does a beaver build a dam? 

These sound simple enough as speech topics, but describing 
these actions without using hands or body motions is a tough 
job for youngsters. There is sure to be hilarious confusion as 
words and gestures are mixed. 

Using Sociodrama 

In camps where teen-age boys or girls are among the camp- 
ers, sociodrama can be a big hit. This is a chance for campers 
to act out situations and problems and evolve some solution. 
The favorite topic for such dramatization is usually boy-girl 
relationships and the mores of social living. A talk on such a 
topic by the leader often becomes a lecture. Teen-agers, though 
they may want to discuss the topic, sometimes avoid it. But an 
experienced leader (and sociodrama does call for experienced 
leadership) might plan for an evening of discussion on boy- 
girl relationships, using dramatization to stimulate discussion. 

One method is to arrange for a panel of four to ten campers, 
both boys and girls. If the camp is for boys or girls only, then 
panel members, actors, and visitors of the opposite sex could 



STORY AND TALK AROUND THE CAMPFIRE 1 87 

be invited from a nearby camp. The leader can meet with this 
panel before the discussion evening to sketch four or five very 
brief dramatic skits, each one demonstrating some mistake in 
manners or social relationships. At the discussion meeting, 
the panel and any extra actors needed act out the skits. The 
audience has time to discuss what should have been done, why 
the actors made such a mistake, why it is important to know 
the correct procedure. During the discussion the panel mem- 
bers tell what they think would be the correct or polite action 
in the situation. An adult counselor or the discussion leader 
should sit with the panel to act as arbitrator in case of differ- 
ing opinions. Some good situations for sociodrama are: 

Boy asking girl for a date 
Boy calling for a girl at her home 
Girl using the telephone to call a boy 
Behavior at a movie or dance 
Introducing friends to the family 

The dramatizations can be humorous, but the discussion 
usually becomes quite serious. Boy-girl relationships need not 
be discussed with both sexes present A boys' camp or a girls 7 
camp can make effective use of sociodrama to discuss social 
relationships, family attitudes, camp problems, and moral ques- 
tions. 

Mating Speeches 

A campfire gathering is often the occasion for a speech 
not the talk given by the director at the opening session or the 
pep talks given by counselors, but a formal speech on a topic 
related to the theme of the evening campfire or on an inspira- 
tional topic. Five minutes is a good length of time for a formal 
speech; ten minutes is almost too long. 

The speech can be the starting point for discussion if the 



l88 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

audience is small. If the event is an all-camp program, the 
speech might provide discussion ideas for counselors with their 
small units when they return to their tents or cabins. If a 
guest speaker is invited, he or she should be introduced care- 
fully so that campers will know why he has been invited and 
what the topic of the speech is. Guest speakers should be ad- 
vised of the age and sex of their audience in order that they 
may select suitable material for a speech. The following exam- 
ples of short, inspirational talks that have been given at camps 
might suggest other topics to the campfire program director. 
If a leader makes use of any of these at camp, he should change 
them to relate to boys or girls or to mixed groups. 

WHAT You CAN Do 

(Note: In this talk the leader can change "man 77 to woman, 
boy, or girl, as his audience requires.) 

"I know you pretty well. You are an average young man. 
You have an average brain, not too bright nor too dull. 

'Tou have an average character, too. You wouldn't steal, 
or be deliberately unkind. You are not very noble, but you do 
recognize right from wrong and you hate to see someone else 
get an unfair deal. Sometimes you display a special strength of 
character. 

"Your personality needs polish. You have friends, but you 
would not win a popularity contest. Yet I know you to be 
charming at times. 

"Now and then you lose control. You sulk, lose your tem- 
per, frown, and even act a little childish. At other times you 
face facts, square your shoulders, and come through with fly- 
ing colors. 

"No, you are no miracle man but you have great possibilities. 

"Inside of you are all the things you need in order to be a 



STORY AND TALK AROUND THE CAMPFIRE 1 89 

great man. If you use only part of the potential of that average 
brain, budding personality, developing character, and directed 
emotions, you can win greater success than you have ever 
dreamed. 

"You have in you the seed of growth. 

"You have in you the will to do, 

"You have in you the Spirit of God and love for your fellow 
man* 

"Man knows today all he needs to know to live a perfect 
life. His experience has told him this. Science verifies it. Our 
religious teachers have promised this. If you use only a part of 
these resources within, you can climb as high as he who has 
far greater talents. The greatest wealth is not in the hands of 
the men with the greatest brains. The best athlete does not 
have the strongest body. 

"The goal you set is what counts. What you think is what 
you will be or do. If you set a good and high goal and use 
two helpers, you will win that goal. These twin helpers are 
perseverance and concentration. 

"Let me tell you a story. Many centuries ago there lived in 
China a wise old philosopher and teacher. He was known 
throughout the world as one so wise that his answers to ques- 
tions were always right. But one day there came to this wise 
man a smart youth who secretly planned to prove the old man 
wrong. He had with him a small live bird. He thought he 
would hold the bird hidden in his hand and ask the wise old 
man if the bird were dead or alive. If the teacher would say 
the bird was dead, he would release it and thus show it was 
alive. If the philosopher would answer that the bird was alive, 
the young man would squeeze it and then show that it was 
dead. 

"So he went before the old man and asked the question, 
Is the bird I hold in my hand dead or alive?' The old wise 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

man looked at him searchingly, then answered, 'As you will, 
as you will/ 

"You have your success in your hands. You can do what you 
want, as you will/' 

THE GOOD CAMPER 

(Note: This talk is better suited to a boys' camp, but the 
idea in it could be changed to apply to girl campers.) 

"Once when I planned a camping trip, I looked for a com- 
panion to take along. I wanted a lad who would do his best 
and could be depended upon, come what may. What I sought 
was a good camper. 

"I saw one boy who looked like the kind of fellow one would 
camp with twice, I asked him if he cared to go and what he 
could do. 

"His answer startled me. He said, 1 can sleep on a stormy 
night/ This didn't seem to be the kind of camper I was look- 
ing for, so I continued my search. 

"On another day I saw this same boy again, and again I 
asked him what kind of a camper he was. Once more he told 
me, 1 can sleep on a stormy night/ 

"I was busy up to the last day before I was to go. I hadn't 
yet found my camper when I saw this lad again. Knowing I 
had so little time to find anyone else, I quizzed him anew and 
he answered just this, 1 can sleep on a stormy night/ 

"This answer intrigued me. Since time was short and I could 
do no better, I took this lad. 

"Everything went smoothly for quite some time. Then one 
night a storm came up. The rain poured and the wind blew 
hard. The tent shook. I yelled at tie boy. He didn't move. I 
shook him, but still he slept. I ran outside in my shorts and 
checked the ropes and stakes. The ropes were slack and the 



STORY AND TALK AROUND THE CAMPFIRE 

stakes were firm. The tent walls were pinned down into a 
ready ditch. The cooking gear was safe within the tent and 
the morning's firewood and tinder was dry under a tarp. The 
ax was in the chopping block. 

"Inside I found a dry floor. The duffel was raised off the 
ground away from any possible damp. The electric torch was 
ready near the door. 

"I sat down on my bunk a little ashamed, for every thing 
was secure and safe. I knew at last what the boy had meant. 
He was the kind of lad and the kind of a camper who could 
sleep on a stormy night." 

YOUR RIGHTS AND DUTIES 

(Note: This speech is suitable for teen-age boys or girls, 
with a few changes in pronouns from masculine to feminine 
form. When used at a girls' campfire program, the paragraph 
on military service can be omitted.) 

"Any man or boy who enjoys the rights and privileges of 
his citizenship without performing his duties adequately de- 
serves to lose those rights. He is like a thief, for he steals a 
sacred heritage which has been won by blood and kept by 
vigilance. 

"Each of us is a citizen of his community or his school or 
club. We must never take without giving. If we use the rights 
of membership, we must pay the price of the duties. 

"What are your duties? 

"What is your duty to your school? Do you support the 
school activities by your attendance, your money, and your 
participation? Do not always be a spectator, but try to be a 
player. 

"What is your duty to your church? Do you share your 
money or just carry money from your parents? Do you attend 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

regularly? Do you serve in some way? You can and should 
serve your church. 

"What is your duty to your gang, your friends, and your 
family? Don't be a hitchhiker, but pay your own way with your 
service. 

"There is much more fun in participation in an activity than 
in watching. Be in on the planning and the leadership. There 
is always a place for the one who wants to help or to lead. 

"Soon you may be called to serve your country for a while. 
This should be considered as one of your duties but also as a 
privilege. When you return to civilian life, you will be a citi- 
zen. You will have the priceless rights men have died for. 
These privileges and rights are matched by duties. All are given 
to you as a trust. You can fail this trust simply by letting some- 
one else do the planning, serving, working, and voting. Or you 
can be an alert citizen doing your duty gladly and effectively 
so that your community and your nation will be strong, whole- 
some, and right. Do you ask: What is a citizen? 

1. He is a man of good character with a personality that 
will help him work smoothly and happily with others. 

2. He is skilled at the art of communication. 

3. He listens analytically, he thinks objectively, he speaks 
out fearlessly and well. 

4. He is self-reliant and not a burden to his community. 

5. He is considerate of the less fortunate and helps them 
willingly. 

6. He is respectful of the opinions, religion, rights, prop- 
erty, and privacy of others and defends their right to 
disagree. 

7. He is friendly. 

8. He shares in his community welfare, recreational, charita- 
ble, educational, and religious needs by giving generously, 



STORY AND TALK AROUND THE CAMPFIRE 193 

serving readily, and leading wisely as the occasion re- 
quires. 
9. He keeps his credit good. 

10. He votes at every opportunity after considering the facts. 

11. He realizes that the appearance of himself, his house, 
and his family is his responsibility both to himself and 
to his community. 

12. He supports his church by attendance, leadership, and 
money. 

13. Altogether he does his share and a little bit more. 

"This is a citizen. Some of the responsibilities and duties 
mentioned are not yet yours because you are too young to 
shoulder them. But in your daily life and in your experiences 
at camp you are preparing to accept them." 

BIBLIOGRAPHY 

Bangs, J. K., Water Ghosts and Others. New York: Harper & 

Brothers, 1894. 
Bayes, Alice, Worship Programs and Stones. Nashville: Cokesbuiy 

Press, 1938. 
Botkin, B. A., Treasury of American Folklore. New York: Crown 

Publishers, 1944. 
Carnegie, Dale, Little Known Facts About Well Known People. 

New York: Greenberg, 1934. 
Cheley, Frank Hobart, After All Its All Up to You. Boston: W. A, 

Wilde Co., 1935. 

, Boys' Book of Camp-fires* Boston: W. A. Wilde Co., 1925. 

, Camp-fire Yarns. Boston: W. A. Wilde Co., 1922. 

, Little Campftres. Boston: W. A. Wilde Co., 1938. 

, Told by the Camp-fire. New York: Association Press, 1914. 

Cheley, Frank H., and Pagans, Philip D., Camping Out and Wood- 
craft. New York: Halcyon House, 1937. 
Cheley, J. A., Stories for Talks with Boys and Girls. New York: 

Association Press, 1958. 



194 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Cooper, Alice C., and Palmer, Charles A., Twenty Modern Amer- 
icans. New York: Harcourt, Brace & Co., 1942. 
Cotter, Joseph, and Jaffe, Haym, Heroes of Science. Boston: Little, 

Brown & Co., 1931. 
Eastman, Charles A., Indian Scout Talks. Boston: Little, Brown & 

Co., 1914. 
Eastman, C. A., and Eastman, Eloise Goodale, Wigwam Evening. 

Boston: Little, Brown & Co., 1909. 
Fletcher, Alice C., Indian Story and Song from North America. 

Boston: Small, Maynard & Co., 1900. 
Goodman, Jack, Fireside Book of Dog Stories. New York: Simon 

and Schuster, 1943. 
Griffith, Adden Ellis, American Boy Sea Stories. Garden City, N. Y.: 

Sun Dial Press, 1928. 
Grinnell, George Bird, Blackfeet Indian Stones. New York: Charles 

Scribner's Sons, 1913. 
, By Cheyenne Camp-fires. New Haven: Yale University 

Press, 1926. 
, Pawnee Hero Tales. New York: Charles Scribner's Sons, 

1912. 
Haynes and Harrison, Camp-fire Verse. New York: Duffield & Co., 

1917. 
Hurley, Richard James, Campfire Tonight. Ann Arbor: Peaks Press, 

1940. 
Keys to Happiness (Collection). Pleasantville, N. Y.: Reader's Digest 

Association, 1955. 
Kipling, Rudyard, Land and Sea Tales. New York: Doubleday, 

Doran & Co., 1923. 
Lanier, Charles, Boofe of Bravery. New York: Charles Scribner's Sons, 

1918. 
Linderman, Frank B., Indian Why Stories. New York: Charles Scrib- 

ner's Sons, 1915. 
Mason, Bernard S., Dances and Stones of the American Indian. 

New York: A. S. Barnes & Co., 1944. 
Matthews, F. K., Boy Scout Boofe of Campfire Stories. New York: 

D. Appleton & Co., 1921. 
Morris, Joseph, and Adams, St. Claire, Facing Forward (Poems of 

Courage). New York: George Sully & Co., 1925. 



STORY AND TALK AROUND THE CAMPFIRE 195 

, It Can Be Done (Poems of Inspiration) . New York: George 

Sully & Co., 1922. 
Muller r Olive, Heroes, Outlaws, and Funny Fellows. New York: 

Doubleday, Doran & Co. r 1939. 
Nisensen, Samuel, and Parker, Alfred, Minute Biographies. New 

York: Grosset & Dunlap, 1931, 
Peale, Norman V., Faith Made Them Champions. Pawling, N. Y.: 

Guideposts Associates, 1954. 

, Guideposts Anthology. Pawling, N. Y.: Guideposts Asso- 
ciates, 1955. 

Porter, D. R., Poems of Action. New York: Association Press, 1911. 
Ressler, Theodore W., Treasury of American Indian Tales. New 

York: Association Press, 1957. 
Seton, Ernest Thompson, Book of Woodcraft and Indian Lore. New 

York: Doubleday, Doran & Co., 1918, 
Shedlock, Marie L., Art of the Story Teller. New York: D. Appleton 

&Co., 1915* 
Skrenda, Alfred, and Juergens, Isabel, Minute Stories from the Bible. 

New York: Grosset & Dunlap, 1932. 
Sloan, Gertrude, Fun with Folk Tales. New York: E. P. Dutton & 

Co., 1942. 
Sly, W. J., World Stories Retold. Philadelphia: George W. Jacobs & 

Co., 1914. 
Thomas, Lowell, Tall Stories. New York: Blue Ribbon Books, 1931. 



CHAPTER NINE 




GAMES AND ACTIVITIES 
AROUND THE CAMPFIRE 

-CTL campfire program needs noise and action as well as quiet 
times and ceremonies. In an earlier chapter some suggestions 
were given for quick ice breakers and noisy fun at the camp- 
fire. These were very brief activities that a leader could insert 
at convenient spots in the program. The campfire is a place for 
fun, and there are times when fun and games compose the 
entire evening program. This is especially true in a small group, 
for games and activities give every camper a chance to partici- 
pate in the program. In a larger group the program is usually 
more formal, with camper participation channeled into songs 
and observance of camp traditions. 

The following sections on games and activities for the camp- 
196 



GAMES AMD ACTIVITIES AROUND THE CAMPFERE 197 

fire program will provide material for a games night and also 
material for the leader who has to arrange an impromptu pro- 
gram on a rainy day. Many of these activities can be carried 
on indoors or outdoors. Every activity must be considered in 
the light of age and sex of the campers. Some are suitable for 
any group; some will appeal more to girls or to boys or to 
children or to teen-agers. 

INTRODUCTIONS 

Early in the camp period, possibly at the opening campfire, 
an introduction game is fun. If the campers are all new, this 
will help them to become acquainted and overcome any shy- 
ness. Introduction games are best used with a small group so 
a few names, at least, will be remembered. 

Sack Shake. Each camper is given a paper bag which is tied 
over his right hand. He is told to shake hands with as many 
other campers as possible. Each camper gives his name as he 
shakes hands. The winner is the one who can shake hands with 
the most people and keep his sack in the best condition. 

Who Am I? This introduction game may not teach names 
but it will induce conversation. The name of a tree written on 
a card is pinned on each camper's back. The camper tries to 
discover what tree he is by asking leading questions of the 
other campers. He is allowed only three guesses, so he must try 
to save these guesses until he is sure what tree he is. When he 
identifies the tree, he may pin the name on his shirt front. 

Scrambled Songs. Each camper is given a slip of paper with 
a line of a camp song written on it. The game is to find and 
bring together the campers who have all the lines of the song 
and sing it as a group. The first group to do this is the winner. 

Confession. Each camper is told that when asked he must 



198 THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

confess the truth about four things: who he is, what he is 
doing, where he is, and who is his companion. Three campers 
who are in the secret give a slip of paper to each player. On 
one is written an activity, on one a location, on one a name. 
Each camper then introduces himself by his own name and 
adds the information on the three slips given him. Funny 
combinations of facts cause much hilarity. For example, one 
camper might confess: "I am Sally Brown, and I am in the 
swimming pool roasting hot dogs at midnight with Irma Price." 

Zip. This is a good way to learn names in a small group. 
The leader points to a camper and says, "One, two, three, four, 
five, zip! 77 Before he finishes, the camper must name the per- 
son on his left. If he fails, he changes places with the leader 
and the game goes on. 

Shoe Scramble. This will not teach any names, but it will 
make campers feel at home. Each camper takes off one shoe. 
All shoes are piled in the center of the circle. At a signal, each 
tries to be the first to find his shoe, put it on, and return to his 
seat. 

Animal Imitation. Each camper is given a slip of paper with 
the name of an animal or bird on it. In turn each stands and 
imitates the sound or call made by his animal; other campers 
must guess the animal. 

Shake Hands. The leader asks campers to shake hands with 
neighbors in several styles: like a pump handle, like a limp fish, 
like a high-brow. As campers shake hands, they exchange 
names. 

Cheek Pinch. This game is for a small group and the leader 
must be alert to see that the pinching is gentle. One player 
rises from the circle and gently pinches the left cheek of the 
camper on his right and says, "Hello." He moves around the 
cirde doing this to each player. Meanwhile, the persons who 
are pinched fall in behind the first player and do as he does. 



GAMES AND ACTIVITIES AROUND THE CAMPFIRE 1Q9 

When the first player reaches his place he sits, as does each 
player in his turn. 

CHALLENGES 

In camps that are divided into units or tribes or cabin 
groups, occasional challenges can be great fun around a camp- 
fire, and an evening of challenges can make a good campfire 
program. A leader or older camper or Indian chief can act as 
the judge. When the judge declares the challenge list is open, 
a spokesman from each unit rises. The judge recognizes one 
and lets him give his unif s challenge. The other units accept 
the challenge and send a representative into the circle to vie 
with the challenger. A challenge must not be beyond the age 
or abilities of the campers. Here are some simple ones: 

Talk Fest. This is to determine which camper can talk the 
most and fastest in one minute. 

Laugh Fest. This is to determine who can laugh loudest or 
longest or with most variety of laughs. 

Bdloon Stamp. Each contestant has an inflated balloon 
tied to his left ankle with a foot of string between ankle and 
balloon. The challenger tries to stamp on the opponent's bal- 
loon, while saving his own. This can be hard on ankles and 
toes, so the judge might have to make some rules about pro- 
cedure. 

Hog Tie. This is vigorous and is suitable only for boys' 
camps. Each contestant is provided with a lo-foot length of 
rope with which he tries to tie the feet of his rival. 

Harmonica flaying. Who is best, fastest, or loudest? 

Sing a Note. Who can hold a note longest, or sing highest 
note or lowest note? 

Facial Expressions. Who can best illustrate fear, anger, sor- 
row, cunning, love, joy? 



2OO THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Challenges call for much consultation among each unit, for 
the idea is to send forth the best person to accept that particu- 
lar challenge. In some camps when a winner of a challenge is 
declared, he takes on others who think they can better his 
record. In some camps a grand champion is determined, and 
also a grand loser. Selection of a champion loser gives less ex- 
perienced or younger campers a chance to enter the challenge 
field. Almost any camp activity can be a challengefeats of 
skill, campcraft activities, songs, sports. The judge and the 
campfire program leader will have to decide how many chal- 
lenges to allow. Most dual contests and feats of strength or 
skill are good challenge activities. 

GAMES 

The best games for use around the campfire are those that 
allow all to participate or those that campers enjoy watching 
while a few participate. Some games have already been de- 
scribed in previous chapters. Here are a few more for the leader 
to consider, again taking into consideration the age and sex of 
the campers: 

Jack's Alive. A piece of punkwood that is glowing is passed 
from one to another, each person blowing on it to see if it still 
glows. If it does, he says, "J ac ^ s alive/' and passes it along- 
Whoever has the punk when it no longer is alive (glowing) 
must pay a forfeit. Forfeits can be on slips of paper in a grab 
bag. 

Pass It Crossed. A couple of sticks are passed from player 
to player. Whenever they are passed, the passer says, "I passed 
the sticks crossed" or "I passed the sticks uncrossed/' The re- 
ceiver says he received them "crossed" or "uncrossed." The 
leader agrees or disagrees with each statement depending on 



GAMES AND ACTIVITIES AROUND THE CAMPFERE 2O1 

the key. The uninitiated try to discover this key. Of course the 
secret is that the position of the legs, not of the sticks, tells 
the story. (Legs of passer are crossed or uncrossed.) 

Gun, Rabbit, and Hunter. The circle is divided into two 
groups and a leader appointed for each. The leader explains 
the game briefly. Hands on hips represents "hunters." Hands 
held as if shooting six-guns means "guns/' Hands held above 
ears represents "rabbits." Hunter is better than gun, gun is 
better than rabbit, and rabbit is better than hunter. Each side 
has a quick conference and decides whether to be hunters, 
guns, or rabbits. At a signal from the leader, each side makes 
the sign for one of the threehunter, gun, or rabbit If both 
sides give the same sign, there is no score. Otherwise one side 
will win a point according to which has the highest sign. The 
sides must be able to choose quickly which sign they will give. 
This keeps the game moving fast. 

Butt Ball. This is a boys' team game that is fun to watch. 
Two teams are selected with five or six players each. A goal is 
marked on the ground by white tape or lime, some 5 feet long. 
A goal is located at either side of the council ring. Each team 
appoints a goalkeeper, center, forwards, and guards. Everybody 
plays on his hands and knees. A large rubber ball, white if 
possible, about the size of a volleyball, is used. Players can use 
their heads only to butt the ball from place to place. The game 
is started by the referee rolling the ball between the two cen- 
ters. The object is to butt the ball around the carnpfire area 
across the goal line. The game can be played in two short 
halves. 

Egg Tftrow. Teams of two are selected and an uncooked egg 
given to each couple. They stand only 6 feet apart as the egg 
throw begins, but they move back one step each time they 
throw the egg. The winner is the couple that moves the farthest 



202 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

apart without breaking their egg. The leader should arrange 
the game area so the audience is not in the line of fire. 

Follow the Leader. Someone is selected to be "it" While he 
is out of sight and sound, a leader is appointed. The leader 
starts such motions as stamp feet, clap hands, nod head, wink 
eyes, clap knees, rub stomach. Everybody follows the leader but 
tries not to look too much at the leader, so as not to give him 
away. The leader starts a new motion when not observed. The 
person who is "it" tries to guess who the leader is. If he guesses, 
the leader becomes "it" and leaves the circle. 

Find the Ring. Some small object is passed around the circle 
from hand to hand, while "it" tries to touch the hand that 
holds it. If he catches someone with the object, he changes 
places with that person. Everyone's hands should move at all 
times so that it is hard to tell who has the object. 

Who Nose Most? The cover of a small box of safety matches 
is passed from nose to nose without using hands. The one 
who is "it" tries to make someone drop the box by confusing 
him with talking, yelling, waving arms. "It" cannot touch any- 
one. The person who drops the box becomes "it." 

Shoe Race. (This is for small groups and can be played only 
if most campers wear shoes with laces.) Everybody removes his 
shoes, removes shoelaces, puts them inside the shoes, and 
throws his shoes into one mixed-up pile. At a signal everybody 
races for his shoes. When he finds them, he puts the laces in, 
and puts the shoes on. When they are fully laced and tied, he 
is finished. First done wins. 

Boofs Without Shoes. The leader says, "I want you to say 
boots without shoes." He pauses after saying boots. All say 
"boots without shoes" with many expressions. Finally someone 
catches on and says simply "boots." He is the winner. 

Swat. (This is for small groups and is best suited to boys.) 
One boy is chosen as "it" He bends over a chair or log and 



GAMES AND ACnVITIES AROUND THE CAMPFIHE 203 

closes his eyes. The others gather around, with one holding a 
soft slipper or folded paper. One of the players swats the vic- 
tim, who when he feels the slipper, opens his eyes and jumps 
up. If he sees the slipper or guesses who hit him (one guess), 
that person takes his place; otherwise he is still "it." 

Buzz. The player starts counting, but whenever 7 or a mul- 
tiple of 7 comes up the player must say "buz^" instead of 
a number. If he misses, he falls out. When he gets to 70 he 
says "buzz-one, buzz-two/' This game can be played in turn 
all around the campfire circle. Those who reach 70 without 
falling out might try to determine the grand champion. 

