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The gift of 

Miss Emma R I. Dunston 

■.hitf brSHEKKOM.O. 





jpibe CBth Ccililiagr. 




As 8 game td cards for two personi ocly, Ceib- 
BAOE is univeisally popular, and both Piquet 
and EcartS muBt give place to its pretensions. 
There exists, indeed, no similar Bpecies of 
amusement, in which the rival powers of chance 
and skill are so happily blended ; — and, while 
the influence of fortune is perpetually recog- 
nized as a source of pleasing excitement, there 
remains sufEcient room for the exercise of the 
intellectual faculties, to insure their final attain- 
ment of success. In Cribbage, as in other 
games, the ignorant go on, playing at random, 
A 2 


and tniBting solely to what they term " their 
luckj" — while those who are better informed, 
do not disdain to acquire the art of guiding that 
"luck" towards their own side of the board. 
During the run of a few consecutive games, 
skill may be compelled to yield to the power of 
adverse cards ; but in a longer series of play, its 
influence will most certtunly predominate. 

There has never hitherto appeared but one 
really scientific Treatise on Cribbage ; that one 
being the work of the well know Ahthoht 
PAsauiH '. At the time of first publication, 
his book attained considerable celebrity, and 

the Inm and tulet oT the geme, u Dan played et St. 
James's, Batfa, Bad Newmarket ; nith the beiC method 
of Uying out your cardi, 8rc. Composed by ■everal 
apoTliog genllerom of the Bnt celebrity, and digeated by 


was acknowledged u the moat complete ayatem 
of practical theory extant on the subject. It 
haa long been out of print, and copies have be- 
come extremely scarce. Perhaps the atrongeat 
proofe of the public demand for the reproduc- 
tion of some auchvolame, are now afforded in the 
numeroua innocent questions addieaaed weekly 
to the Editor of Bkll's Life in Londok ; re- 
questing information and inatruction on tbe 
most aimple rudiments of tbe game. 

Anthony PAgqciH, Esq., London, S^mond*, ISO?, 
24nio. pp. !>6. The real name of the author was WillIaUb. 
Under the auumed name of Paiquin he produced aeTcral 
udrea both in piote in Terae i connected with Theatrical*, 
the Fine Arts, and other tubjecti. Williams Blood high 
in the iafhionable Cluba and sporting circLea of hia 
da;, and waa one of the chosen auodates of the Prince 
of Wales, afternBTds George IV., Lord Barrymore, and 
olbera of lh£ lame (tamp. 


In the compilation of the fbllowfngpagef , the 
whole of PasquiD'H woi^ has been embodiedi 
vith Budi odditionB as the writer thought aeces- 
■Biyto the formation of "The CribbBge-Player's 
Text-Book." The calculations have been 
revised,— 4he rudiments of the game explained 
for the improTcment of beginners — and hla own 
share of original matter being propordonably 
small, the Author is the more confidently 
entitled to pronounce bis opinion as to the 
merits of the new edition, here presented, of 
" Amtront Pasquin's Tbbathe om Fivs- 


G. W. 

17, Soho Square, 
Jaauary 8, 1S37. 



or nhiC the game of Cribbage coniiMi I 


For irhat you muk at Cribbage. 8 


The Lain of Ciibbage ; nith caiei of illustratioD. 21 


On 'counting at Ciibbage 30 


On laying out for the Crib ; including the beat 
melhodi of discarding, both for your own and 
your adTenary'a Crib, in nearly eight hundred 
cues of band* at Five Card Cnbb^ 43 



General directioua foe plijlag the game of Five- 
Card Cribbage BcientiliGally ; incHidini; remarks 
on BettiDg;, urilh sUtementB of the diSereat odds 
at varioDB poinu of the acore. 78 

Cnrioui problem at FireXard Cribbage 92 


On Six-Caird Cribbage. 94 

On Three-Handed Cribbage 106 


On Four-Handed Cribbage lOS 

Curiouaproblemat Four-Handed Cribbage .... 115 

On various diiputed polntt at Cribbage 117 

On Cheating or False Flay 121 


Cbibbaoi „ . , 

of fifty-two cardg. There are several different 
dewriptioni of Cribbage, practised by either two, 
three, or four persoae ; but the only ^me worthy 
of the BcientiBc player ia tbat wbien is played by 
two persona, and termed Ftva CAan Cribbadr. 
Tbis varietv presents so much mnre scope for skill 
thuk Six Cakd Cbiebaob, tbat T shall here treat 
of it as Tbb Gahb of Cbiubasb ; giving, subse. 
qucDtly, an analyeis of the remaining species of 
the game, as being branches only from the parent 
stem. At the same time it will be fonnd, that most 
of the directions relative to Fivb Cabd Cbibbaob 
are, in a degree rather more remote, equally appli- 
cable to the other TBrlatioQS of the game. 

llie Gamb op Cbibbaob, then, is played by two 
persona, with fifty-two cardi, and various numbers 
of poiuta are therein won and lost, accordiug to 
certain combinatione of the cards being presented. 
Sixty-one points make the game, and he i* conss- 
quently considered as the winner, nba first sue- 

ceeds in obtaining this Dumber. The points are 
marked, for the sake of clearness, on a board called 
a CribbagB-board, in which are pierced siity-one 
holes for the purpose. This board is placed hori- 
zontally, or acroEB the table, midwaf uetweea the 
players; and the reclconiug is considerably facili' 
tated, by the two rows of holes being sub-<livided 
into minor divisions of five holes each. It is 
matter of indifference which way the end of the 
board at which you bc^n to mark is placed ; hut 

CmuBt commence marking at that end (k the 
rd containing the sixty-first, or game-hole; 
beginning at the outside edge, and having passed 
alone that to the top, returning home down the 

The following Diagram represents the Cribbage- 
board:— • 

To marie the nme, each player is furnished 
with two pega- On beginning the game, these 
pegs lie on the table, and he who first gains any 
points, commences marking his score. According 
la the number he is entitled to take. For example, 
suppose yon begin by marking two points ; — yon 
take one of your pegs, and puce it id the second 
hole ; bat <mi your marking for the second time, you 

MAPS XAsr. 3 

do not take out thii peg, and advance it according 
to the number you have to score ; bnt you leave it 
in tbe hole in which vou bad previously placed it, 
and mark your second nomber with the remainin); 
peg, reckoning from the first peg. Oa acoring for 
tbe third time, yon in bke msnner talie out your 
back peg only, and compute from tbe foremost pea-, 
which mnat never throughout the game be touched ; 
*11 reckonings being made by your hiudmoat peg. 
Thus your pegs are alternately back and fronti and 
by never permitting tbe front peg to be touched, 
tMIe it U a front peg, it can altvays be seen by 
your antagonist whether you took your proper 
number or not. He who first attains the sixty- 
first, or end-hole, is the winner. To avoid confu- 
sion, it is usual for the pws of each party to be of 
different colours ; althou^ the one player never, 
in any way, touches hia adversary's half of the 

Points are gained according as certain combina- 
tions of the cards present themselv^j; it will there- 
fore be necessary, on starting, to point out in what 
manner the different cards are counted, as to their 
relative value. 

Kings, Queens, Knaves, and 'fcns, reckon, indis- 
crimiDately, as ten each ; and the renuuning cards 
of the pack count according to the number of pips 
tbeybrar; the seven, for seven; the nine, for nme; 
and so on f(H' the others. Tbe Ace counts for one. 
Undentand, this does oot relate to tbe scoring on 
the Cribbage-board, the relative value of tbe 
cards. 1 mention this for fear yon should erro- 
neously suppose that you were to mark on the 
board for every card you hold. <iood players are 
welcome to call these details too minute ; 1 have 

play hejpns by the non-dealar's l^adinfT a card, 
which is playM to by the dealer from bis hand ; 
csch calliDg aloud, aa he plays hia card, the ^gre- 
gate Dumber of [lips thud made up. For example, 
if the non-dealer lead off a King, he cells " ten," 
IB the commencement of the reckoning j and sup- 

np by the ten and the eight. By the bye, you 
must not BuppoHe that yon mark these points as 
you call t you can only mark for sequences, pairs, 
and other matters, as we will presently eincidate ; 
bat to proceed ; — Tbe dealer havinK played, and 
made eighteen, the noO'dealer plays nis second 
card, calling out the increased amount thus formed. 
In this manner the parties play alternately, until the 
aggregate number of pips, on the cards played, make 
just thirty-one, or as near that amount, without 
exceeding it, as can possibly he made by the cards 
in either hand. The player who makes thirty-one, 
takes two points j or one point, if he plays the last 
card under tbirty-one. After thirty-one is made, 
or the point nearest to that aum, the remaining 
cards in hand, on both aides, are thrown down 
without bein^ played out. To illustrate this, let 
us lupposea urjui played out, aa follows: — 

A and B ptiiy. A leads a Three, and calk 
" three,"— B replies with a tenth card (Ten, 
Knave, Queen, or King,) and proclaims "thirw 
teen ;" A plays another tenth card, and calls 
"twenty- three;" — B answers thia timeirith a lire, 
and says " twenty, eight." A now finds that hia 
remaiaiog card, being a fonr, will not come under 
thirty-one, nor will it hit that number t be there- 
fore declares bis ijiabitity to play, by uttering the 

DioiioBrllable " go," Ht tlifl mme time throwing np 
hia laat cord. Now, sboiild B, on being told by 
Athat "'tiaa pi," have a three, hepkyeit — mnkes 
tbirty-one— -end scores two points accordingly. 
Bnt if, on the other hand, ne cannot come in, 
any more than A, be throws up hie laat card also, - 
and marks one for " the %o," as it wae B wbo 
made the twenty-eight, or nnmber neu«8t to 
thirty-one. If B's last card, however, be a one, 
or a two, be must play it, because it does not 
exceed tbirty-one ; but be still can only mark one 
pcnnt for " tbe go." At Cribbege it is at all 
timea optional as to which card yon choose to 


ich each party has made, during 
the pla^Dg out of the band, having been all taken 
at tne time they were gainni ; and, the deal beinff 
finished, each party now completes bis score, and 
marks that number of points towards game, to 
which be is entitled. The non-dealer reckans 
first t and, banng marked hie gains, if any, on the 
board, the dealer in hie turn counts — first, bis 
hand, and then his crib, for the crib belongs to 
the dealer. 

Another deal then takes place, and is conducted 
in a sinular maimer j end so on, until either one of 
the parUes has completed the required nnmlier of 
■iity-one, when he is prodainiea the victor, and 
tbe game is finished. 


I trow proceed toabow or what tbedifierent things, 
or combinatioiis of the cards, cousiat, — for whuh 
jon are entitled to mark bolcB. or points, towards 
games ; at the same time explaining certain tech- 
nical phraaes used in Cribbage g not forgetting 
that important one, so frequendy used by the 

Points in pkjr can only be made b; one of the 
seven foUowing ways : — 

Firatly, by rifteens— Secondly, by Sequences — 
Thirdly, by Pairs— Fourthly, by Paira-royal — 
Fifthly, by Double-paira. royal — Sixthly, by the 
Knave being tuned up — and Seventhly, by mak. 
ing ^irty-one, or the nearest number thereunto. 

Points on reckoning the band and crib, after tha 
hand is played out, can oolj be made by ooa of 
the seven following ways : — 

Firstly, by Fifteens— Secondly, by Sequences— 
Thirdly, by Flushes— FoartUy, bv Pain — Rfthly, 
by Pairs-roval — Sixthly, by Double-pair»-Tayal— • 
and Seventnly, by the Knave being of the same 
suit as the card turned up. The various points 
you are entitled to, under either of these several 
denominations, being added together, form the 
whole number contained in youi hand or crib i and 
you must score accordingly. 

We Till now ezplain all tfaeae i 
value, in itrict detail. 

FirrsBN. — Every time jou make the namber 
fifteen in play, you mark two. For ezampte, jronr 
adrcTBary Irads an eight, and jou reply with ft 
Bcren, calling aloud " fifteea." For thia you are 
entitled to mark immediately two pointa. Su^ 
pOM, moreover, von had the lead, yourself, origi. 
nally, and playeaa mnall card — say a four ; — now, 
if yonrantaffonist play another small card, and yon 
can make fifteen oy your aecond card, yon may 
do HO, and mark two as in the former auie. There- 
fore, no matter what card or cards have been played, 
the party making the number fifteen, gains two 

Clnts. As dl tenth cards are eqnal, if one party 
d, indifierently, any tenth card, the other player, 
onreplying with a five, marks two for the fifteen. 

When the hand ia played ont, and you proceed 
to aum up the amount of your hand, yon take also 
two for each several fifteen you can moke, b_y 
computing the carda yon have just held. In thia 
you an further allowed the asaiatance of the turn- 
up, or Btart-card, which is, in every respect, com- 
mon property ; and reckons, curioiwly enough, in 
favour of, and in naiaon with, each of the two 
hands as well aa the crib. Every diSerent com- 
bination of the cards which produces a fifteen, gives 
yon two points ; and this is independent of all that 
may have occurred in play. Thus suppose you 
held a Knave, a King, and a five, — you have a 
right to take four for the two fifteens ; one of which 
is formed by the five and the King i the other, by 
the same five and the Knave. Furthermore, if a 
tenth card ii in this caae the turn-up, you take a. 


'o ntiafy fouTMlf of thu, place two fives, a King-, 
and a Knavt, on the table ; and you wiU aoon per- 
ceive that as the King and Knave ma^ reckon 
aepaiately with each fire, 700 get four points from 
each five. It it an important feature in Cribbage 
to be accurate in computing what is your due, but 
nothing tave practice will Wd to perfectioD. At 
the game time, there ie less ekil) required in tbia, 
than in the other parts of the game j it being mere 
nialteiT of arithmetical calctilatioD. 1 must here 
warn you against the eilly habit of ejaculating 
"fifteen — two," as our aucestora were wont to do, 
while reckoniiK up their fifteens. Cotmt your 
hand to yourself, and call out the amount only, but 

The dealer reckons his crib for fifteens, in the 
same way as be lias examined bis hand ; using the 
Mart'Card with each. Of couree, he must not 
count his hand and crib together, nor may you 
reckon your cards in any way with those of your 
opponent, at the end of the liand. It will, I hope, 
immedielel;f strike you — and if it has already done 
so, J pronounce you as certain to .become a good 
player — that, as the crib conaiata of four cards, and 
the hand of only three, there is a greater proba- 
bility of making fifteens in the crib, than from the 
hand, — in the proportion of five to four. In com- 
puting the points, after the deal, the crib, in fact, 
comprises five cards, and the hand four) nnce tha 
turn-up card reckons with each. In the coarse of 


this work, )^ou will frequently find tbat I repeat 
the mme thing ia a dinfent tray, oa purpose to 
fix it tb« better npon jonr attention. 

TsiBrT-oNB. — You are entitled to mark two 
points ereiy time, that, in the course of play, jrou 
make up the exact onniber of thirty-one. But thi* 
only apphea to play. Bnd yon do not, <m reckouii^ 

rr fauid fa cab, count for thirty-onei, aa yon do 
End- BOLE.— Should UNther nlayer be aUe, in 
ly, to mako np the exact munW of thirty-one, 
10 who playa the card which ^iproa^ee the near- 
est to mat Dumber, without exceeding it, marki 
ONB for the hut card, of md-hole. Iliia ia also 
called, in Cribbage "patlance," takms "one for 
the go." So much do a few holes tell in uie balance 
ot a number of gimea, that to gtt the and-hole ia 
a moat nmteriai pouit. The rrao thinks this of 
little coniequenee, tha pi^ybb appreciatea it as it 

""iia, or 
or in hand, two pointB b . , 
a card ia b> play one of the Bame descrqttion, not 
merely of the ram* siitt. For initance, if a four 
ia played, at anytime dorii^ thepkyingont of the 
band. Kid you can answiar it with another foor, 
without over-Btepping the prescribed boiudary of 
thirty-«ne, — yon are said to "pair" it, and theiwy 
gain a couple of pomta. In reckoning pair*, oI>. 
serre that KinKt, Qneens, Knares, and tens, are 
to be computra each according to its kind ; and 
not, as in counting fifteena, &c., for the same aa 
each other, llius, to pair a ten, yon mnat play 
literally a ten, and could not he pronounced to pair 


it in playing m Qneen ) ■Ithoiwh a queen and t 
ten, brang both tontli cards, would each reckon fm 
ten in compating fifteena. He distinction is, I 
Immm, otmoni. 

To exemplify the mode ia which pain are made 
by play> lei na aappoae your adTBraary to lead a 
card which yon are able to pair. If you think it 
advantf^eons, you pair him, and maik two points. 
Thus, if he has led a three, yon pair him by play- 
ing another three t no matter which. 

At the end of each deal, yon also mark two 
points, for every pair you find in yimr hand or 
crib i having the tum-up card to reckon with, in 
addition, aa in the caae of fifteens, Stc. 

Paib-Rotal, or Pbiau — A Pair-royal consisti 
of any three cards of a similar description ; either 
held in band or crib, or else occmring in play : — 
as three Kings, three aces, three nines. Sec. A pair- 
royal entitles ibe owner, or maker, thereof, to aiz 
points : ex. yr. — suppoM your advenary plays a 
■even, and you play another seTes, marliing rery 
pniperiy two for the pair; then, should your adv«- 
•ary play a third leven in ccwtinuation of the ae- 
ries, sucn additional seven forms a pair-royal, and 
entitles the player thereof to six points. 

Should vou bold a pair-royal in hand or crib { 
you equally mark six jioints. Should yon hold 
■imply a pair, fours for instance, and a third four 
is turned op, you reckon the pair-royal, the Hune 
as if you had neM the three fours in your proper 

Yon cannot, of course, form a pair-royal, unless 
' ' ' « yonr adveraarv 
i he answers with 


KB indiflerent card, lay a six, aod yon play a third 
two. In tbiH caae you cannot Bcore for the pair- 
royal, because the sis has istervwied. 

Dot^BL* Paib-Rotai^ or Doublb Pbiai.. — 
Four cards of a sort, constitute a double pair-roTal, 
and rntitle the poMenor thereof to mark no leM 
than twelve points t whether it occur in pl&y, or 
in compotiiu; the hand or crib. The tnm-up card 
reckons witt hand and crib, in this, as in everr 
other case. In my description of a put-to][b1, I 
euppoeed your adversary to form one by playing k 
thuil seven; could you in that case have aBivered 
with a fourth seven, you would form a Double pair- 
Royal, and mark tirelve points, in addition to the 
two you originally made by pairing bis seven. 

In taking six for a pair-royal, or twelve for a 
double-pair-royal, you are not to suppose that the 
riz and twelve are merely increased onmbcrs, be- 
stowed Bs preniiunu for such combinations of the 
cards, andsettled by arbitrary arrangement, indepen- 
dent of the rule that two points are allowed for every 
pair. I have seen persons who bad played Cribbage 
for years, ^[norant on this bead, as well as some 
others. A pair reckons for two, and the same 
principle, applied to a pair-royal, produces six; be- 
cause, as a [wir-royal contains three distinct pairs, 
you score two for each pair. Place, for instance, 
three sixes in a row on the table, and mark them 
1, 3, and 3, thna : — 

1 2 3 

Here Nob. 1 and 2 form the first pair, Nos. 1 and 
3 the second pair, and Nos. 3 and 3 the third pair; 


withoDt the woe two cards lumiig ever been 
ndicmed mote thw once together. 

Haviag analyMd tbi« eiunple, you haTe possibtj 
be^on Blread; to Hpeculate as to the nnmb^ of 
pure to b« fouod hj taking ia pieoe» a doublo pair- 
royal The readieat way to attain demonBtratioo 
U to id«ce the four sixes, in a row on the table, aa 

Nos. I and 3 ctKobioed togetbw, farm k pair, 

and yield two points, for which carr^ out . . 

~- 1 and 3 fwm the aecond pair, and give two 

— 1 and 4 form the third pair 

— 3 and 3 form the fourth paic 

— 3 and 4 form the fifth pair. 

— 3 and 4 form theaixth pair 

Thos we find we have six distinct pairs in a 
double pair-royal, and of courso, are thereby en- 
titled to twelve paints. Observe, tbti in making 
these points, altoough we reckon the cards over- 
and-over agun, they always unite in difierent ssao- 
ciatioaa, and the same two cards are never reckoned 
twice togetlier. 

Sbqdbncbb. — A Sequence consists of three or 
more cards, following in soccessive numbers, whe- 
ther of the same init, or not, aitd entitles the 


bolder, or maker, to m msaj points, la tbere are 
cards incliided in the composition of the sequence j 
— being one for every cbi4,— whether it occurs in 
hand, crib, or play. Sequences may thiu be formed 
of three, four, five, or even six cards, if played 
continuously, however InegDlarly. Bedioningone 
point for each card, a sequence of three gives thrM 
points, a sequence of four, four points, a sequence 
of five, fivepoiutt, asdauquenceof six, six points. 
A sequmce of two counts for nothmg. To form 
u. sequence in play, it matters not which of tiut 
cards is played BrHt, or last, provided the sequenea 
cmn be invduced by a transpogition of the order in 
which they fell. As in certain other cases, the 

ii the? 1 

Ckiurt caros. King, Queen, and Knave, rank in 
sequences, ahtx tfaeir usual classiflcation as to mnk, 
and not all alike as tentii cards. The following 
examfdei will throw sufficient light on the forma- 
tion of the sequence. 

An ace, a two, end a three form a sequence 
of three; whether of clubs, hearts, spades, or 
diamonds, does not matter, since the three cards 
may be of three different miita, provided they rank 
iu sequence, lliis is one of the most simple forms 
a sequence can assume ; but sequences of four or 
more cards are formed on the same principle, b^K 
uotbing but cards which fidlow in their order j and, 
iu play, he who can so play a card as to fonn a se- 
quence, becomes instantly entitled to as many 
points as there are cards in that sequence, and 
marks for them accordingly. 

The following is an instance of the manner in 
which sequences arise in plsy : — 

A, havmg to lead, plays the Four of Hearts. 

B answers with the Two of Clubs. 

I3 cmtBBA«B HADB lAn. 

A playi the Five of DUmonda. 

B playi the Three of Spades, and nurks fosr 
for the Mquence compoMd of the two, three, four, 
•nd fire ; aJthoogfa the« cards did not UU in regu- 

A then play* the Six of Qubi, and marks fin 
for a sequence of five caida j made ap of the two, 
three, four, five, and six. 

B'a last card being in Ace, he pbys it, and 
marks six pointa, for the fresh sequence of six, 
formed by the addition of the ace, to the cards 
ah%adf on the table. 

Yon here observe that it does not matter of what 
suit are the caids forming the sequence, nor does 
the order signify in which the; are played. Yon 
must not pass thirty-one in making a seqnence, 
but the above six caros quoted, only make twenty- 
one pips. If a sequence in play ia once broken, it 
must oe formed afresh, or cannot be acted on : 

A has the kad, and plays a Two. 

B replies with a Pour. 

A pbys a Three, and marks three for the se- 

B pairs the Three, maritii^ two for the pair. 

A now plays a Five, but cannot mark four for 
the saqnence of the two, three, four, and five, be~ 
cause the last vi the two threes tn'oke that se- 
quence. Be sure yon onderttand this. 

I fiear to trespass on your patience, hnt must 
give two more enun[dea : — 

A leads off a Two. 

B repliea with a lliree. 

A |days a One, (ace,) and marks three for the 


B ansiren vilh a Two, and mails three for tba 
eequeuee alao; becauM the last one, two, and 
three, fell continuously, though irregularly ; and 
were qaitc indepeodent of the fint Two. 

Suppose lastly, — 

A leads a Tbna. 

B plays a Four. 

A then plays an Ace. 

