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MEREDITH    DAVIS     •     PETER    HAWLEY     •     BERNARD    MCMULLAN     •     GERTRUDE    SPILKA 


1 


Design  as  a  Catalyst  for  Learning 


MEREDITH    DAVIS     •     PETER    HAWLEY     •     BERNARD    MCMULLAN     •     GERTRUDE    SPILKA 


Association  for  Supervision  and  Curriculum  Development 
Alexandria,  Virginia  USA 


Association  for  Supervision  and  Curriculum  Development 
1250  N.  Pitt  Street  •  Alexandria,  Virginia  22314-1453  USA 
Telephone: 1-800-933-2723  or  703-549-9110  •  Fax:  703-299-8631 
Web  site:  http://www.ascd.org  •  E-mail:  member@ascd.org 

Gene  R.  Carter,  Executive  Director 

Michelle  Terry,  Assistant  Executive  Director,  Program  Development 

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Karen  Monaco,  Senior  Designer 

Tracey  A.  Smith,  Production  Manager 

Dina  Murray,  Production  Coordinator 

John  Franklin,  Production  Coordinator 

Designed  by  Grafik  Communications,  Ltd. 
Cover  Design  by  Karen  Monaco 

Copyright  ©  1997  by  the  Association  for  Supervision  and  Curriculum  Development. 
All  rights  reserved.  No  part  of  this  publication  may  be  reproduced  or  transmitted  in 
any  form  or  by  any  means,  electronic  or  mechanical,  including  photocopy,  recording, 
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the  CCC  to  collect  such  fees  on  its  behalf.  Requests  to  reprint  rather  than  photocopy 
should  be  directed  to  ASCD's  permissions  office  at  703-549-9110. 

ASCD  publications  present  a  variety  of  viewpoints.  The  views  expressed  or  implied  in 
this  book  should  not  be  interpreted  as  official  positions  of  the  Association. 

Printed  in  the  United  States  of  America. 

ASCD  Stock  No.:  197022 

ASCD  member  price:  $28.95       nonmember  price:  $34.95 

December  1997  member  book  (p).  ASCD  Premium,  Comprehensive,  and  Regular  members 
periodically  receive  ASCD  books  as  part  of  their  membership  benefits.  No.  FY98-3 

Library  of  Congress  Cataloging-in-Publication  Data 

Design  as  a  catalyst  for  learning  /  Meredith  Davis ...    [et  al.]. 
p.     cm. 

Papers  based  on  research  conducted  by  the  OMG  Center  for 

Collaborative  Learning. 

Includes  bibliographical  references  (p. ). 

ISBN  0-87120-284-0  (pb) 

1.  Creative  thinking— Study  and  teaching— United  States.  2.  Design— Study 
and  teaching— United  States.  3.  Problem-solving— Study  and  teaching- 
United  States.  4.  Active  learning— United  States.  5.  Curriculum  planning— 
United  States.  6.  Educational  change— United  States.    I.  Davis,  Meredith 
(Meredith  J.) 
LB1062.D475  1997 

370.15'2-dc21  97-43361 

CIP 

01  00  99  98  97  5  4  3  2  1 


Table  of  Contents 


Foreword 

Acknowledgments 
Introduction 
Chapter  1 
Chapter  2 
Chapter  3 

Chapter  4 
Chapter  5 


Chapter  6 


Appendix  A 


Appendix  B 


Appendix  C 
Bibliography 
About  the  Authors 
About  the  NEA 
About  ASCD 


Learning  Through  Design 

Lifelong  Learning. 

A  Strategy  for  Excellent 
Teaching 

Design  in  the  Curriculum 

Opportunities  and 
Challenges  for  Schools 

Conclusions  and 
Recommendations 

Design  Education  in  the 
Context  of  Education  Reform 

Sources  of  Information 
and  Assistance 

Schools  Cited  in  this  Study 


The  Design  as  a  Catalyst  for  Learning  project  was  funded  through  a 
cooperative  agreement  (DCA  93-08)  from  the  National  Endowment  for 
the  Arts,  a  federal  agency.  The  initial  project  research  was  conducted 
by  Gertrude  J.  Spilka,  principal  researcher,  Bernard  McMullen,  and  Lisa 
Nutter  of  the  OMG  Center  for  Collaborative  Learning  in  Philadelphia,  Pa. 


Foreword 


this  book  speaks  directly  to  educators, 
but  I  believe  it  holds  insights  that 
will  be  of  interest  to  parents  and 
business  leaders  as  well.  In  his  1997  State 
of  American  Education  address,  U.S. 
Secretary  of  Education  Richard  W. 
Riley  reminded  us  that  as  we  approach 
the  21st  century,  "nothing  should  be 
more  important  to  us  as  a  nation  than 
the  actions  we  take  now  to  help  our 
young  people  prepare  for  the  future."1  As 
a  mother,  I  know  what  all  parents  want 
for  their  children:  to  give  them  every 
opportunity  to  reach  their  full  potential. 
We  want  our  children  to  know  how  to 
work  well  with  other  people.  We  want 
them  to  feel  competent  in  solving  the 


problems  they  may  encounter  at  work 
and  in  the  community.  Above  all,  we 
want  them  to  be  happy  and  engaged 
in  life,  to  know  how  to  keep  learning, 
enjoying,  and  contributing. 

Goal  Three  of  our  National 
Education  Goals,  endorsed  by  the 
nation's  governors  and  both  parties  in 
Congress,  summarizes  these  desires  well. 
After  stating  that  all  children  should 
graduate  from  high  school  with  a  firm 
understanding  of  core  subjects  including 
math,  science,  social  studies  and  the  arts 
it  continues  ".  .  .  and  every  school  in 
America  will  ensure  that  all  students 
learn  to  use  their  minds  well,  so  that 
they  may  be  prepared  for  responsible 


citizenship,  further  learning,  and  pro- 
ductive employment  in  our  Nation's 
modern  economy."2 

The  world  into  which  students  now 
graduate  is  changing  rapidly  as  global 
competition  increases  and  information 
technology  transforms  the  way  work  is 
conducted.  Where  once  the  "three  R's" 
were  sufficient  for  most  young  people 
to  gain  entry  into  the  workforce,  today 
they  are  only  the  foundation  for  a  set 
of  higher-level  thinking  and  perfor- 
mance skills  sought  by  employers.  The 
"knowledge  worker"  now  in  demand  is 
a  person  who  works  well  in  a  team, 


particularly  with  people  from  different 
cultural  backgrounds.  Such  workers  also 
know  how  to  access,  evaluate,  interpret, 
and  communicate  information  in  a 
variety  of  media.  They  have  the  curiosity 
and  creativity  to  pose  questions  and  to 
innovate.  They  can  grasp  the  dynamic 
relationships  among  parts  that  consti- 
tute larger  systems.  They  know  how  to 
allocate  human  and  material  resources 
to  get  things  done  on  time  and  to  high 
standards  of  quality. 

We  need  these  skills  in  all  spheres  of 
our  society:  in  government,  business, 
and  the  nonprofit  sector.  The  quality  of 
everyday  life  in  our  communities  as  well 
as  the  nation's  economic  vitality  depend 
upon  people's  ability  to  view  problems 
from  many  perspectives,  to  construct 
creative  approaches  to  solving  them, 
and  to  evaluate  those  solutions  with  a 
critical  eye.  Such  skills  lie  at  the  heart 
of  engaged,  responsible  citizenship. 
They  are  also  fundamental  to  the  inno- 
vations that  stimulate  entrepreneurship 
and  job  growth. 

How  then  do  we  develop  these  skills 
in  our  children?  What  kind  of  schools 
can  nurture  them?  I  am  convinced — 
and  an  increasing  number  of  business 
and  civic  leaders  are  too — that  education 
in  the  arts  is  an  essential  component. 
This  was  illustrated  last  year  in  a  spe- 
cial education  supplement  published  by 
Business  Week  magazine.3  There,  business 


and  civic  leaders  gave  testimony  to  the 
value  of  the  arts  in  developing  the  kinds 
of  well-rounded,  hard-working,  innov- 
ative performers  they  are  seeking. 

They  know  that,  in  any  art  form,  the 
artist  is  concerned  with  both  process 
and  end  product.  Design,  the  subject  of 
this  book,  is  a  good  example.  Whether 
the  objective  is  a  product,  a  building,  a 
city  plan,  or  a  graphic  communication, 
when  children  are  engaged  in  the  process 
of  designing,  they  are  learning  to 
identify  needs,  frame  problems,  work 
collaboratively,  explore  and  appreciate 
the  contexts  within  which  a  solution 
must  work,  weigh  alternatives,  and 
communicate  their  ideas  verbally, 
graphically,  and  in  three  dimensions. 

Design  is  also  about  making  and 
doing  as  a  way  of  knowing,  of  really 
understanding  the  abstract  concepts 
taught  in  schools.  It's  about  putting 
ideas  to  work  in  situations  that  allow 
children  to  test  themselves  and  the  value 
of  learning  in  everyday  life.  Engaging 
in  periodic  self-assessment  and  critiques 
of  work  in  progress,  students  come  to 
understand  that  performance  testing  to 
high  standards  and  continual  improve- 
ment are  fundamental  to  the  process,  in 
lifelong  learning  no  less  than  in  design. 

Dance,  theatre,  music,  and  the  visual 
arts  share  many  of  these  characteristics 
and  should  be  part  of  any  comprehen- 
sive educational  program.  Design  is  in 


VI 


G  o  a 


a  unique  position,  however,  because 
the  very  "stuff'  of  design  is  all  around 
children:  in  the  classroom,  the  neighbor- 
hood, and  even  in  the  virtual  worlds 
available  on  the  Internet.  As  the  teachers 
you  will  meet  in  this  book  reveal,  the 
very  fact  that  the  products  of  design  are 
so  ubiquitous  and  so  tangible  makes 
design  itself  an  easy  hook  to  capture 
students'  attention,  a  natural  path  on 
which  to  set  them  exploring  how  the 
world  works  and  how  they  can  make  a 
difference  in  it. 

These  teachers  also  will  tell  you 
that  design  helps  students  integrate 
knowledge  from  other  disciplines  and 
motivates  them  to  attend  school.  Given 
that  truancy  costs  the  United  States 
some  S228  billion  a  year  and  corpora- 
tions spend  an  additional  S30  billion 
annually  on  the  remedial  education  of 
their  employees,  any  pedagogical  method 
that  invigorates  students'  learning  and 
keeps  them  coming  back  for  more  is 
worth  a  close  look  by  educators,  parents, 
and  business  leaders  alike. 

As  President  Clinton  has  stated  on 
numerous  occasions,  education  is  our 
most  important  bridge  to  the  21st 
century.  It's  one  we  all  have  a  role  in 
building.  In  this  book  you  will  see  that 
design  in  education  itself  constitutes  a 


powerful  bridge,  both  literally  and  fig- 
uratively You'll  see  children  building 
and  testing  bridges  as  a  means  of  learn- 
ing math,  science,  and  social  studies. 
You'll  see  how  design  helps  teachers 
bridge  different  subjects  and  connect 
classroom  learning  with  the  larger 
community.  Ultimately,  whatever  the 
type  of  design  and  its  curricular  context, 
you'll  see  that  the  creative,  problem- 
solving  process  of  design  helps  both 
teachers  and  students  achieve  their  goals. 
In  closing,  I  want  to  thank  all  those 
who  made  this  book  possible  both  within 
and  beyond  the  Arts  Endowment  and 
to  thank  ASCD  in  particular  for  recog- 
nizing the  potential  of  design  to  help 
teachers  all  across  the  curriculum.  If 
what  you  see  excites  you,  as  I  am  sure 
it  will,  consider  how  to  integrate  these 
methods  into  your  community's  schools, 
into  teacher-training  programs,  and 
into  school-business  partnerships. 
You  will  find  design  a  potent  catalyst 
for  excellence. 


Jane  Alexander 

Chairman 

National  Endowment  for  the  Arts 


Middle  school  students  design 
the  ideal  city  of  the  future  for 
the  annual  National  Engineers 
Week  Future  City  Competition. 
Here,  the  winners  show  their 
computer-designed  city  to 
President  Clinton. 


1  Riley,  Richard  W.  (February  18,  1997).  Fourth  Annual  State  of  American  Education  Address.  Washington,  D.C:  U.S.  Department  of  Education,  p.  2. 

2  Goals  2000:  Educate  America  Act.  0994).  Public  Law  103-227,  signed  into  law  March  31.  1994. 

3  Business  Vai.  (October  28.  1996).  "Educating  for  the  Workplace  Through  the  Arts  " 


*1     '    »"''"  ■'■'■ 


Acknowledgments 


Unless  you  are  looking  at  this 
book  in  the  middle  of  a  wilder- 
ness, you  are  surrounded  by 
the  designed  world:  the  landscapes, 
buildings,  products,  and  graphic 
communications  that  go  together 
to  form  the  world  humans  have 
shaped  to  their  own  ends — and  are 
constantly  in  the  process  of  revising 
and  recreating. 

Designing  is  an  inherent  human 
capability.  We  see  evidence  of  humans' 
creative  adaptation  to  the  natural  world 
as  far  back  as  archaeologists,  anthro- 
pologists, and  paleontologists  can  take 
us.  We  also  see  daily,  gleeful  evidence 
of  design  wherever  young  children  are 
allowed  to  let  their  keen  curiosity  and 
inventive  imaginations  engage  the 
world  around  them. 


The  act  of  designing  is  so  multi- 
faceted — encompassing  so  many  syn- 
aptic flashes  linking  mind,  eye,  and 
hands — that  it  is  hard  to  convey  its 
dynamism,  much  less  its  pedagogic 
potential,  in  the  single  word  "design." 
Our  British  colleagues  are  closer  to 
capturing  its  Protean  character  when 
they  talk  of  the  "designerly  way  of 
thinking,  knowing,  and  doing." 

It  is  that  dynamism  and  potential 
that  this  book  attempts  to  capture  and 
present,  to  show  that  design  belongs 
in  the  curriculum  not  merely  as  a  noun 
or  verb  but  as  adjective  and  adverb  too. 
This  book  also  attempts  to  show  that 
design  belongs  not  only  in  the  art  studio 
and  industrial  arts  (now  "technology") 
classroom  but  in  and  among  all  the 
disciplines. 


PHOTO  BY  MARC  YVES  REGIS/ 
THE  HARTFORD  COURANT. 


As  the  following  pages  will  reveal, 
dedicated  professionals  across  the  coun- 
try— teachers,  curriculum  specialists, 
and  administrators — have  seen  the 
potential  of  design  at  work.  These 
educators  understand  that  thinking 
about  and  "doing"  design  motivates 
young  people;  helps  them  place  what 
they  are  learning  in  a  larger  context; 
teaches  them  how  to  be  both  reflective, 
self-directed  learners  and  collaborative 
team  members;  and,  best  of  all,  reveals 
to  them  that  they  have  both  the  innate 
creative  capacity  and  the  civic  responsi- 
bility to  manage  change  in  the  "built," 
or  designed,  environment. 

As  with  any  multiyear,  multitask 
project,  profound  and  sincere  thanks  are 
due  to  many  people  who  contributed  to 
and  influenced  this  book: 

To  Jane  Alexander,  Chairman  of  the 
National  Endowment  for  the  Arts,  and 
to  the  National  Council  on  the  Arts  for 
approving  the  funds  for  this  research 
project,  which  was  launched  in  late  1992. 

To  Mina  Berryman,  former  director 
of  the  National  Endowment  for  the  Art's 
Design  Program,  for  first  suggesting 
design  in  K-12  education  as  a  topic  for 
exploration,  and  to  Samina  Quraeshi, 
her  successor,  who  supported  the  project 
to  its  conclusion. 

To  the  exemplary  individuals  who 
generously  gave  their  time  and  talent 
to  serve  on  our  national  advisory  com- 


mittee for  this  project.  Drawn  from  the 
worlds  of  education  and  design,  they 
challenged,  encouraged,  and  blessed 
this  effort  with  confident  patience 
during  its  many  twists  and  turns. 
They  are: 

-  Doug  Herbert,  Director,  Arts  in  Education, 
National  Endowment  for  the  Arts 

-  Meredith  Davis,  Head,  Graphic  Design, 
North  Carolina  State  University,  Raleigh, 
North  Carolina 

-  Gioia  Caiola  Forman,  former  principal 
of  Dranesville  Elementary  School  in 
Herndon,  Virginia,  and  now  director, 
Security  and  Risk  Management,  Fairfax 
County  Schools 

-  David  Kennedy,  Director  of  Educational 
Technology,  Office  of  the  Superintendent 
of  Public  Instruction,  Washington  State, 
Olympia 

-  Gary  Marx,  Senior  Associate  Executive 
Director,  American  Association  of  School 
Administrators,  Arlington,  Virginia 

-  Hazel  Robbins,  teacher,  Shawmont 
School,  Philadelphia,  Pennsylvania 

-  Alan  R.  Sandler,  Senior  Director, 
Education  Programs,  American 
Architectural  Foundation,  Washington,  D.C. 

-  Julia  Shahid,  Academic  Coordinator, 
McKinney  Independent  School  District, 
McKinney,  Texas 

To  Gertrude  (Gerri)  Spilka  and  her 
colleagues  at  the  OMG  Center  for 
Collaborative  Learning  in  Philadelphia, 
who  undertook  the  initial  research  for 
the  Design  Program,  cast  the  net  for 


teachers,  explored  the  literature,  and 
placed  the  testimony  of  teachers  in  the 
broader  context  of  educational  theory 
and  practice.  The  research  team  she 
assembled  included,  at  various  times, 
Bernard  McMullan,  Lisa  Nutter,  and 
Mark  Fraga. 

To  Meredith  Davis,  one  of  our 
advisors  with  experience  in  both  the 
professional  design  world  and  the  K-12 
classroom,  for  accepting  the  challenge 
of  revising  the  manuscript  to  elucidate 
the  design  methodologies  that  lie 
below  the  surface  of  the  stories  told. 

And  to  Ron  Brandt,  Assistant 
Executive  Director  of  the  Association 
for  Supervision  and  Curriculum 
Development,  for  first  seeing  the 
potential  of  this  subject  to  address  the 
needs  of  teachers  and  curriculum  spe- 
cialists in  all  discipline  areas,  and  to 
Nancy  Modrak,  Gary  Bloom,  Kathie 
Felix,  and  Rene  Bahrenfuss  at  ASCD 
for  shepherding  the  manuscript 
through  to  publication. 

Beyond  this  team,  we  have  been 
aided  by  a  far-flung  network  of  advo- 
cates and  practitioners  of  design-based 
learning.  Hundreds  of  them  nominated 
teachers  for  our  initial  survey.  Dozens 
assisted  in  identifying  sites,  resources, 
and  illustrations.  Among  them  I  would 
like  to  acknowledge  the  enthusiastic, 
unstinting  support  of  the  following 
individuals  in  particular: 


Ken  Baynes,  Professor  of  Design 
Education,  University  of 
Loughborough,  England 

Charles  Burnette,  Chair,  Industrial 
Design  Department,  University  of  the 
Arts,  Philadelphia,  Pennsylvania 

Pamela  Carunchio,  Director  of 
Education,  Foundation  for 
Architecture,  Philadelphia, 
Pennsylvania 

Dorothy  Dunn,  Director  of  Education, 
Cooper  Hewitt  National  Design 
Museum,  New  York  City,  New  York 

Ginny  Graves,  Director,  Center  for 
Understanding  the  Built  Environment, 
Prairie  Village,  Kansas 

Richard  Kimbell,  Head,  Design  Studies 
Department,  and  Director,  Technology 
Education  Research  Unit,  Goldsmith's 
College,  University  of  London,  England 

Laura  London,  Manager,  K-12 
Education,  Autodesk,  Inc.,  Sausalito, 
California 

Peter  Lowe,  Executive  Director, 
Worldesign  Foundation,  Inc., 
New  York 

Doreen  Nelson,  Professor,  School  of 
Education  and  Integrative  Studies, 
California  State  Polytechnic 
University,  Pomona,  California,  and 
Director,  Center  for  City  Building 
Education,  Los  Angeles,  California 

Kendall  Starkweather,  Executive 
Director,  International  Technology 
Education  Association,  Reston, 
Virginia 


-  Ronald  R.  Todd  and  Patricia  Hutchinson, 
TIES  Magazine,  College  of  New  Jersey, 
Trenton,  New  Jersey 

-  Anna  Sanko,  Architecture  Resource 
Center,  Connecticut  Architecture 
Foundation,  New  Haven,  Connecticut 

-  Anna  Slafer,  former  Curator  of  Education, 
National  Building  Museum,  and  now 
Executive  Director,  Renew  America, 
Washington,  D.C. 

-  Anne  Taylor,  Director,  Institute  for 
Environmental  Education,  School  of 
Architecture  and  Planning,  University  of 
New  Mexico,  and  Director,  School  Zone 
Institute,  Albuquerque,  New  Mexico 

-  Adele  Weiler,  President,  Building 
Connections,  Murray,  Utah 

Closer  to  home,  I  would  like  to 
thank  several  interns  and  fellows  at  the 
National  Endowment  for  the  Arts  who 
assisted  with  various  administrative 
aspects  of  the  project,  including  Jean 
Horstman,  Rachael  Smith,  and  Sarah 
Ferguson. 

Ultimarely  my  deepest  thanks  goes 
out  to  all  the  teachers  who  responded 
to  our  call  for  information  and  to  their 
many  colleagues  who  take  up  each  day 
the  challenge  and  excitement  of  the 
most  noble  profession,  that  of  nurtur- 
ing and  educating  the  next  generation 
of  citizens.  For  as  David  Perkins  has 
said  in  Knowledge  as  Design:  "A  teacher 
ideally  conceived  is  a  designer  who 
helps  learners  to  design  themselves." 


It  is  the  hope  of  all  those  who  have 
contributed  to  this  book  that  you  will 
find  inspiration  in  its  pages  for  your 
own  work  with  young  people  and  that 
this  introductory  report  will  also  be  a 
catalyst  for  further  research,  curriculum 
development,  innovative  teacher  prepa- 
ration, and  professional  development. 

— Peter  Hawley,  Project  Director 


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Introduction 


In  Seattle,  Washington,  4th  grade 
students  explore  relationships 
between  culture  and  habitat  as  they 
design  and  build  Native  American 
housing.  Social  and  environmental 
studies  come  alive  for  them  through 
activities  that  pose  real-life  problems, 
similar  to  those  encountered  by  resi- 
dents of  the  earliest  North  American 
communities. 

A  kindergarten  student  in  West 
Linn,  Oregon,  struggles  with  making 
a  moveable  hinge  for  a  puppet  she  is 
designing.  She  knows  the  performance 
she  wants  and  works  backward  through 
a  myriad  of  possible  mechanical 


solutions  that  might  achieve  the  gestures 
she  sees  in  her  mind. 

In  Lowell,  Massachusetts,  7th  and  8th 
grade  students  apply  their  knowledge 
in  math,  science,  and  environmental 
studies  to  critiques  of  "environmentally 
unsound  packaging."  They  work  in 
teams  to  create  more  effective  solutions. 
As  astute  consumers  of  popular  culture, 
they  find  writing  brochures  and 
designing  advertising  for  these  products 
equally  engaging. 

A  high  school  physics  teacher  in 
Aurora,  Colorado,  reports  the  success  of 
his  "Rube  Goldberg  Project"  in  moti- 
vating students  who  normally  show  no 


interest  in  physics.  In  designing,  build- 
ing, and  operating  their  extraordinary 
machines,  students  demonstrate  their 
understanding  of  physics  principles 
with  an  enthusiasm  their  teacher  rarely 
finds  in  traditional  exercises. 

And  in  Canyon  Country,  California, 
6th  grade  students  design  and  con- 
struct a  city  of  the  future,  acting  out 
the  roles  of  the  planning  and  trans- 
portation boards  and  city  council.  In 
addition  to  learning  how  civic  groups 
reach  decisions,  students  confront  the 
difficulties  of  planning  urban  systems 
while  preserving  the  quality  of  com- 
munity life. 


Increasingly,  innovative  teachers 
explore  with   their  students   the   modes 
of  inquiry   used   by   graphic   designers, 
product  designers,   interior   designers, 
urban    planners,    landscape   architects, 
Its. 


These  students  and  their  teachers 
employ  an  approach  to  learning  in  which 
design  is  an  integral  part  of  curriculum 
and  pedagogy.  Increasingly,  innovative 
teachers  explore  with  their  students  the 
modes  of  inquiry  used  by  graphic 
designers,  product  designers,  interior 
designers,  urban  planners,  landscape 
architects,  and  architects.  They  also 
examine  content  related  to  the  everyday 
artifacts  and  environments  of  various 
cultures,  along  with  processes  for  making 
decisions  about  visual  communication, 
consumer  products,  and  the  built 
(manmade)  environment.  Finally,  these 
teachers  employ  active  learning  experi- 
ences that  model  the  cognitive  and  social 
problem-solving  demands  of  adult  life. 
Design-based  learning  offers  genuine 
promise  for  preparing  students  to  be 
thinking,  informed  citizens  who  can 
shape  progress  in  the  next  century.  And, 
for  children,  design  experiences  are 


intriguing  puzzles  through  which 
learning  comes  alive. 

The  National  Endowment  for  the 
Arts  has  long  supported  the  inclusion  of 
design  in  the  K-12  curriculum.1  In' 
response  to  growing  evidence  that  design 
is  a  powerful  tool  for  transforming  cur- 
riculum and  accommodating  the  variety 
of  ways  in  which  students  learn,  the 
Endowment's  Design  Program  created  a 
special  funding  category  for  Design  in 
Education  in  1991-  Impressed  by  reports 
from  those  who  received  grants  and  by 
anecdotes  from  classroom  teachers  and 
administrators  around  the  country,  the 
Program  commissioned  a  study  in  1993 
to  gain  further  understanding  of  how 
design  in  the  curriculum  helps  students 
and  teachers  achieve  national  educa- 
tional objectives  and  to  explore  oppor- 
tunities for  expanding  the  role  design 
can  play  in  students'  academic  lives. 
To  conduct  this  research,  the  Endow- 
ment engaged  The  OMG  Center  for 
Collaborative  Learning,  a  public  policy 
research  and  consulting  group  based  in 
Philadelphia  and  Los  Angeles.  A  national 
advisory  panel  of  K-12  educators,  admin- 
istrators, and  design  educators  guided 
OMG  in  its  work  during  1993  and  1994. 

This  book  presents  findings  of  that 
research  and  reveals  how  the  use  of 
design  experiences  in  classrooms 
provides  teachers  and  students  with  a 
learning  construct  for  the  next  century. 


How  the  Research 
Was  Conducted 

the  goal  of  OMG's  research  was  to 
show  a  range  of  what  teachers  and 
students  do  in  design  and  the  promise 
that  design-based  teaching  and  learning 
hold  for  education  reform,  not  to 
identify  the  best  examples  of  the  use  of 
design  in  U.S.  classrooms.  Instead  of 
reviewing  programs  advocating  design 
in  schools,  OMG's  research  explored  the 
benefits  teachers  say  design  brings  to 
their  practice  and  to  their  students. 
Thus,  this  book  summarizes  descriptive 
research  that  makes  qualitative  state- 
ments regarding  current  practice  and 
identifies  effective  models  for  using 
design  in  classrooms.  The  research  team 
selected  an  exploratory,  hypothesis- 
generating  approach  since  the  practice 
is  in  the  early  stages  of  adoption  and  the 
overall  number  of  educators  using  design 
in  the  classroom  is  small. 

OMG's  researchers  tapped  three 
primary  sources  of  data: 

-  a  review  of  literature 

on  the  use  of  design  in  classrooms, 

-  a  national  qualitative  survey  of  teachers 
currently  using  design  with  their 
students,  and 

-  site  visits  to  10  schools  representing  a 
range  in  uses  of  design. 

Researchers  piloted  a  survey  ques- 
tionnaire and  sent  it  to  900  teachers 
nominated  by  their  peers  in  a  Call  for 
Information,  which  was  distributed  to 


How  the  Book 
Is  Organized 


educators  and  design  professionals 
through  mailings  to  schools,  professional 
publications,  and  electronic  networks. 
The  questionnaire  probed  the  way 
teachers  use  design:  as  subject  matter 
in  the  curriculum,  as  an  experimental 
means  of  integrating  content  across 
disciplines,  and  as  a  thinking  process 
for  learning  subject  matter  in  many 
disciplines.  It  also  asked  how  teachers 
learn  about  design  and  requested  sam- 
ples of  their  classroom  lessons. 

More  than  160  teachers  responded  to 
the  questionnaire.2  The  research  team 
analyzed  their  responses  for  content  and 
scrutinized  lessons  for  possible  case 
study  development.  A  promising  group 
of  responses  showed  the  following: 


-  a  range  of  ways  in  which  teachers  used 
design, 

-  varying  degrees  of  integration  of  design 
into  curriculum,  and 

-  diversity  in  teachers'  understanding  of 
the  design  process  and  its  use  as  a 
learning  strategy. 

With  consideration  of  these  factors 
and  additional  attention  to  diversity  in 
geographic  region,  grade  level,  school 
subject  area,  and  scale  of  design  prob- 
lems (e.g.,  graphic,  product,  architec- 
ture, environment),  the  research  team 
and  advisors  selected  10  sites  to  visit. 

For  each  one-  to  two-day  site  visit, 
the  research  team  collected  data  to 
supplement  the  teacher  questionnaires 
and  lessons.  The  team  members  used 
two  methods. 

Direct  Observation.  The 

researchers  observed  classroom  and 
school  activities — including  design 
activities  and  other  relevant  subject- 
related  work — and  the  school  environ- 
ment, seeking  evidence  of  the  way 
design-based  learning  affects  or  is 
affected  by  school  culture  and  physical 
facilities. 


Qualitative  Interviews.  The 

researchers  conducted  qualitative 
interviews  with  principals,  curriculum 
coordinators,  other  school  or  district 
administrators,  teachers,  teachers'  aides, 
students,  and  parents  to  gather  anec- 
dotal evidence  on  the  role  of  design 
in  fostering  excellent  education.  The 
objective  was  to  elicit  viewpoints  from 
people  with  different  perspectives  on 
education. 

During  the  observations  and 
interviews,  the  research  team  used  a 
template  for  inquiry  to  focus  the  visit 
and  provide  consistency  from  site  to 
site.  Researchers  asked  questions  con- 
cerning program  profile,  curriculum, 
assessment  methods,  teacher  profiles 
and  training,  pedagogical  strategies, 
administrative  support,  facilities,  and 
limitations  on  the  use  of  design  in  the 
classroom. 

Following  the  field  work,  the 
research  team  interviewed  college  pro- 
fessors of  education,  state  and  district 
curriculum  specialists,  and  educators 
with  experience  in  other  design-based 
programs  for  additional  information 
and  perspectives. 


Due  CO  Congressional  funding  cues  in  1996,  separate  discipline-based,  grant-giving  programs  at  the  National  Endowment  for  the 
Arts  were  eliminated  and  reorganized  into  fout  btoad  divisions.  One  of  these,  Education  and  Access,  still  provides  support  for 
pre-K  to  12  projects,  including  those  involving  design. 

Unless  otherwise  noted,  comments  and  project  descriptions  attributed  to  individual  teachers  and  students  wete  obtained  through 
questionnaire  responses  or  followup  interviews. 


CHAPTER    1  presents  a 
description  of  the  design  process, 
a  brief  history  of  the  use  of  design 
in  classrooms  in  the  United  States, 
and  a  summary  of  international 
initiatives. 

CHAPTER   2  discusses  the 
learning  experiences  and  outcomes 
for  students  who  attend  design-based 
classrooms. 

CHAPTER  3  focuses  on  what  the 
use  of  design  in  the  classroom  means 
for  teachers. 

CHAPTER  4  summarizes  the 
relationship  between  design-based 
approaches  and  mastery  of  content 
in  various  disciplines. 

CHAPTER   5  poses  challenges 
to  schools  and  districts. 

CHAPTER   6  discusses  conclusions 
of  the  research  and  makes  recommen- 
dations about  teacher  education, 
changes  to  the  support  system  in 
schools,  and  resources  to  further  the 
understanding  of  design  education 
and  strengthen  its  use  in  classrooms 
across  the  United  States. 

APPENDIX  A  carries  information 
about  the  consistency  of  design- 
based  approaches  to  teaching  with 
goals  stated  in  national  reform 
initiatives. 

APPENDIX   B  lists  resource 
information  for  teachers  and 
administrators. 

APPENDIX  C  providesa 
comprehensive  listing  of  the  schools 
that  participated  in  this  study. 


LEARNING 


Through  Design 


The  future  is  not  some  place 
we  are  going  to,  it  is  one  we 
are  creating.  The  paths  to  it 
are  not  found,  but  made,  and 
the  making  of  these  pathways 
changes  both  the  maker  and 
the  destination. 

UNESCO,  "Qualities  Required 
of  Education  Today  to  Meet 
Foreseeable  Demands  in 
the  Twenty-first  Century," 
1989,  p.  9. 


this  book  addresses  the  study  of 
design  as  a  subject  of  investigation 
and  a  mode  of  inquiry  that  engages 
a  variety  of  student  learning  styles  and 
makes  direct  connections  between 
school  subjects  and  problem  solving  in 
daily  life.  The  use  of  design  that  is 
illustrated  here  applies  to  children  at 
many  grade  levels  and  in  a  full  range  of 
disciplines,  not  just  students  involved 
in  precollege  design,  technical,  or  art 
instruction. 

Where  design  itself  is  the  subject 
of  investigation,  students  focus  on  the 
"goodness  of  fit"  among  the  products 
of  designers'  work  (visual  communica- 
tion, products,  and  environments); 


the  people  for  whom  such  products  are 
intended;  and  the  larger  physical,  social, 
and  cultural  contexts  of  which  they  are 
a  part.  Such  design  experiences  may  be 
active  (making  something  as  a  solution 
to  a  design  problem)  or  reflective 
(thinking  about  or  commenting  on 
designed  objects  or  environments  and 
their  contexts).  In  cases  where  designerly 
modes  of  inquiry  dominate,  students 
may  apply  design  problem-solving 
strategies  to  learning  about  something 
other  than  design.  In  some  instances, 
teachers  even  may  assess  what  students 
know  about  disciplines  other  than 
design  by  asking  them  to  solve  a 
design  problem. 


Young   people 

comprise  20  percent 

of  the  population, 

but  100  percent  of 

the  future. 

RICHARD  RILEY,  Secretary, 
U.S.  Department  of  Education 


The  Design  Process 


ONE  premise  OF  this  book  is  that 
there  is  great  congruency  between  the 
thinking  and  making  processes  in 
which  design  professionals  engage  and 
the  demands  today's  students  will  • 
likely  face  as  adults.  This  congruency 
argues  for  expanding  the  application 
of  design  methods  and  the  pedagogy 
of  design  education  to  the  teaching  of 
many  subjects  in  K-12  classrooms. 

It  is  clear  that,  to  solve  the  great 
challenges  of  the  future,  the  United 
States  needs  creative  workers  and  citizens 
who  can  overcome  the  limitations  of 
traditional  ways  of  solving  problems, 
who  can  invent  new  strategies  that  are 
appropriate  to  a  given  situation,  and  who 
can  adapt  to  change.  To  be  successful, 
employees  must  acquire  and  comprehend 
new  information  and  skills  at  rates  pre- 
viously unimagined.  They  also  must 
recognize  that  they  are  individuals  within 
broader  systems  and  their  actions  have 
consequences  beyond  the  immediate 
time  and  place.  As  citizens,  they  must 
strengthen  the  fabric  of  communities 
that  are  more  culturally  and  socially 
diverse  than  in  previous  times.  When 
participating  in  community  decision 
making,  they  must  honor  their  own 
values  while  respecting  the  values  of 
others  through  a  well-considered 
process  of  choice. 

While  such  demands  are  likely  to 
characterize  the  lives  of  all  citizens  in  the 


future,  they  also  define  the  environment 
for  which  today's  design  professionals 
trained.  What  serves  designers  well 
in  a  climate  of  rapid  change  is  their 
problem-solving  process.  It  is  a  creative 
counterpart  to  the  scientific  method, 
and  it  presumes  there  is  more  than  one 
right  solution  to  any  problem  and  many 
paths  to  each  alternative.  Designerly 
modes  of  inquiry  place  no  hierarchy 
among  various  physical  and  cognitive 
skills.  For  designers,  doing  is  a  way  of 
knowing.  They  are  as  likely  to  analyze 
a  problem  through  models,  diagrams, 
walks  through  an  environment,  or 
sketches  as  they  are  through  statistics 
or  writing.  Designers  are  fluent  in 
several  vehicles  of  thought  (images, 
words,  numbers)  and  methods  of  com- 
munication, storing  and  recombining 
experiences  for  future  use.  Their  process 
is  iterative,  always  alerting  them  to 
new  problems  and  opportunities. 

Nigel  Cross,  designer  and  educa- 
tional researcher  in  the  United 
Kingdom,  states,  "The  sciences  value 
objectivity,  rationality,  neutrality,  and 

a  concern  for  the  'truth' [T]he 

humanities  value  subjectivity,  imagi- 
nation, commitment,  and  a  concern 

for  'justice' {The  designerly  way 

of  knowing]  involves  a  combination 
of  knowledge  and  skills  from  both  the 
sciences  and  the  humanities"  (Cross 
1983,  pp.  221-222). 


A  1976  research  report  from  the 
Royal  College  of  Art  in  London  for  the 
British  Secretary  of  State  for  Education 
and  Science,  titled  Design  in  General 
Education,  identifies  design  as  "a  third 
area  of  education"  (Royal  College  of 
Art  1976,  p.  44).  Bruce  Archer,  former 
Director  of  Design  Research  and  the 
Design  Education  Unit  at  the  Royal 
College  of  Art,  cites  education  in  the 
sciences  and  in  the  arts  as  dominating 
our  social,  cultural,  and  educational 
systems.  In  summarizing  Archer's 
report,  Cross  draws  the  following  con- 
clusions about  the  natute  of  design: 

-  The  central  concern  of  design  is  "the 
conception  and  realization  of  new  things." 

-  It  encompasses  the  appreciation  of  "the 
material  culture"  and  the  application  of 
"the  arts  of  planning,  inventing,  making 
and  doing." 

-  At  its  core  is  the  language  of  modeling.  It 
is  possible  to  develop  students'  aptitudes 
in  this  language,  equivalent  to  aptitudes 
in  the  language  of  the  sciences  (numeracy) 
and  the  language  of  the  humanities 
(literacy). 

-  Design  has  its  own  distinct  "things  to 
know,  ways  of  knowing  them,  and  ways 
of  finding  out  about  them"  (Cross  1983, 
pp.  221-222). 

While  basic  sciences  rely  primarily 
on  the  scientific  method  and  the  arts  on 
intuition,  design  is  somewhere  in 
between;  design  activity  is  based  on  an 
approach  to  acquiring  knowledge,  skills, 


and  attitudes  that  responds  to  the  inter- 
disciplinary complexity  of  life.  Science 
experiments  succeed  in  labs  and  art 
responds  to  personal,  subjective  criteria, 
but  design  products  must  perform  for 
people.  Those  engaged  in  the  design 
process  must  understand  and  account 
for  a  wide  variety  of  audience  and  user 
behaviors  in  an  array  of  physical,  social, 
and  cultural  contexts. 

There  is  growing  attention  to  the 
notion  that  a  design  education  produces 
problem  solvers  whose  thinking  skills 
are  in  marked  contrast  to  students 
schooled  in  other  disciplines.  In  How 
Designers  Think  (Lawson  1990),  Bryan 
Lawson  recounts  his  study  of  advanced 
students  majoring  in  science  and  archi- 
tecture. Each  group  tackled  the  same 
problem  requiring  the  arrangement  of 
colored  blocks  in  order  to  satisfy  certain 
known  and  unknown  rules.  Lawson 
found  contrasts  in  the  problem-solving 
strategies  of  the  two  groups.  The  scien- 
tists tried  to  discern  the  rules  from  a 
systematic  exploration  of  all  possible 
combinations,  while  the  architects 
proposed  possible  rules  and  eliminated 
them  through  experimentation  with 
various  combinations.  In  other  words, 
scientists  were  problem  oriented,  while 
architects  were  solution  oriented;  scien- 
tists favored  analysis,  while  architects 
tended  to  synthesize.  Lawson  repeated 
the  study  with  younger  students  at  the 


beginning  of  their  science  and  design 
educations.  The  two  groups  showed  no 
significant  differences  in  their  problem- 
solving  strategies.  He  concluded  that  the 
differences  exhibited  by  more  advanced 
students  must  be  the  result  of  their 
education  (Lawson  1979)- 

If  society  values  the  thinking  and 
problem-solving  behaviors  exhibited 
by  designers,  there  must  be  greater 
investment  in  developing  these  skills  in 
all  students  across  all  subject  areas.  One 
way  to  accomplish  this  is  to  involve 
students  directly  in  the  design  process. 
The  design  process,  although  often 
modified  to  fit  specific  circumstances 
and  individuals,  generally  includes 
these  aspects: 

-  identifying  and  defining  problems, 

-  gathering  and  analyzing  information, 

-  determining  performance  criteria  for 
successful  solutions, 

-  generating  alternative  solutions  and 
building  prototypes, 

-  evaluating  and  selecting  appropriate 
solutions, 

-  implementing  choices,  and 

-  evaluating  outcomes. 

Although  practice  is  shifting,  most 
classroom  procedures  favor  teacher- 
driven  assignments,  criteria  for 
excellence,  and  assessments.  Design 
experiences,  on  the  other  hand, 


Two  additional  common  uses  of 
the  term  "design"  appear  in  dis- 
cussions of  design-based  teaching 
and  learning. 

The  first  encompasses  precollege 
or  technical  education  intended  to 
prepare  students  for  either  profes- 
sional practice  or  employment  as 
technical  support  in  fields  such  as 
graphic  design,  illustration,  product 
design,  fashion  design,  interior 
design,  or  architecture.  In  this 
instance,  design  is  used  in  the 
classroom  to  give  college-bound 
students  a  jump-start  on  career 
education  or  to  provide  students 
who  are  not  going  to  college  with 
experiences  that  qualify  them  for 
future  employment  in  technical 
service  industries. 

The  second  covers  experiences  in  the 
aesthetic  arrangement  of  abstract 
two-  and  three-dimensional  form, 
commonly  referred  to  as  study  of 
the  "elements  and  principles  of 
design."  Such  activities  and  dis- 
cussions usually  form  the  basis  of 
introductory  art  classes  and  focus 
on  self-expression  or  technique 
through  painting,  sculpture,  print- 
making,  and  other  fine  arts  media. 
While  design  disciplines  share 
with  the  fine  arts  a  concern  for 
aesthetic  principles,  the  design 
disciplines  focus  primarily  on 
shaping  communication,  objects, 
and  environments  as  responses  to 
human  problems. 


Figure  1.1 


Figure  1.2 


THE  INTERACTION  OF  MIND  AND  HAND 


IMAGING  ANO  MODELLING 
INSIDE  THE  HEAD 


ID     y   .  ""=^~T-^=— 


Design  Process 


SPECULATING  AND      >    .     "~jT>- 
EXPLORING     |  T^^1""!-^— ==». 


CLARIFYING  AND 
VAUDATING 


CONFRONTING  REALITY 
OUTSIDE  THE  HEAD 


DISCUSSION.  DRAWINGS. 
SKETCHES,  DIAGRAMS. 
NOTES.  GRAPHS.  NUMBERS 


1  MODELL     _ 
TO  PREDICT  OR 
REPRESENT  REALTTY 


-/  OR  PROVISION 
■^     SOLUTIONS 


DTENTIAL  OF  MORE  DEVELOPED  THINKING       TH 


The  Interaction  of  Mind  and  Hand 


encourage  students  to  think  critically 
and  weigh  options  through  participa- 
tion in  problem  solving.  In  generating 
alternative  solutions  to  problems,  the 
design  process  urges  iterative  work  in 
which  students  test  and  refine  multiple 
solutions.  Modeling  and  diagramming 
share  equal  respect  with  quantitative 
means  of  communication  and  evalua- 
tion, often  better  revealing  the  true 
relationships  among  ideas  and  allowing 
students  with  differing  learning  prefer- 
ences to  work  within  their  individual 
strengths.  While  analysis  has  a  role  to 
play  in  this  process,  the  ultimate  goal  is 
synthesis  and  determining  a  solution 
that  addresses  the  breadth  of  perfor- 
mance criteria  set  forth  by  the  problem. 
Any  discussion  of  the  design  process 
runs  the  risk  of  failing  to  capture  its 
active  nature.  Investigating  as  an  activity 


is  typically  assessed  through  a  passive 
research  report;  the  process  is  measured 
through  the  product.  Schools  have  a 
tendency  to  convert  active  processes  into 
linear  series  of  passive  products.  British 
education  professor  and  expert  on  edu- 
cational assessment  Richard  Kimbell 
sought  an  appropriate  diagram  to 
express  the  dynamic  aspects  of  the 
design  process  to  his  Assessment 
Performance  Unit,  a  group  charged 
with  evaluating  the  national  design  and 
technology  curriculum  in  the  United 
Kingdom  (Kimbell,  Stables,  Wheeler, 
Wosniak,  and  Kelly  1991).  Kimbell's 
interacting  design  loop  in  Figure  1.1 
captures  the  divergent  and  cyclical 
nature  of  the  design  process. 

Kimbell  goes  one  step  further  in 
describing  the  design  process  by  model- 
ing the  interaction  between  mind  and 


hand  (Figure  1.2)  to  show  why  and  how 
students  using  the  design  process  choose 
to  do  things,  rather  than  what  they  do. 
Figure  1.2  also  illustrates  how  design 
activities  develop  fluency  of  thought 
operations  (i.e.,  thinking  in  both  images 
and  words)  in  ways  that  solely  reflective 
activities  do  not.  Kimbell  describes  stu- 
dent involvement  in  the  design  process 
as  "thought  in  action,"  which  challenges 
the  traditional  schism  between  think- 
ing and  doing  found  in  many  school 
curricula  (Kimbell  et  al.  1991,  p.  20). 
The  work  of  Dennie  Palmer  Wolf 
reinforces  the  value  of  the  design  process 
as  a  model  for  teaching  and  learning. 
Wolf  talks  of  the  need  to  teach  and 
assess  "enterprise"  rather  than  "school 
subjects";  to  engage  students  in  learning 
activities  that  model  the  integrated, 
synthetic  problem  solving  demanded 


of  adults  in  their  work;  and  to  build 
meaningful  connections  among  skills 
and  knowledge  that  too  often  remain  the 
purview  of  discrete  academic  disciplines 
(Wolf  1994). 

Nigel  Cross  explains  the  unique 
role  design  experiences  play  in  helping 
children  make  connections  across 
disciplines  and  to  life:  "Designing  is  a 
process  of  pattern  synthesis,  rather  than 
pattern  recognition.  The  solution  is  not 
simply  lying  there  among  the  data,  like 
the  dog  among  the  spots  in  the  well 
known  perceptual  puzzle;  it  has  to  be 
actively  constructed  by  the  designer's 
own  efforts"  (Cross  1983,  p.  224). 

Designers  recognize  that  their 
cognitive  skills  and  use  of  nonlinear 
processes  are  highly  relevant  to  the 
complex  nature  of  contemporary  work 
and  life.  Many  of  these  design  profes- 
sionals, as  well  as  researchers  who 
recognize  the  relevance  of  design  to 
learning,  have  a  fervent  interest  in 
contributing  to  new  teaching  practices 
that  respond  to  natural  differences  in  the 
ways  students  learn  best  and  promote 
students'  mastery  of  a  full  repertoire 
of  problem-solving  skills.  For  the  first 
time  in  recent  history,  these  interests 
align  with  the  common  goals  of 
educational  reform.  (For  further 
discussion  of  design  and  education 
reform,  see  Appendix  A.) 