Passing Relays. This type of relay can be used at the camp- 
fire. If the group is large, the relay can be conducted by teams 
as they are seated. The teams can pass small objects, such as a 
grape, stone, small fish, piece of ice. As the^object reaches the 
end of the team, the last recipient rises, takes a seat at the 
head of the team, and all the team shifts one seat as the object 
is passed again. Where the group is small and only two or 
three teams are organized, more action can be used in the 
relay: pass a ball over and under; drop a looped rope or a 
hoop over the head and down to the feet, then pass it on to 
the next man; pass a hat from head to head; tie and untie a 
knot; open and close an umbrella; carry a potato on a spoon; 
carry a glass of water without spilling it; walk with a book on 
the head, then pass it on. 

Murder. The parlor game of "murder" makes a very interest- 
ing game for an informal type of campfire. A District Attorney 
is selected. Everybody else is a witness. The game is started by 
one player telling of finding the murdered man. The victim 
should be known to all campers. The District Attorney asks 
questions of all present. Whatever is said by a player must be 
accepted as truth and becomes a matter of record. Each player 
tries to explain away the evidence against himself and tries to 



204 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

implicate someone else. A player must be careful not to deny 
the statement of another but rather give a logical explanation. 
The District Attorney can gradually build the information into 
a case that convicts one player. 

Bear Hunt The bear hunt is a popular activity in some 
camps. Paper bear tracks are laid down for each cabin or unit 
group. The campers make bows and arrows out of sticks and 
take up the hunt. They follow the bear tracks to the campfire 
area, where there is a make-believe bear. The group that ar- 
rives first is the winner. More experienced groups may follow 
a trail of tracking signs rather than paper bear tracks. This is 
a good technique for leading groups to a campfire program 
area or for leading groups on a nature hike. 

CHARADES AND DRAMATICS 

Perhaps this type of activity is more popular at a girls 7 camp 
than at a boys* camp, but it can be fun for everyone and for 
all ages. Even the youngest campers love to dramatize situa- 
tions. Charades can be done by one person or by a team, with 
the audience trying to guess the meaning. Charades are im- 
promptu. Sometimes a team decides together what to portray; 
sometimes their subject might be drawn from a hatful of ideas. 
Campers can act out: occupations; characters (camp staff or 
campers); words using an action for each syllable; proverbs; 
fairy tales; a part of the day's program; a song; a humorous 
situation. 

QUIZZES AND RIDDLES 

Quizzes and riddles are good activities for a quiet time 
around the campfire. Most people like to tell and guess riddles 
and word games. In an informal campfire each camper could 



GAMES AND ACTIVITIES AROUND THE CAMPFIRE 2OJ 

tell his favorite riddle and let the others guess the answer. The 
camp library should contain some good riddle and quiz books 
suitable for various age groups. 

The campfire leader and a group of campers might pre- 
pare a quiz show for an evening program. Every camper has 
heard or seen such shows on radio and television and all will 
enjoy the program. The master of ceremonies for the quiz 
show can make a big show of selecting contestants from the 
audience, informing them of categories on which questions will 
be based, and then shooting the questions. Silly prizes, such as 
stones, leaves, twigs, can take the place of money. 

CAMPCRAFT CONTESTS AND 
DEMONSTRATIONS 

Campcraft activities play a big part in camp life and are of 
equal interest to boys and girls. Contests and demonstrations 
based on campcraft provide good material for campfire pro- 
grams. Sometimes the campers can show their skills; some- 
times it is instructive to have an expert in campcraft as a guest 
on the program to demonstrate his skills. He must really be an 
expert, however, else campers may beat him in his own field* 
Campcraft demonstrations are especially helpful at the begin- 
ning of a camp period with inexperienced campers. Camp- 
craft contests should come further on in the session after 
campers have developed some skill. Any campcraft activity 
used on a program should be brief so that the audience does 
not become restless. 

String Burning Contest. Two strings are tied at different 
heights parallel to the ground. The lower string indicates the 
height of the pile of wood for the fire. The upper string is the 
one that must be burned by the fire. Those who compete must 



206 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

have their wood or kindling ready and each is allowed a certain 
number of matches. At the leader's signal the contestants lay 
their small fires under the strings, light them, and see whose 
fire burns through the higher string first. If a player runs out 
of matches before his fire lights, he is disqualified. 

Fire-by-Friction Contest. The object is to see who can make 
fire first by this method. Contestants must supply their own 
fire materials. Another contest of the same type is to see who 
can make fire first by using flint and steel. 

Fuzz Stick Contest. Each contestant has a knife and a piece 
of wood of a certain size to make into a fuzz stick. Judges 
will limit the contest to a brief time and decide who has made 
the best fuzz stick in that time, basing their judgment on the 
number and length of the shavings still attached. 

Water Boiling Contest. Contestants are asked to provide 
their own materials for a fire, all fires to be of similar size and 
started with a limited number of matches. Each contestant is 
given a can of water to be boiled. Cans must be same size 
(No. 2 l /2 is best) and contain equal amounts of water. The 
winner is the one whose water boils first. To make the boiling 
more visible to the audience, a little soup can be added to each 
can so the water will boil over rather than just bubble in the 
can. 

Tent Peg and Sliver. Each contestant has an ax, a piece of 
dead stick 2 inches thick and 15 inches long, and a chopping 
block. The contest is to determine who can use half of his 
stick to make the best tent peg and then split the other half 
into the thinnest possible slivers. There can be two winners 
for the best tent peg and for the thinnest sliver. 

Tent Pitching. This is a team contest to see which team can 
pitch its tent most swiftly and securely. The small, two-man 
tents should be used. 

Compass Change. In a group of older campers, especially 



GAMES AND ACTIVITIES AROUND THE CAMPFHCE 2Oy 

boys, there is often interest in compass study. Here is a game 
based on knowledge of the sixteen compass points. A camper 
stands at each of the sixteen compass points; a seventeenth 
person is "it." He calls two compass points and then calls, 
"Change!" At the call, the two points named must exchange 
places. "It" tries to grab one of the places. If he is successful, 
the camper left without a place becomes "it." 

Campcraft Baseball, This is a game played without a ball 
and without a baseball diamond. Two teams of nine men each 
are chosen. Each man takes a baseball position batter, pitcher, 
first baseman, and so forth. The players can use space within 
the campfire circle. The batter stands at home plate and an- 
swers campcraft questions tossed by the pitcher. If no one 
successfully challenges his answer in its complete correctness, 
he goes to first base. If the catcher or first baseman can add 
anything to his answer, he is out. He may steal second while 
another batter is up. If he does, the second baseman can ask 
him a campcraft question. If his answer is correct, he can stay 
on second; if he is wrong, he is out. The game proceeds thus 
until three outs are made and the teams change sides. 

One-Hand Tie. Two players represent each unit or group. 
They are asked to use only one hand and to tie a series of 
knots indicated by the leader. The team that completes the 
knots first is the winner. Units should select their "best knot 
men for this game. 

One-Hand Packing. Teams of two, using only their left 
hands, work together to pack an overnight pack and carry it 
to the goal. Each team has a pile of camp equipment from 
which to make a pack: blankets, ground cloth, ax, knife, cook 
kit, canteen, food, clothing, anything else desired. Teams are 
judged both on time required to pack and on correctness of 
their packing. 



208 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

OBSERVATION AND SENSE TRAINING GAMES 

Small groups always enjoy the type of game that tests obser- 
vation and memory. The object of the game seems so simple 
that each is confident he can win. The game usually proves to 
be more difficult than the camper thought. Some of the ob- 
servation games described below require paper and pencil, and 
most of them require adequate lighting. Some of these games 
are best used with small groups; most of them can be used 
with almost any age group. 

Kim's Game. This is a test of observation and memory. A 
group of ten to twenty-five objects are placed on a blanket or 
table. Campers come forward in small groups to look at the 
objects for thirty seconds. They return to their places and 
write the names of the objects they can remember. The group 
or the individual that has the longest list is the winner. 

Admiral Poof. Campers are warned that the leader will do 
this act only once; then he will ask a representative of each 
group to do and say exactly what he did. This is the act. The 
leader sits at a table with a cup. He shifts his chair once, clears 
his throat once, picks up his cup with one finger of his left 
hand, takes one sip, puts the cup down once, wipes his mus- 
tache once with one finger, and says, "Let's drink a toast to 
Admiral Poof/' 

Then he repeats the performance doing everything twice, in- 
cluding using two fingers and saying, "Let's Let's drink drink 
a a toast toast to to Admiral Admiral Poof Poof." He uses 
only his left hand. 

He does it the third time, does everything three times, uses 
three fingers of his left hand. The game is to see who can re- 
peat his performance. 

Lost Person. Someone who has been in everyone's view 



GAMES AND ACTIVITIES AROUND THE CAMPFIRE 2OQ 

leaves the campfire. The leader then asks each small group to 
describe the person as completely as possible. Points are 
awarded for each correct bit of description and the winning 
group is the one with the highest total of points. 

Chair Move. Two objects, such as two chairs, are placed in 
a special position. The leader moves the objects without call- 
ing too much attention to his act. Volunteers are asked to re- 
place the objects exactly as they were. The one who places the 
objects closest to their original position is the winner. 

What's Wrong Here? The leader sets up a tableau with one 
mistake in it. The campers must try to spot what is wrong. 
The campers might divide into groups, with each group set- 
ting up such a tableau. All campers have a limited time to go 
from tableau to tableau to find mistakes. 

Sense Training Game. The leader asks everyone to be still 
and listen and watch. He does not tell them what to listen for 
or watch for. After two to five minutes (depending on the age 
of the group) he asks each group to pick a representative to 
come forward and tell what his group heard or saw. If the 
group is small, each camper might write what he saw or heard. 
A sense training game can be limited to one sense taste, smell, 
hearing, sight, touch or it can combine two or more senses. 
The winner is the group or the individual that observes the 
most. 

Scouting Reports. Observation powers and sense perception 
can be increased by calling for reports from campers. Their 
senses become more alert as they realize how little they see or 
hear of all there is to see or hear. Campers might volunteer to 
describe: what was seen or heard on the way to the campfire; 
what was seen or heard at a given spot on a trail; what was 
seen or heard while standing motionless at a designated spot; 
what motions make up a certain activity; what happened at a 
recent camp meeting. 



210 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Other Sense Training Games, (i) A small object can be 
passed around the circle. Each person then gives a report on 
the object, to show how much detail he observed. (2) Each 
camper is blindfolded, asked to taste several items, and write 
their identification. Leader must make sure that other campers 
do not get a glimpse of the objects before their turn to be 
blindfolded. (3) The same game can be used to test blind- 
folded campers on odors of several items. 

Judging. Campers will realize how good or poor their judg- 
ment and observation is if they guess: How long is a minute? 
How far away is that tree? How many leaves are on this twig? 
How tall is that flagpole? How much does he weigh? How old 
is he? 

The Moon Is Round and Big. The leader says, "The moon 
is round and big. It has two eyes, a nose, and a mouth." As 
he talks, he draws the moon on a blackboard or large sheet of 
paper and puts in eyes, nose, mouth. He uses his left hand. 
Then he invites campers to copy his action. Most will fail be- 
cause they use their right hand rather than their left. They 
will realize their powers of observation need sharpening. 

NATURE CONTESTS AND GAMES 

Nature activities equal campcraft activities in most camps. 
For some campers it is their first introduction to the out-of- 
doors and the world of nature. They are eager to see all they 
can and to learn as much as they can so eager that some- 
times counselors become pedantic and try to pass on as much 
information as they can in the short camp session. The experi- 
enced leaders make a game of nature study and find a dozen 
ways of using nature contests and games around the campfire. 

The nature games below include activities suitable to the 
youngest camper and the oldest. The selection is up to the 



GAMES AND ACTIVITIES AROUND THE CAMPFIRE 211 

leader. All are suitable for boys or girls or mixed groups. Al- 
though these are suggested for use in the program around the 
campfire, many of them can be used in the dining hall, on 
hikes, and in nature study periods. Some are best suited for 
small group campfires; others can be used in a camp-wide 
campfire program with nature as its theme. Some games re- 
quire paper and pencil. 

Nature Scout Reports. The campfire program is a time when 
unusual or strange things in the natural world can be shared 
with other campers. At some camps a period is set aside at 
one or two campfire programs each week to allow campers to 
tell their discoveries. Nature scout reports can include anything 
of interest to the whole group the sycamore tree that will 
hold twenty campers in its hollow trunk, the deer seen by 
hikers yesterday, the number and kinds of birds seen on the 
pre-breakfast bird walk, the thrill of catching a fish on a bark 
fishline and thorn hook. 

Nature Charades. A camper representing himself or his team 
imitates a bird, animal, tree, or insect, while all campers or the 
opposite team try to guess its name. Another way of playing 
nature charades is for the member of the team to be given the 
name of a subject which is unknown to his team. The purpose 
is to let his teammates know, through his action only, what the 
object is. Teams can be timed to see who guesses in least time. 

Ten Questions. This is played by opposing teams. A member 
of one team represents some bird, plant, tree, or animal. The 
other team has to guess its identity by asking no more than 
ten questions. They score a point if they guess. The opposing 
team then has its chance to represent an animal and answer 
questions. 

One to Ten. A team or a player makes up in advance a group 
of ten statements on any nature object. Each statement must 
help in identifying the object. The least known statement is 



212 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

given first and the most revealing statement is used tenth. If a 
camper or a team gets the right answer after the first statement, 
he gets ten points. He gets one less point after each additional 
statement. If the object is not guessed till the tenth statement, 
only one point is made. All objects must be chosen and state- 
ments prepared in advance. This is not a spur-of-the-moment 
game. 

Ten Stones. Each person carries ten small pebbles. The 
leader holds up a tree leaf for identification. All who know it 
raise their hands. These people give one stone each to those 
who do not know. One of those who said they knew is asked 
to give the answer. If he should be wrong, he is given ten more 
stones. Several objects can be held up for identification. Each 
time, those who know give stones to those who do not know. 
When someone has given away all his stones, he is declared 
the winner. Those who say they know can be tested every once 
in a while for a possible ten-stone penalty. 

True and False. The leader prepares a number of true and 
false statements about nature. The circle is divided into two 
teams and statements are given to them in turn. Each correct 
answer of false or true gets one point for the team. It is best 
to have at least one question for each player so that all can 
participate. 

Identification. Leaf prints, pictures of birds, mounted flow- 
ers, and star constellations are held up so that all can see. The 
campers take turns in identifying the object and score a point 
for their side for proper identification. Star constellations can 
be shown by having a light in a large can and placing over the 
opening a card with holes punched to represent the desired 
constellations. Since everyone must be able to see the objects 
in an identification game, it is best played with small groups. 

The Odor Test. This is a sense test using objects from na- 
ture. The player is blindfolded and must identify the specimen 



GAMES AND ACTIVITIES AROUND THE CAMPFIRE 21 3 

by odor only. Some objects to use are: sassafras root, ragweed, 
cedar wood, black birch twig, mint leaf, fresh pine, elderberry, 
wild black cherry twig. 

Name Me. This nature game may be played by each indi- 
vidual working for himself or it can be used as a team game. 
For the individual, each player in turn picks out a tree, bird, 
plant, or animal and asks the others to name it. He says one 
thing at a time about the selected subject. He tries to pick 
things to say that are not generally known, but each must be a 
true statement. He pauses after each statement to give the 
others a chance to identify the subject. However, each false 
guess adds a point to guesser's score and each different state- 
ment made to help him identify the subject counts a point. 
The lowest score wins, so it is important to identify the ob- 
ject as soon as possible. 

As a group game the players on one side take turns making 
the statements while the opposing side lets any one of their 
group speak for them in naming the subject. The low score 
wins. For example, identifying statements about the sugar 
maple might be these: (i) I grow straight. (2) I give a lot of 
shade. (3) My trunk is straight. (4) My leaves are single. (5) 
My leaves grow opposite. (6) My leaves are dark green on top. 
(7) My leaves are lighter underneath. (8) My fruit ripens in 
the fall. (9) My leaf has five points. (10) My wood is strong. 
(11) My wood is hard. (12) My wood is close-grained. (13) 
My bark is light gray, etc. The players should keep to the end 
such easily identified facts as: (i) My sap yields sugar. (2) My 
fruit is a two-winged "samara." A clever, informed player can 
delay the give-away factors for quite a time. 

Romance of the Trees. Campers sometimes like to make up 
stories in which nature objects are hidden. As the story is read, 
each camper jots down the objects he recognizes. The winner 
is the camper who has the longest list. Committees or teams 



214 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

might work on stories to be presented at the campfire. The 
example given here is based on hidden trees. There are twenty- 
eight varieties in the story and each is printed in italics to 
give the reader the key to identification. This story can be read 
by the leader as a sample which teams might follow at a later 
program. In a few places a tree has been inserted in parenthe- 
ses for the reader's information. Material in parentheses is not 
read to the campers. 

"In a beautiful country there were two camps, one on either 
side of the lake. You could stand on the beach at the girls 7 
camp and see across the lake where the boys camped. There 
was a beautiful fringe of trees all around the lake. 

"Every evening after dinner John would spruce up and then 
take a canoe and paddle to a little beach near the girls' calmp. 
John was as sturdy as an oak and had muscles like hickory. 
Hazel would leave her girl friends Laurel and Holly and Mable 
(maple) and Rose and meet John. Their meeting spot was so 
quiet that animals would come to the lake to drink. Once a 
deer came so close they could see the buck eye the surround- 
ings and sniff the air. On the lake they could see Sue, Mac 
(sumac) and Sally in a canoe, as canoeing was a popular (pop- 
lar) sport at both camps. 

"John was always bringing a package of gum or a bar of 
candy or an apple for Hazel. He would hold his gift behind 
him and make her guess which hand it was in. 'Which, Hazel? 
Which hand do you want?' If she didn't guess right he gave it 
to her anyhow, but laughing 'Haw Haw 9 at her. She would 
put her arms around him saying, Tm glad our camps are not 
fir apart as I pine for you when you are gone long. My pawpaw 
says I'm still a baby/ Their two lips (tulips) would meet in a 
good-night kiss and John would leave. They were truly a peach 
of a ptir. As he paddled back to camp he could hear the night 



GAMES AND ACTIVITIES AROUND THE CAMPFIRE 215 

air plane over head, and the bass would leap in the air. John 
would hop out of his canoe, put it in the rack, walk past the 
dead ashes of the campfire, past the beach umbrellas, past 
where Shep the watchdog was tied to an iron stake. The iron 
would keep Shep from running to meet him but the dog would 
bark as he approached/' 

Bird Silhouettes* Either the outline of the bird is cut out of 
black paper or the form of the bird is thrown on a cloth by a 
light (as in a shadow play). The one identifying the greatest 
number wins. 

Bird Logomachy* Letters are printed on one side of pieces 
of cardboard and placed face up on the table. When a player 
can make a bird name from any of these letters, he takes the 
letters and spells the word in front of him. The person spelling 
ten words first wins. Number of letters needed will depend on 
size of group. This game is suitable for two, three, or four 
players. 

Bird Rogues' Gallery* Slips of paper are passed out to 
players on teams and they are given two minutes to draw a 
picture of a bird for a Rogues' Gallery. The exhibit is then 
set up and the judges walk by the exhibit. Recognizable birds 
are given honorable mention (i point). Birds represented in 
action may be given red ribbons or red pencil marks (2 points) . 
The best sketches may be given blue ribbons or blue marks 
(3 points). The team having the greatest score wins. 

Jack-in-the-Box.* A branch or flower is held up quickly from 
behind a box or screen. Players write down the identity. The 
object is to see which player or team has the highest score. 

Getting a Clew* A sheet of paper or cloth with a hole in 
the middle is held before the players. Behind the hole a leaf 

*Developed by Dr. William G. Vinal, nationally known nature coun- 
selor, and used with permission of the American Humane Educational 
Society, Boston. 



21 6 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

is shown a little at a time. Whoever gives the name correctly 
first is given the leaf. The one who has the largest collection 
wins. Cutouts of birds may be shown in the same way, the 
beak being shown first. 

Tree Silhouettes* Silhouettes of trees are cut from black 
paper and held up before the group. Each player writes the 
name of the tree, and the player who has the most correct an- 
swers wins. Trees especially suited to this game are: spruce, 
pine, elm, cedar, weeping willow, palm, sugar maple, lombardy 
poplar, white oak. 

Nature Alphabet* The leader names a letter of the alphabet. 
Each player in order names a bird, flower, or tree (decided 
upon before starting) which begins with that letter. Anyone 
who cannot do so in less than five seconds is out. No one is 
to name an object which has already been named. The team 
naming the greatest number of objects at the end of a certain 
time is the winner, or the last player to name an object com- 
mencing with that letter wins a point for his team. 

Game of Touch* The players are blindfolded and a nature 
object is placed in their hands. They have thirty seconds to 
feel it; then they write the name on paper. Some objects par- 
ticularly suited to this game are: various seeds, leaves, fruits, 
evergreens, flowers, barks of trees, nuts, feathers, shells, vege- 
tables, and soils. 

Sign Language* This game is similar to pantomime. A 
player does the whole thing by the sign language. He may 
come out and point to himself. This means "I." He then flut- 
ters his hand like a bird. This means, "I will fly like a bird." 
He may then imitate the flight of a swallow, or it may be a 
hawk. He shows that it is not a swallow by measuring. He holds 

*Developed by Dr. William G. Vinal, nationally known nature coun- 
selor, and used with permission of the American Humane Educational 
Society, Boston. 



GAMES AND ACTIVITIES AROUND THE CAMPFIRE 2 1 7 

his hands apart the length of a swallow and shakes his head. 
He then holds his hands apart the length of a hawk and points 
into the air and with a sweeping motion of the hand indicates 
the spiral soaring of a hawk. Perhaps he now imitates a frog. 
He again comes back to the hawk and by gestures shows that 
the hawk is looking for the frog and when he sees the victim 
he pounces upon it and eats it. The hand held over the eyes 
means "look." A pat on the abdomen and a smile means 'That 
tasted good/' Or the food might have given a stomach-ache. 
This game gives an unusual opportunity for ingenuity. The one 
guessing the name of the bird gives the next pantomime. 

Tree Pantomime* A camper appears with smoked glasses, 
cotton batting in his ears, gloves on hands, cloth over lips, 
clothespin on nose. Nothing in the natural world makes an 
impression on him. Then a second pantomime actor enters the 
scene. This is a woodsman. The unseeing camper meets him. 
The woodsman teaches the greenhorn. His eyes are opened; 
the cotton is removed from his ears. One by one his five senses 
are freed so he can enjoy nature. He walks around recognizing 
the trees by touch, taste, smell, sight. 

Prove It.* Players sit in a circle. The one starting the game 
says, "From where I am I can see a gray birch." The next one 
says, "From where I stand I can see a gray birch and a black 
cherry." The next player repeats all that the previous players 
have said, in exactly the same order, and adds another tree or 
bird. Statements must be true and objects must be seen from 
where the speaker sits. If anyone doubts the statement, he may 
challenge the speaker. Anyone caught drops out of the game. 

Seed Dance.* The object is to keep a seed in the air without 
using the hands. The one who keeps his seed aloft longest by 

*Developed by Dr. William G. Vinal, nationally known nature coun- 
selor, and used with permission of the American Humane Educational 
Society, Boston. 



2 1 8 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

his blowing is the winner. Milkweed seed and dandelion fluff 
are good for this game, 

Spelling Bee* Players are divided into groups. The leader 
has a collection of flowers, insects, or leaves. He holds up a 
flower. The first in line must name it and give an interesting 
fact about it. If he fails, he drops out of line. The side having 
the greatest number of players remaining at the end of the 
spelling bee wins. Well-known and familiar objects should be 
used first. Objects harder to identify can be saved for the final 
spelldown. 

DUAL CONTESTS 

In boys' camps there is an opportunity for contests that re- 
quire strength and vigorous action. The entire campfire pro- 
gram on one evening might be given over to a tournament of 
dual contests, where each unit or cabin picks a few champions 
in advance as their representatives on the big night. These 
champions battle for the honor of their group. Most of the 
contests described here are not suitable for girls, since they are 
quite strenuous. When any of these contests are used in camps, 
adults should always be on hand to be sure safety precautions 
are observed. 

Rooster Fight. Position: hands on ankles. Action: make op- 
ponent lose his balance or step out of a circle by pushing or 
bumping with shoulder. 

Indian Leg Wrestle. Position: lie side by side with feet in 
opposite directions, and inside arms locked. Action: at a signal 
raise inside legs and lock. Use leg leverage to make the oppo- 
nent roll over. 

Hand Push. Position: face each other, flat-footed, at arm's 

^Developed by Dr. William G. Vinal, nationally known nature coun- 
selor, and used with permission of the American Humane Educational 
Society, Boston. 



GAMES AND ACTIVITIES AROUND THE CAMPFIRE 2 19 

length with palms out. Action: hit opponent's palms, feinting 
and pushing until one loses balance. 

Hand Wrestle. Position: stand facing opponent with right 
foot forward and left foot well back; grasp opponent's right 
hand with right hand, keeping the left hand out of the play. 
Action: try to unbalance rival. If either player moves a foot, 
he loses. 