B answers with a Two, and marks four points 
for the seqoence foxiued by the one, two, three, 
and four. 

nay equally fo 
t be a Four, 

, ly form a sequence of three ; — but should 
1 Four, he can form no sequence with it; 
since there has been no Three played since the 
first Four, to serve as a ccHmecting link in the 

In reckoning your sequences at the dose of the 
deal, you use the card taraed-up, along with your 

Suppose the crib to consist of two Kings, 
(CluoB and Diamonds,) and two Queens, (Hearts 
and SpadM,) the Knave of Spades being the 
' ' ' Pi — bo" many can you take for sfr- 

Twelve, being four sequence* of three ea^ ; to 
be computed by ndiomng the Knave with the 
Kings and Qneena ; ringing the dtangM on the 
latter, somewhat in a similar manner to the moda 
in which you have been taught to fonn a doable 
pair-royal. To simplify thia, take the Knave, the 

two QnMni, oaA the two King*, and spread them 
befoTe you ; when ihej will count thus : — 

Knave, with Queen of Hearts and King 
of Cluba . .3 

Knave, with Queen of Spadea and Kiag of 
Clubs ■ . 3 

Knave, with Queen of Hearts and King of 
Diamonds .3 

Points for the four sequences . 

Thb Knave. — If you hold a Knave of the same 
suit as the card tumed-up, you are entitled to one 
point, which you take on reckooing your hand. 
Should there be, in the crib, the Knave of the suit 
turned-up, the dealer, to whom the crib belongs, 
takes one point on reckoning his crib. In the 
euphonious phraseology of some cribbage-playem, 
thia is termed "one for his nob." 

Should the tum-ap card itaelf be a Koeve, the 
dealer immediately scores two points ; which, by 
way of antithesis with " his nob," are called " two 
for his heels." Similar phrases are, after all, rather 
to be considered as qnamt, thou volgar. Iliey re- 
call to our minds the recollectioD of tiie oact popu- 
lar game of Quadbills, played by the lidy 
TeasleB of the past century, in which the veiD 
" TO biast" is so indefatigably conjugated. 

A Flush. — A Hush cannot happen in play, 
but occurs only in computing the hand or crit>. A 


Flush sigoifiea that all the card* in han^, or crib, 
are of the aame anit, in which caae yon are allowed 
to mark one point for every card of which the 
nuah ia compoead. Thus, if youi hand comprite 
three hearta, 70a will take, oa aeorii^ for vonr 
hand, three for the flush in hearts t and ahonla th« 
tnm-up card chance to be also a heart, 7011 will add 
another point for that, making four altogether. 
You are not permitted, howevar, to reckon a fluth 
in the crib, nalesa the cards, of which the crib is 
composed, are of the same suit as the card tamed 
up. It ia esseutial to recollect the difference be- 
tween a flnah in the hand, and a finsh in the crib. 

In reckoning the hand and crib after the deal, 
you have been already informed that the non-dealer 
counts first. It will facilitate ^our reckoning, if 
yon sum up the amouut of points to which you 
are entitled, in the following order; Firstly, Fif- 
teens — Secondly, Sequences — Thirdly, Flushes — 
Fourthly, Pairs; Pairs-Royal, or Double-Faire- 
Royal— Einhly, the point for the Knave. Reck. 
ODing np the uaud, or crib, ia technically termed 
" showing." Thus the non-dealer is said to have 
" the first show," a point of immense importance 
at certain stages of the game ; since he may thus 
be enabled JDst to "show out," and consequently 
win the game ; while the dealer may hola in hii 
hand, and crib, puinta enough to make him out 
three times over, but altogether useless, since he 
has not the first show. 

The non-dealer having reckoned the points, if 
any, in his hand, and marked his score, under 
the rigid surveilluice of his adversary, the latter 
counts, and negs for his own hand. When this 
ia done, he (tne dealer] turns up the crib, which. 


hitherto, has not bem wea bj either party, and 
Korea eadi poiata as ma; be therein contained, 
thus reckoning hand and crib i^iarately. It is 
fnqiMntly the caee, as joa will apeedil; enough 
diacorer, that a haiid or crib ma]' ikot contain a 
nn^ poinL With a little care and practice, fou 
will be enabled to call aloud, at a glance, the num- 
ber to which you mav be entitled. Nothing can 
be mart detsatable, than to hear persoDe telling 
over their treaeures, in drawling detail, — "Jffteai 
iwi,«mdMteaituKf»foKT, — ktme ase, — latdapmr't 
tur^-ama — and tkafM aii — no, — oae Jbr hit nob't 
ttpml" Between this, and the mode in which a 
Gribba^ FLATSK calls his hand, there exiats the 
■Bine difference as between a peraon reading a book 
in the unial manner, and another slowly spelling 
every word. The turn-up card having atartec^ 
look over your hand, and count your claim to your- 
self g pToclaiming aloud your demand, if non- 
dealer, imcaediately on' tlte band's being plajred 
out. If, Bgaiu, you have the deal, after reckoning 
and scorinK youi' hand, count the crib in silence, 
and <»11 toe amount at once. Leave your band 
and crib on Qte table, exposed ; and mark youv 
acore. He who is to deal will coUect the carda. 

Cmbbabi madi bait. 

periise them. I recommeiid your ci 
once of these rules, in the smctest seuae; neither 
departing from tbem joureelf, nor tuSering othera 
to do 8o. Without this, ;ou might at well play at 
Dominos, &a Cribbage. Tbe laws of the game, 
here given, are those observed by all good playera. 
To simplify their meaning,! have occasionally added 
cases of illustration; many points of the law being 
little undeistood, even by moderate players. In- 
deed, it must be admitted by all, that the stiict 
rules of the game have never, hitherto, been lud 
down at the length they should be : and from this 
have arisen frequent disputes, and references to 
eatabliabed authorities, which might have been, 
partially, if now wholly, obviated, by a proper 
Di«Bm or TQi L&wH. 

Id [daying single games, the parties shaD cut for 
deal every game, t>ut in playing rubbera, they must 

cud; tenth cardi being aU eqtul la cnttuiff. He 
Ace IB the lotceit card in the pack. Shotud both 
parties cut alike, or should eacli cut a tenth card. 

a t^, and they must cut again. 
BzAMPLB. A and B cut for deal, and A cnta a 
King, while B cuts a Knave. Id this case, it ia a 
tje, and tbejr mnat cut again j the King and Knave 
tieiDg both tenth cards. 

lata) II. 

In cutting for the deal, he who cuts first, must 
not lift off fewer than four carda ; nor must he 
leave a number so small, that he who cuts last 
cannot make a Iml cut. He who cuts last must 
not lift less then four cards, nor must he leave less 
than four in the Temaindar of the pack. 

ExAUPLE. C cuts first for deal, and leaves only 
■even cards. This is notalawfnl cut, and C murt 
cut again, since if his antagonist, D, then lift the 
four cards which are the minimum he maycut, be 
would only leave three behind him, instead of 

lab) III. 

In dealing, the cards mnat be delivered one at a 
time, and, during the dealing, neither party shall 
touch any one of the cards in either band. 

No penalty ia attached to the dealer'a abowing 
any, or all, M his own cards, in dealing ; wbetber 
parpoaely or otherwise. Bat should the dealest 
show any one of his adveraary's cards, in dealing,' 


tKe latter may immediatelj score two points ; and, 
in addition, if he tJiinkg proper, ma; demand a 
fresh deil t bat this must be done before toacUog 
any of his cards. Should the deal«', in dealing, 
meet with a faced card in the pock, there must be 
B new deal. 

(I need hardlf add, that in all caws of a new 
deal, the pack most be ehnffled and cut aRain, and 
(tbo that the deal Dcver passes, as it does in Whist, 
byway of penalty, hot the dealer deals over-agun.) 

B.Rto V. 

Shonid the dealer imts deal, and not discover 
tlie error before either one of the hands is takNi 
up, hit adversary is entitled to mark two points t 
and there must also be a fresh deal, aa there mast 
be, in fact, in every ease of a misdeal. If, during 
the deal, the non-dealer expose any one of the 
cards to view, the dealer has the option of dealing 
again ; without, however, bcin^ snffsrad to look 
at any of his cards befora demanding the frsah 

(No peudtyis cmiseqttent noon. skawing any, 

IT all your cards, during tlie playing ont of the 
nand; nor on showing the cards you throw ont 
tar the crib, however u^troper to do so.) 

a«ta VI. 

Either player may shuffle the cards prior to 
dealing, but the dealer shall have, if he choose, 
tbe laM shoffle. After the cards are cut for the 
deal, no one can touch the pack, previous to deal. 
ing, except the dealer. 


iUlo VI [. 
Should tlie dealer give liia advenaiy tnive tliall 
five ciirda, the non-dealer may mark two tMiints, 
and titete must be a fresh deal { but, in BUch cue, 
the non-dealer must discover the error, before ha 
tskeg up his cards, or he cannot claim the two, 
thou);h there muat still be a new deal. Should 
the dealer, in dealing, give himself more than five 
cards, his adversBrr nmj mark two points, and 
either call a fresh deal, or draw the extra card, or 
cards, from the hand ol bis opponent. Should the 
dealer give to either party less than live cards, there 
must M a fresh ded ; and should the dealer deal 
two cards at once to either party, there muat be a 
new deal, unless his adveisary consent to his witii- 
drawiug the mrplus card ; in which caee it must 
be placed on the top of the pack. 

Should either plaver be discovered to have mora 
than five cards m oand, his advenair may mark, 
four points, and demand a new deal. (Alwsya 
count your cuds before you lake them up.) 

From the time the dealer, havii^ dealt, laya 

down the pack, until the time the non-dealer enta 

for the start, if either part^ touch the pack, hie 

adversary may mark two pomts. 

Kob X. 

In catting the pack for the ttart'Oni, the noo- 
kaler shall not lift off less than three cards, nor 


Should the dealer turn up a Knave, and neglect 
scoring the two points for mch Knave, nnm he 
has plBf ed his first card, he cannot take th« tvo 

CHe ii, however, in time to take the two ptnnta, 
after hii adversary has played his first card ; a 
distinction of aome consequence, since we are all 
liable at timea to foi^etfulneaa.) 

The noD-dealer shall lay out for the crib before 
the dealer. In laying out for the crib, a card once 
quitted cannot b« recalled. If either party mix 
any of hie cards with the crib, his adversary may 
mark two holes ; and has, in addition, the choice 
of catling a new deal. No one but the dealer has 
a ri^ht to touch the crih; and he, himself, is not 
justified in touching it, until he take it up for the 
purpose of counting it 

%ab iiL 

Should either party take more points than hia 
due, either in play, or in gcorinR for his hand or 
crib, or in inflicting any penalty tor breach of law, 
— his adversary shall first put him back as many 
points as be has oTer-marked, and may then add 
such points to his own score. 

ExAHPU. — £ inadvertently marks six for hia 
crib, instoad of four. F replaces E's foremost peg 
at a distance of four holes behind the other peg, 
and then marka to his own game the two points. 
Bnt if, in the v«rv proper infliction of this penalty, 
V, by tniatake, takea E. down too many holes, he 


become! in Uh own tnm the EggreaHor ; and E in- 
flicU a similar penaltv in like manner. So too, if 
after taking back E'b tcore, it is BatiBfacttnilj 
proved that E was originally correct in his compu- 
tation, tbe latter must replace liis pegs, aa tbe; 

i irhen fiiet touched oy F ; ana tnen, taking 

.. ddition tke Bupemui < i. <■.. t. 

at once for tbe wbole ac 

ftxta SIV. 

Should either part; mark fewer points than he 

ouglit, bis adversary cannot add them to hie own 

score. (It is a vulgar error to supjmse, that if G, 

having to score eight, mark but six, — H, hie op- 

Cent, can take the two points, and add them to 
own Hcore. I think it the more necessarv to 
speak decidedly on thia point, inasmuch as it is a 
case of frequent dispute. It is, surely, penalty 
quite sufScient, that 6 should lose the two points 
he might have taken, without his bein^ punished 
in addition, for what may be termed, his unthink- 
ing generosity, — angliei "his folly.") 
■.ab XV. 
No playa* can call iqion bis antagiMist to asaiit 
bim ia making his score. 

Eii>r LB.— Suppose K to my to L, " am I not 
twielvei" — L replies, property enough, "I riiall nei- 
ther tell you, nor shaU I paaa any opiwcn on the 
■ul^ect If yon take more than yon ought, I shell 
take you down ;" el coild tetU J 
Should either player touch any one of his oppo- 
nent's p^s i except far the purpose of taking down 


any score improperlv calculated, or for the paipoH 
of leplaring them if accidentally knocked- out, faia 
adyersary may mark two pointa. Should either 
player touch oue of hie own pegs, except when en- 
titled to score, the opposite party may score twa 
pointa. Should a player displacB both his pegs, 
accidentally, he must aUow bU opponent to replace 
tliem, according to the best of bia jui^^enl; or 
in the event of not submitting to this, shall be de- 
clared the loser of the game ; — and, should either 
party displace his foremost peg, however inadvert- 
ently, he mnet replace it in the hole immediately 
behind his back p^, wherever the latter may hap- 
pen to be. (His back peg becomes thus bis trtrnt 

lain XVII. 
Should either party score the game as won, erro- 
neonsly, be loses that game. 

%«to XVIII. 

Either player baying too man)[, or too few 

earda in hand, at any one time, entitles his idver- 

aary to score two boles ; and gives him, in additum, 

the option of demanding a new deal. 

lata) XIX. 

Unless previously specified, Ldrchbb shall not 
be played. 

Ex&MFLB. — M is said to lurch N, should be at- 
tain the end, or sirty-first hole of the board, befure 
the latter has pegged the thirty-first bole; or in 
other words, b^ore N has turned the comer. A 
Lurch counts as a double-game. On beginning to 
play, always ask your adversary, "do we play 
Lurehes I " 

aotD XX. 

In tbe act of marUng poiota on the board, 
■boaU the pega be once quitted, the acore cannot 
be altered. Ifan; pointa which ought to be taken, 
nniaiD mucored after the playing eubaequently of 
two carda, anch points shall not be taken at all. 
Should either player pat hia cards on the pack, 
without taking for them, whether hand or cnb, he 
forfeits such pointa. 

Uda XXI. 

Should rither party show a card, it bMug hi« 
turn to play, he mnst play that card, if it mU le- 
^y come in. If Cherwue, no penalty, 
ftato XXII. 

Should either party neglect to play, when he can 

come in, under ibirty-one, his adversary may mark 

two holea. (In addition to this, at Six-Caid Crib- 

bage he is disqualified from playing hia other eanls.) 

%«t> XXIII. 

The hand, or crib, when counted-for, muat be 

apread conapicuoualy on the table; and remain 

OiAe until the opposite party appears satiefied as 

to the correctnesa of the amount. 

ftato XXIV. 

No penalty can be exacted for callinff the num* 
her erroneoiuly, while playing the hand. 

ExAMFLB, — Pplayaanine, andQanaweringwith 
a five, calls " thirteen," by mistake. F then super, 
adds a two, calls " fifteen," and wants to mark two 

El for Buch fifteen. In this he is wrong; it 
equally hia fault with his adversary's, that 
-at amount of pips waa erroneously proclaimed 


thirteen, inetead of fourteen. Comteey will teach 
yon to eet your opponent right, on the occnnence 
of Eimilar mistakes. 

aaio XXV. 
The three holes alloned the non-dealer at the 
commencement of the game, may be taken by liim 
at any time ditrin^ the game. But ehould he, un- 
wittingly. Buffer hia adversary to peg into the end- 
bole, without having taken them, it ia too late to 
rectify the error. (.The game is, in fact, then already 
over,DeiiiK won by the other party's attaining the 
uxty-firat nole.) 

ft«kf XXVI. 

Should either party refuse submiswon to aoy 

penalty be may have rightly iucurred, hie adver- 

taxj may immediately throw up his cards and 

clami the game. 

ftatB XXVTI. 
No bystander shall in any way advise, dictate 
to, interfere with the players, or touch the cards. 
(A bystander is, of course, not justified in 
anggestmg that omissions have been made in 
the reckoning. See. but I confess, I think, that 
should the looker-on see anything which mi)!ht, 
however accidental in its origin, savour of unfair 
play, be ought instantly to intnftre, and expose 
the irregularity.) 

aato xxviri. 

All disputes on points unprovided for in the 

Laws of dribbage, must be referred to the decision 

of a third party, whose judgrnent shall be received 

CBiBBAam HAna K&sr. 


ON covntma at 

Tub dlflicultiea attendant on counting,' correctly, 
on aQ occaaioaB, whether hand or cnb, will, as I 
have already said, soon vaniBh before attentioa and 
practice. In the cfaftce after perfection, no assis- 
tance, however adventitious, is to be disdained. 
Tike a pack of cards, and eidier alone, or with the 
assistance of a friend, whom I suppose also to be 
a leaTDcr, deal out a numher of hands in detail. 
Then examine these hands, individually, and 
reckon up the number of paints they would yield, 
if held at Cribbage ; lifting a start-card to be com- 
bined with them. The principal difficulties of 
reckoning you will find to arise from the seTeral 
modes iu which fifteens and sequences (the latter 
more especially) nia^ be computed. The summing 
up the value of paire, pairs-royal, &c. is, on the 
other hand, so simple and sUuightforward, that 

cUy the 
three cards of which voor hand is originally ci 
, " '^- ■*• ' " - - itnot 

which, thouffh useless in play, counts, at the ei 

f which yoo 
posed, -would be sufficiently easv, were it not for 
the mbeequent introduction of tne tum-up card. 

of the deal, as s component part of yonr hand. 
We will now examine a few cases of counting, 
shaped in the form of questions, which I adviite 
you to study repeatedly, until you are perfectly 

conrenant not only with the examplM thenuelves, 
but aLio iritli the principlec of computation oo 
which ther are founded. 

F1B8T UaBaTioN. — How many points mutt be 
taken for a hand of cards, composed of thcJKing 
of hearts, the six of Bpades, and tha four of dia- 
monds — with the two of spades tamed up I 

Anbwse. — None ! There not being to be found 
among the four cards combined as above, either 
pun, seqiieDceB, flushes, or fifteens ; eonaeqoentljr, 
the hand is alb^ether worthless. 

SacoND QuBtTiON. — In the last example, which, 
■a &T as it Koea, we maj tenn a study, suppose— 
tliat, instead of the two of spades, tbe hve of spades 
had been the card turned up. In such case, piay 
faow many points might jou then marlc for the 

Ahbwkb. — Seven ; and they are to bs computed 
as follows :— The four, five, and six, being added 
tf^fether, make fifteen pips, for which I mark two 
p«mts. The King and five form a tocond fifteen, 
since the King reckons in this case as a ten. This 
gives me two more, making four. Then I have a 
aequence of three ; namely, the four, five, and six ; 
beuig three following cards ; and tha addition of 
theee three points, makes an aggregate number 
of seven. 

Tbibd Qdkstioit. — How many points may I 
iDaik for a hand comprising the six, sevan, and 
eight of apades ; auppoMDg the seven of hearts to 
be the atart card i 

Ahswkk. — Fifteen ; and we count them in this 
manner t^^ 

Hm sevMi and eight of spades make one 
fifteen (8 and 7), which gives . 2 


The eight of spades and •even of hearts 
make a second fifteen . ... 2 

The six, seven, and eight of spades form a 
sequence of three ewia ; for which we 
are entitled to 3 

The eix, and eight of spades, ndth the 
seven of hearts, fonn a different se. 
qiieoee of tbrae more .... 3 

Then, the siz, saren, and eight of spades 
compose a f oah of three cwds, bang al] 
of the same suit, and yield ocke point, 
therefore, for each eard . . , 3 

Lastly, the two sarena form « pair of 
sevens, giving a 

Total muDber of points . . .15 

The learner is requested to pause some time over 
this example; to observe, accurately, the manner 
in which sequences are formed, over and over 
a^n, by placing the self-same cards in different 
combiuatioDB, in a manner similar to the ringing 
of a certain number of changes on so many church 

FouBTB Qdbbtion. — How many points should 
be marked for a crib containing tne five of cluha, 
the five of spades, the five of diamonds, and the 
Knave of hearts, with the five of hearts turned 
up ?— and how would you proceed to reckon them? 

ANswsa. — If the crib were composed of the 
four fives, and a tenth card were to start (or be 
turned up), the amount tor which they would 
reckon would be 38, but as, in the case you sup- 
pose, I take, in addition, one for the Knave, I shall 
score allogelher for this crib, 39 } being the greatest 


nwnber that can be poMibl; made, by a lingle 
hand, or crib, in pUymg the game. I prove tay 
cImid to 29, ihue : — ' 

l^e KnRve and five of apadei make IS, 

which gives two points .2 

The Knave and five of diamonds, ditto . 3 
The KoBve and five of clab«, ditto . . 3 
The Knave and five of hearts, ditto . . 2 
The five of ipades, five of diamonds, and 

five of dubs, being three fives, make 

also fifteen 3 

The five of spades, five of diamonds, and 

five of hearts, ditto .... 3 
The five of spades, five of hearts, and five 

of dubs 2 

The five of diamonds, five of hearts, and 

five of dabs 2 

The double pwrj«yd, composed of four 

fives 12 

One^Knntfortheknave, being of the same 

auit as the card turned up . .1 

Total number of points . .29 

In this <me example may be found a complete 
Key to the manner m which both fifte^ and se- 

quences are manufactured by properly combining 
Ukeir component parts. None of the cards reckon 
together more than once in each combination ; 

though by altering a certain part of the arrange- 
meut every time, the changes are rung over and 
over again upon the same four cards. 

Fifth ftoBSTiON. — Supposing yourcrib to con- 
Mit of two Kings, a Q,ue«n, and a Jack, a second 


Queen being tamed up, how maay can you nwric 
in sU ) (The snitt of the canla are irrelevant to 
Ibe question.) 

Anbwsb. — SixTBBiT. AUthecards bang tenth 
Cards, it is clear they can yield no fiFteens, tbougb 
they compriae two several pairs. By varying the 
position of the cards, properly, 1 can mEUce four 
distinct sequences of three each, which, united, 
form twelve ; and by the addition of the two pairs, 
that number is afterwards increased to 16. 

I purposely refrain from recapitulating the par. 
ticulars of this tummaiy. By selecting; the cards, 
as quoted, from the pack, and marking each with 
a pencil, Tou will find little difficulty in writing out 
the dctujs i and you will derive more improvement 
in the art of correct countiufc, from working out 
one Buch study by yourself, than from going over 
twenty of a mniilar nature, in which the elements 
of the calculation are more minutely developed. 

Sixth Questioit. — Supposing that I hold in 
hand two seveng, and an eight t and that a second 
eight is turned up — How many shall I score for 
this hand i 

AwawBa. — Twelve ; and e«{ht of the twelve 
are made by four fifteens. The remainin^^ four 
are for the two difierent pair« of sevens and eights. 

You will here observe that each eight reckons 
with each seven for fifteen. The four fifteens tbas 
produced are legitimate because distinct, and their 
amount is eight pointe. ' 

Sevbnth QuBHTion. — My crib consisting of 
two fives and two gixes, and the start being a 
four, to how many points am I entitled for such 

Answbb. — Twenty-four. For the sake of va- 

riety, we present a ipecimei) of another mode, in 
which cards of the same description may be reck- 
oned together with compaiative eaee. Place the 
five caide quoted, on the table before you, in the 
following podtion i and without even touching 
tbem, write down their imoiuit in detail. 

6 6 

You will find that there bib formed four dlfl- 
tinct fifteeni, which count as eight pointa. In 
addition to this, you have four lequences of three 
eai'da each, the twelve pointa derived from which 
being added to the eight produced by the four lif- 
teens, and the four for the pairs of fives andaixei, — 
give 8 totel of twenty-four pointa, as before stated. 