Three  Decades  of  Design 
in  U.S.  Classrooms 

teachers  USING  design  in  today's 
K-12  classrooms  build  on  a  30-year 
legacy  established  by  designers  and 
design  educators.  Past  programs  brought 
designers  into  classrooms,  trained 
teachers  to  develop  and  conduct  their 
own  design  activities,  established 
professional  networks  that  supported 
teacher  interest  in  design,  and  pub- 
lished innovative  curricula  and  learning 
materials  that  broadened  the  influence 
of  design  on  teaching  practices. 

Developed  in  the  1960s  to  support 
greater  coherence  between  education  and 
changes  in  industry,  early  design  pro- 
grams were  generally  at  the  secondary 
school  level  and  encouraged  practice  in 
the  technical  skills  necessary  for  work 
in  design  professions  that  served  an 
expanding  economy.  These  programs 
were  largely  preprofessional  and  tech- 
nical, as  defined  in  the  margin  note 
on  page  3 . 

Other  programs  in  the  1960s  and 
early  1970s  professed  a  more  activist 
agenda,  however,  helping  students 
understand  and  participate  in  decisions 
about  the  built  (or  manmade)  environ- 
ment. Designers  of  these  programs 
aimed  at  developing  informed  citizens 
who  demand  and  respect  well-designed 
products  and  buildings,  who  make 
discriminating  judgments  about  visual 
communication,  and  who  function  as 
full  participants  in  the  design  of  their 


Designing  and  building  a 
prototype  observation  deck. 


Design  is  too  fundamental 

to  education  as  a  process  to 

be  separated  out  and  then 

engaged  in  occasionally... 

Designing  is  what  humans  do. 

WILLIAM  PERRY,  8th  grade  art 
teacher,  Pittsburgh,  PA 


e  si 


communities.  Some  piggy-backed  on 
the  growth  in  environmental  education 
programs  that  followed  major  environ- 
mental legislation  in  the  1970s. 

For  example,  architects  Richard 
Saul  Wurman  and  Alan  Levy,  under 
the  title  Group  for  Environmental 
Education  (GEE),  developed  a  curricu- 
lum for  Philadelphia  middle  schools 
that  involved  students  in  activities  about 
the  city  and  its  design.  A  curriculum 
from  the  Cranbrook  Academy  of  Art, 
Problem  Solving  in  the  Man-Made 
Environment,  targeted  7th  grade  social 
studies  students  in  Michigan  middle 
schools  with  information  that  encour- 
aged intelligent  consumer  choices  about 
the  design  of  communication,  products, 
and  places.  Like  many  programs,  these 
efforts  were  short-lived  and  their  publi- 
cations are  out  of  print. 

Other  programs  that  emerged  during 
this  period  continue,  gaining  national 
attention  and  outreach.  Among  them 
are  Ginny  Graves'  Center  for  Under- 
standing the  Built  Environment, 
Doreen  Nelson's  Center  for  City  Building 
Education,  the  Salvadori  Education 
Center  on  the  Built  Environment,  Anne 

I  Taylor's  School;  Zone  Institute;,  and 
Sharon  Sutton's  Urban  Network.  While 
these  programs  focus  primarily  on 
architecture  and  community  planning 
issues,  they  have  a  broader  purpose  to 
I  educate  young  citizens  who  exercise 


greater  social  and  political  control 
over  decisions  throughout  their  every- 
day lives. 

Heritage  education  is  another  estab- 
lished point  of  entry  to  the  study  of 
design.  Concern  over  the  destruction 
of  important  architectural  landmarks 
resulted  in  school  programs  aimed  at 
instilling  in  children  a  respect  for  the 
past  and  their  built  legacy.  Heritage 
education  programs  focus  "primarily  on 
older  and  historic  manmade  structures 
and  environments,  promoting  their  use 
in  the  curriculum  as  visual  resources 
for  teaching  knowledge  and  skills,  as 
artifacts  for  the  study  of  a  continuum 
of  cultures,  and  as  real  and  actual  places 
that  students  of  all  ages  can  experience, 
study,  and  evaluate  firsthand"  (National 
Council  for  Preservation  Education 
1987).  While  experiences  in  which 
students  actually  construct  buildings 
and  environments  enrich  their  under- 
standing of  their  built  legacy,  heritage 
education  more  often  includes  repli- 
cation of  historic  designs  than  new 
problem  solving. 

More  recently,  the  availability  of 
low-cost  computers  and  a  shift  in  the 
nation's  workforce  from  product-based 
to  service-based  activity  has  provided 
the  impetus  for  transforming  tradi- 
tional "industrial  arts"  instruction 
into  "technology  education."  Software 
companies  see  opportunities  to  create 


Scare  young  citizens  wno  exercise  companies  see  opportumti 

limine; 


new,  long-term  users  for  their  products 
and  provide  resources  to  schools  at  low 
cost.  This  sponsorship  expands  schools' 
potential  to  integrate  technology  at  all 
levels  of  the  curriculum  and  in  a  variety 
of  disciplines.  Subjects  that  traditionally 
had  little  visual  content  gain  a  design 
dimension  through  software  that 
produces  charts  and  graphs,  models 
structures,  and  opens  up  opportunities 
for  typographic  experimentation. 
Another  stream  of  technology 
education  finds  its  roots  in  engineering 
and  design.  While  the  emphasis  in 
these  programs  is  on  designing  tech- 
nology itself,  rather  than  on  the  use  of 
computer  software,  proponents  of  this 
approach  still  find  confusion  among 
educators.  The  International  Technology 
Education  Association  (ITEA)  defines 
technology  education  as  "the  study  of 
the  application  of  knowledge,  creativity, 
and  resources  to  solve  problems  and 
extend  human  potential"  (Bottrill, 
1995,  p.  41).  Yet  there  persists  a  lack 
of  recognition  by  many  educators  that 
a  special  kind  of  thinking  is  required  to 
invent  technology  that  solves  a  human 
problem — and  that  this  thinking  is 
quite  different  from  the  cognitive  skills 
necessary  to  use  technology  designed  by 
someone  else  or  to  design  machines  that 
don't  address  the  social  context  of  their 
use.  Adequately  preparing  students  to 
exjJore  and  invent  new  relationships 


d' 


A 


between  man  and  machine  remains  a 
challenge.  Among  the  program  devel- 
opers wrestling  with  this  problem  are 
Project  UPDATE  and  TIES  Magazine, 
based  at  the  College  of  New  Jersey  in 
Trenton. 

Continuing  unrest  with  schools 
whose  teaching  practices  frequently 
do  not  reflect  current  research  about 
how  children  learn  also  spawns  interest 
among  K-12  educators  in  using 
design-based  activities  to  teach  other 
subjects  and  to  connect  curricula  with 
students'  lives  outside  school.  In  these 
schools,  teachers  employ  more  open- 
ended,  active  learning  experiences  that 
foster  creativity  and  expand  the  role  for 
design  from  object  of  inquiry  to  include 
method  of  inquiry. 

Two  programs  that  use  active  learning 
and  the  design  process  to  help  students 
understand  content  in  a  variety  of  disci- 
plines are  the  Design-Based  Education 
Program,  developed  by  industrial 
design  educator  Charles  Burnette  and 
offered  through  the  Art  and  Museum 
Education  Department  at  the  Univer- 
sity of  the  Arts  in  Philadelphia,  and  the 
Education  through  Design  Program, 
developed  by  Meredith  Davis  and 
Robin  Moore  at  the  School  of  Design 
at  North  Carolina  State  University.  In 
both  programs,  as  in  Doreen  Nelson's 
City  Building  Education,  the  focus  is 
on  educating  teachers  in  design  and 


creativity  rather  than  relying  on 
designers-in-residence  or  prepackaged 
curricula.  In  some  cases,  these  pro- 
grams represent  collaboration  between 
colleges  of  design  and  education. 

Professional  design  associations  and 
institutions  support  this  development 
in  K-12  design-based  education.  The 
largest  initiative  is  the  Learning  by 
Design  Program  developed  by  the 
American  Architectural  Foundation  of 
the  American  Institute  of  Architects. 


In  addition  to  publishing  design  lesson 
plans  in  teacher  magazines,  multimedia 
classroom  kits  on  the  White  House 
and  U.S.  Capitol,  and  a  Sourcebook 
of  exemplary  learning  activities,  this 
program  also  has  stimulated  grass-roots 
collaborations  between  teachers  and 
designers  through  small  grants  to 
chapters  of  the  American  Institute  for 
Architects.  Some  local  efforts,  such  as 
the  Foundation  for  Architecture  in 
Philadelphia  and  the  Chicago  Architec- 


Experimenting  with 
linear  design  elements, 
students  construct  a 
toothpick  tower. 


museums 


'esources 


[Through  design  projects,] 
my  students  gain  a  sense  of 
control  over  their  lives 
because  they  believe  they  can 
solve  any  problem  that  con- 
fronts them  throughout  their 
lives.  The  students  also  have 
more  confidence  in  making 
decisions  and  in  presenting 
their  ideas  to  others.  The 
presentation  and  critique 
process  helps  the  students  to 
practice  and  gain  confidence 
in  these  skills. 

PAUL  DEVINE,  9-12  technology 
teacher,  Wilmington,  DE 


re 


ture  Foundation,  also  have  developed 
extensive  school  programs  involving 
workshops,  team  teaching,  curriculum 
materials,  and  student  competitions. 

The  American  Planning  Association 
encourages  its  members  to  work  with 
teachers,  publishes  a  quarterly  news- 
letter devoted  to  K-12  education,  and 
highlights  design-related  curriculum 
materials  in  its  publications  catalogs. 
The  Worldesign  Foundation,  an  out- 
growth of  the  Industrial  Designers 
Society  of  America,  recently  adopted 
K-12  education  in  design  as  one  of 
three  priorities  for  its  national  and 
international  efforts,  along  with  advo- 
cating greater  awareness  of  the  critical 
links  between  design,  environmental 
quality,  and  job  creation. 

Design-related  museums  have  been 
particularly  active  in  supporting  both 
formal  and  informal  design  education 
programs  for  young  people.  The  National 
Building  Museum  in  Washington,  D.C., 
established  its  DesignWise  program  in 
the  1980s  to  provide  workshops  for 
teachers  and  students  and  to  develop 
curriculum  materials.  Similarly,  the 
education  department  of  the  Cooper- 
Hewitt  National  Design  Museum  in 
New  York  City  serves  as  a  resource 
for  teachers  nationwide,  sponsors 
summer  institutes  for  teachers,  and 
offers  a  wide  array  of  museum-  and 
neighborhood-based  design  education 


programs  for  students  in  the  metro- 
politan area. 

The  National  Endowment  for  the 
Arts  also  supported  design  education 
through  its  Architecture-in-the-Schools 
initiative  in  the  1980s  and  seed  grants 
for  curriculum  development  projects. 
Some  state  arts  councils  continue  to 
support  designer  residencies  and  the 
Endowment  provides  matching  grants 
for  K-12  projects  through  its  Education 
and  Access  Division. 

Despite  this  level  of  innovation 
during  the  last  30  years,  the  use  of 
design  activities  in  U.S.  schools  remains 
an  isolated  practice  that  has  its  strongest 
support  at  the  level  of  the  individual 
teacher.  Documentation  of  teacher  work 
is  spotty  and  many  educators  labor  with 
little  more  than  moral  support  for  their 
efforts  at  district  and  state  levels.  The 
individual  initiative  required  to  estab- 
lish and  sustain  these  programs  within 
a  somewhat  indifferent  administrative 
culture  leaves  little  time  and  few 
resources  for  the  systematic  and  rigorous 
assessment  that  would  present  convinc- 
ing evidence  for  broader  adoption. 

Many  of  the  programs  mentioned 
above  focus  study  around  the  interests  of 
their  initial  developers  and  supporters. 
For  example,  architecture  and  heritage 
education  focus  on  issues  in  the  built 
environment  and  are  typically  the 
lenses  through  which  many  programs 


The  International  Context 


develop.  Technology  education,  sup- 
ported by  software  developers,  frequently 
focuses  on  the  acquisition  of  technical 
skills  and  the  use  of  computers.  Graphic 
and  industrial  design  programs  are  less 
common  and  are  often  geographically 
centered  near  their  developers.  This 
focus  on  special  interests  results  in  a 
rather  fragmented  effort  to  promote  the 
use  of  design  in  U.S.  classrooms  and 
little  collaboration  among  program 
developers.  Many  successful  programs  in 
schools  disappear  when  their  curriculum 
developers  or  teachers  move  on  to  other 
venues  because  school  administrators 
make  no  provisions  for  systemwide 
teacher  training  and  institutional 
adoption  of  practices. 

During  the  past  few  decades  there 
has  been  a  lively  exchange  of  infor- 
mation between  many  proponents  of 
design  education  in  the  United  States 
and  their  counterparts  abroad.  This 
includes  sharing  journals,  studies,  and 
curriculum  materials;  attending  inter- 
national conferences;  and  visiting  one 
another's  schools. 


DESIGN  APPEARS  in  educational 
policy  and  practice  around  the  globe. 
Sometimes  an  explicit  component  of  a 
national  curriculum,  design  more  often 
is  implicit  in  the  emphasis  placed  on 
problem  solving  and  the  use  of  refer- 
ences from  the  designed  world. 


While  the  use  of  design  in  education 
is  not  the  focus  of  any  comprehensive 
documentation,  studies  of  international 
trends  in  science,  technology,  and  envi- 
ronmental education  reveal  growing 
acknowledgment  by  educators  of  the 
need  to  change  instruction  in  ways 


ways   that  integrate   design 


problem   solving   as   a    X\  3  t  U  X  3  L 


Component    of  learning 


Perhaps  the  greatest  influences 
on  design-based  teaching  in  the 
United  States  come  from  the 
United  Kingdom,  where  design 
and  technology  are  subjects  in 
the  national  curriculum.  Many 
examinations  in  British  schools 
require  students  to  design  and 
make  objects.  To  the  right  is  a 
motorbike  design  created  by  a 
15-year-old  student  who  then 
made  a  model  of  the  bike  (below). 


that  integrate  design  problem  solving 
as  a  natural  component  of  learning. 

A  variety  of  economic,  environmental, 
and  social  imperatives  fuel  the  inter- 
national adoption  of  design-based 
strategies.  In  industrial  and  developing 
nations  alike,  public  and  private  sector 
leaders  recognize  that  young  people 
must  graduate  from  compulsory  educa- 
tion systems  with  strong,  flexible  skills 
if  they  are  to  compete  successfully  for 
jobs  in  the  global  marketplace.  The 
answer  seems  to  lie  in  giving  priority  to 
activities  that  build  up  students'  prac- 
tical capability  in  tackling  realistically 
complex  problems  with  social  and 


( ' 

3 

f.  ^i^™ 

M 

/JC# 

■ 

human  dimensions.  Burgeoning  popu- 
lations, finite  natural  resources,  and 
unsustainable  patterns  of  consumption, 
manufacturing,  building,  and  transpor- 
tation are  wake-up  calls  to  educators  to 
revisit  the  underlying  assumptions  of 
school  curricula  (Black  and  Atkin 
1996,  p.  90). 

Within  the  context  of  these  pressures, 
certain  principles  of  pedagogical  reform 
gain  widespread  support.  Emerging 
educational  practices  show  remarkable 
similarity  with  the  tenets  of  design- 
based  teaching  and  learning:  student- 
centered  classrooms,  self-directed 
learning,  teacher  collaboration  and 


reflection  that  result  in  curricular  inno- 
vation, student  teamwork,  increased 
connection  among  disciplines,  applica- 
tion of  learning  to  contexts  outside  of 
school,  and  teacher  modeling  of  the 
behaviors  they  seek  to  instill  in  students. 

Learning  from  the 
United  Kingdom 

Perhaps  the  greatest  influences  on 
design-based  teaching  in  the  United 
States  come  from  the  United  Kingdom, 
where  design  and  technology  are  subjects 
in  the  national  curriculum.  Building  on 
a  long  history  of  training  in  the  crafts 
and  increased  interest  in  science,  math, 
and  technology  spawned  during  the 
post-Sputnik  era,  the  United  Kingdom 
began  efforts  to  introduce  technology 
in  schools  as  early  as  the  1970s.  Funded 
by  the  central  government's  Schools 
Council,  Project  Technology  made  a 
strong  case  for  a  national  technology 
curriculum,  while  the  Design  and 
Craft  Education  Project  sought 
to  revise  existing 
subjects  with  a 
new  emphasis  on 


10 


design  and  technology.  At  the  same 
time,  the  government's  Department  of 
Education  and  Science  funded  research 
on  Design  in  General  Education  at  the 
Royal  College  of  Art  in  London.  Led  by 
Bruce  Archer  and  Ken  Baynes,  this 
project  analyzed  the  characteristics  of 
designing  in  an  attempt  to  describe  a 
category  of  human  endeavor  analogous 
to  the  sciences  and  the  humanities. 

By  the  late  1970s,  design  and 
technology  was  a  recognized  part  of 
the  curriculum  in  the  United  Kingdom 
and  in  1981  the  Department  of 
Education  initiated  a  series  of  studies 
to  develop  and  evaluate  techniques  for 
assessing  student  performance  in  the 
subject.  The  most  comprehensive  of 
these  was  developed  under  the  direction 
of  Richard  Kimbell  at  the  University 
of  London  from  1985  to  1991. 

In  1988,  Parliament  passed  the 
Education  Reform  Act,  calling  for  a 
national  curriculum  of  required  subjects 
for  all  students  ages  five  to  16.  Informed 
by  the  advocacy  of  the  Design  Council 
(a  quasi-governmental  body  established 
to  promote  better  design  in  British 
industry,  raise  public  awareness  of 
design's  value,  and  promote  design 
education  in  schools),  the  National 
Curriculum  Council  recommended 
technology  as  one  of  10  foundation 
subjects  in  the  compulsory  national 
curriculum,  encompassing  both  Design 


and  Technology  and  Information 
Technology.  Parliament  accepted 
this  recommendation  and  adopted  the 
curriculum  for  England  and  Wales 
in  1990.  A  1995  revision  made 
Information  Technology  a 
separate  subject  and 
modified  some  of  the 
content  and  assessment 
requirements  in 
design  (Eggleston 
1996,  p.  43). 

Passage  of  the  national 
curriculum  stimulated  an 
impressive  array  of  curriculum 
materials,  teacher  training, 
demonstration  programs, 
and  research,  much  of 
which  informs  the  work 
of  design  education 
proponents  in 
the  United 
States.  At  all 
grade  levels,  the 

British  national  curriculum  calls  for 
students  to  design  and  make  objects, 
systems,  and  environments  in  response 
to  the  needs  and  opportunities  they 
identify.  Teachers  encourage  pupils 
to  look  for  problems  to  solve  through 
design  in  five  broad  contexts:  home, 
school,  recreation,  community,  and 
business  and  industry,  progressing 
from  familiar  to  unfamiliar  settings 
in  successive  grades. 


American 
educators  have 
maintained  a  lively 
dialogue  with  British 
educators,  attended  their 
conferences,  and  subscribed  to  their 
publications.  Leading  British  theorists 
and  practitioners  also  consult  in  this 
country.  Ken  Baynes  of  Loughborough 
University;  Eileen  Adams,  at  Southbank 
University;  Richard  Kimbell  at 
Goldsmith's  College,  University  of 
London;  and  Peter  Sellwood  at 
Westminster  College,  Oxford,  have  all 
had  a  hand  in  shaping  the  thinking  of 
American  curriculum  innovators. 


British  teachers  encourage 
pupils  to  look  for  problems 
to  solve  through  design 
in  five  broad  contexts: 
home,  school,  recreation, 
community,  and  business 
and  industry.  Here, 
an  8-year-old  student 
has  created  a  design 
for  protective  clothing. 


designing  making  and  appraising  at 


very  grade  Level 


nd  in  every  content  a rea 


Students  evaluate  the  integrity 
of  their  design  by  adding 
weights  to  a  bridge  spanning 
two  tables. 


Design  and  Technology 
for  All  Students 

The  United  Kingdom  is  not  alone  in 
its  concern  for  all  students'  command 
of  design  and  technology.  In  its  1996 
study  of  science,  mathematics,  and  tech- 
nology, the  Organization  for  Economic 
Cooperation  and  Development  (OECD) 
notes  that  many  countries  that  once 
separated  students  into  vocational- 
technical  tracks  at  a  relatively  young 
age  now  see  the  need  to  provide  all 
students  with  a  grounding  in  techno- 
logical competency  (Black  and  Atkin 
1996,  p.  54).  Examples  from  around  the 
world  show  that  progress  is  being  made 
in  achieving  this  goal. 

In  1993,  the  Australian  Education 
Council,  with  the  support  of  education 
authorities  at  the  state,  territorial,  and 
Commonwealth  levels,  recom- 
mended national  curriculum 
frameworks  and  achievement 
targets  in  eight  "key  learning 
areas,"  including  technology  and 


In  technology,  the  Council  emphasized 
that  students  should  learn  through 
"designing,  making,  and  appraising"  at 
every  grade  level  and  in  every  content 
area,  including  information,  materials, 
and  systems.  The  Council  expects 
students  to  "investigate  issues  and 
needs,  devise  proposals  and  alternatives, 
produce  products  and  processes,  and 
evaluate  consequences  and  outcomes." 
Students  should  "take  responsibility  for 
designs,  decisions,  actions  and  assess- 
ments; trial  their  proposals  and  plans; 
take  risks  when  exploring  new  ideas 
and  practices;  and  be  open-minded  and 
show  respect  for  individual  differences 
when  responding  to  technological- 
challenges"  (Cowley  and  Williamson 
1995,  pp.  2-4). 

This  ambitious  agenda  for  Australian 
children  was  tested  at  the 
Lauderdale  Primary  School  in  the 
seaside  community  of  Hobart, 
Tasmania,  in  1994-1995.  Projects 

ranged  from  the  design  of  shelter  to 


studies  of  the  environment  and  society.        studies  of  the  movement  of  snails  on 


12 


*1 


various  surfaces.  The  OECD  observed 
hands-on  student-centered  learning, 
collegial  interaction  among  faculty,  and 
strong  modeling  by  teachers  of  the  same 
behaviors  they  expect  from  students. 
Teachers  at  every  grade  level  made  fre- 
quent use  of  design  briefs  that  "involved 
the  students  in  reflective  processes; 
whether  they  were  being  asked  to 
write  a  story  or  design  a  room,  they 
have  to  consider  the  purpose  of  the 
work  and  the  materials  available,  and 
design,  make,  and  continually  appraise 
the  match  between  their  product  and 
the  required  outcome"  (Cowley  and 
Williamson  1995,  p.  28). 


Also  in 
1993,  both  the 
Netherlands  and  Scotland 
adopted  technology  as  a  required  sub- 
ject for  students,  ages  12-15  and  5-14 
respectively.  Dutch  teachers  emphasize 
"functional  knowledge"  and  research  and 
communication  skills  (Franssen  et  al. 
1995,  p.  5).  In  Scotland,  where  technol- 
ogy is  part  of  Environmental  Studies, 
OECD  researchers  observed  that 
"opportunities  were  made  for  students 
to  work  on  tasks  which  were  practical, 
which  involved  creativity,  which 
encouraged  children  to  think  within 
the  framework  of  the  design  process 
and  which  were  sustained  by  genuine 
interest"  (Kormylo  and  Frame  1995, 
p.  12).  In  particular,  they  found  that 


design  perspectives  and 
activities  helped  children 
understand  the  relationship 
between  economic  forces,  the 
ways  in  which  people  make 
their  living,  and  the  resulting 
changes  to  the  surrounding 
landscape. 


Responding  to 
Environmental  Concerns 

While  environmental  education  in 
many  parts  of  the  world  is  little  more 
than  nature  appreciation,  the  United 
Nations'  International  Environmental 
Education  Program  (IEEP)  believes 
that  the  1992  Earth  Summit  in  Rio 
de  Janeiro  brought  about  a  "major  shift 
in  international  thinking"  with  its 
emphasis  on  teaching  for  sustainable 
development.  Recognition  that  such 
instruction  must  integrate  issues  of 
environment,  population,  and  social/ 
economic  development  is  apparent  in  a 
number  of  programs  around  the  world. 
Content  in  these  programs  addresses 
not  only  the  degradation  of  ecosystems 
but  the  ways  in  which  products,  pack- 
aging, buildings,  and  cities  can  be 
made  more  "earth-friendly."  (United 
Nations  Educational,  Cultural,  and 
Scientific  Organization,  June  1995,  p.  2). 
A  1994  study  undertaken  for  the  U.S. 
Agency  for  International  Development 
finds  that  redefinitions  of  environmental 


13 


...emphasis  on   developing  students'  problem-solving 


skills  and  ability  to  respond  actively 


to 


social  change 


programs  in  Latin  America  and  the 
Caribbean  emphasize  reciprocal  rela- 
tionships between  individuals,  society, 
and  the  natural  world.  In  Costa  Rica, 
7th  through  9th  grade  students  learn 
how  to  protect  watersheds  through  more 
sustainable  forms  of  human  settlement, 
while  in  Jamaica,  9th  grade  social 
studies  students  weigh  the  impact  of 
industry  and  other  human  activity  on 
the  environment  (Arias-LaForgia  1994, 
pp.  36,  53). 

Similarly,  a  study  of  13  nations  in 
Asia  and  the  Pacific  by  the  Tokyo-based 
National  Institute  for  Educational 
Research  (NIER)  identifies  a  trend  in 
which  nature  study  and  the  management 
of  natural  resources  are  no  longer  seen 
as  the  only  issues  of  concern  in  envi- 
ronmental education.  Instead,  topics 
related  to  the  quality  of  life  (such  as 
housing,  sanitation,  transportation,  and 
recreation)  appear  as  important  compo- 
nents of  curriculum  (National  Institute 
for  Educational  Research  {NIER] 


1993,  p.  3).  In  Malaysia,  Singapore, 
and  Thailand,  environmental  problem 
solving  permeates  a  variety  of  school 
subjects.  In  the  Philippines,  where  the 
national  curriculum  emphasizes  "totality 
of  coverage"  including  "natural,  man- 
made,  technological,  and  social  aspects 
of  the  environment,"  teacher  training 
prepares  educators  to  tackle  these  issues 
(NIER  1993,  p.  90). 

Rapid  industrialization  in  Korea  and 
Japan  prompted  increased  curricular 
emphasis  on  environmental  issues. 
Korean  students  at  all  levels  investigate 
the  human,  social,  and  natural  dimen- 
sions of  the  environment  and  develop 
their  own  solutions  to  creating  "a 
pleasant  way  to  live."  In  Japan,  the 
national  curriculum  calls  for  comprehen- 
sive attention  to  environmental  topics 
in  primary  and  secondary  schools,  with 
particular  emphasis  on  developing  stu- 
dents' problem-solving  skills  and  ability 
to  respond  actively  to  social  change. 
Environmental  issues  and  hands-on 


experiences  span  the  full  range  of 
school  disciplines  (NIER  1993,  p.  68). 

In  Europe,  many  countries  are 
revamping  curricula  to  emphasize  links 
between  the  built  and  natural  environ- 
ments. The  OECD  documents  changing 
national  policies  and  innovative  school 
projects  include  two  reports:  Environment, 
Schools,  and  Active  Learning  (Organization 
for  Economic  Cooperation  and  Develop- 
ment [OECD]  1991)  and  Environmental 
Learning  for  the  21st  Century  (OECD  1995). 

Belgium  recently  revised  its  cur- 
riculum to  encourage  project-based 
environmental  education,  emphasizing 
problem  solving,  action-oriented  forms 
of  learning,  and  a  focus  on  the  local 
community.  Interdisciplinary  activities 
range  from  the  analysis  of  city  housing 
and  traffic  problems  to  comprehensive 
environmental  studies  of  entire  regions. 
Students  present  their  findings  in 
public  presentations,  newspaper  and 
radio  reports,  postcards,  and  videos. 

In  Austrian  schools,  students 
designed  and  established  two  parks, 
developed  more  environmentally 
friendly  means  for  packaging  products, 
and  crafted  a  development  plan  for  a 
small  wine-growing  village.  German 
students  converted  an  abandoned 
school  into  a  nature  center,  while  on 
the  coast  of  Italy,  12-year-olds  engaged 
in  a  one  year  study  of  the  economic  and 
ecological  impact  of  a  new  port  facility. 


14 


OECD  reports  that  these  initiatives 
demonstrate  benefits  of  using  the 
community  beyond  the  school  as  a 
textbook  in  which  the  nature  of 
problems  demands  interdisciplinary 
understanding:  "...  experience  shows 
that  students  can  work  with  surprising 
success  in  the  local  community,  using 
it  both  as  a  source  of  local  knowledge 
of  their  environment,  as  well  as  a  field 
for  developing  their  skills  in  problem 
solving,  entrepreneurship  .  .  .  and 
informing  adults  about  local  environ- 
mental issues"  (OECD  1995,  p.  99). 

At  the  same  time,  OECD  sees  "a 
serious  deficiency  everywhere  {in]  the 
lack  of  integration  of  economics,  politics, 
sociology,  and  other  social  sciences  in 
understanding  environmental  issues  .  .  . 
In  order  for  a  new  'environmental 
education  paradigm'  to  develop,  there 
is  the  need  for  the  creation  of  a  fresh 
knowledge  base  that  can  master  the 
complexity  of  the  interdisciplinary 
nature  of  environmental  issues"  (OECD 
1995,  p.  88).  The  authors  point  to  the 
holistic  design-based  problem-solving 
approaches  of  highlighted  schools  as 
guideposts  to  the  future. 


Children  in  Sendai,  Japan, 
explore  tension  and  compression 
in  structures  using  chopsticks, 
rubber  bands,  and  paper. 


U.S.  educators  have  responded 
to  overtures  for  exchange  from 
Japanese  educators.  Here, 
Doreen  Nelson  from  California 
State  Polytechnic  University 
leads  a  city  building  education 
workshop  for  students,  teachers, 
and  government  officials  at 
Tohoku  Koka  Joho  College  in 
Sendai,  Japan. 


Americans  Reach  Out 

Since  1987,  when  a  traveling  exhibit 
called  the  One  Hundred  Languages  of 
Children  first  introduced  Americans  to 
Reggio  Emilia's  innovative  early  child- 
hood education  programs,  numerous 
educators  from  the  U.S.  have  traveled 
to  Italy  to  visit  the  design-rich  infant- 
toddler  centers  and  preprimary  schools 
established  by  Loris  Malaguzzi.  Count- 
less more  have  discovered  these  schools 
through  the  book  of  the  same  name  and 
subsequent  conferences. 

At  the  heart  of  the  schools'  success 
is  the  creative,  collaborative,  project- 
oriented  work  that  children  and 
teachers  undertake  together.  Unique 


features  introduced  by  Malaguzzi  are 
the  atelier  or  studio  and  the  full-time 
position  of  atelierista.  Placed  in  a 
prominent,  visible  location  in  each 
school,  the  studio  is  a  workshop  filled 
with  all  types  of  tools,  construction 
materials,  and  art  supplies.  Though 
trained  in  the  visual  arts,  the  atelierista 
does  not  "teach"  art,  but  instead  serves 
as  a  helpful  guide  to  children  and 
teachers  alike  in  the  proper  and  possible 
uses  of  materials.  He  or  she  also  helps 
teachers  document  and  understand  the 
children's  creative  and  cognitive 
processes  (Edwards,  Gandini,  and 
Forman  1993). 

Recently,  U.S.  educators  have 
responded  to  overtures  for  exchange 
from  Japanese  educators.  Anne  Taylor, 
Director  of  the  School  Zone  Institute 
and  professor  of  architecture  at  the 
University  of  New  Mexico,  invited 
Japanese  educators  to  attend  the  1992 
International  Summit  on  Children  and 
Architecture  held  at  the  university. 
Through  exchanges  organized  by  Taylor, 
U.S.  advocates  and  practitioners  of 
design-based  education  have  lectured 
at  major  Japanese  universities  and  pro- 
vided teacher  training  in  Tokyo,  Sendai, 
Nigata,  and  other  cities.  Contingents  of 
Japanese  teachers  also  observed  design- 
based  practices  in  this  country. 

Japan's  Ministry  of  Education 
recently  initiated  research  on  the 


benefits  of  a  design  approach  to  general 
education  at  the  University  of  Tokyo 
School  of  Education.  Responding  to  a 
ministry  call  for  more  environmental 
education  at  all  levels,  the  Japanese 
translated  Taylor's  Architecture  and 
Children  curriculum  into  their  language 
and  now  use  regional  and  vernacular 
curriculum  supplements  to  it.  Under 
the  sponsorship  of  the  Architectural 
Institute  of  Japan,  the  American 
Institute  of  Architects,  and  the  City 
of  Matsubase,  Doreen  Nelson  and  her 
colleagues  in  the  Departments  of 
Education,  Environmental  Design,  and 
Instructional  Technology  at  California 
State  Polytechnic  University  (Pomona) 
are  developing  a  Web  site  that  will 
enable  children  and  their  teachers  in 
both  countries  to  engage  in  joint  city 
building  projects  on  the  Internet. 

Formal  acknowledgment  of  design 
as  important  content,  context,  and 
methodology  for  learning  varies 
greatly  from  one  country  to  the  next. 
Yet,  is  clear  that  at  both  individual 
and  institutional  levels,  curiosity  and 
support  for  its  use  are  increasing.  As 
the  world  moves  into  the  21st  century, 
it  remains  to  be  seen  whether 
educators  in  the  United  States  and 
other  countries  can  overcome  the 
disciplinary,  institutional,  and  cultural 
hurdles  to  greater  use  of  design  in  the 
classroom. 


16 


References 


Arias-La  Forgia,  A.  (1994).  Environmental 
Education  in  the  School  Systems  of  Latin 
America  and  the  Caribbean,  Working 
Papers,  No.  4.  Washington,  D.C.: 
Academy  for  Educational  Develop- 
ment for  the  Education  and  Human 
Resources  Division,  Bureau  for  Latin 
America  and  the  Caribbean,  U.S. 
Agency  for  International  Development. 

Black,  P.  and  Atkin,  J.M.,  eds.  (1996). 
Changing  the  Subject:  Innovations  in 
Science,  Mathematics,  and  Technology 
Education.  New  York:  Routledge, 
with  the  Organization  for  Economic 
Cooperation  and  Development 
(OECD),  Paris,  France. 

Bottrill,  P.  (1995).  Designing  and  Learning 
in  the  Elementary  School.  Reston, 
Virginia:  International  Technology 
Education  Association. 

Cowley,  T.  and  Williamson,  J.  (1995). 
OECD  Report  on  Science,  Mathematics 
and  Technology  in  Education  (SMTE) 
Project.  Launceston,  Tasmania: 
University  of  Tasmania,  School  of 
Education. 

Cross,  N.  (October  1983).  "Designerly 
Ways  of  Knowing."  Design  Studies  3, 
4:  221-224. 


Edwards,  C,  Gandini,  L.,  and  Forman, 
G.,  eds.  (1993).  The  Hundred 
Languages  of  Children:  The  Reggio 
Emilia  Approach  to  Early  Childhood 
Education.  Norwood,  New  Jersey: 
Ablex  Publishing  Corporation. 

Eggleston,  J.  (1996).  Teaching  Design  and 
Technology,  2nd  edition.  Philadelphia, 
Pennsylvania:  Open  University  Press. 

Franssen,  H.A.M.,  Eijkelhof,  H.M.C., 
Houtveen,  A. A.M.,  Duijmelinck, 
H.AJ.P.  (1995).  Technology  as  a 
School  Subject  in  Junior  Secondary 
School  in  the  Netherlands .  Utrecht, 
the  Netherlands:  University  of 
Utrecht,  Department  of  Education. 

Kimbell,  R.,  Stables,  K.,  Wheeler,  T, 
Wosniak,  A.,  Kelly,  V.  (1991). 
The  Assessment  of  Performance  in 
Design  and  Technology.  London, 
England:  School  Examinations  and 
Assessment  Council. 

Kormylo,  P.  and  Frame,  J.  (1995).  A 
Report  on  Technology  in  Case  Study 
Primary  Schools  in  Scotland. 
Edinburgh,  Scotland:  Scottish 
Office  Education  Department. 

Lawson,  B.  (1979).  "Cognitive  Strategies 
in  Architectural  Design."  Ergonomics 
22,  1:  59-68. 

Lawson,  B.  (1990).  How  Designers  Think: 
The  Design  Process  Demystified,  2nd 
edition.  Oxford,  England: 
Butterworth- Architecture. 


National  Council  for  Preservation 

Education.  (1987).  A  Heritage  at 
Risk:  A  Report  on  Heritage  Education 
K-12.  Burlington,  Vermont: 
University  of  Vermont  Historic 
Preservation  Program. 

National  Institute  for  Educational 
Research.  (1993).  Environmental 
Education  and  Teacher  Education  in 
Asia  and  the  Pacific.  Tokyo,  Japan: 
NIER. 

Organization  for  Economic  Cooperation 
and  Development.  (1991). 
Environment,  Schools,  and  Active 
Learning.  Paris,  France:  OECD. 

Organization  for  Economic  Cooperation 
and  Development.  (1995). 
Environmental  Learning  for  the  21st 
Century.  Paris,  France:  OECD. 

Royal  College  of  Art.  (1976).  Design  in 
General  Education,  Part  One,  Summary 
of  Findings  and  Recommendations. 
London,  England:  Royal  College 
of  Art. 

United  Nations  Educational,  Cultural, 
and  Scientific  Organization.  (June 
1995).  Connect,  the  UNESCO-UNEP 
Environmental  Education  Newsletter, 
p.  2.  Pans,  France:  UNESCO. 

Wolf,  D.  (July  1994).  Presentation  at 

Skidmore  College,  Saratoga  Springs, 
New  York. 


The  design 

process, 

although  often 

modified 

to  fit  specific 

circumstances 

and  individuals, 

generally 

includes  these 

aspects: 


-  identifying  and  defining 
problems, 

-  gathering  and  analyzing 
information, 

-  determining  performance 
criteria  for  successful 
solutions, 

-  generating  alternative 
solutions  and  building 
prototypes, 

-  evaluating  and  selecting 
appropriate  solutions, 

-  implementing  choices,  and 

-  evaluating  outcomes. 


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Learning 


Using  design  concepts 
in  my  classroom  has 
increased  the  students' 
problem-solving 
capabilities.  It 
encourages  synectic  think- 
ing, which  permits 
students  to  see 
similarities  between 
dissimilar  things. 

WENDY  CONNOR,  6-8  art, 
Jackson  Hole  Middle  School, 
Jackson,  WY 


U.S.  leaders  generally  agree  that 
adults  who  are  successful  have 
flexible  thinking  skills  and 
the  facility  to  acquire  and  apply  new 
knowledge  and  skills  to  unfamiliar  tasks 
and  settings.  In  a  time  of  rapid  change, 
it  is  this  ability  to  adapt  learning  and 
develop  new  problem-solving  strategies 
that  determines  success. 

Most  K-12  curricula  reflect  a  time 
when  it  was  possible  to  learn  a  well- 
defined  body  of  knowledge  that  society 
agreed  was  critical  to  adult  life  and 
work.  But  today,  given  our  rapidly 
changing  world,  learning  strategies 
that  emphasize  storing  facts  in  memory 
are  inadequate.  When  faced  with  this 
sort  of  education,  students'  motivation 
to  learn  understandably  wanes  because 


they  see  no  immediate  relevance  to  their 
own  lives  of  either  the  facts  or  the  learn- 
ing methods  they  are  taught.  Unless 
changes  are  made,  we  are  in  danger  of 
producing  a  generation  of  adults  who 
lack  the  basic  thinking  skills  for  survival 
in  the  next  century. 

Schools  that  do  teach  thinking 
processes  frequently  emphasize  linear 
"recipes"  that  may  or  may  not  match 
the  divergent  nature  of  contemporary 
problems  and  students'  own  preferences 
for  learning.  In  many  cases,  the  process 
becomes  another  fact  to  learn,  a  proce- 
dure without  context  or  applied  value 
in  the  student's  world.  The  task  for 
educators  is  to  reinvigorate  learning 
and  to  model  the  integrated,  dynamic 
processes  we  expect  students  to  use  as 


responsible,  successful  adults. 

The  research  for  this  book  suggests 
that  using  design  experiences  in  the 
classroom  accomplishes  that  task. 
Teachers  report  that  their  primary 
motivation  for  using  design  is  to  help 
students  acquire  the  necessary  compe- 
tencies to  meet  new  challenges 
throughout  their  lives.  At  the  top  of 
teachers'  reasons  for  making  design  a 
critical  part  of  their  curriculum  and 
teaching  strategies  are: 

-  enhancing  flexible  thinking  skills, 

-  promoting  self-directed  learning  and 
assessment, 

-  developing  students'  interpersonal  and 
communication  skills,  and 

-  cultivating  responsible  citizens. 


19 


Enhancing  Flexible  Thinking  Skills 


TO  ENHANCE  STUDENTS'   thinking 

skills,  educators  must  instill  in  students 
a  process  for  creative  problem  solving 
that  transcends  individual  assignments, 
illustrates  how  learning  applies  to 
students'  everyday  lives,  builds  relation- 
ships across  traditional  school  subjects, 
and  increases  students'  comfort  with 
the  uncertainty  that  characterizes  many 
problems.  In  addition,  assessment  must 
become  a  matter  of  students'  internal 
accountability  for  the  achievement  of 
high  standards. 

Strengthening  Creative 
Problem  Solving 

Developing  and  strengthening  creative 
problem-solving  skills  is  a  more  difficult 
challenge  than  it  appears.  Education 
researchers  define  maintenance  learning 
as  the  acquisition  of  fixed  outlooks, 
methods,  and  rules  for  dealing  with 
known  and  recurring  situations.  Innova- 
tive learning,  on  the  other  hand, 
questions  assumptions,  seeks  new  per- 
spectives, and  facilitates  transfer  to  new 
problems  and  settings.  While  curriculum 
can  easily  challenge  students  to  solve 
problems,  it  must  work  very  hard  to 
teach  processes  and  ways  of  thinking  that 
transcend  assigned  tasks  (Nickerson, 
Perkins,  and  Smith  1985). 

Research  evidence  suggests  that  the 
design  process  is  an  innovative  model 
for  strengthening  students'  creative 


4 


problem-solving  skills.  Because  the 
design  process  concerns  itself  with  "that 
which  does  not  yet  exist,"  it  encourages 
learning  behaviors  that  prepare  students 
for  an  environment  of  change. 

Willamette  Primary  School  in  West 
Linn,  Oregon,  is 
explicit  in  its  use 
of  the  design 
process.  Teachers  *- 

employ  design  in 
curriculum  develop- 
ment and  their  own 
study  of  education; 
students  discuss  the 
process  and  use  it  to  solve 
a  variety  of  problems  across 
disciplines.  Classes  always  document 
their  process  in  notebooks,  on  bulletin 
boards,  or  in  classroom  and  hall  displays. 
For  Willamette,  the  design  process 
consists  of  these  iterative  problem- 
solving  steps  and  questions: 

-  Define  the  context  and  the  problem. 
What  do  you  want  to  know,  and  what  do 
you  already  know  about  the  problem? 

-  Plan  and  conduct  research.  How  will  you 
conduct  the  research?  Will  you  observe, 
read,  interview,  sketch,  or  build  models? 

-  Generate  criteria  for  a  successful  problem 
solution.  What  is  the  rubric  or  set  of 
criteria  against  which  you  will  measure 
performance? 

-  Generate  solutions.  What  are  the 
alternative  solutions? 


-  Implement.  How  can  you  realize  and  test 
the  best  solutions? 

-  Evaluate.  What  were  the  criteria  addressed 
by  the  solutions?  What  needs  modification 
to  better  meet  the  performance  criteria? 

-  Reflect  on  the  process.  What  was  done 
throughout  the  process?  What  was 
effective?  What  could  have  been 
improved? 

Scott  Wavra,  a  4th  and  5  th  grade 
teacher  at  Willamette,  illustrates  this 
process  as  he  describes  the  efforts  of  his 
students  in  designing  a  home  for  their 
pet  snake. 

My  class  needed  to  design 
and  construct  a  cage  for 
an  eight-foot 
python,  who 
•  could 

only  stay 
in  the  class- 
room if  the  class 
was  able  to  house 
him.  The  children 
asked  questions  about  the 
needs  of  snakes  and  then 
studied  reference  books  and 
collected  information  about 
large  snakes.  Cage  criteria  were 
listed  by  the  group.  Children 
sketched  at  least  three  designs 
{for  the  cage},  each  incorporating 
the  learning  from  their  research. 
Then  the  class  pooled  the  different 
ideas  and  developed  a  rubric  of 
critical  design  elements. 


20 


If 


Teams  of  children  discussed  options  and 
created  a  group  plan.  They  were  taught  how 
to  draw  their  plans  to  scale  orthographically, 
and  then  they  brainstormed  the  types  of 
materials  construction  would  require.  The 
teams  made  a  corresponding  list  of  prototype 
materials  (for  testing  their  ideas).  They 
calculated  the  viewing  area  (area)  and  the 
room  the  snake  would  need  to  move  (volume). 
Each  team  developed  a  budget,  constructed 
scale  prototypes,  and  tested  them  with  a 
smaller  garden  snake.  Each  group  prepared 
and  gave  a  persuasive  speech  about  the  most 
effective  elements  of  their  design. 

The  whole  class  used  that  information  to 
develop  the  best  cage  with  all  of  the  best  ele- 
ments of  each  presentation,  and  put  together 
one  last  blueprint  to  request  construction  funds 
from  the  school  administration.  Once  those 
plans  passed  inspection,  the  children  built  the 
cage,  complete  with  heating  and  lighting. 


This  is  powerful  learning  that  repli- 
cates what  society  demands  of  successful 
adults.  It  begins  with  a  highly  motivat- 
ing problem:  keeping  the  live  snake  in 
the  classroom.  Students  analyze  this 
problem  and  set  the  appropriate  criteria 
against  which  their  solutions  will  be 
judged.  The  assignment  drives  their 
search  for  facts;  they  acquire  knowledge 
within  a  context  and  make  active  use 
of  it.  Resources  and  their  uses  are  self- 
determined  and,  therefore,  highly 
motivating. 

In  addition,  the  problem  demands 
that  they  move  back  and  forth  through 
visual/spatial,  linguistic,  and  mathe- 
matical thought  and  communication. 
Students  link  concepts  from  science, 
mathematics,  construction  technology, 
economics,  and  art.  They  weigh  each 
choice  against  a  preferred  outcome,  and 


they  act  as  contributing  members 
of  a  team  in  making  decisions. 
This  design-based  learning 
experience  teaches  students  a 
problem-solving  process  they  can 
adapt  to  many  situations.  They 
learn  about  reptiles,  building,  and 
habitat  in  ways  that  dramatically 
increase  the  likelihood  of  retention. 
Best  of  all,  they  leave  the  classroom 
feeling  successful  about  learning  and 
anticipating  the  next  day's  events. 

The  research  team  noted  numerous 
instances  in  which  teachers  and  students 
reflected  on  their  problem-solving 
processes.  At  such  times,  teachers  made 
conscious  attempts  to  comment  on  the 
process  and  remind  students  of  other 
circumstances  in  which  the  process 
might  be  helpful.  As  at  Willamette, 
many  schools  use  journals  in  which 
students  record  their  thoughts  about 
design  experiences.  Dolores  Patton,  a 
3rd  and  4th  grade  teacher  using  Doreen 
Nelson's  City 
Building 


I  want  students  to  see  the 
connections  between  school 
and  the  world.  This  is 
something  I  try  to  do  with 
non-design  strategies. 
However,  the  connections 
seem  clearer  and  more 
natural  to  students  when 
using  design. 

ALISON  CLARK,  6th  grade, 
Louis  Armstrong  Middle 
School,  East  Elmhurst,  NY 


Documenting  and  sharing 
the  design  process  can 
begin  at  an  early  age. 


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Education  at  Open  Charter  Magnet 
School  in  Los  Angeles,  California,  asks 
students  to  write  about  their  methods, 
diagram  or  illustrate  them,  and  post 
their  drawings  on  the  class  "history 
wall."  This  serves  as  an  enlarged  journal 
record  of  the  problem-solving  process. 
The  wall  constantly  changes  with  each 
addition,  modeling  the  dynamic 
process  of  creative  thought. 