Horse and Rider. Position: rider rides pickaback on another 
player. Teams of two take part. Action: the two teams feint 
and push as each tries to unseat the rival rider. 

Broomstick Pull. Position: each player sits on the floor with 
his feet touching opponent's feet, knees up. Both grasp the 
broomstick (held horizontally) with two hands. Action: try to 
pull rival from his seat. 

Broomstick Twist. Position: players stand facing each other 
holding broom as in broomstick pull. Action: try to twist the 
broomstick from the opponent's grip. 

Arm Twist Position: players sit facing each other across a 
table corner with right elbow on table and hands grasped. Ac- 
tion: try to bend rival's hand back against the table. 

First Up. Position: players lie flat on back away from each 
other. Action: see who can get to his feet first without using 
his hands. 

Dog Fight Position: players face each other on hands and 
knees. Two belts are fastened together and looped around their 
necks. Action: see who can pull the other across a line by 
backing up. Leader should watch carefully to avoid any danger. 

Barrel Boxing. Position: players are standing in barrels just 
within reach of each other with boxing gloves on. Action: first 
one over loses. 

Balance Bar. A smooth 8-inch pole, 12-14 feet long, rests 
securely on stout tripods about 3 feet high. Position: the play- 



220 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

ers straddle the pole, facing each other. Action: using pillows, 
each man tries to unseat his rival. 

Get Behind Him. Position: players face each other with arms 
around rival, hands clasped behind his back. Action: at the 
signal each man tries to get around behind the other while still 
grasping his own hands. 

Squat Pull. Position: players squat facing each other with 
hands gripping rival's. Action: at signal each tries to unbalance 
his rival. 

Variation: Players squat at the ends of a short rope. At a 
signal each tries to upset his rival by pulling on the rope. 

Roman Gladiators. One man has a large sack or net or dou- 
ble blanket, while his opponent has a 15 to 20 foot piece of 
used sash cord. The contest is for either contestant to "tie up" 
his rival. 

Swat Him. Opponents are blindfolded, and each is given a 
rolled newspaper or a pillow for a weapon. They lie down hold- 
ing this weapon with left hand and trying to hit the other with 
their weapon. Player with most hits wins. 

Variation: A 1 5-foot rope is run through a ring fastened on 
the ground. Both ends of the rope should be tied around the 
players' waists in a bowline. Players can then move around on 
their feet as they swat. 

FEATS OF STRENGTH OR SKILL 

Feats of strength and skill can be used in many ways as 
dual contests, as challenges, or as demonstrations of abilities. 
Some of these described here are suitable for both boys and 
girls. Others are more strenuous and athletic and are better 
suited to boys' camps. Some of these can be done by the en- 
tire audience to add fun to the evening such as rub stomach 
and pat head. 



GAMES AND ACTIVITIES AROUND THE CAMPFIRE 221 

Broom Lifting. A broom is held at its end at arm's length 
in one hand. The problem is to work the broom up until the 
hand reaches the straw. A twisting motion is used. 

Ring Pick. Player balances upon a balance bar or a two-by- 
four, with feet on bar. Using a 4-foot stick, he reaches behind 
himself, picks a ring off a peg, and places it on a peg in front. 

Stick Jump. Player grasps a stick with hands at least 2 feet 
apart and jumps through his arms without losing grip on the 
stick. 

Variation: Stick is placed on the ground. Player places his 
fingers over stick, with one hand on either side, and from that 
position jumps the stick. 

Under Stick. A 5-foot stout stick is needed. Player grasps 
stick, one hand at one end with other hand a foot below. He 
tries to put other end of the stick on the ground and crawl 
under the stick without losing his grip or moving the stick 
from the ground. 

Newspaper Rumple. Each contestant is given a full sheet of 
newspaper which he holds by one edge with his arm out- 
stretched. The contest is to see who can first rumple the news- 
paper until he has worked the whole sheet into his hand. The 
other hand must be behind his back. 

Chair Shift. The contestant lies down on three chairs one 
under his feet, one under his head, and one under his back. 
Now he takes the chair from under his back while supporting 
himself on the other two chairs, brings it over and puts it 
under his back from the other side. 

Around Chair. The player starts from a sitting position in 
chair. Without touching the floor, he works around behind the 
chair back and into the chair again. 

Tricks. Campers can make up a program of tricks and stunts, 
such as handstand, walking on hands, somersaults, tumbling, 
and juggling. 



222 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Kneel and Stand. Player stands with toes on a line. He tries 
to kneel down and get up again without using his hands or 
moving his feet. 

Rub Stomach and Pat Head. The purpose is to see who can 
pat his head while he rubs his stomach in a circular motion. 

Circular Test. The player tries to move hands in a circle in 
opposite directions and with one arm outstretched and the 
other toward the body. 

Get Up. From a reclining position (on back with arms at the 
side) the player must rise to a sitting position and then stand 
without using the hands. (Hands are kept flat against the 
thigh.) 

Arms Crossed. The player arises from a reclining position, 
with arms crossed on chest, without using arms or elbows. 

Get the Cork. A cork is placed about 5 feet from a line. The 
player is on hands and knees. He puts one hand on his hip; he 
tries to pick up cork in his teeth and get to his feet again using 
only one hand. 

Some of the games and activities in this chapter may seem 
ridiculous or very easy when in print, but the easiest ones can 
stump even expert campers and adults who think they have 
highly developed powers of observation or special skills. Many 
of them can be used in a dozen ways, not only by the camp- 
fire program leader, but by the nature counselor, the camp- 
craft counselor, or the dramatics counselor. 



BIBLIOGRAPHY 

Eisenberg, Helen and Larry, Omnibus of Fun. New York: Associa- 
tion Press, 1956. 

Elliott, Blanche, Games, Stunts, Socids and Parties. Dayton, Ohio: 
Paine Publishing Co., 1929. 



GAMES AND ACTIVITIES AROUND THE CAMPFIRE 22 J 

Harbin, E. O., Fun Encyclopedia. New York-Nashville: Abingdon- 

Cokesbury Press, 1940. 
Hendman, Darwin A., Complete Book of Games and Stunts. Engle- 

wood Cliffs, N. J.: Prentice-Hall, 1956. 
Mason, Bernard S., Party Games for AIL New York: A. S. Barnes & 

Co., 1946. 
, and Mitchell, Elmer, Active Games and Contests. New 

York: A. S. Barnes & Co., 1935. 
Mulac, Margaret F., Game Book. New York: Harper & Brothers, 

1946. 

, Fun and Games. New York: Harper & Brothers, 1956. 

Sewell, Stuart W., Self Education Quiz Book I and II. New York: 

Garden City Publishing Co., 1944. 
Smith, Charles F., Games and Game Leadership. New York: Dodd, 

Mead & Co., 1932. 
, Games and Recreational Methods. New York: Dodd, Mead 

& Co., 1924. 
Staley, Charles Seward, Games, Contests and Relays. New York: 

A. S. Barnes & Co., 1924. 

Vinal, William G., Nature Games. Ithaca, N. Y.: Comstock Publish- 
ing Association, 1926. 



CHAPTER TEN 




STUNTS AROUND THE CAMPFIRE 

AN many camps the big show of the week is stunt night; or it 
may be used only once in each camp period. Campers look 
forward to it with anticipation and enthusiasm, and those who 
have been in camp previous seasons sometimes prepare a stunt 
before coming to camp and bring their props with them. 

A stunt is a dramatic act, bit, skit, or feat, in which one or 
more players perform for or entertain an audience and present 
an idea or a message. Stunts take a variety of forms, including 
pantomime, singing, dancing, the spoken word. In presenting 
stunts, costumes and props are used to one extreme or the 
other. Either everything is completely impromptu and made 
up on the spot (a mop used as a wig, a paper bag for a cos- 
tume, a stick for a sword) or everything is very carefully pre- 
pared beforehand (marionettes, puppets, special costumes, de- 
tailed masks). 

224 



STUNTS AROUND THE CAMPFIRE 225 

Stunts are fun for the spectator and for the participants. 
Although their first purpose is fun, stunts serve other purposes 
too; they build confidence in campers, develop showmanship 
and poise, encourage initiative and creativity, and call for co- 
operation. A stunt may be funny, but still be instructive, in- 
formative, and even inspirational. Stunts can be presented by 
an individual camper or counselor or by a group. Many stunts 
require little preparation, costuming, or props. Their humor 
lies partly in their impromptu quality. 

Stunts can be a part of any campfire program and can be 
worked into whatever theme is used for the evening. They can 
also be the whole program for the evening campfire* The leader 
has to exercise his judgment on the type of stunts used and 
how they can be adapted to the program. The leader who has 
a collection of stunts in his head or in the camp library finds 
his collection useful on rainy days and for small unit or cabin 
campfire gatherings, as well as for the big stunt-night program, 

USING STUNTS IN CAMP 

Stunts are fun and good entertainment, but they can get out 
of hand and they can be inappropriate to the particular occa- 
sion and group. The campfire leader who plans a stunt night 
should be aware of some of the problems and special consid- 
erations that face him. Usually he works with a committee of 
campers or with a representative from each camper unit. If he 
is aware of the problems, he is in a better position to make 
suggestions to the campers and to help them prepare suitable 
stunts. 

Size of Camp Group 

One consideration the leader should keep in mind is the 
size of the entire camp group or of the group that will see the 



226 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

stunts. A small group of fifteen and an all-camp gathering of 
three hundred call for different stunts. Everything presented 
to a large group has to be visible and audible to all. Stunts 
that require small motions or tiny props can only be used with 
small groups. In a small group the stunts can be more com- 
plicated and take more time, since fewer will be presented. 
Stunts used for a large group ought to be short, so there can 
be more of them and so more campers can participate. Many 
of the stunt suggestions in this chapter can be used for large 
or small groups with some adaptation. 

Age and Sex of Campers 

Age and sex is an extremely important point for the leader 
to keep in mind. Boys will enjoy or accept some stunts and 
skits if girls are present, but in an all-boy program they might 
object to these same stunts as being silly. In camps having a 
wide age range the leader has to consider the interests of the 
youngest as well as the oldest Stunt night is usually not too 
effective in very young groups, since their sense of humor is not 
completely developed. If older campers and younger campers 
are present at stunt night, the older campers often enjoy a 
stunt put on by the younger ones which they would ridicule if 
presented by their own age group. Girls' camps do not always 
enjoy some of the stunts used in boys 7 camps. It is up to the 
leader to be alert to interests of the campers so that the stunt 
program will appeal to as many as possible. 

Precautions 

No leader wants any part of a campfire program to offend 
any camper, but sometimes this happens on stunt night. Some- 
times a thoughtless gesture or phrase or an entire stunt or skit 
can ruin the comradeship of the evening. There are some spe- 
cial precautions to observe: 



STUNTS AROUND THE CAMPFIRE 22J 

Religion. The leader must see that no stunt or actor's lines 
trespass on religious beliefs or customs. The various faiths and 
their members must not be ridiculed by jokes or by inference. 
The leader and the stunt-night committee need to be alert to 
avoid any infringement of this type. 

Race, Color, Nationality. The leader and stunt-night com- 
mittee should preview each stunt to be sure it contains no 
words or situations that offend in their reference to race or 
color or nationality. Minority groups and racial groups and 
national groups resent being tagged, nicknamed, belittled, or 
made to look ridiculous. Camp is no place for such references. 

Imitation. Sometimes in a stunt boys play the part of girls 
or girls the part of boys. This can be great fun, but the leader 
should watch such stunts to make sure gestures and references 
are in good taste. Boys and girls often copy actions they see in 
movies and on television, and the very grown-up gestures they 
imitate will seem indecent because of their youth. One imita- 
tion to avoid is the drunk. 

Ad-Libbing. Some campers may be good at this, but it is not 
wise to allow free use of ad-libbing. In the excitement of the 
show things may be said which would be better left unsaid. 
When a stunt is a success, there is a tendency to prolong it by 
ad-libbing. Each stunt should be so planned that the actors 
know the action and their lines, if any, and each stunt should 
end as originally planned. 

Sensitivity to Feelings. A stunt should be funny to all. It 
should not make fun of any social or economic group or any 
occupation, because some camper will be hurt. Country boys 
resent being pictured as "hicks"; city boys do not care to be 
known as "city slickers." 

Indecency. Of course, suggestive or smutty stories or lines 
have no place in a camp stunt night. Nor do indecent actions 



228 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

or obscene gestures. Ad-libbing sometimes leads to this, and 
that is one reason why the leader should discourage it. 

Variety 

A stunt-night program should offer a variety of stunts in order 
to hold camper interest. The same stunt program can be used 
in every camp period if the leader feels he has developed a 
good variety that appeals to everyone. If campers stay an en- 
tire season, a greater variety of stunts is necessary to avoid 
repetition, although campers usually enjoy a repeat on a good 
stunt. In a long-term camp there is opportunity for more bur- 
lesque of camp situations and impersonations of camp per- 
sonalities because campers are together for a long time and 
know one another well. 

Putting a Stunt Over 

Any stunt can be a good one if some effort is put into the 
presentation. Here are a few tips for the leader who wants to 
build up his stunt night: 

It is important that everyone in the audience be able to 
see and hear. 

Lighting is important. If the action is to take place in 
firelight, the action should be behind the fire so the act 
will not appear silhouetted against the flames. For some 
stunts additional light is needed. 

Short stunts are usually better than long ones; they do not 
require as much preparation and will not bore the au- 
dience. 

A build-up before the stunt is always good. Ballyhoo whets 
audience appetite. 

If the stunt is a dramatic skit, it is effective if the char- 
acters appear one at a time before the stunt begins. 
Each might announce the part he will play. 



STUNTS AROUND THE CAMPFIRE 2 2Q 

Dramatic parts can always be overplayed in stunt skits; 
this adds to the fun. 

Occasional use of very slow dialogue or very fast dialogue 
or slow motion and accelerated motion is good for a 
comedy effect. 

Stunt nights should move quickly. While one stunt group 
is perf orming, the next group can be ready for entrance. 
Using a song between stunts not only prevents an awk- 
ward pause but gives variety and change of pace to the 
program. 

Rehearsals 

Rehearsal of a complete stunt-night program is seldom nec- 
essary and often impractical. Each group presenting a stunt 
can practice separately and time its stunt. What is necessary 
is that the stunt-night program leader know the program com- 
pletely. If he cannot take time to preview the stunts, he must 
have confidence in the counselors who do the previewing or 
who practice with small groups. He must know what stunts are 
being planned; then he can say "no" to unsuitable ones before 
they are too far along in preparation. He must know the ap- 
proximate time each stunt will take so that he can arrange the 
total program. 

The campfire leader can act as a resource for groups or in- 
dividuals who need help in finding stunt material. He might 
visit each group campfire to talk over their plans and give 
suggestions. Or he might have a committee composed of a rep- 
resentative from each camp unit meet with him to build the 
program. If many of the campers have had no opportunity to 
appear in programs around the campfire, the leader might 
arrange for each group to practice their stunt at the fire circle 
to familiarize themselves with the size, the acting space, and 
any obstructions that might interfere with their stunt idea. At 



230 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

this rehearsal the leader can review the items without calling 
a general rehearsal. 

Cosfurnes 

Most stunts need no costumes. For those that do, the rule 
is either to understate or overexaggerate. The best costumes are 
those improvised on the spot. The costumes are a part of the 
hilarity of stunt night and their imperfections add to the fun. 
For example: a skirt can be indicated by a sweater tied around 
the waist by its sleeves; a clean mop is a wig; a smear of soot 
or some straw fastened on with cellophane tape makes a mus- 
tache; cardboard can be cut for a crown, oversized sheriff's star, 
sword or shield; a trailing blanket is a king's royal robe; a 
feather in a headband is the symbol of an Indian; big patches 
of paper pinned on the clothes make a hobo; newspaper can 
be soldier hat, sunbonnet, Hawaiian shirt, apron, or complete 
costume. If the campfire leader has a costume box, he might 
include in it a wig or two, false noses, glassless glasses, Indian 
costume, and a few other often used costume pieces. These 
should be used only when necessary. Stunts are funnier if the 
costumes are as original as the stunts. 

THEMES FOR STUNT NIGHT 

Instead of a program of heterogeneous stunts, a leader may 
want to center stunts around a theme for the evening. Since 
almost any stunt can be twisted to fit almost any theme, camp- 
ers will have a chance to exercise their ingenuity. The theme 
should be announced in plenty of time so that groups can 
present their ideas to the campfire leader to be sure there are 
no duplications. Here are some themes that are enjoyed by 
campers, depending on the age of the participants and the au- 
dience: 



STUNTS AROUND THE CAMPFIRE 231 

Circus or Carnival Theme. Since almost every camper has 
seen a circus or carnival, this is a good theme to use, and it can 
be done equally well by the youngest and oldest campers. The 
campfire leader or master of ceremonies is the Ringmaster, 
gives the spiel, calls out the acts, encourages the applause. 
Imaginative campers can re-create almost any circus or side- 
show act. Clowns can do stunts as they move about the camp- 
fire circle. 

Indian Theme. All stunts for one program can be related to 
the Indian theme, and actors can wear improvised Indian cos- 
tumes. The master of ceremonies is the Big Chief, and the 
campers can present historical stunts, Indian dances and songs, 
Indian games, challenges. 

Television or Radio Theme. This is a favorite theme with 
all ages and most stunts can be used on such a program. The 
campfire leader acts as the announcer or master of ceremonies 
and weaves all the stunts together with typical broadcasting 
patter. 

Amateur Night Theme. A talent scout or director takes 
charge of the amateur acts, put on by individuals or groups. 
These stunts can be song, music, dance, drama. They should 
be exaggeratedly amateur. Audience reaction and voting by the 
applause meter can determine the winners. 

Silent Movie Theme. Even though campers may never have 
seen a silent movie, they will enjoy acting in them. For this 
program the pantomime stunts and skits are best, and there 
should be some music to accompany the action or to bridge 
the reels of the movie. 

Men and Machines Theme. This is suitable for older camp- 
ers, especially boys. Groups can invent a ridiculous yet useful 
machine or gadget on the order of a "Rube Goldberg" in- 
vention. These must be built of improvised materials and each 
group should have a lecturer to describe the wonders this ma- 



232 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

chine can perform. The campfire program leader might act as 
the guide, as if the machines were displayed in a miiseum of 
science and industry. 

STUNTS FOR GROUPS 

In the ideas for stunts that follow, the campfire program 
leader will find many that are familiar to him, but they may 
be presented with a new twist. Some of the ideas are sketched 
briefly because the action and lines should be invented by the 
campers. Others are given in more detail as examples of how a 
simple joke or story can be built into a good stunt. In selecting 
any stunt, the leader should consider the age and sex of the 
campers, the size of the audience group, and the frequency of 
stunt night. 

Stunt Based on Joke 

This is one of the easiest stunts and can be based on any 
good joke that is going through the camp. There is always one 
that campers think is hilarious. Perhaps it is the joke about 
the three crazy fishermen. It could be done as a stunt in this 
way: 

Three men sit on a park bench. Two of the men make the 
motions of fishing. They cast, reel in, and cast again. A police- 
man appears and is puzzled. He asks the third man what they 
are doing. He is told that the other two men think they are 
fishing. When the policeman points out that there is no water, 
the third man points to his head indicating the other two are 
crazy. The officer suggests that he take the two fishermen home. 
The third man calmly picks up an imaginary pair of oars and 
goes through the motions of rowing the park bench away! 



STUNTS AROUND THE CAMPFIRE 233 

In this kind of stunt a narrator can set the scene or else 
cardboard signs can be used to indicate park and bench. All 
the actions are in pantomime. 

Delayed Action SJcif 

Some skits depend on a delayed action point, which comes 
as a climax at the end usually a ridiculous climax. These skits 
should not be dragged out too long. For example, "The Viper" 
can be done in several ways: 

There is a series of messages or telephone calls, telling that 
the "Viper" is coming, which apparently is terrible news. Each 
time the news brings greater apprehension until at last the 
"Viper" is announced and a workman with pail and wiping 
cloths comes in saying, "I am the viper. Have you any vindows 
to vipe?" 

This same skit can be put on with much elaboration and 
a big cast. The leader should take care that this type of stunt 
is not too long: 

The scene is a king's court, with a prime minister who re- 
ceives each runner who brings the dismal news of the Viper's 
coming. He relays the news to his majesty the king with proper 
formality. Each runner is welcomed by a fanfare of bugles, and 
he collapses after giving his message. The Viper is represented 
as coming in ten years, then five years, then one year, six 
months, one month, a week, a day, and then now. At each 
news bulletin the king orders out another national protection 
resource, such as the Army, the Navy, the Coast Guard, the 
Marines, the Girl Scouts, the Boy Scouts, and so forth. The 
appearance of the Viper is the ridiculous anticlimax. 

Another example of a delayed action or suspense skit is a 
restaurant scene called "Spinach." In the restaurant a waiter 



234 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

and a customer are the actors; several other waiters are unseen. 
The waiter tries to persuade the customer to order spinach. 
He describes the spinach in glowing terms. The customer orders 
a different dish each time. The waiter calls his order out loudly 
in restaurant jargon. Backstage at different distances, several 
unseen waiters yell out the order until it reaches the distant 

kitchen, where the answer is received, "No ," which 

in turn is passed back to the waiter on stage and then to the 
customer. Here are some sample dishes with the response for 
each: 

The order the customer The waiter calls 

asks for it 



"Eggs on toast" "Adam and Eve on a raft" 

"Spaghetti" "Cut a mop" 

"Pork and beans" "Alaskan strawberries" 

"Steak well done" "Cow burned" 

The cook responds 

"No raft" 
"No mop" 
"No strawberries" 
"No cow" 

At last in desperation the hungry man gives in and orders 
spinach, and in due time the call comes back, "No spinach." 
The waiter is chased off the stage. 

Siif Using a Prepared Script 

If the camp has a couple of good writers, they might write a 
script to use on stunt night For example, a mixed-up radio 
skit is always a camp favorite. The campfire program leader 
should advise the group that presents such a skit to select 
readers with good voices for the parts. 

In such a skit, which could be called "Dial Your Station/' 



STUNTS AROUND THE CAMPFIRE 235 

the scene might be a living room with a radio and easy chair 
(all imaginary). The radio listener, dialing stations to find a 
program he wants, gets the following: football game, western 
story, homemaker program, children's story hour. The fifth sta- 
tion is broadcasting a talk on the particular camp or organiza- 
tion where the skit is being presented. Every mention of the 
camp or organization should be loud and clear. 

Five actors would be needed to read the parts, plus the 
radio listener who twirls the dial to change the programs ac- 
cording to the script. It is important that actors roll right along 
on cue, without stopping for audience laughter. The most im- 
portant parts of each speech are the first and last phrase. 

Feats of Skill 

Many of the games, contests, challenges, and demonstra- 
tions appearing throughout this book can be used as stunts. 
Emphasis on showmanship and drama take them out of the in- 
struction category and put them in the stunt category, where 
they should be either underplayed or overplayed to be funny. 

Feats of skill might be physical feats. Some campers excel 
in tumbling, contortion tricks, tricks with a broomstick. They 
can create a stunt around these feats, perhaps burlesquing them 
first and then doing a serious demonstration. Campcraft skills 
can also become stunts. Fire by friction, first-aid rescues, fancy 
knot tying, tent pitching, can be dramatized, pantomimed, 
or burlesqued. 

Stunts Based on "Rube Goldberg" Ideas 

Many stunts depend upon bizarre props or arrangements 
which are improvised from anything at hand, "Rube Goldberg'' 
machines are favorites at boys' camps, and building and 
demonstrating such a ridiculous machine is a good stunt-night 
project. Some examples are: a lie balloon, which swells when a 



236 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

lie is told by any camper on the program; a photographer 
whose camera explodes after he has spent a hectic few minutes 
posing and arranging his subject; a noise machine; a growing 
machine which makes small things become big (a baby doll is 
put into the machine at one end and comes out at the other 
end as a full-grown camper dressed in baby clothes). 

A "Rube Goldberg" machine is constructed of anything at 
hand: boxes, barrels, tubs, wash boilers, coffee pots, big balls, 
colored globes, light bulbs. All the parts are put together with 
a complicated arrangement of wires, string, and tubes. The 
machine should look scientific and plausible. The parts can be 
labeled transformer, intake, dynamo, starter, temperature con- 
trol. 

An example of such a machine stunt is the Rejuvenator 
Machine, made large enough so a camper can hide inside with 
noise-making equipment, bells, whistle, hammer and wood, 
rattles. He might also have some way of flashing lights or 
creating smoke. He is the works and the noise of the machine. 
On either side of the Rejuvenator Machine a chair is connected 
to the machine by wires. 

A scientist or doctor in white coat ballyhoos the wonders of 
this new invention. It will take away any injury or affliction of 
old age, but the affliction will be passed on to another person. 
A patient enters with a limp and is strapped into one chair. 
Another camper is strapped to the other chair. The machine is 
started and operates with noise, flashes, and jerks. When it is 
stopped, the limp has been passed on to the healthy man. 
Another patient is too fat. He wears an inflated balloon under 
his shirt. The machine makes him thin, while a balloon hidden 
on the second man is inflated so he becomes fat. The last pa- 
tient in the stunt comes with some ridiculous ailment that 
baffles the machine. The ailment is passed on, not only to the 
second man but to the scientist, the doctor, the master of 



STUNTS AROUND THE CAMPFIRE 2 37 

ceremonies, anyone who is near. The machine goes haywire, 
flashes, pops, rumbles, screams, shakes, and finally explodes in 
a heap of tangled wires and boxes. 