Eighth QuBsnon. — The twos, threes, and 
foutc, when they fall together in masses, produce 
very omsiderable numb^. I wish to know, sup- 
posing my Crib to consist of one two, two threes, 
and a four, making in themselves eight points for 
the two sequences and pair of threes— I require, 1 
say, to know what start card can possibly be cut, 
from which 1 shall derive no additional advan- 

Ansveb. — Kone: for whatever card in the pack 
be cut, you must be a gainer. For instance, an 
ace or a five will tell towards forming a number «f 

36 CStBBASH KAtlB X«8T. 

new MqnmcN. A Sit will nuke fifieras ; a mtcd 
will produce a fifteen by being worked with th« 
two threes sod the two j all eight will make a Gf- 
tMB by bging combined with the two threes and 
the four ; a ninfl with the pair of threes produce* 
fifteeo at once ; and either one of the tenth csrdi 
fonns fifteens, with the pair of threes and the two. 
Hie young Cribbage-player will be sure that be 
tnakee this cleaiiy out before proceeding farther. 

There bein;^ one card more in the Crib liian in 
the hand, it i* tolerablr obvious, as you have, in- 
deed, already been informed, that much greater 
numbers are produced in the Crib than m die 
hand. It will be therefore useful to dwell a little 
longer on this part of the game, and particularly 
on the larger amounts made in counting t since it 
ia in them the novice more freqaently omita to 
■core his due. I think it necessary to assign thus 
the reason why I prefer giving repeated specimen 
of the diffixentnumberamade in the CrU>, tovucfa 
as are deiived from the hand. 

A Double Pur-royal, which you know redcons 
fOr twelve points, when combined with another 
card, is easily counted by being spread abroad, with 
the single card in thr centre, as in a previous azam- 
ple. 'file following are cssea of this sort : — 

No. 1. 

No. 3. 




The amount of either of the above four Cribs (in 
Six-Card Cribbagetheymiglit be Landa) ia twmty 

fointa, viz.: — twelve for the Pair- Royal, and eight 
jr the four fifteens, which are formed by com- 
biains the centre cardaucceaaively withe&cliof the 
four by which it ia siirrounded. 

No. 5. 

No. 6. 

The amount of Nos. S, 6, 7, S. computed as 
previouBlv ahown, ia twenty-four; vie. twelve for 
the Double-Fair-Royal, and twelve more for the 
MX fifteens, which in tach ot these caeea may be 


formed b^ cranbining the centre card with two of 
the other four, in aucce«won. 

Yoa bave already been shown bow to count the 
cards which reckon for the two aeveral numberaof 
points 28 and 39, being tbe btghett amouuta that 
can be made at my one time. Descendin); then 
from the Nob. 29 and 26, we will aay a few words 
OD the other large numbers successively. 

Tbb Nuhbbbs 27> 26, and 25, cannot be made 
by aoy possible combination of the cards. 

Tbb Nuhbbb 24 may occur in the crib nuaj 
different ways. Inaddition to tbe cases just quoted, 
in which 24 is made by a Double-pair-royal with 
a certain other card, tbe following are worthy of 
notice. Our combination here includes five cards ; 
four we suppose to be the crib, and the fifth to bo 
the start-card or tum-up. Flushes can never be 
made in these very large bands, and are therefore 
out of tbe Question, ft does not matter which of 
the five carils we assume to have been turned up, 
and it will be therefore the most simple plan to 
place the whole five cards together withont distinc- 

Yon now see there can be no flush in a crib of 
24, from tbe cards which are necessary to its for- 
mation, being close cards ; as pairs, &c. 
. Tbb Numbbb 33 occurs but rarely: three fives 
combined with a six and a four produce 33. 

Thk Numbbb 23 is produced by the fortuitous 
union of three five* with a pair of Kings, Queens, 

&c. The last fifteen made up by the three lives 
themaelves, is frequently overlooked hj young 

ThbNdhbbh 91 requires a few examples. Either 
one of the sU following cribs forms 31. 

6 G 6 4 5 

6 7 7 7 8 
8 S B 6 7 

7 7 7 8 9 

I prefer, throughout these 
t,hem to such combinationa ai 
DUt the Honours. 

The Ndmbek 20 is not o 
rence : I adduce a few s|)ecimeDB. 

9 9 9 6 6 

3 3 3 9 S 

8 B 8 7 7 

6 6 6 3 3 

7 7 7 8 8 

7 7 7 11 

6 6 6 9 9 

6 6 8 8 7* 

3 3 5 6 4 

Each of the above ten Cribs is worth 30 points. 
Tun NuHBBR 19 cannot be made at all. 
Thb NaMBBB IS ii esempUfiecl in the following 

33344 66633 

33366 66693 

7 7 7 18 

The action of aces upon sevens, in the last of 
these eiainples, is worthy of your notice j being 
frequently overlooked by beginners. 

Bnalogoua to those here quoted ; 

6 6 6 7 8 

5 S 5 6 7 

Tha Ndhbhk 16 not 

uufrequently occurs; 1 

append varioua examples 

112 3 3 

12 2 3 3 

12 3 3 3 

113 2 3 

113 3 3 

2 2 3 3 4 

3 3 3 4 4 

2 3 4 4 3 

3 3 3 6 9 

3 4 6 5 4 

3 4 5 6 6 

44 S 6 7 

4 5 6 6 9 

4 5 6 7 4 

6 5 6 6 7 

6 6 7 8 9 

6 9 8 7 7 

6 7 7 8 1 

6 7 8 9 9 

In each of the above Crilw the amount is aiX' 
teen. The effect of a nomber of low cards, as 

HCea, t«-os, and threes, when grouped in masses, is 
here weU exemplified; also those favorite, and 
telling combinations, produced by an association 
of fours, fives, and sixes, as well as sevens, eights. 

Tub Nuhbkr 15 is next in rotation. In each 
of' the following supposed cases of cribe, the 
amount of points is 15. 

Like 16, the number 15 b also frequently cora- 
posed of higher cards, aa well as sequences oi tenth 
card?, &c. but I fear to carry this ti> too great a 
length, since after all, few learnere can be expected 
to study, cheerfully, a part of the theory so eaaen. 
tially dry and uninteresting, as tlleae biuren sum- 
maries of numbers. 

Tub NcHBSti 14 stands next on the list ( and 
is produced in a great varietv of different ways, 
of which I annex some examples: — 

1223 10 13339 

33466 33669 

33999 34456 
34536 45667 
44777 5651 10 

56778 56788 

16678 26678 

99933 88771 

Tna NnaBKR 13 is rare in its occurrence; and la 

the less necessary to pause upon. A sequence of a 

six, seven, and eight, combined with a pair of acee, 

inclusireof a four card fiuah, yield thirteen points ; 

and the same may be remarked of a pair-royat of 

threes, held in hand with a Knave, at S ix- card-crib- 

bage, with a two as the atart-card ; the Knave 

being of the same suit as the Two. 

Tub Ndhbbr 
produced in many 

12 very frequentlv arises. It v 
' different ways, example : — 

I 1 I 3 10 1116 8 

1116 7 1 I 4 4 10 

22247 22256 

22367 22383 


55773 56673 

66678 66679 

77735 66618 

eB86i 27666 

99915 77762 

In aU these cases, twelve will be found to be 
tbe number of points derivable from the five cards 
supposed to be combined tOK«thei in crib. 

Ou the flums of numbers below twelve, it is not 
my intention to dwell ; prefeiring to devote all the 
space I can to the next part of our subject. The 
smaller tbe hand, or crib, the easier it should be 
to count, and in gaining niethodicallf a knowledge 
of the mode in which large amounts are reckoned, 

Jon will equally jierfect yourself in the lower 
ranches of our Arithmetic, If beginners could 
be induced to treat the matter thus systematically, 
they would soon be repayed for their paing, by the 

Ct increase of amusement they would derive, 
I tbe certain acquirement of an undeviating 
system of perfect accuracy, in computing the value 
of their cavda. 



How to [discard in the best manuer for the Crib is 

ODe of the most BcientiSc parts of the geme ; and 
consequentlf one of the most important. 

In approaching the consideration of this ques- 
tion, T am compelled to impress it again upon your 
attention, that as the Crib comprises live cards, 
(with the tum-up) while the hand contains but 
four, the chances are much greater of deriving 
points from the Crib, than from the hand. This 
would be a consequence still more certain, were it 
□Ot for the careful play of the adversary ; who 
'" n order to thwart our views, avoid throwing 

these premises, it follows that in laying out, or 
discaraing, for the Crib, your general rule of coH' 
duct should turn on these three points : — 

Firstly, When it is not your own Crib, you 
will lay out such cards as are likely to be, in sn 
average number of cases, of the least possible ad- 
vantage to your opponent, in the production of 
pairs, fifteens, sequence, Sec. 

Secondly, When it is your own Crib, you will 
layout favourable cards for the Crib- 
Thirdly, It being your own Crib to which you 
are about to discard, you will prefer consulting the 

intereata of tbe crib, in pieference, even, to those 
of your hand. 

The tnoat adrantageoui Cribbage- cards are fivea, 
sevens, eights, &c. when hd aBBorted aa to form 
fifteens, sequences, pairs, or flushes. The five is, of 
all others, the most useful cardi since it makes 
fifteen equally with either one of the tenth cards ; 
of which there are no fewer than sixteen in the 
pack. Fives must therefore be in general the most 
eligible cards to lay out to your own crib, and tbe 
least eligible (for yon) to lay out to your adversary ; 
since, in so doing, yon are almost certain to give 
bim points. To discard a pair of any cards, again, 
is mostly bad play, unless it is for yonr own crib ; 
and cards which follow each other in order, as a 
three and four, or nine and ten, being likely to be 
brought in for sequences, are generally bad cards 
to lay out in the case of its being your aiiversary's 
crib. Tbe same calculation should; in its princi. 
pie, be carried out as far as possible. Suppose von 
discard, to your opponent's crib, two hearts, when 
you might with equal propriety have laid out a 
heart and a club instead, — you nere give him the 
chance, however remote you may fancy it, of mak- 
ing a flnsh in his crib; wnicb could not be effected 
by him, had yon laid out the heart and club. 

I roust here inform you, that to Jay ont cards, 
putposely, which are disadvantageotte for the crib, 
IS railed m tbe" Cribbage dialect" of our ancsstora 
" Baulking," or "Bilking" the Crib. 

The least likely cards to reckon for points in th» 
crib, and therefore generally the best to discard for 
our adversary, are Kings; since a sequence can only 
be madfe ap to, or as it may be termed, on one side 
of them ; and cannot be carried beymd them. A 


King is therefore a greater baulk in the Crib than 
the Queen. So, ag^n, of an Ace, — a sequence 
can onl}' be made from it, and not up to it ; and an 
Ace ia, therefore, frequently a great banik to « 
Crib; though in diacanlingan Ace ao me judgment 
ia required to be eirercieed, being often a good card 
to hold for play; uid farming a component part 
of fifteen, paiticnlarly when combined with sixes, 
aevene, and eights, or with fours and tenth catda. 
The cards, then, beat adapted to baulk our an- 
tagonist's ciib, are, a King with a ten, nine, eight, 
seven, six, or one ; a Queen, with a nine, eight, 
seven, six, or ace, or cards equally distinct, or far 
off, end therefore certain not to be united in ae- 

Sieoce by meetini; with any other cards whatever. 
f course, particular hands require particular play, 
and general principles inuse give way before thdr 
exceptions. " CiTcumstances altercaaea ;" through, 
out this work, aa in all similar works, the author 
writes for what may be called " average hands of 
cards;" and recommenda that play which would 
be the moat conducive to auccesa in the largest 
proporilon of events. 

Never lay out a Knave for your adversary's 
crib, if you can, with propriety, avoid it; as the 
probability of the tum.up card being of the same 
niit as the Knave, is 3 to 1 against it. Conse. 
sequently, it is only 3 to 1 but the retaining such 
Knave in your hand gains you a point ; whereas, 
should you diacard it to your opponent's crib, it is 
only 3 to I against the chance of its making him 
a point ; hence the probable difference of losing a 
point by throwing out your Knave, ia only 3 to 3i ; 
or g to 7.— that is to aay, in laying out a Knave 
for your antagonist's Crib, when you could equally 

keep the same in jour hand, — sixteen timee — jioa 
give away juat Beven points ; it being' onlj 9 
to 7, but you give awav a point every time yo« 
play in this manner; ana every single point ia of 
GODsequence, if contending against a good player. 
As I just now remarked, there may, of coarse, 
occur exceptions to this and everv other rule.' 

The cards which are usnally tne best to lay out 
for your own Crib, are, two fives, fivo and sii, five 
and tenth card, three and two, seven and eight, 
four and one, nine and six, and similar couples. If 
yon have no similar cards to lay out, put down ■> 
dose cards as you can { because, by this means, 
you have the greater chance of either being as- 
sisted by the cards lud oat by your adversary, or 
by the tum-iip ; and further, you should uniformly 
la^ out two cards of the same suit for your own 
cnb, in preforrnce, " ccBteris paribus, to two 
other cards of the some kind, that are of dififerent 
suits, as this gives yon the probable chance of 
flushing your crib j whereas, should you lay ottt 
two cards of different suits, all gain under the head 
of a flush is at once destroyed. It is mostly good 
play, to retain a sequence in hand, in preference 
to cards leas closely connected j more especially 
should such sequence be a flush ; and once more 
remember that the probable chance of point* 
from the crib is something nearly uiproaching 
to twenty per cent over the hand, it ia there- 
fiora indispensably your duty, if you wish to win, 
to give the lead to your crib at the expense of 
your hand. 

In general, whenever you are able to hold a 
Pair-royal in hand, you should lay out the other 
two cards, both for your own, snd your adveraary's 

OktBIASE MAtia mAST. 47 

crib ( some fev cuea, however, excepted. For 
eiample, ehould jou bold a pBir-rofal of any 
description, along with two fives, — it would be 
highly dangerous to give your antagonist the brace 
of fives, unleas in snch a situation of tbe gams 
that your Fair-royal would make you certainly out, 
having the first show i — or cIm that youradverwiry 
ie so neariy borne, himself, that the contents of the 
crib are wboUv UDimportsnt. Many other cacda 
ore very hazardous to lay out to your adversary's 
crib, even though you can bold a Fair-royal ; sndt 
as two end three, five and six, seven and eight, 
and five and tenth card; therefore, should you 
have such cards combined together, you must pay 
particular regard to the stage of the game. This 
caution equally applies to nuny other cards, and 
particularly when, the game Iwing nearly over, it 
happens to be your own deal, and that your oppo- 
nent is nearly home, or within a moderate abow- 
out. Here then should be especial care taken to 
retain in hand cards which may enable you to play 
"ofi'," or wide of your adversary; and thus piK- 
VBut his forming any sequence or Pair-royal. Id 
similar positions you should endeavour, also, to 
keq) cards that will enable vou to have a good 
idiaiice of winning the end-hole { which frequently 
saves a game. 

We now proceed to lay down a great variety of 
probable bands ; pointing out, in each, which, in 
average cases, are the most fitting cards to be laid 
oat, both for your own and your adversary's crib. 
To include every possible hand that can arise is 
evidently impracticable, in giving sametbiag like 
■lam HunoBED, we offer a field for study, which, 
it is presumed, will be found sufficiently wide for 


every puq)OBe of real utility. The following pre- 
liminaTv remarks are necessary ; — 

Firatly, In pointinf; out these numerons and 
varied modes of disc&rding for the crib, we consider 
all tbehandsspecified to be WITHOUT FLusHsa. It 
is important that you should observe this, for wheo- 
ever it may happen that you can flush your cards iu 
hand, il may be of infinite service both in helping 
you better to assist your own crib, and in throwing; 
a greater baulk into that of your adversary. Con- 
eenuently, should you at any time be able to make 
a nush, yon will judge whether or not it be to your 
advantage so to do, and act accordinsly- 

Seeondly. By way of contrast with the merely 
correct player, 1 call him the fine platkb 
who can best distinguish when particular evenla 
require a departure from KeneraJ rules. These 
cases occur every game. The mode of discarding 
here recommended applies to avebase cases ; it 
is left to the genius of the player to adapt his 
conduct to particular situations, independent of 
all rule or regularity. 

In selecting the following hands of cards to 
serve as examples, it was found difficult to choose 
the nurober to he given, without rejecting nume- 
rous other hands of equal importance. It is, of 
course, impossible to give a tenth part of the nu- 
merous combinations the cards have the power to 
form, but it is confldently assumed that s better 
collection of cases could not have been made. 
The smaller cards, being the most difficult on which 
U> decide, have received a merited preference ; and 
the ace, of all others, has not been left unnoticed. 
In the arrangement of this vast number of hands, 
as much regularity has been observed, as was con- 


sistent with the execution of our plan, and a bod^ 
of reference is thus collected, woithy of the most 
ieriouB attention of players of ererj' degree of 

We begin vith examplea of hands in which the 
ace, the two, and the three, are combined with two 
other cards. The learner will, in such cases, ob' 
serve the difierence aa to the maintenance or aban- 
donment of the sequence, dependant on the owner- 
ship of the crib. 


13 3 4 6 



12 3 4 7 

land 7 

land 7 

12 3 4 8 

land 8 


12 3 4 9 

Sand 4 

9 and 4 

1 2 3 4 10 

2 and 3 

10 and 1 

12 3 4 knave 

2 and 3 

knave and 1 

12 3 4 queen 

2 and 3 

queen and 1 

12 3 4 king 

2 and 3 

king and 1 

13 3 6 6 

5 and 6 

land 6 

13 3 5 7 

5 and 7 

land 2 

12 3 5 8 


land 3 

12 3 5 9 

3 and 3 

1 and 9 

1 2 3 5 10 

Sand 10 

1 and 10 

12 3 5 knave 

5 and knave 

1 and knave 

12 3 5 queen 

1 and queen 

12 3 5 king 

5 and king 

I and king 

12 3 6 7 

6 and 7 

land 3 

12 3 6 8 

2 and 3 

6 and 8 

13 3 6 9 


land 9 

1 2 3 6 10 



Oum Crib. Aihcrtary'i. 

13 3 6 knave 6 and I 6 aad knava 

12 3 6 queen 6 and 1 6 and qneen 

13 3 6 king 6 and 1 6 and king 

13 3 
13 3 
13 3 

12 3 

7 and 6 

land 2 

7 and 9 

land 7 

land 7 



7 and knava 


7 and queen 

land 7 


13389 8 and 9 8uid9 

1 3 3 8 10 8 and 10 8 and 10 

13 3 8 knave 1 and 8 6 and knave 

13 3 8 queen 1 and 8 8 and queen 

13 3 8 king land 8 Sand king 

1 3 3 9 10 9 and 10 1 and 9 

13 3 9 knave 9 end knave 1 and 9 

13 3 9 queen 9 and queen 9 and queen 

13 3 9 king 9 and king 9and king. 

1 3 3 10 knave 10 and knave I and 10 
1 3 3 10 queen 10 and queen 1 and queen 
1 3 3 10 king 10 and king 10 end king 

12 3 kn. qu. knave & qu. 1 and queen 
1 2 3 kn. kg. knave & king 1 and king 

13 3 qu. kg. queen & king 1 and king 

The neit examplei of bands contain the ace and 
two, combined with three other carde. Yon here 
aee that the one and two, in similar caeee, are fre. 
qnentJy diBcardad to the adveraary'a crib, aa form- 


ing ajiidiciona baulk) and the student mast dwell 
npoD the amiBer in which a high and loir card axe 
thrown oat togsther for a rimiW purpose. 

13 4 5 6 



12 4 5 7 

4 and 5 

land 7 

13 4 5 8 

4 and 1 


12 4 6 9 

4 and 3 

land 9 

1 2 4 5 10 



I 3 4 G knave 



1 3 4 S queen 



1 3 4 G king 



13 4 6 7 



13 4 6 8 

4 and 3 


13 4 6 9 



1 8 4 6 10 

6 and 3 


12 4 6 knave 


2 and 6 

13 4 6 queen 

6 and 3 

3 and 6 

1 3 4 6 king 

6 and 3 

3 and 6 

13 4 7 8 



12 4 7 9 



1 3 4 7 10 

7 and 2 

7 and 3 

13 4 7 knave 

7 and 3 

7 and 2 

12 4 7 queen 

7 and 3 

7 and 2 

13 4 7 king 


7 and 2 

12 4 8 9 


8 and 1 

1 3 4 8 10 


8 and 2 

13 4 8 knave 



13 4 8 queen 

8 and 3 


13 4 8 king 





3 4 9 10 

4 and 1 

10 and 1 

2 4 9 knave 

9 and 3 

9 and 2 

2 4 9 queen 

9 and 2 


2 4 9 kiDg 

Sand 2 

9 and 3 

3 4 10 knave 

4 audi 

10 and 2 

2 4 10 queen 

10 and 2 

queen and 3 

3 4 10 Hng 

10 and a 

king and 2 

2 4 kn. qu. 

4 and 1 

queen and 2 

2 4 kn. kg. 

king and 2 

king and 3 

2 4 qu. kg. 

4 and! 

king and 3 

a 5 6 r 

Sand 1 


2 6 6 8 

5 and 2 

land 6 

2 5 6 9 

2 and 1 


2 5 6 10 

6 and 6 

2 and 1 

2 5 6 knave 

5 and 6 

a and 1 

2 6 6 queen 

3 5 6 iiDg 

5 and 6 



land 1 

3 5 7 8 

7 and 8 


3 6 7 9 

7 and 6 

a and 7 

a 6 7 10 

10 and 5 

3 and 1 

2 5 7 knave 

knave and S 

3 and 1 

3 6 7 quMU 


2 5 7 king 

^ L^''and 6 


a 5 8 9 6 and 2 9 and 1 

3 6 8 10 2 and 1 10 and 1 

2 5 8 knave knave and 6 knave and 1 

2 5 8 queen 5 and queen queen and 1 

3 5 S king 5 and king ki((n and 1 

3 5 9 10 
3 5 9 knave 

2 5 9 quem 

3 6 9 king 

Oum OrA. Adtenarfi. 

2 and 1 3 and t 

3 and 1 9 and I 
queen and S 9 and 1 
king and 5 9 and I 

3 5 10 knave 3 and 1 
3 5 10 queen 2 and 1 
3 S 10 king 

3 and I 


2 and L 3 and 1 

S 5 kn. qu. 
3 & kn. kg. 
3 6 qu. 1^. 

3 6 7 8 
3 6 7 9 

2 6 7 10 

3 6 7 knave 
3 6 7 qnsen 
3 6 7 king. 