As  David  Perkins  notes,  "Design  in 
education  with  reflection  [on  process] 
offers  opportunity  for  students  to  take 
the  learning  from  one  problem  and 
extend  it  further.  It  creates  the  chance 
for  teachers  to  move  students  from 
the  immediate  concrete  problem  to 
general  processes  of  problem  solving 
that  can  be  applied  elsewhere" 
(Brandt  1986). 


At  Locust  Valley  Intermediate 
School  in  Locust  Valley,  New  York, 
teacher  Wendy  Fein  confirms  Perkins' 
view  of  the  design  process  through  her 
work  with  students:  "The  design 
process  promotes  organizational  skills 
and  creativity  —  two  seemingly  oppo- 
site concepts  that  must  coexist  in  a 
truly  effective  learning  environment. 
Creativity  without  some  form  of  orga- 
nization can  result  in  chaos Rapid 

advances  in  technology  and  information 
demand  that  students  acquire  the 
organized,  step-by-step  design  process 
that  will  permit  {them]  to  grow  into 
productive  and  effecrive  adults,  able 
to  succeed  in  a  rapidly  changing 

world [The  design  process]  is 

easily  transferred  to  problem  solving 
in  any  discipline." 


Left-handed 


Applying  Learning  to 
Students'  Everyday  Lives 

As  John  Dewey  noted  in  1910,  a  critical 
failing  of  school  is  that  it  was  conceived 
as  a  separate  place  where  lessons  were 
learned  and  certain  habits  formed 
(Dewey  1910).  Today,  this  remains  true 
for  many  children.  Many  educators 
assert  that  students  leave  school  before 
graduation  in  part  because  they  cannot 
see  how  education  benefits  them  in 
life.  Abstract  concepts  and  principles 
learned  in  school  frequently  exhibit 
little  relevance  to  the  environment  in 
which  children  live,  play,  and  work.  The 
problems  teachers  ask  students  to  solve 
share  little  with  the  problems  they  f 
ace  in  daily  life  and  over  which  they 
exercise  some  control. 

Whether  focusing  on  everyday  prob- 
lems in  immediately  observable  settings 
or  projecting  problems  into  the  future, 
using  design  in  the  classroom  builds 
bridges  between  school  and  life.  Rather 
than  beginning  with  abstractions, 
design  activities  demand  that  students 
derive  concepts  and  principles  from 
real  encounters  with  their  world.  They 
learn  the  unfamiliar  by  finding  it  in 
or  comparing  it  to  what  they  already 
know.  As  William  Perry,  an  8th  grade 
art  teacher  at  Banksville  Gifted  Center 
in  Pittsburgh,  Pennsylvania,  observes, 
"Any  time  I  can  demonstrate  for  my 
students  the  necessity  for,  and  applica- 


tion of,  learning,  thinking,  and  doing, 
I  gain  credibility.  Recognizing  the 
importance  of  design  [in  this  process] 
moves  the  classroom  from  the  hypo- 
thetical to  the  real  world  —  and  to 
their  worlds." 

The  research  team  identified  numer- 
ous examples  of  students  engaged  in 
exploration  of  their  own  environment. 
Ruth  Hiebert,  a  5th  and  6th  grade 
teacher  at  Soledad  Canyon  Elementary 
School  in  Canyon  Country,  California, 
builds  her  5th  grade  curriculum  around 
City  Building  Education  and  a  set  of 
personal  questions  that  allow  students 
to  make  connections  among  concepts  at 
scales  starting  with  the  individual: 
Who  am  I?  Who  am  I  in  the  classroom? 
Who  am  I  in  the  small  group?  Who 
am  I  in  the  community?  Who  am  I 
in  the  United  States?  Who  am  I  on 
planet  earth? 


Students  work 
in  small  groups 
to  draw  floor 
plans  and  build 
models  of  the 
classroom.  They 
explore  the  impor- 
tance of  furniture  arrangement  and 
lighting  to  create  the  type  of  human 
interactions  they  expect  in  the  class- 
room. Later  in  the  year,  the  class  takes 
field  trips  to  study  different  systems  in 
the  city:  sewer  and  power  plants,  parks, 
and  bus  depots.  Discussion  centers  on 
how  these  systems  are  necessary  to 
maintain  life  in  the  city  and  how  each 
is  related  to  the  next  in  a  web  of  inter- 
dependency.  Students  then  design  and 
build  their  own  mini-cities. 

At  Locust  Valley  Intermediate 
School,  Wendy  Fein  uses  a  project  on 
urban  planning  to  teach  students  how  . 
their  community  works. 

Students  use  census  information  to  construct 
a  town  that  complies  with  the  needs  of  the 
population  and  their  view  of  a  better  way 
of  life. ...  Students  must  reach  consensus  on 
what  the  town  will  be  zoned  for,  where  the 
zones  will  be  located,  what  physical  fea- 
tures exist  and  must  be  built  around,  what 

variances  are  acceptable Sixth  graders, 

as  part  of  this  project,  construct  maps  that 
include  nodes,  landmarks,  and  major  and 
minor  paths  from  their  homes  to  school. 


23 


^>^ 


Because  the  products  of  design 
problem  solving  are  everywhere,  there 
is  enormous  opportunity  to  engage  the 
full  range  of  children's  interests  with 
problems  that  relate  directly  to  their  own 
lives  while  simultaneously  supporting 
the  teaching  of  required  curricula. 
William  Suess,  a  technology  education 
teacher  at  Cape  Henlopen  High  School 
in  Lewes,  Delaware,  asks  students  to 
design  a  simple  way  of  preventing 
inebriated  teenagers  from  starting  their 
cars  on  prom  night.  The  task  meets  the 
teacher's  objectives  for  having  students 
understand  technology  and  drafting 
while  encouraging  them  to  examine 
their  own  attitudes  and  behavior. 

At  the  same  time,  design  activities 
make  it  possible  to  explore  ideas  through 
another  person's  eyes.  In  Barbara  Van 
Wicklin's  3rd  and  4th  grade  classes  in 
rural  Allegany  County,  New  York,  stu- 


dents grapple  with  the  difficulties  that 
poor  design  sometimes  creates  for  people 
with  disabilities.  As  an  exercise,  they 
redesign  the  lunchroom  ketchup  packet 
to  make  it  usable  by  a  wide  range  of 
people.  In  doing  so,  they  learn  how  deci- 
sions about  the  physical  environment 
sometimes  impede  people's  ability  to 
perform  simple  activities.  These  students 
also  realize  that  they  too  might  one  day 
experience  difficulty  with  products  and 
the  designed  environment,  if  only 
through  the  natural  processes  of  aging. 

As  Martin  and  Jacqueline  Brooks 
observe,  a  constructivist  approach 
builds  from  students'  own  questions  and 
knowledge  and  contrasts  to  learning 
approaches  that  assume  knowledge  is 
gained  by  copying  it  directly  from  the 
external  world  and  a  fixed  curriculum 
(1993,  pp.  15-20).  In  a  design  approach 
to  learning,  issues  and  concepts  motivate 
questions  and  transcend  the  arbitrary 
divisions  of  content  in  textbooks  and 
among  school  subjects. 

Building  Relationships  Across 
Traditional  School  Subjects 

Current  reform  initiatives  and  standards 
in  the  various  school  subjects  share 
concern  for  students'  ability  to  think  in 
terms  of  systems  and  across  disciplines. 
An  understanding  of  "connectedness" 
is  critical  to  work  and  responsible  deci- 
sion making  in  the  future. 


Design  author  and  methodologist 
J.  Christopher  Jones  describes  a  hierarchy 
of  problems  in  society  (see  Figure  2.1). 
At  the  lower  end  of  the  hierarchy  are 
problems  at  the  component  and  product 
levels.  These  are  usually  the  preoccu- 
pation of  less  developed  societies  (Jones 
1970,  p.  30). 

Many  of  our  contemporary  challenges 
in  postindustrial  society,  however,  reside 
at  the  systems  and  community  levels 
of  Jones's  hierarchy.  For  example,  the 
decay  of  American  cities,  environmental 

Figure  2.1 


J.  Christopher  Jones' 
Hierarchy  of  Problems 

A 

COMMUNITY 

(formed  by  interrelated 

systems,  such  as  transportation, 

communication,  housing, 

natural  environment,  etc.) 

A 

SYSTEMS 

(formed  by  interrelated 

products,  such  as  cars,  roads, 

airplanes,  and  maps  in  the 

transportation  system) 

A 

PRODUCTS 

A 

COMPONENTS 


Source:  3.  Christopher  Oones,  Design  Methods,  p.  30 
(New  York:  John  Wiley  &  Sons  Ltd.,  1970). 


24 


pollution,  and  inadequate  nutrition  for 
all  children  result  from  complex  webs  of 
interrelated  problems.  Current  curricula 
and  teaching  practices,  however,  usually 
foster  skills  and  center  knowledge 
around  the  component  and  product 
problem-solving  levels.  By  focusing 
tasks  that  are  discipline-specific  or  that 
do  not  situate  the  study  of  objects  and 
ideas  within  larger  contexts,  schools 
educate  a  workforce  and  citizens  who 
cannot  meet  challenges  at  the  upper 
levels  of  Jones's  problem  hierarchy. 
Design  activities  and  the  use  of 
the  design  process  in  teaching  subject 
matter  other  than  design  force  students 
to  confront  how  their  subject  of  study 
is  part  of  a  larger  system.  For  example, 
a  student  design  for  a  city  park  must 


take  into  account  the  environmental 
impact  of  its  location,  the  political 
system  by  which  the  community  makes 
decisions,  the  species  of  plant  life  that 
will  thrive  within  its  boundaries,  the 
range  of  physical  capabilities  and  inter- 
ests of  its  users,  and  so  on.  Even  a  simple 
poster  design  is  part  of  a  communication 
system  that  connects  to  cultural,  social, 
and  physical  contexts  through  its  use. 

Interest  in  interdisciplinary  and 
cross-disciplinary  learning  intensifies  as 
educators  help  students  to  transfer  basic 
problem-solving  strategies  to  diverse  and 
complex  situations.  To  do  this,  schools 
must  teach  basic  competencies  in  core 
subject  areas  as  well  as  show  relationships 
among  these  disciplines,  thus  heighten- 
ing their  relevancy  (Jacobs  1989).  Many 


educators  also  argue  that  interdisciplinary 
studies  have  as  their  primary  objective 
the  development  of  higher-order  critical 
thinking  skills:  comparing,  contrasting, 
synthesizing,  structuring,  and  innovating. 
Design  is  inherently  interdisciplinary 
and  encourages  systems  thinking.  It 
combines  concepts  and  thinking  skills 
found  in  both  art  and  science,  and  it 
concerns  itself  with  social,  cultural, 
and  physical  contexts.  Likewise,  the 
most  successful  uses  of  design  in  the 
classroom  are  interdisciplinary.  While 
there  is  a  tendency  to  think  of  design 
activities  as  the  purview  of  the  art  or 
industrial  arts  class — due  largely  to 
definitions  of  design  education  that 
focus  on  visual  aesthetics  or  preprofes- 
sional  training — design  has  relevance 


With  Nelson,  the 
teaching  team 
generates  alterna- 
tive activities  to 
teach  students 
about  the  concept 
of  "changing  size." 


Find  four  ways  to  make 
an  equation  bigger. 

Find  examples  of 
"bigger"  in  science 
fiction  movies. 


-  Make  a  sound  bigger. 

-  Make  an  object  bigger. 

-  Make  a  composition 
bigger. 

-  Study  the  parallels  and 
contrasts  between  local, 
state,  and  federal 
government. 


across  the  curriculum.  As  the  python 
cage  example  illustrates,  richly  defined 
design  problems  force  students  to  make 
connections  among  seemingly  disparate 
facts  and  subject  areas.  Integration 
among  subjects  is  seamless  in  design 
projects,  unlike  some  learning  activities 
where  teachers  force  connections  to 
meet  curriculum  mandates  for  inter- 
disciplinary instruction. 

The  research  for  this  book  revealed 
many  examples  in  which  the  design 
process  helped  children  articulate  rela- 
tionships and  concepts  across  one  or 
several  disciplines.  As  Dolores  Patton 
and  Leslie  Barclay  demonstrate  in  their 
work  with  City  Building  Education 
at  Los  Angeles  Open  Charter  Magnet 
School,  students  move  freely  across  dis- 
ciplines when  given  the  opportunity. 
A  project  on  "change"  asks  students 
to  compare  a  drawing,  sentence,  and 
sound  event  that  use  the  same  concept 
of  change.  For  example,  a  child  makes 
his  drawing  "split"  by  dividing  it  into 
two  pieces.  He  then  makes  sound  "split" 
by  putting  silence  in  the  middle. 

Patton  describes  her  work  across 
disciplines  and  how  it  contributes  to 
•  her  effectiveness  as  a  teacher. 

Design  gives  me  a  means  to  connect  my 
teaching  and  build  more  meaningful  path- 
ways from  one  topic  to  another I  find 

that  it  is  much  easier  to  connect  seemingly 


incongruous  topics.  {The  use  of  design}  is 
even  more  powerful  than  thematic  instruc- 
tion because  it  weaves  one  theme  to  another. 
When  we  {study}  everyday  objects,  we  can 
discuss  how  a  teapot  is  organized  so  it  can 
pour  effectively.  When  we  discuss  organiza- 
tion, we  can  compare  city  water  systems  to 
the  teapot.  The  children  follow  this  simile 
readily,  excitedly  adding  modifications  to 
clarify  the  example. 

The  research  revealed  another  exam- 
ple of  helping  students  develop  skills 
across  disciplines  at  Willis  Intermediate 
School  in  Delaware,  Ohio.  Science 
teacher  Teresa  Bettac  uses  design 
activities  to  link  science  and 
business  in  a  unit  she  calls  "To 
Be  a  Scientist."  Students  research 
the  work  and  times  of  a  famous  scien 
tist.  They  review  scientific  literature 
and  interpret  the  scientist's  discoveries 
through  different  media.  Students  then 
write  and  design  a  logo  and  brochure 
for  a  science-related  company.  They  also 
must  apply  for  a  job  at  one  of  the  "new" 
firms,  using  their  scientist's  credentials 
and  persona.  They  complete  a  resume 
and  job  application  and  interview  for 
the  job.  Through  this  project,  students 
frame  what  they  know  about  science  in 
a  business  portfolio.  Communication  to 
others  about  what  they  learn  about  sci- 
entists and  their  work  plays  a  primary 
role  in  the  activity. 


At  Tippecanoe  Elementary  School 
for  the  Humanities  in  Milwaukee, 
Wisconsin,  design  serves  as  a  thematic 
unit  for  the  whole  school.  Teachers 
integrate  subjects  to  contrast,  compare, 
and  develop  students'  understanding 
of  how  disciplinary  boundaries  overlap. 
Each  year  the  school  sets  a  different 
theme  for  activities  in  all  grades.  A 
program  implementer  assists  classroom 
teachers  and  the  art  teacher  with  pro- 
ject-based activities.  One  theme  was 
"Experiences  and  Places:  More  than 
Meets  the  Eye."  As  program  imple- 
menter Steven  Shaw  says,  "We  are 
interested  in  helping  students 
develop  an  understanding  of  how 
the  built  environment  is  affected 
by  different  times  in  history, 
people,  science  and  technology,  and 
the  constraints  of  structures  and  math- 
ematical relationships."  Students  create 
alphabet  books  based  on  shapes  in  the 
built  environment,  visit  the  Milwaukee 
Public  Museum  to  examine  scale  models 
of  buildings,  work  on  maps  in  a  study 
of  abstract  symbols  that  represent  the 
environment,  and  compare  how  different 
rooms  in  a  house  have  changed  over  time. 

While  the  design  process  is  inherently 
interdisciplinary  or  cross-disciplinary  in 
nature,  classroom  design  activities  do 
not  necessarily  dictate  shared  instruction 
among  teachers  of  different  disciplines. 
There  are  many  examples  in  the  research 


26 


study  in  which  teachers  find  design 
activities  effective  in  placing  discipline- 
specific  subject  matter  in  broader  contexts 
that  children  understand.  Chapter  4 
illustrates  how  design  activities  support 
the  work  of  specific  disciplines. 

Increasing  Student  Comfort 
with  Uncertainty 

The  problems  of  today's  world  are  messy 
and  ill-defined.  A  primary  challenge  to 
tomorrow's  leaders  will  be  managing  the 
uncertainties  that  characterize  contem- 
porary life.  Design  deals  with  these 
forces  through  methods  of  both  divergent 
and  convergent  thinking  and  through 
attitudes  that  tolerate  ambiguity  and 
suspend  judgment  in  the  early  stages  of 
problem  solving. 

Through  design  problems,  children 
learn  to  think  laterally,  generating  many 
alternatives  rather  than  progressing 
through  a  linear  process  to  one  right 
answer.  They  experiment  through  trial 
and  error  in  an  effort  to  truly  understand 
the  dimensions  of  the  problem,  as  well 
as  the  range  of  potential  solutions.  In 
doing  so,  students  explore  alternatives 
that  attempt  to  reconcile  competing  val- 
ues by  weighing  the  different  outcomes 
that  result  from  ranking  some  aspects 
of  the  problem  above  others.  Because 
design  focuses  on  moving  conditions 
from  the  "existing  to  the  preferred" 
(Simon  1969),  students  learn  to  imagine 


the  consequences  of  possible  choices. 
This  type  of  activity  is  in  contrast  to 
most  school  assignments  that  require 
students  to  execute  a  linear  sequence  of 
tasks  in  response  to  a  problem  for  which 
the  outcome  is  usually  known. 

"Making  sense"  of  the  problem 
appears  in  the  work  of  a  5th  grade 
student  at  Epiphany  School  in  Seattle, 
Washington,  who  has  the  task  of  con- 
structing a  "yurt,"  a  portable  domed 
tent  used  by  nomadic  Mongols.  The 
project  is  teacher  Deirdre  McCrary's 
effort  to  illustrate  the  physical  proper- 
ties and  limitations  of  materials  within 
the  context  of  another  environment  and 
another  culture's  housing  needs,  as  well 
as  the  value  of  trial  and  error  in  deter- 
mining what  a  problem  is  really  about. 


learn 


ml 
students 

to   imagine 

the    consequences    of 

possible    choices 


27 


Promoting  Self-Directed  Learning 
and  Assessment 


v^ / V^iLii  ■  j,»<J^»% 


The  student  is  to  determine  its 
actual  appearance,  its  size, 
and  the  materials  of  which 
it  is  made  in  building  a 
model.  After  failing  at 
several  attempts  to  create 
a  form  with  toothpicks, 
dowels,  tree  branches,  glue, 
and  paper,  {one}  child  walks  away  from 
his  work.  Several  minutes  later,  he  returns 
and  announces,  "The  branches  told  me  how 
to  do  it!"  He  realizes  the  limits  of  the 
toothpicks  and  the  potential  of  the  tree 
branches  in  achieving  the  size  and  form  of 
something  he  imagines  as  a  yurt:  "The 
toothpicks  could  only  bend  so  far  without 
breaking,  but  I  could  get  the  tree  sticks  to 
bend  much  further.  I  realized  the  only  way 
I  could  get  the  effect  I  wanted  was  with  the 
branches. " 

Students  who  are  comfortable  with 
uncertainties  in  the  early  stages  of 
problem  solving  are  more  likely  to  take 
calculated  risks  and  to  view  failure  as  a 
way  to  learn  rather  than  as  defeat.  They 
also  learn  to  suspend  judgment  until 
they  view  facts  and  circumstances  from 
many  vantage  points.  While  this  is  a 
useful  strategy  for  solving  individual 
problems,  it  is  also  a  strategy  for  life. 
As  adults,  these  students  will  have  to 
accept  challenges  for  which  there  are  no 
prescribed  methodologies,  invent  new 
paradigms,  and  sustain  interest  in  their 
work  despite  intermittent  setbacks. 


if  interest  and  skill  in  lifelong 
learning  are  key  objectives  of  education, 
it  is  imperative  that  schools  help  stu- 
dents take  responsibility  for  their  own 
learning.  Child-centered,  constructivist 
approaches  to  learning  provide  practice 
in  posing  questions  as  well  as  solving 
problems.  Students  learn  to  challenge 
assumptions  and  the  ranking  of  priorities 
intrinsic  to  problem  definitions.  They 
ask  themselves  what  values  are  implicit 
in  the  structure  of  the  problem  and  how 
broad  a  context  they  must  address. 

In  an  exercise  to  design  clothing  for 
people  with  physical  disabilities,  high 
school  students  meet  and  observe  their 
"clients."  The  students  ask  questions 


regarding  movement  and  how  people 
dress.  Through  this  process  they  set 
performance  criteria  against  which  they 
and  their  users  will  measure  the  success 
of  solutions.  In  doing  so,  students  real- 
ize they  cannot  accommodate  all  needs 
equally  well;  they  must  assign  higher 
value  to  some  criteria  and,  where  possi- 
ble, reconcile  conflicting  demands. 
Students  also  learn  a  new  perspective  in 
thinking  about  people  with  disabilities. 
They  see  that  the  environment  and 
everyday  objects  "handicap"  people, 
not  their  disabilities. 

This  example  contrasts  with  more 
traditional  curricular  structures  in 
which  the  problem  statements  students 


28 


receive  from  teachers  are  more  prescrip- 
tive in  their  procedural  expectations  and 
criteria  for  success.  As  David  Perkins 
asserts,  typical  math  problems  faced  by 
most  children  today  are  proofs  of 
knowledge  already  known:  "Although 
you  can  calculate  the  height  from 
which  you  have  to  drop  an  ice  cube  to 
vaporize  it,  or  the  leverage  required  to 
budge  the  Empire  State  Building,  who 
cares?"  (Perkins  1986,  p.  97).  The 
teacher  frames  the  question  and  knows 
the  answer;  the  student's  task  is  to  find 
out  what  the  teacher  already  knows  and 
values.  There  is  no  self-determination, 
no  active  context  in  these  types  of 
problems  and,  as  researchers  testify,  low 
student  motivation  to  solve  them. 

Good  design  problems  share  common 
characteristics  in  what  they  ask  of  chil- 
dren. Although  they  may  be  tightly 
defined,  often  by  the  teacher,  their  solu- 
tions are  not  predictable;  each  student 
ranks  the  importance  of  individual 
variables  differently,  resulting  in 
different  problem-solving  methods  and 
solutions  to  the  same  problem  state- 
ment. Problems  that  require  students 
to  reconcile  conflicting  priorities  (e.g., 
cup  designs  that  are  elegant  but  dispos- 
able, chair  designs  that  are  sturdy  but 
portable)  open  opportunities  for  rich 
discussion  about  why  certain  criteria 


are  more  important  than  others.  When 
the  solution  to  the  problem  has  no 
observable  precedent,  such  as  a  paper 
bridge  that  can  support  a  brick,  moti- 
vation is  high  and  students  stretch  their 
understanding  of  basic  principles  in  an 
attempt  to  discover  a  solution. 

Design  problems  also  engage  students 
in  what  design  author  and  methodolo- 
gist  J.  Christopher  Jones  calls  "glass 
box"  thinking:  stepping  outside  of  the 
process  to  watch  oneself  solve  a  problem 
(Jones  1970,  pp.  49-50).  Because  no 
future  design  problem  will  be  exactly 
the  same  as  the  one  they  are  now  solv- 
ing, students  learn  to  focus  on  their 
process  as  the  true  content  of  activities. 
This  self-reflection  and  self-evaluation 
helps  students  learn  from  their  failures 
and  build  on  their  successes.  Karen 
Miller,  a  2nd  and  3rd  grade  teacher  at 
Willamette  Primary  School,  reinforces 
the  value  of  self-reflection. 


IBsill 

developed  for 

the  national  assessment 
in  the  arts,  four  cups  are 

examined 

to  identify  design  priorities 
(stability,  heat  retention, 

dispOSability,  etc.)  and  a  fifth 
cup  is  designed  that  combines  apparently 
competing  priorities  (stable  and  stack- 
able,  elegant  and  disposable,  etc.). 


29 


I  meet  individually  with  the  children  to 
discuss  their  reflections  on  learning,  and 
check  for  understanding  across  a  broad 

range  of  skills The  class  and  1  create  a 

rubric  that  acts  as  a  standard  that  guides 
our  work.  We  consider  the  purpose  and 
characteristics  of  work  we  admire.  The 
children  evaluate  themselves  at  the 
conclusion  of  a  project,  not  only  on  the 
product,  but  in  what  areas  they  have 
grown  and  what  they  have  learned  that 
might  help  them  in  a  future  project.  We 
have  a  working  journal  in  which  we 
record  thinking  and  progress  throughout 
the  project. 

Sharing  Responsibility 
for  Assessment 

As  educators  across  the  country  develop 
more  effective,  large-scale  strategies  for 
determining  what  students  know  and 
are  able  to  do,  the  issue  of  authentic 
assessment  at  the  levels  of  classrooms 
and  individual  students  remains  a  high 
priority  for  teachers,  students,  and 
their  parents.  Dennie  Palmer  Wolf's 
Performance  Assessment  Collaboratives 
with  Education  (PACE)  at  Harvard 
pioneers  the  effort  to  develop  assessment 
strategies  that  authentically  model  the 
performances  expected  of  children  in 
their  adult  lives.  Wolf  believes  concern 
for  measuring  and  reporting  achieve- 
ment data  to  external  audiences  drives 


most  traditional  assessments,  and  that 
these  approaches  do  not  help  students 
develop  their  own  internal  systems  of 
accountability.  Nor  does  traditional 
testing  nurture  the  student's  desire  to 
achieve  high  standards  or  provide  the 
means  to  establish  a  personal  sense  of 
excellence.  Instead,  such  assessment 
encourages  a  temporary  acquisition  of 
facts  as  proof  of  mastery  against  criteria 
the  student  does  not  necessarily  value 
(Wolf  1992). 

New  assessments,  such  as  those 
endorsed  by  Wolf,  value  "formative 
reflection,"  ongoing  feedback  through- 
out a  project  that  reshapes  the  processes 
and  final  products  of  learning.  Formative 
reflection  allows  teachers  to  engage 
students  and  their  peers  in  interactive 
assessment  and  mirrors  the  tradition  of 
"progress  critiques"  found  in  college- 
level  design  classes.  Assessment  of  this 
sort  supports  powerful  learning  and 
builds  a  school  culture  of  high  standards. 

The  fit  between  design  and  these 
new  assessment  strategies  is  strong. 
Design  problems  present  opportunities 
for  project-based  situated  learning  in 
which  products  are  the  focus  of  periodic 
critiques  of  student  process.  Embedded 
within  the  design  process  is  iterative 
work  through  which  students  evaluate, 
adjust,  and  redirect  behavior  in  response 
to  feedback  on  emerging  products  or 
design  solutions.  Performance  criteria, 


,Cdn  we  brim 
\  noater  iaB 
.Materials)  from  home? 


What  can  we 
s  use? 

Youfviay  use  any 
materials  r  our  ouf- 

will  be  pipe  defers,' 
fabric,  brad,  Straws, 
^rdbcard  and  lots 
of  other  tilings. 

Does.  it.  have  to  be 
maf? 


Y~~X 


4J  /an  amma 
iMostcharac 
ens  m  fables 
are  animals. 


Chare 


M\tfwm  a 
(rabies a  fairytale7 
If  will  be  a  ctonacter 
from  a  fable. 


Marionettes 

Answers 


Doss  if 
have  to 
Comefrorn 
a  book?^. 
No,  if  : 
a  faUr 

rfffp 


on 

fin  wort 
i(5  week 
/  una  nexf- 
How  much  time 
we  get? 

When  do 
we  start  ? 

We  wi/ /start 
piantTinoTpday. 

Movement 

Does  it  rnatfer- 
where  if  moves' 

M?u  will ,, 
design  the 
way  It 

n/raves 


Will  we  have 
a  partner  ? 


Yes. 


Win  we 


make  ourpvun 
manoneffe?sy^ 


stated  at  the  ft ont  end  of  the 
design  process,  provide 
students  with  the  rubrics 
against  which  they  will 
measure  success.  Because 
students  often  participate 
in  the  development  and 
articulation  of  these  criteria,  they  value 
their  achievement  over  what  appear  to 
be  the  arbitrarily  set  rubrics  in  tradi- 
tional testing.  Because  there  are  many 
appropriate  solutions  to  the  same 
design  problem,  design-based  learning 
and  assessment  strategies  tolerate  a 


range  of  excellent  performances.  Unlike 
traditional  testing,  design  projects 
accommodate  the  variety  of  learning 
styles  in  any  classroom  by  allowing 
students  to  demonstrate  mastery  and 
thinking  processes  in  the  manner  most 
comfortable  to  them. 

This  match  between  the  design 
process  and  authentic  assessment  also 
signals  that  a  design  activity  itself  may 
be  an  appropriate  way  to  evaluate  what 
students  know  and  are  able  to  do  in 
subject  areas  other  than  design.  For 
example,  modeling  the  human  digestive 


system  from  parts  found  in  the  hard- 
ware store  can  tell  a  teacher  much  about 
students'  understanding  of  the  human 
body.  In  this  instance,  the  design  task 
requires  that  students  know  how  the 
relevant  parts  of  the  human  body  work 
and  match  the  digestive  operation  to 
the  apparent  function  of  hardware.  The 
design  task  is  simply  a  way  to  determine 
to  what  degree  students'  knowledge  of 
physiology  is  operational. 

Site  visits  and  teacher  questionnaires 
for  this  study  suggest  that,  where  design 
strategies  are  part  of  a  well-considered 
comprehensive  program,  students  tend 
to  develop  internal  accountability  and 
take  responsibility  for  achieving  high 
standards  of  performance.  In  these 
schools,  assessment  is  an  ongoing  shared 
responsibility  among  teachers  and 
students,  a  natural  part  of  the  commu- 
nication climate  in  the  classroom. 

Even  very  young  children  can  set 
the  standard  for  and  assess  excellence 
in  their  work.  Susan  Dunn  and  Rob 
Larson,  authors  of  Design  Technology: 
Children's  Engineering,  maintain  "chil- 
dren may  also  generate  rubrics,  or 
open  sets  of  criteria  through  extracting 
successful  qualities  of  models.  Children 
use  examples  of  work  and  talk  about 
features  which  are  'good'.  Using  the 
children's  language,  the  teacher  lists 

[their]  ideas In  developing  such  a 

list,  a  rubric  is  not  artificially  imposed; 


t 


Making  animal  marionettes 
sparks  students'  creativity  and 
questions.  The  Research  Web 
helps  them  get  started. 


Is*.      *f 


Always  design  a  thing 
by  considering  it  in  its 
next  largest  context:  a 
chair  in  a  room,  a  room 
in  a  house,  a  house  in 
an  environment,  an 
environment  in  a  city 
plan. 

ELIEL  SAARINEN, 

architect 


it  comes  from  the  children's  experiences 
and  perceptions.  Children  can  use  the 
rubric  to  develop,  reflect  on,  and 
modify  their  designs"  (Dunn  and 
Larson  1990,  p.  71). 

The  research  team  observed  student 
accountability  for  powerful  learning 
at  Willamette  Primary  School,  where 
several  teachers  commented  on  assess- 
ment. Kim  Turner,  a  2nd  and  3rd 
grade  teacher,  notes,  "The  children 
and  I  set  the  standard  for  quality  work 
for  each  project  by  creating  a  rubric. 
The  work  is  regularly  assessed  by  the 
children  and  myself  together,  and 
parents  are  invited  to  offer  comments 
too.  In  this  way,  children  learn  to  view 


evaluation  as  integral  to  learning  and 
something  that  should  continue  at  home. 
It  is  not  just  a  reporting  exercise." 
Turner's  colleague,  Janice  Leonetti, 
adds,  "I  notice  a  rising  spiral  of  quality 
in  the  work  the  children  have  produced 
over  time.  As  a  group  we  talk  about 
good  solutions  and  good  approaches 
as  part  of  the  learning  process.  The 
best  work  from  one  project  raises  the 
standard  for  all  in  the  next  project." 

Scott  Wavra,  who  teaches  4th  and 
5th  grade  students  at  Willamette 
Primary  School,  talks  about  the  use  of 
portfolios  in  assessment,  "We  gather 
student  portfolios  over  the  six  years 
children  are  with  us.  The  portfolios 


are  evidence  of  the  children's  growth 
over  time  and  their  best  thinking  at 
any  particular  time.  I  look  for  qualities 
in  the  way  a  child  works:  asking 
questions,  gathering  information, 
organizing  and  presenting  information, 
as  well  as  developing  an  understanding 
of  the  social  and  scientific  concepts  that 
provide  the  framework  for  a  particular 
study.  I  am  always  concerned  that  upon 
completing  a  study,  a  child  has  the  will 
to  continue  learning  to  take  on  new 
and  greater  challenges." 

Teresa  Bettac,  science  teacher  at 
Willis  Intermediate  School  in  Delaware, 
Ohio,  also  uses  portfolios  as  one  means 
of  assessment.  "All  of  my  students  keep 
a  portfolio  of  work  for  the  three  years  I 
have  them  in  advanced  science  class. 
They  have  an  opportunity  to  add  to 
their  portfolio  at  any  time.  They  are 
also  able  to  see  the  variety  of  designs 
they  have  created  in  three  years.  Plus 
they  are  able  to  see  development  and 
improvement  in  their  [understanding 
of]  design  and  science  concepts." 

There  is  also  evidence  that  tradi- 
tional testing  practices  keep  certain 
students  from  demonstrating  compe- 
tency in  core  disciplinary  content  and 
skills.  At  Smoky  Hill  High  School  in 
Aurora,  Colorado,  physics  teacher 
David  Pinkerton  notes  that  the  use  of 
design  in  the  classroom  lets  "students 
traditionally  shut  out  from  higher 


32 


Developing  Students'  Interpersonal 
and  Communication  Skills 


grades  in  science"  demonstrate  under- 
standing through  projects  rather  than 
written  tests.  Pinkerton  indicates, 
however,  that  student  performance  on 
standardized  tests  did  not  change  when 
he  adopted  a  design  approach  to  teach- 
ing. In  addition  to  tests  and  design 
projects,  he  now  conducts  interviews 
with  students  as  a  form  of  assessment. 
Through  these  interviews  he  learns 
that  the  use  of  design  in  his  classroom 
results  in  "an  increase  in  process  skills, 
creativity,  intuition,  design  skills, 
troubleshooting,  physical  manipula- 
tion, and  thinking  on  your  feet.  In 
other  words,  content  has  not  been 
sacrificed  for  process,  yet  more  process 

is  being  learned My  techniques 

foster  long-term  memory  of  ideas  and 
concepts.  I  have  had  enough  returning 
college  students  tell  me  this  that  I 
know  it's  true." 

The  research  team  witnessed  students' 
shared  and  self-evaluation  as  one  of  the 
strongest  characteristics  of  site-visit 
schools.  By  involving  students  in  the 
development  of  meaningful  performance 
criteria,  the  design  process  embeds 
assessment  in  the  normal  activity  of 
solving  problems.  By  providing 
opportunities  for  reflection  and  self- 
direction  of  effort,  design  activities 
help  students  learn  to  trust  their  own 
ability  to  master  concepts  and  skills. 


interpersonal  skills  are  critical  to 
success  at  all  ages  and  in  all  endeavors. 
These  skills  are  important  in  the  work- 
place, but  they  are  no  less  important  in 
the  civic  realm.  Likewise,  the  ability  to 
construct  or  interpret  meaning  in  all 
types  of  communication  is  critical  to 
success  in  today's  environment  of  infor- 
mation overload.  The  research  revealed 
numerous  examples  in  which  design 
activities  fostered  competency  in 
collaborative  team  work  and  a  variety 
of  communication  skills. 

Fostering  Collaborative 
Teamwork 

When  educators  noted  the  disparity 
between  the  fact  that  most  adults  work 
with  teams  of  people  while  students 
often  work  alone,  they  began  experi- 
ments with  student  learning  groups  and 
teams.  A  decade  of  research  at  the  Johns 
Hopkins  Team  Learning  Project  suggests 
that  team  learning  consistently  results 
in  accelerated  achievement  and  better 
retention  for  all  students  (Slavin  1986). 
Collaborative  learning  also  develops 
interpersonal  skills.  In  other  research, 
Johnson,  Johnson,  and  Holubec  (1994) 
describe  the  elements  of  cooperative 
learning  as: 

-  clearly  perceived  interdependence 
among  students; 

-  considerable  face-to-face  interaction; 


-  clearly  perceived  individual  accountability 
and  personal  responsibility  to  achieve 
group  goals; 

-  frequent  use  of  relevant  interpersonal 
and  small-group  skills;  and 

-  frequent  and  regular  group  processing  of 
current  functioning  to  improve  future 
effectiveness. 

The  cross-disciplinary  and  multi- 
phase nature  of  many  design  problems 
provides  rich  opportunity  to  nurture 
students'  collaborative  skills  across  all 
these  dimensions.  Many  teachers  report 
that  the  complexity  of  design  problems 
allows  children  with  different  skills 
and  different  "ways  of  knowing"  to 
contribute  at  different  moments  in  the 
process  and  to  present  a  variety  of 
viewpoints  throughout  the  process. 


33 


For  example,  at  Willamette  Primary 
School,  Merilee  Bales'  4th  and  5th 
grade  children  worked  together  on  a 
class-designed  coral  reef  as  they  studied 
habitats. 

The  goal  is  to  create  a  life-size  coral  reef 
in  the  classroom.  The  class  divides  into 
subgroups  to  tackle  various  aspects  of  the 
problem.  In  each  subgroup  students  assign 
roles,  such  as  recorder,  resource  person,  and 
process  observer.  Later,  the  same  children 
divide  reef-design  tasks  according  to  their 
interests  and  expertise.  All  of  the  children 
gather  information  in  writing  about  the 
elements  of  the  coral  reef.  When  it  comes 
to  the  actual  construction  of  the  reef,  with 
sharks,  starfish,  blowfish,  and  coral, 
several  students  are  fast  learners  of  wire 
and  papier  mache  techniques.  They  teach 
their  classmates,  and  with  these  students 
as  experts,  skills  spread  quickly 
through  the  class.  Many  children  act 
as  assistants  when  the  groups  need  an 
extra  pair  of  hands. 


While  Bales 
reports  that 

she 
begins  by 
helping  the  chil- 
dren divide  tasks,  they  soon  assume  this 
responsibility  themselves.  Similarly, 
she  notes  that  early  in  the  year  students 


need  her  help  in  resolving  group  con- 
flicts, but  as  the  year  and  involvement 
in  design  activities  progress,  children 
become  negotiators  and  resolve  their 
own  disagreements. 

Smoky  Hill  High  School  physics 
teacher  David  Pinkerton  also  has 
students  form  their  own  design  teams, 
but  he  makes  suggestions  about 
recruiting  others  with  skills  that 
complement  those  of  the  people  already 
on  the  team.  Manette  Gampel,  a  science 
teacher  at  Dyker  Heights  Intermediate 
School  in  Brooklyn,  New  York,  com- 
ments on  her  students'  understanding 
of  group  design  work:  "I  may  have 
an  excellent  idea  for  a  bridge,  but  I 
am  not  a  skilled  artist.  My  friend,  on 
the  other  hand,  is  a  skilled  artist  who 
can  take  my  idea  and  translate  it  into 
an  actual  design  on  paper.  The  final 
product  is  a  reflection  of  both  our 
talents." 

Throughout  our  study,  we  saw 
evidence  that  participation  in  design 
activities  helps  to  build  student  confi- 
dence and  a  sense  of  control  over  their 
own  learning.  Students  are  "learning 
partners"  with  their  teachers,  as  well  as 
with  their  classmates.  Dolores  Patton 
reports  that  the  use  of  design  in  her 
classroom  transforms  her  students. 


Some  of  the  most  important  changes  in  the 
students  are  their  increased  independence,  poise, 
and  confidence.  The  children  approach  new 
situations  more  confidently,  looking  for 
similarities  with  other  projects.  They  ask 
questions  more  readily,  often  startling  adults 
with  their  insights  during  field  trips  and 
presentations.  I  also  notice  more  camaraderie 
with  my  students.  Since  design  is  a  topic  that 
can  readily  be  observed  by  all,  we  enjoy 
sharing  observations  concerning  designs  we 
encounter.  My  comments  about  chair  design 
are  compared  to  the  observations  of  children, 
who  are  entirely  different  "chair  clients. " 
There  is  a  warmth  and  freedom  in  the  class- 
room when  comments  by  student  and  teacher 
are  valued  more  equally. 

Teachers  also  recount  that  design 
activities  enable  students  to  provide 
constructive  feedback  to  their  classmates. 


Teachers  remark  that  many  students 
develop  critical  language  skills  and 
learn  to  be  thoughtful  in  giving  and 
receiving  criticism.  One  2nd  grade 
student  said,  "You  learn  that  someone's 
tough  opinion  about  your  project  has 
nothing  to  do  with  you;  even  though 
what  they  say  may  hurt  at  first,  it's 
really  only  about  your  work.  It's  not 
about  you  as  a  person." 

At  Willamette  Primary  School, 
teachers  encourage  students  to  think 
about  and  articulate  the  processes 
they  use  while  engaged  in  design  and 
technology  activities.  Students  record 
their  own  problem-solving  steps  in 
journals  and  portfolios,  describe  them 
in  conversations  with  the  teacher  and 
peer-group  teams,  and  learn  to  evaluate 
their  own  work  and  that  of  others.  As 
important,  students  learn  how  to 
document  and  describe  their  design 
process  for  those  beyond  the  classroom: 
other  school  children,  teachers,  parents, 
and  visitors. 

Whether  placed  in  the  classroom, 
in  the  hallway,  or  in  another  public 
space  at  the  school,  student  project 
displays  do  not  just  show  the  final 
products  achieved,  but  carefully 
delineate  the  steps  in  the  process,  the 
questions  raised  along  the  way,  and  the 
alternatives  considered.  The  children 
also  capture  work-in-progress  in  still 
photographs  or  on  video,  enabling 


them  to  produce  narrated  slide-tapes 
and  videos  summarizing  their  learning 
process  for  parents  or  community 
partners. 

The  school's  founding  principal, 
Jane  Stickney,  encouraged  such  analysis 
and  documentation  inside  and  outside 
the  classroom  as  a  means  of  reinforcing 
student  ability  and  ease  in  reflection, 
providing  "teaching  opportunities" 
throughout  the  school  building,  and 
communicating  the  values  and  outcomes 
of  design-based  pedagogy  to  parents  and 
other  community  supporters.  Evidence 
of  the  children's  comfort  with  such 
reflection  proved  both  personally  grati- 
fying and  professionally  validating: 
"In  the  school's  second  year,  when  I 
began  to  see  older  students  gathered 
together  in  the  hallway — even  during 
their  free  time — examining  the  project 
displays  of  younger  students  and  dis- 
cussing among  themselves  the  processes 
used,  I  knew  the  school  was  going  to 
be  a  success." 

Stickney  is  not  alone  in  her  obser- 
vations about  student  interest  in  the 
work  of  other  children.  As  part  of  the 
LEGO  City  project  at  Dranesville 
Elementary  School  in  Herndon, 
Virginia,  in  which  each  class  constructs 
different  components  of  an  ideal  city 
from  LEGO  pieces,  a  student  "com- 
munity planning  team"  builds  skills 
in  working  with  multi-age  teams  of 


One  result  [of  education] 
is  that  students  graduate 
without  knowing  how  to 
think  in  whole  systems, 
how  to  find  connections, 
how  to  ask  big  questions, 
and  how  to  separate  the 
trivial  from  the  important. 
Now  more  than  ever, 
however,  we  need  people 
who  think  broadly  and 
understand  systems, 
connections,  patterns, 
and  root  causes. 

DAVID  ORR,  Earth  in  Mind, 
1995 


35 


best 

W   U    I     l\    is    not   always   the 

result  of  one   person's 
ef f o  rts . 


children.  Representatives  from  all 
grade  levels  consider  the  whole  town 
and  review  proposals  from  each  student 
construction  team  (e.g.,  housing,  roads, 
parks)  before  giving  approval  for  work 
to  begin.  The  planning  team  prepares 
and  distributes  weekly  advisories  and 
decisions  to  each  class  as  they  refine  the 
overall  community  plan.  This  example 
mirrors  the  complexity  of  adult  tasks 
in  organizations  of  various  kinds. 

Clearly,  design  activities  make  the 
point  for  children  that  the  best  work 
is  not  always  the  result  of  one  person's 
efforts.  Through  the  design  process, 
students  gain  insight  into  the  value  of 
teamwork  and  how  to  organize  them- 
selves for  effective  problem  solving. 

Developing  a  Variety  of 
Communication  Skills 

The  ability  to  communicate  to  others  in 
a  variety  of  appropriate  ways  becomes 
increasingly  important  in  an  era  of 
rapidly  changing  technology.  A  culture 
that  shifted  from  predominantly  oral 
communication  to  the  use  of  printed 
texts  now  often  chooses  the  image 
(preferably  a  moving  image)  over  the 
word.  We  process  increasing  amounts 
of  information  visually,  via  television, 


illustrations,  and  diagrams  in  news- 
papers, textbooks,  reports,  computer 
multimedia,  and  photography.  In 
previous  eras,  illustrations  elaborated 
on  text.  Today,  text  explains  what  we 
cannot  surmise  from  the  illustration. 
It  is  not  uncommon  for  magazine 
readers  to  go  no  deeper  than  perusal 
of  headlines,  captions,  and  photographs 
to  determine  the  content  of  an  article. 

Just  as  some  traditional  curricula 
discourage  the  use  of  multiple  intelli- 
gences, they  also  handicap  students' 
development  of  fluency  in  various  forms 
of  communication  and  interpretation. 
By  relying  primarily  on  verbal  and 
mathematical  forms  of  communication 
for  serious  study  in  today's  classrooms, 
schools  fail  to  develop  students  as 
discriminating  readers  of  visual  form 
and  as  communicators  in  the  languages 
of  their  times.  Ironically,  as  budget 
cuts  threaten  art  education — one  of  the 
few  disciplines  that  encourages  visual 
thinking  and  communication — the 
demand  to  be  critical  authors  and 
readers  of  visual  forms  is  expanding 
at  an  alarming  rate. 

The  design  process  encourages 
liberal  use  of  many  forms  of  communi- 
cation. Well-developed  communication 
cultures  exist  in  all  of  the  site  visit 
schools  and  their  descriptions  recur  in 
teacher  surveys.  At  Willis  Intermediate 
School,  a  7th  grade  science  class  makes 


three-dimensional  models  to  demon- 
strate how  water  can  power  vehicles. 
Teacher  Teresa  Bettac  also  encourages 
students  to  diagram  as  a  way  of  under- 
standing science  concepts:  "Trying  to 
teach  science  today  without  using  the 
many  elements  of  design  would  be 
boring,  but  also  would  make  an  already 
complex  subject  even  much  harder  to 
understand.  Design  strategies  help 
students,  understand  difficult  concepts. 
For  example,  a  student  who  has 
diagrammed  the  external  and  internal 
parts  of  a  grasshopper  has  a  much 
better  understanding  of  where  to 
locate  and  find  the  organs  when  they 
complete  a  dissection." 

The  research  team  also  found 
examples  in  which  computers  enhance 
students'  visualization  and  presentation 
skills.  At  Dranesville  Elementary 
School  and  San  Jose  Middle  School  in 
Novato,  California,  students  work  with 
a  variety  of  Autodesk  graphics  software 
programs  to  present  research  findings. 
Dranesville  students  studying  insects 
design  and  animate  an  imaginary  bug 
in  an  appropriate  habitat.  Will  Fowler's 
San  Jose  students  create  multimedia 
presentations  that  reference  David 
Macaulay's  Castle  video  in  their  story- 
boards  and  computer  animations  about 
life  in  the  Middle  Ages.  Some  students 
create  "fly-throughs"  of  their  three- 
dimensional  computer  models.  In  other 


36 


lessons,  Fowler  uses  Macaulay's 
Roman  City  video  as  the  basis  for  a 
social  studies  lesson. 