Musical Stunts 

There is always some musical talent in camp, vocal or in- 
strumental. The program leader for stunt night might plan 
with campers for an entire program based on musical stunts. 
In between stunts the audience might sing some humorous 
action songs that fit with the stunt-night theme. Both boys' 
and girls' camps and mixed camps enjoy this type of program. 
Here are a few ideas: 

Jubilee Singers. A group of singers is ballyhooed as being the 
best in the country. They appear after the build-up. Their 
singing is erratic. Each time the director hears a sour note, he 
draws a gun and pretends to shoot the singer. This is repeated 
until singers are lying everywhere and only one is left to carry 
the tune. When the director aims his gun at the last singer, 
the singer chases the director off the stage and the stunt is over. 

Backward Quartet. The announcer makes a grand spiel about 
this group who will sing backward. The quartet then sings a 
song facing the audience; it turns around and sings the second 
song with backs to the audience. 

Pigtail Xylophone. Singers with pigtails made of stockings 
or rags represent notes of the musical scale. When a pigtail is 
pulled, a note is sounded. The player can play some familiar 
tune by pulling pigtails in correct note sequence. 

Chimes. The idea above can be applied to chimes or bell 
ringing. Each member of a group represents a chime. The di- 
rector taps heads gently with a padded mock hammer to get 
the chimes needed for his music. 

High Singer. A soloist sings a song with a wide note range. 



238 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

At the low notes he bends to the ground; as he sings higher 
notes he stretches upward; for the very high notes he climbs a 
chair or stepladder. 

Instrumental Music. Each person in a group plays a different 
instrument, imitating the proper gesture and approximate 
sound. The director can lead them in the styles of various pop- 
ular bands. Perhaps, in the midst of a good selection, the band 
goes berserk and every player goes off on a different tune. A 
band might also use comb and tissue paper for instruments. 

Burlesque of Grand Opera. The nursery rhyme, "Who Killed 
Cock Robin?" is often used as burlesque opera. It appeals to 
younger campers as well as to older ones who may be familiar 
with operatic singing styles. The stunt calls for a good conduc- 
tor who uses dramatic gestures, six soloists, and a chorus. The 
conductor wears a clean mop as hair, and he constantly tosses 
it back from his face. Soloists can improvise costumes to indi- 
cate the roles they play. Everyone must take great liberty with 
the arias so that the operatic style will be ridiculous. Dramatic 
gestures by soloists add to the fun* High notes should be held 
long, scales can be sung, words can be repeated as in opera. 
The operatic group will need practice on this. Here are the 
words for soloists and chorus. Each soloist steps forward and 
emotes as he sings. 

FIRST SOLOIST: "Who killed cock robin?" 

SECOND SOLOIST: "I, said the sparrow, with my little bow and 

arrow, I killed cock robin." (Chorus) 
FIRST SOLOIST: "Who saw him die?" 
THIRD SOLOIST: "I, said the fly, with my little eye, I saw him 

die." (Chorus) 

FIRST SOLOIST: "Who caught his blood?" 
FOURTH SOLOIST: "I, said the fish, with my little dish, I 
caught his blood." (Chorus) 



STUNTS AROUND THE CAMPFIRE 239 

FIRST SOLOIST: "Who dug his grave?" 

FIFTH SOLOIST: "I, said the crow, with my little hoe, I dug 

his grave." (Chorus) 

FIRST SOLOIST: "Who preached his funeral?" 
SIXTH SOLOIST: "I, said the rook, with my little book, I 

preached his funeral." (Chorus) 

After each solo part the following chorus is sung by the 
whole company: "And the birds of the air were a-sighing and 
a-sobbing when they heard of the death of poor cock robin, 
when they heard of the death of poor cock robin! 77 

Sucker Stunts 

Sucker stunts are out of place on a camp-wide stunt-night 
program. They can be used sometimes in a small group where 
campers know one another well and know that they are going 
to be made to look foolish. Most sucker stunts are intentionally 
cruel and are akin to hazing. Too often there is one camper 
who becomes the butt of sucker jokes and stunts. Sucker stunts 
do not help in building good fellowship or good sportsmanship; 
they take very little talent; in most camps they are taboo on 
the campfire program. 

Impersonations 

Stunt night often includes impersonations. Every camp has 
campers or staff members who are good subjects because they 
stand out in some way. In presenting an impersonation of a 
staff meeting, for example, the campers pick mannerisms, pet 
phrases, gestures, recognizable oddities in dress, that will iden- 
tify the staff members. Then these characteristics can be over- 
emphasized to make the impersonation humorous. They might 
even be pantomimed. The campfire program leader should 
check on the plans for impersonations to be sure that no 



240 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

camper or staff member will be offended by the portrayal 
of himself and to be sure that actors do not emphasize a per- 
sonal characteristic about which a person is extremely sensitive. 
Impersonation stunts based on the career of one person are 
always fun. For example, the camp song leader may be a vigor- 
ous arm waver. This characteristic is emphasized in a five- 
scene pantomime. The object is to have the campers guess who 
is being impersonated. The five scenes might be done in pan- 
tomime thus by girls or boys: 

Scene I. A small camper, dressed as a baby, waves his arms 
wildly and sings a ga-ga song in baby voice. 

Scene II. A bigger camper, dressed as a little boy, engages in 
various activities that require much arm waving. 

Scene III. A young man is shown in a courting scene. He in- 
terrupts a fond embrace by waving his arms as if leading a 
song. He kneels to propose and goes off into song leading. 

Scene IV. A mature camper portrays the song leader as a 
business man. At a directors' meeting he waves his arms vio- 
lently during the discussion. 

Scene V. This can be a funeral scene. As his coffin is carried 
across the stage, the song leader sits up, waves his arms, and 
directs the funeral music. 

Question for Audience: Who is the character portrayed in 
these five scenes? 

Circus 01 Carnival Stunts 

A circus theme is good for an entire stunt-night program or 
for occasional stunts to be used at any campfire program. They 
should be presented with ballyhoo by the master of ceremonies 
or side-show barker. Costumes can be improvised and should 
be exaggerated. Props can be real or imaginary. Since circus 
and carnival acts include male and female performers, there is 



STUNTS AROUND THE CAMPFIRE 241 

plenty of material in this theme for a boys' camp or girls' camp. 
Circus stunts have even more impact if applause starters are 
stationed here and there in the audience to lead applause at 
critical times in each stunt. 

The Crack Shot. This can be a crack male shot or an Annie 
Oakley impersonation. The gunman is introduced as the world's 
champion shot, who has performed before kings and presidents. 
A fanfare of bugles announces his entrance, assistants carry his 
guns, his dress is overemphasized and dandyish. 

Several empty cans (No. 2^/2) are placed on a low bench in 
the line of fire. Each has a hole punched in it, through which 
a black thread is tied. In each can is a stone; when the thread 
is jerked, the stone makes a noise as if the can had been hit 
by the expert marksman. The ringleader or barker introduces 
each imaginary shot separately and with much fanfare. The 
black threads are pulled at the proper moment by a concealed 
aide who synchronizes his string-pulling with the gunshots. 
Many shots can be used, such as: 

Plain shot first can is pulled so it jumps back and stone 
in it sounds like a shot. 

Shot from hip second can is pulled. 

Bank shot third can is pulled as gunman shoots against 
some other object and apparently ricochets bullet to can. 

Mirror shot fourth can is pulled as gunman shoots by 
looking in a mirror. 

Around the world shot fifth can is pulled after a momen- 
tary delay to indicate the gunman has shot around the 
world. He shoots in the opposite direction, then turns 
slowly as if following the path of the imaginary bullet. 

The success of this stunt depends on the string-puller or 
any assistant who makes the sound of the bullet meeting its 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

object. The assistant might hold out a soda cracker as target 
for each different shot. As the imaginary bullet hits he breaks 
the cracker. He might hold a pie tin with a spoon hidden be- 
hind it. The spoon is tapped smartly against the tin when a 
shot is fired. Another good shot sound can be created by a 
piece of paper and a pencil. The sheet of paper is held up with 
a pencil held behind it. When a shot is fired, the sound is 
made by gripping the paper and pencil firmly in one hand and 
moving the thumb against the pencil. There is a sharp snap 
as the pencil slides against the paper. 

Hair Balance. This act is introduced with great ballyhoo, 
calling attention to the delicate sense of balance developed 
by the performer after years of practice. Now he has perfected 
a trick of balancing a 4-foot hair. The audience is told how the 
4-foot hair was found. An assistant brings out a large tray 
with the imaginary hair on it. The professor carefully picks up 
the hair, runs his finger along the entire length of it, stretching 
in order to reach the other end. He feels the end and finds it 
quite sharp. He works out some imaginary kinks, sights along 
the hair to see if it is straight, then gives it another adjustment. 
Now he is ready to perform with much fancy footwork and 
delicate balancing: 

1. He balances the hair on its end on center of his palm. 

2. He balances it from the end of his finger. 

3. He tosses the hair from one hand to the other and keeps 
it upright. He misses once, to add reality to the trick. 

4. Finale. He balances hair on the end of his nose. 

Trained Flea. The master of ceremonies introduces the 
"world's greatest flea trainer and his champion flea, Susie." 
With great ceremony a couple of assistants bring forth an 
ornate box on a silken cushion, from which the trainer gently 



STUNTS AROUND THE CAMPFIRE 243 

lifts the imaginary flea. The trainer must use showmanship in 
coaxing the flea to perform. As the flea performs the imaginary 
feats, the assistants, the trainer, and the announcer all follow 
the movements of the flea with their heads so the audience 
knows what the flea does. The trainer must edge the flea from 
the center of his palm to the end of his finger for the first take- 
off. Here are some acts for the flea: 

1. She jumps from the trainer to the assistant 10 feet away. 

2. She jumps back to the trainer across a much greater dis- 
tance. 

3. She does a single flip high in the air. 

4. She does the great double flip. 

5. She does the triple flip a trick that only Susie can do. 

However, this last time Susie decides to stay up there on a 
tree branch. After much coaxing she takes a wide sweep down- 
ward and then is lost. The trainer is beside himself trying to 
find Susie. He thinks he finds her in the camp director's hair, 
but declares this is not Susie so puts it back. If one of the 
staff is partly or entirely bald, perhaps he will enter into the 
joke and let the trainer find Susie on his bald head. 

Sword Shallower. The performer takes his imaginary sword 
from his aide, feels of its edge, looks down the edge, swishes 
it in air, and parries a few thrusts with it. Then he starts the 
sword carefully down his throat. Once it is obstructed. He 
presses on his chest to relieve the obstruction and slides the 
sword further down. When it is fully down his throat, he walks 
around carefully and stiffly. His head is held backward and his 
face is upward all the time. He shows how the sword limits his 
actions. Then he pulls the sword out carefully and slowly; he 
smiles in relief when it is out and he can move his head freely. 

Strong Man or Woman. This is a brief stunt of the side- 



244 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

show type. The arms and legs of the strong man are padded to 
imitate huge muscles. Bell bars and weights are carried in by 
several aides, who strain to get them to the stage. The strong 
man does several weight-lifting stunts, each one highly drama- 
tized. When he has finished, a small camper runs on stage, 
picks up all the weights and dumbbells, and carries them off. 

Tightrope Walker. With much ballyhoo the tightrope artist 
is announced. The performer comes in with an umbrella and 
two assistants who carry a rope. They hold the rope up. The 
actor has numerous adjustments to make in the tightness and 
position of the rope. He wants it just right. He gradually re- 
duces the height until the rope rests on the ground, where he 
performs briefly, and then falls off the rope. He might carry 
other props used by tightrope artists a chair, a bicycle, a 
bamboo pole. 

Snake Charmer. The stunt man can make an artificial snake 
of a long stuffed stocking. A heavy black string is tied to its 
head, drawn up over a branch, and the end is held by a hidden 
assistant. The snake charmer plays a flute or reed pipe (real or 
imaginary) and the assistant makes the snake rise and move 
in air. The snake charmer can wear a turban and a flowing 
sheet for a robe. 

Hypnotist (see Plate I). The props for this stunt must be 
brought in behind a screen so audience will not have a pre- 
view of them. The hypnotist wears a top hat and sweeping cape 
and has a false mustache. The subject is apparently lying on 
a canvas cot covered by a sheet or blanket. His head on a 
pillow and his feet with shoes are the only visible parts of his 
body. The hypnotist with words and gestures hypnotizes the 
subject, whose body apparently floats upward about 5 feet, 
then is lowered to the cot. 

The secret is that the cot has no canvas bottom. The camper 
squats or kneels within the frame of the cot. He bears two 



STUNTS AROUND THE CAMPFIRE 




PUTS I 



long sticks, which he rests on his shoulders. At one end his 
shoes are fastened to the sticks. At the other end, a pillow is 
fastened to the sticks and he holds his head back on the pillow 
all the time. He can rise from his kneeling position to a stand- 
ing position and his body appears to float in air. The blanket 
or sheet must be big enough to drape the act all the time, so 
the mechanics of the stunt are not seen. In a mixed camp, this 
stunt is good when the hypnotist is played by a boy and the 
subject by a girl. 

Almost any circus idea can be adapted to stunt night- 
wrestlers, boxers, tumblers, performing animals, lion tamers, 
circus band, fat woman, thin man, tattooed man, skeleton 
man, sleight-of-hand magician. 



STUNTS FOR INDIVIDUALS 

Stunts are not always performed by groups. Individuals may 
perform stunts as forfeits in games, as representatives of their 
cabin or unit, or as an acknowledgment of an introduction to 
the group. In small campfire groups this last use of stunts is 
a favorite one. Each person when he is introduced to the 
group responds with a short stunt. Staff and counselors can 



246 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

respond this way also. Anyone who is in a camp ought to have 
a few stunt bits that he can do at a minute's notice. His spe- 
cialty might be magic tricks, impersonations, singing, a musical 
instrument, reading effectively some humorous story or verse, 
feats of skill, athletic feats. Campers and staff with active ima- 
ginations can often improvise a one-man skit similar to the 
three that are given here. Any of these is suitable for a boy or 
girl actor. 

I Cannot Pay the Rent Props: a 6 by 5 inch piece of paper 
folded in inch-wide pleats. The audience is told that this bit 
of pleated paper represents a bow tie when placed under the 
chin, thus making the wearer the hero. It becomes a mustache 
worn by the villain when held under the nose; when worn in 
the hair, it becomes a hair ribbon worn by the beautiful damsel 
in distress. 

One person plays all parts in the following play. He or she 
moves the bit of paper to the right position for each character 
when the lines are spoken. A falsetto voice indicates the girl; 
a romantic voice, the hero; and a coarse deep voice, the villain. 
Gestures can be exaggerated for each character. 

VILLAIN: "You must pay the rent. You must pay the rent" 

GIRL: "I can't pay the rent. I can't pay the rent." 

VILLAIN: "You must pay the rent. You must pay the rent/' 

GIRL: "I can't pay the rent. I can't pay the rent." 

VILLAIN: "Then you must go. Then you must go." 

GIRL: "Please let me stay. Please let me stay." 

VILLAIN: "You can stay if you marry me. You can stay if you 

marry me." 
GIRL: "Never. Never." 
HERO: "111 pay the rent. I'll pay the rent." 
VILLAIN: "Foiled again. Foiled again." 
HERO: "Be gone. Be gone." 



STUNTS AROUND THE CAMPFIRE 247 

Napoleon Says Good-by to His Grandmother. The success 
of this one-man stunt depends on a dramatic introductory 
statement made by the actor before he plays the scene. He 
tells how hard it is to play farewell scenes, but they hold many 
dramatic possibilities, and he has practiced long and hard to 
perfect a farewell scene. He says he has selected a momentous 
farewell from history itself to portray tonight. He will show 
how Napoleon the Great said farewell to his grandmother. 

He seats himself, gets into character, then waves a handker- 
chief, and cries, "Bye-bye, Granny. 7 ' 

The Art Lover. The Art Lover wears an overcoat and is seen 
only from the rear. When he looks at the first low row of pic- 
tures he has his knees bent so as to appear short. The coat 
almost touches the floor and hides his bent knees. When he 
looks at the moderately high row of pictures he stands at nor- 
mal height. In looking at the high row of pictures he raises his 
hat and coat on a stick so he is very tall. The concentrated, 
overcritical action of an Art Lover can be imitated by using a 
monocle or eyeglasses, a ruler, a pencil to judge perspective, a 
catalogue of the exhibit. 

MISCELLANEOUS STUNTS 

What Time Is It? One camper asks another what time it is. 
The other camper sights the stars with a sextant. He then 
checks a sundial. He makes a number of calculations and then 
announces the time. When asked how he can tell the time so 
accurately his answer is, "I looked at my watch." 

Hunting Stunt. Several campers are placed at different spots 
in the woods beyond the campfire. The performer is in the 
circle. He takes aim with an imaginary gun and shoots into 
the woods. He then calls out: 



248 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

"Are you there, Bob?" Answer, "I'm over here! 77 
"Are you there, Ruth?" Answer, "I'm right here!" 
"Are you there, Jim?" Answer, "Here I am! 77 
"Are you there, Sally?" Answer, "This is I!" 
"Are you there, Mary? 7 ' Answer, "I'm over here!" 
"Are you there, Jack?" Answer, "I'm all right!" 
"Then I shot a deer!" 

Rocking Chair Act. The performer rocks in a chair silently. 
He moves the chair a little. He repeats this several times ad- 
justing the chair this way and that, all without comment 
Finally someone else comes up to him and asks him what he 
is doing. He answers, "I want to find out if it's easier to rock 
with or against the grain!" 

Three Wits. Three performers do this act together. One tells 
a lively story without any gestures or facial expression. The 
second one makes the gestures without facial expression or 
words. The third performer gives the facial expression suited 
to the words but is silent and otherwise motionless. It is neces- 
sary to announce the act carefully so the campers will realize 
that it takes all three to tell this story. 

The Great Pianist. The great piano player is introduced. He 
comes in, bows formally, and accepts the applause gracefully. 
He sits down at an imaginary piano on an imaginary stool. It is 
too high. He spins the stool. Then it is too low. He adjusts it 
several times but cannot get it right. He tries several books on 
the stool. They are either too thick or too thin. Finally he tears 
a leaf out of an imaginary book and puts it on the stool. Then 
it is just right. 

Once he has the stool adjusted to suit him, he begins to 
play, exaggerating and overacting. The camper presenting this 
skit may be able to imitate the mannerisms of a television or 
concert pianist he has seen. 



STUNTS AROUND THE CAMPFIRE 249 

The Bouncing Ball Artist A performer comes out and tells 
the audience that he is the world's best ball bouncer. As he 
talks of the records he holds, the training he has had, and the 
tricks he can do, he constantly bounces an imaginary ball. He 
does tricks with it, follows the ball with his eyes, and uses his 
hands at the right moment to catch and throw it. During all 
the action he keeps up a constant stage talk. Here are some 
suggested tricks: 

Bouncing and catching from ground, from tree, sometimes 
letting it bounce high and catching it on second bounce 
or as it comes down from a high bounce. Jumping to 
catch it sometimes. 

Batting it against a tree with open hand. 

Throwing it very hard against ground so it goes very high 
and stings his hands as he catches it. Letting it bounce 
several times before catching it. 

Bouncing it from one hand to other. 

Bouncing it and catching it behind him. 

Bouncing it and then catching it on head, to bounce off 
again. Catching it on nose and juggling it there. 

Throwing it up by his feet and catching it. 

Imaginary Actions. Favorite stunts are ones in which an in- 
dividual pantomimes some action while the audience guesses 
what he does. He might thread an imaginary needle with im- 
aginary thread and carefully sew his fingers together. Campers 
will have bright ideas for other imaginary actions, such as 
wrestling or boxing with an invisible opponent, doing some 
type of housework, playing a game, fishing, visiting a friend, 
working at an occupation. 

The Baseball Pitcher. A flashlight behind a sheet represents 
the path of the baseball. The pitcher stands in view at one end 
of the sheet, while the batter and catcher stand in view at the 



250 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

other end. The boy handling the flashlight must be fast and 
have a definite pattern for each type of pitch. Of course, the 
batter strives mightily to hit, but without success. The pitches 
are called for as follows: 

1. Straight fast pitch 

2. Slow pitch 

3. A looper 

4. A wide curve 

5. A corkscrew 

6. A drop takes a right-angle drop 

7. A double flip 

PANTOMIME 

Pantomime can be used in the large formal campfire pro- 
gram and in the smaller informal program. It appeals espe- 
cially to campers who have a sense of the dramatic and who 
have good imaginations. The pantomime can be a single emo- 
tion or gesture or an entire dramatic skit. Dramatic stunts done 
with pantomime alone take practice if they are to be good. If 
the pantomime is synchronized with a song or a narrative, a 
rehearsal is necessary to be sure actions and words parallel one 
another. The use of pantomime is almost unlimited. 

Showing Emotions. Campers can volunteer to show, by facial 
gestures only, emotions such as anger, joy, love, fear, despair, 
hate, disdain. 

Pantomiming Gestures. Campers can combine facial expres- 
sion and gestures to give information. Audience can guess what 
this information is. For example: "I'm going fishing"; "I've 
lost something"; "Someone is chasing me"; "Where is my little 
boy?" 

Imitating People or Animds. Campers choose well-known 



STUNTS AROUNB THE CAMPFIRE 251 

personalities to pantomime a television or film star, a staff 
member, other campers. Animals can be pantomimed without 
their characteristic animal noises. Audience tries to guess the 
identity of person or animal. 

Pantomiming Camp Activities. This can be very effective 
because there are many situations in a day at camp that lend 
themselves to pantomime. Individuals or groups might panto- 
mime pitching a tent, building a fire in the rain, cooking bis- 
cuits in a reflector oven, dressing in a pup tent. A completely 
silent campfire program might be used as a novelty. Even the 
songs are sung without voice only pantomime gestures are 
allowed. 

Pantomiming Songs. A group sings a song off stage or at the 
side of the stage. Another group pantomimes the song. Ges- 
tures should be overdramatized and costumes can be ridiculous 
but recognizable. Ballads and action or story songs are best for 
this stunt. 

Pantomiming Stories. A narrator reads a story or a poem 
while a group dramatizes it silently. Overplaying the parts is 
necessary to enable the audience to recognize the actions and 
associate them with the story. 

Charades. These are pantomimes based on phrases, mottoes, 
titles, names, words. They are best used in a small group, so 
that everyone has a chance to guess. The theme of a charade 
should be familiar; then the audience will not have to spend 
too much time on guessing. 

Pantomiming Medical Scenes. Campers, especially boys, 
often choose a pantomime of an operation or of a bodily ail- 
ment if left to their own devices. One that is fun is "Stifferitis." 
A doctor's office is the scene. 

A patient is brought in on a stretcher. The doctor examines 
him. The patient cannot get up; when lifted up, he stands 
very stiff. When pushed, he falls over, still straight and stiff. 



2 $2 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

A stretcher bearer catches him as he falls over and eases him 
down. He is lifted by placing hands under his neck and thus 
pulling him upright. Doctor and attendants try to sit him 
down, but he remains stiff and straight. The doctor diagnoses 
the illness as "Stifferitis," which he claims is catching. One of 
the stretcher bearers is seated but cannot get up. Others pick 
him up, but he remains stiff in the sitting position. Another 
person is seated on the ground with his legs at right angles to 
his body, and he becomes stiff in that position. The scene ends 
with all carried off stage. 

Another favorite medical pantomime is an operation. The 
program leader should watch that these pantomimes do not 
become too realistic or indecent. The patient is usually carried 
in on a cot covered with a sheet which hides all the props that 
are to be removed during the operation. By the time the opera- 
tion is over the poor patient has no insides left. Comedy is 
provided by the use of ridiculous operating instruments: tin- 
snips, saw, hammer, chisels, spray gun for drug injections. The 
action can also take place behind a sheet and in front of a 
strong light, so that it becomes a shadow pantomime. 

The Old Ford. This is a pantomime that is old and often 
used, but it is still entertaining to campers. The story of the 
Ford calls for good pantomime, synchronized action, and sound 
effects. The driver may be alone in his Ford or with his best 
girl or with a group of friends. 

Four campers kneel, each under a blanket, to represent the 
wheels of the Ford. Each of these wheels has one or more 
paper sacks blown up ready to be exploded when a tire blow- 
out is needed. A fifth camper is placed under a blanket in posi- 
tion to represent the engine. The driver cranks the engine, 
which catches, then sputters and dies. The camper who is the 
engine must be able to imitate all the engine sound effects. 



STUNTS AROUND THE CAMPFIRE 253 

He can have his noisemakers under the blanket, including a 
tin can of pebbles to shake when the car runs. On the second 
or third attempt the car starts and the driver gets in. He steps 
high to get over the side, for this is a very old Ford. He shifts 
and starts with a jerk and the whole car shakes. Almost at 
once one of the tires blows out with a bang and slowly col- 
lapses, letting out a hiss of air. The driver pumps the tire up. 
It rises very slowly. The driver cranks the car again, the engine 
starts, and he is off once more, but not for long. Another tire 
blows out and is pumped up. The action is repeated when still 
another tire blows out. As a finale all four of the tires go at 
once. 