3 and 1 2 and 1 

3 andi I 2 and 1 

3 and 1 3 and 1 

3 and 1 
2 and 1 
6 and 7 
6 and 7 

knave and t 
king and L 

3 6 8 9 3 and t 9 and I 

3 6 8 10 lU and 3 10 and 3 

2 6 8 knave knave and 3 knave and 3' 

3 6 8 queen queen and 2 queen and 3 
2 6 8 king king and 3 king and 3 

2 6 9 10 3 and I 2 and I 

2 6 9 knave 9 and 6 2 and 1 
269 queen 9 and 6 qneen and 1 

3 6 9 king 9 and 6 king and 1 

2 6 10 knave 10 and knave .10 and 6 

3 6 10 queen 10 and queen queen and 6 
3 6 10 king 10 and king king and 6 

13 6 kn. qu. kiiBve& qu. queen and 6 

1 2 6 kn. kg. kosve Sc king king and 6 

13 6 qn. kg. queen & king king and 6 

S 9 1 and 3 1 and 2 

1 2 7 8 10 7 and 8 10 and 2 

12 7 9 knave 7 and S knave and 2 

8 queen 7 and 8 queen and 2 

S king 7 and 8 king and 2 

1 2 7 9 10 2 and t 7 and 2 

12 7 9 knave 7 and g knave and 7 

12 7 9 queen 7 and 9 queen and 9 

12 7 9 King 7 and 9 king and 9 
1 2 7 10 knave 10 and knave 7 and 2 

10 queen 10 and queen queen and 7 

10 kmg 7 and 1 king and 7 

13 7 kn. qu. queen &kn. queen and 7 
13 7 kn. kg. 7 and 1 king and 7 
13 7 qu. kg. king & queen king and 7 

1 3 7 9 10 3 and 1 3 and 1 

13 8 9 knave 8 and 9 knave and 2 

13 8 9 queen S and 9 queen and 9 

~ ~ 'i 9 king 8 and S king and 9 

1 3 8 10 knave 1 and 3 8 and I 

I 3 8 10 queen 10 and 8 queen and 3 

1 2 8 10 king 10 and 8 king and 8 

1 » e kn. qn. qn. & kn. queen and 8 

13 8 kn. kg. kn. & kg. king and 8 

' - B qu. kg. kg. & qu. kingandS 

Oicu CtH. Advertary'i. 

1 2 10 knave 1 and 3 1 and 2 

12 9 10 queen 9 and 10 queen and 9 
1 2 9 10 lung g and 10 king and 9 

1 2 gknareqn. knave & qu. ^ueen and 9 

13 9 knare kg. knave & 9 king and 9 
12 9 queen kg. queen & kg. king and 9 

1 2 10 kn. qu. 

land 2 

land 3 

1 2 10 kn. kg. 


king and 10 

1 2 10 qu. kg, 


king and 10 

1 2 kn. qu. kg. 

1 and2 


The ace and three are supposed to form the ba- 
tia of the next aeries of imaginarf banda ; in con- 
junction with cards of eveiy day occurrence in 
the chancea of Cribbage. Indeed, the scientific 
player will immediately see that all the hands given 
aie constantly arising, more or less frequently, in 
aotnnl play. 

13 4 6 6 

3 and 1 


13 4 5 7 

4 and I 

7 end I 

1345 8 



1 3 4 fi 9 

3 and 4 

9 and 1 

1 3 4 5 10 


10 and 1 

13 4 5 knave 


knave and 1 

13 4 5 queen 

3 and 6 

queen and 1 

1 3 4 6 king 

3 and 5 

king and 1 

13 4 6 7 



13 4 6 8 

3 and 4 

6 audi 

13 4 6 9 

4 and I 


1 3 4 6 10 

6 and 3 

6 and 3 




13 4 6 knavfl 

6 and 3 


13 4 6 queen 

6 and 3 


1 3 4 fi king 



1 3 4 r 8 

7 and 8 

7aiid 1 

13 4 7 9 



1 3 4 7 10 

7 and 3 

7 and 3 

13 4 7 knave 

7 and 3 

7 and 3 

13 4 7 qnean 

7 and 3 

7 and 3 

1 3 4 7 kLng 

7 and 3 

7 and 3 

13 4 8 9 

4 and 1 


1 3 4 e 10 

8 and 3 

10 and 1 

13 4 8 knare 


knave and: 1 

13 4 8 qiuea 


queen andi 1 

1 3 4 S king 


king and 1 

1 3 4 9 10 4 and 1 9 and 3 

I 3. 4 9 knave 9.and.3 9rand3 

13 4 9 queen 9 and 3 9 and 3 

13 4 9 king S and 3 9 and 3 

1 3 4 10 knave 4 and 1 10 and 3 

I 3 4 10 qneen 10 and 3 qneenands 

1 3 4 10 king 10 and 3 king and 3 

I 3 4 knaav qu. 4 and 1 queen and 3. 

1 3 4,kn. king king and 3 kii^ uid 3 

1 3 4 qu. king 4 and 1 king and 3 

13 5 6 7 3 and 1 3 and 1 

1 3 5 6 8< 3 and 5 8 and 1 

1356 9 3andl 9Bndl 

1 3 5 6 lO '3 and 1 3 andl 

I 3 S 6 knave 
13 5 6 qoeeo 
13 5 6 king 

13 5 7 6 

13 5 7 9 

1 3 5 7 10 

13 5 7 knave 

13 5 7 qaeen 

13 5 7 king 

1 3 5 B 9 

1 3 5 8 10 

13 6 8 knave 

13 5 6 queen 

13 6 6 king 

1 3 6 9 10 
13 5 9 knave 
13 5 9 queen 
13 5 9 king 

1 3 5 10 knave 
13 5 10 queen 
1 3 5 10 king 
13 5 kn. queen 
1 3 5 kn. king 
13 6 qu. king 

13 6 7 8 
13 6 7 9 
1 3 6 7 10 
13 6 7 knave 
13 6 7 queen 
13 6 7 king 

Own Crib. 

3 and 1 
3 and 1 
3 and 1 


3 and 1 

10 and 5 
knave and 6 
queen and 5 
king and 5 

Sand 3 
6 and 10 
6 and knave 
6 and queen 
6 and kiog 

6 and queen 
6 and kii 

1 and 3 
1 and 3 

queen and 1 
king and 1 

6 andl 

10 and 3 
9and 1 

I and 3 
1 and 3 

1 and 3 
6 and 7 

1 and 3 
1 and 3 
10 and I 
knave and 1 
queen and L 
' king and 1 


Own Cr&' Advenary't. 

3 and 1 8 and ! 

3 and 10 10 and 3 

3 and knave knave and 3 

13 6 8 queen 3 and queen queen and 3 

13 6 8 king 3 and king king and 3 

1 3 6 g 10 3 and 1 10 and 1 

1 3 6 g knave 9 and 6 knave and 1 

13 6 9 queen 9 and 6 queen and 1 

13 6 9 king 9 and 6 king and 1 

1 3 6 10 knare 10 and knave 10 and 6 

1 3 G 10 queen 10 and queen queen and 6 

I 3 6 19 king 3 and 1 king and 6 

13 6 kn. queen 6 and 1 queen and 6 

1 3 6 ku. king 6 and 1 king and 6 

13 6 qu. king 6 and 1 king and S 

13 6 8 9 
1 3 6 8 10 
I 3 6 S knave 

1 3 r 8 9 

1 3 7 S 10 

13 7 8 knave , ^^^ » 

13 7 8 queen 7 and 8 

13 7 8 king 7 and " 

1 and 3 1 and 3 

7 and 8 10 and 3 

7 and 8 knave and 3 

queen and 3 
king and 3 

1 3 7 9 10 3 and 1 7 and 1 

13 7 9 knave 7 and 9 7 and knave 

13 7 9 queen 7 and 9 9 and queen 

13 7 9 king 7 and 9 S and king 

1 3 7 10 knave 10 and knave 7 and 1 

1 3 7 10 queen 10 and qneen 7 and queen 

I 3 7 10 king 7 and 1 7 and king 


13 7 kn. queen 7 and 1 7 and queen 

13 7 kn. king 7 and I 7 vA king 

I 3 7 qn. king 7 and 1 7 and king 

1 3 8 9 10 3 and 1 3 and 1 

13 8 9 knave i and 9 kuave and 1 

13 6 9 queen 8 and 9 queen and 1 

13 8 9 king S and 9 king and 1 

1 3 8 10 knave 10 and knave 8 and 1 

1 3 6 10 queen 10 and 8 queen and 8 

1 3 8 10 king 10 and 8 king and S 

13 8 knave qu. knava & qu. 8 and 1 
13 8 knave Eg. knave & kg. king alid S 
13 8 queen kg. queen & kg. king and 8 

13 9 10 knave 1 and 3 1 and 3 

1 3 9 10 queen g and 10 qneen and 1 

1 3 9 10 king 9 and 10 king and 1 

13 9 knave qu. knave & qu. queen and 9 
13 9 knave kg. knave & 9 king and 9 
13 9 queen kg. queen & kg. king and 9 

1 3 10 kn. qu. 3 and 1 3 and 1 

1 3 10 kn. kg. 10 and knave king and 1 

1 3 10 qu. kg. 3 and 1 10 and 1 

1 3 kn. qu. kg. 3 and 1 3 and 1 

We now proceed to the conBideiution of exam- 
ples, in which the ace is combined with the four, 
instead of the three. Aa the four and oae make 

80 impoTtant a part of fiftMn, this section ig of 
proportionate interest, to hira who reallf deeim to 

excel. The greater the value of the cardg, the 
greater ia tke difficulty as to laying out from tbem 

Omt Crib. Adrtraarft. 

4 5 6 r 4 and 1 ? and 1 

4 5 6 8 8 and 1 8 and 1 

4 5 6 9 9 and 1 9 and I 

4 S 6 10 5 and 6 10 and 1 

4 5 6 knave 5 and 6 knave and 1 

4 6 6 queen 5 and 6 queen and 1 

4 5 6 king 5 and 6 king and I 

4 5 7 8 7 and 8 8 and I 

4679 4 and 5 9andl 

4 5 7 10 7 and 6 7 and 1 

4 5 7 knave 7 and 5 7 and 1 

4 5 7 queen 7 and b 7 and 1 

4 & 7 king 7 and 5 7 and 1 

4589 8 and 9 8 and 4 

4 5 8 10 4 and 1 e and 1 

4 5 8 knave knave and 5 8 and 1 

4 5 8 queen queen and S 8 and 1 

4 5 8 king king and 5 8 and 1 

4 S 9 10 4 and 1 9 and 1 

4 6 9 knave 4 and I 9 and 1 

4 S 9 queen 4 and I 9 and 1 

4 5 9 king 4 and 1 9 and 1 

4 5 10 knave 4 and 1 10 and 1 

4 6 10 queen 4 and I queen and 1 

4 5 10 king 4 and 1 king and 1 

i 5 knave qu. 
I 4 6 knave kj;. 
14 6 queen kg. 

16 7 8 

• 679 

1 6 7 10 

16 7 knave 
14 6 7 queen 
L 4 6 7 king 

14 6 8 9 

1 4 6 S 10 

14 6 8 knave 

4 6 8 qneen 

4 6 8 king 

1 6 g 10 

4 6 9 knave 

4 6 9 queen 

4 6 9 king 

4 6 10 knave 
4 6 10 queen 
4 6 10 king 

14 6 knave qu. 
1 4 6 knave kg. 
14 6 queen kg. 

14 7 8 9 

1 7 a 10 

I 7 8 knave 

1 7 8 queen 

I 7 8 king 

Own Crib. 
4 audi 

6 and 7 
6 and 7 
6 end 7 
6 and 7 

a and 6 
8 and 6 

4 and 1 
10 aud 6 
10 and 6 


4 and 1 
7 and 8 
7 and 8 
7 and 8 

queen and 1 
king and 1 
king and 1 

4 and! 
10 and 1 
knave and 1 
queen and 1 
king and 1 

9 and 4 

10 and 4 
knave and 4 
queen and 4 
king and 4 

knave and 1 
queen and I 
king and 1 

queen and 6 
king and 6 
king and 6 

knave and 1 
queen and 1 
king and I 

4 r 9 10 

4 7 9 knave 


7 and 9 10 and 1 

7 and 9 knave and 7 

7 and 9 queen and 9 

7 and 9 king and 9 

4 7 10 knave 10 and knave 10 and 7 
4 7 10 queen 10 and 7 qneen and 7 

4 7 10 king 10 and 7 king and 7 

4 7 knave qa. 
4 7 knav* kg. 
4 7 queen kg. 

knave & qu. 
knave &kg. 
queen & kg. 

queen and 7 
king and 7 
king and 7 

4 B g 10 
4 S g knave 

4 8 9 queen 
4 8 9 king 

8 and 9 
Band 9 
8 and 9 

knave and 1 
queen and 1 
king and 1 

4 8 10 knave 
4 8 10 qoeen 
4 8 10 king 

8 and 10 
8 and 10 
e and 10 

knave and 8 
queen and 8 
king and 8 

4 8 knave qu. 
4 B knave kg. 
4 8 qneen kg. 


4 and 1 
4 audi 

queen and 8 
king and 8 
king and 3 

4 9 10 knave 
4 9 10 queen. 
4 9 lOkbg 

9 and 10 
9 and 10 

knave and 9 
queen and 9 
king and 9 

4 9 knave qu. 
4 9 knave kg. 
4 9 queen kg. 


qneen and 9 
king and 9 
king and g 


Own CWi. Admrtary't. 

1 4 10 kn. qu. 4 md 1 queen and 10 

1 4 10 kn. kg. 10 and knsve king and 10 

1 4 10 qu. king king & queen king and 10 

1 4 kn. qu. king 4 lud 1 king and queen 

From the next specimena of scientific diiicardiiig, 
in which the five ia introduce<l into the supposed 
hand, the t^o will sec that it must be a case of 
veiy extraordinary occurrence indeed, which will 
warrant hie laying out sl five to the adverse crib 1 
since it is a case which does not arise in either one 
of the followiog hand* : — 

1 ft 6 7 8 
15 6 7 9 
1 5 6 7 10 

Sand 1 

■ a □ / y 5 and I 11 niiu 1 

1 S 6 7 10 10 and S 10 and 1 

15 6 7 knave knave and 5 knave and 1 

I B 6 7 queen queen asd 5 queen and 1 

1 S 6 7 king king and 5 king and i 

15 6 8 9 6 and 1 S and 1 

1 S 6 6 10 10 and 5 8 and I 

15 6 3 knave knave and 5 8 and 1 

16 6 8 queen queen and 5 6 and 1 
15 6 8 king king and 5 8 and 1 

1 5 6 B 10 10 and 6 9 and 1 

15 6 9 knave knave and 3 9 and 1 

15 6 9 queen queen and 5 9 and 1 

15 6 9 king king and 5 9 and 1 

1 3 6 10 knave 6 and 1 6 and 1 

1 5 6 10 queen 6 and 1 6 and 1 

15 6 10 king 6 and 1 6 and 1 


15 6 knave qD. 
I S S knave kg. 
15 6 qatea kg. 

15 7 8 9 
1 5 r 8 10 

15 7 8 knave 

16 7 8 queen 
15 7 8 king 

1 5 7 9 10 
15 7 9 knave 
15 7 9 queen 
15 7 9 king 
1 5 7 10 knave 
1 5 7 10 queen 
1 5 7 10 king 
15 7 knave, qu. 
15 7 kn. king 
15 7 queen kg. 

1 5 8 9 10 
15 8 9 knave 
15 8 9 queen 
15 8 9 king 
1 6 8 10 knave 
1 5 8 10 queen 
1 6 8 10 king 
15 8 kn. qu. 
1 5 8 kn. king 
15 8 qu. king 


6 and 1 6 and I 

6 and 1 6 and 1 

6 and 1 6 and 1 

knave and 5 
queen and 5 

king and 5 


knave and 5 
queen and 5 
king and 5 

7 and I 

10 and 7 
knave and 7 

king and 7 
7 and I 

5 and 1 6 and 1 

knave and 5 knave and S 

queen and 5 queen and 8 

king and 5 king and 8 

8 and 1 
8 and 1 


Oum CrA, Adnataiy'i, 

1 6 9 10 king 9 and 10 9 and 1 

1 5 9 ka. qu. knave and qn.9 and 1 

15 9 kn. king 9 and 1 9 and 1 
1 S 9 qu. king king & queen 9 and 1 

1 5 10 kn. qa. 6 and 1 queen and 1 

1 6 10 kn. king king and 1 king and 1 
I 5 10 qn. king 10 and 1 ID and 1 

1 6 kn. qu. kg. 5 and 1 king and 1 

The ace is still suppoaed to be taken up ; coni' 
bined with the various cards succeeding tne five 
The King and ace are here frequency discarded U 
baulk the opponent's band. 

16r89 6 and I 9andl 

1 6 r 8 10 10 and 1 10 and 1 

16 7 6 knave knave and t knave and 1 
1 6 7 S queen queen and 1 queen and 1 
16 7 8 king king and 1 king and 1 

i 6 7 g 10 7 and 1 10 and 1 

16 7 9 knave Imave and 1 knave and 1 

16 7 9 queen queen and t queen and I: 

16 7 9 king king and I king and 1 

1 6 7 10 knave 6 and 7 10 and t 

I 6 7 10 queen 6 and. 7 queen an4 1 

1 6 7 10 king 6 and 7 king md I 

16 7 kn. queen 6 and, 7 qneen and L 

1 6 7 kn. king 6 and 7 king and 1 

I 6 7 qu. king 6 and 7 king and I 

1 6 S 9 10 6 and 1 10 and t 

1 6 S' 9 knave knaie and 9. Hnave and 1 



18 8 9 queen 

queen and 1 

queen and I 

16 8 9 king 

king and 1 

king and 1 

] 6 8 10 knave 

10 and knav 

10 and 1 

16 8 10 qneen 

10 and queen 

10 and queen 

1 6 8 10 king 

10 and king 

10 and king 

1 6 8 knave qu. 

knave and qu 

queen and 1 

1 6 8 knave kg. 

knave and kg 

knave and king 

1 6 B queen kg. 

queen and kf 

queen and king 

I 6 9 10 knave 



1 6 9 10 queen 

10 and queen 
king and 1 

queen and 1 

I 6 9 10 king 

king and I 

I 6 9 kn. queen 

knave and qu 

queen end 1 

1 6 9 kn. king 

knave and kg. king and 1 

1 6 9 qu. king 

queen and kg. king and 1 

1 6 10 kn. qu. 

6 and 1 

6 and 1 

1 6 lOkn. kg. 

10 and kn. 

1 6 10 qu. kg. 

king and qu. 

10 and 6 

t 6 kn. qn. king 

6 and 1 


1 7 8 9 10 

10 and 1 

10 and 1 

17 8 9 knave 

knave and 1 

17 8 9 queen 
17 8 9 king 

queen and 1 

queen and 1 

king and 1 

king and 1 

1 7 8 10 knave 

7 and 8 

10 and 1 

1 7 8 10 queen 


queen and 1 

1 7 8 10 king 

7 and 8 

king and 1 

1 7 8 ko. queen 

7 and 8 

queen and 1 

i 7 8 kn. king 

7 and 8 

king and 1 

1 7 9 quBMi kg. 

7 and 8 

king and 1 

1 7 9 10 knave 

7 and I 

7 and 1 

1 7 B 10 queen 

to and g 

queen and 1 

OUK Crib. Adieraary't. 

1 7 9 10 king lo and 9 king and I 

17 9 hnave qu. queen and 9 9 nod 1 

17 9 knave kg. 7 and 9 king and 9 

17 9 queen kg. king and qn. king and 9 
1 7 10 kn, qu. 7 and I 7 and I 

1 7 10 kn, kg. 7 and 1 king and i 

I 7 10 qu. kg. 7 and 1 10 and 1 

1 7 kn. qn. kg. 7 and 1 7 and I 

1 8 9 10 knave 8 aod I knave and 1 

I 3 9 10 (]ueea queen and 1 queen and 1 

1 8 9 10 king king aud 1 king and 1 

18 9 knave qu. 8 and 9 qneen and I 
18 9 knave kg. 8 and 9 king end 1 
18 9 queen kg. 8 and 9 king and 1 

1 8 10 kn. qu. 8 and 1 8 and 1 

1 8 10 ko k^. 10 and knave king and I 

1 8 10 qn. king 10 and 8 king and 1 

1 8 ko. qu. kg. 8 and 1 8 and 1 

1 9 10 kn. qu. queen and 1 

1 9 10 kn. kg. king and I 

t 9 10 qu. kg. 10 and 9 

1 9 kn. qn. 1^. 9 and 1 

1 10 kn. qu. kg. 10 and 1 

In our next section, we supp 
have been taken up, combined 
cards, classed in 
order of regula 

queen and I 
king and I 
king and 1 
9 and 1 

ee a pair of aces tq 
with various other 
according to their 
This part of our 


Bbitementa of hands runs neceastirilj to great 
length, but I hav« found that to divide it would fao 
matter of impossibQit]'. You will hem observe 
tbat thei« ame frequent cases in which you must 
not hesitate to enrich your adveisarf'B crib with 
the pair of aces. 



113 3 4 


land 1 

1 1 a 3 S 


Sand I 

113 3 6 



112 3 7 

3 and 3 


112 3 8 

2 and 3 

8 andl 

112 3 9 


9 and 1 

1 1 a 3 10 


10 andl 

112 3 knaTe: 

3 and 3 

knave and I 

112 3 queen 
1 1 a 3 king 

3 and 3 

queen and 1 
king andl 

3 and 3 

112 4 6 


2and 1 

1 1 a 4 6 

6 and 3 

6 and 3 

113 4 7 

7 and 2 

7 and 2 

112 4 8 

8 and a 


112 4 9 


9 and 3 

I 1 2 4 10 

10 and 3 

10 and a 

112 4 knave 

knave and 3 

knave and 3 

112 4 queen 

king and 2 

queen and 3 
king and 2 

1 1 3 4 king 

1 I a S 6 

6 and 6 

6 and 3 

113 6 7 


7 and a 

1 1 a 5 B 

1 andl 


112 5 9 

Sand a 


1 1 2 6 10 

10 and 5 

10 and 3 

113 5 knave 

knave and 6 

knave and 

Own OiJ, Adetrtary'i. 

.13 5 queen qaeen aniJ 5 qneen and 3 
12 5 king king and 5 king and 3 

1 and I 6 tad 2 

2 and 1 8 and 2 
g and 6 6 and 2 
6 and 3 10 and 6 

6 and 2 knave and 6 

6 and 2 queen and 6 

6 and 3 king and 6 

7 and 8 S and 3 
7 and 9 9 and 2 
10 and 3 10 and 7 
knave and 2 knave and 7 
queen and 2 queen and 7 
king and 2 king and 7 

I a a 10 

1 2 6 knave 
12 6 queen 
t 3 6 king 

112 7 8 

112 7 9 
1 1 3 7 10 

113 7 knave 
113 7 queen 
113 7 king 

113 8 9 

8 and 9 9 and 2 

_ _ _. Sand 10 10 and 2 

3 8 knava 2 and knave knave and 3 

2 g queen 3 and queen queen and 3 

3 8 king 3 and king king and 3 

3 9 10 9 and 10 10 and 3 

3 9 knave knave and 3 knave and 3 

,13 9 queen queen and 3 queen and 3 

L 1 3 9 king king and 2 king and 3 

1 2 10 knave 10 and knave 10 and 2 

I 2 10 queen 10 and queen queen and 2 

1 3 10 king 10 and king king and 10 



1 1 3 kD. queen 
1 1 2 kn. king. 

knave Se qn 

qoeen and 2 

knave & kg. 

king and 3 

1 1 2 qu. king 

queen & kg. 

king and 3 

I 1 3 4 S 

land 1 


113 4 6 

6 and 3 

6 and 3 

113 4 7 

4 and 3 

7 and 3 

113 4 8 


8 and 3 

113 4 9 

4 and 3 

9 and 3 

1 1 3 4 10 


10 and 3 

113 4 knavB 

3 and 1 

knave and 3 

113 4 queen 


queen and 3 

113 4 king 

3 audi 

king and 3 

113 5 6 


6 and 3 

113 5 7 



1 1 3 Q S 

5 and 3 

8 and 3 

113 5 9 

5 and 3 

9 and 3 

1 1 3 5 10 

10 and 5 

10 and 3 

113 6 knaTa 

knave and 5 

knave and 3 

113 5 queen 
113 6 ting 

queen and 5 

queen and 3 
king and 3 

king and 5 

113 6 7 

6 and 7 

6 and 3 

113 6 8 

3 and 6 


I I 3 6 9 

9 and 6 


1 1 3 6 10 


10 and 6 

113 6 knBTfl 

6 and 3 

knave and S 

113 6 qneeo 


queen and 6 
king and 6 

1 1 3 6 king 


113 7 8 

7 and 8 

8 and 3 

113 7 9 

7 and 9 


1 I 3 7 10 

10 and 3 

10 and 7 


Oum Crib. Adverviry's. 