Equally  important  in  today's  world 
is  the  ability  to  make  coherent, 
persuasive  oral  presentations.  Design 
activities  require  students  to  summa- 
rize findings,  pose  questions,  articulate 
rationales,  and  critique  solutions 
publicly  at  various  stages  of  the  design 
process.  Numerous  teachers  responding 
to  the  research  survey  commented  on 
the  degree  to  which  design  activities 
make  children  active  "presenters"  in 
their  classrooms  and  confident  in 
explaining  their  activities  to  adults. 

Learning  to  be  discriminating 
"readers"  of  form  is  also  possible  through 
design-based  strategies.  Rubie  Blount, 
a  9th  grade  English  teacher  at  Hillside 
High  School  in  Durham,  North 
Carolina,  asks  her  students  to  make  a 
"behavior  map"  of  the  room,  noting 
the  room's  good  points  and  where  it 
does  not  support  the  work  of  the  class. 
They  then  talk  about  the  changes  in 
their  own  behavior  that  might  result 
from  several  alternate  arrangements. 

Blount  says,  "After  analyzing  the 
messages  conveyed  by  the  simple 
arrangement  of  chairs  in  a  room  in  our 
discussion  of 'the  rhetoric  of  rooms,'  I 
vowed  to  test  the  contention  that  my 
classroom  design  sets  me  up  as  an 
unreachable  monarch."  After  the  class 


rearranges  the  room  according  to  one  of 
their  proposed  designs,  Blount  remarks, 
"They  love  sitting  in  the  semicircle!... 
I  can  easily  make  eye  contact  with  each 
student  in  the  class.  Mutiny  ensued 
when  I  tried  to  get  them  to  move  their 
desks  back  in  the  neat  little  rows  [at 
the  end  of  the  day]"  (Davis  and  Moore 
1992,  p.  23). 

Another  example  of  "reading  the 
environment"  is  evident  in  architecture 
professor  Paul  Tesar's  visit  to  Kathy 
Allen's  7th  grade  social  studies  class  in 
Warren  County,  North  Carolina.  Tesar's 
project  is  an  adaptation  of  an  activity 
designed  by  educator  Juan  Pablo  Bonta 
that  asks  student  teams  to  design  well- 
known  building  types  (e.g.,  house, 
church,  bank,  city  hall)  using  simple 
geometric  blocks.  Students  then  guess 
the  building  type  expressed  by  each 
team's  design.  The  activity  follows  with 
a  discussion  of  the  language  of  built 
form  and  an  analysis  of  the  physical 
elements  that  lead  to  right  and  wrong 
readings  of  building  type.  The  class  also 
discusses  the  cultural  origins  of  certain 
structural  arrangements  and  offers  ideas 
about  how  another  culture  might 
express  the  same  function  through 
different  forms  and  materials  (Davis 
and  Moore  1992,  pp.  51-52). 

Dolores  Patton  also  describes 
activities  in  which  children  "read" 
the  environment.  On  a  visit  to  the 


Los  Angeles  City  Hall  to  watch  the 
proceedings  of  a  city  council  meeting, 
Patton  asks  students  to  study  the 
design  of  the  building.  "How  does  its 
design  connote  power  and  security? 
What  is  the  importance  of  the  rotunda 
as  an  intersection?  How  is  symbolism 
used  to  honor  the  history  of  the  city?" 
Patton's  students  return  to  the  class- 
room to  design  a  new  city  hall  for  their 
model  city  of  the  future  with  a  better 
understanding  of  the  language  of  built 
form  and  its  role  in  projecting  the 
values  of  the  city. 


Some  teachers  ask  their  students  to  explore  alternate  room  arrangements  to 
show  that  the  room  plan  can  affect  behavior  and  communication.  Above,  an 
illustration  titled  "The  Rhetoric  of  Rooms"  from  Education  Through  Design 
by  Meredith  Davis  and  Robin  Moore. 


37 


Cultivating  Responsible  Citizens 


At  Willamette  Primary  School, 
design  activities  helped 
students  learn  that  they  can 
affect  decisions  about  the 
school  environment.  After 
working  to  design  and  build 
a  school  green  space,  one 
student  commissioner  wrote 
about  environmental  needs. 


THE  research  study  revealed  many 
examples  in  which  design  activities 
help  students  at  all  levels  learn  about 
the  processes  that  control  local  decision- 
making and  how  to  play  active  roles 
in  their  own  communities. 

In  some  schools,  students  actively 
experience  the  political  and  social 
processes  of  their  communities.  For 
example,  in  a  suburb  of  metropolitan 
Kansas  City,  Kansas,  3rd  grade  students 
at  the  Stilwell  Elementary  School  toured 
their  neighborhood  while  studying  the 
history  of  their  town.  On  their  tour, 
they  admired  a  round  barn  constructed 
in  1912.  When  these  students  later 
learned  of  a  demolition  plan  to  make 


Environmental       Commission 


Tiffany     Yoshikawa 


I  think  the  important 
thing     in     Environmental 
Commission    is    planting 
trees    for    the    city    on    the 
landsite    because    we    need 
trees    to    help    the 
environment.     I     think 
another     important    thing    is 
to    take    out    the    recycling, 
clean    the    sink    and    find    out 
what    you    can    do    about    the 
water     bottles     because     those 
are    important   jobs. 


room  for  new  development,  they  orga- 
nized to  save  the  barn.  The  students 
made  persuasive  t-shirts,  conducted 
walking  tours  for  town  residents,  and 
produced  a  slide  show  on  the  barn, 
which  they  presented  to  the  City 
Council.  As  a  result  of  their  efforts, 
their  Kansas  City  suburb  still  has  a 
round  barn  (Graves  1997,  p.  117). 

At  Willamette  Primary  School, 
students  learned  that  they  can  affect 
decisions  about  the  school  environment. 
Working  with  technical  assistants  from 
the  community,  students  designed  and 
built  a  green  space  within  the  school. 
Former  principal  Jane  Stickney 
describes  the  experience:  "The  idea  for 
the  green  space  came  from  children 
who  wanted  to  create  a  garden  on  the 
school  site.  The  children  established 
processes  for  finding  answers  to  their 
questions.  They  worked  in  teams  with 
community  mentors  [environmental 
specialists,  engineers,  and  educators]  to 
collect  information  {about  the  site],  and 

to  design  and  build  the  green  space 

They  built  a  sense  of  belonging  and 
purpose.  And  most  of  all,  they  made 
something  for  the  community  that 
started  off  as  only  an  idea." 

While  these  examples  illustrate  the 
empowering  nature  of  active  design, 
other  teachers  report  similar  outcomes 
from  role  playing  the  type  of  decision 
making  that  takes  place  in  our  society. 


One  of  the  more  successful  examples 
is  the  student  simulation  of  city 
government  in  Doreen  Nelson's  City 
Building  Education  program.  Students 
study  terrain,  demographics,  and 
land-use  decisions.  They  evaluate 
transportation  and  circulation  systems 
within  their  city,  as  well  as  structures 
for  commerce,  government,  housing, 
and  recreation.  As  a  decisionmaking 
body  for  the  planning  of  a  future  city, 
the  student-formed  government 
coordinates  development  and  oversees 
the  daily  activities  of  production. 
Students  assume  the  roles  of  mayor, 
council  members,  and  commissioners 
for  departments  such  as  education, 
parks,  libraries,  housing,  utilities,  and 
transportation.  Nelson  (1984)  says: 

As  it  begins  to  function,  the  class  experi- 
ences its  own  authority  or  lack  of  it;  the 
obligations  of  the  group,  the  nature  and 
function  of  leadership;  and  the  conflicts 
arising  between  the  needs  of  the  community 
and  the  freedom  of  the  individual,  failures 
in  the  first  organization  lead  to  more 
research  and  reorganization ... .  Because 
organizational  structures  cannot  function 
without  procedures,  lessons  are  required  in 
the  basics  of  conducting  meetings,  following 
an  agenda,  delegating  work  to  committees 
and  other  skills  that  are  essential  for  a 
group  to  function. 


38 


References 


Design  activities  also  encoutage 
contact  with  people  in  the  community 
and  provide  insight  into  how  groups 
make  design  decisions.  At  Beaver  Acres 
School  in  Beaverton,  Oregon,  2nd,  3rd, 
and  4th  graders  working  with  teacher 
Pete  Ellenzweig  prepare  for  their 
building  and  city  design  projects  in  a 
variety  of  ways.  They  conduct  book 
research  and,  when  feasible,  site  visits 
and  interviews  with  elected  officials, 
residents,  and  other  adults.  They  study 
the  immediate  neighborhood  and 
nearby  Portland,  taking  walking  tours, 
sketching  buildings,  and  examining 
various  aspects  of  the  urban  environ- 
ment. Reading,  listening,  and  direct 
observation  inform  their  own  city 
planning  projects,  including  the 
layout  of  residential  and  commercial 
areas  and  the  design  of  individual 
facilities  such  as  the  zoo,  train  station, 
and  football  stadium. 

It  is  evident  from  these  examples 
that  design  activities  empower 
students  to  make  decisions,  modeling 
the  responsibilities  of  adult  citizens. 
Through  design,  students  learn  the 
consequences  of  such  decisions  and 
prepare  to  be  active  participants  in 
shaping  their  physical,  social,  and 
cultural  environments. 


Brandt,  R.  (May  1986).  "On  Creativity 
and  Thinking  Skills:  A  Conversation 
with  David  Perkins."  Educational 
Leadership  A3,  8:  13-18. 

Brooks,  J.G.  and  Brooks,  M.G.  (1993).  In 
Search  of  U  nderstanding:  The  Case  for 
Constructivist  Classrooms.  Alexandria, 
Virginia:  Association  for  Supervision 
and  Curriculum  Development. 

Davis,  M.  and  Moore,  R.  (1992). 

Education  Through  Design:  The  Middle 
School  Curriculum.  Raleigh,  North 
Carolina:  North  Carolina  State 
University. 

Dewey,  J.  (1910).  My  Pedagogic  Creed. 
Chicago,  Illinois:  A.  Flanagan  Company. 

Dunn,  S.  and  Larson,  R.  (1990).  Design 
Technology:  Children's  Engineering.  Bristol, 
Pennsylvania:  The  Falmer  Press. 

Graves,  G.  (1997).  Walk  around  the  Block. 
Prairie  Village,  Kansas:  Center  for 
Understanding  the  Built  Environment. 

Jacobs,  H.H.  (1989).  Interdisciplinary 
Curriculum:  Design  and  Implementation. 
Alexandria,  Virginia:  Association  for 
Supervision  and  Curriculum 
Development. 

Johnson,  D.,  Johnson,  R.,  and  Holubec, 
E.J.  (1994).  The  New  Circles  of 
Learning:  Cooperation  in  the  Classroom 
and  School.  Alexandria,  Virginia: 
Association  for  Supervision  and 
Curriculum  Development. 


Jones,  J. C.  (1970).  Design  Methods. 
New  York:  John  Wiley  and  Sons. 

Nelson,  D.  (1984).  Transformations: 
Process  and  Theory.  Los  Angeles, 
California:  City  Building  Education. 

Nickerson,  R.,  Perkins,  D.,  and  Smith,  E. 
(1985).  The  Teaching  of  Thinking. 
Hillsdale,  New  Jersey:  Erlbaum 
Associates. 

Perkins,  D.  (1986).  Design  as  Knowledge. 
Hillsdale,  New  Jersey:  Erlbaum 
Associates. 

Simon,  H.  (1969).  The  Sciences  of  the 
Artificial.  Cambridge,  Massachusetts: 
MIT  Press. 

Slavin,  R.E.  (1986).  Using  Student  Team 
Learning.  Baltimore,  Maryland: 
The  Johns  Hopkins  Team  Learning 
Project,  Center  for  Research  on 
Elementary  and  Middle  Schools. 

Wolf,  D.  P.  (1992).  "Opening  Up 

Assessment."  In  Performance  Assessment, 
Brandt,  R.,  ed.  Alexandria,  Virginia: 
Association  for  Supervision  and 
Curriculum  Development. 


39 


A      STRATEGY      FOR 


Excellent  Teaching 


the  best  teachers  bring  learning  to 
life  with  techniques  and  strategies 
that  promote  excellent  student 
work  and  high  teaching  standards.  For 
the  innovative  teachers  who  are  the 
subject  of  this  research,  design-based 
curricula  provide  frameworks  for 
achieving  such  excellence  and  high 
standards.  While  these  teachers  approach 
design  on  their  own  terms,  they  share 
a  common  concern  for  instruction  that 
adapts  to  individual  learning  styles  and 
an  array  of  subjects. 

The  research  for  this  book  found 
considerable  variation  in  how  design  is 
used  in  the  classroom.  Some  teachers 


and  students  explore  the  modes  of 
inquiry  used  by  graphic  designers, 
product  designers,  interior  designers, 
and  architects  as  strategies  for  learning 
new  content  and  skills.  They  also  may 
study  the  performances  of  everyday 
objects  and  places  and  the  process  for 
making  decisions  about  visual  commu- 
nication, consumer  products,  and  the 
built  environment.  Others  use  design 
as  an  active,  hands-on  approach  to 
teaching  and  learning  that  motivates 
both  teachers  and  students.  In  some 
cases,  design  is  the  subject  of  investi- 
gation; in  other  cases,  it  is  the  means 
of  investigation. 


It  is  clear  from  the  classroom  obser- 
vations that  design  experiences 
invigorate  teachers  and  students,  trans- 
form the  nature  of  teaching,  and  foster 
success  for  all  types  of  learners.  From 
the  teacher's  viewpoint,  the  use  of 
design  in  K-12  classrooms  achieves  two 
important  goals: 

-  Design-based  teaching  strategies  support 
a  broad  range  of  student  achievement  by 
transforming  the  teacher  from  authority 
to  facilitator,  reaching  all  learner  types, 
making  learning  active,  and  using  tech- 
nology in  the  service  of  ideas. 

-  Design-based  teaching  strategies  build 
connections  among  teachers,  subject 
areas,  and  the  community. 


41 


Supporting  A  Range  of  Student  Achievement 


Design  experiences  invigorate 
teachers  and  students, 
transform  the  nature  of 
teaching,  and  foster  success 
for  all  types  of  learners. 
Here,  students  at  IS  246  in 
Brooklyn,  New  York,  work 
together  to  build  a  chipboard 
model  of  the  Bank  of  China 
in  Hong  Kong. 


AS  teaching  objectives  shift  from 
instilling  facts  to  improving  students' 
thinking  skills,  educators  find  their 
roles  in  the  classroom  also  change. 
Increasingly,  teachers  must  prepare 
for  instruction  that  guides  rather  than 
directs,  that  poses  questions  rather 
than  provides  answers.  Through 
design-based  pedagogy,  teachers 
rediscover  the  art  of  teaching. 

Transforming  the 
Teacher's  Role 

The  use  of  design  has  significant  impli- 
cations for  the  teacher,  who  moves  from 
the  role  of  omniscient  authority  to 
facilitator.  In  shedding  the  mantle  of 


an  expert  who  knows  the  answers  to  all 
problems,  the  teacher  becomes  a  learner 
who  shares  with  students  an  open  mind 
about  solutions  to  problems.  While  the 
overall  achievement  of  learning  out- 
comes are  certain,  there  are  no  single 
"right"  answers  to  design  problems. 

As  Kim  Turner,  a  2nd  grade  teacher 
at  Willamette  Primary  School  in  West 
Linn,  Oregon,  explains,  "It's  easier  to 
be  the  expert,  but  the  results  are  more 
powerful  when  I'm  not.  Rather  than 
focusing  on  where  I  have  to  go  next,  I 
am  able  to  hear  children  explaining 
their  own  thinking  {about  their  design 
solutions]  in  ways  that  allow  me 
glimpses  into  their  development.  These 


give  me  insight  into  my  next  moves  to 
help  them  develop  further." 

Patricia  Kadlec,  a  4th  and  5  th  grade 
teacher  at  Willamette,  adds,  "I  am 
increasingly  convinced  I  do  my  best 
teaching  when  I  am  on  the  edge  of  my 
own  understanding." 

Gail  Aldridge,  a  2nd  and  3rd  grade 
teacher  at  Willamette,  reinforces  the 
views  of  her  colleagues.  She  remarks: 

When  1  provide  a  framework  for  the 
children  in  my  class  and  then  step  out  of 
the  way,  I  am  amazed  at  what  they  can 
do!  I  can  follow  their  progress  in  conver- 
sations and  journals,  and  move  in  to  assist 
in  developing  understanding  or  {to  help 
with}  a  momentary  frustration  when  the 
opportunity  arises.  In  that  way,  I  don't 
teach  "beyond"  them.  There  is  a  sense  of 
relevancy.  I  am  able  to  guide  with  questions, 
gestures,  musings,  and  modeling,  without 
the  stultifying  demands  of  direct  telling. 
The  {children}  emerge  on  the  other  side  of 
their  questions  with  real  answers  of  {their} 
own,  with  their  self-esteem  increased,  and  a 
belief  they  can  tackle  almost  anything. 

As  facilitators,  teachers  urge  students 
to  evaluate  the  appropriateness  of 
solutions  they  propose.  In  this  role, 
teachers  involve  students  in  the  process 
of  "valuing,"  without  imparting  specific 
values  themselves.  They  encourage  and 
reward  a  variety  of  student  approaches 


42 


the   teacher 


becomes  a   Learner 


to  problems  rather  than  the  single 
teacher-centered  or  textbook  path. 
Teachers  who  use  the  design  process 
as  a  map  for  classroom  activity  hold 
students  accountable  to  student- 
authored  performance  criteria. 

Barbara  Van  Wicklin,  a  gifted  and 
talented  teacher  at  Fillmore  Central 
School  in  Allegany  County,  New  York, 
affirms  this  view  of  design-based 
teachers  as  facilitators:  "Design  adds  to 
my  effectiveness  because  I  become  a 
facilitator  rather  than  a  knowledge  giver. 
I  allow  for  learning  to  take  place  rather 

than  be  the  information  giver I  set 

judgment  aside  and  join  [students]  in 
their  quest.  I  am  open  to  change  and 
failure — and  so  are  they." 

A  kindergarten  teacher  at  Willamette 
Primary  School  recounts  her  transforma- 
tion to  a  design-based  facilitator:  "My 
students  were  attempting  to  build  tall 
buildings  with  newspapers  when  a  little 
boy  who  did  not  know  how  to  begin 
stopped  his  work  in  frustration.  My 
first  reaction  was  to  tell  him  exactly 
how  to  roll  the  newspapers  into  tubes. 
However,  I  stopped  for  a  moment  and 
asked  him  what  he  was  trying  to  do, 
and  then  we  looked  at  columns  and  tall 
cans  as  possible  models  {for  creating  the 
form].  Although  he  still  had  difficulty 
with  the  mechanics  of  rolling,  he  knew 
what  he  wanted  to  do  and  asked  a 
friend  to  assist  him." 


who    shares   with    students    311     Opefl      mind     about 

solutions  to   problems. 


Teachers  also  report  that  design- 
based  strategies  energize  their  teaching. 
They  find  themselves  creating  new 
learning  experiences  that  are  appropriate 
for  a  particular  group  of  children,  rather 
than  relying  on  tired  exercises  or  lec- 
tures from  a  textbook.  Even  when 
repeating  similar  design  assignments 
from  year  to  year,  teachers  find  that 
students  ask  different  questions  and 
invent  new  solutions.  Mark  Ceconi,  a 
teacher  at  Daniel  Webster  Magnet 
School  in  New  Rochelle,  New  York, 
says,  "Using  design  also  satisfies  my 
personal  creative  needs,  helping  me  to 
grow  as  an  instructor  by  perpetuating 
my  interest  in  the  subjects  I  teach  and 
confirming  my  ability  to  present  them 
in  ways  I  best  know  how." 

Several  teachers  who  use  design 
activities  in  the  classroom  report  that 
they  avoid  problems  in  student  motiva- 
tion that  often  occupy  so  much  of 
teachers'  attention.  Van  Wicklin  talks 
about  the  joy  of  teaching  motivated 
students:  "I  have  found  myself  having 
to  constrain  enthusiasm  rather  than 
encourage  it.  My  classroom  always  has 


students  working  in  it.  They  eat  lunch 
there,  spend  free  periods  there,  and 
many  nights  I  have  turned  off  the  lights 
[and  sent  children  home]  because  the 
janitors  have  to  go  home.  Discipline 
problems  are  virtually  nonexistent 
because  of  the  high  interest,  hands-on 
experience  the  student  is  having." 

Steve  Brady,  a  technology  education 
teacher  at  Eagle  Ridge  Junior  High 
School  in  Savage,  Minnesota,  agrees: 
"During  a  design  activity  I  find  that  the 
number  of  children  'on  task'  is  greater 
than  on  nondesign  activities."  These 
teachers  are  among  those  who  say  that 
design-based  teaching  strategies  allow 
them  to  focus  on  individual  student 
achievement,  rather  than  on  group 
motivation  and  discipline. 

Just  as  designers  modify  their 
practices  based  on  the  outcome  of  a 
design  solution,  teachers  redesign 
learning  experiences  based  on  student 
performance.  Because  design  problems 
can  be  multidimensional  in  the  intelli- 
gences they  tap  and  the  skills  they 
build,  the  teacher  need  not  repeat 
assignments  until  students  master 


Using  design  does  add  to  my 
effectiveness  as  a  teacher. 
Compared  to  non-design 
activities,  it  allows  my  stu- 
dents to  take  part  in  decision 
making,  which  empowers 
them  and  gives  them  a  feel- 
ing of  ownership.  This 
creates  an  excited,  motivated, 
participating  student  who  is 
easier  to  teach  and  discipline 
problems  decrease. 

VERN  LAUFENBERG,  JR.,  Sennett 
Middle  School,  Madison,  WS 


43 


Design  helps  me  be  more 
effective  because  not 
everyone  learns  the  same 
way  .  .  .  I  have  been  able 
to  design  many  different 
ways  of  teaching  an  idea 
or  method  .  .  .  If  I  didn  't 
use  "design"  I  would 
not  reach  many  of  the 
students  in  my  class. 

PATRICIA  DICOSIMO, 
9-12th  grade  art  teacher, 
Simsbury,  CT 


content  or  skills.  Instead,  the  teacher 
simply  uses  a  new  and  interesting  design 
task  to  develop  the  desired  competency. 
Mark  Ceconi  offers  an  example  from 
Daniel  Webster  Magnet  School. 

One  child,  in  particular,  comes  to  mind. 
She  was  a  very  quiet,  introspective  student 
with  large  gaps  in  language  skills.  She 
experienced  a  great  deal  of  difficulty 
expressing  her  ideas  in  written  or  verbal 
form.  Her  drawings,  however,  were 
wonderfully  embellished  with  rich  detail 
and  a  sophisticated  spatial  awareness.  In 
the  writing  process,  she  began  using  story- 
board  techniques  to  develop  her  ideas 
sequentially,  first  through  drawing,  and 
then  by  explaining  each  drawing  using 
written  detail.  By  the  end  of  the  year,  she 
had  developed  a  newfound  self-confidence 
in  her  own  abilities,  and  had  grown 
immeasurably  as  a  writer  in  her  ability 
to  express  her  ideas  and  views. 

It  is  clear  that  Ceconi  and  other 
teachers  who  responded  to  the  research 
survey  maintain  their  interest  in 
teaching  largely  because  they  see  the 
profession  as  a  creative  challenge.  Their 
roles  as  facilitators  reduce  redundancy 
in  their  daily  practice  and  allow  them 
to  focus  on  the  issues  that  attracted 
them  to  teaching  in  the  first  place. 


Reaching  All  Learner  Types 

Students  exhibit  varied  capacities  in 
different  intelligences  and  individual 
preferences  for  learning  in  certain  ways. 
Design-based  experiences  appear  to 
reach  a  wider  variety  of  learners  than 
traditional  methods  of  instruction, 
which  favor  the  student  who  perceives 
information  abstractly  and  processes 
it  reflectively. 

Howard  Gardner  argues  that  teachers 
should  approach  any  topic  worth  teach- 
ing in  at  least  five  ways  that  reflect 
different  intelligences.  These  include: 

-  narrational,  presenting  a  story  or  narra- 
tive about  the  concept  in  question; 

-  logical-quantitative,  invoking  numerical 
considerations  or  deductive  reasoning 
processes; 

-  foundational,  approaching  the  concept 
from  a  philosophical  and  terminological 
perspective; 

-  aesthetic,  emphasizing  the  sensory 
responses  to  surface  features  that 
capture  the  attention  of  students 
who  favor  an  artistic  stance  to  the 
experiences  of  living;  and 

-  experiential,  dealing  directly  with 
relevant  materials  that  embody  or  convey 
the  concept  in  a  hands-on  approach 
(Gardner  1991,  pp.  244-246). 

Gardner  suggests  that,  taken 
together,  these  intelligences  comprise 
the  information  and  inquiry  necessary 
to  contribute  to  students'  full  under- 


standing of  any  topic.  He  maintains 
that  "full  understanding  of  any  concept 
of  any  complexity  cannot  be  restricted 
to  a  single  mode  of  knowing  or  way  of 
representation"  (Gardner  1991,  p.  247). 
He  also  believes  studying  a  topic 
through  multiple  intelligences  decreases 
the  likelihood  of  misconceptions  and 
stereotypes. 

Mary  Ann  Chamberlain,  a  5th  grade 
teacher  at  Meadowthorpe  Elementary 
School  in  Lexington,  Kentucky,  views 
design  strategies  as  a  way  to  engage 
students  who  excel  in  different  intelli- 
gences: "Design  allows  me  to  build  on 
each  student's  strengths  as  they  are 
revealed  through  the  process  of  design." 


For  example,  when  studying  the  way 
societies  shape  the  built  environment 
in  response  to  cultural,  social,  and  eco- 
nomic factors,  Chamberlain  incorporates 
the  following  activities  to  provide 
different  points  of  entry  to  the  subject 
and  to  encourage  development  of  more 
than  one  type  of  intelligence: 

-  The  examination  of  the  past  and  present 
through  book  research  on  the  structure 
and  function  of  buildings.  Students  must 
present  their  findings  visually,  requiring 
deductive  reasoning  (diagrams  showing 
how  buildings  stand  up)  and  aesthetic 
understanding  (records  of  visual  and 
spatial  properties  such  as  massing, 
proportion,  materials,  scale,  color,  and 
ornament). 

-  The  design  and  building  of  columns  for 
use  in  buildings  of  a  particular  geo- 
graphic region  and  time  period.  The 
column  must  sustain  specified  weight, 
but  it  also  must  be  meaningful  to  people 
in  the  region.  This  activity  provides  both 
logical-quantitative  and  foundational 
points  of  entry  to  the  study  of  built 
form.  In  building  the  model  of  the 
column,  students  deal  directly  with 
materials  in  an  experiential  mode. 

-  A  five-day  scavenger  hunt  for  parents  and 
students  in  which  they  must  locate  and 
identify  specific  architectural  elements  on 
a  tour  of  homes  in  Lexington,  Kentucky, 
built  in  the  1700s  to  the  1920s.  This 
activity  enters  the  discussion  of  the 
built  environment  through  aesthetic 
experience. 

Simsbury,  Connecticut,  high  school 
teacher  Patricia  DiCosimo  agrees  that 
design  helps  her  do  her  job  well: 


"Design  helps  me  be  a  more  effective 
teacher,  because  not  everyone  learns  in 

the  same  way I  have  to  be  able  to 

design  many  different  ways  of  teaching 

an  idea  or  method If  I  didn't  use 

design,  I  would  not  reach  many  of  the 
students  in  my  class." 

Several  teachers  note  that  the  use  of 
design  in  the  classroom  results  in  greater 
student  success  and  increases  the  stature 
of  students  who  do  not  excel  in  verbal 
or  logical-mathematical  skills.  Julie 
Olsen,  a  2nd  and  3rd  grade  teacher  at 
Hawthorne  Elementary  School  in 
Madison,  Wisconsin,  makes  this  point: 
"Students  who  might  otherwise  get 
buried  in  a  more  traditional  school. . . 
gain  a  lot  of  equity  among  their  peers 

and  confidence  to  learn  in  other  areas 

The  design  problems  we  have  studied 
are  self-defined  and  require  a  lot  of  dif- 
ferent approaches;  there  is  no  one  'right' 
answer.  In  many  ways,  all  of  the  stu- 
dents are  starting  at  the  same  point." 

Tara  Williams,  a  7th  grade  social 
studies  teacher  in  Warren  County,  North 
Carolina,  notes  that  some  of  her  students 
often  have  trouble  demonstrating  the 
depth  of  their  understanding  through 
words.  She  remarks  that  when  her  class 
uses  newspaper  to  "model"  various  forms 
of  government,  "[I  can]  actually  see  what 
they  [know]."  Student  models  use  torn 
and  wadded  paper  to  show  the  relative 
size  and  hierarchy  among  branches  of 


government,  centers  of  power,  and  the 
relationship  of  citizens  to  their  govern- 
ment. The  crudeness  of  the  newspaper 
as  a  modeling  material  keeps  student 
attention  focused  on  the  core  issues, 
not  on  replicating  irrelevant  details  or 
physical  objects  they  associate  with 
government.  Unlike  more  traditional 
modeling  or  diorama  projects,  students 
need  not  have  fine  motor  skills  to  succeed. 

Teachers  report  that  by  providing 
multiple  points  of  entry  into  subject 
matter,  they  deal  effectively  with 
student  and  teacher  misconceptions, 
biases,  and  stereotypes.  A  study  initiated 
by  technology  teacher  Phil  Nobile, 
English  teacher  Carol  Ramsey,  and 
physics  teacher  Tony  Nicholson  of 
Greenwich  High  School  in  Greenwich, 
Connecticut,  looked  for  gender  issues 
that  might  reinforce  stereotypical  notions 
that  science  and  technology  courses  are 
not  encouraged  for  young  women.  The 
Teachers  of  Problem  Solving  (TOPS) 
project  was  a  collaboration  between 


45 


teachers  who  use  design 

create  greater 
opportunity 


for  special 


students  to  have  SUCCeSSflil 


learning 


expenences. 


Greenwich  Public  Schools  and  Massa- 
chusetts Institute  of  Technology  (MIT). 

Nicholson  sought  greater  participa- 
tion in  his  design-based  physics  courses 
and  arranged  for  teachers,  students,  and 
administrators  to  attend  a  day  of  study 
at  MIT  on  strategies  for  encouraging 
female  enrollment  in  technology  classes. 
Returning  to  Greenwich,  the  teachers 
developed  a  course  modeled  on  MIT's 
2.70  Design/Build  course,  in  which  stu- 
dents work  in  teams  to  build  a  variety 
of  products  and  structures.  The  faculty 
extended  this  approach  by  working  with 
nearby  elementary  schools,  having  the 
high  school  students  mentor  the  younger 
children  on  similar  design  projects. 
Nobile  reports  that  TOPS  boosted  overall 
enrollment  in  technology  at  Greenwich 
High  by  110  percent  and  female  enroll- 
ment by  20  percent  (Nobile  1994). 

The  Middle  School  Mathematics 
through  Applications  Project  at  the 
Institute  for  Research  on  Learning  based 
in  Menlo  Park,  California,  also  reports 
that  their  computer-oriented,  design- 
based  approach  to  the  teaching  of 
mathematics  increases  the  participation 
of  students  who  previously  showed  little 
interest  in  mathematics.  They  report 
that  results  are  particularly  striking 
among  girls  and  students  who  speak 
English  as  a  second  language. 

Because  design  activities  accommo- 
date students  with  different  learning 


abilities,  teachers  who  use  design  create 
greater  opportunity  for  special  students 
to  have  successful  learning  experiences. 
Along  with  teams  of  students  from  more 
than  30  schools  in  the  greater  Hartford 
area,  students  at  the  Special  Education 
Learning  Center  participated  in  the 
Call  to  the  Visionary  Artist  project, 
sponsored  by  the  Architecture  Resource 
Center  of  the  Connecticut  Architecture 
Foundation.  The  challenge  was  to  design 
a  building  for  a  downtown  riverfront 
site  through  coordinated  disciplinary 
investigations.  Art  teacher  June 
Bisantz-Evans  and  mathematics  and 
science  teacher  George  Macaruso 
work  with  students  who  have  learning 
disabilities  and  behavioral  problems, 
are  at  the  6th  to  8th  grade  level,  but 
whose  performance  is  generally  appro- 
priate for  the  early  primary  years. 

Bisantz-Evans  and  Macaruso  report 
that  subject  matter  that  is  usually  a 
challenge  for  special  students  under 
traditional  teaching  strategies 
becomes  easier  when  design  is 
the  focus  of  activity. 

To  meet  social  studies  objectives,  students 
explore  the  historical  and  social  aspects  of 
the  project,  such  as  the  role  of  the  river  in 
the  formation  of  the  city,  changes  in  city 
form  as  shown  on  maps,  personal  and 
family  histories,  shifting  needs  of  the  city 
across  time,  and  physical  changes  in  the 


46 


buildings  and  city  plan  found  through  a 
walking  tour  with  map  and  camera.  In 
mathematics,  class  discussions  lead  to 
diagrams  and  measured  models  of  columns 
and  bridges.  Students  build  small  trusses 
that  support  weight  based  on  their  cal- 
culations. To  meet  art  objectives,  students 
brainstorm  possible  building  designs  and 
visualize  their  concepts  through  drawings 
and  models,  addressing  practical  concerns 
such  as  parking  and  safety,  as  well  as 
aesthetic  features  of  the  building.  To  meet 
science  objectives,  students  explore  solar 
heating  and  the  environmental  need  for 
plants  in  an  indoor  I  outdoor  park.  Finally, 
in  language  arts,  students  write  about 
why  their  building  serves  a  purpose  and  in 
what  way  it  successfully  communicates  its 
relationship  with  the  river. 

Bisantz-Evans  and  Macaruso  also 
report,  "The  last  phase  of  the  project 
was  the  exhibition  of  all  the  city  wide 
projects  in  a  central  location.  When 
our  students  saw  their  model  in  the 
exhibit,  they  were  truly  proud.  Self- 
esteem  is  an  extremely  important  issue 
for  these  young  people.  Following  this 
project  to  its  conclusion  and  seeing  with 
their  own  eyes  that  their  work  could 
hold  its  own  with  that  of  any  other 
child  was  a  real  reward  for  all  their 
effort.  For  us  teachers,  it  was  an  equally 
powerful  experience.  We  had  not  seen 


the  skills  of  some  of  these  children  prior 
to  this  project.  One  child  who  had  poor 
reading  and  writing  skills  was  recast 
after  he  and  his  friends  realized  that  he 
had  wonderful  building  skills." 

Regardless  of  ability,  students  show 
preferences  for  ways  to  learn.  Unfor- 
tunately, traditional  lecture-  and 
textbook-based  classrooms  favor  one 
type  of  learner:  the  student  who  does 
well  in  reflective,  abstract  learning 
experiences.  The  use  of  design  activities 
broadens  the  type  of  acceptable  learn- 
ing behavior  in  classrooms,  allowing 
teachers  to  reach  students  in  ways  that 
correspond  to  their  natural  preferences. 

Making  Learning  Active 

Not  all  active  learning  is  project  based. 
Traditional  laboratory  experiments, 
technical  drafting  assignments,  and  some 
crafts  lessons,  for  example,  involve 
students  in  physical  activity  but  are 
usually  exercises  in  which  the  method 
is  tightly  defined  and  the  outcome  is 
known  before  students  begin.  While 
students'  performance  on  exercises 
varies  in  quality,  their  solutions  to  the 
problem  generally  are  the  same. 

In  project-based  learning  experiences, 
on  the  other  hand,  the  learner  poses  a 
problem  for  which  there  are  many  good 
answers.  Projects  usually  stretch  over  a 
long  period  of  time  and  require  sus- 
tained concentration  on  various  aspects 


of  the  assignment.  Students  are  active 
participants  in  devising  a  method  for 
solving  the  problem  and  engage  in 
distinctly  different  kinds  of  work  across 
the  span  of  the  activity.  Projects  tend 
to  require  information  and  skills  from 
a  number  of  disciplines,  encouraging 
students  to  move  seamlessly  across  sub- 
ject areas  and  to  work  in  teams.  Students 
frequently  go  through  trial  and  error, 
testing  solutions  and  making  adjustments 
in  their  work  based  upon  findings. 


Design  activities  accommodate 
students  with  different  learning 
abilities.  These  no-nonsense 
designers  from  the  Hartford, 
Connecticut,  Special  Education 
Center  pose  with  their  carefully 
planned  solution  for  a  downtown 
development  site. 


47 


Students  at  Bret  Harte 
Elementary  School  in 
San  Francisco  designed 
and  built  this  "magic 
suspension  bridge." 
They  wrote  about  the 
bridge,  its  qualities, 
and  where  in  the  world 
it  could  take  them. 


Rarely  do  two  students  arrive  at  the 
same  solution  to  the  problem. 

Many  educators  consider  project-based 
learning  a  particularly  appropriate 
vehicle  for  education  reform.  David 
Perkins  notes,  "It  is  through  doing  that 
students  best  demonstrate  that  they  can 
go  reasonably  beyond  the  information 
given,  and  that  they  can  generalize, 
analyze,  and  invent"  (1991,  pp.  5-8). 
Dennie  Palmer  Wolf  asserts,  "Projects 


that  have  their  foundations  in  the  real 
world  provide  a  model  for  young  people 
of  true  enterprise  that  is  likely  to  be 
encountered  as  they  grow  up.  Through 
involvement  in  projects,  students 
acquire  skills  in  important  areas  such 
as  research,  evaluation,  and  production, 
and  in  the  basic  curriculum  areas.  They 
also  obtain  knowledge  of  what  it  means 
to  carry  out  a  significant  undertaking 
with  appropriate  support  and  guidance" 


(Wolf  1992).  Gardner  calls  this  "situ- 
ated learning,"  or  learning  that  allows 
students  to  encounter  the  various  forms 
of  knowing  operating  together  within 
the  context  of  particular  situations  and 
to  see  how  accomplished  adult  masters 
move  back  and  forth  spontaneously 
among  ways  of  knowing  and  learning 
(Gardner  1990,  p.  31). 

Katherine  Holtgraves,  at  Willamette 
Primary  School,  comments  on  situated 
learning:  "I  create  opportunities  for  the 
children  to  engage  in  the  real  work  of  an 
artist,  an  engineer,  architect  or  drafts- 
man. Not  only  are  they  fascinated  with 
these  challenges,  but  it  is  through  this 
kind  of  challenge  that  children  relate 
learning  to  their  own  experience  and 
realize  the  value  of  pursuing  knowledge." 

With  very  few  exceptions,  the 
research  examples  in  this  study  are 
project-based  and  achieve  learning  out- 
comes that  are  consistent  with  the  best 
project-based  practices.  The  examples 
build  on  a  long  tradition  of  instruction 
in  college-level  design  education  and 
situate  learning  within  the  context  of 
everyday  problems.  They  demand  inte- 
grated performance  that  draws  from  a 
variety  of  subjects  and  teaches  students 
to  observe,  analyze,  model,  and  test 
principles  in  action.  The  design  process 
demands  constant  evaluation  through 
prototype  testing,  group  consensus- 
building,  and  personal  reflection.  It  is 


48 


clear  from  the  study  that  teachers  find 
design  activities  a  natural  process  for 
introducing  project-based  learning  into 
their  classrooms.. 

Technology  in  the 
Service  of  Ideas 

In  all  the  schools  visited,  the  research 
team  observed  the  use  of  technology  as 
an  integral  part  of  design  activity.  For 
many  teachers,  "technology"  means 
computer  hardware  and  software;  for 
others  it  refers  to  tools  as  varied  as 
hammers,  cameras,  and  calculators.  In 
the  best  circumstances,  students  learn 
to  select  and  use  technology  in  the 
service  of  ideas,  in  ways  that  transcend 
specific  equipment  and  their  application 
in  particular  assignments. 

While  many  teachers  report  the  use 
of  close-ended  computer  software,  such 
as  SimCity,  to  teach  design  concepts,  it 
is  evident  that  computer  technology  in 
most  design-based  classrooms  is  simply 
a  means  to  solving  problems  and  not 
an  end  in  itself.  Many  teachers  cite  the 
use  of  computers  for  modeling  three- 
dimensional  relationships,  diagramming 
concepts,  and  animating  dynamic 
principles.  Open-ended  programs  that 
allow  students  to  create  their  own  text 
and  illustrations  help  children  of  all 
ages  explore  and  present  their  ideas. 

Through  arrangements  with 
Autodesk,  a  manufacturer  of  graphics 


software  used  in  K-12  settings  as  well  as 
professional  architecture  and  engineer- 
ing firms,  San  Jose  Middle  School  in 
Novato,  California,  and  Dranesville 
Elementary  School  in  Herndon,  Virginia, 
expand  students'  repertoire  of  design 
media.  Students  at  San  Jose  Middle 
School  draw  alternative  arrangements  of 
their  classroom  that  better  support 
their  learning  activities.  At 
Dranesville,  students  use  Autodesk 
software  to  write  and  illustrate 
reports  and  short  stories. 
Students  in  both 
schools  create  sto 
ryboards  and 
animations  to 
demonstrate 
what  and  how 
they  learn  in 
various  sub- 
jects. In  Los 
Angeles  at 
Open  Charter 
Magnet  School, 
students  regularly 
develop  stories  and 
reports  with  elaborate 
diagrams  and  illustrations 
on  Apple  computers  installed  at 
their  desks. 

In  Simsbury,  Connecticut,  art 
teacher  Patricia  DiCosimo  teaches  high 
school  students  graphic  design  through 
both  traditional  hand  methods  and 


professional  design  software  programs. 
Students  in  Leslie  Porges'  8th  grade 
geography  and  civics  classes  in 
Chandler,  Arizona,  use  the  latest  geo- 
graphic information  systems  (GIS) 
software  in  their  city  planning  and 
resource  mapping  activities.  Across  the 
country,  numerous  design  and  technol- 
ogy students  also  use  Computer-Assisted 
Design  (CAD)  software  to  produce 
professional  quality  two-  and  three- 
dimensional  representations  of 
their  design  solutions. 
Teachers  also 
report  that  the 
use  of  technology 
in  classroom 
design  activities 
expands  their 
own  knowl- 
edge. In  many 
cases,  teachers 
become  learners 
with  their  stu- 
dents, acquiring 
skills  within  the 
context  of  assign- 
ments. Teacher 
submissions  for  this  study  also 
indicate  that  teachers  are 
frequently  self-publishers  who  create 
learning  materials  that  support  design 
activities  in  their  classrooms. 


I 


i  m 


Teachers  use  both  traditional 

hands-on  methods  and  design 

software  programs  to  teach 

their  students.  Stud 

- 
work  with  mate-" 

drawbridge  design  and 

construction  (above)  or  use 

research  and  computer  skills 

to  create  three-dimensional 

signs  of  the  Golden  Hinde 


i 


A  Strategy  for  Making  Connections 


Figure  3.1 


CURRENT  reform  initiatives  signal 
fundamental  changes  in  how  teachers 
work.  The  creation  and  support  of  team 
approaches  to  instruction  are  hallmarks 
of  reform  efforts,  diminishing  the 
isolation  of  teachers  from  one  another 
and  building  the  individual  classroom 
teacher's  sense  of  belonging  to  a  com- 
munity of  professionals.  While  team 
teaching  is  one  approach,  a  coordinated 
group  of  individual  classroom  teachers 
who  share  common  sets  of 
students  is  more  likely. 

The  development  of  design  projects 
led  by  instructional  teams  within  schools 
provides  teachers  with  opportunities  to 
coordinate  their  work  across  disciplines. 
One  of  the  most  common  strategies  is 
to  use  themes  that  unify  several  teachers' 
work  with  students  through  broadly- 
defined  topical  frameworks.  Teachers 


select  readings,  illustrative  examples, 
and  assignments  on  the  basis  of  the 
theme,  encouraging  students  to  make 
connections  across  traditional  discipli- 
nary boundaries.  These  teachers  may 
still  teach  alone  in  their  classrooms, 
maintaining  students'  focus  on  the  way 
their  discipline  contributes  to  broader 
understanding  of  the  issues  at  hand, 
but  coordinate  content  and  instruc- 
tional planning  with  other  teachers. 

In  some  schools  the  goal  is  to  inte- 
grate subjects;  teachers  ask  students 
to  draw  from  several  subject  areas  in 
their  investigation  of  problems  that 
are  not  seated  in  a  single  discipline 
and  that  require  integrated  problem 
solving  skills.  In  certain  cases,  teachers 
ask  students  to  pose  the  problems  or 
themes  themselves. 

Figure  3.1,  adapted  by  Wake  County, 


North  Carolina,  curriculum  specialist 
Linda  Isely  from  the  work  of  Heidi 
Hayes  Jacobs,  shows  current  curricular 
profiles  arranged  according  to  the 
degree  to  which  teachers  of  different 
disciplines  collaborate. 

While  some  teachers  set  the  agenda 
for  what  students  will  learn,  others  ask 
students  to  play  key  roles  in  determin- 
ing the  timing,  content,  and  approach 
to  instruction.  Despite  the  freedom  in 
these  classrooms,  students  are  held 
accountable  for  achieving  high  stan- 
dards of  excellence  and  powerful 
learning.  In  other  cases,  students  exer- 
cise their  power  to  choose  only  within 
narrowly-defined  options  for  subject 
matter  and  approach.  The  principles 
behind  these  approaches  are  to  engage 
students  in  self-directed  choices  that 
connect  content  to  their  own  lives  and 


Continuum 

of  Options  for  Curricu 

lum  Design 

Discipline  Based 

Parallel  Disciplines 

Multi-disciplinary 

Interdisciplinary 

Integrated  (Integrative) 

Focus  is  on  strict  inter- 

Teachers sequence  their 

Related  disciplines  are 

Units/Courses 

The  curriculum  is  focused  on 

pretation  of  disciplines 

lessons  to  correspond  to 

brought  together  in  a 

Units  or  courses  bring 

themes  and  problems  that 

with  knowledge  presented 

lessons  in  the  same  area  in 

formal  unit  or  course 

together  the  full  range  of 

emerge  from  the  child's  world. 

in  separate  fields.  Separate 

other  disciplines.  Content 

to  investigate  a  theme, 

disciplines  in  the  school's 

The  child  poses  questions 

blocks  of  time  during  the 

does  not  change,  only  the 

issue  topic,  or  problem. 

curriculum  for  a  period  of 

around  which  the  curriculum 

school  day. 

order  of  teaching  changes. 

Linkages  are  made  for 

time.  Content  and  modes 

is  built.  In  the  extreme,  the 

The  theory  is  that,  with 

the  student  by  fusing 

of  inquiry  are  linked  across 

curriculum  has  no  state  or 

simultaneous  teaching, 

the  curriculum. 

the  disciplines. 

local  bounds. 

students  will  make  linkages 

50 


Design  as  a  different 
approach  to  geometry. 
Mathematics  can  be 
understood  visually,  as 
well  as  computationally. 


allow  instructional  strategies  to  arise 
naturally  out  of  the  complexity  of 
meaningful  problems. 

Interdisciplinary  and 
Cross-Disciplinary  Teaching 

While  some  teaching  approaches  make 
design  a  topic  for  investigation,  others 
employ  designerly  modes  of  inquiry  to 
explore  traditional  core  subjects.  The 


first  approach  may  make  design  a 
discrete  unit  of  study,  but  the  latter 
strategy  adds  no  additional  discipline 
areas  to  the  curriculum  and  helps 
teachers  better  achieve  interdisciplinary 
and  cross-disciplinary  learning  objec- 
tives within  their  respective  teaching 
assignments. 