The Lighthouse Keeper's Daughter. This is a pantomime 
with a narration to be read while the actors pantomime the 
action. It is a melodrama and every part must be overacted. 
The lighthouse is indicated by a chair or a tree stump. The 
players go round and round the chair to climb the circular 
stairs of the lighthouse. Here is a sample script for the nar- 
rator: 

"The scene of this play is a lighthouse on the rockbound 
coast of Maine. I want to first present the cast of our melo- 
drama. The keeper of the lighthouse, Ken Wickburn; his 
beautiful daughter, Winnie; Howard Trueheart, her bashful 
suitor; and the villain, Peg Leg Desmond. (Each steps forward 
-when presented and each is dressed for his part. For instance, 
Desmond wears a black handlebar mustache.) 

'The lighthouse keeper, Ken Wickburn, is trimming his 
lamp wicks and does not see that the desperate villain, Peg 
Leg Desmond, has entered the lighthouse and is climbing the 
97 steps. (Peg goes round and round the lighthouse.) The old 
man is deaf and cannot hear the approaching villain. He looks 
out at a distant ship with his long telescope. Peg keeps climb- 



254 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

ing the steps. He comes at last to the door behind the old man, 
takes off his peg leg and hits the lighthouse keeper over the 
head. (Ken Wickburn slowly fdls dead.) 

"Peg Leg steals the lighthouse keeper's silver and starts down 
the circular stairs. Meanwhile beautiful Winnie has come home 
and is climbing the stairs. (All actors should remember how 
many steps there are and how many times they go round the 
lighthouse, and also how tired they get toward the top.) 
Winnie and the villain meet near the top, Winnie screams, 
turns around, and runs down the stairs with Peg Leg after her. 
You can hear Peg's leg as he runs. The scream is heard by 
Howard Trueheart, who is in his boat fishing. He rows like 
mad to save his sweetheart in distress. He reaches the light- 
house just as Winnie runs out of the lighthouse with the villain 
close behind. Peg Leg sees the hero, shows fear, and tries to 
escape up the lighthouse stairs. Halfway up the stairs True- 
heart catches him and there is a struggle. Peg Leg breaks away 
but upon reaching the top is caught at bay. Trueheart ties his 
hands and takes him down the stairs, where Winnie throws 
herself into the hero's arms." 

The Evolution of Courting. This is a pantomime to be used 
only in groups of older boys and girls. It gives an opportunity 
for ingenuity in creating costumes and in making up appro- 
priate action. It can have many pantomime scenes such as these 
three examples: 

Scene L Cave Man. Dressed in skins, carrying club, chewing 
on bones. He chases and catches the cave woman, throws her 
over his shoulder, carries her off. 

Scene II. Victorian Lover. Dressed in fancy suit, tight 
trousers. Girl dressed in frilly gown. Formal visit. Lovers sit on 
settee, stiffly, far apart. Stern chaperon sits nearby to watch 



STUNTS AROUND THE CAMPFIRE 255 

them. Finally they dare to touch hands when the chaperon 
turns away for a moment. 

Scene III. Modern Lovers. Fast action. Girl on park bench, 
throws handkerchief at feet of passing man. He grabs it, gives 
it to girl, embraces her, and they go off to find a Justice of 
the Peace. 

SHADOW PLAYS 

Shadow plays are pantomimes done behind a sheet or paper 
screen. The actors perform behind the screen and in front of 
a strong light that throws their shadows on the screen. Actors 
can be real people or puppets. Sometimes the skit is entirely 
in silent pantomime; sometimes a narrator reads a script. 

Tips for Shadow Pantomimes 

If the campfire program leader has a group of campers who 
are new to shadow acting, he will have to give them a few tips 
on this type of acting: 

Actions should be simple and bold. Tiny, detailed actions 
confuse the audience. Overacting is preferable. 

Actors must stand near the screen, almost touching it, so 
their figures will be life-size. 

Profile view is the important view. Actors should be 
warned not to turn to audience or look at their own 
shadows. The time that actors are not in profile or not 
at the prescribed distance from the screen is wasted on 
the audience. When actors have to move away from the 
screen, off stage, they should do so with a fast motion. 

Shadows must be kept distinct and separate. When one 
shadow approaches another, there is danger that they 
will merge on the screen. 



256 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Any object or person can be increased or decreased in size 
depending on its distance from the screen. A little card- 
board cutout of a horse can become a life-size steed if 
it is placed at the proper distance from the screen. 

Almost anything that can be done as a pantomime can be 
done as a shadow play imitations, charades, tableaux, dra- 
matic stunts, songs, dances, feats of skill. Campers who are 
skilled in cutting out cardboard figures might make jointed 
puppets to manipulate on strings behind a screen as a narrator 
reads a story. Burlesque is a good subject for a shadow play 
because persons and objects can be increased in size at will and 
all actions can be normal or huge. Props are easy to create be- 
cause everything can be made out of cardboard. Even such 
scenes as the dentist's office, the beauty parlor, the operating 
room, or the old ranch need few real props. 

Stunt night is a good way for campers to use up energy, and 
it is a program which can be planned almost entirely by the 
campers, with the program leader sitting as co-ordinator. It is 
a good night to invite guests or families because the humor of 
the stunts and the ridiculous costuming appeal to all in the 
audience. Stunt night is also a good way for old campers to 
entertain new campersan ice breaker or get-acquainted pro- 
gram. 

BIBLIOGRAPHY 

Abney, Louise, Chord Speaking Arrangement for Upper Grades. 
Magnolia, Mass.: Expression Co., 1937. 

Cheley, Frank EL, and Pagans, Philip D., Camping Out and Wood- 
craft. New York: Halcyon House, 1937. 

Eisenberg, Helen and Larry, Omnibus of Fun. New York: Associa- 
tion Press, 1956. 

Harbin, A. O., Fun Encyclopedia. New York-Nashville: Abingdon- 
Cokesbury Press, 1940. 



STUNTS AROUND THE CAMPFIRE 257 

Hunt, Ben, Indian Crafts and Indian Lore. New York: Simon and 

Schuster, 1954. 
Jaeger, Ellsworth, Council Fires. New York: The Macmillan Co., 

1949. 
Mason, Bernard S., Dances and Stories of the American Indian. 

New York: A. S. Barnes & Co., 1944. 
Mills, Winifred, and Dunn, Louise, Marionettes Masks and Shadows. 

New York: Doubleday, Doran & Co., 1930. 
, Shadow Plays and How to Produce Them. New York: 

Doubleday, Doran & Co., 1938. 

Pashko, Stanley, Boy Showman. New York: Greenberg, 1946. 
Soifer, Margaret K., Firelight Entertainment. New York: Association 

Press, 1944. 



CHAPTER ELEVEN 




MAGIC AROUND THE CAMPFIRE 

IHE campfire leader can add fun and challenge to the pro- 
gram through the use of magic and tricks. These are enjoyed 
by all ages and by both boys and girls. The leader might act as 
the magician and perform the tricks himself. He might act as 
master of ceremonies and introduce "the greatest magician in 
the world who has come to entertain us tonight." This famous 
magician could be a counselor or an older camper who is 
skilled in sleight of hand. In some camps a small group of 
campers is instructed in magic acts, in secret, so that their part 
in the program is a big surprise to the audience. They either 
perform the tricks themselves or act as assistants to the famous 
magician. 

258 



MAGIC AROUND THE CAMPFIRE 2 59 

The campfire program leader should consider the type of 
tricks he wants to use and make a selection suitable to the 
program. Some types of tricks are not suitable for performance 
before a large audience, because their effect depends on small 
motions and details which would not be seen. Such tricks can 
be reserved for the smaller informal campfire. Selection of 
tricks also depends on the number and kind of props that are 
needed. An experienced leader prefers tricks that require few 
props, and he makes sure that all props are at hand before he 
begins any magic program. This is where a group of campers 
trained in magic can be of great help in bringing on props and 
helping acts to move smoothly. 

Tricks and magic have no place at a formal campfire cere- 
mony, unless a form of magic is used in the opening fire- 
lighting ceremony. Tricks are for entertainment only. They are 
best used on stunt night or amateur night or on a night when 
administrative staff and counselors put on the program. Other- 
wise they should be confined to the small group campfire. 

The tricks presented here are simple; they require little 
equipment or props; they can be done by a beginner in magic. 
All tricks require practice so that they move smoothly and 
mystify the audience. If the audience sees through a trick at 
once, it is usually because they know the secret or because the 
performer's actions are not deft. The hardest rule for amateurs 
to follow is to keep up running patter or counteractions that 
attract the mind and eye of the audience and draw attention 
from the mechanics of the trick. 

Magic Circles. Three 2-inch full-length strips are cut from 
newspaper. Three loops are made. First strip, ends are pasted 
together without a twist in the paper. Second strip, ends are 
pasted together after the paper is twisted once. Third strip, 
ends are pasted together after the strip is twisted twice, bring- 



260 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

ing the front side of the strip entirely around to the front again. 

The magician shows the crowd that the three strips are 
pasted into three circles or loops and says he will cut the strips 
lengthwise but each circle will turn out differently. He cuts the 
strips lengthwise, being careful not to cut across the loop. He 
does this with dramatic intensity and mystifies everyone. The 
first strip becomes two circles of the same size. The second 
strip becomes one loop twice the size of the original. The third 
strip becomes two loops, but one will be looped through the 
other like links of a chain. (See Figure i, Plate J.) 

The Magic Ball A small ball is held in the fingers of the 
hand. A cloth is thrown over the hand. Several people are in- 
vited to feel under the cloth to make sure the ball is there. 
Then the magician snatches the cloth away and the ball is 
gone. He puts the cloth back over the hand and has several 
people reach under the cloth to verify that the ball is not 
there, but when the cloth is removed again, there it is. Secret: 
The last person feeling under the cloth is a confederate who 
removes the ball. Later the confederate replaces the ball, so it 
seems to appear and disappear by magic. 

The Disappearing Knot, A handkerchief is apparently tied 
in a knot, but when the ends are pulled out the knot disap- 
pears. The leader ties this magic knot by holding the handker- 
chief by diagonally opposite corners. The right hand carries its 
end over the left wrist (away from the body) . The right hand 
then pushes its end through the loop from the outer side. 
When the ends are pulled, the knot will disappear. The per- 
former should practice this trick until he can do it easily. (See 
Figure 2, Plate J.) 

The Ball Tube. The performer has a cardboard mailing tube 
just a little larger than his small ball. The tube should be 
thick so that he cannot be accused of pressing the ball to keep 
it from falling through. When the ball is dropped through the 



MAGIC AROUND THE CAMPFIKE 



26! 




262 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

tube, it sometimes falls through and sometimes stops halfway 
through. The tube should be held so that people can see the 
ball in the tube. 

To prepare the tube, a black thread is run through the tube 
about halfway from the ends. One end of the thread is knotted, 
while the other end is tied to a small bead. A strip of colored 
paper is pasted around the center of the tube to hide the knot; 
the performer's thumb will hide the bead. The thread will 
need to be twice as long as the diameter of the tube. The 
performer uses his thumb to tighten and slacken the thread at 
the bead end. When he wants to stop the ball midway in the 
tube, he tightens the thread and the ball is held as if by magic. 

The Floating Bdl. A light ball such as a ping-pong ball is 
needed for this trick. The performer holds the ball in one 
hand, then releases it, and it slides down and across to the 
other hand. Secret: The performer has a loop of black thread 
around the forefingers of each hand, thus forming a kind of 
track for the ball. He holds the thread taut, with one hand a 
little higher than the other. When the ball is released from 
one hand, it will slide down the track of black thread to the 
other hand. The audience cannpt see the thread. 

The Mdgic Tumbler. A tumbler full of water is covered with 
a sheet of paper and inverted, but the water does not run out. 
Then the paper is pulled off, but still the water does not spill. 
When the glass is held over a bowl, the water suddenly falls 
out. The trick requires a tumbler with a flat even edge and a 
piece of heavy transparent plastic large enough to cover the 
glass. A moistened piece of paper covers the plastic, so no one 
sees anything but the paper. When the paper comes off, the 
plastic holds the water in but cannot be seen. When the water 
is to be released, a flip of the finger against the plastic will 
cause the water to drop. Another method is to have a small 



MAGIC AROUND THE CAMPFIRE 263 

hole in the glass which is covered by a finger until the water 
is to be released, 

Changing Ink to Water. A glass apparently partly filled with 
ink is shown. A handkerchief is put over the glass and when 
removed shows the glass filled with water. The trick is pre- 
pared by placing a cylinder of black silk in the glass of water; 
this will appear to be black liquid. A black thread with a button 
on the end runs from the silk cylinder over the glass edge so 
that the magician can remove the silk when he removes the 
handkerchief. To increase the mystery, a double-faced playing 
card can be blackened halfway on one side. The performer 
dips it into the glass while the black ink is there; as he pulls it 
out., he turns it around so it appears to come out half black. 

Turn Water to Ink. An ink tablet is dropped into a glass of 
water when a handkerchief is placed over the glass. 

Step Through a Letter. The magician says he can step 
through a letter. He shows a piece of paper about 5 by 9 inches. 
He proceeds to cut the paper and then steps through the loop 
thus made. It is possible to do this even with cigarette paper 
if the cutting is done carefully. 

The cutting is simple. First, the paper is folded in half, so 
it is 5 by 4^2 inches. With scissors the paper is cut from the 
folded edge to within 4 inch from the unfolded edge. Cuts 
are made every l /2 inch. Care must be taken that no cut goes 
to the edge. Then, the paper is turned and cuts are made be- 
tween the first cuts, starting from the unfolded edge to within 
4 inch of the folded edge. When this is done, a cut is made 
across the cuts near the folded edge, excepting the first and 
last strip which must not be cut. The paper will fall into a 
large strip in the form of a circle. The magician steps through 
this. (See Figure 3, Plate J.) 

The Disappearing Candle. A lighted candle is extinguished 
and wrapped in a sheet of paper. Then the paper is torn in 



264 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

half, and a handkerchief is found inside. The candle is made 
by wrapping a tip and end of a candle in a sheet of glazed 
paper. The handkerchief is put into the hollow middle. Thus 
when the wrapped candle is torn in half, the handkerchief can 
be pulled out. 

Five Odd Figures. The magician asks the audience to put 
five odd figures into a column and add them up to twenty. 
When they give up, he puts down 5, 13, i, and i. These total 
twenty and are five odd figures. They are only four odd num- 
bers. 

Magic Numbers. The performer asks a camper to put down 
tie year he started to school, the year he was born, his age, 
the year he first went to camp, the years he has gone to school, 
and the number of years he has been in camp. The camper 
adds these. From a sealed envelope the performer takes the 
proper total. Secret: The total will always be 3 times the num- 
ber of the present year. Performer should be sure all figures 
are as they would be at end of the year. Only continuous years 
are used. 

Which Figure? The performer writes the figures i, 2, 3, 4, 5, 
6, 7, 8, 9. Then he writes on a piece of paper the figure 5. He 
puts the paper aside. He asks someone to pick out a number. 
If it should be 5, he shows them the 5 he has already selected. 
If it is another number, he states that one figure is eliminated. 
This leaves two groups of four figures. He asks the player to 
choose one group. If he chooses the one with 5 in it, the per- 
former crosses out the other four. If he chooses the other group, 
the performer eliminates them. Now there are two groups of 
two. Again the player chooses. The magician crosses out the 
two which do not contain 5, either because the player chooses 
those two or because he does not. Then there are just two 
figures left. If the player chooses 5, the performer crosses out 
the other, leaving the figure he has listed. If the player chooses 



MAGIC AROUND THE CAMPFIRE 265 

the other, he crosses it out, still leaving the 5 which he shows 
to the player. 

Nine Squares. The performer folds a paper into nine equal 
squares, writes a name in one of them (center square), tears 
the squares apart, and puts them into a hat. Then he reaches 
into the hat, picks out the square with the name on it while 
blindfolded. Secret: Only the center square has a torn edge on 
every side which can be felt. 

Spirit Slates. The magician shows both sides of three slates. 
He has the audience select one of the slates, which he dis- 
cards by putting it under his arm. He numbers the other two 
slates one and two, and turns them toward each other so that 
the numbers are on the outside. When the slates are taken 
apart a message appears on the inner surface of one of them. 
He allows the audience to inspect the slates. 

A black flap of cardboard is used that fits perfectly inside 
the slate frame. Under this flap the message is already written. 
When the audience chooses a slate, the magician puts that 
slate under his arm if it is not the prepared one. If they choose 
the prepared slate, he says he will use that one and another. 
When the two slates are placed together, the flap is tipped over 
onto the unprepared slate. When the slates are looked at, the 
message is in view. The flap is transferred to the third slate, 
thus allowing both of the used slates to be completely in- 
spected. 

The Magic 'Bells. The magician is seated in a chair with his 
arms crossed. Ropes are tied around his wrists and the ends 
fastened to the rungs of the chair. A screen is put in front of 
him and almost immediately the bells beside him ring and 
articles are thrown over the screen. The screen is removed. He 
is still tied and must be untied to get up from the chair. 

The magician never is free of his ties. By sliding down in the 
chair he can raise one arm over his head and slip under the 



266 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

other arm. This provides him with freedom enough to use his 
hands to ring bells and throw objects. He then resumes his 
earlier position. It appears to the audience that he has never 
been untied. 

Sealed Envelope. Someone writes his or anyone's name on a 
piece of paper, which is placed written side down (so the magi- 
cian cannot see the names) in an envelope which is then sealed. 
The mind reader holds the envelope against his forehead and 
instantly calls out the name. Secret: There is a flap cut in the 
envelope which is not seen as the envelope lies face down. As 
he raises the envelope to his forehead, the mind reader lifts 
the flap with his thumb and reads the name. 

Another Seded Envelope Trick. Enough envelopes are glued 
together to make a pad thick enough to hide a thin tobacco 
tin. A pocket is cut in the stack of envelopes to hide this tin. 
In the tin is a sponge saturated with alcohol. Questions are 
placed in envelopes face downward on top of the stack of fake 
envelopes and on top of the sponge in the tin. The magician 
takes the envelope which is next to the sponge and can read 
the question, since the alcohol will render the paper trans- 
parent. Thus, one by one the envelopes are made transparent 
and readable. Each envelope is put on a table near a lamp as 
it is read. It will dry quickly and will become opaque again. 

Disappearing Watch. A watch is placed in the center of a 
handkerchief; the ends of the handkerchief are drawn through 
a metal ring and the corners are held by several people. A cloth 
is thrown over the handkerchief and the watch is drawn out. 
Secret: The performer pulls the edge of the handkerchief down 
enough to draw out the watch. He replaces it with a large coin. 

Breaking a Pencil with a Dollar Bill One camper holds a 
full-length pencil at arm's length, grasps it firmly with a hand 
at each end. The magician has a new dollar bill which has been 
folded and creased lengthwise to four thicknesses. He brings 



MAGIC AROUND THE CAMPFIRE 267 

this down, with a full arm sweep, smartly across the center of 
the pencil and breaks the pencil in half. Secret: Just before the 
pencil is hit, the magician slips his forefinger into the fold of 
the dollar bill. A little practice with a small stick will enable 
him to do this successfully. 

Bdance. One dry pop bottle is balanced upon another dry 
pop bottle with mouths together and a crisp new dollar bill 
between. The performer takes the dollar bill from the bottles 
without touching or upsetting the bottles. Secret: While hold- 
ing the bill tightly with one hand he strikes the bill quickly, 
with good sweep of the forefinger of the other hand, exactly 
halfway between the bottles and the other hand. The bill 
comes out without the bottles falling. 

Math Genius. The performer asks different people to write 
on blackboard or on a large paper a number with five or six 
figures. After the person writes a number, the performer writes 
one under it. Another person writes a number and the per- 
former writes his number under it. The last number written 
by others is not followed by the performer's number. In a mat- 
ter of seconds the performer adds up the long column of num- 
bers. Secret: When the performer writes his number, he makes 
the two digits add up to 9, thus: 

Someone writes 2 47 2 4 

Performer writes 75 2 75 

This totals 99999 ( lst set ) 

Someone else writes 21831 

Performer writes 78168 

This adds to 99999 (2nd set) 

Another writes 46899 

Performer writes 5 3 1 oo 

This adds to 99999 (3rd set) 

Another writes 2 97&? 

Performer writes 70210 

This adds to 99999 (4*h set) 



268 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Someone writes 984 3 1 (this last number becomes 

key number) 

Performer subtracts 4 (which is the number of 

sets) 

The result is 98427. He takes the 4 and puts it in front of 98427 
thus giving the correct total of 498427, the key number minus 
the number of sets of numbers. With the same figure (the 
number of sets) subtracted and put in front, the answer is al- 
ways correct. The trick can be varied by using a confederate to 
write the second number of each set. 

Telepathic Power. While the performer turns his back, he 
tells the volunteer to raise one hand and cross one leg over 
the other. He must use rightt arm and leg or left arm and leg. 
Then the performer tells him to put his hand and his leg down. 
The performer immediately tells him which leg he raised, 
Secret: Performer looks at the volunteer's hands. One will be 
paler from holding it in air. The pale hand is on the side of 
the raised leg. 

Can You Read Me? This is a mind reading trick. The per- 
former proclaims the great power of his partner. He seats his 
partner so he cannot see anyone, or else he blindfolds him. 
Then he asks in a loud voice, "Can you read me?" If the part- 
ner answers that he can, the performer starts by pointing at 
people, calling in a loud voice, "I point to the back, I point to 
the left, I point to the right, I point to the front. 1 point to 
the North. To whom do I point?" At the question the mind 
reader calls out the name. Secret: He remembers the last voice 
he heard before the performer asked, "Can you read me?'* If 
the partner is ready, he says "I can read you." If not, the per- 
former stalls a little longer and asks the same question again. 
When he says, "I can read you/' then the performer knows he 
has identified the person who spoke and will call that name 
when asked. 



MAGIC AROUND THE CAMPFIRE 269 

Hidden Number. With great showmanship, the magician 
writes a number on a piece of paper, puts it into an envelope 
and seals it. He then asks different people to call out numbers 
between i and 10, which he writes on the envelope. After five 
to seven numbers, he draws a line under the last number and 
asks someone to add them. Then he asks this person to open 
the envelope and there is the same total. Secret: The magician 
chooses a number between 35 and 45. As the numbers are 
called out he writes them down and adds them mentally. 
When the total comes close to the hidden number, he draws 
the line under the last figure. He quickly fills in a number (in 
a space he skipped over) which will bring the total to the same 
as the hidden number. He then asks someone to add the col- 
umn and look into the sealed envelope for the correct answer* 

Vanishing Knot. The magician shows a circle of rope with 
two knots in it. He cuts out one of the knots and thus leaves 
a rope with one knot. He blows on this knot and wipes the 
knot off and the rope is in one piece. Secret: The second knot 
is just a loose fake knot tied around the rope. When the magi- 
cian blows on the fake knot, the one hand picks off the fake 
knot. He disposes of the false knot while apparently holding 
the knot in the other hand. Then he shows the rope which 
now has no knot and which is in one piece. 

Rope Escape. The magician starts with his wrists tied loosely 
with a handkerchief. A 6-foot piece of rope is passed between 
his wrists and through the handkerchief. A camper holds the 
ends of this rope. In a flash the magician frees himself. Secret: 
The handkerchief must be loosely tied. The magician pulls a 
loop of the rope up between his wrists and inside the circle 
formed by the handkerchief, slips his right hand through the 
rope loop, and the rope is free. 

Finger Mind Reading. The audience selects a number from 
i to 10. The mind reader stands behind his confederate, puts 



270 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

his fingers on the confederate's temple, and soon calls out 
the number. Secret: The confederate tightens his jaw muscles 
which causes his temple muscles to move. He signals as many 
times as the number is. 

Watch Magic. A stem-winding watch is placed on a table, 
It is set at any time (quarter hours). The announcer places 
the watch face down and calls in the mind reader who tells 
what the time is to the quarter hour. Secret: The table is used 
as a face of a clock, the top being 12:00 and the bottom is 
6:00. The announcer points the watch stem at the hour 
numeral on the table as agreed upon. This gives the hour. The 
quarter hour is indicated by the position of the winding stem: 
the ring turned down is quarter after; ring straight is half hour; 
ring up is three quarter hour; ring bent back is full hour. 

The Ruler Trick. A small change purse is opened and a 
foot-long ruler is pulled out. Secret: The performer opens the 
seam at the bottom of the little purse so a ruler can be inserted. 
When the purse is in his hand, the ruler goes up his sleeve. 
His wrist is turned to hide the ruler between the sleeve and 
the purse. He opens the purse and pulls the ruler out. He keeps 
his wrist between the ruler and the audience. 

Hat Trick. A package of marshmallows is taken from a hat 
and given to the campers for roasting. Secret: The performer 
cuts an old hat lining and inserts it in the hat over the package 
of marshmallows. When he shows the hat, the audience can 
see only that it is empty. After a little patter, he pushes aside 
the false lining and gives them the marshmallows. The per- 
former can load the hat again with more marshmallows by 
sleight-of-hand motions. This must be practiced, so that he 
can slip the load into the hat while the audience's attention is 
elsewhere. 