13 7 knavB knATE and 3 knave and 7 

13 7 qneen queen and 3 queen and 7 

13 7 kii^ king and 3 king and 7 

1 3 B 9 8 and 9 8 and 3 

1 3 8 10 8 and 10 8 and 10 

13 8 knave knave and 3 

13 8 queen qneeo and 3 

13 8 kinff ^*^ BBil 3 

1 3 9 10 9 and 10 10 and 3 

13 9 knave 9 and knave <f and knave 

13 9 queen queen and 3 9 and queen 

1 3 £f king king and 3 9 and king 

1 3 10 knave 10 and knave 10 and 3 

1 3 10 queen 10 and queen 10 and queen 

1 3 10 king 10 and king 10 and king 

1 3knave,qi]. knave and qu. queen and'3 

1 3 knave kg. knave andkg. king and 3 

I 3 queen kg. queen and kg. king and queen 

14 5 6 



1 4 S 7 

6 and 7 

7 and 1 

14 5 8 

Sand 3 


14 5 9 

4 and 1 


1 4 5 10 

10 and 5 

10 and 1 

1 4 5 knave 

knave and 5 

knave and 1 

1 4 5 queen 

queen and 5 

queen and I 

1 4 B king 

king and 3 

king and I 

14 6 7 

6 and 7 

6 and 7 

14 6 8 


8 and 6 

14 6 9 

9 and 6 



Onm OrA. AdBenarjTt. 

i G 10 6 and 1 10 nod 6 

14 6 knave 6 sad I koave and 6 

14 6 queen 6 and 1 queen and 6 

' t 6 kiog 6 and 1 king and 6 

1 7 8 

I 7 9 
1 4 7 10 
I 4 7 knaVB 
[ 4 7 queen 
1 4 7 king 

14 8 9 
1 4 a 10 
14 8 knave 
i 8 queen 

I 8 king 

I 9 10 

1 4 9 knave 

4 9 queen 

4 9 king 

4 10 knave 
4 10 queen 
4 10 king 

4 knave qu. 
4 knave kg. 
1 queen kg. 

16 6 7 

1 S 6 8 

7 and S 8 and 4 

7 [U)d 9 7 and 9 

10 and 7 10 and 7 

knave and T knave and 7 

king and 7 

gand 7 

8 and 9 9 and 4 

8 and 10 8 and 1 

8 and knave 8 and 1 

8 and queen queen and 8 

8 and king king and 8 



9 and knave 9 and 1 

9 and queen 9 and queen 

9 and king 9 and king 

10 and knave 10 and 1 

10 end queen queen and 1 
10 and king king and 1 

knave and qu. queen and 1 
knaveand kg. king and 1 
queen and kg. king and 1 

1 and 1 1 and i 

5 and 6 8 and 1 

S and 6 6 and 1 

1 5 6 10 

L 1 S 6 kn&ve 

I I S 6 queen 

1 I S 6 king 

115 7 8 

116 7 9 
B 7 10 

115 7 knave 

1 1 5 7 queen 

16 7 king 

1 I 5 B g 

I 1 5 e 10 

I 1 B 8 knare 

115 8 queen 

116 8 king 

1 1 5 9 10 
[15 9 knave 
1 5 9 queen 

115 9 king 

t 5 10 knave 
I 1 5 10 queen 
1 1 5 10 king 

1 1 5 knave qu. 
1 1 5 knsve kg. 
1 1 5 queen kg. 

116 7 8 
116 79 

1 1 6 7 10 

Sand 6 
Sand 6 
5 and 6 

7 and 8 
7and 5 
10 and 5 
knave and 5 
queen and 5 
king and b 

Sand 9 
10 and 5 
knave and 5 
queen and 5 
king and 5 

10 and 5 
knave and 5 
queen and 5 
king and 5 

10 and e 
knave and 6 
queen and 6 
king and 6 

10 and 7 
knave and 7 
queen and 7 
king and 7 


1 andl 
1 and) 

8 andl 

knave and 8 
queen and 8 
king and 8 

10 and 1 

qiieen and 1 
king and 1 

land 1 

land 1 

land 1 
land 1 

.16 7 knave 6 and t knave and 6 

L 1 6 7 queen 6 and 7 queen and 6 

',167 King 6 and 7 King and 6 

116 8 9 
1 6 8 10 
.16 8 knare 
116 8 queen 
■16 8 king 

1 6 9 10 
16 9 kna?e 
1 I 6 9 queen 
116 9 king 

I 1 6 10 knave 
I 1 6 10 queen 
1 1 6 10 king 

; 1 6 knave qu. 

1 1 6 knave kg. 

1 6 queen kg. 

1 7 8 10 

I 7 8 knave 

117 8 queen 

L 1 7 8 king 

I 1 7 9 10 

117 9 knave 

117 9 queen 

■ " " 9 king 

9 and 1 

1 andl 

8 and 6 

8 and 6 knave and 1 

8 and 6 queen and 1 

8 and 6 king and 1 

1 and 1 10 and 6 

9 and 6 knave and 6 
9 and 6 queen and 9 

9 and 6 king and 9 

10 and knave 10 and 6 

10 and queen queen and 6 
10 and king king and 10 

knave and qu. queen and 6 
knave and kg. king and 6 
queen and kg. king and 6 

1 and 1 I and I 

7 amis 10 and 1 

7 and 8 knave and 1 

7 and 8 queen and I 

7 and 8 king and 1 

9 and 10 10 and 7 

7 and 9 knave Mid 7 

7 and 9 queen and 9 

7 and 9 king and 9 



I 7 10 knave 10 and knave 10 and. 7 

1 7 10 queen- 10 and queen queen and 7 

1 7 10 king 10 and king king and 10 

1 7 knave qn. knave and qu. queen and 7 

1 7 knave kg. knave and kg. king and 7 

1 7 queen kg. queen and kg. king and? 

1 6 9 10 1 andl 10 and S 

18 9 knave 8 and 9 knave and 8 

18 9 queen 8 and 9 queen and 9 

18 9 king 8 and 9 king and 9 

I 8 10 knave 10 and knave knave and 8 

18 10 queen B and 10 queen and 3 

1 8 10 king 8 and 10 king and 8 

1 8 knave qu. knave and qu. queen and 8 

I e knave 1^. knave and kg. king and 8 

1 8 queen kg. queen and kg. king and 6 

1 9 10 knave I and 1 knave and 9 

1 9 10 queen 9 and 10 queen and 9 

1 9 10 king 9 and 10 king and 9 

1 9 knave qu. knave and qu. queen and 9 

1 9 knave kg. 9 and knave king and 9 

1 9 queen kg. queen and kg. king and 9 

1 10 kn. qu. 1 and I queen and 10 

1 10 kn. Kg. 10 and knave king and 10 

1 10 qu. kg. 1 and 1 king and 10 

1 kn. qu. kg. 1 and [ king and queen 

In the cODclndiog portion of this MCtion of our 


work, tie hMid condsta of a Pur-royal of Acea, 
attended br two other cards. The Fair-royat must 
be bdd in band, at every liik, in all the case* here 

Ovm CH64 Adve nar y'8. 

[1133 aanda 2 and 3 

1119 4 S and 4 2 and 4 

11125 2andS 2 and 6 

1113 6 3 and 6 3 and 6 

L 1 2 7 2 and 7 2 and r 

1112 8 3 and 8 3 and S 

1 1 2 g 3 and 9 3 and 9 

I 1 1 3 to 2 and 10 3 and 10 

.112 knave 3 and knave 2 and knave 

1112 queen 2 and queen 2 and queen 
' ' ' 2 king 3 and king 3 and king 

1113 4 3 and 4 3 and 4 
1113 9 3 and S 3 and S 
1113 6 3 and C 3 and 6 

113 7 3 and 7 3 and 7 

1113 6 3 and 8 3 and 8 

113 9 3 and 9 3 and 9 

1 1 3 10 3 and 10 Sand 10 

1 1 3 knave knave and 3 knave and 3 

1113 queen queen and 3 queen and 3 

'13 king king and 3 king and 3 

It must not be npposed that 1 think it necosary 
the learner should study all these cases of dis- 
carding, repeatedly and incessantly. He ia merely 
required to use them for occasional reference t ex- 
amining three or four at a time ; and not endea- 
vonring so much to follow them out literwDy, or 


learn them bv rote — u to catch the spirit in which 
the varioua deciaions are conceived, and then to 
aim at adapting such spirit to the varied and end- 
less combinations of the cards be may take up. Not 
only may the same hands constantly arise to a card, 
bntanalf^ouspositiont will alio firequentty present 
themselves, in which the examples here given 
will serve as land-marks whereby to direct your 
lidiirM, in ateering for port. 
' 'Doiibtleas,^theie will be many dctsoiis inclined 
to dissent from some parts of the aoctriiie of scien- 
tific discarding here laid down. I have no hesita- 
tion, however, in aayina that moat of these will be 
inferior pteyers. On this point I speak with the 
greater confidence, from the small tnrt I have 
myself' borne in the adjustment of tnig mass of 
figures. ThesacalculationswarefriinedbyAnthony 
I^qaiD, at a Ume when Cribbage was one of ttw 
most (sahionahle games in the west-end circles, and 
was played for high nims of money. The author 
was assBrtad, as M himself declana, by " several 
•porting geBdemen of the first celebrity ;" and the 
sabject was gone into with an earnestness end de- 
voti(»), proportioned to the interast the pockets 
of these Bopeful worthies felt in the event. The 
time that must have been thus consumed, was a 
guarantee of the cannon with which every result 
was admitted as "proven;" and it is proper to add, 
that I have mbjecled the code myself to the ex- 
amination of some of the first Cribbage players in 
the country, whose decision has been unanimonaly 
given in its favour. 


Thb akilful player has a mach greater sdvantagB 
over the lea* experienced pTBctitioner, than can ba 
appreciated by tbe beginner. You may know bow 
to count your cerdB correctly, and may be equally 
well grounded in the other mechanical depaitmentt 
of the game ; bat if you know nothing more, yon 
would have little chance of succeaa, m playing a 
eeriea of games with a platbr. I open the pre- 
•ent chapter with these remarks, because 1 know 
there are many perHons who ascribe much more aX 
Gribbage to " luck," aa they call it, than they are 
justified by einerience in doing. Chance may 
rale tbe hour, but it will be ultimately found that 
■ciencB gOTons the day. 

You know from the preceding parte of this work, 
of what Cribbage coneistg, and I have already em- 
bodied sufficient directioD, respecting the laying 
out properly for the crib, to make you, as hr as 
theory alone can go, fully master of that part of 
our subject. It remaiua, then, only to illuatrate the 
ls«t branch of the game — How to plat rot; a 

It muat be obviooB, that the same play, which 


ma; in one case be the beat, may In anotber be 
the veiT worn yon could adopt ; the ekiU of the 
player being put in requirition to distioguiah be- 
tween the two. As an instance of this, suppose 
yonradveraaiynmnts mi boles only of being oat, — 
■faonld you not pause, here, before you pair any 
card he may playj since yon tbns pre him the 
possibility of at once winning the game by making 
a pair-royal i The game suggestion equally tqiplies 
to the roanufactore (if I may nse the term,) of bC' 
auencea. Even e very bad player can understand 
uis, bnt is lost in more complicated situations ; 
wbile the good player, equally knows how to 
apply the same principle towaraa the regulation 
of bia conduct, in every stage of tlie game. 

A good player, then, is one who pkys througb- 
out the game to points ; varying his play, accord- 
ing to the relative state of the score ; in contiS' 
distinction to the bungler, who invariably pairs 
every card he can, and forms every sequence, in 
happy contempt of the consequences. I proceed 
to lay down a sketch of the data, on which the 
scientific player never fails to act. 

The probable chance of points in a hand, 
tbroughont the game, is sometbing more than 
four, but less than five ; and the probable chance 
of points to be gained in each band by play, is to 
the non-dealer, a trifle better than one, ana to the 
dealer, about two points. This calculation is con. 
finned by the experience of the first Cribbage 
players during the last half-century. Hence, the 
probable chance for hand and play, for the non-- 
dealer, is equal to sis points j and to the dealer 
sometbing better than six points ; consequently, 
taking, throughout the whole gome, band and 

play, alternately for and agaimt the deal, may ba 
fairly coniputea to be Torth, oa aa aveiage, six 
points. Now tbe [H'obable cbsnce of pointa in the 
crib may be estimated at five, ho that the dealer 
baa a reasonable right to expect to make sixteen 
points by bis hand, crib, and next band. Sappoae 
then, by way of digesting this calculation, that the 
dealer, on beginning the game, makes his average 
number of sixteen, by hand, crib, next haod, and 
play, — be ia, with propriety, dcacribed aa being 

" home to bis deal," if when he takes up the pack 
to make bis second deal, his fiiat peg has passed 
the fifteenth hole of the board. He will likewiae 

find himself coniibrlablj' at home, when he deals 
tbe third time, should bis first or leading peg hare 
passed the thirtieth hole ; and is similarly aituated, 
should be make his fourth deal within fiftem points 
of the game. It is most important that you 
thoroughly understand this, as it oonatitutea the 
very essence of tbe ^^ime. 

The same calculation which applies at starting 
to tbe dealer, may be equally brought homie to the 
non-dealer. We bave joat seen that if the dealer 
hold and make his average number of pointa at 
each stage of tbe game, he traveraea the whole of 
his side of tbe bou^, and attains tbe end-hole, or 

Sme, in exactly four deals. Daring thia time, 
a non-dealer muat have had three deals t and it 
follows that in each game the average number of 
deals is seven. Never forget, recapitulation not- 
withstanding, that althoi^n in pecoliar caiea the 
pame may either ran to a doien deals, or be out 
m three, your plan is to go on the aasumption 
that the average nuniber of seven deals ia the must 
likely to be observed. From this cakulation you 

will Me that be who first deals in tbe game has ttie 
odds of four deals to three in hia favour ; but in 
(Hder to counteract this preponderance, which 
otherwise would spoil tbe game, the bonus of three 
b<rie8 is allowed at starting to tbe dealer. The 
receipt of theM three holes foll^ equalizes the 
cbaDces,accordingtothe nicestobservation. Some 
pemons prefer tbe deal, and some, on the contrarf , 
bncy tbe three holes make the non-dealer the 
favourite; but, I believe that of each several 
Uiousand of games, placed yearly in this conntrv, it 
would be found, that on tbe average, half wonld 
be won hy the dealer, and the other half by tbe 
non-dealer; presuming their skill in the game to 
be ezactiv et^ual. If then the non-dealer, at first 
Btarting, having scored bis three holes, sains be. 
sides, six more by bis hand and play, be is at 
home to bis deal ( and is more than home sboold 
his front peg have passed tbe ninth hole. 

Having acquired a proper knowledge of the dif- 
ferent stages of the game, and having determined 
always to play according to such state of the reck- 
oning, you will watch, at every card you play, 
and calculate yeur relative position in the score, 
regulating your conduct accordingly ; putting out 
of the immediate calculation the winning of the 
game itself, so much at the moment, as the attain- 
mg tbe next stage on the board at which yon wonld 
be at home; or should yon be over borne, but not 
sufficiently so to warrant your making a push for 
game — then, doing all in your power to retard 
your adversaiT, by baulking the crib and "playing 
off." Shoold you observe 7onr adversary to nave 
the best of the game, leading you materially on 
tbe board, either from die drconutaiice of having 

83 cKiBSAei Mkam basv. 

held iuperior cards, or having tnadc more point* 
in play than yon could antidpate, yon wiU thm 
act according aa the ^pearance of the cards gim 
you the moat probable chance of redranption. Fm' 
example, ahould 70a deal five or aix holes bdiod 
home, and take up good cards, vour game is then 
to make as many holes as posaible in pky, at all 
reaaonable risk, because by doing this, uid hold- 
ing ^ood cards mth it, you may in all probability 
r^ain thelead, if roar scheme be not crossed. On 
the other hand, wDenever yoor game is back, and 
yonr cards, on being taken in hand, present an ap- 
pearance the reverse of flattering, you chiefly tr^ 
to prerent your adversary from getting forward, 
and thus have a chance of winning the gams, 
through his failure in making good his shows. In 
similar cases, you must w^ve, or forego, the seem- 
ing advantage of making a pair, sequence, or fifteen, 
in play, unless it is matter of certainty that in 
doing this, you do not give tout antagonist the 
opportunity of scoring also, whi:h may very pos- 
sibly give him the victory. 

Never, at any period of the game, make a pair, 
fifteen, sequence, &c., vrithout glancing your eye 
first at the relative places of the cribhage-pegs, to 
know whether you are justified in playing a for- 
ward or backwtu^ game. I repeat, that on this 
the whole ait may he said to tum, of playing 
Cribbage scientifically. 

To gain the end-hole, or point nearest to thii^- 
one is, among professed players, justly eateeniM a 
considerable advantage, and should be proportion- 
ately kept in view. By attaining the end-hole 
yonrself, you not only score a point, but save a 
di^rence of two points by snatching it from youi 

oppoaeat. In playmg for this, there ia much Kope 

Great caution is necessary in leading. Recollect 
kow many tenth caida are in the pack, and the 
poiuequeot prohability that your adveraary at least 
holds one. This being the state of thiogs, it must 
be a very peculiar caae which would justify your 
Jeadiog a fire. Todeed, ae regarda all caros that 
form in themselvea a likely half of fifteen, peculiar 
care in leading is necessary. Svery beginner mnat 
uoderetand that if he lead a six, seven, eight, nine, 
or ten, the adverury has it in his power, if he hold 
the fittiuK card, to play in answer eo as to make 
fifteen t Wt if, instead, the player hqd led a one, 
two, three, or four, no cabd, in reply, could form 
&tletia. Do not infer from this, that I direct you 
tuver to lead a Mven, six, &c. — I only intend that 
when you do so, you should do it with your eyM 

Should you hold a three and a two, it ia fre- 
quenUjr the best play to lead off the three, on the 
chanceofyouradversary'splayinga tenth card, (jff 
wAtcA tteoer/orget that there are stated, making 
thirteen ; when your two ' ' drops in" and produce! 
two points for the fifteen. ThesameprincipleappUea 
to the leading from a four and an ace, and baa (hia 
additional aavantaKe> that should you thus suc- 
ceed in forming fifteen, your opponent can form 
no sequence fhnn your cards. 

BeoMniber, that when your adversary leads a 
•even or eight, should ^ou make fifteen, you give 
bim the chance of coming in vitb a sis or a ume, 
and thus gaining three h^es against you. Some- 
times this would even tend to your cuivantage, by 

allowing of your rejoinder with a fourth card in 
sequence. For instance, your opponent leads aa 
eight, Hud you make fifleeu by answerinjt with a 
seven ; he plays a six, making tweaty-one, and 
Bcorea three for the aequence j but having a nine, 
or ten, yon play it, and score after him. la all 
Bnch casea, play to the state of your game; for 
what would be at one time correct, would be, at 
another, the worst possible play. 

To lead from a pair is mostly good ; because, 
should your opponent pair you, you form a Pair- 
ro^, making six holes ; whde the chance of his 
rejoining with a fourth, is too small to be taken 
into consideration. It would rarely, though, be 
correct, to lead from a pair of fives. 

When your adversary leads a card which you 
can pair, it is mostly better to mike fifteen, in pre- 
ference, should you be able so to do ; as yon will 
naturally suspect he wishes you to rair huu, in 
order to make a Pair-royal himself. But here, aa 
elsewhuv, yoor chief giiide ia the relative state of 

When you can possibly help it, consistently 
widi your cards, do not, in play, make the number 
twenty-one ; for your antagonist is then likely to 
come in with a tenth card. 

Shoidd yon hold a nine and three, it is ^od 
play to lead the three; because, ahoold it be pauvd, 
you form fifteen by playing the nine. The same 
applies to the holding of a four bnd a seven, in 
which case, should your four be paired, you make 
fifteen with the seven. ' ' 

The following style of play facilitates your ob- 
taining frequently the end-hole. Should yon hM 


two low cBxdB, and one high card, lead from the 
former; bat ahould you botd one lovcard and two 
bigfa cards, lead from the latter ; like other general 
directions, all tbis being subject to contingencies. 

Holding a ten and firv, and two holes oeing at 
the moment an object of great importance, lead 
the tenth card, in hopea of yonr adveraary's nuk- 
ina fifteen ; when you can piur bis five. 

Holding a seven and four, it is good play to lead 
the four ; because, if paired, your seven cornea in 
for fifteen; the same direction applies to your hold- 
ing a tix. and three, and three and nine, or other 
cards similarly rekted. 

When compelled to lead &om a seqaence of 
three cards, play off the lowest, or highest, in pre- 
ference to the middle card. 

In critical situations, as, for instance, when each 
party is within one or two holes of game, the 
leader is in peculiar difficulty on starting. Some 
persons, when thus situatea, always act on the 
maxim of playing a tenth card. Gienerally speak- 
ing, this is erroneous, as you thus give two chances 
to tbi dealer of playing out g vii. — one by making 
fifteen, and the other by pairing your card. But 
if instead of a ten, yon had led a card below a five, 
lii» dealer would have but the one immediate chance 
of painng yon. In such cases it is frequently ad' 
visabla to l(»d, as it is termed, "(o tie paci;" that 
is, to pair the turn-up card. When the start-card 
is under a fire, this is decidedly, if in your power, 
the wisest course to adopt ; since the dealer's chance 
of pairing you is diminished hj one third, there 
being but two similar cards left in the pack. In 
cases of equal nicety, proportionate care is re- 

qaired in diMarding. TwoamaU cuda, rad ooe 
bi^ csTd, are a good liand for^bf in i^ffictdt 

In laym^ out for four own crib, nqipoBe yon 
hold a pair of 6res, and no tenth cai^, dirard 
them both. Bear in mind that of all the tenth 
cards, the Knave is of the nwBt importance ; and 
that those rarde which tell beat in conntiog the 
band, are not ahrays the beet forplaying. 

If, in play, you throw down a rrar, making the 
number twenty-Beven, your adversary has the 
chance, of pairing yonr four, and of ntakiog at the 
game time, thirty-one. If yooi mtike twenty-eight 
with a three, you incur. the same risk. These ap- 
pHieut trifles most be-ttudiod, end umilar points, 
if poBsible, avoided on yooEpart; while you rimnU 
be constantly on the watch, to. grasp at them for 
yourself, ehould yonr Bntagnniat leave an opeMng. 

Aa the deeier. plays hut, hisdunieea are ereater 
than those of. the leader, for making the end-bcdc^ 
or other desirable points in play. The dealer has 
also in Ins - fsvonr the chance- of gainii^ the two 
noiota by lifting a. Knave. (The Knafe is called 
by many Crib)Hiige<p^yers "thaJaek.") 

The phrase "playing off," is need to denote 

Slaying cards wludi are wide apart, ia.conbs- 
istinctiou to its reverse, termed "playingi-on." 
Thus, ahould your opponent lead a four, and yon 
anawer with a two, three, five, or rix, you " play 
on;" because you give him the. option af-makiuR 
a seqneaoe, should he hold the fitting card. Bntif, 
in answer to- bis four, you play a £gh card, you 
"plar off," since he can have no card eapaUs of 
fonnmg a sequence. Whether to play " off," or 


"OD," ia hair the battle, and depends entiielj', 
shotdd 70U hold the option, on the relative itate of 
tbe scores. 