Heidi  Hayes  Jacobs  articulates  the 
importance  of  creating  curricula  to 


offer  a  range  of  experiences  that  reflect 
both  discipline-field  and  interdiscipli- 
nary orientations.  Jacobs  says,  "By  3rd 
grade,  children  view  subjects  as  changes 
in  behavior,  teacher  attitude,  areas  of  the 
room,  and  times  of  the  day.  Rarely  does 
anyone  explain  to  them  the  nature  and 
power  of  the  disciplines  or  how  the  sub- 
jects relate  to  one  another This  dual 

emphasis  [singular  focus  on  one  disci- 


51 


At  Dyker  Heights  Middle 
School,  students  demonstrate 
mastery  of  relevant  disciplinary 
concepts  through  their 
participation  in  the  school's 
Architecture  and  Design 
Program.  These  students  dis- 
play their  model  skyscrapers. 


pline  and  interdisciplinary  curricula]  is 
different  from  past  attempts  at  curric- 
ulum integration  that  viewed  the  two 
approaches  as  opposing  points  of  view — 
through  this  century,  there  has  been  an 
unfortunate  tendency  for  schools  to  go 
to  extremes  of  either  rigid  subject  iso- 
lation or  strained,  whimsical  thematic 
instruction"  (Jacobs  1991,  p.  22). 

Jacobs  also  attributes  the  high  prior- 
ity schools  place  on  interdisciplinary 
curricula  to  an  expansion  of  informa- 
tion: "While  the  school  day  has  stayed 
about  the  same,  knowledge  has  grown. 
The  traditional  confines  of  the  school 


day  are  literally  bulging,  and  much  of 
the  newest,  most  valuable  knowledge 
falls  between  the  cracks  of  conventional 
subject  areas."  She  also  describes  mis- 
conceptions about  how  well  schools  are 
doing  at  discipline-based  teaching,  say- 
ing, "If  you  go  to  your  local  high  school 
science  teacher  and  ask  him  to  describe 
— not  necessarily  in  great  detail — the 
science  that  starts  in  the  middle  school, 
let  alone  the  elementary  school,  he  won't 
know"  (Brandt  1991,  p.  24). 

David  Ackerman  and  David  Perkins 
wrestle  with  how  to  think  about  curricu- 
lum. They  conceptualize  curriculum  on 


two  levels,  curriculum  and  metacurricu- 
lum:  "The  curriculum  is  composed  of 
substantive  concepts  and  content  of 
discipline-based  fields.  The  metacurricu- 
lum  is  the  thematic-based  set  of  skills 
and  strategies  selected  to  help  children 
acquire  the  curriculum  content,  and  to 
develop  the  capacity  to  think  and  learn 
independently"  (Ackerman  and  Perkins 
1989,  pp.  80-81).  Perkins  (1989,  pp. 
70-71)  notes  that  a  worthy  integrative 
theme  has  "broad  and  pervasive  applica- 
tion. .  .reveals  similarities  and  contrasts. . . 
and  fascinates." 

Perhaps  the  most  striking  character- 
istic of  the  use  of  design  activities  in 
schools  is  the  ability  to  integrate  knowl- 
edge across  the  boundaries  of  traditional 
school  subjects.  Design  is  inherently 
interdisciplinary.  It  draws  upon  content 
and  skills  in  a  variety  of  disciplines  in 
the  process  of  solving  problems  that 
usually  reside  within  multifaceted  con- 
texts. These  contexts  involve  physical, 
social,  cultural,  and  temporal  factors. 
While  design  problem  statements  define 
just  how  broad  or  narrow  a  context 
students  will  address,  the  criteria  for 
evaluation  usually  reflect  that  design 
problems  are  situated  within  complex 
systems  and  require  a  variety  of  skills 
in  their  solution. 

This  study  identified  many  cases 
in  which  teachers  use  design  activities 
to  build  integration  skills  and  content 


52 


connections  among  disciplines.  In 
numerous  instances,  teachers  achieve 
mandatory  curriculum  objectives  for 
their  disciplines  while  unifying  study 
across  diverse  subject  areas. 

Among  the  many  examples  of  inter- 
disciplinary and  cross-disciplinary 
learning  discovered  through  this 
research,  the  following  example  from 
Seattle  teacher  Deirdre  McCrary  is  typi- 
cal. McCrary  uses  the  5  th  grade  social 
studies  curriculum  Man:  A  Course  of 
Study  (ALACOS)  to  guide  her  year's  work 
with  5th  grade  students.  Integrating 
concepts  from  cultural  and  physical 
anthropology  with  biology,  geography, 
math,  and  physics,  McCrary  emphasizes 
the  designed  world  of  habi- 
tats, tools,  and  shelter. 
Her  assignment  encour- 
ages students  to  build 
analogies  among  sub- 
jects that  appear  to  be 
unrelated  on  the  surface. 

First,  students  look  closely  at 
five  mammals  of  increasing 
{biological}  complexity:  the  Pacific  Coast 
salmon,  herring  gull,  baboon,  and  chim- 
panzee, and  finally  they  study  a  human 
population  very  different  from  their  oum — 
the  Netsilik  Eskimo.  In  following  the  concept 
of  structure  and  function,  {students}  look  at 
the  design  of  these  various  animals  and  the 


work  each  must  do.  They  compare  the  struc- 
ture and  function  oflnuit  clothing  in  their 
special  environment,  to  the  structure  and 
function  of  a  bird's  feathers,  to  the  needs 
served  by  the  students'  own  clothing.  Students 
also  study  the  relationship  between  the  need 
for  shelter  and  the  use  of  available  materials. 
They  might  build  birds'  nests  using  sticks, 
leaves,  moss,  and  mud,  or  construct  model 
igloos  from  sugar  cubes  or  marshmallows.  In 
another  design  exercise,  they  take  five  materi- 
als— fish,  caribou  antler,  tent  thong,  moss, 
and  caribou  bone — and  design  a  sled  that 
can  carry  all  their  belongings  and  yet  be 
fully  recyclable  in  the  spring  thaw. 

While  this  example  has  an  instruc- 
tional richness  derived  from  its  use 
of  information  from  many  disciplines, 
many  teachers  also  report  using  design 
activities  to  explore  just  a  few  subject 
areas.  For  example,  at  Gaithersburg 
Intermediate  School  in  Gaithersburg, 
Maryland,  art  teacher  Patrick  OMalley's 
class  explores  the  form-structure  rela- 
tionships in  the  biological  world 
through  drawings  and  models.  When 
building  models  and  drawing  maps 
of  communities,  Tim  Valdez  and  Julie 
Olsen  at  Hawthorne  Elementary  School 
in  Madison,  Wisconsin,  teach  2nd  and 
3rd  grade  students  the  mathematical 
concepts  of  scale,  measurement,  and 
geometry. 


design   problems   are 
situated   within 

co  m  p  Lex  system  s 

and   require   a   variety 

of  S  kl  LIS    in 

their  solution. 


53 


The  research  team  also  found 
instances  in  which  teachers  from  differ- 
ent disciplines  share  instructional 
responsibility  for  a  single  thematic 
unit.  At  Dyker  Heights  Middle  School, 
6th,  7th,  and  8th  grade  teachers  in 
mathematics,  English,  science,  social 
studies,  and  technology  collaborate  on 
thematic  instruction  under  the  school's 
Architecture  and  Design  Program,  coor- 
dinated by  6th  grade  science  teacher 
Manette  Gampel.  Design  related  to 
bridge  construction,  architecture, 
habitat,  and  public  space  are  vehicles 
through  which  students  demonstrate 
mastery  of  relevant  disciplinary  concepts. 


In  a  multi-grade  project  to  design 
a  "Subterranean  City,"  for  example,  stu- 
dents work  in  teams  on  sections  of  the 
city.  The  science  component  of  the  pro- 
ject explores  why  buildings  stand  up, 
strength  of  materials,  principles  of  engi- 
neering, and  the  biological  needs  of 
inhabitants.  In  math,  the  students  calcu- 
late live  and  dead  loads,  measure  and 
construct  I-columns  from  paper,  and 
make  scale  drawings.  In  social  studies, 
students  research  past  architectural  styles 
and  modern  transportation  systems.  The 
teachers  jointly  evaluate  students  on 
the  basis  of  models,  diagrams,  and  a 
research  report  describing  the  purpose 


of  each  structure,  the  mathematical  and 
scientific  principles  used,  background 
information,  and  a  bibliography.  The 
project  spans  the  year  with  different  sub- 
ject and  grade  level  teachers  devoting 
varying  amounts  of  time  to  it  each  week. 

Because  of  the  scheduling  complex- 
ities required  to  coordinate  thematic 
instruction  among  teachers,  this  appro- 
ach is  most  often  used  in  self-contained 
classrooms  where  one  teacher  instructs 
a  single  group  of  students  in  all  subjects, 
as  in  most  elementary  schools.  Thematic 
units  of  study  or  projects  are  more 
common  at  the  elementary  levels.  The 
strategy  of  using  thematic  units  of  study 
or  projects  becomes  more  challenging 
at  higher  grades,  where  emphasis  on 
discipline-based  instruction  is  also 
stronger.  Yet,  the  continuing  success  of 
teachers  and  students  in  Dyker  Heights' 
Architecture  and  Design  Program  shows 
that  it  can  be  done. 

The  next  chapter  provides  specific 
examples  of  discipline-based  curricular 
experiences  in  response  to  national 
standards.  While  the  text  describes 
many  of  these  classroom  projects  under 
the  headings  of  traditional  disciplines, 
it  is  easy  to  find  instances  where  other 
disciplines  contribute  to  the  success  of 
the  students'  learning  experiences.  In 
some  instances,  teachers  expand  their 
disciplinary  scope  by  enlisting  teaching 
support  from  experts  in  the  commu- 


54 


Herman  Miller  Furniture 


nity,  building  connections  to  content 
that  may  not  be  accessible  through  the 
school's  own  resources. 

Connecting  with 
the  Community 

One  way  to  encourage  children  to  be 
lifelong  learners  is  to  frame  their  learn- 
ing experiences  within  the  context  of 
their  own  lives.  As  might  be  expected, 
traditional  classrooms  emphasize  the 
acquisition  of  library  reference  infor- 
mation and  often  ignore  important 
learning  from  other  sources.  Teachers 
who  use  design-based  strategies,  on  the 
other  hand,  tend  to  have  a  more  gener- 
ous notion  of  "information."  Visiting  a 
landfill  may  better  inform  students' 
decisions  about  packaging  design  than 
watching  a  film  about  manufacturing. 
Interviewing  a  wheelchair  user  may 
elucidate  issues  of  sociology,  trans- 
portation, and  community  design  more 
than  any  civics  text.  Design  activities 
encourage  students  to  draw  from  richer 
sources  of  information  and  value  more 
than  conventional  sources  of  data. 

The  research  team  noted  a  variety  of 
strong  community  connections  among 
those  schools  and  classrooms  immersed 
in  design  activities.  Design-based 
teachers  frequently  arrange  interactions 
among  their  students  and  people  from 
the  community  who  provide  materials, 
offer  critiques,  and  serve  as  role  models 


and  instructors.  Teachers  in  the  study 
encourage  use  of  a  broad  range  of  infor- 
mation sources,  relying  on  students' 
own  experiences,  interviews,  and  arti- 
facts as  frequently  as  textbooks  for 
reference  during  design-based  projects. 

Many  of  the  innovative  teachers  in 
this  study  take  advantage  of  the  profes- 
sional resources  in  their  communities, 
encouraging  visits  to  the  classroom. 
In  Philadelphia,  the  Architecture  in 
Education  Program  of  the  Foundation  for 
Architecture  uses  graduate  students  and 
professional  designers  in  architecture, 
landscape  architecture,  and  planning 
to  help  teachers  develop  and  carry  out 
design-based  units  of  study.  The  pro- 
gram also  invites  design  professionals, 
city  officials,  and  parents  to  view  and 
critique  student  projects. 

Gary  Dewey,  a  7  th  grade  science 
teacher  at  Holland  Christian  Middle 
School  in  Holland,  Michigan,  brings 
designers  from  local  firms,  such  as 
Herman  Miller  Furniture  and  Gentex, 
to  his  class  to  share  their  strategies  for 
solving  design  problems  and  working 
in  teams. 

Two  out  of  the  10  schools  visited 
during  the  research  study  are  adoptees  of 
the  national  engineering  firm  CH2M 
Hill.  Willamette  Primary  School  has 
CH2M  Hill  engineers  on  its  advisory 
board  to  provide  ongoing  consultation 
with  staff  on  a  range  of  issues  and  to 


+CH2 


. .  .the  presence  of  the 
engineer  provides  a  link 
between  the  work  students 
do  and  life  outside  of 
school  and  encourages 
young  people  to  practice 
roles  they  may  assume 
as  adults. 


DAVID  PINKERTON, 
Aurora,  Colorado 


K  0  P  E 


interact  directly  with  students.  At 
Dranesville  Elementary,  CH2M  Hill 
engineers  also  make  frequent  visits  to 
the  classrooms  to  work  with  children. 

David  Pinkerton  in  Aurora,  Colorado, 
invites  a  retired  engineer  to  judge  his 
students'  Rube  Goldberg  machines.  The 
engineer  reviews  the  models,  listens  to 
students'  explanation  of  the  physics 
principles  employed  in  their  designs, 
and  queries  students  about  the  possible 
applications  of  their  work  to  problems 
of  everyday  life.  Pinkerton  reports  that 
the  presence  of  the  engineer  provides  a 
link  between  the  work  students  do  and 
life  outside  of  school  and  encourages 
young  people  to  practice  roles  they  may 
assume  as  adults. 

Other  teachers  report  that  their 
classes  visit  places  where  design  profes- 
sionals work  and  observe  their  problem 
solving  in  action.  These  visits  reinforce 
for  students  the  notion  that  their  pur- 
suits are  consistent  with  those  of  adults. 
As  one  8th  grade  student  noted,  "I  was 
shocked  but  really  happy  to  see  that 
Mr.  Holt  got  as  frustrated  as  I  get  when 
he  was  trying  to  figure  out  where  to  put 


a  stairway  in  his  office  building.  He 
told  me  that  these  kinds  of  challenges 
never  go  away  because  each  building 
is  different." 

In  Peter  Barricelli's  5th  and  6th  grade 
classes  at  several  schools  in  Messalonskee 
School  District  in  Oakland,  Maine,  stu- 
dents contact  professionals  inside  and 
outside  the  classroom.  Students  interact 
with  local  professionals  on  an  assignment 
that  moves  from  the  construction  of 
a  cube,  to  a  room,  to  a  building,  to  a 
whole  city.  With  a  surveyor,  the  children 
survey  the  school  playground  using 
professional  equipment.  An  engineer 
shows  them  how  to  draw  one  of  their 
house  designs  on  the  computer.  Local 
architects  and  engineers  critique  their 
initial  city  plans,  and  the  city  planner 
provides  useful  information  on  town 
codes  governing  roads,  sidewalks,  and 
parking.  A  real  estate  lawyer  from  the 
community  shows  students  how  to 
register  deeds  and  titles.  Children 
responsible  for  building  the  town's  hos- 
pital, fire  station,  and  other  buildings 
visit  those  facilities,  analyze  spaces  and 
functions,  interview  users,  and  then 
return  to  school  to  develop  their  own 
designs.  Students  transfer  deeds  for  the 
buildings  and  lots  to  the  next  year's 
class,  which  assumes  responsibility  for 
further  modification  of  the  model. 

One  of  the  strongest  examples  of 
teachers  engaging  students  in  their 


community  is  the  story  of  Hidden 
Hollow  in  Salt  Lake  City,  Utah.  Today, 
thanks  to  the  inventiveness  of  teacher 
Sherri  Sohm  and  the  persistent  awareness- 
raising  efforts  of  KOPE  (Kids  Protecting 
Our  Environment),  the  city  consults 
4th,  5  th,  and  6th  grade  students  on 
decisions  about  the  publicly  owned  land 
on  the  south  side  of  Parley's  Creek. 

KOPE  had  its  origins  in  the  problem- 
solving  lessons  of  Sohm's  classroom  at 
Hawthorne  Elementary  School.  Twice 
a  week  Sohm  works  with  accelerated  stu- 
dents in  the  4th  through  6th  grades, 
developing  their  critical  thinking  skills 
by  challenging  them  to  investigate  envi- 
ronmental problems  in  their  community. 
In  1990,  when  the  school  children  dis- 
covered the  paltry  remnant  of  Parley's 
Creek  struggling  beneath  construction 
debris,  they  proposed  to  rescue  it. 

Sohm  structured  research  activities  so 
that  her  students  learned  the  history  of 
the  community  and  the  creek,  one  of  the 
terminal  segments  of  the  old  Mormon 
Trail.  Moreover,  the  site,  now  almost 
entirely  ringed  with  buildings,  had  been 
one  of  the  first  settlements  in  the  valley 
— Sugar,  Utah — until  Salt  Lake  City 
absorbed  it  early  in  the  20th  century. 

At  the  county  records  office,  the 
students  discovered  that  the  strip  of 
land  surrounding  the  creek  was  a  city 
park  until  1957  and  that  there  were  now 
proposals  to  build  a  shopping  mall, 


56 


KOPE  students  from  Salt 
Lake  City,  Utah,  display 
their  8-foot  plan  of 
Hidden  Hollow  and  the 
surrounding  business 
district. 


which  would  bury  the  creek  in  a  culvert 
and  pave  over  the  middle  of  the  block 
for  a  parking  lot. 

Envisioning  the  miniature  rift  valley 
as  a  verdant  respite  from  the  surround- 
ing business  district,  as  a  potential 
outdoor  classroom  for  environmental 
studies,  and  simply  as  a  great  place  to 
have  fun,  the  students  renamed  it 
"Hidden  Hollow."  Sohm  encouraged 
them  to  marshal  information  and  allies 
from  the  community.  First,  the  children 
organized  KOPE  and  invited  other  ele- 


mentary schools  to  lend  their  support 
and  creative  ideas.  Then  they  assembled 
information  about  the  site's  resources  and 
invited  numerous  experts  including 
geologists,  soil  scientists,  botanists, 
wildlife  specialists,  and  the  city's  urban 
forester  to  the  site  to  explore  its  hidden 
assets.  With  the  help  of  landscape 
architects,  the  students  also  sketched  and 
discussed  design  options  for  restoring 
the  natural  environment  while  making 
it  accessible  with  trails,  benches,  and 
footbridges. 


In  the  spring,  developers  met  with 
the  KOPE  kids  in  the  Hawthorne 
Elementary  School  Library  and  dis- 
missed their  dreams  as  too  little  too 
late.  Undaunted,  the  students  rallied 
public  support  for  down-zoning  the 
city-owned  portion  of  land  so  that  it 
could  not  be  used  for  commercial 
development.  Armed  with  research  on 
city  policies  and  a  landscape  architect's 
drawing  of  their  design  ideas,  the  stu- 
dents appeared  before  the  City  Council. 
Before  an  audience  of  several  hundred 


57 


Landscape  artist  Jan 
Striefel  created  this  site 
plan  for  Hidden  Hollow, 
using  student  ideas.  The 
plan  helped  the  children 
obtain  grants  for  work  on 
the  park. 


adults  and  elementary  school  children, 
the  Council  approved  KOPE's  petition 
for  the  down-zoning. 

Over  the  years,  Sohm's  classes  have 
continued  to  use  Hidden  Hollow  as  a 
focus  of  their  community-oriented  prob- 
lem solving.  One  group  of  students 
hosted  a  design  workshop  in  Hidden 
Hollow,  drawing  together  a  variety  of 
design  professionals,  parents,  neigh- 
borhood residents,  and  local  business 
people.  Using  maps  of  the  city  and  their 
model  of  the  12-acre  block,  the  children 
described  their  vision  of  the  Hollow  and 
invited  public  comment. 

Under  Sohm's  guidance,  the  students 
developed  an  action  plan  for  phased 
improvement  of  the  Hollow,  presented 
it  to  the  city's  departments  of  planning 
and  public  services,  and  won  approval 
for  their  concept.  Then  the  children 
learned  how  to  write  proposals  for 
"i    grants  and  in-kind  donations.  Their 
■  ■■  first  proposal  secured  Community 
Development  Block  Grant 
x  funds  to  pay  for  the  removal 
J  of  17,000  tons  of  construc- 
'  tion  debris  and  the 
installation  of  a  gate  to  pre- 
vent further  illegal  dumping. 
Gradually,  with  the  help  of  volunteers 
and  their  own  "sweat  equity,"  the  stu- 
dents brought  about  the  transformation 
they  envisioned.  The  Utah  National 
Guard  and  many  others  graded  the  ter- 


2  100  Soutn 


future  bike  path  connection 

Parleys  Creek 

existing  riparian  vegetation 
enhancement  area 

informal  trails 


existing  vehicular  acce 


native  grass 
wildflower  meadow 


f-    future  urban  trail  connection 


Wilmington  St. 


HIDDEN  HOLLOW  RESTORATION 


rain,  planted  trees,  and  laid  out 
hiking/biking  paths.  Upcoming  phases 
include  the  installation  of  security 
lights,  an  irrigation  system,  plants, 
benches,  and  interpretive  kiosks. 

With  Hidden  Hollow  officially 
designated  as  open  space  and  included 
in  the  city's  Master  Plan,  the  students 
turned  their  attention  to  the  appearance 
of  existing  buildings,  the  proposals  of 
various  developers,  and  the  opinions 
of  business  and  home  owners  in  the 
surrounding  blocks. 

Working  with  the  Sugar  House 
Chamber  of  Commerce,  the  students 
surveyed  269  businesses  in  the  area  and 
achieved  an  80  percent  response  rate. 
The  survey  revealed  strong  support  for 


completing  Hidden  Hollow  and  wide- 
spread recognition  of  the  value  added 
to  the  business  district  by  this  amenity. 
Students  made  models  to  illustrate  how 
attention  to  building  size,  scale,  materi- 
als, and  placement  of  windows  and  doors 
helps  new  construction  fit  into  the  block 
and  increases  tenants'  and  customers' 
physical  and  visual  access  to  the  open 
space.  These  more  recent  explorations  of 
development  and  design  options  are  part 
of  a  larger  study  called  "Sugar  House 
Dilemmas,"  through  which  students 
at  Hawthorne  Elementary  and  their 
peers  at  Beacon  Heights  Elementary 
examine  larger  economic  and  social 
issues  in  the  neighborhood,  including 
crime  and  housing. 


58 


References 


From  a  tiny  stream  to  the  complexi- 
ties of  urban  development,  the  KOPE 
kids  broadened  their  understanding  of 
the  interplay  between  natural  and  built 
environments  and  enlarged  the  context 
for  their  learning  and  community  service. 
In  the  process,  they  educated  and  ener- 
gized fellow  students,  teachers,  parents, 
and  a  host  of  public  and  private  sectors 
in  Salt  Lake  City.  The  ripple  effect  of 
their  work  led  to  the  KOPE  Kronkal.  a 
bimonthly  newspaper  written  by  kids 
for  kids.  The  paper  chronicles  not  only 
the  progress  with  Hidden  Hollow  but 
also  the  wide  array  of  projects  of  envi- 
ronmental clubs  established  at  other 
elementary  and  junior  high  schools  in 
the  area.  Today  the  Kronkal  is  distrib- 
uted to  24,000  students  in  grades  K-8 
each  school  year.  KOPE  also  initiated  an 
annual  series  of  Student  Conferences  on 
Sustainability  at  which  children  present 
projects  that  protect  the  area's  natural 
and  cultural  resources. 

Clearly,  the  use  of  design  within  and 
among  disciplines  presents  new  chal- 
lenges for  teachers  and  fundamentally 
alters  their  role  in  the  classroom.  Design 
also  causes  teachers  to  rethink  the  nature 
of  assessment  and  the  community  con- 
text in  which  they  teach.  In  accepting 
these  challenges,  however,  teachers  find 
renewed  interest  in  teaching,  view 
themselves  as  part  of  a  community  of 
creative  professionals,  and  experience 
success  in  helping  children  reach  their 
maximum  potential. 


Ackerman,  D.  and  Perkins,  D.N.  (1989). 
"Integrating  Thinking  and  Learning 
Skills  Across  the  Curriculum."  In 
Interdisciplinary  Curriculum:  Design 
and  Implementation,  Jacobs,  H.H.,  ed. 
Alexandria,  Virginia:  Association 
for  Supervision  and  Curriculum 
Development. 

Brandt,  R.  (October  199D-  "On 
Interdisciplinary  Curriculum:  A 
Conversation  with  Heidi  Hayes 
Jacobs."  Educational  Leadership  49,  2: 
24-27. 

Gardner,  H.  (1990).  Art  Education  and 
Human  Development.  Los  Angeles, 
California:  Getty  Center  for  Education 
in  the  Arts. 

Gardner,  H.  (1991).  The  Unschooled  Mind: 
How  Children  Think  and  How  Schools 
Should  Teach.  New  York:  Basic  Books. 

Jacobs,  H.H.  (September  1991). 
"The  Integrated  Curriculum." 
Instructor  101,  2:  22. 


Nobile,  P.  (Summer  1994).  Description  of 
TOPS  Project  provided  to  NEA. 

Perkins,  D.N.  (1989).  "Selecting  Fertile 
Themes  for  Integrated  Learning." 
In  Interdisciplinary  Curriculum:  Design 
and  Implementation.  Jacobs,  H.H.,  ed. 
Alexandria,  Virginia:  Association 
for  Supervision  and  Curriculum 
Development. 

Perkins,  D.  (October  1991).  "Educating 
for  Insight."  Educational  Leadership.  49, 
2:  5-8. 

Wolf,  D.P  (1992).  "Opening  Up 

Assessment."  In  Performance  Assessment, 
Brandt,  R.,  ed.  Alexandria,  Virginia: 
Association  for  Supervision  and 
Curriculum  Development. 


59 


DESIGN      IN      THE 

Curriculum 


While  a  design  approach  to  teach- 
ing is  congruent  with  the 
objectives  of  interdisciplinary 
curricula,  it  also  facilitates  learning 
and  the  achievement  of  high  standards 
within  disciplines.  The  following 
sections  describe  learning  expectations 
witbin  disciplines  and  examples  that 
support  the  notion  that  design  experi- 
ences improve  student  performance  in 
various  subjects. 


History  and  Social 
Studies  Education 

OPPORTUNITIES  to  study  design 
topics  and  use  activities  in  social  studies, 
geography,  and  civics  abound,  as 
suggested  by  the  content  and  teaching 
scenarios  in  the  voluntary  national 
standards  for  these  subjects.  Topics 
may  be  drawn  from  the  myriad  of  ways 
people  use  design  to  shape  their  envi- 
ronment and  communicate  their  values: 
the  design  of  graphic  communications 
(print  or  electronic),  product  and  pack- 
aging design,  architecture,  interior 
design,  landscape  architecture,  historic 
preservation,  town  and  city  planning, 
natural  resource  conservation,  and 
new  development.  The  social  studies 


standards  are  replete  with  examples  of 
students  analyzing  the  ways  in  which 
people,  past  or  present,  encode  meaning 
in  their  communications,  make  prod- 
ucts, design  buildings,  build  bridges, 
and  transform  the  landscape  with  cities 
and  towns. 

Engaging  students  actively  in  the 
design  process,  on  the  other  hand, 
prompts  them  to  consider  how  they 
would  address  various  human  needs, 
whether  of  their  own  or  another  time. 
They  consider  how  the  economy, 
culture,  and  technology  of  the  time 
shapes  the  design  response.  They  can 
build  models  of  cities,  plan  for  the  mass 
production  of  products,  and  design 
posters  to  carry  political  messages. 
Such  activities  challenge  students  to 
articulate  their  own  vision  of  how  to 


The  most  fundamental 
requirement  for  a  democracy 
is  an  educated  citizenry 
capable  of  informed  judgment 
on  public  issues.  Participation 
in  self-governance  will 
require  a  higher  standard  of 
scientific  literacy,  a  deeper 
understanding  of  history, 
and  a  greater  capacity  to 
think  critically. 

Who  Will  Teach  Our  Children?  A 
Strategy  for  Improving  California's 
Schools,  The  Report  of  the 
California  Commission  on  the 
Teaching  Profession,  1985 


61 


fm9m 


«K 


«** 


Students  should 

to  express 


their 


understanding  of  content 

through  visual  form. 


preserve  the  best  of  what  generations 
have  left  as  a  cultural  legacy  while 
creating  a  new,  sustainable  future.  In 
response  to  the  social  studies  standards' 
interest  in  analyzing  group  and  indi- 
vidual needs,  design  activities  can 
address  how  products  and  environments 
accommodate  a  variety  of  users  who 
differ  in  their  physical,  economic,  and 
social  characteristics. 

Throughout,  the  social  studies  and 
geography  standards  challenge  teachers 
to  develop  student  proficiency  in  the 
use  of  graphic  communication  techniques. 
Students  should  learn  to  express  their 
understanding  of  content  through 
visual  form  and  to  derive  and  analyze 
information  from  maps,  charts,  tables, 
and  other  graphic  information.  Both 
sets  of  standards  encourage  the  use  of 
technology,  including  CD-ROMs  and 
the  World  Wide  Web,  in  gathering 
and  interpreting  data.  Regrettably,  the 
standards  stop  short  of  asking  teachers 
and  students  to  study  the  principles 
of  graphic  design  and  to  extend  their 
abilities  beyond  mere  mimicry  of  existing 
newspapers  and  Internet  displays. 

The  geography  standards  are  also 
replete  with  opportunities  for  teachers 
and  students  to  explore  the  designed 
world  and  to  exercise  their  own  design 
talents.  Among  other  things,  "the  geo- 
graphically informed  person  knows  and 
understands  . . .  the  spatial  organization 


of  people,  places  and  environments... 
the  processes,  patterns,  and  functions 
of  human  settlements  . . .  how  human 
actions  modify  the  physical  environment" 
(Geography  Education  Standards 
Project  1994). 

The  geography  standards  further 
depict  students  progressing  through 
increasingly  demanding  explorations  of 
the  built  and  natural  worlds,  paying 
particular  attention  to  the  ways  in 
which  their  interdependence  is  discernible 
in  spatial  dimensions.  Thus,  from  their 
earliest  years,  students  use  mental  maps 
to  organize  information  about  people, 
places,  and  environments.  They  can 
make  physical  maps  and  scale  models 
of  their  community,  showing  different 
land  uses.  By  4th  grade,  they  should 
show  ways  in  which  humans  adapt  to 
environmental  conditions  through  the 
design  of  clothing  and  shelter,  under- 
stand the  effect  of  natural  resources  and 
transportation  technologies  on  the 
location  of  communities,  and  compare 
areas  within  their  own  community 
in  terms  of  different  facilities  and 
infrastructure. 

In  subsequent  years,  the  standards 
expect  students  to  understand  the 
demographic  and  economic  determinants 
of  business  location,  the  relationship  of 
transportation  types  to  urban  and 
suburban  growth,  and  the  impact  of 
that  growth  on  agriculture,  watersheds, 


and  specific  ecosystems.  In  5th  through 
8th  grade,  they  should  be  able  to  identify 
cultural  elements  in  the  landscape, 
from  local  landmarks  to  architectural 
styles  to  patterns  of  farming  and  settle- 
ment; assess  the  environmental  impact 
of  using  wetlands  for  recreation  or 
building;  and  solicit  and  examine  people's 
differing  opinions  about  the  use  or 
misuse  of  resources. 

By  high  school,  students  should  be 
able  to  analyze  the  structure  and  shape 
of  cities  and  predict  the  impact  of 
changes  in  population,  transportation, 
and  economic  activity.  Ultimately,  they 
should  develop  policies  on  resource 
management,  design  alternative  systems, 
and  carry  their  debate  about  sustainable 
development  into  the  public  arena. 

National  Standards  for  Civics  and 
Government,  from  the  Center  for  Civic 
Education,  asserts  that  preparing 
students  for  a  life  of  civic  and  political 
participation  is  a  critical  mission  for 
education.  While  articulating  the 
knowledge  students  should  master  and 
the  intellectual  skills  they  should 
develop,  the  Center  also  encourages 
teachers  to  use  a  variety  of  dynamic 
models  to  cultivate  and  strengthen  the 
participatory  skills  essential  to  civic 
life.  The  standards  call  for  students  to 
conduct  research  in  the  community; 
take  and  defend  positions;  meet  with 
different  stakeholders;  and  try  their 


hands  at  coalition  building,  conflict 
resolution,  and  governance  (Center  for 
Civic  Education  1994,  p.  5). 

The  research  for  this  book  uncovered 
many  examples  of  teachers  using 
design  activities  to  achieve  history  and 
social  studies  objectives.  Epiphany 
School  in  Seattle,  Washington,  uses 
a  graphic  design  problem  to  teach 
elementary  school  students  about  ideo- 
logical positions  in  World  War  II  and 
about  the  power  of  visual  persuasion. 
Deirdre  McCrary's  students  study  Life 
and  Time  magazines  from  the  1930s 
and  1940s  and  then  describe  the 
connections  advertisers  made  between 
their  products  and  the  war.  They  study 
the  visual  vocabulary  of  the  period  and 
make  notes  about  images  and  type 
styles.  Students  then  create  propa- 
ganda posters  for  either  an 
Axis  or  Allied  power.  The 
posters  are  intended  to  recruit 
soldiers  or  volunteers,  persuade 
citizens  to  buy  war  bonds,  urge 
greater  industrial  production, 
incite  emotions  over  the  war, 
inform  people  of  substitutes  for 
rationed  food  and  fuel,  or  convince 
people  to  conserve  resources. 
"Through  this  activity,"  McCrary 
states,  "students  also  become 
more  discriminating  viewers  of 
contemporary  commercial  and 
political  advertising." 


Barbara  Clark,  a  social  studies 
teacher  at  Sequoyah  Middle  School  in 
Broken  Arrow,  Oklahoma,  requires 
students  to  select  an  explorer  for 
the  focus  of  their  study.  After 
researching  the  explorer's  life 
and  travels,  students  have  the 
option  to  design  and  write  a 
travel  brochure  encouraging 
others  to  join  his  expedi- 
tion; write  and  videotape 
a  news  broadcast  about  the 
explorer's  discovery,  as  it  might  be 
heard  in  the  period  under  study;  or 
design  a  mural  that  records  the 
explorer's  adventures.  These  activities 
require  students  to  reframe  textbook 
research  in  terms  of  audience  and  the 
method  of  reporting.  Unlike  typical 
research  reports,  the  design  products 


In  making  this  model  of 
a  Greek  Revival  house, 
students  at  Hawthorne 
Elementary  School  in 
Madison,  Wisconsin, 
learned  why  this  style 
of  architecture  appealed 
to  citizens  of  the  early 
United  States 


63 


demand  active  student  attention  to 
how  others  perceive  information  and 
the  impact  of  the  reporting  format  on 
content  structure. 

Teachers  in  this  study  report  that 
reading  a  book  about  another  culture 
does  not  have  the  same  impact  on 
students  as  does  studying  actual  arti- 
facts or  creating  objects  of  that  culture. 
To  produce  design  artifacts,  students 
must  understand  the  culture's  world 
view,  its  essential  beliefs  and  customs, 
its  physical  setting,  and  available  mate- 
rials and  technologies.  Appropriately 
structured,  these  are  not  simply  exer- 
cises in  which  students  physically 
replicate  cultural  objects,  but  activities 
that  reveal  deep  social  structures  and 
beliefs.  They  illustrate  how  cultures 
encode  artifacts  with  strongly  held 
ideas  and  aspirations. 

At  Union  Grove  High 
School  in  Union  Grove, 
Wisconsin,  Terry  and 
Karen  Crown  use  design  to 
integrate  art  and  global 
studies.  Students  conduct     «S 
traditional  library  research 
on  geographic  regions  of  the 
world,  compare  cultural  charac 
teristics  through  analysis  of  indigenous 
design,  and  create  artifacts  for  each 
region  they  study.  For  example,  students 
examine  different  hats  from  around  the 
world;  understanding  comes  through  an 


analysis  of  materials,  environment,  the 
hat's  shape  and  methods  of  construction, 
and  pupose. 

Other  teachers  report  that  concerns 
such  as  the  design  of  shelter  and  cities 
are  points  of  entry  into  studies  of 
culture  and  settings  other  than 
their  own.  At  Hawthorne 
Elementary  School  in 
Madison,  Wisconsin,  Julie 
Olson's  2nd  and  3rd  grade 
students  study  the  neighbor- 
hoods in  which  they  live,  but 
focus  on  common  needs  that 
people  throughout  the  world  have 
for  shelter.  They  find  they  can  use 
design  to  understand  and  appreciate 
differences  in  culture  by  comparing 
needs  people  share  in  common. 
Alison  Clark's  6th  grade  class  at 
Louis  Armstrong  Middle  School  in 
East  Elmhurst,  New  York,  draws 
plans  and  builds  models  of 
Sumerian,  Egyptian,  Greek, 
and  Roman  cities;  discusses 
the  influences  of  environ- 
ment and  available  materials 
on  the  design  of  the  city;  and 
writes  city  planning  regula- 
tions. They  then  compare  these 
ancient  cities  to  their  own  neighborhoods. 

Donna  Banning,  an  art  teacher  at 
El  Modena  High  School  in  Orange, 
California,  uses  a  social  studies  context 
to  structure  her  art  history  lessons. 


While  much  of  art  history  instruction 
in  high  school  classrooms  focuses  on  the 
visual  characteristics  of  an  art  movement, 
as  exemplified  by  the  work  of  a  few 
individuals,  Banning  places  designed 
objects  and  environments  in 

broader  social,  cultural,  and 
historical  contexts.  In 
describing  a  typical 
project,  she  says,  "Art 
history  students  study 
the  changing  attitudes 
toward  worship  over 
time  by  researching  the 
variety  of  spaces  used  for 
that  purpose.  From  early 
Paleolithic  cultures  to  contemporary 
communities,  there  have  been  many 
different  places  of  worship  designed  and 
constructed  to  meet  the  particular  needs, 
available  space,  philosophy,  economy, 
and  materials  of  a  given  people." 
Banning  uses  designed  objects  and 
environments  to  invert  the  traditional 
hierarchy  of  high  school  art  history, 
making  the  social,  cultural,  and  historical 
context  the  center  of  discussion  and  the 
objects  or  environments  simply  evidence 
of  change.  She  moves  across  time  in 
exploration  of  the  changing  attitudes 
toward  a  social-cultural  issue,  rather 
than  through  a  tightly  defined,  artist- 
centered  chronology  of  objects  that 
may  have  few  social  or  cultural  concerns 
in  common. 


64 


Social,  cultural,  and 
technological  history 
come  together  for 
students  participating 
in  the  annual  "Create 
a  Landmark  Contest" 
sponsored  by  the  Historic 
Landmarks  Foundation 
of  Indiana. 


Contemporary  environments  also 
serve  as  rich  resources  of  information 
about  the  students'  own  culture,  as  well 
as  opportunities  to  practice  research 
and  decision  making  skills.  The  social 
studies  curriculum  at  Public  School 
145M  in  New  York  City  requires  that 
teacher  Felice  Piggort  cover  the  topics 
of  neighborhood  and  community  with 
her  2nd  grade  students.  Piggott  interprets 
this  curriculum  requiremenr  rhrough  a 
mapping  activity  in  which  her  srudents 
first  analyze  the  content  of  their  com- 
munity (residences,  services,  landmarks) 
on  individual  tally  sheets  compiled 
during  a  walk  through  the  neighborhood. 
On  maps  drawn  after  studying  how 


architects  depict  space  from  aerial 
viewpoints,  the  students  record  symbols 
that  stand  for  their  tallies.  Finally,  they 
go  back  out  into  the  neighborhood  to 
check  the  accuracy  of  their  maps  and 
compare  different  analyses  by  students 
in  their  class.  This  Translation  of  a 
walking  experience  into  a  two-dimen- 
sional representation  of  the  journey 
focuses  student  attention  during  and 
after  the  tour.  They  learn  important 
skills  in  encoding  and  decoding  symbolic 
form  and  the  two-dimensional  depiction 
of  three-dimensional  space.  This  influ- 
ences how  they  later  interpret  graphic 
representations  of  ideas  and  relationships 
among  ideas,  an  important  skill  that  is 


critical  to  understanding  data  in  the 
social  sciences. 

In  Piano,  Texas,  Ann  Tucker  teaches 
Texas  history  at  Haggard  Middle  School 
where  a  core  objective  in  her  7th  grade 
class  is  to  identify  the  structure  and 
functions  of  local,  county,  and  state 
governments,  including  city  planning. 
Tucker  encourages  her  students  to 
interview  city  employees  to  gain  a 
variety  of  perspectives  as  they  work  in 
research  groups. 

Following  a  presentation  of  team 
findings,  the  teacher  asks  each  student 
to  plan  and  design  an  ideal  city  using 
information  presenred  by  the  teams.  In 
addition  to  drawing  a  detailed  plan  of 


65 


1 


Students  at  Haggard  Middle 
School  in  Piano,  Texas,  study 
local  and  state  government, 
including  city  planning.  As 
they  work  on  their  own  city 
plans,  students  often  consult 
with  local  officials  to  gain  a 
variety  of  perspectives. 


the  proposed  city,  the  student  writes 
a  narrative  describing  the  type  of 
government,  services,  financing,  and 
growth  strategies  for  the  community. 
The  class  evaluates  designs  on  the  basis 
of  content,  location  and  inclusion  of 
services,  feasibility  of  government  and 
taxing  functions,  and  innovations  in 
transportation  and  communication. 

The  strategy  of  involving  students 
in  the  planning  and  design  of  a  city 
also  works  for  Eugenia  Jameson,  a 
sociology  teacher  at  Piano  Senior  High. 
Her  curriculum  requires  that  students 


understand  the  influence  of  history 
and  geography  on  cultural  values  and 
norms,  the  dynamic  interaction 
between  economic  development  and 
social  stratification,  the  evolution  of 
social  and  governmental  institutions 
to  meet  basic  needs,  the  urbanization 
process,  and  the  influence  of  changing 
technology  on  all  of  these  elements. 
Jameson  also  expects  students  to 
develop  skills  in  problem  solving  and 
citizenship  through  participation  in 
activities  such  as  role-playing,  debates, 
and  group  projects. 


In  teams,  students  design  and  make 
a  model  of  their  own  city.  In  an  accom- 
panying narrative  they  must  name  the 
city,  define  its  present  population  and 
a  20-year  projection,  and  explain  how 
the  city's  design  will  accommodate 
growth,  respond  to  natural  features, 
and  relate  transportation,  infrastructure, 
housing,  jobs,  and  recreation.  Students 
consider  the  needs  of  different  age, 
ability,  and  income  groups.  In  their 
final  report  they  describe  the  govern- 
mental structures  required  to  make 
their  city  work.  At  the  end  of  the  year, 
members  of  Piano's  planning  commis- 
sion and  city  staff  critique  both  middle 
school  and  high  school  projects  and 
present  awards  for  the  best  city  plans. 

In  contrast  to  planning  cities  from 
scratch,  Leslie  Porges'  8th  grade  civics 
and  geography  classes  at  Bogle  Junior 
High  School  in  Chandler,  Arizona, 
tackled  the  complexities  of  planning  for 
South  Chandler,  a  16-square  mile  area 
quickly  turning  from  a  rural  to  urban 
community.  Armed  with  maps  from 
local  government,  Porges'  students  first 
inventoried  South  Chandler  by  bus, 
then  created  a  more  detailed  classroom 
map  showing  topographic  features, 
roads,  and  existing  development. 

Based  on  population  projections, 
the  students  knew  they  had  to  plan  for 
an  average  density  of  3,500  people  per 
square  mile.  They  created  zones  for 


66 


clean,  high-tech  industry  along  the 
major  freeway  and  railroad  tracks, 
placed  higher  density  multi-income 
housing  near  these  employment 
centers,  and  allowed  for  lower  density 
housing  further  out. 

Throughout  their  project,  the 
students  consulted  a  variety  of  people 
in  the  community  to  make  their  deci- 
sions about  commercial  development, 
professional  offices,  schools,  recreational 
spaces,  and  medical  facilities.  They  also 
determined  where  to  locate  utilities, 
fire  stations,  and  bus  stops. 

The  students  learned  that  careful 
analysis  of  traffic  patterns,  land  values, 
and  community  demographics  forms 
the  basis  for  most  development  decisions. 


To  encourage  nonpolluting  forms  of 
transportation,  they  proposed  adding 
walking  and  biking  paths  in  the  right- 
of-way  along  most  major  corridors.  To 
conserve  water,  mitigate  against  heat 
build-up,  and  make  the  city  attractive, 
they  also  called  for  landscaping  with 
drought-resistant  plants  on  commercial 
street  frontage,  with  more  extensive 
buffers  around  industrial  sites  and 
other  large  facilities. 

Though  working  with  rudimentary 
tools,  Porges'  classes  produced  a  detailed 
and  sophisticated  plan,  which  won 
awards  from  the  American  Planning 
Association  and  the  American  Express 
Corporation.  Prize  money  from  the 
latter's  national  geography  competition 
enabled  Porges  to  acquire  a  computer 
and  mapping  software.  Succeeding 
classes  now  continue  city  planning 
activities  with  the  ability  to  produce 
professional-looking  documents  that 
identify  a  wide  range  of  urban  design 
elements. 

At  the  Ethical  Culture  School  in 
New  York  City,  5  th  grade  teacher 
Hettie  Jordan-Vilanova  uses  a  design 
project  to  focus  student  attention  on 
the  future  and  how  the  decisions  made 
by  our  own  culture  will  communicate 
the  content  of  our  lives  ro  future  gener- 
ations. She  asks  students  to  design  and 
build  an  archaeological  dig  site  for  the 
year  3000.  "Whar  artifacts  have  survived? 


What  do  they  say  about  the  culture? 
What  do  they  tell  you  about  how  these 
people  lived?"  Jordan-Villeco's  assign- 
ment results  in  scale  models  of  the  site 
and  short  stories  written  from  the 
perspective  of  the  archaeologist  who 
makes  the  discovery.  This  activity 
points  out  to  students  that  we  learn 
history  not  only  through  major  events 
and  people  described  in  books  but  also 
by  studying  the  everyday  aspects  of 
people's  lives,  including  our  own. 

Because  design  objects  and  environ- 
ments both  reflect  and  shape  the  culture 
in  which  they  are  produced,  they  prompt 
lively  discussions  and  comparisons. 
Students  gain  insight  into  worlds  other 
than  their  own  and  learn  to  appreciate 
differences  as  well  as  identify  common 
concerns  among  people. 


In  one  project,  5th 
graders  at  the  Ethical 
Culture  School  in  New 
York  City  analyzed  their 
neighborhood  needs  and 
then  designed  and  created 
models  for  an  interactive 
science  and  technology 
museum  (above)  and  for 
a  community  center  and 
hospice  (left). 


"...for  the  natural  world 
everywhere  displays  the 
significance  of  the  concepts 
of  mathematics,  and  the 
designed  world  is  largely 
dependent  upon  them." 

OECD,  Changing  the  Subject, 
1996,  p.  89 


Language  Arts  Education 


THE   ENGLISH   LANGUAGE   Arts 

standards,  published  by  the  National 
Council  of  Teachers  of  English  and  the 
International  Reading  Association  in 
1996,  provide  clues  to  the  importance 
of  visual  thinking  to  reading  and  writing. 

The  standards  show  interest  in 
students  posing  problems  and  speculating 
on  their  solution  by  gathering,  evaluating, 
and  synthesizing  information  from  print 
and  nonprint  text,  artifacts,  and  people. 
The  standards  pay  special  attention  to 
the  "complexity  and  creative  potential 
of  human  problem  solving"  (International 
Reading  Association  and  the  National 
Council  of  Teachers  of  English  1996,  p. 
38),  as  well  as  the  presentation  of  clear 
and  convincing  arguments  necessary  to 
achieve  results.  The  preceding  examples 
of  design  activities  in  which  students 
become  participants  in  their  own 
communities  involve  situations  in  which 
students  use  interviews  and  persuasive 
language  in  support  of  their  ideas 
for  change. 