Shirt Trick. The magician's partner unbuttons his cuffs, un- 
ties his tie, and unbuttons the top shirt button. The magician 



MAGIC AROUND THE CAMPFIRE 271 

quickly grasps the shirt by the collar and jerks it off. Secret: 
Only the cuffs and top button are buttoned, and the partner's 
arms are not in shirt at all. 

Bouncing Handkerchief. The performer takes a handkerchief 
from his pocket, wipes his brow, and then throws the hand- 
kerchief on the ground, catching it when it bounces back into 
his hands. Secret: A rubber ball is sewn into the handkerchief. 

Coin and Hat. The magician turns his back while a number 
of coins are put into a hat. One coin is picked out by someone 
in the campfire circle and passed around so that all can see it. 
Each one holds it tightly for a moment to concentrate on it. 
Then it is put back into the hat among the other coins. The 
magician goes to the hat and picks out the right coin. Secret: 
The coin is warm, since it has been in so many hands. 

Fake Ventriloquist. The performer takes the usual position 
of a ventriloquist with dummy on his knee. The dummy may 
be a doll. A curtain or blanket is behind him. He converses 
with the dummy, being careful to look at the dummy when 
the dummy is to talk. At the end, the performer takes a drink 
of water while the dummy apparently speaks. Secret: An assist- 
ant talks from behind the curtain and from the same height 
as the dummy's head. Success depends mostly on directing the 
attention of the circle to the dummy when he is speaking. 

Magic Truth Bottle. A white milk bottle is placed on a table 
or stand. Different campers are called forth to answer questions 
which can be answered truthfully or falsely. Each time a lie is 
told, the bottle moves and makes a noise. At the end a big lie 
is told by someone and the bottle breaks. Secret: The bottle 
is painted white on the inside. A black thread is tied to a 
heavy bolt which is in the bottle. The thread goes over a 
branch or under the blanket which hangs behind the stand 
and bottle. An assistant rattles the bolt when a lie is told by 
pulling on the invisible black thread. When the big lie is told 



272 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

the assistant hits the bottle with a hammer from behind the 
blanket. This must be carefully practiced and timed. 

A Live Match Box. The performer has an empty safety 
match box. He orders it to stand on edge and to lie down. This 
is done as it lies on the back of one hand. Secret: A little skin 
from the back of the hand is put between the match box cover 
and box. Bending the wrist makes the box stand on edge. The 
performer shows the campers that there are no threads at- 
tached by waving the other hand around the box. 

Double Rope Loop. Using about 4 feet of small rope or 
heavy cord, the performer forms a double loop, puts it over his 
head, and places the loops between his teeth. Then, presto, he 
jerks it right through his neck. Secret: The loop is not really 
a double loop, but only appears so. The two doubled ends are 
hidden in performer's hand while he puts the loops over his 
head and then puts the looped ends into his mouth. When he 
pulls on the ropes, he lets the rope slip out of his mouth. Thus 
it appears to be pulled through his neck. Immediately he 
forms a double loop from the single loop and shows it to the 
nearest campers. 

Table Tilting. The performer invites two campers from the 
circle to assist him. These two campers, the performer and 
his assistant sit (or stand) at the small table. Performer and as- 
sistant sit on opposite sides. All put their hands on top of the 
table. The table then starts to move, tilt, and even rise off the 
floor. Secret: Each of the confederates has a 9 or 10 inch piece 
of wood tied or strapped to both arms and extending to the 
edge of their hands. When their hands rest on top of the 
table the boards slip under the table edge and make it possible 
to move the table at will. The boards are hidden by the coat 
sleeves. 

Burned Money. A bill is borrowed from someone and placed 
in an envelope. The envelope apparently is rolled and burned. 



MAGIC AROUND THE CAMPFIRE 273 

Before burning, the magician reads off a serial number. Then, 
from someone's pocket he pulls the bill with the correct serial 
number. Secret: The magician writes the number of a bill on 
his thumbnail, or memorizes it. He puts the borrowed bill 
(same denomination as the bill which he has hidden before- 
hand) into the first envelope which has its flap turned inside. 
He pulls out the second envelope from behind the first, seals 
its flap and burns it. He then finds the original bill in some- 
one's pocket and shows that it has the right number on it. 

The Disappearing Picture. The magician draws a picture of 
someone in the campfire circle. When he tears off the sheet 
and gives it to the person, it has no drawing on it. Secret: The 
drawing board is a double one. There are two boards about an 
inch apart with the space at the top open. Several sheets of 
paper are on the drawing board. When the magician reaches 
to tear off the picture, he grasps the second sheet of paper, 
tears it off, and gives it to the camper. The top sheet is longer 
and goes up over the drawing board and into the space be- 
tween the two drawing boards. This top sheet is weighted. 
As the magician tears the second sheet up and o/f, he eases 
the weighted sheet up, and the weight drops the paper into 
the space between the two boards. It may take some magic 
to draw the picture. Someone else might sketch the picture 
lightly in blue. Then the magician can use dark colored crayon 
over the light blue. (See Figure 4, Plate J.) 

Omelette. An empty frying pan is passed around the circle. 
It is placed on the fire. (Some coals from the campfire are 
pulled out to make a cooking fire,) A wand is waved around 
the pan and soon the omelette is cooked and eaten. Secret: A 
hollow metal wand is open at one end. Prepared egg (with 
water to thin it) is hidden there. The open end is plugged 
with hard butter. The heat melts the butter and the egg runs 
into the pan and is cooked. 



274 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Tearing a Telephone Directory. The performer tears a thick 
directory in half. Secret: The directory is dried out in an oven 
so that there is no moisture in it. Then the pages are bent. 
Later they can be torn across the beveled edges. 

Hypnotic Act. A subject volunteers. He leaves the circle and 
while he is out of hearing, the audience decides what they 
want the subject to do. Then the subject is called back, seated, 
and blindfolded. The magician strokes his forehead. The sub- 
ject does what was suggested by the crowd. Secret: The magi- 
cian signals the subject by code. Each stroke is counted and 
represents a letter. One stroke indicates A> two indicates B, 
and so on through the alphabet. 

Banana Trick. The magician lets the campers inspect a 
banana. He then asks them to decide on a number between i 
and 4. If they choose 2, he peels the banana and shows two 
cuts. If they choose 3, he shows them three pieces of the 
banana. Secret: The banana is prepared in advance by stick- 
ing a needle through a dark spot and carefully moving the 
needle so as to completely cut the banana in two without cut- 
ting the skin. This is done twice so there are three pieces and 
two cuts. 

Vanishing Coin. The magician asks a camper to put a coin 
on the handkerchief he holds over his head. Instantly the 
coin disappears. When the magician shakes the handkerchief, 
no coin is seen. Secret: A rubber band is stretched around his 
fingers under the handkerchief. When the coin drops on the 
handkerchief, he releases the rubber band; the rubber band 
holds the coin even when he shakes the handkerchief. 

Any of the magic or tricks described here can be put over 
on the audience if the magician and his assistants do a good 
cover-up job. The magician should be a glib talker who can 
improvise if a trick does not come off as expected. He should 



MAGIC AROUND THE CAMPFIRE 275 

also be a person who can encourage volunteers from the audi- 
ence. It is the camper participation in some of these activities, 
especially in mind reading, that makes them good program 
material for the informal campfire group. 

BIBLIOGRAPHY 

Kettelkamp, Larry, Magic Made Easy. New York: William Morrow & 
Co., 1954. 

Leeming, Joseph, Real Book About Magic. New York: Garden City 
Books, 1951. 

, Tricks Any Boy Can Do. New York: Appleton-Century- 

Crofts, Inc., 1938. 

Ripley, G. S., Magic for Boys. New York: Association Press, 1954. 

Todd, Joseph P., Tricks Every Boy Can Do. New York: Hart Pub- 
lishing Co., 1948. 



CHAPTER TWELVE 




SAMPLE CAMPFIRE PROGRAMS 



-TTL good campfire program depends on the correlation of 
many details and the dovetailing of many activities. To the 
audience the whole program should seem smooth in its con- 
tinuity and balance of program events. Much of the program's 
success depends on the campfire program leader, who puts in 
many hours of behind-the-scenes planning. The rest of the 
success depends on the campers who volunteer to work behind 
the scenes or to take part in the program. This may include the 
total camper group, if it is a big audience-participation camp- 
fire program. It may include only a token representative or an 
act or stunt from each small camp unit. 

This chapter has two purposes. One is to provide, in con- 
densed form, a variety of successful campfire program ideas, 
useful to both the new leader and the experienced leader. 

276 



SAMPLE CAMPFIRE PROGRAMS 277 

Eleven program ideas are presented. All have been successful 
in boys' or girls' or coeducational camps and in organization 
and private camps. 

The second purpose is even more important. It is to show 
the fine detail that must be considered in developing and 
staging successful campfires. Although all the elements of a 
good program are at hand and competent leaders are in charge, 
still the actual program may be only mediocre because of some 
overlooked detail of preparation, arrangement, or precaution. 
The first of the eleven program ideas is given in detail in order 
that the leader may judge the work which is necessary. It re- 
flects the experience gained from many campfire programs. 

None of these program ideas should be slavishly followed 
or imitated. The exact details that suit one camp may not 
appeal to a neighboring camp. These are merely suggestions to 
spark new ideas in the leader's mind. The leader must consider 
the age of the campers, the sex, and the special emphases of 
the camp before he presents any campfire program ideas to the 
staff, to the camper council, or to the camper program com- 
mittee. 

GET-ACQUAINTED CAMPFIRE 

Some camps have a get-acquainted campfire on the first 
night at camp. This gives a camper the chance to see the rest 
of the campers with whom he will be spending the next days 
or weeks. The staff members are introduced so that campers 
will know the responsibilities and special abilities of each, im- 
portant camp traditions are presented, and camp rules that 
must be observed are brought to the attention of the whole 
camp. It is important, too, that the campers have fun so they 
will anticipate an enjoyable period in camp. 

When a camp-wide campfire is held on opening night, the 
campers cannot give much assistance in the program. The plan- 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

ning and presentation falls almost entirely upon the staff. If 
there are any old campers in the group, they can usually be 
counted on as volunteers to help the program run smoothly. Al- 
though the staff may have the program planned, the first time any 
of the campers will be briefed is after their first evening meal. 
The campfire director and a camper representative from each 
group will have to meet immediately after this meal at the 
campfire area. There the camper representatives are briefed 
as to the route to the campfire, seating arrangements, decorum 
expected during the evening. Each receives an outline of this 
information. They then pass this information on to their own 
groups, so that by the time the call to the campfire is heaid 
each group is ready to approach the fire circle. 

Needless to say, this briefing must be carefully done. If any 
of the units are not represented, special care must be taken 
to meet with that unit somewhere so the members will not be 
out of place and will not disturb the perfection of the program. 
If this plan is followed, the weekly opening campfire goes off 
without a visual hitch and takes just one hour. To the spec- 
tators it seems that there must have been a rehearsal. This is 
partly due to the briefing outline that is given to each group 
leader. Experience has proven that this method works if each 
detail is followed. Here is a sample of the outline for this 
briefing session: 

UNIT 



ASSEMBLY POINT , 
ORDER IN LINE_ 



BRIEFING OUTLINE 
SUNDAY NIGHT "GET ACQUAINTED" 

The "get acquainted" campfire can and should help your unit's 
discipline and morale. To do this, campers must know, before they 
get there, the traditions of the Campfire. 



SAMPLE CAMPFIRE PROGRAMS 279 

(check each point walk through) 

1. Assembly point order of units Time 9:25 

2. Starting signal is tom-tom beat Time 9:30 
(Do not stand or walk on seats.) 

3. Route of entrance procession SILENCE! 

4. Seating plan remain standing SILENCE! 
(Fill into seats to front if vacant.) 

5. Sit when Chief motions. 

6. Visitors. Be courteous to your visitors. Seat them in proper place 
in advance of 9:25 so they can be in place to see you march in. 

7. Exit. How and when to leave Campfire Area. 

8. Be sure your leaders and your campers know the following tradi- 
tions of the Campfire: 

a. No flashlights turned on in seating area. 
6. Never boo or call "greenhorn." Be courteous to the per- 
former. 

c. Walk in silently. Remain standing and silent until ceremony 
is over. 

d. Go out silently or in song as directed. 
(Keep off seats.) 

e. Do not enter circle unless given permission. 

LINE UP IN THIS ORDER 
A B C D SPECIAL 

6 

5 

4 

3 

2 , 



Personnel Needed. The persons needed to put on this pro- 
gram must be assigned to their jobs a few days in advance of 
the opening of the camp so that each may learn his part. Since 



280 THE COMPLETE BOOK OF CAMPFIBJE PROGRAMS 

this is a get-acquainted campfire, all members of the central 
staff are expected to be on the program. However, special parts 
are given out as follows: 

Indian Chiefthe campfire director may do this part 
Six Indian Braves selected from the young men of the 

junior staff to present the traditions 
Tom-tom Drummer 

Costumes. Each of the braves wears a breach clout deco- 
rated with the symbol of his tradition. He wears a two-feather 
headdress and ankle bells, and is painted with grease paint on 
body and face. The tom-tom drummer may be in blanket and 
headdress. The Chief wears a full headdress and trousers, 
jacket, and breach clout. 

Tradition Drums. These are used in the opening ceremony. 
The drums are made from large circular cheeseboxes which are 
covered and painted white, with an Indian border and with 
lines indicating rawhide thong lacing at the sides. In the center 
of each drum is painted in red or black one of the six tradition 
signs. These are as follows: 

Campfire tradition a large oak leaf 
Nature traditioncrossed logs with flame above 
Cleanliness two open palms (hands) 
Self-controllarge clenched fist 
Leadership twin eagle feathers 
Friendship crossed arrows pointed downward 

The tradition signs must be boldly executed so they may be 
easily seen. The drums are raised on poles high enough to be 
above the heads of all and are located at the edge of the circle 
to the back where everyone can see. A beater is carried by each 
brave. 

Tom-Tom. This should be large, and a thunderbird can be 



SAMPLE CAMPFIRE PROGRAMS 

painted on it. It must be located where easily seen but not 
where it will be in the way of the braves' entrance. 

Fire and Torches. The council fire is located in the center 
of the area and is built to be lighted near the top so that it 
will burn downward. A torch is needed for the Chief who 
will use it in lighting the central fire. A torch can be made of 
paraffin wrappings or be of the "buddy burner 77 type. 

Tepee. A decorated tepee stands just behind the center of 
the back side of the circle. This is used for the storage of 
equipment, is used as the entrance and exit, and forms part 
of the background. 

Location of Personnel. The six braves are stationed some 50 
yards from the campfire in six different directions. They must 
keep their legs motionless so their bells will not jingle too 
soon. The drummer is at his tom-tom. The Chief is behind a 
screen at the rear with his torch. All other members of the 
central staff are standing at their seats at the edge of the circle 
to the rear. All people are in their places five minutes before 
starting time. 

The Opening Ceremony. At the agreed time the drummer 
starts a one-two beat on the tom-tom. This beat must be loud 
enough for the waiting lines of campers to hear (they are 
about 100 yards away) and should be in a measured cadence 
to set the step for the campers. 

All lines of campers start moving at the drumbeat and walk 
single file. Each group follows quietly the designated route to 
their seats, where they stand silently until all are in place. 

At this instant the tom-tom beat stops for a pause, then gives 
a single loud beat. This is the signal for the Chiefs torch to 
be lighted by an assistant, and the Chief moves from behind 
the back screen to the spot just behind the campfire. He holds 
his torch high and with measured, dignified voice says: "Indian 
has law. White man has law. Camp has law. 7 ' He 



282 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

places his torch in the fire to light it and speaks again, "I light 
council fire with torch. Torch bring light, so all can learn camp 
law." He motions them to be seated and says, "Campers . . , 
seats/ 7 The Chief steps back to the rear center as the drummer 
starts a fast four-count beat on the tom-tom. 

Traditions Ceremony. The tom-tom beat is the signal for 
the start of the traditions ceremony. The purpose of this cere- 
mony is to make camp rules understood and accepted as a 
pattern of behavior rather than as a set of rules that must be 
obeyed. It is a dramatic, visual presentation of traditions, using 
the six tradition drums. 

As the Chief retires to the background, from the distance 
comes a sound of running feet and bells as the first brave ap- 
pears, crosses the circle at a lope, strikes the Campfire tradi- 
tion drum with his beater, turns to face front, raises his hand 
in the peace sign, and says: "Ho, campers! I am the spirit of 
past council fires! I have been sent by the great spirit Wokanda, 
Chief of all tribes. I have returned to your council fire so you 
might know the right behavior of braves at their solemn pow- 
wow. For many moons and many seasons the Indian and now 
the campers of today conduct themselves with dignity and 
order, with respect and with purpose. An Indian dances in 
prayer or in anger, in joy and in friendship, to fit the time and 
the place. So be it with you. Respect the one who speaks. 
Laugh and sing together when it is proper. But do not defile 
your council place with flashlight, boos, or other discourtesy. 
Campers, I have spoken!" The brave gives the peace sign to 
the Chief, who returns the sign, and steps back to his drum 
with arms folded. 

The drumming starts again, and the second brave runs into 
the circle, over to the Nature tradition drum, strikes the drum, 
gives the peace sign, and says: "Ho, campers! I have come 
as from out of the past bearing knowledge of these hunting 



SAMPLE CAMPFIRE PROGRAMS 283 

grounds. Here you will see many birds, snakes, game, plants, 
and trees. They are yours while you are here. Guard them. You 
can see the track of deer and fawn just as we did many seasons 
ago. Do not scar a tree or destroy the beauty here, but save it 
for those who follow, as we saved them for you. Campers, I 
have spoken!" He gives the peace sign and retires as did the 
first brave. 

The tom-tom starts its beat again and the third brave arrives 
from still another direction and lopes across the circle to the 
Cleanliness tradition drum. He strikes the drum, turns to the 
front, gives the peace sign, and says: "Ho, campers! I am the 
spirit of cleanliness. I, White Elk, the medicine man of the 
Togores, have paddled through western rapids and have slept 
under many moons to be here with you tonight. I come to warn 
you of sickness of the body that can come to unclean campers 
or unclean camps. Keep your trails and grounds clean, your 
kitchens clean, and your speech clean. Campers, I, White Elk, 
have spoken!'' He follows the procedure of the others. 

The drum starts again, the fourth runner arrives in like man- 
ner, strikes the Self-Control tradition drum, and says: "Ho, 
campers! I am the spirit of self-control. The brave has to hold 
himself strongly. He must face danger in spite of fear, steel 
himself against pain, and cany on without whining like a 
coyote. Be you like the Indian brave. Keep silence before 
reveille and after taps. Be master of your speech and of anger. 
Remember only the papoose and the tenderfoot will let others 
know he cannot sleep! Campers, I, the spirit of self-control, 
have spoken!" He retires as did the others. 

The tom-tom beat brings in another runner, who runs to the 
Leadership tradition drum, strikes it, gives the peace sign, and 
says: "Ho, campers! I am the spirit of leadership as represented 
by the twin eagle feathers, given only to him who leads. Many 
moons I have traveled from the North to be with you at this 



284 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

powwow. I have come on this perilous journey from my tepee 
on lone star mountain to say, 'Howl Howl' for you have had 
good leadership to bring you here. But more is needed. The 
wisdom of the woods, the safety of the water, the keeping of a 
good camp, the conducting of council fire and games in all 
these areas you can become leaders. Fulfill your duties well so 
you, too, deserve to wear the twin eagle feathers of leadership. 
Campers, I have spoken!" 

As he withdraws, the tom-tom beat starts, calling the last 
brave who comes from still another direction and runs to the 
Friendship tradition drum, hits it, gives the peace sign, and 
says: "Ho, campers! I am the spirit of friendship as represented 
by the crossed arrows pointed downward. I, the medicine man 
of the Seminoles, have traveled from the South over many 
trails and faced many dangers to be at your council fire to- 
night. I bring you the warm gift of friendship, the most im- 
portant tradition of your camp. The mysterious spirit of the 
fire brings men together. Make a friend of another camper each 
day, so you will carry away something of others here (pointing 
to heart] . Campers, I have spoken!" 

To add to the solemnity of the ceremony, every brave gives 
the peace sign to the Chief as he finishes, which is returned 
by the Chief, and then steps back with folded arms to a place 
beside his tradition drum. 

Camp History. When all the braves have finished their part 
in the ceremony, the tom-tom beats loudly and the six braves 
file out. The Chief moves forward, the tom-tom is silent, and 
the Chief speaks slowly, giving a history of the camp, such as 
this example: 

This camp good . . . Camp nine years . . . 
Thousand campers . . . worship great spirit here . . . 
All friends . . . Camp spirit good . . . 
Indian chief proud . . . 



SAMPLE CAMPFIRE PROGRAMS 285 

Much grounds ... up ... down river . . . 

Both sides river ... 500 acres . . . 

Many trails ... go follow trails . . . 

By sun ... by moon . . . 

See deer . . . maybe fawn . . . learn campcraft . . . 

Watercraft . . . have fun , . . 

Many snows ago . . . when big maple young . . . before 

white man come . . . 

This Indian camp! Grand river road for Indian . . . 
Dugout canoes go to big water . . . down river . . . 
When big maple young . . . Indian council fire here . . , 

braves dance here . . . 
Chief's council here . . . You be proud . . . Good camp ! 

Pep Period. The Chiefs speech finishes the opening cere- 
monies. At this point the camp director takes over. The camp 
director gets everybody into the show by calling for some re- 
sponse yells, using an answering "Yfcat! Bo!" This type of ac- 
tivity is needed to develop esprit de corps. This is followed by 
these songs: "Three Wooden Pigeons/' "Row, Row, Row Your 
Boat" (round), and "Here We Are." For the round, a camper 
in the front row of each section is quickly appointed as a song 
leader of that section. This helps carry the song with this new 
camper group. 

If at any time in this first few minutes any of the camper 
units are not attentive, the director must immediately stop the 
program and correct the situation. The example of this first 
campfire not only affects the rest of the campfires, but the 
morale of the whole week in camp. 

The Program. Following this pep period, the program fol- 
lows the set pattern shown on the program sheet, a copy of 
which is given to the key leaders. The purpose of the program 
is to introduce the staff. The songs used during this part of 
the program are led by the individuals listed without pause for 



286 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

introduction, except when that person is being officially pre- 
sented to the campers. Here is the program sheet: 



PROGRAM SHEET FOR 
GET-ACQUAINTED CAMPFIRE 

1. Opening and fire-lighting ceremony with traditions cere- 
mony 

2. Yells: Yea! Bo! Roll call of units: 1 2 3 45 6 
7 8 9 10 

3. Songs: "Row, Row, Row Your Boat," "Three Wooden 
Pigeons/' "Here We Are" 

4. Camp director makes introductions: 



Introduces 


Applause Yell 


Song 


Song 
Leadei 


Commissary director 


How! How! 


"Susie" 


Will 


Pfdgram director 


Locomotive 


"Alouette" 


Art 


Aquatics director 


Do as I Do 


"Didn't He 
Ramble?" 


Pat 


Campcraft director 


Bomber 


"I'm a Hayseed" 


Art 



Woodcraft director Giant Sneeze "Old MacDonald" Will 
Catholic chaplain Class A "One Finger, One Pat 

Thumb" 

Protestant chaplain Skyrocket ''Gee I'm Glad I'm Art 

a Camper" 

Camp ranger Head-hunter "Hello" Pat 

Camp nurse Hitchhiker Tve Been Working Will 

on the Railroad" 

The unit leaders Grand Salute "Camping We Go" Art 

5. Story: "The Selecting of a Chief" (told by Pat) 

6. Closing: All sing "Camping We Go." The units at the rear 
go out quietly while singing this song the first time. The rest 



SAMPLE CAMPFIRE PROGRAMS 287 

of the units go out quietly while the song is sung the second 
time. 

Introductions. The introduction part of the program is not 
a lecture period. As the various staff members are introduced, 
each responds with some bit of entertainment. Those who are 
song leaders lead the next listed song. The others may do a short 
humorous monologue or in some other way say hello to the 
campers. The purpose is to let the campers know the kind of 
fellow each is, what his job is, and where to find him, but defi- 
nitely not to talk about his job at this point. Each of the per- 
sons introduced should also introduce any junior staff members 
working with him. All the applause and yells following the in- 
troductions are led by the applause leader. 

Story as a Part of the Ceremony. An appropriate story serves 
a first-night campfire need. It should demonstrate the tradi- 
tions of the camp and set the mood for the camp period. In 
the get-acquainted council fire the story "Selecting of a Chief 
is used: 

"Many years ago, in a western land, there lived a tribe of 
Indians whose Chief was growing very old. It was time for the 
choosing of a new Chief. The old Chief called to the solemn 
council all the young braves and warriors. He told them of the 
tribe's custom of choosing a new Chief. 

"When the sun rose on the next day, all the eligible young 
men were to be ready to take a journey. Each could take with 
him no food, no bow and arrow, but only a knife. They all 
were to go toward the west as far as they could and still return. 
Each was to bring back something to show how far he had 
gone. This was a test of strength, of judgment, and of stamina. 
It was also a test of vision and of ability to live off the land. 
These and other traits of character would be needed to lead 
the tribe through the years ahead. Each brave must conserve 



288 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

his strength. Each must use his knife to protect himself and 
to kill his food. He must judge how far he could go and yet 
return. 