It ia frequently your game, to allow of yonr 
adTersarp's fonning a sequence, in order to come 
in yotmelf for a longer one. To tempt him to 
tbii, play a card close to his, instead of playing oC 
Suppose you hold a three, four, and fire, and yonr 
opponent leads a seven ; — in this ease, slunud it 
be to your interest to beatow a caitua number of 
points, in order to iebUzb the same amount few 
yonreelf, you play, die five ; for if he answers with 
a MK, marking, three, you [Jay your four, and aeon 
for the sequence accordingly. 

Obaorre that the cards are well shuffled between 
every deal, and connt the whole pack at intervals, 
to aacertain its correctness as to number. Do not 
leckon your adversary's hand or crib, until he has 
marked his score { it being foUy to assist him in 
^is operation, though I ^ve trequentiv seen it 
done by goodtiatm'^ souIb to their own detriment. 
X bave wways, however, considered that whatever 
game we play at, from Dominos np to Chess, be- 
oomee the merest drivel unless praiAised according 
to the strict mles. Whether your stakes be pmce 
or pounds, let the intEgrity of the game be equally 


WuiLB it will ioBtmct yon in the art of betting' 
to advantage, it must ground yoa in the study of 
the points of the game, to examine the diSereat 
odde, which are commonly laid, hy peraona betting 
on the game of Crihbage. 

Should you be incbned to bet at Bnr time, firat 
examine the state of both games carefiuly ; and by 
DO means foi^t who has to deal, this knowledge 
being of adequate importance in farming your es- 
calation. When you have ascertained these essen- 
tial preliminaries, the following tables of situations 
will be found sufficient, to guide yon to a proper 
knowledge of the odds, in every part of the i^ame. 
. The p>egB being even, and each par^ being five 
boles going up the outside of the hoard, it is 6 to 4 
in favonr of the dealer. Such are, at least, the 
usual and received odds ; and G to 4 is always con- 
Bidered a fair bet. It may be so, and probably is, 
but 1 own I had rather take it, than bet it. 

The pegs being even, at ten holes each, ia 12 to 
11 in favour of the dealer. 

The pega being even, at fifteen holes each, b 7 
to 4 in favonr of the dealer. 

The pegs being even, at twenty holes each, is 6 
to 4 in &voar of the dMler. 

The pegs being even, at twenty-£ve holea each, 
is 11 to 10 in favour of the dealer. 

A comparison of all theae odds with the variona 
stages of the game, previously described as " home," 
&c. will show you the fonnoation of these calcu- 


The p^ b«tag even, at thirtjr bdes^nch, ia 9 
to 5 in favour oCuib deader. 

The pegs being even, at thirty-fire holeg each, is 
7 to 6 in favoui of the dealer. 

The pegs being even, at forty holcB each, is lO 
to 9 id favonr of the dealer. 

The pegs being even, at forty-five holes each, is 
12 to 8 in favour of the dealer. 

The. pegs being even, at fifty boles ew:h, ie 6 to 

2 in bvonr of the dealer. 

The pega being ertn, at fifty-five hcJes each, is 
31 to 20 in favour of the dealer. — Gmneas to 

The pegs being even, at fifty-six holes each, is 
7 to 5 ASAiNST the dealer. 

The pegs being even, at fifty-seven holes each, 
b 7 to 4 against the dealer. 

The pegs being even, at fifty-eight holes each, is 

3 to 2 against the dealer. 

The pegs being even, at fifty-nine holes each, is 
KTBM BBTTiNa. — But mark the di&rence of a sin- 
gle hole, and never again Bay, " Oh 1 ita only one 
hole !" 

The pegs being even, at sixty holes each, b 2 to 
I, or even more, in favour of the dealer. 
' la every stage of the gsme, until you come 
vilhin the last tventy holes, if the non-dealer is 
three points a-head, it is even betting ; but when 
you get nearer tonv^s the doae, a point or two 
makes a material diSerence. For example, sap- 
poee the dealer wants twenty holes of game, and 
tbe non-dealer, seventeen, — in this case the dealer 
has neail^ 5 to 4 the worst of it ; for the non- 
dealer bemg so nearly at home for his next deal, 
may break nis hand, in order to throw a powerful 


baulk into his odveraarv's crib ; or may play his 
' prevent oU oj^xnient'i Koring ia 


e becomes egain equal, vhen the dealer 
wants ^nrteen, and tbe non-dealer nine points ; and 
bIho when tbe dealer requireg eleven, and tbe nan- 
dealer but aeven of the g^e. But vhen the dealer 
wants only three points of game, aad his adveraary, 
who of course has tbe first show, wants four, the 
dealer has 5 to 4 tbe best of it, on account of tbe 
many chances he has of playing out ; in addition 
to tbe more remote contif^ncy of his adversary's 
not boldiog four points. Here, tbe dealer will 
observe, tl^t it ia his play not to hold a single 

eoint in band, should he in so doing, detract trom 
is best chance, which is to keep three amall cards 
for play, to have tbe greater probability of securing 
at least the end bole. It ia in caaes of delicacy like 
this, which frequently turn on the winiung or los- 
ing of a single hole, that plat tells most, and die 
importance of that single hole ia made the more 
fully manifest. 

In all parts of the game, until within about fif- 
teen holes of OUT, if toe dealer is five points a-besd 
of bis opponent, he haa tbe best of the game by 
something like 3 to I ; and, as his adversary neais 
the end-hole, supposing him still to be five points 
a-head, the odds increase in his fAvour, to 8, and 
even 10 to 1. It is precisely 10 to 1 on yon, 
should yon have to deal, wanting six points only 
of game, and your antagonist wanting eleven. 
Should tbe dealer, sgain, lead his adversary, at 

of the game, you may venture to bet S, 


to 3, aecordiDBto tlie piwitioa; aod if very near 
to the ending ra th« game, the odds incrsaae to 10, 
and 12, to 1 ; for it is fcll 13 to i in tout favour, 
Bliould you dea), waating only eiz jiointB of game, 
while your adveraary irarta 16. 

If the dealer ia, at any itaffe of the game, five 
pointa behind hiB antagoniet, oefore he turns the 
top of the board, — the former haa the worst of the 
game by about 6 to 9. Should he have turned the 
top by one point, and his adversBry six points, the 
dealer has the worat of it by 6 to 4. If he haa 
turned the top six points, and his Bdversary eleven 
points, it is 7 to t against the dealer j and should 
yoa deal, wanting sixteen of the end, while your 
■dveraary wants eleven, it is jnet about 21 to 30, 
or guineas to pounds in your &vour. 

The preceding table of odds is sanctioned and 
confirmed by the experience of the first London 
plavers, during the last hundred years, and is freely 
and universally acted on. I must, however, suji- 
gest, that caution and obsemLtion should be its 
constant accompaniments. The chances of Crib- 
bage are so many and various, that the most des- 
perate situationa can hardly be termed irretrievable ; 
and proportionate care is necessary to be exercised, 
particularly bv players of sangume temperament, 
that their seal in betting the larger description of 
odds, is not suffered to outstrip their judgment. 


The following gime eiempli&ee the aeceanty of 
carrying out the " nil desperuiduEa." principle in 
Cribbage, W its fullest extent, lince it proves 
that it just comes within the limits of possibility 
fur one player to win tbe gaue, not having vet 
made a single hole, sgainat ua advcrsaij vho has 
attained the apparentlj winning pewit of fifty- 

A and B play Cribbc^s, and fi has scored fifty- 
aix, wanting only five holes of game, while A baa 
not made a single point. A has, however, the deal, 
and there is a possibilitr of hie yet winniiig the 
game in three shows, witB four points to spare. 

It h required to know what cards must be dealt 
to each puty, and in what meniMr they ranst be 
played, for A to gain the viclory i— tbe following 
18 Uie solution: — 

sixes, with a three and a two. 

B, if a good player, must lay 01 
three, and hold bis six and two sei 

A, playing well, must disi 
and hold his p£ur*royal of si 

The tum-up card is a three. 

B begins by playing one of his sevens, A follows 
with a sii, making thirteen ; then 13 pairs A's 
six, calling nbeteen, and scoring two for the pair, 
which makes him within three holes of game. A 
then plays another six, making twentr-Hve, and a 
pair-royal, for which he takes six, and as B is not 
able to come in with his remaining seven, A adds 

B then takeg two points for his hand, which 
malies him witlun one of game. 

A morlts twelve for hia hand, nliich makes him 
thiitj-lwo holes, (hariiiK placed twenty.) A next 
narkg seventeen points ^r his crib, which makes 
him in all foity-nine points. 

B then deals, and gives A the three of hearts, 
the four of hearts, ana the tire of hearts, with any 
two tenth cards. B gives himself a seven, eight, 
~~), queen and king. 

B to play coirectiy, lays out hia king and queen, 
and remains with bis seven, eight, ana nine. 

The start card is a three. 

A then leads off bis four, and B follows with an 
eight, making twelve. A replies with bis three, 
mnkbg fifteen, and scores two, while B follows 
with his nine, making twenty-faur. A then comes 
in with bis tire, formingtwenty-nioe, and marks 
one for the end hole, as B is not able to briog in 
his last card. 

A then marks thirteen poiots for bis hand, 
which is four points more tnan he wants, and te~ 
mains the cooqoeror. 

This stud; will be found well worth following 
out with the cards, presenting oite of the most 
cnrioos pieces of similar calculation ever devised j 
fonnded as it is throughout, on the fact of both 
parties playing uoiCormly in the best manner b~ 


'1'hb game of Six Card Cribbure U idayed, like 
Five Card Cribbage, with the irtide pack of carda t 
by two puBons, out beaiB about tha aaua lelitioii 
to the BcientiHc variety on which n« have hera 
treated, BsDaAiiaHTB do to Cbms. It pieacnte less 
scope for Bkill, a mon liable to bo contmlled by. 
the chances of the caids, and ia over in half the 
time. To many individusla, however, these dia^ 
advantages ere viewed in an opposite Hffbl^ rad I 
have heard such peraooi reject m« Cam Cribbwe 
as comparatively dall, while, they have patientiy 
and eagerlv recreated tbemselvea with the sir card 
game, dunng many a long winter's evening. Tho 
simplicity of Six Card Cribbage, the enonnoua 
amount of poiata ofteotimea yielded by the spor. 
tive comblQationa of its cards, and the leadineaa 
with which a perfect knowledge of ite mysteiiea 
Buy be attained, together with other concomitant 
advantages, make up its attractions. To the inva- 
lid and aged, an amnsement is here presented, 
which withiMit ealling CorciMv i^NKi the enngiea 
of the mind, offers jost niticicnt exoitement to 
wile away time, and chaim down care by its soc^i. 
iiu and pkasing miniatrr. llie graatar part of 
wEat I have written on Rve Cord Cribbage, is q»> 
plieable to Six Card Cribbage. IIm latter u plajM 

eBisBtea h&db bast. D9 

on the same bosrci, and after the Bantu Urn ; jnb- 
ject, of course, to buc^ elwht Blteratiotu ae arise 
JTOm the number of catde dealt. 

In Six-Card Cribble, the dealer deals auc cards 
to each, inBtea4 of five. Of theHCsii, each partf 
lays out two to form the Crib i and keeps ftmr in 
band. Itiwill be acnr my ta^ to ^vw in what 
the six-card ' game miiea 'fran Ftre-Gard Crib- 

llie deal paaseB, and the start-card j» cnt up, as 
in Five-Caid Gribbage. The node in which the 
cards count is atcictjy the aame. Paira, SeqnencN, 
liifteenR, &e., are made on a smiilar plan, ana sixty- 
one holes eqnally conslatutethe game. 

No holes are allowed ta the n<»i^d*aler at start- 

itusgaine. Some may be of a difierent «pini<«i 
and prefer the deal ; I. consider both parties to start 
on a.vtiict eqnalitj. 

In playing the cards, the grand point of differ- 
ence u, ttiat, -whereas at Five-Caid Ckibbage you 
only play until the amount of points is thirty-one, 
ana then drop the remaining cards — at Six-Card 
Cribbage, yon play them all out to the very last 
card. There are thua considerably more points 
jnade in play, but it is precisely for this resaoD, 
that good players prefer the other game, in which 
thowholesi .. ■ . 

ivinning or 1 
iiw.of a single point ( while at Six-Card uibbage, 
a hole or two are of minor consequence. 

At Six^Card Cribbage a point is taken for the 
last card played ; some writers have considered this 
as differing /mm Five-Card Crifabage, hot this . is 
more in appearance than reality, since at the latter 


there ii equallr one point taken for the bet card, 
played accordiog to the Iftm; that is, the card 
fonniog, or the nearest approaching to thir^-one ; 
and as the law commanda, that at Six-Card Crib- 
bage avery card sbould be played, the la*t card 
Bcores for a point accordiagly. 

Let US suppose A and B sitting down to play Six- 
Card Cribba^e, and hy foUowiog out their first 
band, you will learn at once the mode of playing 
the game : — 

A, being dealer, deala sis cards to each, one at a 
time, the Cribbage-boardbeingplaced for counting 
in the usual way between them, and S not being 
allowed the three boles he would hare on com- 
mencing a party of Rve-Card Cribbage. 

Having made the deal, each player discards two 
for the crib, in which he calculates on the princi- 
ples already laid down, as to whose crib it may be, 
and the start card being cut, the playbegina ; the 
hand of each consiEting obviously of iodt cards. 

B leads (euppoH) a King. 

A answers with a five, and mirits two for fif- 

B rejoins with another King 

A plays a six, and marks two paints for making 

Here, at Five-Card Cribbage the hand would 
end, arid the remaining cards would be thrown 
down unplayed, but not so in the present game. 

fi continues the play by throwing off a nine. 

A replies with an eight. 

B answeia with a ton, and niarkc three points 
for the sequence of three cards, composed of the 
eight, nine, and ten. He calli at the aame tune, 

*' tirenty-Kven," as being the aggregate of the 
tbree cards played. 

A'b laat card being a five, hecan't come in under 
tbirtf-ODe, and therefore declares it to be " a go," 

ception of \'a solitary live, which he throwa down, 
and marks ddb for " the last card." 

He bands and crib are then reckonnd, and 
scored, as in Five-Card Gribhage t each party 
making similar use of the start card, or tum-ap. 
Another deal is made, and passes alternately, nntil 
victory is proclaimed by the conqueror's attaining 
the sizty-lirM, or game hole. 

When the last card played makes ap the even 
number of thirty-one, you m^ut not take one for 
each last card in addition to the two points deriv- 
able from the thirty-one ; but should the last card 
perfect a sequence, or fifteen, to he marked by you 
accordingly, you also take " one more" for the 
last card. 

As all the cards must be played out, ebould one 

Cy have exhauMed his hand, end his adversary 
I yet two cards, the latter are to be played, and 
shonld they yield any advantage, it must be taken. 
For instance, C has played out his four cards, and 
D having two left [an eight and seven), calls fif- 
teen as he throwa them down, and marks three 
poinla; two for the fifteen, and one for the last 
card. Again, shonld D'a two cards have been a 
pair (tbrws, for instance), be marks two for the 
jMir, and a third point for the last card. Specnlat- 
ing on this, and other probabilities, you will always 
endeavour when you are last player, to retain as 

HAD! sAar. 

doBs cardi ae posnble, for this will frequently 
enable yon to make three or four points, by pl<iy< 
mg your laat two cards, when you would otnerwiee 
nudte bnt a ungle point. But this demandB ftirther 
iiluitration, as it is of paramount importance. F<x 

Suppose yon to Iiold for the laat two cards a 
seren and eigb^ and that your adTeriary has only 
one card remBining in his hand, the probable chance 
of tta being either a aix or a nine (id either of which 
casM yon come in for four pcnnts), is eleven to 
two; therefore it is only eleven to two, but you 
gain three points by this play, axclueive of the end- 
hole; — whereas, were you to retain as your last 
two cards, a seven, with a ten, or any two carda 
aimilHrly wide apart, you have no chance to Ecore 
more for them than the eitd-hi^e, as there is no 
probability of their coming in for any sequence t 
or if you can retain a pair of any kind for the iaat 
two cards (your adversary hsTug only one card, 
and he being the first player), you bv this meana 
make a certainty of two points, exclusive of the 
end-tu^. By the same rule you ought almTS to 
retain anch cards, aa will (supposing your aaver~ 
ssry to have none left) make a pair, fifteen, &c., 
for by this means j'ou gain many points which yon 
otherwise could not possibly get. 

llie miles and calculations laid down to aaaiat 
you in discarding at five-Card, are generally ^- 

Elicable to this game. Yon hare not, howem, 
ere quite the same temptation to favour vour 
Crib at the cost of your lund, since (he hand and 
Oib comprise an equal nomlMT of cards ; indeed, 
at Six-Card Cribbage the hands yieU more points 
than the cribs, from the circumstance of there being 

inarkioff two for tho fifteen, 
uid calls " tweot^-five." 
tenth cards (or other ht^ 

always one party intereated in I»tiUdiw the latter, 
wfaile the greater t^portunities of muing points 
n play lioU out an addition^ motiTe for keeping 

jelher ^ood caida Id hand, 
n pbying out the hand, after making a thirty- 
one, or the number nearest approachieg td that 
point, the carda must be turned down, in ordw that 
no confusion may arise from Aeir being mixed 
with the succeeding cards. 

When your advemary deelaiea diat he cannot 

ay und^ thirty-one, by saving " gO)" if yon 
re any small cards that will c<»ne in, you must 
play them : — Example.- 

£ leads a nine. 

Fanawerswithaal . 

£ playa off a Knave, i 

F, sitUng with three t 
amounts), aaya " go," ana 

E, whose two remaining cards are an ace and 
two, orsimi!arlowcardB,mustplay them off, though 
he gets nothing by them, beyond the one hole for 

marks any points they may yield, in addidon to 
one for the last card. 

There being larger numbra^ to be gained at Six- 
Card Crihbage, makes more counting, and con- 
aeqnently more practice in that reapect for the 
novice. This being the case, I recommend all 
learners to play it occasionally, since high num- 
here ao fi:equently occur that it forms the best 
school of " Cribbage Arithmetic." Tens, twelves, 
eixteens, and twenty-foura hrae commonly arise, in 
lieu of the twos, thms, and fours, frequenuymarked 



for the hand at the Five-Card game ; and unless a 
person is quick at mil often lOM points 
from not taking his full complement. These very 
large hands, however, are what the scientific pla]rer 
jnstif considera the weak point of the game, since 
they bear down eveiy thing before them, and skill 
tells little against them. Science gives place to 
crude force, and the engagement rather resemblea 
a pitched battle of a hundred thonsand men drawn 
Bp in close array on a small space, than the excit- 
ing manceuvies of one-sisth of the nmnl>er, ranged 
against eachother.withau unlimited spaceofmoun-i 
tainous country around them. 

There used to be a practice in vogue, i 

either game, and is therefore not to be sanctioned. 
Flushes in play were permitted to be reckoned 
when three or more cards of the same suit fell 
continuously. Thus, auppoae G led a heart, and 
H answered with a card of the saroe suit, G then 
piaving a third heart marked three for the flush ; 
and should II play a fourth heart, without the 
line's being broken by any other suit, he marked 
four, and so on. The custom must Iiave been, in 
my opinion, delrimeutal to the beauty of the game, 
for several reasons, which as it is discontinued, it 
is bardly worth while to dwell over. 

The most difficult point, in counting, at Six- 
Card Cribbage, arises h-om the falling of long ae- 
qnencea frequently in the course of play. Young 
and inetpertenced players are often in considetable 
difficulty to know whether cards run in sequence 
or not. Remember, that aa in Five-Card Cribbagea 
the cards must be counted together, unless the se- 

«IBBA«B MADE a&ST. 101 

qiience be brcAcen, no matter of «rhu uunber the 
"mn" be cmnpowd: — Ezamjide. 

K leads a four, 

L playa ID eif;ht, 

K Muwers witb & she, 

L rejmnB wHb b seven, and marks three for the 
seqoence, compoaed at the six, aeTen, and eight. 

K replies triih a fire, and unrkB five points for 
the sequence of five cards, made up of the fonr, 
five, six, seven, and e:ght. 

' L plays an ace, makes thhtf -ob^ and scores two 
poiiitB Bccordinglj. 

This is a case of very simfde saqnence to those 
which Bometimss ariBe i I proceed to giv« yon mm 
of RTcater difficulty. 

M leads off b. four, 

N plays a two, 

M anawera with a three, and marks three for the 
■eoueace of three cards. 

N plays an ace, and Kores four points, for the 
sequence of four cards. 

M rejoins with a two, and correctly marlcs three 
points for the sequence thus formed, by the last 
three cards played ; viz, the one, two, and three. 

N, not yet exhausted, comes in with a four, and 
is thus entitled to score, a&eah, four points for the 
four kst cards, which run in a sequence of one, 
two, three, and four. In thia case yoti will observe 
the four and two originally played are altogether 
■nperseded, and pnt out of the question. The 
number of pips form an aggr^ate of sixteen only 
in the whole. 

M has now to play, and throws down a five, 
which forming a new seqnoicB of five cards, yields 

liim accordinglr Ste points. Place the carda be. 
fore jrou, and you will see that the last five " ran" 
in sequence, thongh they have not fallen in regular 
order. TTie a^regate of pips is now twcnty-ons. 

N holdt the last card, which heiag luckily a 
three, allows him to mark five more points for the 
sequence of five cards, formed by the ace, two, 
three, four, and five, which you will find were the 
last five played ; the three first cards are not in- 
cluded, haring been thrown out of the cotmectiou 
bj the two which followed them. N marks in ad- 
dition one for the last card. 

I could give many aimilar cases of even greater 
difficulty, arising from the manner in which carda 
sometimes cross each other, and yet are good for 
counting in sequence. What I have said, bow~ 
ever, on this part of my subject, appears to be suf- 
ficient for the purpose in new. The longest se- 
quence that can arise in play is one of seven cards, 
as the aggregate number of pips falls under thirty- 
one, formed by the ace, two, three, four, five, six, 
and seren. If the ^bt were superadded, the num- 
ber would exceed thirty-one. 


As I have before explained in speaking of Five* 
Card Cribbage, your mode of conduct roust be 
governed uniformly by the state of your game. 
Play to your score, and put the final result par- 
tially out of view. Whether it is your poUcy to 
play " on" or " off," must be ever the question in 
mailing up your judgment. To calculate this cor- 
rectly, it is necessary to teach you the different 


stagea of the game, when it may be presumed you 
are at home, and have a preference over your anla- 
gonUt, and when otherwiae. 

Many professed playere hold that the first deal 
is an advantage. I dlfitir from thia opinion, and 
believe that if the dealer gave only a aingle point 
at starting, be would be beaten to BhiTers, m along 
series of games, by an even player with average 
cards. If, then, the pretended advantage it much 
less than one hole, of what value can it be > — or is 
it not truly ridiculous to broach such doctrine i 
When you hear any person asserting the advantage 
of the deal, offer to play a match with him of a 
hundred games ; giving him the first deal every 
time, if he in return wUl allow you a single poiut 
as non- dealer. 

On an average, a hand, the modems say, ought 
to yield about seven, and a crib five points. It ia 
useful to remember this in laying out, and to note 
the difference between the odds of seven to five 
in favour of the hand here, and the superiority of 
the crib to the band at Five-Card Cribbage. 