Spanning  grade  levels,  the  standards 
document  refers  to  mastering  visual 
as  well  as  verbal  language.  Presenting 
stories  and  information  in  nonprint 
media,  including  film  and  video, 
receive  considerable  attention  in  dis- 
cussions of  language  structure  and 
interpretation.  These  references,  and 
the  design  examples  throughout  this 
book,  support  the  notion  that  successful 


students  exercise  more  than  verbal  and 
computational  vehicles  of  thought,  and 
that  doing  so  actually  enhances  all 
understanding.  In  addition,  the  standards 
call  for  students  to  extract  information 
from  maps,  charts,  photographs,  and 
other  graphic  material  and  to  use 
these  forms  of  visual  representation 
in  developing  persuasive  arguments 
and  effective  communication. 

Michael  Joyce,  Vassar  professor  of 
English  and  author  of  Of  Two  Minds: 
Hypertext  Pedagogy  and  Poetics,  goes  a 
step  further  in  discussing  the  visual 
aspects  of  reading  and  writing.  Joyce 
describes  a  technologically  induced 
shift  in  human  consciousness  that 
theorists  believe  is  as  profound  as  the 
historic  move  from  oral  to  print  com- 
munication. In  a  hypertext  computer 
environment,  readers  choose  the  order 
in  which  they  read  and  participate  in 
the  construction  of  meaning.  Writing 
becomes  visual,  as  well  as  verbal, 
demanding  attention  to  both  the  form 
and  content  of  text.  What  Joyce 
describes  are  tasks  previously  assigned 
to  graphic  designers,  visual  communi- 
cation professionals  who  control  reader's 
eye  movements,  amplification  of  certain 
ideas,  and  juxtapositions  of  pictures 
and  words  that  create  new  or  modified 
meanings.  Joyce  and  others  believe  new 
technology  fundamentally  redefines 
reading  and  writing  to  include  a  visual 


68 


...successful students  exercise  more  than 

verbal  and  computational  V6  HI  C16S  OT 

thought... 


command  of  language.  In  this  context, 
the  fit  between  design  activities  and 
language  arts  may  be  tighter  than  it 
first  appears  (Joyce  1994). 

The  research  for  this  book  revealed 
many  examples  in  which  teachers  use 
technology  in  the  development  of  writ- 
ing skills.  Although  the  most  common 
examples  include  the  authoring  of 
illustrated  texts  or  multimedia  scripts 
that  students  later  animate  on  the 
computer,  others  use  design  experiences 
to  broaden  students'  sensitivity  and 
understanding  of  subject  matter. 

At  Willamette  Primary  School  in 
West  Linn,  Oregon,  2nd  and  3rd  grade 
teacher  Katherine  Holtgraves  asks 
students  to  write  the  story  of  "mechan- 
imals"  at  the  same  time  they  are 
building  a  cam-driven,  wooden  toy. 
Their  efforts  result  in  first  person 
narratives  told  from  the  perspective  of 
the  animals.  This  example  illustrates 
both  Joyce's  comments  on  the  need 
to  address  a  nonlinear  approach  to 
content  development  (manifested  in 


the  "question  web"  described  below)  and 
the  use  of  design  to  acquaint  students 
with  the  subject  of  their  writing. 

The  children  developed  a  question  web  about 
animals  in  general.  They  used  the  questions 
that  intrigued  them  and  added  more  specific 
ones  to  generate  individual  question  webs 
about  their  chosen  animal.  Each  child  gath- 
ered information  through  a  text  search  and 
kept  notes  in  the  learning  logs.  We  listened 
to  several  passages  selected  for  their  narrative 
qualities  and  developed  a  list  of  those  common 
features  to  understand  "narrative"  writing. 
We  used  the  same  process  to  experience  "first 
person  perspective. "  The  children  drafted 
their  animal  information  in  that  style, 
decided  on  pagination  and  accompanying 
illustrations,  and  designed  borders  that  were 
symbolic  or  foreshadowing  (both  ideas  based 
on  published  books  we  perused). 


We  worked  through  inquiry  to  explain  how 
the  rotation  of  an  off -set  wheel  moves  a 
vertical  shaft  up  and  down.  They  listed  the 
essential  elements  of  that  system  and  created 
a  materials  list.  The  children  drew  their 


ideas  of  the  mechanics  and  later  incorporated 
that  system  into  a  design  of  their  own, 
illustrating  their  animal  in  its  habitat. 
Their  journals  housed  all  of  their  working 
drawings  and  notes. 

Gail  Aldridge,  who  also  teaches  2nd 
and  3rd  grade  students  at  Willamette, 
reinforces  the  importance  of  the  design 
process  to  the  teaching  of  writing,  "{The 
students]  think  through  our  design 
process  and  plan  ahead  using  a  sequencing 
strategy.  We  have  carried  that  structure 
over  to  our  writing.  And  our  draft- 
revision  processes  in  writing  are  natural 
connections  to  our  process  with  three- 
dimensional  construction.  We  have  also 
developed  a  'habit'  of  trying  a  variety  of 
approaches  or  layouts  before  deciding 
on  one,  and  keeping  a  working  portfolio 
of  options  in  case  we  need  to  dip  into  it 
for  alternative  ideas  as  we  go." 

Patricia  Kadlec  teaches  older  students 
at  Willamette.  She  says,  "I  share  with 
my  children  graphic  structures  for 
organizing  information  and  setting  up 
their  writing.  We  use  webs,  flowcharts, 


69 


A  left-handed  writer  solves  the 
problem  of  smearing  ink  while 
writing.  She  designed  a  glove 
that  moves  above  the  page  on 
wheels. 


morphological  analysis  charts,  and 
Venn  diagrams.  These  are  visual  designs 
that  we  use  in  many  ways.  I  make  time 
in  our  busy  schedules  to  honor  crafts- 
manship, working  though  draft  stages 
to  final  copy  with  plenty  of  time  for 
reflection,  response,  and  revision.  Just 
as  in  adult  design  studios,  the  critique 
that  children  receive  from  peers  can  be 
used  in  the  present  project  or  tucked 
away  for  later  reference.  We  strive  for 
quality  and  our  efforts  pay  off  in  pride, 
rising  standards,  and  new  discoveries." 


JJ 


... 


% 


At  Daniel  Webster  Magnet  School 
in  New  Rochelle,  New  York,  Mark 
Ceconi's  4th  grade  students  design  and 
make  comic  books  that  illustrate  their 
own  narratives  about  superheroes.  Using 
a  writing  technique  called  "semantic 
mapping,"  students  brainstorm  the  traits 
of  their  characters  in  diagrams  with 
radiating  notes  and  sketches  about  visual 
details  and  behavior.  They  organize 
attributes  in  charts  under  sections 
titled  costume  design,  superpowers, 
and  alrer-ego.  Then  they  build  a  visual 


storyboard  of  the  narrative  that  reveals 
their  characters'  lives. 

Design  shares  with  writing  an  interest 
in  metaphor.  Developing  analogies  is 
a  common  problem-solving  strategy  for 
designers;  they  ask  how  the  demands 
of  a  problem  situation  are  like  other 
things  that  provide  similar  performances. 
Research  shows  that  the  ability  to 
make  analogies  is  a  strong  characteristic 
of  creative  people  and  develops  through 
practice.  Rubie  Blount,  a  9th  grade 
English  teacher  at  Hillside  High 
School  in  Durham,  North  Carolina, 
asks  students  to  develop  visual  analogies 
as  prompts  for  their  writing  assignments. 
She  says,  "Using  direct  analogy  (a  door 
is  like  a  lid),  personal  analogy  (if  I  were 
a  door  I'd  be  revolving),  and  compressed 
conflict  (a  door  is  an  'open  barrier')  as  a 
prewriting  activity  is  a  fun  way  to  get 
kids  to  think  creatively . . .  Comparing 
the  school  hallway  to  Main  Street 
forced  us  to  extend  our 
thinking  to  the 
limits.  Because 
we  initially 
felt  the  two 
were  not  a  lot 
alike,  we  had 
to  change  our 
way  of 
thinking 
to  be  more 
inclusive." 


70 


Mathematics  Education 


concern  over  mathematics  educa- 
tion, expressed  by  the  National  Council 
of  Teachers  of  Mathematics  (NCTM) 
and  the  larger  professional  community, 
resulted  in  new  national  goals  for 
mathematics  curricula.  These  include: 
creating  connections  to  other  subjects 
and  to  the  world  outside  the  classroom; 
emphasizing  complex,  open-ended 
problem  solving;  and  increasing 
communication  and  reasoning  about 
mathematics  (National  Council  of 
Teachers  of  Mathematics  1989).  NCTM 
recognized  that  reconnecting  mathe- 
matics to  everyday  living  is  paramount 
to  engaging  young  people,  especially 
female  students  and  minorities. 

Lisa  Leonard,  a  6th  grade  mathematics 
and  reading  teacher  at  Derby  Middle 
School  in  Birmingham,  Michigan, 
shows  how  her  two  subject  areas  inform 
students'  design  and  construction  of 
bridges  from  toothpicks.  Students 
begin  by  reading  stories  about  a  man 
who  builds  bridges  from  match  sticks 
and  a  book  about  the  construction  of 
the  Brooklyn  Bridge.  Working  with 
the  technology  teacher,  Leonard  shows 
student  "companies"  how  to  draw  plans 
for  their  own  bridge  designs  on  their 
assigned  sites.  Given  a  budget,  students 
must  order  materials,  maintain  balance 
sheets,  and  chart  the  progress  of  the 
job.  Upon  completion  of  their  bridge, 
each  student  company  predicts  the 


weight  its  bridge  will  bear  and  where 
it  will  rank  among  the  successful  solu- 
tions in  the  class.  Accountants,  civil 
engineers,  carpenters,  and  a  local  bridge 
builder  join  the  class  for  discussions 
and  a  final  test  of  each  design's  structural 
capacity. 

The  research  team  heard  from  many 
teachers  that  the  new  goals  for  mathe- 
matics education  are  consistent  with  the 
achievements  of  students  who  engage  in 
design-based  learning.  Primary  teachers 
most  commonly  report  the  use  of 
design  activities  to  teach  measuring  and 
calculation.  A  1st  grade  teacher  at 
Dranesville  Elementary  School  in 
Herndon,  Virginia,  uses  the  construction 
of  LEGO  villages  to  teach  children 
about  scale  and  proportion.  Each  child 
must  build  a  different  element  of  the 
village,  proportional  in  size  to  the 
other  elements.  Soon  a  classroom  set  of 
rules  for  relative  size  evolves. 

Researchers  observed  sophisticated 
uses  of  design  for  teaching  mathematics 
at  Chipman  Middle  School  in  Alameda, 
California,  and  at  Roosevelt  Middle 
School  in  San  Francisco,  California. 
Both  schools  are  participants  in  the 
Middle  School  Mathematics  through 
Applications  Project  (MMAP),  developed 
by  the  Institute  for  Research  on 
Learning  in  Menlo  Park,  California. 
The  8th  grade  classes  of  Bob  Bergin 
and  Ramona  Muniz  use  MMAP-designed 


software  tools  to  support  their  practical 
inquiries.  For  example,  MMAP's 
ArchiTech,  a  drawing  and  spreadsheet 
computer  program,  allows  students  to 
design  floor  plans  of  buildings;  investi- 
gate the  effects  of  changes  in  heating 
and  insulation  values;  and  calculate 
measurements,  scale,  and  proportion. 

In  the  early  lessons,  groups  of  students 
design  a  research  station  for  eight 
researchers  in  Antarctica.  They  work  with 
an  architectural  program  that  aids  them  in 
drawing  the  living  quarters  and  a  research 
facility.  Students  collectively  design  and 
draw  a  proposed  solution  on  the  computer. 
They  then  calculate  the  costs  to  build  it, 
including  the  walls,  windows,  and 
furniture.  Costs  drive  modifications  in 
construction. 

In  later  lessons,  students  calculate  the  costs 
of  heating  the  facility.  They  then  find  the 
best  R-value  of  insulation  for  reducing 
heating  and  building  costs.  Students  defend 
this  optimal  insulation  level  through 
mathematical  and  real-world  arguments. 

MMAP  research  findings  and 
testimony  from  teachers  suggest  that 
the  program  encourages  enthusiastic 
participation  of  students  who  never 
before  showed  an  interest  in  mathematics. 
Jim  Greeno,  a  research  fellow  at  the 
Institute  for  Research  on  Learning 
and  the  Margaret  Jacks  Professor  of 
Education  at  Stanford  University,  offers 


71 


••  / 

■i 

-i 

;:! 

success  stories  about  students  who  were 
previously  "written  off'  by  math  teachers. 

He  says,  "The  MMAP  approach 
reorganizes  students'  relationships  to 
learning.  My  general  impression  is  that 
the  student  who  is  alienated  by  the 
authoritarian  structure  of  math  and 
science,  which  have  been  taught  in 
ways  that  reek  of  authority,  may  do 
better  under  the  MMAP  approach.  In 
open-ended  problems,  one  of  the  things 
that  gets  opened  up  is  the  social  struc- 
ture." Greeno  goes  on  to  say,  "If 
problems  are  specified  for  students  to 
solve  and  students  are  given  the  facts 
and  the  procedures  to  solve  them,  they 
don't  have  an  opportunity  to  identify  a 
significant  problem  from  a  trivial  one. 
The  studies  we  have  on  people  in  the 
work  environment  clearly  indicate  that 
recognition  of  important  problems  and 
figuring  out  what  to  do  in  response  to 
them  is  critical  to  success." 

Teachers  also  use  design  strategies  to 
teach  high  school  mathematics.  Joanne 
Stanulonis,  a  mathematics  teacher  at 
Crossroads  High  School  in  Santa 
Monica,  California,  uses  several  design 
assignments  in  her  classrooms.  One 
project  asks  geometry  students  to 
explore  the  calculation  of  perimeter, 
area,  volume,  ratio,  and  proportion  in 
the  construction  of  a  model  house.  The 
students  determine  the  quantity  of 
materials  needed,  make  scale  drawings, 


calculate  the  appropriate  BTUs  for 
cooling  the  house,  determine  the 
amount  of  water  needed  to  fill  the  pool, 
and  tally  estimates  within  budget 
requirements. 

In  another  assignment  on  transfor- 
mational geometry,  Stanulonis's  students 
create  Escher-like  tessellations,  rotating, 
reflecting,  and  vertically  and  horizon- 
tally transforming  functions  depicted 
in  the  Cartesian  plane.  Stanulonis  says, 
"[Students]  see  these  activities  as  a 
'break'  from  learning!  Ha!  Are  they 
fooled!  Some  of  the  greatest  learning 
and  hardest  lessons  emerge  from  these 
design  lessons!  . . .  More  importantly, 
students  discover  they  can  'work  it  out' 
with  a  peer  by  merely  discussing  the 
problem,  tossing  it  back  and  forth." 

According  to  the  Third  International 
Mathematics  and  Science  Study  (TIMSS), 
funded  by  the  National  Science 
Foundation  and  released  in  October, 
1996,  U.S.  schools  introduce  students 
to  a  greater  number  of  mathematics 
concepts  than  their  counterparts  in 
other  countries,  but  seldom  do 
American  students  explore  these  concepts 
in  depth.  The  study  of  41  countries 
found  that  American  students  focus  on 
mastering  mathematics  procedures 
rather  than  on  making  sense  of  their 
application  in  everyday  situations. 
According  to  Ken  Travers,  professor 
of  mathematics  education  at  the 


University  of  Illinois/Champaign  and 
a  member  of  the  TIMSS  steering 
committee,  the  articulation  of  content 
standards  and  benchmarks  for  mathe- 
matics in  the  United  States  is  "right  on 
track,"  but  the  transformation  of  actual 
classroom  practice  lags  behind.  "We 
talk  about  the  importance  of  engaging 
students,  of  collaboration,  and  of 
problem-solving,"  Travers  notes.  "The 
videotapes  [from  this  study]  provide 
ample  evidence  that  the  Japanese 
teachers  are  already  doing  this" 
(Education  Update,  January  1997). 
What  is  needed,  the  TIMSS  researchers 
conclude,  is  to  make  content  more 
relevant  to  students  by  linking  it  to 
their  personal  lives,  extending  learning 
beyond  the  classroom,  and  encouraging 
more  in-depth  exploration. 


Science  Education 


in  1985,  the  American  Association 
for  the  Advancement  of  Science  (AAAS) 
launched  Project  2061,  a  multi-year 
initiative  to  encourage  systemic 
educational  reform.  In  Science  for  All 
Americans,  project  director  James 
Rutherford  and  co-author  Andrew 
Ahlgren  subsequently  set  forth  the 
rationale  for  this  ambitious  undertaking. 
In  it  they  decried  traditional  teaching 
methods  that  emphasized  "the  learning 
of  answers  more  than  the  exploration  of 
questions,  memory  at  the  expense  of 
critical  thought,  bits  and  pieces  of 
information  instead  of  understanding 
in  context,  recitation  over  argument 
[and]  reading  in  lieu  of  doing"  (AAAS 
1989,  p.  viii).  The  authors  called  for 
a  new  goal:  to  develop  scientifically 
literate  citizens  who  understand  our 
evolving  technological  society,  exercise 
wise  judgment  in  the  public  realm,  and 
play  productive  roles  in  the  economy. 

To  remedy  this  situation,  Project 
2061  promotes  education  reform  with 
the  goal  of  developing  the  scientifically 
literate  person  as  "one  who  is  aware  that 
science,  mathematics,  and  technology 
are  interdependent  human  enterprises 
with  strength  and  limitations;  understands 
key  concepts  and  principles  of  science; 
and  uses  scientific  knowledge  . . .  for 
individual  and  social  purposes"  (AAAS 
1989,  p.  vii).  The  way  to  achieve  such 
literacy,  according  to  Project  206 1,  is 


to  teach  principles  and  processes,  not 
in  the  abstract,  but  in  a  variety  of 
everyday  contexts  with  which  students 
are  familiar.  AAAS  encourages  teachers 
to  involve  students  in  identifying 
problems,  framing  questions,  actively 
investigating,  generating  and  testing 
alternative  solutions,  and  describing 
outcomes  using  a  full  range  of  visual 
and  mathematical  models. 

Project  2061  has  had  widespread 
influence  on  science  reform  efforts  in 
the  United  States.  In  articulating  its 
vision  of  appropriate  "scope,  sequence, 
and  coordination"  of  science  education, 


the  National  Science  Teachers 
Association  (1992)  endorsed  the 
approach  to  content  espoused  in  Science 
for  All  Americans.  Similarly,  Project 
206  l's  1993  publication  of  Benchmarks 
for  Science  Literacy  influenced  the 
development  of  national  voluntary 
content  standards  then  underway. 

Benchmarks  states  up  front  that  the 
goal  of  science  literacy  is  in  part  to  help 
people  "make  sense  of  how  the  natural 
and  designed  worlds  work"  (AAAS 
1993,  p.  xi).  In  presenting  guidelines 
for  what  students  should  know  and  be 
able  to  do  in  science,  mathematics,  and 


Students  at  Hemingway 
Elementary  School  in  Ketchum, 
Idaho,  study  acceleration 
and  momentum  by  solving 
problems  in  the  design  of  a 
roller  coaster  track. 


73 


Sixth  graders  at  Dyker  Heights 
Intermediate  School  in 
Brooklyn,  New  York,  designed 
this  catapult  for  the  1996 
Eureka  Competition. 


technology  by  the  end  of  grades  2,  5,  8, 
and  12,  this  tool  for  curriculum  devel- 
opment devotes  an  entire  chapter  to 
exploring  aspects  of  the  designed  world. 

The  National  Research  Council  of 
the  National  Academy  of  Sciences 
joined  the  voices  of  reform  by  calling 
for  voluntary  national  standards  for 
science  education  (National  Research 
Council  1996).  Echoing  Project  2061  's 
insistence  that  students  be  engaged, 
the  standards  say,  "Hands-on  activities 
are  not  enough — students  must  have 
'minds-on'  experiences.  Science 


teaching  must  involve  students  in 
inquiry-oriented  investigations  in 
which  . . .  they  apply  science  content  to 
new  questions;  they  engage  in  problem 
solving,  planning,  decision  making,  and 
group  discussions;  and  they  experience 
assessments  that  are  consistent  with  an 
active  approach  to  learning"  (National 
Research  Council  1996,  p.  20). 

The  authors  of  the  National  Science 
Education  Standards  acknowledge  that 
children  in  kindergarten  through  4th 
grade  can  understand  and  carry  out 
design  activities  before  they  can  engage 
in  direct  scientific  inquiry.  Thus  design 
serves  as  the  vehicle  for  gaining  direct 
experience  with  materials  and  the 
forces  of  nature.  From  the  earliest  age, 
students  can  examine  familiar  products, 
such  as  zippers,  can  openers,  bridges, 
and  cars.  They  can  identify  the  problem 
each  design  solves,  describe  the  materials 
used,  and  analyze  how  well  the  design 
performs. 

Very  young 
children  can  also 
design  their 
own  communi- 
cation, products, 
and  environments.  Through  the  design 
process,  children  learn  how  to  analyze 
constraints,  such  as  cost  or  safety;  to 
communicate  their  ideas  verbally  and 
graphically;  and  to  work  independently 
and  collaboratively  with  a  spirit  of 


mutual  respect  for  alternate  approaches 
to  the  same  problem. 

In  grades  5-8,  students  differentiate 
between  science  and  technology.  They 
understand  that  scientists  propose 
explanations  for  questions  about  the 
natural  world,  while  designers  and 
engineers  propose  solutions  that  respond 
to  human  problems,  needs,  or  aspirations. 
They  learn  that  design  solutions  must 
work  within  the  constraints  of  nature, 
taking  into  consideration  the  properties 
of  materials,  varied  physical  abilities  of 
different  people,  the  force  of  gravity, 
and  so  forth. 

Like  their  counterparts  in  earlier 
grades,  these  students  also  analyze 
designed  products,  environments,  and 
systems  in  the  world  around  them. 
They  develop  their  own  solutions  to 
complex  problems  and  extend  their 
explorations  beyond  products  to 
structures,  landscapes,  and  assembly 
lines.  They  learn  to  interview  potential 
users  and  to  probe  constraints,  including 
those  that  arise  from  societal  preferences 
(for  efficiency,  safety,  etc.)  and  those 
embedded  in  the  natural  world  (such 
as  the  effect  of  natural  forces  or  the 
durability  of  materials). 

In  general,  the  National  Research 
Council  finds  that  many  high  school 
students  harbor  a  popular  but  erroneous 
view  that  equates  science  with  progress 
but  technology  with  environmental 


74 


problems.  At  the  same  time,  they 
"respond  positively  to  the  concrete, 
practical,  outcome  orientation  of  design 
problems  before  they  are  able  to  engage 
in  the  abstract,  theoretical  nature  of 
many  scientific  inquiries"  (National 
Research  Council  1996,  p.  191). 

Design  activities  are  powerful  illus- 
trations of  the  ways  in  which  science 
and  technology  shape  one  another.  By 
dissecting  the  processes  and  choices 
that  led  to  design  solutions  and  by 
analyzing  their  consequences,  students 
understand  that  all  technological 
solutions  carry  risks  and  benefits. 
Moreover,  they  learn  that  the  solution 
to  one  problem  may  illuminate  the 
need  for  further  scientific  research  or 
new  technology. 

By  being  both  judicious  and  creative, 
teachers  can  use  even  a  limited  number 
of  design  activities  to  reveal  multiple 


facets  of  science.  The  standards  sug- 
gest, for  example,  that  students  might 
analyze  features  of  different  athletic 
shoes,  measuring  the  friction  caused  by 
various  tread  designs  and  exploring 
constraints  imposed  by  the  needs  of 
different  sports  movements,  the  human 
anatomy,  and  different  materials. 

The  picture  of  high  school  science 
education  painted  by  the  National 
Science  Education  Standards  is  exciting 
and  multidimensional.  The  standards 
encourage  students  to  tackle  more 
complex  design  problems  than  in 
earlier  grades  and  to  probe  the  myriad 
of  influences  that  shape  design  criteria 
and  constraints.  The  standards  expect 
students  to  analyze  the  costs  and 
benefits  of  design  solutions  and  to 
document  the  evolution  of  their  thinking 
and  creativity,  using  drawings,  three- 
dimensional  models,  and  if  possible, 
computer-assisted  design.  At  the  center 
of  this  learning,  students  come  to  under- 
stand the  interconnections  of  science 
and  technology,  while  also  gaining  a 
deeper  appreciation  of  the  value  and 


necessity  of  knowledge  and  skills  in 
other  disciplines. 

Teachers  contacted  in  the  research 
for  this  book  provide  evidence  that 
the  goals  of  science  education  reform 
can  be  achieved  in  typical  classrooms 
with  students  who  might  view  science 
as  a  formidable  hurdle  under  more 
traditional  teaching  approaches.  At 
Sam  Houston  High  School  in  Lake 
Charles,  Louisiana,  students  in  Linda 
Wygoda's  chemistry  and  environmental 
science  classes  build  structures  from 
straws,  make  composite  materials,  and 
produce  multimedia  presentations  on 
weather,  molecular  structure,  and 
kinetics.  Wygoda  values  the  design 
approach,  especially  with  students  who 
are  apprehensive  about  science.  She 
says,  "Design  has  been  an  outlet  for  my 
creativity  as  well  as  that  of  my  students. 
I  wouldn't  teach  any  other  way." 

At  Lakeview  High  School  in 
Columbus,  Nebraska,  Ed  Kinzer's 
10th- 12th  grade  students  in  a  science 
research  class  carry  out  independent 
projects.  Student  Mark  Moeller 


Any  activity  that  causes 
students  to  think  and  make 
is  good.  If  the  activity  causes 
them  to  rethink  and  redo, 

it's  even  better When 

students  design,  build,  use 
and  test  their  own  projects, 
it's  the  best  that  science 
education  gets. 

PAUL  BURTON,  7-8th  grade 
teacher,  Tucumcari,  NM 


75 


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student 


scovery 


and  invention 


designed,  built,  and  tested  an  infrared 
walking  stick  for  visually-impaired 
individuals.  The  user  presses  a  switch  in 
the  stick,  sending  out  beams  of  light. 
Reflecting  back  from  objects,  the  beams 
set  off  one  of  three  buzzers  depending 
on  the  distance  of  the  object.  Moeller's 
design  won  national  awards  for  science 
research  and  invention. 

Mark  Ceconi,  a  4th  grade  teacher  at 
the  humanities-centered  Daniel  Webster 
Magnet  School  in  New  Rochelle,  New 
York,  teaches  the  principles  of  aerody- 
namics through  the  design  of  model 
hang  gliders  built  from  straws,  tissue 
paper,  and  pipe  cleaners.  Students  learn 
about  lift,  drag,  hot  air  currents  called 
"thermals,"  and  how  the  actions  of 
the  pilot  change  the  movement  of  the 
aircraft.  Throughout  the  lesson,  students 
study  analogous  structures  in  birds: 
hollow  bones,  skeletal  structures,  and 
feathers. 

Manette  Gampel,  a  science  teacher 
at  Dyker  Heights  Intermediate  School 
in  Brooklyn,  New  York,  uses  a  design 
project  entitled  Building  Biomes  to 
teach  the  mandated  curriculum  in  the 
natural  sciences.  The  intent  of  the 
project  is  to  explore  the  interdependency 
of  plants  and  animals  in  an  ecosystem. 
Students  select  a  land  or  water  biome, 
conduct  research  in  the  library,  and 
record  the  plant  and  animal  life  that 
will  thrive  in  the  biome's  climate  and 


geography.  They  also  study  human 
inhabitants'  behavior,  including 
occupations,  food  procurement,  and 
housing.  Students  then  design  and 
construct  their  own  biomes,  choosing 
plants  and  animals  they  predict  will 
produce  a  balanced  ecosystem.  They 
consult  with  pet  stores,  plant  nurseries, 
and  the  Brooklyn  Botanic  Garden. 
Using  computers,  the  students  keep 
daily  records  of  soil,  air,  and  water 
quality  and  temperature  changes. 

David  Pinkerton,  a  physics  teacher 
at  Smoky  Hill  High  School  in  Aurora, 
Colorado,  describes  student  design 
projects  that  illustrate  physics  principles. 
Although  he  lectures  periodically  as 
an  efficient  way  to  prepare  students 
for  problem  solving,  Pinkerton  says, 
"Cookbook  experiments  from  lab 
manuals  that  feature  a  prescribed  set 
of  instructions  have  been  eliminated 
[from  my  class}. .  .The  'solve  a  real 
problem'  format  requires  a  lab  team 
to  design  their  experiment."  His  list 
of  projects  includes  the  design  of  an 
inertial  nutcracker  that  uses  no  levered 
jaws;  a  mini-hovercraft  judged  on  how 
little  friction  it  generates;  a  video 
analysis  of  a  simple  motion,  such  as 
throwing  a  ball  (the  video  is  then  used 
to  construct  a  graph  of  human  move- 
ment); a  vehicle  that  operates  on 
Newton's  Third  Law;  and  a  functional 
electric  motor  (built  from  one  C-cell 


76 


Technology  Education 


battery,  two  button  magnets,  a  soda 
straw,  three  straight  pins,  and  sufficient 
wire  and  tape)  that  serves  a  new  pur- 
pose, such  as  slicing  a  grape  or  turning 
on  a  light. 

Some  projects  demonstrate  how  stu- 
dents can  affect  environmental 
outcomes  through  design  intervention. 
Barbara  van  Wicklin's  high  school  stu- 
dents at  Fillmore  Central  School  in 
Allegany  County,  New  York,  create 
devices  and  strategies  for  energy  con- 
servation. "One  team  designed  a  new 
electric  meter  which  measures  pennies 
rather  than  kilowatt  hours  and  outputs 
costs  daily  on  a  small  calculator  in  one's 
kitchen.  The  students  reasoned  that 
when  a  person  observes  money  being 
spent,  they  are  encouraged  to  turn  off 
the  lights  and  conserve  energy." 

These  research  study  examples  are 
very  much  in  the  spirit  of  the  princi- 
ples outlined  in  the  National  Science 
Education  Standards.  Through  design 
activities,  teachers  in  this  study 
balance  their  roles  as  science  experts 
with  facilitation  of  student  discovery 
and  invention. 


WHEREAS  SCIENCE  is  about  under- 
standing the  world,  technology  is  about 
taking  action  and  knowing  how  to  take 
action  upon  our  physical  surroundings 
(Bottrill  1995,  p.  41).  While  some 
educators  debate  the  necessity  of 
involving  students  in  the  social  and 
cultural  implications  of  technology,  it 
is  clear  that  technology  and  design 
education  share  similar  problem  solv- 
ing concerns:  performance  expectations 


for  proposed  solutions;  invention  of 
alternative  physical  form;  testing  of 
prototypes;  and  assessment  of  outcomes 
in  human  as  well  as  mechanical  terms. 

Recent  studies  by  national  and 
international  organizations  reveal  that 
technology  education  is  in  a  state  of 
creative  ferment  in  schools  around  the 
world.  The  United  Nations  Educational, 
Scientific,  and  Cultural  Organization 
(UNESCO)  devotes  the  fifth  volume  of 


The  design  process,  crucial 
to  technology. ..should 
integrate  well-developed 
communication  skills  with 
critical  thinking  skills. 

TECHNOLOGY  EDUCATION  IN  THE 
CLASSROOM,   1996,  p.   17 


77 


its  series  on  Innovations  in  Science  and 
Technology  Education  to  an  exploration  of 
this  phenomenon.  British  educator  and 
series  editor  David  Layton  notes  that 
whether  countries  are  developing  or 
industrialized,  "the  case  for  technology 
as  a  component  of  general  education  is 
under  examination  and  is  impelling 
specific  curriculum  innovations  . . . 
Also,  what  is  incontestable  is  the 
energy  and  vitality  of  the  field.  It  has 
emerged  as  one  of  the  most  exciting, 
challenging  and  potentially  significant 


areas  of  curriculum  renovation"  (Layton 
1994,  pp.  11-12). 

The  Organization  for  Economic 
Cooperation  and  Development  (OECD) 
also  cites  technology  as  an  emerging 
discipline  in  its  study  of  teaching 
innovations  in  science,  mathematics, 
and  technology  around  the  world. 
Across  the  globe,  the  OECD  sees  a  shift 
"away  from  set-piece  tasks  for  the 
acquisition  of  specific  skills  and  towards 
generating  solutions  to  real  and  complex 
problems  (Black  and  Atkin  1996,  p.  36). 
The  OECD  description  of  the  learning 
outcomes  of  technology  education 
shares  much  in  common  with  accounts 
of  design-based  classrooms. 

. . .  {I}t  can  draw  pupils  into  a  different 
practice  of  solving  human  problems  and 
needs.  Some  of  the  means  are  practical  and 
operational,  often  involving  the  making  of 
artifacts,  but  others  require  thinking  about 
the  design  of  new  systems  and  environments. 
To  achieve  high  standards,  students  have  to 
learn  several  different  things:  construction 
skills,  identifying  needs,  developing  optimum 
designs,  acquiring  and  using  necessary 
knowledge  from  science,  from  mathematics, 
and  from  other  disciplines  as  the  problem 
demands,  and  evaluating  their  own  and 
other  people's  solutions.  As  a  subject, 
technology  can  be  distinctive  by  its  interdis- 
ciplinary character  and  for  its  power  to 
develop  students'  practical  capability  for 


tackling  complex  problems  {Black  and 
Atkin  1996,  p.  88). 

In  the  United  States,  the  National 
Center  for  Improving  Science  Education 
(NCISE)  published  its  own  study  of  the 
subject  titled  Technology  Education  in  the 
Classroom:  Understanding  the  Designed 
World.  The  international  study  team 
assembled  by  Center  director  Senta 
Raizen  finds  that  most  member  nations 
in  the  OECD  are  ahead  of  the  United 
States  in  introducing  technology  across 
all  grade  levels.  Rather  than  "coherent, 
carefully  planned  sequences  of  technology 
education  from  kindergarten  through 
twelfth  grade,"  the  NCISE  reports  that 
American  schools  more  often  present 
the  subject  "in  bits  and  pieces — an 
isolated  project  here,  a  replacement 
unit  there,  or  at  best,  a  single  year-long 
course  that  provides  in-depth  treatment 
of  a  few  topics,  but  offers  no  continuity 
or  sequence  from  one  year  to  the  next" 
(Raizen,  Sellwood,  Todd,  and  Vickers 
1995,  p.  3). 

One  reason  for  this  disjointed 
practice,  according  to  the  Center,  is  that 
technology  education,  unlike  other 
academic  disciplines,  has  not  articulated 
a  clear  path  of  intellectual  progression 
from  kindergarten  through  advanced 
university  studies.  The  International 
Technology  Education  Association 
(ITEA),  with  funding  from  the  National 


78 


Science  Foundation  and  the  National 
Aeronautics  and  Space  Administration, 
recently  launched  the  Technology  for  All 
Americans  Project  to  develop  national 
voluntary  standards,  much  like  those 
for  other  school  subjects.  In  1996,  the 
project  released  The  Rationale  and 
Structure  for  the  Study  of  Technology, 
which  sets  forth  the  field's  "knowledge 
base"  (International  Technology 
Education  Association  1996). 

NCISE  finds  classrooms  in  which 
a  craft-based  approach  emphasizes 
psychomotor  skills  in  manipulation  of 
traditional  materials  such  as  wood, 
metal,  and  textiles.  Students  make 
products  according  to  prescribed 
designs,  rather  than  based  on  their  own 
analysis,  methods,  and  evaluation.  Even 
in  classrooms  sporting  the  latest  high- 
tech  equipment,  instruction  may  limit 
students  to  the  mastery  of  operational 


skills  rather  than  cultivate  critical 
thought.  Elsewhere,  teachers  emphasize 
theoretical  understanding  of  technological 
processes  to  the  exclusion  of  practical 
applications  where  students  test  under- 
standing and  press  the  technology 
envelope  through  new  designs. 

To  illustrate  how  well-designed 
technology  education  integrates  various 
disciplines,  the  authors  present  the 
example  of  a  semester-long  junior  high 
school  activity  in  which  students  design 
a  toy  glider  suitable  for  1 0-year-old 
children  and  the  systems  for  assembling, 
packaging,  and  marketing  it. 

In  science,  students  explore  how 
some  plants  and  animals  glide  and  the 
strength-to-weight  relationships  of 
different  materials.  In  mathematics 
they  examine  the  geometry  of  different 
wing  and  fuselage  configurations; 
measure  the  flight  lengths,  times,  and 


trajectories;  and  calculate  the  cost  of 
materials  needed  for  their  product  and 
its  packaging.  They  also  must  consider 
the  costs  associated  with  purchasing  raw 
materials,  manufacturing,  distribution, 
and  advertising.  The  packaging  must 
protect  the  product  and  function  as 
part  of  a  marketing  strategy.  The  class 
looks  at  past  attempts  at  human  flight 
and  documents  its  own  design  process 
in  a  portfolio.  A  team  of  four  teachers 
collaborates  on  facilitation  for  this 
project  (Raizen  et  al.  1995,  pp.  78-81). 

One  place  where  a  comprehensive 
approach  to  technology  education  is 
particularly  evident  is  Willamette 
Primary  School,  in  West  Linn,  Oregon. 
Examples  from  the  school  appear 
throughout  this  book.  All  teachers  at 
Willamette  understand  and  integrate 
both  the  design  process  and  technology 
across  all  subject  areas.  Susan  Dunn, 
who  wrote  Design  Technology:  Children's 
Engineering  with  Rob  Larson,  served  as 
the  school's  first  instructional  coordinator. 
In  their  book,  Dunn  and  Larson  contrast 
the  design-rich  experiences  of  children 
in  the  past  with  those  of  young  people 
in  today's  consumer  culture  whose  play 
is  largely  conditioned  by  toy  manufac- 
turers and  children's  media.  There  is 
less  opportunity  for  young  people  to 
exercise  their  own  imaginations  and 
realize  their  vision  through  their  own 
hands.  Dunn  and  Larson  believe  design 


I  feel  that  when  a  student 
designs  and  tests  a  system 
personalty,  the  learning  is 
intrinsic  and  there  is  owner- 
ship. Children  are  full  of 
brilliant  ideas.  They  just  need 
an  environment  to  create  and 
express  themselves...  I  would 
be  frustrated  as  an  educator 
if  design  were  not  a  part  of 
how  I  teach. 

STEVE  BRADY,  7-8th  grade  tech- 
nology teacher,  Bu rnsvi lie,  MN 


technology  can  reacquaint  children 
with  these  natural  human  capabilities. 

At  Dranesville  Elementary  School  in 
Herndon,  Virginia,  teacher  Stephen 
Knobloch  asks  students  to  construct  a 
method  by  which  they  can  move  a  pound 
of  sand  one  foot  vertically  off  the  ground. 
Linked  to  a  social  studies  unit  on  pyra- 
mids in  ancient  Egypt,  this  technology 
project  investigates  pneumatics,  simple 
machines,  hydraulics,  and  gravity.  In 
other  Dranesville  classes,  students  develop 
design  and  technology  solutions  for  a 
great  variety  of  problems:  how  to  keep 
geese  from  using  the  ponds  and  walking 
on  the  greens  at  a  local  golf  course;  how 
to  transport  Little  Red  Riding  Hood's 
cookies  to  Grandmother's  house  via 
a  "wolf-proof  container";  and  how  to 
get  three  Billy  Goats  Gruff  safely 
across  a  river  to  greener  pastures  on 
the  other  side. 

TIES  Magazine  and  Project  UPDATE, 
both  based  at  The  College  of  New 
Jersey  (formerly  Trenton  State  College) 
encourage  the  integration  of  design  and 
technology  across  the  K-8  curriculum. 
TIES  Magazine  (Technology  Innovation 
and  Entrepreneurship  for  Students) 
regularly  features  examples  of  design 
and  technology  from  schools  in  the 
United  States  and  abroad.  Project 
UPDATE  (Upgrading  Practice  through 
Design  and  Technology/Engineering 
Education)  is  a  multi-year  effort  in 


K-8  teacher  training  and  curriculum 
development.  Funded  by  the  National 
Science  Foundation,  the  project  works 
with  pilot  schools  from  New  York  to 
Virginia,  using  design  problem-solving 
methods  as  a  means  of  integrating  math, 
science,  and  technology  education. 

In  its  first  phase,  Project  UPDATE 
helps  teachers  design  Contextual 
Learning  Units  (CLUs)  integrating  the 
three  primary  subjects  with  others 
through  four  themes:  travel,  the  built 
environment,  events,  and  amazing 
machines.  One  teacher  developed  a 
number  of  units  around  the  theme  of 
A  Sailing  Trip  to  China.  She  developed  a 
topic  web  that  included  map  making 
and  reading;  measuring 
distances  and  calculating 
time;  investigating 
specific  gravity 
and  relative  den-    ^3 
sity,  buoyancy, 
tidal  energy,  and  wave  energy;  and 
appreciating  the  art,  music,  and  culture 
of  China.  Design  and  technology  oppor- 
tunities arise  throughout  this  journey  to 
China,  from  making  and  testing  sail- 
boats to  designing  efficient  travel  gear, 
to  making  and  flying  dragon  kites.  All 
emphasize  the  design  process  (Project 
UPDATE  1996,  pp.  2-9). 

Exemplifying  the  new  breed  of 
technology  teachers,  Stephen  Scanlon 
of  Marlton,  New  Jersey  admits  design 


has  transformed  his  teaching  and  his 
students'  learning. 

For  the  first  fourteen  years  of  my  teaching 
career  I  taught  industrial  arts  education. 
I  emphasized  materials  and  processes. 
Design?  Build  the  plastic  and  wood, 
three-tiered  candy  dish  exactly  like  the 
model  in  class  and  you  will  receive  an  A. 
For  fourteen  years! !  Now?  Active  learning 
by  design  is  the  class  and  what  we  teach 
and  learn.  Whether  in  sixth,  seventh,  or 
eighth  grade,  students  are  taught  through 
activities  that  require  design. . .  The  biggest 
change  in  my  teaching  and  classroom 
environment  has  been  the  excitement  that 
my  students  bring  to  class  with  them.  No 
longer  are  they  confined  to  producing 
projects  that  are  designed  by  someone  else 
with  results  that  are  very  predictable. 

Scanlon  introduces  his  6th  grade 
students  to  design  in  the  context  of 
exploring  the  role  of  invention  and 
innovation  in  our  society.  What 
motivates  people  to  "pursue  a  better 
mousetrap"?  How  do  analyzing  problems 
and  achieving  design  solutions  depend 
upon  "thinking  differently"? 

In  7th  grade,  Scanlon 's  students 
form  the  2M  Design  and  Package 
Company,  collaborating  with  students 
in  Susan  Bishop's  food,  nutrition,  and 
consumer  studies  class  to  develop  a  new 
snack  food  and  design  the  packaging 
and  marketing  for  it. 


80 


In  the  8th  grade  control  technology 
class,  Scanlon's  students  demonstrate 
their  knowledge  of  electronics,  pneu- 
matics, robotics,  and  other  subjects  by 
designing  conveyor  systems,  burglar 
alarms,  and  other  devices.  In  the 
advanced  science  and  technology 
course,  students  build  machines  to 
illustrate  the  application  of  scientific 
principles. 

Scanlon  acknowledges  that  open- 
ended  problem  solving  initially 
frustrates  some  students.  Gradually, 
however,  "students  come  to  understand 
that  responsibility  for  learning  is  now 
directed  back  to  them.  This  atmosphere 
lends  itself  to  a  more  positive  response 
from  all  the  different  types  of  students 
within  a  class  . . .  Ultimately  when 
students  identify  a  problem  on  their 
own  and  solve  that  problem  on  their 
own,  they  realize  that  they  can  control 
their  world." 

Crossing  the  threshold  into  high 
schools,  one  finds  fewer  occasions  that 
motivate  teachers  to  work  in  an  inter- 
disciplinary way.  Given  that  college 
and  career  decisions  loom  on  the  horizon 
for  students,  many  teachers  emphasize 
training  in  specific  technologies. 
Design  in  these  classrooms  is  more 
prescriptive  and  likely  to  focus  on 
figuring  out  internal  mechanics  rather 
than  addressing  the  interface  between 
technology  and  users. 


Nevertheless,  even  some  high  school 
technology  teachers  are  taking  a  second 
look  at  the  benefits  of  integrating 
designerly  thinking  more  firmly  into 
their  curricula.  In  some  cases,  they  follow 
the  lead  of  colleagues  in  other  countries. 
In  other  instances,  they  respond  to  the 
increasing  importance  business  assigns 
to  design  as  a  competitive  strategy  in 
the  global  marketplace.  As  more 
elementary  and  middle  schools  introduce 
technology  within  the  context  of  the 
design  process,  many  high  school 
teachers  also  discover  that  their  students 
have  expectations  to  continue  working 
from  a  design  perspective. 


Working  in  design  teams,  Gary 
Finke's  students  at  Oak  Harbor  High 
School  in  Oak  Harbor,  Ohio,  tackle 
projects  in  architecture,  photography, 
and  computer-automated  manufacturing. 
In  one  class,  students  designed  a  fire- 
house  needed  in  nearby  Toledo;  in 
another,  they  designed  and  built  part 
of  a  manufacturing  plant  that  moves 
materials  using  robotics  and  an  auto- 
mated assembly  line.  Finke  looks  to 
industry  for  inspiration  and  seeks  out 
books,  videotapes,  and  workshops  that 
reveal  how  teams  of  designers  and 
engineers  work  together  in  real-world 
settings.  Finke's  most  motivated 


Middle  school  students  discuss 
airplane  design  at  a  "Dare  to 
Fly"  event  sponsored  by  the  East 
Orange  and  Hasbrouck  Heights, 
New  Jersey,  school  districts. 


81 


a  r  c  h  i  t  e  ct  m  e 


rWotics 


2 


m  a  tics 


o 


students  frequently  devote  free  periods 
and  after-school  hours  to  their  projects. 

In  Philadelphia,  Lincoln  High 
School  teachers  Donald  Testa  and  Nick 
Zecca  teach  design  and  technology  to 
9th  graders  as  part  of  Acatech,  a  new 
charter  school-within-a-school  empha- 
sizing academics  applied  to  technology. 
Responding  to  this  mandate,  the  teachers 
use  design  methods  to  update  and  modify 
previous  industrial  and  vocational 
offerings.  Having  learned  about  British 
methods  through  inservice  courses  at 
Drexel  University,  Testa  and  Zecca  use 
a  variety  of  design  briefs  to  address 
student  aspirations  and  society's  needs. 
Students  design  and  make  child-safe  toys 
with  moving  parts,  build  and  test  struc- 
tures for  their  load-bearing  capacity,  and 
create  logos  and  monograms. 

In  Newark,  Delaware,  Paul  Devine 
teaches  technology  classes  for  9th 
through  12th  grade  students  at  Glasgow 
High  School.  The  curriculum  has  three 
clusters:  communications  technology, 
physical  technology,  and  bio-related 
technology.  Whatever  the  grade  or 
cluster,  Devine  encourages  his  students 


to  explore  the  multiple  dimensions  of 
contexts  for  which  they  create  design 
solutions.  For  example,  in  redesigning 
a  1922  row  house  for  a  family  of  three 
in  Wilmington,  Delaware,  Devine  asks 
students  not  only  to  accommodate 
contemporary  needs  and  technology, 
but  to  consider  designs  of  the  past,  how 
they  are  a  reflection  of  their  time,  and 
how  today's  buildings  can  use  concepts 
from  the  past  in  their  design.  In  product 
development  assignments,  Devine 
prompts  students  to  weigh  the  ecological 
and  ethical  implications  of  the  ways  in 
which  they  acquire  and  process  raw 
materials  and  dispose  of  manufacturing 
byproducts  and  finished  products. 

Devine  searches  for  ways  to  link  his 
courses  with  other  disciplines.  Upon 
learning  that  the  Smithsonian  Institution 
in  Washington  planned  to  dispose  of  a 
model  simulating  a  fresh  water  marsh,  he 
obtained  it  for  the  school,  then  worked 
with  math,  science,  and  environmental 
education  teachers  to  develop  related 
curricula.  The  technology  students 
designed  modifications  to  the  model  to 
complement  student  experiments. 