"So as the sun rose the young men disappeared to the west. 
Who would go the farthest west? On the next day several 
braves returned, each bringing a bit of cactus. By this the 
Chief knew that these men had gone past the valley hunting 
grounds, and into the desert beyond. 

'The next day four more warriors straggled into the camp, 
and in their hands they held some leaves of the broad-leaf trees 
from the slopes beyond and above the desert, showing that 
these men had gone through the desert and into the hardwoods 
beyond. After another long wait three more braves came back 
so exhausted that they fell as they reached the tepee of the old 
Chief. In their hands they held some pine needles which told 
the Chief that they had gone through the desert, through the 
hardwoods, and up the mountainside to where the pines grew. 
On the next day two more men returned. In their hands were 
gnarled bits of twisted shrub trees, which was evidence that 
they had crossed the desert, gone through the hardwoods and 
the pine trees, and high up on the mountain where only the 
shrub trees could grow. They had done well. 

"Yet on the next day two more braves crawled into the 
camp. They clenched in their hands small bits of black igneous 
rock, showing that they had gone still higher on the mountain- 
side to where nothing grew and where there was only the bare 
black rock. It appeared that these men had gone the farthest 
and had found strength to return. But still the old Chief 
waited, for perhaps some among the men who had not yet 
come back might still return. 

"On the next day a single brave walked into camp. He did 
not seem quite so exhausted as those before him. He held 



SAMPLE CAMPFIRE PROGRAMS 289 

nothing in his hands. When the Chief asked him what he 
brought, he told his story. 

"He had crossed the hot desert, had climbed up the far 
mountain slopes through the hardwood trees, through the pine 
trees, up past the shrub trees and bare rocks, until he reached 
the top of the mountain. Then he saw a great sight. To the 
west spread out before him was a grand view of many lands, 
and almost out of sight was the blue of the ocean. This tale 
was what he brought to the Chief. 

"The Chief was pleased, for he knew that the brave spoke 
from the heart. He knew that this brave had used his strength 
wisely, had found ways of getting his food from the land, had 
gone on farther than all the rest, and most important had 
climbed to where he could have the vision of what was ahead. 
This is what is needed in a Chief who is to lead his tribe. 
So the old leader called the grand council and gave to the tribe 
their new Head. 

"So will it be with you. You are being tested, by other means, 
but tested to see what leadership you are worthy of holding. 
Will you deserve to wear the twin eagle feather of leadership?" 

INDIAN THEME CAMPFIRE 

The Indian theme for a campfire is always popular in both 
boys' and girls' camps. Some camps center their entire camp 
activity and program on this theme. In others the theme ap- 
pears occasionally in an Indian song or dance or in the use of 
Indian symbols for decoration. There are some camps that 
concentrate all their Indian activities in one grand campfire 
where all parts of the program are related to the Indian theme 
the ceremony, dance, music, costuming, decorations, and 
program skits. Here is an outline for an Indian campfire pro- 
gram that can be done simply or with elaborate detail: 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Processional. A single file of campers approaches the council 
ring to a one-two tom-tom beat. They walk silently and be- 
hind a torchbearer. The campers are dressed in costume of 
blankets and wear feathers in a headband. The council ring is 
dark; the campers file in to their seats and remain standing 
quietly. One camper might sing the "Zuni Call to Council." 

Opening Song. When all are in the circle, they sing an In- 
dian song, first using the Indian words and then translating 
the words into English. Either the "Omaha Tribal Prayer" (see 
page 102) or the "Zuni Sunrise Call" is suitable. 

Fire-Lighting. Nothing suits the Indian theme as well as 
lighting the fire by the friction method. The words of the 
Indian ceremony given in an earlier chapter can be used (see 
pages 100-2). 

The Campers Are Seated. The applause master asks ques- 
tions of each tribe, and they answer with enthusiastic "How! 
How!" meaning "Good! Good!" Questions can be: "Are you 
happy?" "Are we all friends?" and similar ones. Then the mas- 
ter of ceremonies or the song leader leads songs and rounds. 

Challenges. The fun part of the program comes in the chal- 
lenges. The spokesman of one tribe challenges the others to 
do some activity as well as his tribe does, such as singing a 
harmony song or giving a tribal yell or putting on an Indian 
dance. Other challenges can be between individuals in tests of 
skill or strength. 

Dance Program. An Indian dance act can be given by a 
trained Indian dance group; perhaps one unit has practiced a 
special dance. 

Quiet Songs. One or two quiet songs set the mood for the 
inspirational story. 

Story. The master of ceremonies tells an Indian story of 
bravery or fortitude. 

Closing Ceremony. The closing ceremony may be the Indian 



SAMPLE CAMPFIRE PROGRAMS 

Benediction. The closing ceremony should be extended to in- 
clude the recessional, so all are away from the council ring be- 
fore they begin to talk. 

When an Indian theme is used, Indian dances are usually 
included. If the campfire program leader or counselors are not 
familiar with types of Indian dancing, the following material 
will be helpful. The leader does not need to be an expert to 
teach these basic steps to campers. In two or three twenty- 
minute periods he can teach them a simple, authentic Indian 
dance step and then use variations on it for future dances. 

Toe-Heel Step. The most fundamental and most frequently 
used step is the toe-heel. With this step alone, and variations 
on it, the dancers can provide a good show. The toe (toe al- 
ways means the ball of the foot) is put down on the first count 
and the heel comes down hard at the second count. Thus it 
is toe-heel-toe-heel with alternate feet and in a one-two count. 
The tom-tom beat is a soft-loud one-two beat. It is of great 
importance that the campers catch this one-two rhythm. 

Dancers take short forward steps at the beginning. The body 
weight is kept above their steps; they come down hard on the 
heel count; the step always uses the whole body; the knees are 
kept slightly bent. The dancers' arms should keep the rhythm 
too. As they learn the step, their arms will become an impor- 
tant part of the dance. 

When the campers catch the one-two beat and keep step 
with the toe-heel steps, when their bodies are poised and bal- 
anced, they are ready to learn some variations. These variations 
are simply in the direction the steps are taken. 

1. Dancers go forward and backward, always with the toe- 
heel step and count 

2. Dancers side-step with a drag. The first step is to one side 



292 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

in a one-two toe-heel motion. Then the second foot is 
dragged to the first and then down on the heel in the 
same one-two count. This is done to the right or left. 
3, Grape Vine. This is a simple forward or backward step in 
which one foot is crossed over the other so there is a 
weaving line either forward or backward. 

Now the campers should be ready to dance before an audi- 
ence. With the toe-heel step and the variations they can move 
around in any direction. They can add war cries or Indian 
chants and improvise, always keeping to the one-two count. 
Indian dancing can suit any mood reverence, fear, anger, 
peace, war, humor. A leader who wants additional help in 
teaching Indian dances should consult some good books on 
Indian dances and crafts. 

A HIDDEN CAMPFIRE 

Campers, young and old, like mystery, and a hidden camp- 
fire can be the mystery of the evening. Campers are informed 
that the campfire is lost and they are to walk by units in single 
file until they find the campfire. With younger campers this 
program can be started in the last evening glow so that they 
will not stumble around in the dark. Each group should be 
accompanied by an adult. A hint might be given to each unit 
as it starts in its search a tree that will point the way, a com- 
pass direction to follow, an arrow tacked to a tree. 

A good method of leading groups to the hidden fire is by 
the tom-tom beat. When a group reaches one tom-tom, another 
can be heard in the distance luring them onward. As each 
group finds the hidden fire, it waits until the final tom-tom 
signals them to enter the campfire area. The fire should be 
located in a spot that is out of the way but accessible, so that 
campers will not run any risks in finding it. 



SAMPLE CAMPFIRE PROGRAMS 293 

Once the fire is reached, any type of campfire theme can be 
used. One purpose might be to induct new campers into the 
camp fellowship- or to welcome them into the organization. 
Another theme might be survival training. The groups can 
follow the trail from survival maps. They finally reach the 
campfire, and the program is based on true experiences of sur- 
vival in the North Woods or South Seas or Antarctic. Aids to 
survival in the camp locality might be pointed out, such as 
edible berries and twigs and roots. 

The hidden campfire could also center on a variety of sur- 
vival skills, with campers demonstrating how to make fish- 
lines from Indian hemp, fishhooks from thorns, shelters from 
tree branches, traps and snares for catching animals or birds, 
potable drinks such as sumac or sassafras tea. For the quiet 
period, adventure and survival stories could be told or read. 
Whatever the theme or purpose carried out at the hidden 
campfire, it will add to the adventure and mystery that campers 
enjoy. 

DOWN HISTORY'S TRAIL 

History makes a good theme for a campfire program and can 
be used with children of any age. The campfire program leader 
and the camper planning committees can select historical mate- 
rial that will be of interest to everyone. This might relate to 
the history of a particular nation, to a great epoch in world 
history, to the influence of one great figure in history, to a local 
event that helped to make history. 

A theme that is frequently used in camps is the history of 
man from primitive cave man to today. This is usually pre- 
sented through shadow play, pantomime, tableaux, or brief 
dramatic skits. Five or six skits are enough. The skits can be 
presented as part of the program at the campfire circle or they 
can be spaced along a trail leading to the campfire area. If they 



294 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

are along the trail, groups of campers can walk the trail, each 
group separately, and visit the five or six stations. This means 
that the tableaux or skits will be repeated for each group pass- 
ing by; therefore, they should be brief. Unit leaders and volun- 
teer campers can work with the cainpfire program leader in 
setting up these stations. The props can be very simple, just 
an indication of the period that is portrayed. Some favorite 
scenes are given below: 

Early Man, A camper is dressed in skins with a large club 
and perhaps a stone ax. He has a fire and crude cooking equip- 
ment. The primitive man tells the story of the first cooked 
meat, the boiling of water in a hollow rock, and the use of 
fires as protection against wild beasts and weather. When he 
has finished his demonstration, he sends the group on to man's 
future. 

The Nomads. A desert Arabian-type tent is behind the 
nomad who is dressed in desert robe. His fire is in front of his 
tent. He tells of travels with his flocks in search of grass and 
water, and how he carefully carries his fire from camp to camp. 
He points out to the group the trail to the future. 

The Indian. A Chief in full costume presides here. Fire by 
friction is demonstrated. The fire near his tepee (or in the 
tepee if it is large) is small. He tells how he discovered that he 
could make fire by rubbing sticks just as the Big Wind rubs 
trees together. Perhaps he demonstrates or teaches an Indian 
dance before he sends the group on the trail to the future. 

The Explorer or Early Settler, A camper is dressed in buck- 
skin. He has a powder horn and a long rifle. He demonstrate? 
fire by flint and steel, shows his fire kit, and lets the campers 
try to make fire. He tells how he must always carry his flint 
and steel to make the fire which dries him from the rain, 



SAMPLE CAMPFIRE PROGRAMS 295 

tempers his iron, and cooks his meat. Perhaps a small animal 
could be roasting on a spit over the open fire. 

The Fisherman. A camp is set up, with a coffee pot boiling 
over the open fire. Beds are ready for the night; fish are frying 
in the skillet. If possible this scene should be on the river or 
lakeside. The fisherman might tell the tale of the big one that 
got away. As he talks, he might demonstrate fly-tying. 

The last station is the council fire at the regular campfire 
ring. This is the place of fellowship and the place that com- 
bines past history and the present. Campers sing a familiar 
camp song together, go back to their own cabin sites, and sit 
before their unit campfires until bedtime. 

Another campfire program with a history theme might in- 
clude many scenes or tableaux from early American history 
woven into a pageant by the use of a well-written and well-read 
script. The scenes might include: Indian encampment; covered 
wagon scene; early explorers of American rivers or the Ameri- 
can continent; pioneers in the West; settlers in New England; 
forming of the nation; personages in early American history, 
such as Thomas Paine, George Washington, Thomas Jefferson. 

A NATURE TRAIL CAMPFIRE PROGRAM 

Since nature study is an integral part of camp life, a nature 
theme is often used for campfire programs. A nature trail with 
several small campfires rather than one central campfire is a 
different way of using a nature theme. 

For this campfire program a trail is laid out with stops at 
small campfires in the woods or fields and by the waterside. 
Stations can be manned by counselors or campers who are 
nature experts. Here are some examples of stations: 



296 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

Station i. Here there is a bright fire in a wooded area. As 
each unit visits this campfire, the campers are instructed in 
tree identification and leaf identification. The leader also dem- 
onstrates how different kinds of wood burn and tells for what 
purposes certain trees are used. 

Station 2. This is on a hilltop and there is a very small fire. 
At this station the campers engage in star study. A telescope 
and a pointer to indicate stars will be useful. A leader or 
camper can also explain the order of the universe. 

Station 3. This is a very small fire in an area where many 
night sounds can be heard. As each group visits this campfire, 
the leader asks them to be seated and to listen quietly for three 
minutes to hear the night sounds. Then he identifies the sounds 
heard. 

Station 4. This campfire might be near the camp's museum. 
Some of the movable exhibits can be brought outside and the 
leader or camper expert can tell stories about them. Exhibits 
might include casts of animal tracks, odd growths of branches, 
special kinds of wood not usually seen around the camp, leaf 
prints, mounted animals or birds, mounted fish. 

If four or five stations with campfires are used along the 
nature trail, the last station can be a get-together. As each 
group arrives and sees the exhibit, campers can join in singing 
until all groups have arrived for a final sing around the camp- 
fire. 

MINSTREL SHOW CAMPFIRE 

A minstrel show is a tradition in many camps. This is not a 
black-faced show, but a vaudeville-type show with a middle- 
man and endmen to give the right emphasis to jokes and patter, 
and to string the several parts of the program together. This 
type of show can give every group in camp a chance to partici- 
pate, whether there are forty or four hundred campers. It needs 



SAMPLE CAMPFIRE PROGRAMS 297 

no big rehearsal session; each group can practice by itself and 
the group leaders can teach them their cues. The important 
parts of middleman and endmen might be played by counselors 
or by competent older campers. 

If the camp is small, each unit can plan a part for the min- 
strel show and have its own endinan who will work with the 
middleman on cues and patter. In a large camp, three or four 
units might work together to plan one stunt and their songs 
and to choose an endman to represent them. An over-all co- 
ordinator will be needed; this might be the middleman, the 
campfire program director, the dramatics counselor, or other 
staff member. 

A minstrel show should not be put on too early in the camp 
period. If the period is a two-week one, the show might come 
midway, so that units have a chance to learn songs and make 
up a stunt and jokes. The middleman and his endmen will 
need time to find appropriate jokes and make up a patter that 
goes smoothly and is humorous. These actors will work from 
a script in order to cue in all the songs, applauses, yells, and 
stunts. 

For a good minstrel show each unit would have certain re- 
sponsibilities, such as these: 

Five songs to be sung by all campers 

One or two songs to be sung by their unit only 

One yell 

A prescribed number of novelty applauses 

One challenge 

Stunt 

The number of stunts will depend on how many units are to 
perform. Stunts should be very brief and can be practiced at 
the camp site of each unit. Musical act, humorous dialogue, 
pantomime act, circus act almost anything can fit, for a min- 



298 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

strel show is a conglomeration of many acts. The over-all co- 
ordinator will have to check the choice of acts to avoid repeti- 
tion. The middleman and endmen must also know the stunts 
and songs to be used, so as to work them into their patter 
naturally. 

Costumes are a vital part of a minstrel show, the funnier 
the better. An improvised costume is better than an elaborate 
one. For example, campers coming to the show as Indians can 
wear a bright crepe-paper headband and a single cardboard 
feather for a headdress, and a blanket as an Indian robe. Their 
chief can wear full Indian regalia. Hobos can wear ordinary 
clothes with big paper patches glued on, carry a bandanna 
bundle on a stick, darken their faces as if unshaved. The hobo 
king can wear a battered opera hat, patched tailcoat, curled-up 
stiff shirt front all made of paper. Cowboys can wear ten- 
gallon hats made of cardboard and bright neckerchiefs. The 
sheriff who leads them can wear a full cowboy suit with chaps, 
boots, guns, giant sheriff's star. The middleman and endmen 
should be overdressed to emphasize their roles. Thus there 
would be four minstrel groups in this one minstrel campfire - 
cowboy group, hobo group, Indians, and campers. Each min- 
strel group has its section of the campfire circle, its part on the 
program, its endman, and its costumes. The four minstrel 
groups present their own songs and stunts, which have been 
chosen to fit their group. 

AN OPERETTA CAMPFIRE 

In place of the usual song fest campfire an operatic approach 
can be used to vary the entertainment, hold the attention of 
the campers, and amuse the visitors. A script or story is needed, 
perhaps written by one of the units. This script has cue lines 
that call for various camp songs or popular songs. Each unit is 



SAMPLE CAMPFIRE PROGRAMS 299 

prepared to sing its songs on cue. Sometimes a unit sings alone, 
sometimes all campers sing together, and sometimes one unit 
sings a part and another unit responds. 

The songs used in the script depend on the repertory of the 
campers. The leader of each unit should have the cue lines in 
mind so that his group can sing at the proper time. The script 
can be read by the master of ceremonies or by the song leader 
or by a camper. The spontaneity of the operetta depends on 
prompt pickup on cues. Here is a sample script for an operetta. 
The cue lines are indicated and the appropriate songs are sug- 
gested in parentheses. All the songs used here are familiar camp 
songs and most of them can be found in this book or in Camp 
Songs 'n Things. 

"A group of campers were out hiking when they came to a 
river. They wanted to cross and luckily there were some row- 
boats tied to the shore, so they got into the boats and rowed 
across!' (One group starts the round "Row, Row, Row Your 
Boat." All other units join in, one at a time, each group joining 
at the proper time until all are singing. Groups have been cued 
so each knows when to join the round and each unit sings it 
through three times.) "When they reached the other side they 
found that the river bank was high and steep but they found a 
trail and they followed this trail upward." (One unit sings 
"We're on the Upward Trail.") "When they reached the top 
of the bank, they looked back and saw an old mill on the 
stream. 79 (Another group sings "Down by the Old Mill 
Stream.") "The hikers followed the trail away from the river 
singing a hiking song." (A unit sings "Tramp-Tramp-Tramp.") 
"After a while the group stopped to rest under a big tree where 
it was shady and cool. It was a wonderful tree, beautiful and 
green" (A soloist sings "Trees.") "Soon they were rested and 
took up their packs. As they walked, they could hear a distant 



300 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

train whistle" (One units starts the round "Puffer Billies/' and 
others join as they did in "Row, Row, Row Your Boat.") "One 
of the hikers thought he heard a distant shout so he yelled, 
'Hello/ There was an echo that said -lo!" (One unit from one 
side of the circle starts the "Little Sir Echo" song, which is 
echoed by a group across the circle.) "They had been shouting 
'Hello' and hearing the echo. Suddenly they heard a real 
'Hello/ They shouted back again and again until their trail 
met another trail and a unit from their camp which was hiking 
too. They joined together, hiking toward camp." (Two groups 
sing "Hail! Hail! The Gang's AH Here/') "Two other hiking 
parties joined them all singing 'Hello 7 to each other! 7 (All sing 
"Hello" song in four parts.) "The hikers were all hungry, so 
they washed and lined up at the dining hall. Someone started 
the old song "Here We Sit Like Birds in the Wilderness!" (All 
sing this song.) "The doors opened and all trooped in to eat! 7 
(One group sings "Grace" song.) "Soon all were eating, but 
one counselor saw that some of the campers were eating while 
hunched over their plates, so he had his table start the round 
'Perfect Posture!" (All sing as in other rounds.) "This song 
brought on another round started by another table" (They 
sing "Meat and Taters in the Dining Hall.") "When the meal 
was done, the campers went to their cabins and tents, tired and 
happy. In the distance you could hear them singing melodious 
songs in harmony." (Each group in turn sings a favorite har- 
mony song as it leaves the campfire circle.) 

A POLITICAL CONVENTION CAMPFIRE 

When a camp is composed of older campers, boys or girls or 
mixed groups, a political convention can be fun. Such a camp- 
fire theme need not be related to an actual election or political 
campaign. All that is needed are two parties, the Ins and the 



SAMPLE CAMPFIRE PROGRAMS 

Outs, or the Blues and the Whites, or the Forward Lookers 
and the Backward Lookers. 

The theme of a political campaign will inspire young people 
to plan electioneering stunts, make up party yells, write cam- 
paign songs, set up contests of skill and wit between party 
candidates, give pompous and ridiculous speeches on the life 
and great deeds of the candidate. The approach to the political 
campfire area can be a mock political parade. After the parties 
have put on their campaigns at the campfire program, a gen- 
eral election can be held. 

All this does not happen without planning, but sometimes 
such a campfire theme is more hilarious if not more than one 
day's warning and preparation is given to it. The campfire pro- 
gram leader or a staff co-ordinator will have to work with rep- 
resentatives of each political party to pkn the campfire pro- 
gram so that each party will have equal time. A leader or a 
camper representative can act as master of ceremonies and 
arbitrator to prevent the candidates and parties from coming 
to blows while boosting their own prestige 

A MULTIPLE CAMPFIRE PLAN 

A campfire program need not always be concentrated in one 
circle around one fire. A multiple campfire program is fun and 
perhaps something different for campers. In such a program 
each unit has its own campfire, yet each unit participates in 
the over-all program. 

In one camp four units volunteered to put on brief dramatic 
skits, each skit to illustrate one scene in a story and the four 
skits to tell the whole story. Each unit chose an appropriate 
spot in the camp setting for its scene. All the other units 
roamed from one setting to another to see the four scenes of 
the story. When all had seen the whole story, the various units 



JO2 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

converged on a hillside where each group found an area as- 
signed to it for its own fire, a picnic basket containing food for 
the supper, and firewood. Each unit was alone at its campfire, 
yet all were visible to one another. 

At dusk, the campfires were lighted. A melodious whistle 
signaled the beginning of the song fest. All the groups picked 
up the song, singing quietly. Then each group sang a folk song 
in turn. There were yells from one unit, responses from an- 
other unit, echo songs from another. For an hour the singing 
continued with folk songs, familiar camp songs, rounds, and 
slumber songs. The singing grew softer as the fires lost their 
brilliance. A Negro spiritual and a good-night song ended the 
program. Each group extinguished its fire and left the camp- 
fire area, singing softly until they reached the cabins. 

Anyone who saw and heard this campfire evening would 
think it happened without planning or preparation. It was 
meant to seem spontaneous, yet each unit leader had a pro- 
gram that the unit followed. Songs were selected and practiced; 
the melodious whistle signal to cue each group for its song or 
yell or response was agreed upon beforehand; the four scenes 
from the story were prepared and practiced* Campers planned 
the winding paths through the woods that led to each scene 
of the play and finally to the campfire sites. Fire-making groups 
laid all the fires in advance, and a food committee planned the 
contents of the picnic baskets with the camp kitchen staff. 

This is the kind of planning that makes a campfire proceed 
smoothly. It means that a campfire program leader must over- 
see the program and work with each unit leader to make sure 
each unit knows its part in the program and its cue signals. 

The multiple campfire described here can be used in a boys' 
camp or girls' camp and with any age campers. The story that 
is dramatized should be one that will appeal to the campers 
and fit the theme of the campfire. It might be a wild West 



SAMPLE CAMPFIRE PROGRAMS 303 

story, an Indian legend, a folk tale, a biographical sketch based 
on an interesting personality, a traditional camp story. 

STUNT-NIGHT CAMPFIRE 

Stunt night is one of the most popular forms of entertain- 
ment in camps. In many camps it is a traditional program for 
a midweek campfire, after campers have become acquainted 
with the camp program and after they have lost any initial shy- 
ness. Stunt night is popular because it can be used with camp- 
ers of any age, and in boys' camps, girls' camps, or mixed 
camps. It is especially useful in short-term' camps where the 
campers are present for two weeks or even one week, because 
stunts require little dramatic practice and few props or cos- 
tumes. Stunt night is useful in private camps, where many 
campers stay for the entire season and where there is time to 
prepare and practice elaborate dramatic programs. It offers a 
chance for everyone to get into the show. 

The stunt-night program presented here in detail can be 
adapted by the campfire program leader to suit almost any 
camp, large or small. In the camp that uses this program the 
camp period is only one week. The campers arrive on Sunday, 
settle in, and then have a get-acquainted campfire on Sunday 
evening. Stunt night is held on Wednesday, midway in the 
camp period. 

In this camp, the campers do not eat together as one group 
nor do they carry on activities together. Each unit has its own 
program. Since all units learn the same songs, it is necessary to 
arrange practice sessions for the songs to be used in later camp- 
fire programs. Two of the units invite all other units to come 
to their camp sites for a song fest, one on Monday night and 
another on Tuesday night. On these nights all songs to be 



304 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

used on stunt night are learned. If applauses are to be used 
in the program, these can be learned at this time. 

In order to prepare for the other parts of the program, the 
camper representatives, one from each unit, discuss the pro- 
gram in their daily meeting held during the rest period. On 
Tuesday the representatives are aslced about their stunt ideas. 
If they have none, the program director assists them in finding 
a suitable stunt. On his daily visit to each unit, the program 
director talks to the unit leader about his unit's participation 
in the stunt-night program. The result is that all units usually 
take part. This means an average of ten stunts for the program. 
Each stunt chosen is brief, none longer than five minutes* The 
whole program takes about an hour and a quarter. 