The average number of points to be made each 
time by play, is from four to five. The dealer has 
the advantage here, because he plays last. Pasquin 
considered that you were only entitled to twenty- 
five points for three shows and play, and that the 
dealer is at home if when he make bis second deal, 
he is twentv-five points up the board, and vben he 
deals for toe third time, within eleven holes of 
game. The present system of calculation is to al- 
low twenty-nme instead of twenty-five holes for the 
three shows, and to consider that at the end of the 
secondround each player is at home at twenty-nine 
holes. Of the two systems, this is, perha^is, the 


nuirer to truth, thotuh it must not be admitted 
with tbe same confidence as the calculstions on 
which the playing Five-Card Cribba^ is founded. 
Let yam own experience decide whether our coa- 
temporariea may not be too ganguine. 

Many good players hold that the non-dealer on 
BtartiDfi, can only be cnnaidered botne if he obtain 
twelve holes ; viz. seven for hand and five for plar. 
This seeiDs to me a little too strong, as ! ebould 
judge him to be well home, if his ^ont peg be in 
the eleventh hole ; and I consider the doder home 
at sixteen, instead of aeveriteeD, as laid down by 
many good judeeg of th6 game. Again, Pasquin 
calculates that the elder hand is at home, if when 
he takes hie second deal. Ma front peg is in tbe 
thirty-sixth hole, from whence be has a probaMe 
right of running home in bis ntxt three shows, — 
while, on the other hand, many players of the pre- 
sent day pronounce the elder player to be at home 
only at forty-one holes under similar circonistancBs. 
Truth probably lies mid-way between thesecompO' 
tatlons ; there being a clear difierMice *tf eomethmg 
like five points, between tbe cBlcuhtioBs of players 
of the old and new schools. 

As you are, then, on a paritv at starting, being 
both at home, yen will play with moderate cantioii 
your firat hana ; making fair risks, but not mfi- 
ning into too wide apecnlations. On taking up your 
second hand, you will adapt yonr play to the rela- 
tive scores on the board, as yon have been told in 
relation to the other variety of the game, and will 
play " on" or, " off," according to the dictates of 
policy. The same rule will govern your conduct 
during tbe remainder of the game ; and should 
your adversary have gained the preference, or 


Hbould you be more than home, both ca«ei must 
be taken into cungideratioa ia playing your band. 
If your cards preseDt a flattering prospect, and yon 
are by no means borne, it is vour duty to make a 
pusb, in order to re^n the lead by running ; 
whereas, should your adveraary be better planted 
than you, and Hhould you take up bad cards, it 
will be the best play to keep off, and only endeavour 
to stop TOUT antagonist aa much aa possible, aod 
thereby have a probable chance of winning the 
game, through his not being able to make good his 

As BO many points are to be gained in play, by 
the formation of long sequences, you will fre. 
auently find it advantageous, having eligible cards 
ror the purpose in view, to lead, or play, so aa to 
tempt your adversary to fona a short sequence, in 
order that you may come in for a longer. And this 
c^iportunlty ia particuiarly to be sought for, when 
a few holes are essential to your game, though 
gained at any risk. If you hdd, aa leader, a one, 
two, three, and four, the best card to lead is the 
four, since if paired, you answer with the ace, and 
your adversary's second card may not form a fifteen. 

In dismissing SJx-Card Cribliage, I will iust al- 
lude to a variety of the game, termed Eight- 
Caru Cbibbage. played on exactly the same prin- 
ciples and rules, by two persons, there being eight 
cards dealt instead of five or six. Each party lays 
out three for the Crib, and holds five for play. The 
numbers yielded are so heavy, that it is not unfre- 
quent to make the game 131 instead of 61; play- 
ing thus twice round the board. But, in trulli, 
this s)iecieB of Cribbage is rarely played at all, and 
therefore merelv necessary to notice the fact 

of so silly a sport's bung in existence. 





Thb Kane of Thrcfl-haiided Cribbage is not often 

practUed. It is played, as its name imports, bf 
three persons ; the Doard being of a triangular 
«hape, to contain three sets of holes of sisty each, 
with the sixt^-flrst or camo hole. Each of the 
three players is furnished sepEcratdy with p^e, and 
scores his ftame in the usual manner. 

Three-banded Cribbage is subject to the salno 
kns as the other species of the game. The calcu- 
lations as to discarding uid playing- are Terr simi- 
lar, but it must be remembered that as all three 
are independent, and Gght for themselves alone, 
you have two antagonists instead of one. 

Five cards compose the deal. They are delivered 
separately, and after dealing the fifteenth, another, or 
sixteenth card is dealt from the pack to constitute 
the foundation of the Crib. To this, each of the 
three players adds one card, and the Crib tbereforo 
consists of four cards, while each individual re- 
mains with four cards in hand. The deal and crib 
are originally cat for, and afterwards pass alter- 

It IS obvious, that yon will be still even, if yon 
gain only one pune out of three, since the winner 
receives a double stake ; which is famished by the 


two losers to him who first atttuns the BLXtf-6r8t 
hole. It has been computed that he who has the 
second deal has rather the bsst chance of victory, 
but 1 own I see very little difiereace. 

OccaBionally, at this game, Eome amiisenient 
ariseE from the complicated sequences formed ia 
plav, but ordinariljr it is a poor-enough affiiir. It 
will frequently happen that one of the three players 
niDE a~bead of the two others so fast, that it be- 
comes their interest fo imm a temporary league of 
union against him. In this case they will strive 
all they can to favour . each other, and regain the 
lost ground ; and in jjcenetal, players will do well 
not to lose sight of this princijje, but to prefer 
&vouriue the more backward of the adversanes, to 

fiving the chance of a single point to the other, 
dch leagues, however, are a ^od deal resembling 
thoM between higher anthtrnties; in the making 
of which, each enters a mental caveat to break it 
tll« fint moment it suits his convenience. 

The game of Three-handed Cribbage is rarely 
played, but it may be safely said that it is practised 
qmte u much as it desttrei. 

Tbb game of Four-handed Cribbage ia ple7ed 
by four persons, in partnerahips of tvo and two, ae 
Bt Wbiatj each sitting opposite to his partner. 
RubbRrs or single games are played indifierentlj'. 
Sixty-one generally congtitnte the game, but it is 
not unugual to agree, in preference, to go twice 
round the board ; making the number of game, 
one hundred and twenty-one. 

At the commencement of the sitting, it is de- 
cided which two of the four players shall have the 
management of the score, and the boEffd is placed 
between them. The other two are not allowed to 
touch the board or pegs, though each may prompt 
his partner, and point oat any omieaioDe or irie- 
gularitiea he may diacaver in the eommitatian. 
The lawB which govern Fire-Card Criboage are 
eqaally applicable here, as to the mode of markiug 
holes I detcienciea in the counting, the taking too 
many points, &c. He who marks has a trouble- 
some task, arising from the constant vigilance re- 
quisite to be exercised, in order not to omit scor- 
ing points made by his partner ; his own gains he 
seldom foists to take. He who does ttot mark 
should acquire the babit of seeing that his partner 
marks the full number he requires. Partners may 
assist each other in ooonting their hands or cribst 
their interests being so completely identifled. 


It ia most u«u>l to pl>; rubbers, aad to cut for 
parbiera evtry rubber. The two bigbert and two 
lowest play together. The ace is alwaje loweat- In 
some circles they consider all teoth cards equal in 
cutting for parUiers i in others Xhtf allow of pre- 
ference, according to rank, as at Wbjat. Thia 
would, however, be only applicable to cutting for 
partners. A1m>, in some cases, it is the practice 
for die deal to go to the two who cut tbe lowest 
cards for partoership [ bat in general, the deal ia 
decided hj a Mibseqiient cut between the two par- 
ties who are to score ; the ace being the loweat 
card, and all tenth cards being equaL If it is 
decided not to change partnort after the game or 
rubber, tWe must be a trrdi cut still Cw Ui« deal. 
Each may shuffle the cards in turn, according to 
tbe laws which r^nlale this operation at Whist. 

lite deal and crib pass alternately round tbe 
table as at Whist, from light to left. The usu^ 
htwB of Cribbage regulate the act of dealing, as to 
expoiiM cards and so forth ; and no one is sufiered 
to toncb diar handa until tbe deal is coDiptete. 
B«fon doduw, tlw carda muat be cut in the ordt- 
■ ■ ■ ■ ' ' onist 

oswd mode, from right to left, one card at a time, 
file remainder ei the jMck be places on hia left 
bond. Each petson then lays out one card for tbe 
crib, which ta ot course the property of the dealer. 
Hm left-hand odversarv must oiscmd first, and so 
round tbe table ; tbe dealer layinfi out last. There 
ia no advantage in this, but such is tbe custom. It 
is hardly neceasary to say tiiat the crib always be- 
loiWB to the dealer. 
As there i* but one card to be laid out from tha 


fire received by each player, tbere ii seldom mneh 
difficulty in making up your choice. Fives are the 
beBt carde to give your own chba, and you will 
never therefore give them to yoor antagoniats. Low 
carda ere generally be»t for the crib, and Kings or 
AceB the worst. Acea Bometimes tell to great ad- 
vantage in the play at this game. When your 
partner hai to deal, the crib oeing equally your 
own, aa If you had it in your proper poBBMsion, 
must he favoured in the same wav. Before dis- 
carding, always consider with wnom the deal 

When all have laid out for the Crib, the pack is 
cut for the start-card. TbiH cnt ia made by your 
'"'■ ' ' • ' '■'■■ ■' - ' . when you, 

t Five-Card 

Cribbage. Observe that it is the left-hand adver- 
nry who cuts thia time, whereas, in cutting the 
cards to you at the commencement of the dral, it 
ia your right-hand adversary who performs the 

Having thus cnt the tnm-up card, the player on 
the left-hand of the dealer leads off first, tne player 
to bis left following, and ao on round the table, till 
the whole of the sixteen carde are played out ac- 
cording to the taws. Fifteens, sequences, pairs, 
&c., reckon in the usual way for those who ODtain 
them. Should either plai/er be unable to come in 
under thirty-one, he declves it to be " a go," and 
the right of play devolves on his left-hand neigh- 
bour. No small carda most be kept up, which 
would come in, under a penalty. luiu should A 
play ao ace, making then^nber twenty-eigbt, and 
should each of the other three pass it without play< 
■ng, not having cards low enough to come in,^-on 

.CaiJBBAai HAD! RAaV. Ill 

its coming round to A, he muat play if he cnn 
under thirty-one, whether he gaia any additional 
pointa by bo doing, or not. Eiample; — 

B playa an ace and makei thirty. Neither of 
.he other three can come io, and on the turn to 
play coming round again to B, he plays another 

e, asd marks four points j two for the pur of 

es, and two for the thirty-one. 

Many similar examples might be adduced, and 

ere frequently arise difficult and compUcaUd 

sea of sequences made this way out of low cards. 
odeed, the playing out 'of the band requires con. 
atant watchfulness on all sides; much more so, 
than in Six-Card Cribbage, for instance. So many 
points are made by play in Four-handed C^iibbage, 
that it is essential to play as much as possible to 
points, or stages, ot the game ; sufficient data 
respectinK which will be presently given. 

In leading off, great care is necessary ; not onlf 
It first starting, but after every "rest," or thirty- ' 
lue. A five is a bad lead, because the chancer of 
1 ten succeeding it, are »o numeroua ; and an ace 
seldom a good lead, since should the second 
player pitch what is highlv probable, a tenth card, 
your partner cannot pair bioi without making the 
ominous number of twenty-one ; a number equally 
bad at every description of Cribbage, since the 
next player bae thus so good a chance of con- 
verting it, by another tenth card, into thirty-one. 
A nine, again, is a bad lead, for should your left- 
hand adversary make fifteen with a six, he cannot 
be paired by your partner, without making twenty- 
one. Bear this constantly in mind, and when pos- 
sible to avoid it by equally good play, never either 
make the number twenty-one yourself, nor lead tu 

aa to compel your partner to dv so. Thraes or 
fours form tale leads. 

The second player wiD observe cauticw in pair- 
ing- a card, so as not to give away the chance of 
six for a paltry couple, unleHB particularly waatinff ; 
or, from some collsteitd reasons, he may consi£r 
it a safe pair ; as m the case of the tom-up'B beii^ 
a similar card, — his holding a third of the same in 
his hand — the having seen one of the same already 
dropped, and bo on. The same care most be shomi 
in not playing closely on, anless compelled bv the 
cards. Sappose your right-bsBd adTersacy leads 
a three, it h obTions, that if yon reply wit& a two 
or four, you give your left-hand antagonist a good 
chance m forming a sequence, which he could not 
do, had yon played off. On the other hand, there 
frequently arise cases in which you feel justified in 
laying " on," purposely to tempt yonr adversary 
> form the sequence ; in order to give your partner 
tlie chance of coming in for a still longer aequence. 
In many situations, a few holes may be oi para- 
mount value, gained at any risk. If the second 
player can make fifteen, it is generally better play 
than pairing the card led. Towards the end of the 
game it is sometimes important to retain cards tH 
wide apart, when the object is merely to prerent 
your antagonist from making points in pUy ; but 
as you only lay out one card, you have little chance 
of assorting your band as you could wish. 

The third player should aim at making the num- 
ber below twenty-one, in order to give his partner 
a good chance of gaining the end-hole for the 

the tint round, will sometimes find itadvant^ieoBa 


play, or wbeD the cmlj' chance of p^ame arises from 
the powibiJitf of playing out. Uoldinf; aces, it is 
frequeoUy better play, when 70a have the option, 
to tnake twenty-seven or twenty.eight, than thirty, 
in order to have a chance of bringing in your 
aces, which sometimes yield a heavy amount of 
poiala at that stage of the computation. When it 
13 certain that the game will be decided in the 
course of the playing oot of the band, without 
coming to your show, you will keep good cards 
forplaying at all hazards. 

When the hand is played out, the different 
amonnts are pegged, the cnb being taken last. He 
who led off must score first, and so on round to 
the dealer. Each calls the number, to which he 
considers himself entitled, and watches to see that 

observant eye, to see that, thnmgh mitlake, they do 
not take more than their due. 

The amount of points to be expected, on an 
average, from each band, is seven, and from the 
crib attout four to live. From the play, it is com- 
puted that each of the four players should make 
five points every time. Reasoning on these data, 
the non-dealers are at home, at the close of the 
liret round, should they have obtained nineteen or 
twenty points, and the dealers are at home at the 
end of the first round, should they have acquired 
twenty-tbree or twenty-four. At the finish of the 
second round, with their average number, each set 
of players would be forty-two to forty-three. At 
the close of tlie third round, the non-dealers should 

be just out, oi else the dealen will win. Yon muat 
not, howBTer, suppose there ii any adraitage to 
be gained from not haTing origkullj the deal t the 
cbancea are so Tarions tint the p«rtie» atut fnllj 
equal; no matter whether wHh, or without the 
deal. From the above calculation, the game, going 
only once round the board, should be over in three 
rounds, taotb parties bavioK a crib inclusive. Those 
who hare not the first deal, hare the original 
chance of winning, V thef eon ieep it, by holding 
average cards tbrougnont the game. Should they 
fiut in m^iog this good, the dealers (those who 
dealt originally are here sigDified), will generally 
•weep all, hanns their second crib, and first show 
afterwards. As I have before intimated, it Is qnita 
as likely that the non-dealers will foil in holding 
" their own," as not. The non-dealers should ob- 
■ore moderate caution in the first hand, bat under 
this head it is needless to say more to either party, 
tiian to impress it apon them again and again, to 
become thoroughly acquainted with the number of 

Soiuts which form medium hands g as wtdl as the 
ifferent stages of the game, and play accordingly. 
Moderate attention is all that is required to play 
Four-handed Cribbege well. It is apleasant lively 

Same, and when well conducted yiddt consideta- 
le amusement. Good Cribbage, before bad Whiiat, 
it will be agreed is luiTemlly preferable. 


I proceed to itata a carioiu imaginuy com at 
Four-handed Cribbage, th« occuTrence of wbicfa is 
widiin the limits of pouibUltj, if not of probability. 
Muck inatructioa is to be gleaned from limiur 

Four persona, say A, B, C, and D, ait down to 
play a game of J'our-banded Ciibbege, to consist 
of Mxty-oufl points. Uader what circumstancea is 
it poBsibla for the dcalera to win the gamo the Erst 
show, thoDf^h neither one of the four playeis hold 
ft single point in huid <» crib t — The following is 
the answer :— 

A and B are dealers against C and D. A deals. 

A pves each person a three, four, six, and seven, 
with aoy iodiSereut tenth card, and being all good 
players, every man discards the tenth card to the 

Tbe tum-up is a Knave, for which A marks two 
points, and thus commences the score. 

C having to lead, playa off a four, which B pairs 
and thereby gains two points. 

D then plays his four, and maAs six points for 
the Pair-royal. 

A comes in with his four, forms a Double-prial, 
and Bcoree twelve points, (In trying this over, use 
your Cribbage-board, and mark each amount as 
made, in order to a perfect understanding of the 
merits of the case.) 

C now plays his three, not having chosen in 
either case to lead bis six or seven, lest fifteen 
should be made. 


B pairs the three, aod calls for two more pointa. 

D drops the thiid throe, and uorea six for tht 
prial, but, — 

A comes in with the fourth tbiee, and marks 
thirteen pointa ; being twelve for the Double pair- 
ro^, and one for the " go," sine* neither one o( 
the remaining cards wiU come in under thirty- 

C hsTing to lead fpr the third time begins with 
his seven, which B pairs, and so obtains two pointa. 
D plays his seven, aad in like manner marks six 
points for the Pair-roval j while fortunate A closes 
proceedings with theluurth seven, and again scores 
thirteen points; being as before, twelve for the 
Duuble-prial, and one for the end-hole. 

The Last round produces results exactly similar. 
C must play off his six, which is paired by B, and 
although D gains as before, six paints by playing 
the third six, A makes thirteen points, as in the 
former round, by playing the fourth six ; for the 
Double pair-royal yields twelve, in addition to the 
"go." If you will now add It^ether tbe number 
of points guned in pla^ by A and B, you will find 
they jiiBt amount to sixty-one, which gives them 
tbe game bv play only. The following are the 


both parties 

o the 6rst round 
n the second round . 
n the third round . 
Q the fourth round . 

A«nd B(tlie winnsra) Bcore in the fint 

Tound 14 

Bod Kira.vB turned up 2 

— Becoiid round 15 

— thitd round 15 

— fourtb round 15 

Total . 61 



Crtbbaob differs from Chem, Eind certain other 
games, in respect of there being no one fixed code 
of rales universally observed in its practice. Alter- 
ations creep in from time to time, and different 
customs prevail in different circles of players. The 
law of London may not always be acknowledged 
as the law of Launceston or Liverpool, and the 
code of regulations used at Whitehall, is perhaps 
considered as heterodoxy in Whitecbapel. The 
best authorities differ on many points of law, as 
well in Cribbage as Chancery, Throughout the 
compilation of these pages, I nave studied to ob- 
serve such customs ofplay as were most in vogue, 
and have omitted in my digest of the laws, such 
practices as 1 have found to be either partia), or in- 
consistent with the spirit of the game. It appears 
now beat to recapitulate some of these already 
named, and to complete the catalogue by addins 
mich others as 1 consider to he equally apocryphu. 


but which Hie sometimea lanctlmied by the approval 
of good plajiere, too long nccuHtomed to bad habits 
to be able to forego tbem. The tjro will thiu be 
made aware of the existence, partially, of Bimilar 
regulatioas, and will do well, should he play with 
BtrangerB, to airaiige beforehand aa to the admis- 

or rejection of such la 

be all bad, and some of them ridiculoua to boot, 
and would never consent to their obaervaiice in 
any shape. 

Many peTBOna insist upon the dealer's deliver- 
ing the cards in threes, instead of one at a time. 
TEey pithily sav, that by giving them in threes the 

Erohability of flusbeB, aequences, &c., ia increased, 
ecause their position in the pack is slightly influ- 
enced by the playing of the laat hand. But the 
scientific player will prefer hands leaa likely to give 
points, aa making the game longer and aSbrding 
more scope for akill. There are persona, perhaps, 
who would like the pack to consist wholly of fives, 
sevens, and eighta 1 


It is ruled by some acta of Cribbage-players, and 
good players too, that the cards be only shuffled 
once at the beginning of each game, and that dur- 
ing the game the cards used ahould be [^aced at 
the bottom, merely, of the pack. This ia worse 
than ridiculous, aod I should suspect persons very 
tenacious of the point wanted to derive some im- 
^r advantage from it. The cards should be shuf- 

One of the improprieties, io occaBioDal use, ia 
the cuatom of being allowed to return a card to the 
pack, and receive another, on payment to tbe dealer 
of one point ; having a second exchanged, on 
forfeitnre i>f two pointa, and ho on aa long as 
the dealer likes to agree to such abBurdity. Why 
not each player turn up the whole pack, and pick 
out anch cuds as be wonld like to honour by 

Six-Card. Instead of throwing incTeiaed facilities 
In the way of making points, it aeema to me advi> 
sable to act on a contrary plan ; and I consider it 
to be most consistent with the spirit of the game, 
aa tbe law is (generally indeed recognized, — that in 
Rve-Card Cnbbage, bb well as every other species 
of the game, tbe Crib is not Auahed unless it 
agrees with the tum-np in suit. 

A practice, highly objectionable, exists in certain 
circles; 1 mean that of allowing any player at the 
point of siity, to have the power, should he hold 


theKnaTeofthenmeinitu the tum-np, to throw 
it down, before a card is played, whether dealer or 
leader, and claim the game. It is true that if fair 
for one, it is fair for the other, -but such doings 
are not the leas improper and unlawful. Better 
agree that both parties being sixty, should at once 
toaaup for game, and thus save the trouble of deaJ- 
iiw, and peniaps it were better still, not to play at 
■If! One party may he sixty, holding Knave, and 
tite other only fifty-aix ; yet the latter hy aamt^e 
planning may play out, or the fonner may throw 
the game away by bad play. 

Some people only consider a card shown when 
quitted on the table, and other wiseacres cairy this 
even to the point of allowing carda to be taken up 
again and changed, unless " corered," ai they caQ 
it, by the adrerse card. A card ia ahown, not only 
at Cribbagc, but at every other game, if you pur- 
posdy expose it, having to play, so that jooi ad- 
TMTsaiycan call it by name, oi if you quit it on tho 
table, even though the faoa he downward. 

As I have already remarked (see p. 100.) then 
once existed a custom among certain players, which 
is not now in vogue, relative to Flushes formed in 
rday. It applied equally to every description of 
Gribhan. If three or more cards of the same suit 
foUowM each other in play, points were therebj^ 
derived and scored by the ownen. The practice is 
now almoat totally in disuse. 