82 


Environmental  Education 


during  the  past  30  years, 
American  educators  have  broadened 
the  initial  emphasis  in  environmental 
education  from  a  concern  for  air  and 
water  quality  to  a  more  comprehensive 
approach  to  teaching  about  ecosystems. 
Responding  to  the  flurry  of  energy 
conservation  efforts  during  the  oil  crisis 
of  the  1970s,  educators  began  to  pay 
more  attention  to  the  impact  of  the 
built  world  on  the  natural  environment. 
More  recently,  interest  in  sustainable 
development  has  encouraged  yet  another 
transformation  in  environmental  educa- 
tion, stimulating  renewed  interest  in 
ways  to  educate  students  about  interre- 
lated systems  at  all  levels. 

A  watershed  event  in  changing 
perspectives  on  environmental  education 
was  the  United  Nations'  Conference  on 
Environment  and  Development,  held 
in  Rio  de  Janeiro  in  1992.  Popularly 
known  as  the  Earth  Summit,  it  forged 
the  critical  link  between  education  and 
our  planet's  ability  to  sustain  an  ever- 
burgeoning  population.  Looking  at  a 
40-year  window  of  opportunity  before 
the  trajectories  of  resource  depletion 
and  population  explosion  lead  to  wide- 
spread calamities,  the  conference  called 
upon  all  nations  to  develop  plans  for 
transforming  their  social,  economic, 
and  governmental  practices. 

In  June  1993,  the  White  House 
established  the  President's  Council  on 


Sustainable  Development — consisting 
of  25  leaders  in  government,  industry, 
education,  and  environmental  advocacy — 
to  create  a  national  action  strategy  for 
sustainable  development.  Central  to  the 
recommendations  in  the  Council's  1996 
report  is  the  provision  of  high-quality 
education  that  enables  young  people 
"to  understand  the  interdependence  of 
economic  prosperity,  environmental 
quality,  and  social  equity — and  prepares 
them  to  take  actions  that  support  all 
three"  (President's  Council  on 
Sustainable  Development  1996,  p.  vi). 
The  Council  emphasizes  that  educa- 
tion for  sustainability  should  not  be  a 
new  subject  grafted  onto  an  already  busy 
school  curriculum  but  a  fundamental 
way  of  informing  all  teaching  and 


learning.  Design  perspectives  shape 
understanding  of  broad  issues  of  sustain- 
ability and  are  necessary  to  transform 
patterns  of  consumption,  business 
practices,  and  environmental  planning. 

The  principles  underlying  education  for 
sustainability  include,  but  are  not  limited 
to,  strong  core  academics,  understanding  the 
relationships  between  disciplines,  systems 
thinking,  lifelong  learning,  hands-on 
experiential  learning,  community-based 
learning,  technology,  partnerships,  family 
involvement ,  and  personal  responsibility 
(President's  Council  on  Sustainable 
Development  1996,  p.  70). 

As  examples  in  this  book  reveal, 
some  innovative  teachers  already  engage 
students  in  such  community-based 


Design  perspectives  are  necessary 
to  transform  patterns  of  environ- 
mental planning.  With  help  from 
the  KIDS  Consortium,  students 
at  Edward  Little  High  School 
in  Auburn,  Maine,  created  a 
recreational  master  plan  for  their 
campus  and  its  adjacent  woods 
and  then  won  school  board  and 
city  council  approval  for  the  plan. 


83 


learning  experiences,  drawing  upon 
several  disciplines  in  the  curriculum. 
These  teachers  admit,  however,  that 
they  often  have  to  piece  together  such 
holistic  instruction,  learning  about 
interdisciplinary,  design-based  methods 
through  their  own  reading,  outside 
professionals,  and  the  occasional,  relevant 
inservice  opportunity. 

Recent  reports  on  the  state  of 
environmental  education  confirm  this 
testimony  from  the  field.  Education  for 
Sustainability:  An  Agenda  for  Action 
makes  a  series  of  recommendations 
for  greater  integration  of  information 
about  sustainability  in  formal  and 
non-formal  education.  "Discipline- 
oriented  educational  processes,"  however, 
present  obstacles  to  an  interdisciplinary 
approach.  Likewise,  schools  must 
overcome  "insufficient  professional 


preparation  for  teaching  the  core  content 
of  sustainability  issues"  (Education  for 
Sustainability  Working  Group  1996, 
p.  8).  Agenda  for  Action  also  finds 
widespread  variation  in  state  policies 
supporting  the  inclusion  of  environ- 
mental education  in  the  curriculum  and 
in  teacher  training. 

Most  new  teachers  graduate  from  teacher 
preparation  institutions  with  limited 
knowledge  of  education  for  sustainability 
and  ways  that  it  can  be  incorporated  into 
their  teaching. . .  (Mjost  teacher  preparation 
programs  have  not  incorporated  the  neces- 
sary content  and  methods.  In  fact,  most 
university  professors  who  offer  core  courses 
in  educational  methodology  have  not  them- 
selves had  the  preparation  necessary  to 
infuse  sustainability  concepts  into  their 
courses  and  the  internships  they  oversee 
(Education  for  Sustainability  Working 
Group  1996,  p.  15). 

Many  of  the  inservice  courses  and 
instructional  materials  available  to 
elementary  and  secondary  school  teachers 
originate  in  public  agencies  and 
nonprofit  organizations  concerned  with 
various  aspects  of  natural  resource 
protection.  Responding  to  a  survey 
undertaken  by  the  National  Consortium 
on  Environmental  Education  and 
Training,  teachers  report  that  such 
inservice  opportunities  are  often  strong 
in  content  but  weak  in  pedagogical 


strategies.  Similarly,  teachers  find  that 
much  of  the  material  for  classroom  use 
raises  awareness  of  basic  ecological 
principles  but  does  not  help  them  to 
strengthen  students'  skill  in  analyzing 
resource  management  alternatives  and 
exploring  other  aspects  of  the  human- 
environment  relationship  (Wade  1994). 

In  its  recent  report  to  Congress,  the 
National  Environmental  Education 
Advisory  Council  decries  the  limited, 
topical  focus  of  many  environmental 
curricula  and  advocates  "a  more  balanced 
menu  of  materials  and  programs  that 
emphasize  skill  development  and  action, 
and  that  stress  the  interdisciplinary 
nature  of  environmental  issues" 
(National  Environmental  Education 
Advisory  Council  1996,  p.  17).  The 
Council's  guidelines  for  exemplary 
practice  call  for  teachers  to  help  students 
explore  the  environment  in  its  totality, 
even  to  the  point  of  examining  the 
environmental  aspects  of  plans  for 
development  and  growth. 

From  teacher  education  to  curriculum 
materials,  leaders  in  environmental 
education  are  calling  for  a  paradigm 
shift  toward  a  more  comprehensive 
understanding  of  the  environment,  one 
that  encompasses  human  needs  as  well 
as  natural  resource  issues.  This  requires 
a  multidisciplinary  approach,  for  as  one 
recent  study  points  out,  "sustainability 
is  best  understood  by  exploring  the 


intersections  of  a  number  of  different 
dimensions,  such  as  the  interaction  of 
social,  political,  cultural,  economic,  and 
ecological  perspectives"  (Gabriel  1996, 
p.  22).  It  calls  on  environmental  educators 
to  develop  a  "systems  thinking  pedagogy" 
to  ensure  this  holistic  approach. 

As  educators  develop  this  new 
pedagogy,  they  discover  that  design  lies 
at  the  intersections  of  all  these  dimen- 
sions. Learning  about  the  design  of 
products,  buildings,  landscapes,  and 
communities;  investigating  their 
impact  on  natural  resources;  and  creating 
new  sustainable  solutions  to  today's 
problems  are  ways  that  teachers  can  help 
students  develop  the  knowledge  and 
skills  needed  for  a  more  balanced  world. 


Under  the  auspices  of  the  North 
American  Association  for  Environmental 
Education,  a  national  multidisciplinary 
committee  is  preparing  voluntary 
standards  for  the  field  that  reflect  the 
paradigm  shift  described  above.  The 
guidelines  call  for  consideration  of  the 
social,  economic,  political,  technological, 
cultural,  historical,  moral,  and  aesthetic 
aspects  of  environmental  issues  as 
well  as  their  biological  and  physical 
dimensions.  Citing  content  standards 
published  to  date  in  the  natural  sciences, 
social  sciences,  and  humanities,  the 
guidelines  show  that  environment 
education  offers  numerous  opportunities 
to  meet  curricular  requirements  in  those 
fields  by  encouraging  students  to  draw 


upon  knowledge  from  many  other  disci- 
plines (North  American  Association  for 
Environmental  Education  1997,  pp.  4-5). 

In  New  Jersey,  combining  the  study 
of  built  and  natural  environments  is  a 
way  to  link  suburban  and  inner  city 
schools,  as  well  as  various  academic 
subjects.  Paul  Inderbitzen,  head  of  the 
American  Re-Insurance  Company,  put 
together  a  coalition  of  public,  private, 
and  non-profit  partners  to  sponsor 
BEES,  Inc.  (Building  Environmental 
Education  Solutions).  Its  goal  is  to  help 
schools  develop  hands-on,  in-depth 
investigations  of  local  environmental 
problems  in  a  manner  that  models  the 
complex  decision  making  involved  in 
solving  them.  By  meeting  on  site  and 
in  the  classroom  with  a  variety  of  stake- 
holders (residents,  environmentalists, 
developers,  legislators,  city  planners, 
remediators,  and  others),  students  come, 
to  appreciate  the  intersecting  interests 
in  a  particular  issue. 

During  the  1994-1995  school  year, 
BEES  brought  together  students  and 
teachers  from  Trenton  Central  High 
School,  Hunterdon  Central  Regional 
High  School,  the  private  Hun  School, 
and  Granville  Academy,  an  afterschool 
program  for  disadvantaged  youth.  The 
schools  worked  together  to  analyze 
what  might  be  done  to  reclaim  an 
abandoned  industrial  site  in  Trenton 
for  the  residential  area  surrounding  it. 


The  future  is  not  some  place 
we  are  going  to,  it  is  one  we 
are  creating.  The  paths  to  it 
are  not  found,  but  made,  and 
the  making  of  these  pathways 
changes  both  the  maker  and 
the  destination. 

UNESCO,  "Qualities  Required 
of  Education  Today  to  Meet 
Foreseeable  Demands  in 
theTwenty-first  Century," 
1989,  p.  9. 


85 


A  New  Jersey  Department  of 
Environmental  Protection 
staffer  gives  members  of  BEES 
a  tour  of  an  abandoned  factory 
site  in  Trenton. 


The  60  participating  students  learned 
about  techniques  for  testing,  washing, 
and  removing  contaminated  soil.  After 
interviewing  neighbors  concerning  their 
desires,  the  students  worked  with  urban 
planner  Tony  Nelessen  to  develop  models 
showing  how  compatible  housing  and 
the  necessary  public  infrastructure 
could  be  reintroduced  on  the  site. 

The  following  year,  BEES  linked 
students  and  teachers  at  inner-city 
Camden  High  School  with  their 
counterparts  at  suburban  Cherry  Hill 
West  to  study  a  former  factory  site  in 
South  Camden  designated  by  the  state 
for  the  Superfund  clean-up  program. 
This  investigation  involved  80  students 
along  with  biology,  chemistry,  environ- 


mental science,  English,  social  studies, 
art,  and  business  teachers.  The  entire 
group  participated  in  site  visits  and 
meetings  with  outside  specialists,  while 
smaller  teams  investigated  site  history, 
health  effects,  soil  testing,  community 
opinion,  government  policies  and 
actions,  and  site  redevelopment  feasibility 
and  design. 

Over  the  course  of  the  school  year, 
the  teams  studied  the  effects  of  different 
forms  of  radiation,  conducted  tests 
around  the  perimeter  of  the  Camden 
site,  and  learned  about  the  larger 
ecological  context  of  the  Delaware 
estuary.  Because  exploring  the  issue  of 
environmental  justice  was  a  particular 
objective  of  the  project,  the  students 


also  interviewed  neighborhood  residents 
and  toured  two  other  facilities  located 
within  10  blocks  of  the  contaminated 
site,  the  county's  principal  sewage 
treatment  plant,  and  a  major  waste-to- 
energy  cogeneration  plant. 

As  the  final  phase  of  the  project,  the 
students  worked  with  an  environmental 
consultant  and  the  city  planner  to 
analyze  the  feasibility  of  redeveloping 
the  contaminated  site.  After  estimating 
the  cost  of  clean-up  necessary  to  proceed 
with  any  option,  they  examined  10 
alternatives  in  terms  of  accessibility, 
construction  cost,  profitability,  number 
of  people  served,  and  compatibility  with 
the  surrounding  neighborhood.  The  alter- 
natives included  low-income  housing, 


86 


school,  park,  recreation  center,  gym, 
skating  rink,  shopping  center,  restaurant, 
movie  theater  complex,  and  motel. 

For  teachers  and  students  alike,  partic- 
ipation in  these  complex  investigations 
of  everyday  problems  is  enlightening. 
"Working  on  the  feasibility  committee," 
says  Camden  student  Bernadette  Gray, 
"made  me  realize  how  much  work  goes 
into  making  decisions  and  determining 
what  to  do  next."  Hun  School  environ- 
mental studies  teacher  Colleen  Balch 
sums  up  the  long-term  benefits: 

After  these  experiences,  the  students  will 
never  be  able  to  look  at  an  environmental 

problem  in  a  simplistic  way  again The 

students  have  gained  an  understanding 
that  our  society  is  very  complex,  and  they 
now  have  a  knowledge  of  the  tangled  paths 
they  have  to  walk  to  reach  solutions  for 
such  multifaceted  problems.  Hopefully,  they 
are  on  the  path  to  feeling  empowered  to 
make  changes  (Building  Environmental 
Education  Solutions,  Inc.  1 996). 

Far  to  the  south,  the  entire  1 1th 
grade  at  Paramount  High  School  in 
Boligee,  Alabama,  conducted  a  year-long 
environmental  investigation  through 
the  lens  of  an  architectural  challenge: 
to  design  a  waste  treatment  facility  and 
environmental  education  center  on  the 
banks  of  the  Tombigbee  River.  A  four- 
person  team  of  math,  science,  social 
studies,  and  language  arts  teachers 


developed  this  rich  problem  statement 
with  help  from  Ventures  in  Education, 
a  New  York-based  organization  that 
assists  schools  in  developing  student- 
centered,  constructivist  methods  of 
instruction.  The  Paramount  team 
attended  Venture's  inservice  workshops 
and  worked  closely  with  its  Architectural 
Youth  Program,  developed  by  Marc  Sokol. 

The  teachers  challenged  the  65 
students  to  work  together  as  a  design 
firm,  analyzing  the  social,  economic, 
regulatory,  and  environmental  aspects 
of  the  facility  and  devising  their  own 
architectural  plans  for  it.  Throughout 
the  year-long  process,  Brenda  Peters, 
from  Auburn  University's  College  of 
Architecture,  Design,  and  Construction 
helped  students  develop  skills  in 
drawing,  modeling,  and  constructive 
criticism  of  their  design  ideas. 

In  science  class,  the  students  ana- 
lyzed different  solid  waste  processes 
with  the  assistance  of  an  environmental 


scientist  from  the  state's  Department  of 
Environmental  Management.  With  the 
help  of  a  geologist  from  the  University 
of  West  Alabama,  they  then  examined 
the  geology,  hydrology,  topography, 
and  soil  composition  of  the  proposed 
site.  In  English  class,  they  practiced 
writing  research  abstracts  and  formal 
reports.  In  math,  they  calculated  the 
amount  of  household  waste  generated 
in  Greene  County  and  determined  that 
the  proposed  facility  must  also  treat 
waste  from  two  additional  counties  to 
be  profitable. 

In  developing  their  design,  the 
students  had  to  determine  the  space 
and  equipment  needs  of  waste  manage- 
ment technology  and  anticipate  the 
needs  of  workers  at  the  facility,  staff  at 
the  environmental  education  center, 
and  visitors.  They  surveyed  residents 
in  the  community  concerning  their 
attitudes  and  interests  in  environmental 
education.  At  the  end  of  the  year,  the 
students  presented  a  thorough  review 
of  all  issues,  together  with  site  plans, 
architectural  drawings,  and  three- 
dimensional  models.  So  impressed  was 
school  superintendent  Joseph  Dantzler, 
that  he  invited  the  students  to  present 
their  work  to  the  Greene  County  Board 
of  Education  and  representatives  from 
the  state  Department  of  Education. 

For  student  June  Weston,  one  of  the 
most  valuable  benefits  of  the  project 


For  teachers  and  students, 
participation  in  complex 
investigations  of  everyday 
problems  is  enlightening. 
Above,  BEES  students  from' 
the  Hun  School  in  New 
Jersey  try  out  an  innovative 
soil  testing  kit  with  a 
scientist  at  Ohmicron,  Inc. 


References 


Most  of  my  design  projects 
have  to  do  with  synthesizing 
specific  subject  matter 
and  application  of  learned 
concepts. ..Life  is  not 
compartmentalized  into 
English,  science,  math,  and 
social  studies,  so  I  strive 
to  integrate  all  these  into 
my  course. 

LYNN  SWEETAY,  11-12  ecology, 
Taravella  High  School,  Coral 
Gables,  FL 


PARAMOUNT    HIGH    SCHOOL 


, 


n^-.   .3       f    , 


-  v.  fmt 


was  "learning  not  to  be  intimidated  by 
complex  problems,  but  how  to  break 
them  down  and  tackle  the  various  parts 
in  order."  For  their  part,  social  studies 
teacher  Nancy  Cole  and  her  colleagues 
are  convinced  of  the  value  of  this  inter- 
disciplinary approach  for  meeting  the 
state's  curricular  objectives.  With  a 
new  team  of  1 1th  grade  students  they 
tackled  the  design  of  a  comprehensive 
high  school  for  the  county. 

It  is  clear  from  these  examples  in 
social  studies,  language  arts,  mathematics, 
science,  technology,  and  environmental 
education  that  teachers  find  the  use  of 
design  in  their  classrooms  an  effective 
means  for  delivering  mandated 
discipline-based  curricula.  No  teachers 
in  the  research  study  expressed  concern 


that  design  activities  displace  required 
content.  Instead,  all  voiced  belief  that 
through  design  they  better  achieve 
learning  objectives  in  their  respective 
fields.  In  most  cases,  the  added  benefit 
of  design  activities  is  to  connect 
disciplinary  study  to  larger  contexts. 


American  Association  for  the 

Advancement  of  Science,  Project 
2061.  (1989).  Science  for  All 
Americans.  New  York:  Oxford 
University  Press. 

American  Association  for  the 

Advancement  of  Science,  Project 
2061.  (1993).  Benchmarks  for 
Science  Literacy.  New  York:  Oxford 
University  Press. 

Black,  P.  and  Atkin,  J.M.  (1996). 

Changing  the  Subject:  Innovations  in 
Science,  Mathematics,  and  Technology 
Education.  New  York:  Routledge, 
with  the  Organization  for  Economic 
Cooperation  and  Development 
(OECD)  in  Paris,  France. 

Bottrill,  P.  (1995).  Designing  and 

Learning  in  the  Elementary  School. 
Reston,  Virginia:  International 
Technology  Association. 

Building  Environmental  Education 
Solutions,  Inc.  (1996).  BEES 
Program  Brochure.  Princeton,  New 
Jersey:  BEES,  Inc. 

Center  for  Civic  Education.  (1994). 
National  Standards  for  Civics  and 
Government.  Calabasas,  California: 
Center  for  Civic  Education. 

Dunn,  S.,  and  Larson,  R.  (1990). 

Design  Technology:  Children's 
Engineering.  Bristol,  Pennsylvania: 
The  Falmer  Press. 


88 


Education  for  Sustainability  Working 
Group.  (1996).  Education  for 
Sustainability:  An  Agenda  for  Action. 
Washington,  D.C.:  President's 
Council  on  Sustainable 
Development. 

Education  Update.  (January  1997).  "It's 
All  In  the  Videotape."  p.  3. 
Alexandria,  Virginia:  Association 
for  Supervision  and  Curriculum 
Development. 

Gabriel,  N.  (1996).  Teach  Our  Teachers 
Well:  Strategies  to  Integrate 
Environmental  Education  into  Teacher 
Education  Programs.  Boston, 
Massachusetts:  Second  Nature. 

Geography  Education  Standards  Project. 
(1994).  Geography  for  Life:  National 
Geography  Standards.  Washington, 
D.C.:  National  Geographic 
Research  and  Exploration. 

International  Reading  Association  and 
the  National  Council  of  Teachers 
of  English.  (1996).  Standards  for 
the  English  Language  Arts.  Newark, 
Delaware:  IRA  and  Urbana, 
Illinois:  NCTE. 

International  Technology  Education 
Association.  (1996).  The  Rationale 
and  Structure  for  the  Study  of 
Technology.  Washington,  D.C.:  ITEA. 

Joyce,  M.  (1994).  Of  Two  Minds: 

Hypertext  Pedagogy  and  Poetics. 
Ann  Arbor,  Michigan:  University 
of  Michigan  Press. 


Layton,  D.,  ed.  (1994).  Innovations  in 
Science  and  Technology  Education. 
Paris,  France:  United  Nations 
Educational,  Scientific,  and  Cultural 
Organization  (UNESCO). 

National  Council  of  Teachers  of  English 
and  International  Reading 
Association.  (1996).  Standards  for 
English  Language  Arts.  Urbana, 
Illinois  and  Newark,  Delaware: 
NCTE  and  IRA. 

National  Council  of  Teachers  of 

Mathematics.  (1989).  Curriculum 
and  Evaluation  Standards  for  School 
Mathematics.  Reston,  Virginia:  NCTM. 

National  Environmental  Education 
Advisory  Council.  (1996).  Report 
Assessing  Environmental  Education  in 
the  United  States  and  Implementation  of 
the  National  Environmental  Education 
Act  of '1990.  Washington,  D.C.: 
Environmental  Protection  Agency. 

The  National  Research  Council,  National 
Academy  of  Sciences.  (1996). 
National  Science  Education  Standards. 
Washington,  D.C.:  National 
Academy  Press. 

National  Science  Teachers  Association. 
(1992).  Scope,  Sequence,  and 
Coordination  of  Secondary  School 
Science,  Volume  1.  The  Content  Core: 
A  Guide  for  Curriculum  Developers. 
Washington,  D.C.:  NSTA. 


North  American  Association  for 

Environmental  Education,  (draft 
1997).  Environmental  Education 
Guidelines  for  Excellence:  What 
School- Age  Learners  Should  Know 
and  Be  Able  To  Do.  Washington, 
D.C.:  NAAEE. 

President's  Council  on  Sustainable 

Development.  (1996).  Sustainable 
America:  A  New  Consensus  for 
Prosperity,  Opportunity,  and  a  Healthy 
Environment  for  the  Future. 
Washington,  D.C.:  President's 
Council  on  Sustainable 
Development. 

Project  UPDATE.  (1996).  Contextual 
Learning  Unit  (CLU)  and  Support 
Materials.  Trenton,  New  Jersey:  The 
College  of  New  Jersey,  Department 
of  Technological  Studies. 

Raizen,  S.A.,  Sellwood,  P.,  Todd,  R.D., 
and  Vickers,  M.  (1995).  Technology 
Education  in  the  Classroom: 
Understanding  the  Designed  World. 
San  Francisco,  California:  Jossey- 
Bass  Publishers,  Inc. 

Technology  for  All  Americans  Project. 
(1996).  Technology  for  All  Americans: 
A  Rationale  and  Structure  for  the  Study 
of  Technology .  Reston,  Virginia: 
International  Technology 
Association. 

Wade,  K.  (1994).  National  Survey  of 
Environmental  Education  Teacher 
Inservice  Education.  Ann  Arbor, 
Michigan:  Regents  of  the 
University  of  Michigan. 


89 


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OPPORTUNITIES      AND 

Challenges  for  Schools 


Researchers  have  found  that 
even  very  young  children 
engage  in  complex  thinking 
and  problem-solving.  For  this 
reason,  educators  talk  less 
today  about  whether  the 
child  is  ready  for  school  and 
more  about  whether  the 
school  is  ready  for  the  child. 

THE  HOLMES  GROUP, 

Tomorrow's  Schools  of 
Education,  1995,  p.  29 


When  examined  within  the 
broader  context  of  a  school  or 
district,  design-based  learning 
presents  new  ways  for  realizing  long- 
term  goals  and  learning  outcomes. 
In  a  discussion  of  school-  and  district- 
level  implementation  of  design 
strategies,  it  is  easy  to  focus  on  physical 
obstacles  to  systemwide  adoption. 
However,  the  strength  of  a  design 
approach  to  curriculum  and  instruction 
lies  in  its  ability  to  provide  a  new  con- 
struct for  educational  reform  and  to 
challenge  long-held  practices  that 
stand  in  the  way  of  achieving  signif- 
icant progress  in  improving  schools 
for  children. 

The  research  for  this  book  reveals  key 
issues  surrounding  support,  expansion, 


and  maintenance  of  design-based 
curricula.  The  issues  come  from  the 
experiences  of  students,  teachers, 
and  administrators  who  use  design- 
based  learning  in  their  classrooms 
and  schools.  They  are: 

-  use  of  resources  in  schools, 

-  teacher  education  and  support,  and 

-  beliefs  and  assumptions  about  students, 
teachers,  schools,  and  community. 

It  is  important  to  note  that  these 
issues  are  not  unique  to  using  design  in 
the  classroom.  They  are  the  same  issues 
raised  by  those  calling  for  educational 
reform  and  by  researchers  examining 
the  effectiveness  of  curriculum,  instruc- 
tion, and  the  business  of  schools. 


91 


Use  of  Resources  in  Schools 


The  traditional 


schoo 


StrUCtUre  does  not  allow 

this  very  natural  process. 


RESOURCE  ALLOCATION,  including 

time  and  space,  has  long  been  a  focus 
of  educational  reform.  There  is  ample 
evidence  that  the  structure  of  the  school 
day  and  the  design  of  classrooms 
in  which  learning  takes  place  affect 
student  achievement,  just  as  they  affect 
the  productivity  and  quality  of  adult 
achievement  in  the  workplace. 

Time 

Many  teachers  report  that  teaching 
through  design  runs  counter  to  the  ways 
in  which  schools  organize  the  school 
day.  The  most  common  observation  is 
the  mismatch  between  the  time  needed 
to  tackle  rich,  complex  problems  and 
the  regular  intervals  at  which  children 
must  change  classes  or  shift  attention 
to  other  subjects.  The  process  of 
designing,  teachers  point  out,  requires 
varying  amounts  of  time  for  planning, 
research,  execution,  and  reflection.  For 
some  activities,  45-  to  55-minute  class 
periods  are  sufficient;  for  others,  they 
are  woefully  inadequate.  Teachers  note 
that  without  latitude  to  change  daily 
schedules,  the  flow  of  the  design  process 
is  interrupted  and  some  of  the  potential 
strength  of  learning  activities  diminishes. 
Teachers  in  self-contained  classrooms, 
as  in  many  elementary  schools,  or  in 
cross-disciplinary  teams,  where  teachers 
share  adjacent  class  periods  with  the 
same  group  of  students,  report  fewer 


problems  with  external  time  constraints. 
They  can  extend  or  contract  assigned 
time  periods  to  adapt  to  the  demands 
of  learning  activities.  However,  in 
school  settings  where  the  academic  day 
is  tightly  organized  into  regular  periods 
of  time  and  students  work  with  many 
teachers  who  do  not  function  as  a  team, 
the  conflict  between  schedules  and  the 
type  of  learning  implicit  in  design 
activity  is  more  striking. 

For  example,  Smoky  Hill  High 
School  physics  teacher  David  Pinkerton 
negotiates  with  students  and  other 
teachers  to  allow  his  class  to  participate 
in  hour- long  assessments  of  their  Rube 
Goldberg  machines.  Students  must  seek 
permission  to  miss  and  then  make  up 
time  in  other  classes  as  they  deliver  their 
elaborate  projects  to  school,  set  them 
up,  and  pretest  them  in  preparation  for 
Pinkerton's  assessment  of  each  team's 
work.  Pinkerton  says,  "Design  [projects] 
require  time  to  make  a  prototype,  see 
how  it  behaves,  and  adjust  it,  based  on 
the  interactions.  The  traditional  school 
structure  does  not  allow  this  very 
natural  process." 

Administrators  also  acknowledge 
the  challenge.  Stanley  Hestings,  vice 
principal  at  Smoky  Hill  High  School, 
observes,  "Discrete  course  periods  like 
those  in  high  schools  and  middle  schools 
make  it  difficult  to  accommodate  irreg- 
ular or  uneven  requests  for  extended 


92 


periods  of  time  to  undertake  and  com- 
plete a  design  task.  To  do  it,  we  need 
to  rethink  the  way  the  whole  school  is 
organized.  You  see,  with  a  schedule  like 
ours,  changes  like  that  can  affect  a 
dozen  other  teachers." 

The  control  teachers  exercise  over 
time  allocation  within  their  classrooms 
is  also  a  factor  in  the  use  of  design  in 
the  curriculum.  Teachers  report  that 
initially  they  have  difficulty  in  gauging 
how  long  it  will  take  students  to 
complete  a  project.  With  experience, 
they  gain  a  better  sense  of  how  long 
some  projects  require.  However,  there 
are  no  guarantees.  A  concept  that  one 
group  of  students  masters  in  two  days 
could  take  a  week  with  another  group 
of  children.  Within  the  same  class, 
students  require  differing  amounts  of 
time  to  complete  an  assignment.  While 
traditional  classroom  activities  often 
mask  the  varying  rates  at  which  children 
learn,  design  activities  make  them 
visible  and  allow  the  teacher  to  address 
student  problems  at  an  early  stage  in 
their  learning  tasks. 

The  second  area  of  concern  about 
available  time  is  teacher  planning  and 
coordination  of  design  activities. 
Virtually  all  school  reform  efforts 
involving  cross-disciplinary  instruction 
discover  that  the  traditional  school 
schedule  makes  little  provision  for 
teachers'  joint  planning,  coordination 


of  instruction,  and  reflection.  Based  on 
regular  class  periods,  the  traditional 
school  schedule  inserts  planning  time 
in  individual  teachers'  sched 
ules  without  regard  for 
teamwork.  Team-based 
approaches  to  using 
design  in  the  classroom 
suffer  from  the  same 
inflexible  time  structure  that 
plagues  any  teaching  team.  It  is  fair  to 
conclude  that  students  do  not  experi- 
ence a  truly  integrated  educational 
program  when  their  teachers  cannot 
plan  together  and  coordinate  instruc- 
tion during  the  school  day. 

Furthermore,  it  is  not  feasible  for 
teachers  to  complete  joint  planning 
for  the  entire  school  year  in  the  two 
or  three  inservice  days  before  the  start 
of  school.  The  teachers 
in  this  study  claim 
planning  for  design 
activities  and 
curriculum  must  be 
ongoing  and  responsive 
to  issues  and  demands 
that  arise  throughout 
the  year. 

In  several  of  the 
site-visit  schools,  such 
as  Willamette  Primary 
School  and  Dranesville 
Elementary  School, 
administrators  attempt 


to  schedule  joint  teacher  planning  time 
within  each  school  day.  Principal 
Madeline  Brennan  at  the  Dyker  Heights 
Intermediate  School  recog- 
nized this  need  upon 
initiating  the  design- 
based  program  in  her 
school:  "A  common 
preparation  period  was 
provided  so  that  teachers 
could  discuss  options  for  multidisciplinary 
units  of  study  and  to  identify  those 
subjects  which  could  be  aligned  to  bene- 
fit the  students'  thinking."  At  many 
other  schools,  however,  most  teams  of 
teachers  using  design  in  their  classrooms 
report  voluntarily  extending  their  work 
day  to  meet  or  talk  on  the  phone  with 
fellow  teachers  from  their  team. 


A  teacher  at  Beaver  Acres 
Elementary  School  in 
Beaverton,  Oregon, 
takes  time  to  discuss 
a  student's  design  for 
corn  husk  dolls. 


93 


The  use  of  design  benefits 
my  students  both  intrinsi- 
cally and  extrinsically.  As 
individuals,  students  take 
ownership  and  being  to 
participate  using  originality 
and  creativity.  They  find  they 
can  achieve  and  be  successful, 
which  increases  their  self- 
esteem  and  motivation... 
As  a  group,  students  learn 
how  to  cope  with  each  other 
and  work  together.  Their 
adaptability  in  many  environ- 
ments is  strengthened. 

VERN  LAUFENBERG,  JR., 

Sennett  Middle  School, 
Madison,  WS 


Space 

The  second  challenge  in  the  use  of 
resources  concerns  the  organization 
and  control  of  physical  space.  Demands 
for  larger,  alternately  configured,  or 
otherwise  flexible  classroom  space  are 
common  among  teachers  who  use 
design  activities  in  their  curriculum. 
Generally,  the  traditional  classroom 
with  rows  of  individual  desks  better 
accommodates  janitors  than  it  does 
teachers  and  learners. 

Many  teachers  in  this  study  cite 
appropriate  furniture  and  classroom 
space  as  central  to  the  success  of  design 
projects.  Tables  around  which  groups 
of  students  cluster  are  preferable  to 
individual  desks.  In  schools  where 


design  and  technology  are  a  focus, 
tables  are  common  features  in  most 
classrooms,  and  teachers  configure 
them  differently  for  each  activity. 

Without  question,  space  for  storage, 
building,  and  presentation  plays  a  key 
role  in  design  experiences,  as  it  does 
in  any  active,  project-based  learning. 
Design-based  classrooms  are  distin- 
guished by  the  sheer  volume  of  material 
that  adorns  walls;  covers  floors,  tables, 
and  desks;  and  spills  into  hallways.  Many 
projects  are  three-dimensional  and  made 
of  fragile  materials  requiring  special 
storage.  These  projects  can  easily  over- 
whelm typical  classroom  closets  and 
cupboards,  as  well  as  bulletin  boards, 
notebooks,  and  file  folders  designed  for 
more  traditional  products  of  education. 

Reallocation  of  Resources 

The  degree  of  support  for  design  varied 
widely  among  the  schools  in  this  study. 
In  some  cases,  districts  allocate  addi- 
tional resources,  beyond  those  provided 
for  traditional  schools,  to  support 
design-based  instruction.  These  resources 
may  include  teaching  and  professional 
staff,  materials,  equipment,  and  tech- 
nological support.  At  Dranesville 
Elementary  School  and  Willamette 
Primary  School,  funding  for  technology 
and  instruction  coordinators  initially 
was  part  of  the  overall  school  budgets. 
At  Tippecanoe  Elementary  School  for 


the  Humanities,  a  full-time  art  special- 
ist supports  classroom  design  activities, 
and  a  coordinator  manages  and  supports 
the  overall  program.  These  coordina- 
tors do  not  have  classroom  teaching 
responsibility  and  devote  their  time 
exclusively  to  curriculum  and  inservice 
coaching  of  teachers.  Their  presence 
provides  school-and  system-level  sup- 
port that  sustains  programs  through 
changes  in  classroom  teachers  and 
institutional  policies.  They  also  pro- 
vide a  liaison  between  the  school  or  the 
classroom  and  administration,  report- 
ing on  achievements  and  obstacles  to 
effective  instruction. 

Several  schools  in  this  study  estab- 
lish separate  budget  lines  to  finance 
design  activities.  Computer  software 
and  hardware  purchases  are  frequent 
expenditures.  More  typically,  however, 
teachers  report  that  they  scavenge  for 
funds  to  supplement  their  budgets  and 
make  use  of  found  or  donated  materi- 
als. It  was  clear  from  our  site  visits  that 
for  many  activities  teachers  employ 
inexpensive  materials  and  that  finding 
things  and  putting  them  to  a  new  use 
are  part  of  the  learning  process  for 
children.  It  was  also  evident  that  the 
teacher  who  uses  design  in  the  class- 
room is  resourceful;  none  said  he  or 
she  was  unable  to  use  a  design  approach 
to  teaching  because  of  a  lack  of  expen- 
sive equipment. 


94 


Teacher  Education  and  Support 


MOST  OF  the  teachers  in  this  study 
did  not  gain  competencies  in  design- 
based  teaching  and  learning  through 
traditional  teacher  education  programs. 
With  few  exceptions,  the  teachers  who 
appear  in  this  study  developed  expertise 
in  a  design  approach  to  teaching  in  one 
of  four  ways: 

-  through  prior  work  in  design,  including 
study  for  degrees  in  architecture  and 
graphic  design; 

-  through  inservice  programs  supported  by 
professional  societies  or  other  design- 
related  organizations; 

-  through  independent  development  of  new 
strategies  after  years  of  frustration  with 
traditional  methods;  or 

-  through  coaching  in  the  design  process 
by  a  designer  relative,  friend,  or  instruc- 
tional coordinator. 

Preservice  and  inservice  teacher 
training  are  critical  to  the  success  of  all 
education  reform  efforts.  Teachers  need 
to  exhibit  the  same  competencies  as 
students:  an  understanding  of  systems, 
problem-solving  skills,  teamwork,  pro- 
ficiency with  technology,  manipulation 
of  information,  and  efficient  allocation 
of  resources.  Traditional  approaches  to 
teacher  preparation  are  not  oriented 
toward  ensuring  that  teacher  candi- 
dates develop  these  competencies  in 


their  professional  work.  While  this  has 
implications  for  the  success  of  many 
school  reform  efforts,  it  is  particularly 
important  for  the  use  of  design  in  the 
classroom,  both  as  a  strategy  for  teaching 
and  as  subject  matter. 

Sheila  McCoy,  Dean  of  the  College 
of  Education  and  Integrative  Studies  at 
California  State  Polytechnic  University 
at  Pomona,  describes  the  shift  that 
must  take  place  in  teacher  education. 

Design-based  approaches  force  teachers  to 
really  think  about  what  they  are  doing. 
For  many  teachers,  it  is  the  first  time  they 
are  building  from  the  ground  up,  not  from 
surface  material  down.  Teachers  don't 
generally  begin  from  nothing.  They  deal 
with  boxes  of  curriculum  materials  and 
prepared  content.  They  want  things  cut  up 
in  neat  packages.  Teachers  in  my  college- 
level  education  classes  frequently  ask  me, 
"What  will  be  on  the  exam?"  Design  forces 
them  to  go  back  and  ask  themselves  why 
they  are  trying  to  do  something.  It  forces 
them  to  function  as  creators  and  authors, 
which  teachers  rarely  do  without  a  design 
education. 

David  Kennedy,  Director  of  Educa- 
tional Technology  in  the  Washington 
State  Office  of  Public  Instruction, 
describes  the  challenges  of  changing 
departments  of  education  and  the 
preservice  and  inservice  preparation  of 
teachers.  He  believes  state  administrations 


and  colleges  suffer  from  "hardening  of 
the  categories"  and  "massive  territoriality" 
that  work  against  design  and  any 
approaches  that  encourage  integration  of 
subject  matter  or  new  ways  of  thinking. 
Sheila  McCoy  confirms  the  struggle 
to  insert  new  approaches  in  college 
curricula,  citing  her  own  administrative 
efforts  to  gain  university  approval  for 
Doreen  Nelson's  innovative  master's 
degree  program  in  design  and  creativity, 
based  on  City  Building  Education. 


Students  at  the 
Enlightenment  School  in 
Waterbury,  Connecticut, 
complete  a  model  of 
their  school. 


95 


"  Teach  erS  haveto  develop  expertise 

within  their  school  in  order  to  achieve  3 

1  6  PI  t      they  have  to  make  sure  there  is  the 

right  kind  of  spirit  in  the 

building." 


cCoy  describes  design  as  "deceptively 
simple,"  often  disguising  its  intellectual 
power  in  activities  that  resemble  play. 
McCoy  believes  people  have  to  see  this 
approach  in  action  or  be  part  of  an 
activity  to  be  convinced  that  it  taps 
higher-order  thinking  skills. 

Myron  Atkin,  professor  of  technology 
education  at  Stanford  University,  goes  a 
step  further  in  talking  about  the  problems 
of  introducing  design-based  strategies  in 
teacher  education.  Atkin  says,  "Schools 
of  education  depend  on  professorial 
interest  in  adopting  or  not  adopting 
new  approaches  as  part  of  their  teacher 
education  curricula."  If  an  education 
professor's  personal  interests  don't  sup- 
port new  approaches,  students  in  that 
college  or  university  don't  learn  them. 
He  cites  the  pervasiveness  of  science/ 


technology/society  courses  on  U.S. 
campuses  and  the  study  of  the  social 
implications  of  science  as  much  likelie 
orientations  than  his  own  design-basec 
approach  to  technology  education. 
Atkin  also  believes,  "Most  teacher 
education  is  geared  to  state  certification 
It  is  the  state  framework  that  really 
guides  what  is  taught. . ..  Western 
education  glorifies  the  abstract,  but  cor 
crete  action  and  practical  reasoning 
glorify  the  species.  We  have  taken  this 
kind  of  learning  out  of  our  education, 
and  it  is  time  to  bring  it  back." 

While  educators  are  somewhat 
divided  on  how  to  best  achieve  reform 
in  teacher  education,  many  agree  that 
inservice  workshops  are  insufficient  in 
creating  sustained  change  in  teaching 
practices.  McCoy  says,  "You're  always 


Teachers  learn  design  and 
model-making  techniques 
at  a  workshop  offered  by  the 
Salvadori  Educational  Center 
on  the  Built  Environment. 
Teachers  take  these  techniques 
back  to  their  schools  and 
share  them  with  others, 
developing  their  own 
expertise  and  building  a 
spirit  of  collegiality. 


confronted  with  the  question  of  how  to 
deal  with  groups  of  people  who  have 
different  knowledge.  You  can't  even  out 
the  experiences  in  a  short  period  of  time." 

Leona  Schauble,  professor  of  educa- 
tional psychology  in  the  College  of 
Education  at  the  University  of 
Wisconsin-Madison,  also  believes  that 
workshops  are  not  the  best  way  to 
bring  about  change.  Instead,  an  ongoing, 
one-to-one  relationship  between  30-40 
teachers  and  the  university's  center  for 
mathematics  and  science  education 
allows  Schauble  and  her  colleagues  to 
regularly  videotape  teachers'  work  and 
show  them  how  to  author  their  own 
projects  and  curricula. 

Susan  Dunn,  former  instructional 
coordinator  at  Willamette  Primary 
School,  believes  some  people  can  learn 


a  design  approach  through  workshops 
or  on  their  own,  but  she  adds,  "They 
miss  the  continuing  conversation  from 
the  college  classroom  to  their  schools." 
Dunn  teaches  graduate-level  courses  as 
an  adjunct  professor  at  Lewis  and  Clark 
College  and  has  taught  graduate 
courses  at  the  three  schools  in  which 
she  has  been  an  administrator.  Many  of 
her  teachers  enroll  in  master's  degree 
programs  that  divide  college  course- 
work  between  satellite  classes  in  their 
own  schools  and  the  Lewis  and  Clark 
College  campus.  Their  study  includes 
research,  assessment,  child  development, 
teaching  strategies,  and  practicum. 
Dunn  says,  "Teachers  have  to  develop 
expertise  within  their  school  in  order  to 
achieve  a  long-term  commitment;  they 
have  to  make  sure  there  is  the  right 


kind  of  spirit  in  the  building.  The 
collegiality  with  other  teachers  is  as 
important  as  the  relationship  between 
their  graduate  study  and  what  they  are 
doing  at  school.  Immersion  creates  a 
more  supportive  environment  and 
makes  change  a  way  of  life."  Dunn  also 
accepts  teaching  interns  from  Lewis 
and  Clark  College  and  frequently  hires 
them  when  they  graduate.  She  calls 
this  a  "long-term  commitment  to 
building  the  fabric  of  the  school." 

In  the  design  and  creativity  master's 
program  in  education  at  California 
State  Polytechnic  University  at 
Pomona,  director  and  professor  Doreen 
Nelson  visits  her  graduate  students' 
classrooms  to  observe  how  teachers 
reassess  traditional  strategies  and  trans- 
form their  roles  as  curriculum  planners 


97 


CONSTRUCTION 
ZONE 


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ntffy   Cl    6    S   1    A    n    as  r 

and  to  find   source^that  prov 


. .  .to  i  d  e 
teachi  n  g 
in   support  of  design 


based 


elevant  to  their 
provide  information 
curriculum   and  instruction 


and  authors  of  new  approaches.  Dean 
Sheila  McCoy  says,  "This  process  in 
which  the  teacher  learns  to  perceive 
herself  or  himself  as  a  designer  can  be 
scary  for  some;  they  have  to  create  this 
thing,  to  step  into  the  unknown."  She 
cites  Nelson's  commitment  to  go 
beyond  the  college  classroom  as  one 
reason  for  her  teachers'  success. 

Gail  Johnson,  Acting  Coordinator 
for  Certification  and  Personnel  at  the 
Utah  State  Office  of  Education,  is  more 
positive  about  short-term  workshops. 
She  observes  teachers  from  Adele 
Weiler's  Building  Connections  workshops 
on  the  built  environment.  Johnson 
believes  changes  in  teacher  behavior  are 
consistent  with  statistics  from  the 
National  Council  for  Staff  Development: 
10  percent  of  the  participants  are  "on 
board"  immediately,  while  another 
60-70  percent  come  along  in  time. 
There  is  strong  evidence  that  Weiler's 
concepts  and  practices  become  part  of 
the  teachers'  yearly  programs  and  that 
they  revise  their  work  and  often  retake 
the  workshops.  The  State  Office  of 


Education  updates  teachers  with  infor- 
mation on  new  strategies  from  year  to 
year.  Johnson  also  believes  design 
workshops  spark  higher  retention  than 
other  topics.  She  observes,  "Because  the 
workshops  are  participatory  and  teachers 
are  actively  engaged,  the  information 
stays  with  them." 

Jan  Norman,  chair  of  the 
Department  of  Art  and  Museum 
Education  at  the  University  of  the  Arts 
in  Philadelphia,  agrees  that  there  is 
some  value  in  short-term  workshops. 
Norman  runs  design-based  workshops 
for  Pennsylvania  teachers  from  all 
subject  areas.  For  the  most  part,  her 
participants  are  seasoned  teachers  with 
long-term  commitments  to  the  class- 
room, not  beginners.  Norman  says, 
"Most  are  interested  in  the  problem- 
solving  element  and  ways  of  teaching 
higher  levels  of  thinking."  However, 
Norman  admits  many  teachers  imple- 
ment only  a  single  design  project  in 
their  annual  curriculum.  She  believes 
the  ability  to  sustain  a  design  approach 
to  instruction  depends  on  long-term 


plans  for  integrated  curriculum  and 
ongoing  assessment. 

At  the  University  of  the  Arts,  Jan 
Norman  developed  courses  in  design- 
based  instruction  for  undergraduate 
and  graduate  students  in  collaboration 
with  Charles  Burnette,  chair  of  the 
university's  industrial  design  program. 
Students  who  have  a  strong  professional 
education  in  design  can  become  certifiec 
to  teach  K-12  students. 

Donna  Kay  Beattie,  associate 
professor  of  art  education  at  Brigham 
Young  University,  shares  with  Norman 
an  interest  in  methods  through  which 
students  enrolled  in  undergraduate 
college  design  programs  can  acquire 
the  qualifications  to  teach  in  K-12 
classrooms.  Beattie  sees  differences 
between  her  students  in  design  and 
those  engaged  in  visual  arts:  "The 
design  majors  are  characterized  by 
open-mindedness  and  the  ability  to 
approach  teaching  problems  from  man; 
directions."  The  Brigham  Young  pro- 
gram also  requires  a  design  component 
in  the  art  education  curriculum  and 


98 


offers  a  design  specialization  option  for 
art  education  majors. 