The various units are also allowed to use the council ring 
for a half hour each to practice their stunt sometime on Wed- 
nesday. A schedule is set up to enable the campfire program 
leader to be present; he can help groups by giving suggestions 
as to the announcement of stunts, the action, the staging, and 
other needs. He may need to change stunts; he will replace 
entirely any stunt that is "off color" or not suitable for this 
camper group. During this half-hour rehearsal period, the di- 
rector can check on the unit's participation in the balance of 
the program, to prevent possible misunderstanding. In order 
not to miss anything, the campfire director has a detailed check 
list on which he checks off every item as he goes over them 
with the unit's representative and the adult leader. He explains 
to each unit about the cue number which will indicate that 
the unit is about to go on, and he tells them that their cue 
number will be shown shortly before their act goes on so they 
will have time to get ready. 

On the Wednesday meeting during rest period, the details 



SAMPLE CAMPFIRE PROGRAMS 305 

are checked to make sure that everyone knows the assembly 
point and time, the approach, the line of march, the seats to 
be occupied by each group of campers, where they will put 
their props (before the time of entrance), what the call to the 
campfire will be, and how the exit will be handled. At the re- 
hearsal the unit representative will work out any doubtful parts. 
He sits where he will sit that night; thus he knows he will be 
able to see the cue easel and know when his group is to re- 
spond. He will be the one to "cue in" his group. The check 
list and cue sheet, as used for this particular program, looks like 
this: 

Cabin Units 



STUNT NIGHT CHECK LIST 12345678910 

Gathering place, time 

9:25 (four spots) 0000000000 

Starting signal, 9:30 

Tom-tom beat 0000000000 

Path to take O D O O D O O O O O 

Seat assignments DDODOODOOO 
Decorum of the council 

ring ODDOOOOOOO 

Remain standing for fire- 
lighting OODOOOODOD 
Stunt O.K. OODODODODD 
Cue for yell OOOOODDOOO 
Check yell OOOOODODDn 
Cue for round OODOODDOOD 
Cue for stunt OOOOODOOOn 

stunt staging aooooooDon 

Exit cues oooonooooa 

Visitor seats ODOOOOOODD 

Entrance for stunts ODODDOOOOn 

Where put props DDDOOOOODO 

Tell adult leader DDOOOOOOOa 



306 THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

Each unit is asked to prepare a group yell. These are given 
without announcement or introduction. As far as the spectators 
know, they will be completely spontaneous. A cue easel is used 
to tell each group yell leader when to give the yell. The groups 
are given numbers from i to 10. Large numbered cards are 
placed on an easel where all can see. No attention is called to 
this easel, and many of the campers do not realize how the 
yell leaders know when to lead their yell. In the briefing ses- 
sion it is important that each representative know his number. 
He should be ready before his turn; at the instant his number 
comes to view he starts his group in their yell. Each yell is 
different and each unit stands in place to give its yell. 

The same cue system is used in the round "Little Tommy 
Tinker/' There are ten parts to the round and each unit stands 
when they sing "Maw! Maw!" Each group sings the round 
through three times. There is no announcement of what is to 
happen either for this round or for the yells. Units that can be 
expected to respond well in their yell and round are used for 
the first two or three yells, to create enthusiasm and break 
down any reserve. 

The stunts, too, are operated by the cue system. It is neces- 
sary to rearrange the cards so that they are in proper sequence. 
The campfire director has seen the various stunts at practice 
and knows what stunt deserves the final spot (usually the best 
stunt), the first spot (usually the second best). The stunts are 
alternated so that the interest is kept high and so that stunts 
which may be similar are separated by other parts of the pro- 
gram. 

When the time for the stunts comes, the announcement is 
made: "Now is the time for the Big Show Let the fun begin!" 
The first cue card is in view and that group is ready to come 



SAMPLE CAMPFIRE PROGRAMS 307 

on. Each unit makes the introduction for its own stunt. When 
a stunt is completed, the applause master jumps to his feet, 
runs forward, and leads the whole group in a different type of 
applause. 

As a yell is given, the song leader is ready to lead the next 
song. At this same moment the next stunt cue card is in view 
so that the next group will be ready and in position to go on. 
There is no need for any waiting at any time if this practice 
is followed carefully. Sometimes the song leader will need to 
add an extra verse or even start another song, particularly if a 
song is short. Care should be taken that the right length song 
is used, as some stunts take more time than others to make 
ready. In following this plan no more than two units will evei 
be out of their seats at one time. Thus there is maximum at- 
tention given to the song leader. Each of these details is im- 
portant to a smoothly running program. The applause master 
and two or more song leaders keep things going between each 
stunt. 

A copy of the evening program is given to camper represent- 
atives, song leaders, applause leader. The following is a sample 
program: 

1. Line up. Four points for gathering. Time 9:25. 

2. Call to the campfire (tom-tom beat walking cadence). 
Time 9:30. 

3. Opening ceremony and fire-lighting. Indian Chief presides. 

4. Campers sit at Chief's signal after fire-lighting. 

5. Song "Oh Here We Are" (Campfire Director). 

6. Unit yells cabin units respond upon cues. 

7. Mass yells led by applause master. 

8. Song "Didn't He Ramble?" (Campfire Director). 

9. Round "Little Tommy Tinker/' Units respond upon cues. 
10. Song "Where Oh Where Is Sweet Little Susie?" (Will). 



308 



THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 



11. 



Stunt 



Unit Applause 



Song 



Song 
Leader 



The Crack Shot 2 How How! "The Dummy Art 

Line" 

The Green Camper 7 Hitchhiker "Old Mac- Will 

Donald" 

The Lighthouse i Handkerchief "Hole in the Pat 

Murder Clap Bottom of 

the Sea*' 

The Viper 3 Head-Hunter "Alouette" Art 

The Echo 4 Bomber "I'm a Hay- Pat 



The Ford 



6 Class A 
5 Skyrocket 



"I'l 

seed" 
"Vive la Com- Art 

pagnie" 
"Hello" Pat 



The Railroad 

Crossings 
The Mind Reader 9 Locomotive "Working on Art 

the Railroad" 
Hillbilly Band 8 Barber Shop "God Bless Will 

America" 
Staff Impersonation 10 Do as I Do "We're on the Pat 

Upward Trail" 

12. Song "Camping We Go" (Pat). 

13. Campers leave during last song. Units in rear go quietly during 
first verse; other units follow during second verse. 

CAMPFIRES FOR SMALL GROUPS 

Perhaps the most satisfying campfires are those held by small 
groups. Most youth organizations have outdoor activity as a 
part of their year-round program. Their groups enjoy camp- 
fire programs in summer camps, but they also put on a camp- 
fire at any time during the year. The size of such a group may 
range from six to sixty. Youth groups associated with schools, 
religious institutions, civic clubs, and athletic associations also 
hold campfire meetings. 



SAMPLE CAMPFIRE PROGRAMS 509 

For members of these small groups the appeal of the camp- 
fire may be even stronger than for the youngsters at a summer 
camp. The campfire circle is small. The fire is nearer and 
warmer. The darkness beyond the firelight seems more awe- 
some. The relationship among campers is usually stronger be- 
cause they have been meeting as a small group for many 
months. The leader knows his group as individuals. The camp- 
fire program requires participation from each member and 
therefore is of greater value to each member. 

Much of the material used in larger and more formal 
campfire programs is adaptable to these small campfires 
songs, stories, dramatics, stunts, games, challenges, inspira- 
tional material. The leader of a small group has responsibility 
for all the activities and program of his group, and the program 
around the campfire is just one part of his work with them. On 
the contrary, in a camp setting there is often one staff member 
or counselor whose main responsibility is the campfire pro- 
grams. The purpose of both leaders is the same when planning 
a campfire program to inspire, to plan fun and fellowship, to 
help build ideals, to develop character, to encourage co-opera- 
tion and initiative, and to give youngsters an opportunity to 
use their leadership and planning abilities. 

Suggested Outline 

Almost any small group leader will find this outline for a 
campfire program useful. It has all the elements that young 
people expect. 

Before the program, a committee should build the fire lay, 
arrange the seating and activity area, check on the program 
with the campfire program leader, and be on hand to start the 
group toward the campfire area. 

1. Opening ceremony fire-lighting 

2. Yells to let off steam and for audience participation 



31O THE COMPLETE BOOK O'F CAMPFIRE PROGRAMS 

3. Lively songs 

4. Stunts, challenges, games, and songs interspersed 

5. Stories and inspiration 

6. Quiet harmony songs 

7. Closing ceremony 

8. Fire-extinguishing 

This outline "follows the flame/' The louder and more ac- 
tive parts of the program come while the flames are high and 
bright. The more thoughtful and quieter parts are done as the 
flames decrease and the fire dies to coals. The songs follow this 
same mood. 

Song Outline 

A single song can provide an outline for the campfire pro- 
gram. Here is one that a group will enjoy. It is sung to the tune 
of "Down in the Valley." 

Come to the campfire, when it is dark, (opening and fire* 

lighting) 
Stand in the circle, wait for the spark, (fire by flint and steel] 

(Refrain: repeat last phrase twice, then third and last phrase 
again.) 

Feed with a fagot, till it is bright, (everybody participates) 
Let your voice raise now, soar to the heights, (opening song) 

Refrain 

Take a deep breath now, let out a yell. 
Of all your day's fun, won't you now tell, (the yells) 

Refrain 

Let's play a game, friends, let's have us some fun 
Or challenge the others, with something that's done, (games 
and challenge) 

Refrain 



SAMPLE CAMPFIRE PROGRAMS 3 H 

Bring to the firelight, a song or a play, 
So your gang shows us, you're happy today, (stunts] 

Refrain 

Now the fire's dimmer, shadows are near, 
So we are waiting, the story to hear, (story) 

Refrain 

Watch the coals glowing, soon they will die 
Telling us that we, must soon say good-by, (dosing and exit) 

Refrain 

Let us all stand, friends, time we must go, 
Silently leaving, thoughts let us know. 

Refrain 

Food 

In small groups food is usually a part of the campfire pro- 
gram. Sometimes this is a treat provided by a group member 
or the leader, sometimes it is food that all can have a hand in 
preparing at the campfire. The food varies with the size of the 
group and the occasion. Some well-liked foods are: 

marshmallows sodas 

roasting ears bean-hole beans 

steaks doughnuts and cider 

hot dogs chicken in foil 

watermelon chicken emu 

hamburgers cake and cookies 

Whatever the food, the materials should be ready and con- 
sideration given to the preparation and time needed for cooking 
it. Bean-hole beans need almost twenty-four hours under the 
fire lay. Chicken in the foil and corn can be put into the fire 
during the program. Hot dogs, steaks, and hamburgers can be 



312 THE COMPLETE BOOK OF CAMPFIRE PROGRAMS 

prepared by all after the program. Some foods might be 
brought from home or purchased on the way to the campfire. 

Every campfire is an opportunity for fun and inspiration, 
whether it be held during a "camporee" of five thousand, a 
neighborhood picnic around someone's fireplace, a family pack 
trip on a mountain trail, a canoe club outing, or a teen-age 
beach party. On canoe and hiking trips the campfire is espe- 
cially important. It becomes not only the evening entertain- 
ment, but the forum for exchanging the day's experiences and 
the place to relax from vigorous exertion. 

No matter how small the group that is spending the evening 
or the night in the woods, there is usually a campfire. Al- 
though no "program" is planned, those who experience such 
campfires find that the activities parallel those of any planned 
campfire. There are stories, jokes, stunts, exchange of experi- 
ences, songs, sometimes music on a harmonica or accordion. 
And at some point during the evening, dreams are told. Even 
a campfire tended by two people, a hunter and his son or a 
man and wife on a twosome camping trip, has most of the 
program elements of a planned campfire. There are certain ac- 
tivities that belong to campfires everywhere. 



INDEX 



Adventure stories, 172 
"All I Eta," 141 
All-purpose program, 35-36 
Alladin's lamp theme, 37 
"Alouette," 140 
Animal stories, 176 
Applauses, 123126 

Barber shop, 124 

Bomber, 123 

Chop Chop, 125 

Clam, 125 

Class A, 124 

Cootie clap, 125 

Dismissal clap, 126 

Do as I do, 124 

Grand salute, 125 

Handkerchief clap, 125 

Hip Hip Hooray! 125 

Hitchhiker, 123 

How! Howl 123 

Laughing handkerchief, 125 

Locomotive, 124 

Marching army clap, 126 

Old MacDonald applause, 126 

Skyrocket, 124 

Yankee Doodle clap, 125 
"Are You Sleeping?" 151 



Art lover ( stunt) , 247 

Audience participation, sound ef- 
fects, 126 

Audience response, in storytelling, 
181 

Audio-visual aids to storytelling, 168 

Awards ceremony, 91 

Background decorations, 54-61 
Backward quartet (stunt), 237 
Baseball pitcher (stunt), 249 
Battery and match fire-lighting, 77 
Benediction, Indian sign language, 

83 

Biography stories, 174 
Bouncing ball artist (stunt), 249 
"Brainboxer Song," 148 
Briefing of leaders, 31 
Briefing outline, get-acquainted 

campfire, 278 

Building the central fire, 62 
Burial of Old Man Grouch, 80 
Buried pipe, 77 
Burlesque of grand opera (stunt), 

238 

Burning an effigy, 81 

3*3 



3H 

Call to the fire, 68 
Camp activities (pantomime), 251 
Camp history ceremony, 284 
Camp ideals ceremony, 88 
Camp newspaper, 182 
Camp Spirit's hideaway, 100 
Camp traditions, recognition of, 31 
Carnpcraft contests, 205-207 
"Camper Song," 162 
Campers' tools ceremony, 90 
Campfire as discussion center, 182- 
193 

Exchanging experiences, 185 

Talking things over, 183 
Campfire circle location, 46 
Campfire circles, varieties of, 46 
Campfire in hidden valley, 30 
Campfire on a raft, 30 
Campfire, successful, 18-21, 276 
"Camping We Go/' 162 
Camp-wide campfire, 38-40 
Candle fire-lighting, 77 
Ceremonial leader, 27 
Ceremonial signals, 61 
Ceremonies: 

Awards, individual, 92 

Burial of Old Man Grouch, 80 

Carnp ideals, 88 

Camp Spirit's hideaway, 100 

Campers' tools, 90 

Color war, 98 

Friendship, 91 

Hatchet burial, 98 

"I Kneel/' 94 

Ideas for closing campfire, 103 

Indian fire-lighting, 100 

"Omaha Tribal Prayer," 102 

Opening, 71-81 

Poetic, 94 

Religious, 90 

Sand painting, 97 

Small ceremonial fires, 95 

Tableaux, 100 

Tenure recognition, 94 

Universal, 87 

Wish-boat, 102 
Chain stories, 177 
Challenges, 199-200 



INDEX 

Charades, 204 
Chemical fire-lighting, 78 
Chimes (stunt), 237 
Circle of friendship, 18 
Circus or carnival stunts, 240 
"Clementine," 156 
Closing ceremonies, 82-87 

Closing song, 85 

Flag, 83 

Friendship circle, 84 

Indian runners, 84 

Indian sign language benediction, 

83 

Organization pledge, 85 

Prayer, 83 

Symbolic ashes, 85 

Taps, 82 
Color war, 98 

Combination fire-lighting, 79 
Council fire, 62 
Council fire decorum, 68 
Coup stick, 112 
Court of honor, 108-115 
Court to hear petitions, etc., 107- 

108 

Crack shot (stunt), 241 
Cue easel, 60 
Cue signals, 59 
Cue system, 306 
Cue totem, 60 

Dance stage, 59 

Decorations, 54-61 

Decorum, 68 

Delayed action skit (stunt), 233 

"Did You 'ear About Harry?" 144 

"Didn't He Ramble?" 153 

"Down by the Old Mill Stream/' 

Down history's trail, 293-295 
Dual contests, 218-220 
"Dummy Line," 154 
"Dying Hobo," 158 

Emblems, 56 
Entrance gates, 52 
"Everybody Clap Hands," 144 
Evolution of courting (pantomime), 
254 



INDEX 

Feats of strength or skill, 220-222, 

2 35 
Festivals and holidays, 38 

Fire, the, 18 

Fire building, 62 

Fire by flint and steel, 73 

Fire by friction, 71 

Fire by magic, 76 

Fire from heaven, 73 

Fire-lighting, 71-80 

Fire-lighting chant, 81 

Fire maker, 27 

Flag ceremony, 83 

Flaming arrow, 79 

Food at campfires, 311 

Friction and match fire-lighting, 78 

Friendship ceremony, 91 

Friendship circle, 84 

Games, 200-204 
Gathering place, 69 
Gathering place markers, 51 
Get-acquainted campfire, 37, 277- 

289 

Ghost stories, 174 
Giant sneeze, 120 
Good camper, the (talk), 190 
Good taste in program, 28 
Great pianist (stunt), 248 
Ground decoration, 53 
Group awards, 111 

Hair balance (stunt), 242 
Hatchet burial ceremony, 98 
Head-hunter (story), 127 
"Here We Are/' 142 
Hey Straw (yell), 121 
Hidden campfire, 292 
Hidden valley campfire, 30 
High singer (stunt), 237 
"His Own Campfire/' 16 
Historic Indian tableaux, 100 
Holidays, as themes, 38 
Honor pole, 112 
Honor rock, 56 
How to tell a story, 165 
Hunting (stunt), 247 
Hypnotist (stunt), 244 



3*5 

I cannot pay the rent (stunt), 246 
"I Kneel" (poetic ceremony), 94 
Ice breakers, 118-121 
Ideas for closing ceremonies, 103 
Imaginary actions (stunt), 249 
Indian dance magic fire-lighting, 80 
Indian dance steps, 291 
Indian runners, 84 
Indian sign language benediction, 83 
Indian songs, 102 
Indian stories, 175 
Indian theme, 37, 289292 
Individual awards, 111 
Informal programs, 41 
Inner circle marking, 53 
Introduction of camp staff, 287 
Introduction games, 197-199 
Instrumental music (stunt), 238 
"I've Been Working on the Rail- 
road/' 160 

"John Brown's Body/' 143 
Jubilee singers (stunt), 237 

"Kille Kflle," 159 

King with the terrible temper 
(story), 126 

Leadership, 20, 22-32 
Leadership qualities, 26 
Lighthouse keeper's daughter (pan- 
tomime), 253 
Lighting the fire, 71-80 

Magic: 
Balance, 267 
Ball tube, 200 
Banana trick, 274 
Bouncing handkerchief, 271 
Breaking pencil with dollar bill, 

266 

Burned money, 272 
Can you read me? 268 
Changing ink to water, 263 
Coin and hat, 271 
Disappearing candle, 263 
Disappearing knot, 260 
Disappearing picture, 273 
Disappearing watch, 266 



Magic continued 

Double rope loop, 272 

Fake ventriloquist, 271 

Finger mind reading, 269 

Five odd figures, 264 

Floating ball, 262 

Hat trick, 270 

Hidden number, 269 

Hypnotic act, 274 

Live match box, 272 

Magic ball, 260 

Magic bells, 265 

Magic circles, 259 

Magic numbers, 264 

Magic truth bottle, 271 

Magic tumbler, 262 

Math genius, 267 

Nine squares, 265 

Omelette, 273 

Rope escape, 269 

Ruler trick, 270 

Sealed envelope, 266 

Shirt trick, 270 

Spirit slates, 265 

Step through a letter, 263 

Table tilting, 272 

Tearing telephone directory, 274 

Telepathic power, 268 

Vanishing coin, 274 

Vanishing knot, 269 

Watch magic, 270 

Which figure? 204 
Magic fire-lighting, 76 
Master of ceremonies, 26 
Minstrel show campfire, 296-298 
Mock trials, 115-116 
Movement in program, 25 
Multiple campfire plan, 301-303 
Musical stunts, 237 
"My Harlan Goat," 143 

Napoleon says good-by (stunt), 247 
Nature contests and games, 210- 

218 

Nature stories, 176 
Nature trail campfire, 295-296 
"Nickety Nackety," 159 
Noisy games, 128-130 



INDEX 

Observation and sense training 

games, 208-210 
"Ode to the Fire," 72 
Old Ford (pantomime), 252 
"Old King Cole," 150 
"Old MacDonald Had a Farm," 149 
Opening ceremonies, 71-81 
Opening words ceremony, 81 
Operations (pantomime), 252 
Operetta campfire, 298-300 
Order of stunts, 306 
Organization pledge, 85 

Pantomime, 250-255 
Participation stories, 178 
People who can help, 41-43 
"Perfect Posture Round," 152 
Physical arrangements, 45-53 
Pigtail xylophone (stunt), 237 
Planning camp-wide campfire, 38-40 
Planning informal program, 41 
Planning program, 32-35 
Poetic ceremony, 94 
Poetry, 167 

Political convention, 300-301 
Prayer, 83 

Preparation of campers, 24 
Prepared script stunt, 234 

"Qui Qua Quonnie," 160 
Quizzes, 204-205 

Reading a story, 167 
Recognition, types of, and awards, 
109-114 

Adult leaders, no 

Article of dress, 114 

Coup stick, 112 

Honor pole, 112 

Indian headdress, 114 

Intangible awards, 113 

Natural objects, 111 

Organization award, no 

Personal praise, 109 

Special camp honors, no 

Treats, 114 
Recognition night, 37 
Rejuvenator machine (stunt), 236 



INDEX 

Religious ceremony, 90 

Religious stories, 176 

Riddles, 204-205 

Rocking chair act (stunt), 248 

Roll call, 119 

Romance of the trees (story), 213 

"Rube Goldberg" stunts, 235 

Sand painting ceremony, 97 

School camps, 34 

''Scotland's Burning," 152 

Seating, 49 

Selecting of a chief (story), 287 

Selecting stories, 171-182 
Adventure stories, 172 
Animal and nature stories, 176 
Biography and history, 174 
Ghost stories, 174 
Indian stories, 175 
Religious stories, 176 
Science fiction stories, 173 
Tall stories and folklore, 171 

Shadow box, 59 

Shadow plays, 255-256 
Tips for shadow pantomimes, 255 

Singing: 

Getting attention, 135 

Having fun with singing, 138 

Keeping time, 135 

Selecting songs, 1 34 

Setting pitch, 136 

Song leading pointers, 134-139 

Teaching new songs, 137 

Snake charmer (stunt), 244 

Sociodrama, 186 

Song leading pointers, 134-139 

Song outline for campfire program, 

510 
Songs to suit the purpose, 139-163 

Applause songs, 155 
Build-up songs, 146 
Divided group songs, 149 
Harmony songs, 161 
Marching songs, 152 
Medley songs, 160 
Miscellaneous songs, 162 
Motion songs, 143 
Pantomime songs, 156, 251 



Response songs, 140 

Rounds, 151 

Songs with many verses, 153 

Tongue twisters, 158 
Sound effects, 120 
Special-purpose program, 36-38 
Speeches, 187-193 
Spinach (stunt), 233 
"Spirit of the Council Fire," 17 
Stained glass, 58 
Star frame, 57 
Starting signals, 70 
Stiffen tis (pantomime), 251 
Story night, 37 
Story responses, 126 
Storytelling, 164 
Storytelling stunts, 180 
Strong man (stunt), 243 
Stunt, definition, 224 
Stunt night, 37, 303 
Stunt night check: list, 305 
Stunt night program sample, 307 
Stunt night themes, 230-232 
Stunts, circus or carnival, 240 
Stunts for groups, 232-245 

Based on joke, 232 

Delayed action skits, 233 

Feats of skill, 235 

Musical stunts, 237 
Stunts for individuals, 245-247 
Stunts, impersonations, 239 
Stunts, miscellaneous, 247-250 
Stunts, using in camp, 225-230 

Age and sex of campers, 220 

Costumes, 230 

Precautions, 226 

Putting a stunt over, 228 

Rehearsals, 229 

Size of camp group, 225 
Sucker stunts, 239 
Sword swallower (stunt), 243 
Symbolic ashes, 85 
Symbols, 56 

Tableaux, Indian, 100 
Tall stories, 171 
Taps ceremony, 82 
Teaching new songs, 137 



3 i8 

Telling the story differently, 177- 

182 

Tenure recognition ceremony, 94 
Tepee background, 56 
Theme frames, 57 
Themes, 56 
"There's a Hole in the Bottom of 

the Sea/' 146 
Three wits (stunt), 248 
Tightrope walker ( stunt) , 244 
"Today Is Monday/' 147 
Tom-tom stage, 59 
Top-lighting campfire, 62 
Torch fire-lighting, 75 
Torches, 64 
Totem, cue, 60 
Tradition drums, 280 
Traditions, recognition of camp, 31 



INDEX 

Traditions ceremony, 282 
Trail, 69 

Trail markers, 51 
Trained flea (stunt) , 242 

Universal ceremony, 87 

Variation in programs, 23 
"Vesper Song," 161 
Viper (stunt), 233 

What time is it? (stunt), 247 
What you can do (talk), 188 
Who killed cock robin? (stunt), 238 
Wish-boat ceremony, 102 
Wood for camp fires, 62 

Yells, 121-123 

Your rights and duties (talk), 191