Another improper and illegal rule to which we 
need only allude, was the {termitting each party to 
cut a separate start-card, iaetead of the card di- 
rected bf the lawB to be cut for their mutual 
benefit. It in also improper to propose cutting 
again, which, is Homettmu done by the innocent 
novice, ahould he be diaaatisfied with the turn- 

1n Anthony Pa»quin'a book, which forms the 
srouDdwork. of this little volume, he devotes a 
tengthened space to the exposure of certain mal- 
practices, introduced and carried to a considerable 
«xtent by the sfaarperB of the post generation. The 

Cna of Cribbage was plajed frequently for very 
ge arnus of money, and professors of manual 
dexterity were not wantiog to take advantage of tho 
young and sanguine. Not only at Cribbage, but 
at Haiard and other games, similar arts have been 
e^rcised. Years were bestowed in learning how 
to change a die, or slip a card. With the intro- 
duction of improved manners and refinement, maay 
of theae horrors have vanished t and Cribbage it 
DOW played for stakes too low to tempt the prac- 
tised swmdler often into the arena. Still, it is right 
we should know of the existence of such iniqui- 
ties, in M-der to their recurrence being thereby 


tnore Fully prermted ; and I proceed to arail my- 
sdf of Puquin's full and ntiafoctory " ezpose" 
of tbe virtDOua practices of our forefsthera, as fiu* 
at least as the development of a rapid aketcb, 
taken almost exclusively from his work, of the 
chief modea in which the Greeks of the eiKfateenth 
century wove their " secret black and midiiight" 
artifices. The learner will gather from this, that 
even in our own times he should be cantious with 
whom he sits down to play Cribbage for money; 
howsver specious the manners may be, of bis new 
■nd polite acquaintance. Indeed, he who under 
any circnmstances, plays Cribbage or any other 
game, with a stranger, for aught beyond the 
merest trifle, must be such a "bom fool" that be 
is hardly to be pitied for tbe robbery he will in all 
probability be made subject to. The same reourlc 
may be applied to the bets made so indiscrimi- 
nately by the thou&htless, with persons whose 
nnifonn rule of conduct is to receive wbkh ibit 


The first spedea of ohfaik plav, deaerruig of 
notice, is that termed by the adepts " bandiko tbb 
OABoa." Suppose A and B to play, and the former 
to be in every sense of the word the " sharper" of 

the two. He takes two fires, with any other t< 
indifferent cards ; placing one of the ordinair ci 
at the top, — next to it, one five, then the otoer 

di&rent card, and under it tbe second five. llieM 
four cards, so placed, A secures in the palm of hii 
hand, while he desires his adversarr to shuffle the 
pack i and, being very generous, alsoi bids B cut 
them. When this is done, A pnta hia h^, cod- 
taining the four arranged cards, opcm As iuff of 

tbe pack, and there leaves the cards, he being the 
dealer. Consequently, when he deals, the two 
fives fall to his own hand of cards, as a matter of 
certainty. Any perBoa who has seen clever tricks 
on the cards, perfonnedhy sleight of band, wilt im- 
mediately recognize the Bimplicity of the above 

a that by long practice, the 
band may be trained to move much quicker than 
the eye of tbe spectator. 

Cards may be also improperly secured upon the 
knee, by pressure against the table; and a person 
practising this art, may ihus obtain the choice of 
exchanging had cards taken up, for good picked 
cards, previously secreted from the pack. In like 
manner, cards have been found secured says Pas- 
quin "under the hat, or behind your head," but as 
moat persons in these degenerate times play cards 
with their hats off, the former part, at least, of this 
mode of cheating must, I presume, be nearly im- 
practicable. T^ it was done, when P^quin 
wrote, is certain. I quote his very words ; — 

■ ' Ttie method of doing this is, to select out three 
or four eitraordinarv good cards, while your ad' 
versary is marking his hand or crib, and placing 
the same behind yonr bead. This being done 
and the cards properly dealt, you take up your 
own cards, which you take care to eiamioe pretty 
quick, and after laying out any two you think 
proper, for the crib, you immediately with one 
hand put your other remaining cards upon the 
pack, and with jour other baud take'down the 
card* which have been secured; then in lieu of 
M 2 


Toy Iwd cards whkh <raiipamblj might have had, 
jott have tha best wbich can b« got." 

The simple modeof fruatrating thcMaod aiiiiilaT 
tricks, is to conDt the pack frequeDtlj, to make 
■are of there beit% fiftf-two cards. 

waya, tU of which unite in replacing those cards 
at the top of the pack, which luTing Men cut o% 
«Ught to go undemeadi. When thu is practised, 
the pack lias beeo preriouslp arranged, in such 
manner, aa will best squBre with the baae designs 
of the party performing the operation. Oar poUca 
reports show that there are men "about town" 
always prepared with new cards in their pockets, 
properly " doctortd." Such persons on aitUng 
down to play with a stranger, call of course for 
unopenad packs, but take an early opportunity of 
exctiangiDg the cards for those pieviooaly initiated. 
This is less frequently pnctised, since the exten- 
lire introduction of cards with the backs coloured 
in so many difierent patterns; prepared cards beii^ 
generally of the common form with white backs. 

A mode of shifting by sleight of hand, the poii- 
tion of the p^i on the Cribbage-board has Men 
detected. In performing this operation, imagine 
A has to score six : he takes out both his pws 
together, and advances them, say ten pointa on the 
brard ; but replaces both eimultaneously, with the 
correct inlerT^ of ui holes between them. B, his 
oi^MDait,' just (^ance» at the board, hot 

s front p^ only precedes his back 



holes, IB quite Batislied as to the ioU^rity of the 
proceeding, A BimilHr device ia executed, occasion' 
ailj, M follows i — The sharper beins about to lay 
out for the crib, takes &b two cardg hs intends 
discardinff. and fixes them with his third fluger on 
Uieir backs, wbUe bis other fingers are in front of 
the cards. Then, holdios the cards fast in his band, 
he covers the pegs on the board momentarily from 
■ w of his adversary ; and, with the dexterity 
akeg out, with his 
i peg he UksB, and 

To mark the four fives on the backs, so as to 
kn^ them at a glance, is another method of swind- 
ling to be added to the catalogue of crime. Pasquin 
says, that a practitioaer thus acquainted with 
the fives, can, in dealing, avoid givmg one to his 
adversary; slipping it dsewhere, and dealing him 
instead, the next card. Placing the fives at the 
bottom of the pack, and thence dealing tbem into 
the fellow's own hand, is also a " ruse," against 
which the inexperienced should be on their guard. 

Another plan for cheating is concocted by taking 
two or three cards (generally small ones) out <u 
the pack, and putdng them away altogether, or 
dropping them on the floor, which not beiag kaown 
to tne unsuspecting dupe, makes him play, tbrongh- 
out the game, at an immense disadvantage. 

In prepared packs of cards, the fives, sevens, 
eights, &c., are sometimes marked on the comers 
of the backs, with spots of dififerent numbers, and 
placed in a different order, according to the cards 


they are intended to denote. This U done either 
with clear water, or elae water tinged with Indiui 
ink, so as to be distinguished only by such persons 
•a are in the secret. For Whiat, Aces are marked 
with single spots on the two opposite di^onal 
corners i Kings, in the same way, with two spots i 
Knaves, with the saine number transveraea, &c. 
By way of Yariation, such marks are frequency 
made with the point of a penknife ; showing 
merely a slight abrasion of the polish, hut as legi- 
ble to the " professor," as if the charactera were 
written in letters a foot Iting. Moreover, in pre- 
pared packs of cards for Crihbage, certain cards are 
cut of different lengths, called longs and sBosTSi 
the SIXES, SEVENS, ETOHTs, aud MtTEs being al^ciit 
somewhat shorter, and the fives, together with the 
. tenth cards, cut narrower than they were when fresh 
from the card-maker. Aware of this, the adept, 
when requiring the start of a particulsr card, can 
cut accoiiiingly. Example ; — 

A, having prepared the cards pToperh/, and want- 
ing a six, seven, eight, or nine to be the turn-up, 
lifta the cards by taking hold of them at each end, 
bjr which means the sizea, eevens, eights, and 
Dines being shorter that way than the others, 
the pruhab'Luty is very great that one of these will 
be uppermost, and will present, consequently, the 
card required by A. On the other hand, abould 
A wish tor a tenth card, or five, to start, ha lifts 
the cards by taking bold of the pack on each side, 
which makes it matter of moral {or mmoral) eer- 
tiUDty, that some one of the cards desired will torn 
up. Qirds thus cut down are termed " twief cards," 
and are generally pared at the edges with a shup 

One card is BOmetimea introduced into the pack, 
rather latter than aaj of the others. Such cards 
are Burreptitiously procured from persona in the 
emplof of card mamifaciurers, and are termed " old 
gentlemen." The foUowinff will exemplify the use 
to which they are applied. — Bv fixing any card 
under it, which may be ihousht elif;>blc, A. can 
always have the card so placed for a start, should 
his adTeraary have the deal; or by selecting ti 

" old Kenttemen," A is enabled to make his adver- 
sary give him, in dealing, the pair of fives, by cut- 
ting the cards where he feels the"old gentlemeD." 

Bbndihci the cabdb. — Afruttfnl source of tii> 
LAiHT arises from preparing the cords by bending 
them. Three or four carda will be turned down 
finely at one comer, to serve as signals to cut by, 
and aometimes the cards are bent twodifferent ways, 
to cause an opening or arch in the middle. This ia 
done when the swindler wishes for any particular 
card to start, and can by any means find such card, 
and place it at the top of the pacli. Suppose A to 
have done this with impunity, he proceeds to bend 
the upper part of the cards upwards, and the Iowh' 
part of the cards downwards; then, dividing the 
cards, and placing those whidi were under, at the 
top, the two cards which have been bent opposite 
vays irill be found together, and will form a cavity 
like the arch of a bridge ; by which means A per- 
ceives where to cut for the card he wants. 


Another method of bcniling the cards is recorded 
by Anthony Fascjain, as having been in hia day 
exteaairely practised at Cribbage, Thia consiaU 
in bending the niieH, Bevenn, eights, and nines in 
the middle long wa^a, with the aidea downwarda ; 
by which tneans it is extremely eaay for A to have 
one of those cards for a atart, b j cutting where he 
perceive* a card bent in that manoert taking pro- 
^ cart to leave the card so bent appermoot, that 
It nay rise to his wish. 

The last point worthy of notice, before we qmt 
thia odious part of our snbject, is one equally 
deserving of attention by players both at Cribbage 
and Ecartf ; as there ia little doubt of it still being 
occasionally adopted at both games. Under pre- 
tence of taking an interest in your anecess, and 
perhaps, under cover of some trifling bet on yoor 
play, A looks over your hand, and by means of his 
foot, or fingera, oiakea B (your adversary, and A'a 
confederate), fully aconainted with every card yon 
lay out I which Imowledge enables him to manage 
his hand accordingly. 

Many other tricks might be mentioned, of a 
aimilar nature, deacending to the very remotest 
deptha of BABCALiTT, and making the philosopher 
shudder with disffUBt at the viLLAiNT of his species; 
but it ia presomeaenoughhas been heresaid to place 
the tyro on his guard, — at least against the snares 
of atrangcTH. From the artiRcea of hia^Weitilt, he 
must learn to protect himself. 

Printed Jiir Sluntiood, Gilbert, md Piper. 



WALKER. London, 1836, ISmo., with kuue&ous 


Silraclfillia BlWl Lifl in Ltmdim, of 7«< ri, 18H. 
" CHBti UiDK EiiT.— A miwt OKfuI UtUe wnk under fait 
title, being ui InttoductkiD to Cbeis, ftom the pen of Mr. George 
Wilter, hu ]UBI beta (lubllilied, which in addition to lt> iitb«' 
lecommendatJanB, poB&eaBeB thai of cheapneag. The princlpla 
«Dd liwi of the game are lEild down In ik clear and inteUi^iiUe 

■Dd dlffiEultleg are met by Ima^ary caiee, the elucEdallon be. 

rTorif bji Gtorgt fTottcr, 

nme, tlie nudrof whkh it beccmtiliig mon eiinulrs traji 

Btlmcl/rvm MiBriiM mrnir, <•/ July 1, lUS. 

wid )• iDtended by Itie nuthor h u IntiDductlDn ui hit " Tnt 
m ChgH." It 1b MiSiMj adiptod to hit< m * tat book for 
■ODi who kDov nothing «hM«TU of tlu gnu, udli DJuatn 
with nmnerDoi dldgiami. The iDVm of Cheat aw« lun obl^- 
tKnu la He. a. Wi&er. Ilia pubUcitiDni an aU valuable, and 
■n olieqaallj dUtlngulabed by doMjneaa mi farerlCy." 

" The author oT aerenJ WDTkflon ttila prince of guucB.haa pnk- 
dueed thli llltle volume In ths moat cipUvatliiK 6am, to Utnct 
t]M attenlioii and HDootlw tha dUlleanlH ol utdplint playsi. 
Wfl HTfl Informed thmC in the gieat match by eorieipraidenGe, be- 

riM Ihonld be plved neeoidf ng to tha rale* Ud down In Mi. 
Wnlker'a larger Ereaciie- BKlnnna ud domcetle playen 
may theK&te Riy witb ftOl eoDfidenn on Ibe authoilly of tUe 

Sitraclfriim Hit LhiriKOI Uiriniy, tfJal^ i. ISM. 

"We have looked Ihiongh tbliUttle work, Mud having lome 

little knowledge of thii noble gmme. to which it li an intiodue- 

neia. Iheleadliupriniiipleaaftbegwae.aod thebeelmaaneiof 
i>penlTie:» are laid down ui a cJear and InCellfgEble manner, and 
at mlati of aeemtn* myatoy wUah peipln ud dtaheaitaa tha 
radiapelled with an aUe hand. Ur. G. Walker haa at- 

fame much beyond Ita preient llndti." 

" An elementary book, that may filily be c^ed < The Cheia- 
playn'i tut book.' 11 developes the pTlncIplei of tbt game In a 
very clem Mnd limple way, and thoio who apply themielTea leal- 

conditioii to enjoy the more erudite trcstltei, araoi^t which Ni. 
G. Walker'i larger work m.y f»lrlj be idmllWd W ■ pUce." 

Emlratlfrem Mi Nik Sporlit)! Jfofaziu, o/ Jmlf, 183t. 
" A little volume, truly deiignatad u the Chea^^layer'a btl 

IVwtedybr Skervood, Oilbtrt, and Piper. 3 

book, is iiMeh tha dtnuuUof thtl dcU^Uul garni «■» dwlr 
id limply eipWDBd, th/it with a moderate ihftre of ittmtlaik, 

- ■'""-— 'ipultln DUT ■Don JOT"'"-' '"- -^ —— ii-_- 

to Kt. Q/«»lli8r'. m 


"Tbe Kfendfic ud dntlr oompUcsMd gBoHotCliHi ia not. 
m bellev«i T«r gananllr puniud ta Ihli oountrjr (Scotland), 
pTlDolpalijowliu, no Anibt, to tbo dUflenltj irfexplniDf Iti deep 

---■ - — « dUBsnlt* ■tHlljr DtfTlUoA Mlhe plain uid «i*t 

IB laU down byHr. Oaoige W^kerintlilineitllttte 

Mtd lie la HDeuO)' reckoned, ire ondeiatud, igood 
regmd lo ft. Numennu nood euta ue Inlnduced, 
norea of tlie vuioua Igurea ; the lam adopted by 

Tit Second Editim 1/ 
LoxaoM, 1833. Pocket biie. Price Sl 6d. bound 

ITonb bf Georgt WaOter, 

Stlmlfrcm Oe Mntklg Jmt, IBM, 
"AomtlwdlAiilOtttiUiiiiOB, aoiuid«iilileflxritem«nt wodpro- 
dncid Ib the Chcu-plaiiiiB mild, bf lb« ipiicantiu or ■ Utile 
work, at the TOT low n1»of time ihlUlnn, profeBiinc lo tBBCb 
HwMlHKaofChu. ilw Ugli-prlced uuliari -wen umdallied 
■t thli lumntlaa Id CbMi Utgntan. and of coone idvdktsd 

Ow himda gf u etilliS^ioed poUlo i and Infon the eipliation of 
■ Ttai, the c^ fin k ieeond edlUiiD hn dketeited flu em tk* 
f^den TtalaT»iiflhtwrlt*nofiiiiBuiMMve»in)u«tTTe- 31m 
piioeoftbeTidiABehuiHnrlieeii ndied ta iTe lUUbigi nod ilz- 
psuie, but the mddltlfaul matter, next baa fte Intdmle vortbi 
b egiul In bulk to the orlglne]. TbU baeutlful opealng, knoirn 

Stne nnne of Ite tuTcittor, rT*T*" finnti upni vhkh Tarj 
la hBhl^HRD been mitten, oecuplei nunjpacu of tbevoik. 
The BuijtAH hefl bean moet DvcfuUr mmde, end the belt niadct 
of atUek ■» laid down irltb en ^ of dedeloii, thM M once gulBi 
tke etodenl^i eonfldenee, and ibein Hie author to be tboiouffh^ 
aaqnalBtedvItlihli niMect. ■•••■• Vhen aO [a goodit 
li dlOcolt to partlculailae, but we ma; ptdnt ettanllon to the 

are U^iilvlnatTitetiTe, and ^e loeUema li 
Unbu. We hare no hultaiiin Id pMnat 
ODlTtfiebntboekOBGheH that baa eveib 
vhlA, villi BntUe addition, mold anUt^ i 
d^ of otherwoika, ao Ihi aa lalatea to thell 

BttTttJttt»lluLlt«rpiieilItn<irf,Jmm, ISSI. 
" KTeiT admirer of the noble game of Cheu ihouldpoHesg thie 
iroik, ud If he be detbvui of Mcoratng ■ pinficlent, h« ihould 
atndj 11 attenttrelT. Weolatm toknowaomethlnaorcheif-pli^- 
liw ouiaelvM ; and biTlaa loAed Into Hi. WalKei't book cai»- 
flmr, bore no herftedon In giTlnff It the pnlbrenee v 
athen. ThenlnomedBe^i^daTdopedlBIIw'Endiof 


B and Pawn' (p. IN). •• wdl aa In Ok'SbA* 
« viuucs wiui Pawna only' (p. ltl\ The itudent ou Cbon wOl 
and tiiiadTanta£elncloi«7«>ntUa^tlke«<Marman7ii[tbe 
nwret In then two portScoi of the Tcdnme." 

Malrael frm Lt Palawitit, HonMf Ciai Uagaxhu, publUkil 

leUleuT lur 1e }en, et quelquei 

, PriMted/or Sienoood, Gilbtrl, tmd Piper. 5 

NOTES AND ADDITIONS. Dbdicated to tm 
GEORGE WALKER. Losdom, 1836. Pocket SIZB. 
Price Ss. bound in cloth. 

This ToLume includea gamea played by Lord Har- 
rowb;, Count Bruhl, Dr. Bawdier, Mt. Alwood, Mr. 
Wilson, Signor Verdoni, The Hon. H. Conway (after- 
wards Lord Henry Seymour), Mr. Leycester, aud M. de 
Baaurevoir. Fifty oftheie gxmei were played byPhili- 
dar bimself, and none of them haie ever been before 

■« EwiiMlftom Iki llUnfoHUM MagaHHi, fir Jiint, lau. 

'' "Who hu not beud of Phtliikii., the pheDomeDini, the 
' PAQAKivr at Cheu : — Id a void, (be grejitett player vhi> ever 
" ■ If bis fame only reeled pn the eilrHardlnmry ficolLj be 

"Tbe book befbre ui is aBtlectlan of gamei actually played by 


Workt bg Gtorfft Walker, 

hkD vanbf or hl> fUna. In thti Toik ba may ba s^d to live 
over intn. We aec Um u b« tsok up hli daltj paltiop In 
Pinlos'i Cgflbi Houh, 'hli toul In unu, ud aicac fu tba Itiy,' 
*hUB BonuB, BKVHI. I>«d Hiamowii, uul Mhrn at 
e^iul nola, aUnd rararentlT around, and taani upon thelc muter, 

fluheiaM— tboRaadawaragimtlnagiit.' Let do one nsDa at 
tkla enUmalaun, imlU tber hare ««] > (Mne '>'' CheH of ons 
wottlif irf tba tnal eontoinan. 

paaa. Ha bnaka newgroand inCBEiB,l7dlniiBalDKlII anna 
maoncr, the brmm] cmTaBdoDal atria la wUeh prerloui Cbaai 
™ ■ffllBieoo— 

lltncnatd^, hie it 
^ tbe portnuntean ' 

ivoutit be a real treaaura I and In packing 
OUT uiQiuJ run tn Jnlj, deeply do ' 

— . It srlgltuil H- 

fValkn; 11 contlml un iiud nombre de paidei louiei par Fbl- 
Ildsr et Ki contemponlni. Grace 1 cette pnblicttlon Int^rsa- 
aaole, nmu ponioni ]uger ds U tone dn ^m gtandJoiiBiu caonii." 

New Editbm i/ 

Stitrqes' guide to the game op 
draughts! in which the whole theory 
and practice of that scientific 
recreation are clearly illustrated! 
including the celebrated hundked- 
and-fiftv critical and brilliant posi- 
tions by joshua sturgbs, displayed on 

SEPARATE DIAGRAMS. Retisbd and Iufrovbd 
BY GEORQE WALKER. Lohdou, 1835. PocuT 
SIZE. PBICK 4s. eil. 

JosBUA StuEOEa holds (be *ame rank among wriMn 
an Diaughta, lb*t Gumbatiita Lolli filli In Cheu; 
and lilt Hork it b; far tbe moat complete erer publiihed. 
It bas been manji jeatt out of print, and tbe Publliher* 
believe lliey luiTe done Dnughl-plajren " good aerrice," 

PritUtdfor Skemood, Oilhert, and Piptr. J 

in (hiu ^ling them b new and chop edition. The book 
it printed in & very imall type, so as to coroprisc more 
matter than many valumes of larger external preteniiona. 
A new Introduction to the Rudimenti of the Qame ii pie- 
filed, aa well aa the Lawa of Draught!. 

Ettraclfrowi Ou Allai cf April, It, 1§U. 

u gnallj Impnied dvod Uh oriiiiul edition, by uraogfiig It* 
mtauu In more ItuM order, and in enlacing and improrliw 
» InlmdactiOD. The book la a ehinntii* book <a Ut k<nd, 
■ ■ ~ ■— -loiao^iiloD«fti»BttraetioBa 

than Chtia-piijen (tnenlly m 

udannor apon. even ihwU Uiei leap n> fiutbec advantags 

Xttntt/nmaiXtlrttalUaitllaf—iiH, tfJaiu, \Ui. 
' Wb love all gameo wlikb dep«id on fine ikUt ftir tbelr eon- 
n dsTotillg nmalTts, 'Imiainila' to C1ie», lean a 
"-— -qlRKtIwilmpleTicieiiH of Draughtii at 

one-tsntb the Una It lakea to oUaln eren a allgbl maatarr of 
tliat ftnely cempllcaled iport— Ctuai. Ma. SrDasii waa Iha 
belt writer on Draiigbli that eior wpeared. He waa rraqnently 
aeni br, to txblMt his wnnderful iklU In Ibe game, beron 
GaoiBi IV., wbsn Prince orWalu. and hlicompBDioDa. Lobd 

It bnndiHl and flltir ) aod thus sOotd a pleaalng lounw of 
sement in their study, wUhoat the eaientfil sccompanlment 

117 li Indebted to Ma. WiLsia, (or hit energy In thseauM 

8 Pmiedfitr Sierwood, Gilbert, fy Piper. 

A New and Original Work, tniitUd, 

DOTES. By T, B. JOHNSON, Adthob of the 
■'Shooter's Coupanion," &c &c. In One Urge 
Volume, OcUto, illuitnled wilh nuiDeroui hlgbly fi- 
niahedsnd emblerDaCical Engravings. Price IL lis, (id. 

The Alphsbeticsl Arrangemenl of Ihis Work vlll 
■abrd ever; fscilit; to the Resder, and its leading fea- 
tures will be found to contain the Whole Art of HORSE- 
in all bis VuieUei, with his Disesaee, Manner of Cure, 
and Ihe Mode of Breeding and Training him for Ihe dif. 
ferent Pursuits ; DirecUons for entering Hound*, and 
HUNTING the Fon, Hare, Slag, S:e. THE SCIENCE 
as ever; Infoimiiion relative to the Use of Ihe Fowling- 
ViecE. COURSING, vrilh Notices of celebrated Ore;- 
houndi. THE RACE-COURSE, willi its Operations, 
in all their Varieties; of Breeding snd Training the 
Racer, with particular Notices of Ihe most distiDguished 
Running Horses. THE COCK-PIT, snd Management 
AND FISHING, in all their difibrent forms, &c. 

N.B. These Works hat