Since  current  university  curricula  for 
the  preparation  of  teachers  do  not  include 
the  study  of  design  as  subject  matter 
or  as  a  pedagogical  strategy,  teachers 
must  rely  on  their  own  resourcefulness 
to  identify  design  as  relevant  to  their 
teaching  and  to  find  sources  that  provide 
information  in  support  of  design-based 
curriculum  and  instruction.  The  lack 
of  recognition  of  design  and  design 
education  by  university  programs  and 
the  absence  of  resources  in  schools  for 
ongoing  teacher  education  remain  serious 
obstacles  to  wider  adoption  of  design- 
based  instruction. 

Instructional  Support  and 
Supervision 

The  research  revealed  that  instructional 
and  administrative  support  for  the  use 
of  design  in  schools  and  school  districts 
is  uneven.  There  are  a  few  examples 
of  strong  commitment  to  design  by 
district  administrators,  but  the  major- 
ity of  teachers  who  use  design  in  their 
classrooms  labor  in  isolation. 

Joel  Montero,  superintendent  of 
the  Novato  Unified  School  District 
in  California,  is  one  of  the  exceptions. 
Clearly,  Montero  understands  the 
benefits  of  design-based  instruction 
and  works  to  sustain  a  supportive 
environment  for  educators  who  are 


willing  to  reassess  their  teaching  prac- 
tices. Montero  says, 

What  education  hasn't  done  well  in  the 
past  is  foster  applicative  learning.  "Design- 
build"  or  "design-develop"  concepts  ask 
students  to  apply  what  they  know.  ...We 
have  several  teachers  who  provide  leadership 
in  this  approach.  What  you  need  is  a  ker- 
nel of  interest,  then  critical  mass  at  any 
school  site,  and  the  work  begins  to  evolve 
and  grow.  The  district  has  to  be  supportive. 
It  doesn't  all  work  perfectly  the  first  time. 
If  you're  squeamish,  get  out  of  the  way.  You 
have  to  support  teachers  on  the  cutting  edge. 

Montero 's  experience  with  teachers 
who  use  a  design  approach  also 
changed  his  attitudes  about  who  he 
needs  to  hire.  He  looks  for  teachers 
who  are  "noncontrollers"  and  who  are 
"not  afraid  of  technology."  Responding 
to  what  he  sees  as  lack  of  preparation 
by  colleges  of  education,  Montero  has 
developed  a  three-year  "new  teacher" 
training  program  that  focuses  on 
application-based  learning.  In  many  cases, 


he  uses  his  own  teachers  as  inservice 
instructors  who  conduct  workshops  for 
their  colleagues. 

Finally,  Montero  takes  responsibility 
for  providing  the  community  with  a 
picture  of  success,  for  translating  into 
action  what  an  educated  person  needs  to 
know.  In  doing  this,  Montero  involves 
the  business  community  through  a 
"business  education  roundtable"  of 
40  companies  that  advise  him  and  his 
teachers  about  the  likely  demands  of 
the  workplace  in  the  future. 

As  Montero  demonstrates,  to  sustain 
design-based  learning  and  teaching, 
teachers  must  have  ongoing  support 
from  curriculum  supervisors  and 
principals.  First,  because  design  is 
inherently  interdisciplinary,  teachers 
must  receive  inservice  training  and 
curriculum  materials  that  balance  dis- 
ciplinary with  interdisciplinary  and 
cross-disciplinary  study.  For  the  most 
part,  secondary  schools  charge  teachers 
with  the  responsibility  for  transmitting 
discipline-based  content.  Design-based 


To  evaluate  staff  expertise 
in  teaching  through  design, 
school  administrators  must 
recognize  skills  developed 
by  the  process  itself.  Here, 
two  teachers  from  the  Open 
Charter  Magnet  School 
examine  their  students' 
city-building  process. 


99 


CU111UCLC11L  V     111 

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:s. 

,  the  successful  use  of  design 


strategies  must  equally  address  the 
achievement  of  specific  disciplinary 
competencies  while  showing  applica- 
tions in  larger  interdisciplinary  and 
cross-disciplinary  contexts.  Any  strat- 
egy that  fails  to  achieve  some  level  of 
competency  in  discipline-based  issues 

eceive  sustained  adminis- 
in  most  school  systems. 
Teachers  reqiiire  trailing  in  curriculum 
development  and  instruction  to  balance 
these  issues. 

Second, 

in  classrooms  demands  that  curriculum 
supervisors  be  equally  knowledgeable 
in  design  so  that  planning,  supervision 
of  instruction,  resource  allocation,  and 
assessment  of  teachers  mirror  what  is 
going  on  in  the  classroom.  Most 
curriculum  specialists  who  support  the 
use  of  design  in  classrooms  gained  their 
interests  and  expertise  through  the  same 
informal  channels  as  teachers.  Some 
teachers  express  concern  over  the  lack 
of  informed  specialists  who  can  act  as 
teacher  resources  and  function  as  advocates 
for  innovative  teaching  in  their  districts. 

Research  indicated  that  courses  in 
instructional  methods,  curriculum 
development,  and  assessment  are 
appropriate  venues  for  the  introduction 
of  new  strategies  that  have  their  basis 
in  design.  Likewise,  university  laboratory 
schools  are  logical  sites  for  experimen- 
tation and  research  in  the  application 


of  new  methods  to  classrooms.  Such 
efforts  are  likely  to  foster  teacher  and 
curriculum  specialist  comfort  with  the 
design  process  and  cultivate  the  confi- 
dence necessary  for  broader  adoption 
of  design-based  methods. 

Third,  the  study  indicated  greater 
teacher  success  in  schools  where  admin- 
istrators support  development  of  teacher 
teams  and  bring  beginners  in  design- 
based  approaches  to  higher  levels  of 
comfort  with  methods  used  by  more 
experienced  coworkers.  These  adminis- 
trators recognize  the  need  to  construct 
schoolwide  systems  for  collaboration 
and  renewal  of  expertise;  teachers  cannot 
create  these  conditions  on  their  own 
while  managing  the  demands  of  the 
normal  school  day. 

While  other  approaches  to  education 
reform  share  this  need  for  support, 
evidence  from  several  schools  suggests 
that  success  is  more  likely  when  there 
is  strong  support  from  administration. 
Willamette  Primary  School,  Dranesville 
Elementary  School,  and  Dyker  Heights 
Intermediate  School  have  in-school 
curriculum  coordinators  for  design 
and  technology.  As  part  of  the  Apple 
Computer's  Vivarium  Project,  the 
Los  Angeles  Open  Charter  Magnet 
School  provides  its  design  teachers 
with  instruction  support  through  a 
consultancy  with  Doreen  Nelson  using 
City  Building  Education.  In  these 


cases,  teachers  have  developed  a  strong 
command  of  design  concepts  and  pro- 
cesses, and  they  communicate  them 
well  to  their  students. 

The  use  of  design  as  a  strategy  for 
teaching  and  learning  also  holds  promise 
for  teacher  assessment  and  is  likely  to 
give  teachers  useful  feedback  to  guide 
their  practice.  Because  this  type  of 
instruction  places  the  teacher  in  a  role  o 
facilitator,  traditional  testing  of  content 
knowledge  and  classroom  procedures 
appears  insufficient  for  identifying  hovt 
successful  teachers  are.  Jim  Zinck,  chaii 
of  the  science  department  at  Smoky 
Hill  High  School,  observes: 

Even  "new"  teacher  assessment  techniques 
often  do  not  apply  to  teaching  activities  in 
a  design  classroom.  For  example,  in  visiting 
a  design  classroom,  I  might  never  observe 
the  teacher  engage  the  entire  class  at  once. 
Instead,  the  teacher-as-coachlteacher-as- 
facilitatorl teacher-as-resource  roles  would 
result  in  the  instructor  moving  from  studen, 
to  student  or  team  to  team  offering  advice 
on  strategy,  technique,  or  findings.  Some 
students  or  teams  working  independently 
might  never  be  specifically  engaged  by  the 
teacher  at  all  {within  a  normal  class 
period}.  If  1  used  the  district's  (teacher 
assessment)  form,  or  a  {Madeline}  Hunter 
form,  I'd  have  to  leave  much  of  it  blank 
because  the  categories  simply  don't  apply. 


100 


Beliefs  and  Assumptions 


AS  suggested  throughout  this  book, 
the  use  of  design  in  the  classroom 
challenges  traditional  beliefs  and 
assumptions  held  by  and  about  schools. 
Such  challenges  are  inherent  in  any 
reform  effort,  but  design-based  curricula 
and  instruction,  in  particular,  raise 
questions  about  the  continuing  relevance 
of  three  widespread  assumptions: 

-  Discipline-centered  instruction  is  better 
than  interdisciplinary  or  cross-disciplinary 
teaching  for  learning  core  subjects. 

-  Design  activities  are  the  domain  of 
gifted  and  talented  students  in  the  arts. 

-  Schools  must  provide  all  the  resources 
necessary  for  learning. 


The  reflective  study  of  design,  in 
which  students  think  about  or  com- 
ment on  design  objects  or  environments 
and  their  contexts,  is  equally  cross-dis- 
ciplinary. In  looking  at  the  design  of 
cities,  students  explore  the  social,  phys- 
ical, and  cultural  environments  that 
shape  human  behavior.  Social  studies, 
environmental  science,  and  history  play 
important  roles  in  such  investigations. 
In  analyzing  visual  communication, 
students  "decode"  meaning  in  the 
relationship  between  word  and  image. 
Such  assignments  integrate  skills  in  the 
language  arts,  art,  history,  and  technol- 
ogy. While  active  involvement  in  the 
design  process  usually  characterizes 


most  design-based  learning,  these 
reflective  activities  are  also  the  founda- 
tion for  developing  discriminating 
consumers  who  make  critical  choices 
in  their  adult  lives.  Because  reflection 
on  design  frequently  addresses  systems- 
level  problems,  such  as  communication 
and  the  environment,  it  is  also  useful 
in  showing  students  how  core  subjects 
relate  to  each  other. 

California  Polytechnic  State 
University  Dean  of  Education  and 
Integrative  Studies  Sheila  McCoy  and 
others  believe  design  education  actually 
improves  teachers'  understanding  of 
disciplinary  content  and,  in  doing  so, 
prepares  them  for  interdisciplinary 


Interdisciplinary  Teaching 
and  Learning 

For  reasons  discussed  earlier  in  this 
book,  contemporary  reformers  extol 
the  value  of  interdisciplinary  and  cross- 
disciplinary  teaching.  As  an  inherently 
interdisciplinary  activity,  the  design 
process  offers  an  approach  for  structuring 
such  study.  Because  design  usually 
involves  project-based  and  situated 
learning,  students  who  engage  in  design 
activities  model  the  work  of  adults  by 
drawing  content  and  skills  from  those 
disciplines  necessary  to  solve  a  problem. 
Knowledge  must  "work"  and  be  useful, 
not  merely  be  acquired  for  the  purpose 
of  storing  facts. 


Product  designer  Vince 
Foote  explains  the  science 
inherent  in  athletic  shoe 
design. 


101 


multiple  ways 
the  world 


teaching.  She  says,  "Design  educa- 
tion shows  that  ideas  have  structures, 
too,  and  that  you  can  take  ideas  and 
make  them  physical,  actual.  Design 
education  forces  people  to  go  to  the 
inherent  structure,  to  go  below  the 
surface,  and  the  more  you  do  this 
the  better  your  thinking  will  be. 
You  can  only  build  meaningful 
connections  to  your  discipline  when 
you  look  at  its  structure."  David 
Kennedy  concurs:  "Design  tran- 
scends all  content  areas.  It  organizes 
the  product  of  any  discipline." 

However,  interdisciplinary  and 
cross-disciplinary  teaching  requires 
planning  time  and  extra  effort  by 
teachers.  Leona  Schauble  at  the 
University  of  Wisconsin's  center  on 
math  and  science  education  says 
that  in  most  elementary  schools  in 
this  country,  "there  is  almost  no 
talking  from  grade  to  grade  and  no 
sense  of  what  teachers  are  building 
upon  or  toward."  In  the  elementary 
classrooms  documented  by  this 
study,  teachers  prepare  new  instruc- 
tional plans  that  span  several  subject 
areas.  Art,  technology,  and  science 
specialists  in  these  schools  often 
coordinate  their  work  with  that  of 
classroom  teachers  to  ensure  that 
design  activities  extend  across  appro- 
priate time  periods  during  the 
school  day. 


Typically,  there  is  less  flexibility  for 
innovation  in  middle  and  high  schools 
because: 

-  teachers  have  less  control  over  the  division 
of  the  school  day; 

-  school  populations  are  shared  by  many 
teachers; 

-  society  expects  older  students  to  engage 
in  reflective,  rather  than  active,  learning 
experiences;  and 

-  schools  place  great  emphasis  on  matching 
high  school  discipline-based  study  to  the 
demands  of  college. 

Research  findings  of  this  study 
support  the  notion  that  high  schools 
are  less  likely  to  take  a  design-based 
approach  and  to  engage  in  interdisci- 
plinary or  cross-disciplinary  study. 
Implementing  cross-disciplinary  design 
curricula  in  the  upper  grades  depends 
on  altering  perceptions  about  the  range 


of  ways  in  which  schools  achieve  discipli- 
nary expertise.  Without  administrative 
support  to  alter  traditional  practices, 
such  as  division  of  the  school  day  into 
regular  periods  of  time  and  the  move- 
ment of  students  to  new  spaces  for  each 
subject,  there  can  be  little  change. 

An  Approach  for  All  Students 

One  of  the  persistent  misconceptions 
about  learning  is  that  mastery  of  basic 
skills  through  repetitive  learning 
experiences  is  a  necessary  prerequisite 
for  tasks  that  involve  higher-order 
thinking  skills.  The  result  is  that  the 
education  of  younger  children,  and 
of  older  children  who  perform  below 
grade  expectations,  often  emphasizes 
repetitive  tasks  and  the  acquisition  of 
facts  through  some  prescribed  method. 
One  manifestation  of  this  thinking  is 
that  while  gifted-and-talented  programs 
are  frequently  the  most  creative  and 
interesting,  classes  for  "students  at 
risk"  function  in  highly  regimented 
instructional  climates. 

Several  classrooms  in  this  study 
serve  gifted  or  privileged  populations. 
Some  classrooms  represent  magnet 
programs  or  enrichment  for  academically 
gifted  students.  Others  are  in  schools 
that  serve  affluent  neighborhoods 
where  education  is  valued  highly  by 
the  community.  In  the  overwhelming 
majority  of  the  schools  studied,  however, 


teachers  work  with  a  broad  range  of 
student  abilities  representing  an  array 
of  economic  backgrounds.  The  research 
also  identified  classrooms  in  which 
design  strategies  address  the  needs  of 
less  academically  able  students.  In  fact, 
teachers  comment  that  design  strategies 
work  better  than  more  traditional 
methods  in  engaging  students  who  are 
reluctant  learners. 

Stephen  Knobloch,  a  teacher  at 
Dranesville  Elementary  School,  noted, 
"One  of  the  greatest  benefits  [of 
design]  for  students  is  providing  an 
opportunity  for  all  students,  not  just 
the  gifted/talented  students,  to  experi- 
ence higher-level  learning  by  doing. 
Many  of  my  most  enjoyable  teaching 
experiences  have  been  with  learning 
disabled  students  who  have  their  great- 
est success  using  the  design  process 
and  then  seeing  the  'ah  ha'." 

Stephen  Scanlon,  a  technology 
education  teacher  at  Marlton  Middle 
School  in  Marlton,  New  Jersey,  confirms 
that  students  with  lower  performance 
records  have  an  opportunity  to  succeed 
in  design  experiences.  He  says,  "Design 
allows  the  academically  frustrated  stu- 
dent to  realize  that  'intelligence'  is  not 
confined  to  textbooks.  Design  in  my 
classroom  allows  the  spotlight  to  be 
turned  on  students  who  have  formed 
negative  opinions  about  their  role  in 
the  educational  process." 


103 


Father  and  daughter  build  a 
geodesic  dome  out  of  rotted 
newspaper  at  the  Chicago 
Architecture  Foundation's 
"Ingenious  Sotutions  Famity 
Workshop." 


Product  designer  Vince 
Foote  demonstrates  the 
science  behind  traction 
for  a  middte  school  class 
in  North  Carolina. 


In  at  least  one  instance,  at  Warren 
County  Middle  School  in  North 
Carolina,  gifted  and  talented  6th  grade 
students  experienced  higher  frustration 
with  the  open-ended  nature'of  their 
first  design  project  than  did  their 
lower-performing  classmates.  These 
students  were  unsettled  by  the  possibility 
of  many  "right"  answers  and  by  comments 
that  the  designs  could  be  improved 
by  exploring  alternative  viewpoints. 
Several  refused  to  go  to  their  next  class 
until  they  could  do  the  activity  over 
again.  Steven  Scanlon  concurs  that 
design  instruction  can  also  offer  a  bene- 
ficial, eye-opening  experience  for 
students  already  deemed  "successful": 
"[Design]  allows  the  gifted  student 
who  may  be  frustrated  by  the 
regimentation  of  right, 
wrong,  and  one  way  of 
doing  things  to  truly 
explore  their  talents." 

It  is  also  impor- 
tant to  note  that 
the  research  found 
numerous  examples 
of  effective  design- 
based  learning  and 
teaching  with  very 
young  children,  includ- 
ing those  in  kindergarten 
Students  in  the  primary  grades 
understand  and  engage  in  the  design 
process.  Concurring  with  Howard 


Gardner  and  Nigel  Cross  that  there  are 
multiple  ways  of  knowing  the  world, 
this  study  affirms  that  design  strategies 
provide  students  of  all  ages  with  oppor- 
tunities to  practice  and  exhibit  their 
mastery  of  information,  resources,  and 
processes  through  projects  that  are  not 
part  of  the  traditional  curriculum. 

Community  and  Parent 
Support 

One  of  the  major  strengths  of  design- 
based  teaching  strategies  is  that  the 
community  becomes  integral  to 
instruction.  Community  partnerships 
flourish  in  schools  that  use  design 
activities  in  the  classroom,  with 
graphic  designers,  industrial  designers, 
architects,  urban  planners,  con- 
tractors, software 

developers,  and  others 
playing  active  roles 
in  instruction. 
Through  such 
interaction,  stu- 
dents share  their 
perceptions  of 
design  issues, 
build  connections 
between  school  and 
work,  and  expand  their 
understanding,  not  only 
of  careers  in  design  but  of 
many  other  adult  roles  in  the  com- 
munity. Because  these  encounters  take 


place  within  the  context  of  solving 
problems,  students  gain  insight  into 
these  varied  jobs  and  come  to  appreci- 
ate how  many  people  shape  the  built 
environment.  This  type  of  learning  does 
not  take  place  in  typical  "career  day" 
presentations,  where  children  are  simply 
told  about  adult  work. 

Design  activities  also  involve  parents 
in  their  children's  education.  Teachers 
in  this  study  report  that  parents  notice 
their  children's  increased  interest  in 
school  when  design  activities  are  intro- 
duced into  the  curriculum.  Frequently, 


assignments  spill  over  into  learning 
activities  in  the  home,  which  affords 
parents  direct  observation  of  student 
performance.  Teachers  also  report,  how- 
ever, that  parents  occasionally  require 
careful  explanations  of  curriculum 
strategy  to  see  that  the  school  retains  a 
commitment  to  basic  problem-solving 
skills  and  that  strings  of  projects  add 
up  to  more  than  entertainment.  Once 
informed,  these  parents  usually  become 
strong  supporters  of  design-based 
approaches  to  teaching  and  learning. 
Parents  and  future  employers  also 


express  concern  over  assessment. 
Schools  must  demonstrate  how  portfo- 
lio assessment  and  performance-based 
testing  work  and  what  they  reveal. 
While  evidence  exists  supporting  the 
validity  and  reliability  of  such  evalua- 
tion, many  people  are  accustomed  to 
more  quantitative  indicators  of  success- 
ful learning.  Administrators  and 
teachers  should  not  underestimate  the 
effort  required  to  achieve  public  under- 
standing and  acceptance  of  more 
comprehensive  methods  of  evaluating 
what  students  know  and  are  able  to  do. 


105 


w 


CONCLUSIONS      AND 

Recommendations 


the  research  for  this  book  suggests 
that  there  is  great  variation  in 
teachers'  understanding  of  the 
design  process  and  design  issues.  Many 
teachers  who  responded  to  the  ques- 
tionnaire interpret  all  active  learning 
as  design  based.  Yet  building  the 
Parthenon  out  of  sugar  cubes,  replicat- 
ing the  Globe  Theatre  complete  with 
thatched  roof,  making  a  computer  model 
of  a  castle,  or  constructing  an  entire  vil- 
lage out  of  cardboard,  moss,  and  twigs 
are  little  more  than  "makework"  projects 
if  teachers  cannot  clarify  for  students  the 
design  thinking  that  lies  behind  choos- 
ing materials,  using  technology,  and 
responding  to  climate  and  human  needs. 


Similarly,  teachers  who  don't  have  a 
true  understanding  of  the  design  process 
cannot  adequately  coach  students  to 
create  their  own  design  solutions  to  a 
problem,  be  it  imaginary  or  real.  To  be 
able  to  use  the  full  dimensions  of  design 
problem  solving  to  benefit  instruction 
and  learning,  many  teachers  need  a  better 
grounding  in  the  design  process  so  they 
understand  the  unique  characteristics 
that  distinguish  it  from  other  activities. 

Some  teachers  confuse  visual  products 
(illustrated  book  reports,  drafted  plans 
for  a  house)  with  design  problem  solv- 
ing, in  which  students  make  critical 
choices  that  affect  the  quality  of  the 
environment,  efficiency  of  products,  and 


effectiveness  of  communication.  While 
illustrating  and  drafting  are  valuable 
skills  that  enhance  students'  work,  they 
rarely  go  far  enough  to  involve  students 
in  making  choices  about  or  analyzing 
important  issues  related  to  design  or 
the  subject  of  their  investigation. 

Many  respondents  to  our  question- 
naire described  projects  in  which  the 
teacher  knows  the  outcome  before 
students  begin  the  assignment.  They 
also  described  exercises  in  terms  of  pre- 
scribed methods  for  reaching  a  solution 
rather  than  in  terms  of  student  inquiry 
and  discovery.  These  teachers  miss  the 
point  of  the  design  process.  They  stifle 
opportunities  to  broaden  students' 


107 


—  missing   from    most 
students'    experiences   is 
the   notion   that   design 
shapes   and    reflects   the 
perception    and    behavior 
of   others. 


understanding  of  the  subject  matter  of 
such  investigations  and  usually  assess 
student  performance  in  terms  of  how 
well  a  resulting  product  resembles 
their  expectations.  To  truly  use  design 
problem  solving,  these  teachers  need 
ongoing  professional  critique  of  their 
assignments  and  teaching  practices  as 
well  as  assistance  in  developing  new 
facilitation  skills. 

The  number  of  research  examples  in 
which  design  itself  is  a  subject  of  reflec- 
tive study  are  few,  indicating  teachers' 
lack  of  confidence  in  and  education 
about  design  as  well  as  limited  access 
to  design  resources.  The  teachers  who 
incorporate  reflective  study  of  design 
into  social  studies  and  arts  curricula 
generally  have  prior  experience  with 
the  subject  through  formal  study  or 
with  a  colleague  or  family  member 
who  is  a  design  professional.  Design 
issues  are  not  the  normal  content  of 
teacher  preparation. 

Even  the  best  classroom  examples 
in  our  study  show  a  somewhat  narrow 
view  of  design.  In  almost  all  cases,  the 
core  design  issues  are  physical,  and  they 
center  on  the  study  of  one  or  more  of 
the  following: 

-  the  physical  conditions  to  which  a  design 
responds, 

-  the  physical  nature  of  the  environment 
that  design  creates, 


-  connection  of  a  culture  with  only  the 
physical  attributes  of  a  designed  object, 
or 


-  the  physical  activity  required  to  bring 
form  to  an  idea. 

While  these  issues  are  important — 
and  examples  show  how  projects 
develop  design  students'  thinking 
skills — missing  from  most  students' 
experiences  is  the  notion  that  design 
shapes  and  reflects  the  perception  and 
behavior  of  others.  They  are  missing 
out  on  the  idea  that  designers  often 
make  choices  based  on  how  they  and 
others  want  people  to  think  or  act. 

The  definition  of  "culture"  implicit 
in  most  of  the  project  examples  limits 
design  discussion.  In  responses  to  the 
questionnaire,  teachers  describe  the 
cultural  dimensions  of  designed 
objects,  environments,  or  problem 
solving  in  terms  of  ethnic  origin  or  a 
period  in  one  country's  history.  For 
most  of  the  teachers  in  this  study,  "cul- 
ture" equals  only  the  geographical  or 
historical  location  of  the  design  prob- 
lem or  object  of  investigation.  Rarely 
do  they  view  culture  as  shared  systems 
of  belief,  experience,  or  circumstances 
of  life.  Consequently,  few  projects 
penetrate  surface  definitions  of  how 
people  identify  and  represent  them- 
selves through  their  choices  about 
environments,  products,  and  communi- 


108 


Teacher  Education 


cation —  rich  territory  for  discussion 
and  project  development. 

Most  teacher  surveys  that  describe 
active  learning  use  three-dimensional 
modeling  or  construction  as  primary 
activities.  Although  some  teacher 
responses  to  our  questionnaire  describe 
activities  in  which  students  make 
two-dimensional  objects,  the  majority 
of  these  represent  fine-arts  projects, 
where  the  primary  purpose  is  self- 
expression,  or  technical  drafting 
exercises,  where  the  mental  aspects 
of  translating  a  three-  dimensional 
object  into  a  two-dimensional  repre- 
sentation are  of  lesser  importance  than 
the  execution  of  the  drawing  itself. 

Notably  absent  in  the  surveys  is 
mention  of  two-dimensional,  graphic 
communication  for  the  purposes  of 
explaining,  informing,  or  persuading. 
This  is  surprising  considering  the 
dominance  of  media  in  students'  lives 
and  the  ease  of  storing  these  projects 
in  comparison  to  three-dimensional 
projects.  Teaching  students  to  "encode 
and  decode"  visual  information  is  an 
important  aspect  of  literacy  in  today's 
media-rich  world  and  a  valuable  link 
to  language  arts  and  the  analysis  of 
scientific  and  social  studies  data. 


it  is  evident  that  wide  adoption  of 
design  as  a  curricular  or  pedagogical 
strategy  will  not  happen  without  serious 
attention  to  teacher  education  and  the 
development  of  teacher  skills,  knowl- 
edge, and  attitudes  about  design.  Such 
attention  must  focus  on  inservice  as  well 
as  preservice  professional  development. 

Although  inservice  programs  broaden 
teacher  awareness  and  understanding  of 
design  and  its  use  in  the  classroom,  the 
majority  are  insufficient  in  bringing 
about  attitude  changes  and  skills  acqui- 
sition at  levels  that  prompt  permanent 
change  in  teaching  practices.  Research 
indicates  that  inservice  programs  encour- 
age changes  in  teacher  performance  in 
the  first  year  after  participation,  but  the 
use  of  new  methods  declines  dramati- 
cally in  subsequent  years.  Teachers  and 
researchers  attribute  this  decline  to  lack 
of  positive  reinforcement  for  their  work 
from  school  principals,  supervisors,  and 
more  experienced  colleagues. 

The  Holmes  Group,  a  consortium 
of  84  research  universities,  seeks  to 
advance  the  reform  agenda  for  the 
education  of  professionals  who  work 
in  schools.1  Its  report,  titled  Tomorrow's 
Schools  of  Education,  cites  the  weaknesses 
of  continuing  education  programs  for 
teachers  as  "their  overemphasis  on 
seat-time...  [,]  their  lack  of  continuity 


or  sustained  assistance  over  time,  and 
their  lack  of  close  connection  to  educa- 
tional practice  as  it  affects  youngsters' 
learning"  (The  Holmes  Group  1995,  pp. 
55-  56).  This  is  the  culture  into  which 
design  educators  must  insert  them- 
selves if  progress  is  to  be  made  through 
inservice  and  continuing  education  of 
teachers  in  design-based  methods. 

Currently,  few  inservice  programs 
promote  the  use  of  design  in  the 
classroom.  Most  are  led  by  a  handful 
of  university  design  educators  whose 
primary  responsibilities  are  teaching  and 
research  in  their  respective  institutions. 
These  programs  range  from  one-day 
workshops  to  summer  institutes,  with 
limited  opportunity  for  follow-up  once 
teachers  return  to  their  classrooms. 


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Taking  time  to  appreciate 
good  design  work  validates 
the  process  in  the  eyes  of 
younger  students. 


If  education  schools  do  not 
equip  school  professionals  to 
perform  in  new  ways  then  as 
surely  as  5th  grade  follows 
4th  grade,  most  educators 
will  continue  to  regard 
teaching  as  show  and  tell, 
learning  as  passive  listening, 
knowledge  as  a  litany  of 
facts,  tests  as  memory 
samples,  and  accountability 
as  something  about  which 
only  students  must  concern 
themselves. 

THE  HOLMES  GROUP, 

Tomorrow's  Schools  of 
Education,  1995,  p.  9. 


Rarely  do  programs  enroll  administra- 
tors or  a  team  of  teaching  professionals 
from  the  same  school,  inhibiting  the 
development  of  a  cadre  for  in-house 
reinforcement. 

The  Holmes  Group  is  equally  harsh 
in  its  assessment  of  teacher  preservice 
education  in  the  United  States.  Included 
in  its  criticisms  is  piecemeal  reform  that 
"has  proven  inadequate  because  of  the 
web  of  connections  among  the  system's 
various  parts — curriculum,  pedagogy, 
assessment,  texts  and  materials,  and 
professional  development"  (The  Holmes 
Group  1995,  p.  9)-  The  report  goes 
on  to  say  that,  "Students  in  education 
programs  must  experience  learning 
environments  where  learners  search  for 
meaning,  appreciate  uncertainty,  and 
inquire  responsibly  so  they  can  recreate 
such  circumstances  for  their  own  stu- 
dents" (The  Holmes  Group  1995,  p.  12). 

Providing  a  design-based  education 
for  teachers  may  be  more  difficult  than 
it  appears.  On  college  campuses  with 
design  programs,  faculty  and  adminis- 
trators use  already  scarce  resources  to 
teach  small  studio  classes  to  future 
design  professionals.  Access  to  design 
study  for  majors  in  nondesign  disci- 
plines, such  as  education,  is  limited. 
The  studio  classes  generally  involve 
making  design  objects  with  groups  of 
15-20  students  in  highly  specialized 
work  environments  and  vertical  course 


structures  that  require  extensive  pre- 
requisite study.  Education  majors  rarely 
compete  successfully  for  registration  in 
such  classes.  Clearly,  design  professors 
interested  in  broader  application  of 
their  pedagogical  approach  should  work 
with  education  professors  to  develop 
courses  for  teachers  that  illustrate  the 
design  process  and  its  connections  to 
teaching. 

While  it  is  unlikely  that  expensive 
studio-based  instruction  will  be  offered 
to  help  reform  teacher  education,  lec- 
ture courses  present  an  opportunity 
to  acquaint  prospective  teachers  with 
reflective  study  where  design  is  a  sub- 
ject of  investigation  rather  than  a 
process  for  making  something.  However, 
most  art  history  or  arts  studies  classes 
rarely  include  a  discussion  of  design  in 
the  syllabus.  In  the  rare  instances  where 
design  is  a  subject  of  investigation  in 
these  classes,  it  is  usually  viewed  as  a 
subspecialty  of  art  and  described  in 
aesthetic  terms,  apart  from  issues  of 
use,  social  context,  and  process.  College 
and  university  art  and  design  programs 
must  encourage  enrollment  of  non- 
majors  in  general  courses  and  develop 
substantive  discussions  of  critical  issues 
in  design  so  that  teachers  can  be  better 
prepared  to  involve  students  in  the 
reflective  study  of  design  and  to  include 
them  in  evaluating  and  discussing 
design's  impact  on  the  quality  of  life. 


The  job  of  preparing  teachers  in 
design-based  learning  strategies,  how- 
ever, cannot  be  left  to  schools  of  design. 
Most  are  underfunded  and  struggling 
to  maintain  their  traditional  studio 
teaching  practices  in  academic  environ- 
ments increasingly  influenced  by  the 
efficiency  standards  that  argue  in  favor 
of  large  lecture  classes.  They  are  unlikely 
to  expand  their  missions  significantly 
without  additional  resources. 
Furthermore,  schools  of  design  are  not 
always  in  proximity  to  the  strongest 
education  programs.  While  there  are 
as  many  as  500  four-year  art  and  design 
programs  that  teach  at  least  some  courses 
in  graphic  design,  many  of  the  most 
effective  are  in  private  art  colleges 
where  there  are  no  teacher  education 
programs.  Architecture  programs  exist 
in  100  institutions,  and  industrial 
design  is  an  even  smaller  discipline 
of  study  with  fewer  than  50  programs. 
Collaborations  between  schools  of 
education  and  schools  of  design — and 
broader  access  to  design  courses  for 
education  majors — is  a  fundamentally 
sound  strategy  that  should  be  encour- 
aged,, but  the  small  numbers  of  design 
faculty  argue  against  this  approach  as 
a  means  for  expanding  design-based 
practices  in  U.S.  schools. 

The  most  promising  approach  is 
to  introduce  design-based  instruction 
into  schools  of  education.  By  training 


110 


education  professors  in  the  content 
and  methods  of  design,  or  by  hiring 
designers  as  part  of  their  teaching  staffs, 
college  and  university  education  pro- 
grams can  support  the  development  of 
well-informed  teaching  professionals 
who  use  design-based  methods  in  their 
schools. 

The  most  obvious  place  for  such 
integration  is  in  teaching  methods 
courses.  The  first  university  design 
and  education  Master's  degree  program 
began  in  1995  at  California  State 
Polytechnic  University  at  Pomona. 
Doreen  Nelson,  with  a  joint  teaching 
appointment  in  the  Colleges  of 
Education  and  Environmental  Design, 
launched  a  Master  of  Arts  program  in 
education,  focusing  on  design  and  cre- 
ativity. Smaller  scale  efforts  include  the 
work  of  Charles  Burnette  and  Jan 
Norman  at  the  University  of  the  Arts 
in  Philadelphia;  Susan  Dunn  at  Lewis 
and  Clark  College  in  Portland,  Oregon; 
and  Meredith  Davis  and  Robin  Moore 
at  North  Carolina  State  University  in 
Raleigh.  Clearly,  others  will  emerge.  To 
maximize  and  sustain  impact,  however, 
it  is  important  that  these  programs  not 
become  islands  of  specialization  within 
an  otherwise  unchanged  system  of 
teacher  preparation.  The  achievements  of 
teachers  who  use  design-based  pedagogy 
show  promise  that  other  teachers'  work 
can  be  enhanced  by  design  education. 


By   hiring   designers   as   part   of  their  teaching 
staffs,    education    programs   can    support  the 
development   of  well-informed   teaching    profes- 
sionals  who   use   design-based    methods  in   their 
schools. 


Ill 


Supporting  Systemwide  Change 


THIS  BOOK  points  out  the  importance 
of  systemwide  support  for  the  work 
of  design-based  teachers  and  learners. 
Across  the  history  of  the  design  in 
education  movement,  we  find  many 
examples  of  successful  teachers  abandon- 
ing design-based  strategies  because  the 
energy  required  to  sustain  innovative 
teaching  in  the  face  of  administrative 
indifference  was  too  great.  In  many 
cases,  these  teachers  also  lacked  teach- 
ing peers  who  shared  their  interest  in 
design;  they  had  no  counsel  for  their 
own  teaching  problems  and  no  follow- 
up  support  for  their  students.  Just  as 
important,  their  school  systems  lacked 
reference  materials  and  substantive 
research  to  support  the  decision  to 
pursue  a  design  approach  to  teaching. 
As  reported  throughout  this  study, 
teachers  who  have  administrative  sup- 
port for  the  use  of  design  in  classrooms 
achieve  rich  outcomes  with  their  students 
and  sustain  success  across  the  school 

Administrative   support  includes   knowledgeable 
principals    and    curriculum    specialists   who    understand 
the  fundamental  processes   of  design. 


112 


year  and  from  one  year's  class  to  the 
next.  Such  schools  support  an  atmos- 
phere of  innovation  and  the  creative 
involvement  of  teachers  in  curriculum 
development.  These  educators  also  are 
effective  members  of  teaching  teams 
because  their  school  ensures  conditions 
that  foster  joint  planning,  instruction, 
and  assessment.  Student  achievements 
build  progressively  from  one  class  to 
the  next  and  from  year  to  year  because 
the  school  consistently  places  high  value 
on  thinking  and  open-ended  inquiry, 
rather  than  on  the  acquisition  of  facts 
and  mastery  of  skills  detached  from 
holistic  problem  solving. 

Administrative  support  includes 
knowledgeable  principals  and  curric- 
ulum specialists  who  understand  the 
fundamental  processes  of  design  inquiry 
and  the  impact  of  design-based  teaching 
and  learning.  They  are  able  to  make 
changes  in  the  structure  of  the  school 
day,  allocate  resources,  and  hire  teacher 
colleagues  who  facilitate  the  use  of 
design  in  the  classroom.  They  share 
responsibility  for,  rather  than  dictate, 
curriculum,  and  they  include  a  broad 
set  of  performances  in  their  definitions 
of  teacher  assessment.  In  student 
assessment,  they  show  more  interest 
in  substantive  learning  results  than 
in  reporting;  they  see  assessment  as 
ongoing  feedback  about  student  learning 
accomplishments  that  helps  teachers 


confirm  or  redirect  strategies.  They  are 
slow  to  make  judgments  on  the  basis  of 
a  single  activity  and  support  innovation 
in  the  interest  of  long-term  achievement. 

Through  well-communicated  presen- 
tations of  philosophy  and  goals,  these 
strong  administrators  use  their  positions 
to  attract  community  professionals  and 
parents  into  the  classroom.  They  involve 
themselves  in  the  active  life  of  the  school 
and  make  frequent  visits  to  classrooms 
and  student  presentations.  Evidence  of 
student  work  fills  the  physical  environ- 
ment of  their  schools,  and  they  tolerate 
rearrangement  of  rooms  and  furniture. 
They  provide  a  well-articulated  vision 
of  teaching  and  learning  that  inspires 
teachers  and  sustains  focused  commit- 
ment across  time. 

To  become  such  an  administrator 
requires  experience  and  education. 
To  date,  most  design-based  training 
programs  are  for  classroom  teachers; 
curriculum  specialists  occasionally 
participate.  While  principals  often 
endorse  teacher  participation  in  design 
education  programs,  they  themselves 
rarely  attend  lectures  and  workshops 
as  students  of  this  approach.  Further- 
more, existing  workshops  fail  to  address 
the  pressing  concerns  of  principals  and 
other  school,  district,  and  state  admin- 
istrators: raising  test  scores,  the  success 
rate  of  graduates,  keeping  children  in 
school,  and  working  with  decreasing 


Substantiating  Achievement  Through 
Credible  Assessment 


budgets.  Workshops  that  show  admin- 
istrators how  design-based  programs 
contribute  to  meeting  school-level 
challenges  are  necessary  to  expand  the 
influence  of  these  practices  in  schools. 
Research  that  analyzes  and  documents 
successful  implementation  of  design- 
based  approaches  in  other  schools  is 
needed  to  convince  and  support 
administrators  who  decide  to  pursue 
alternative  strategies. 

Just  as  design-based  teaching  depends 
on  supportive  administration  in  schools, 
principals  of  schools  that  use  design 
look  for  confirmation  that  districts  and 
states  value  their  schools'  teaching  and 
learning  achievements.  District  and 
state  departments  of  public  instruction 
should  lead  and  foster  educational 
reform  to  prevent  single  schools  from 
becoming  refreshing  oases  in  an  other- 
wise mediocre  educational  environment. 
To  accomplish  this,  state  administrators 
should  fund  and  pilot  studies  and  pub- 
lish research  in  the  use  of  design-based 
strategies.  They  should  promote  the 
successes  of  design-based  learning  and 
provide  training  for  schools  that  wish 
to  learn  about  its  methods  and  out- 
comes. Because  of  the  movement  to 
site-based  management  of  schools, 
administrators  also  should  educate 
the  public  about  design  approaches 
to  learning  before  wider  adoption  can 
take  place. 


THE  ANECDOTAL  information  pro- 
vided by  the  committed,  professional 
educators  contacted  for  this  study,  as 
well  as  the  on-site  observations  and 
numerous  interviews  conducted  by  the 
research  team,  reveal  compelling  evi- 
dence of  the  benefits  of  design-based 
teaching  and  learning.  Furthermore, 
there  are  strong  correlations  between 
design  education  methods  and  many 
of  the  curricular  objectives  and  instruc- 
tional approaches  being  advocated  by 
leading  researchers  and  education 
reformers  today. 

Nevertheless,  before  schools,  districts, 
states,  and  teacher  education  programs 
embrace  the  use  of  design  in  the  class- 
room, they  must  be  convinced  of  its 
success.  This  study  only  opens  the  door 
onto  a  subject  with  a  myriad  of  educa- 
tional dimensions  to  explore.  To  broaden 
the  influence  of  design  in  education  in 
the  United  States  and  extend  its  benefits 
to  more  of  the  nation's  students,  educa- 
tors must  go  beyond  telling  stories  to 
develop  appropriate,  authentic  instru- 
ments for  determining  student  and 
program  success. 

Developing  and  maintaining  the 
administration  of  performance-based 
tests,  in  which  the  form  of  the  test 
demands  application  of  the  skills  and 
content  being  tested,  will  not  be  easy. 
Myron  Atkin  at  Stanford  University 
notes:  "There  is  a  lot  of  nostalgia 


about  assessment.  People  support 
tests  that  look  like  tests  used  to  look. 
California  has  experimented  with 
performance-based  assessment,  but  it  is 
very  expensive  and  people  are  impatient. 
They  turn  to  something  else  when 
results  are  not  immediate.  What  we're 
looking  at  in  education  today  won't  be 
there  six  or  seven  years  from  now;  the 
political  cycles  exert  pressure  to  deliver 
quick  results.  Politicians  believe  they 
have  a  strong  role  to  play  in  what  edu- 
cators do.  This  is  not  true  in  Europe, 
where  the  teaching  profession  is  more 
highly  respected,  so  you  will  see  much 
greater  strides  in  reform  and  assess- 
ment in  other  countries." 

Kathryn  Loncar,  Associate  Professor 
of  Education  at  the  University  of 
Missouri,  conducted  a  review  of  Ginny 
Graves'  design-based  curriculum,  Walk 
Around  the  Block.  Her  study  confirms 
that  rigorous  assessment  is  one  chal- 
lenge facing  proponents.  She  says,  "To 
be  convincing  and  to  promote  design  in 
education,  we  need  documentation  of 
student  performance  on  standardized 
tests."  She  feels  the  anecdotal  evidence 
is  persuasive,  but  in  the  current  political 
climate,  numbers  count. 

Susan  Dunn,  former  instructional 
coordinator  at  Willamette  Primary 
School,  says  her  current  school  gives 
standardized  tests,  but  fewer  than 
before  the  adoption  of  design-based 


In  research  terms,  the  major 
dependent  variables  of 
schooling  are  not  scores  on 
standardized  tests,  whether 
norm-  or  criterion-referenced: 
they  are  the  kinds  of  ideas 
children  are  willing  to  explore 
on  their  own,  the  kinds  of 
critical  skills  they  are  able 
to  employ  on  tasks  outside 
classrooms,  and  the  strength 
of  their  curiosity  in  pursuing 
the  issues  they  will  inevit- 
ably encounter  in  the  course 
of  their  lives. 

ELLIOT  EISNER,  What  Really 
Counts  in  Schools 


113 


sharing   with 

Others    what  you 
have   done 


approaches.  They  are  used  more  as  an 
audit  of  how  well  everyone  is  doing. 
She  believes,  however,  that  assessment 
is  "sharing  with  others  what  you  have 
done,  which  includes  people  who  hold 
evaluation  responsibility,"  such  as  prin- 
cipals and  instructional  coordinators. 
Dunn  says,  "This  evaluation  can't  be 
punitive  and  must  encourage  risk  taking. 
Furthermore,  administrators  need  to  be 
teaching  in  the  classroom  to  assess  this 
approach."  Dunn  also  encourages  her 
teachers  to  talk  about  learning  in  their 
classrooms  with  the  phrase  "When  our 
students  are  doing  design. . . "  rather 
than  saying,  "Our  children  do  design." 
This  forces  teachers  to  complete  the 
phrase  with  a  description  of  learning 
outcomes  that  gives  outsiders  a  better 
picture  of  student  achievement  and 
frames  their  accomplishments  in  terms  of 
thinking  skills,  rather  than  cute  products. 


Educational  psychologist  Leona 
Schauble  comments  that,  "Design 
externali7.es  evidence  of  how  students 
think  and  lets  how  they  think  govern 
teaching.  The  evaluation  criteria  are 
public  in  the  classroom,  unlike  other 
forms  of  assessment." 

As  demonstrated  by  the  schools 
in  this  study,  performance-based  and 
portfolio  assessment  seem  appropriate 
methods  for  measuring  individual 
student  learning.  These  methods  are 
consistent  with  the  latest  research  in 
learning  and  assessment,  and  they 
provide  useful  feedback  to  teachers, 
students,  and  parents.  They  also  employ 
dimensions  critical  to  the  design 
process,  including: 

-  evaluation  of  holistic  problem  solving 
in  which  thinking  and  doing  are  as 
important  as  the  products  of  thought 
and  action; 

-  assessment  across  time,  rather  than  as 
single  measurement  at  one  moment  in 
time;  and 

-  accommodation  of  differences  in  stu- 
dents' learning  preferences  and  ways  of 
demonstrating  mastery. 

Yet  there  is  little  agreement  within 
and  among  these  schools,  even  in 
similar  subject  areas  and  grade  levels, 
about  what  constitutes  an  appropriate 
portfolio  of  work,  the  criteria  against 
which  teachers  and  schools  measure 


excellence,  and  the  ways  in  which 
teachers  and  schools  report  individual 
learning  achievements.  While  many 
of  the  teachers  in  our  study  are  clear 
about  assessment  criteria  and  strategies 
for  individual  projects,  they  offer  little 
insight  as  to  how  the  projects  fit  into 
the  overall  assessment  of  student  perfor- 
mance in  their  subject  area  or  among 
subjects  where  cross-disciplinary  strate- 
gies occur. 

Further,  design-based  educators 
have  yet  to  develop  effective  ways  for 
linking  individual  student  assessments 
to  the  evaluation  of  schools  and  dis- 
tricts. While  the  work  in  the  United 
Kingdom  offers  insight  into  large- 
scale  assessment,  the  British  adoption 
of  a  national  curriculum  has  no  parallel 
in  U.S.  education.  Despite  promotion 
of  voluntary  national  standards  in  core 
subjects,  movement  toward  site-based 
management  and  local  curriculum 
control  present  even  greater  challenges 
to  reporting  statistically  significant 
outcomes  from  the  use  of  design  in 
U.S.  classrooms. 

Because  design  is  frequently  the 
method  of  inquiry,  rather  than  the  sub- 
ject of  inquiry,  it  is  often  difficult  to 
attribute  learning  achievements  to  the 
presence  of  design  in  the  curriculum 
through  periodic  assessment  in  core 
subjects.  The  New  Standards  project 
(described  in  Appendix  A)  shows 


114 


Teacher  Resources 


promise  in  capturing  this  type  of  learn- 
ing success  through  its  assessment  of 
Applied  Learning.  In  these  performance- 
based  exercises,  students  test  a  range 
of  problem-solving  skills  that  are  not 
linked  to  specific  school  subjects  and  that 
share  much  in  common  with  the  design 
activities  described  earlier  in  this  report. 
Clearly,  the  task  ahead  is  to  develop 
and  implement  assessment  criteria  and 
strategies  that  will  produce  reliable  and 
valid  evidence  of  design-based  educa- 
tion's value,  in  terms  understandable 
to  parents  as  well  as  educators.  This 
must  be  done  within  the  current  con- 
text of  "reporting  and  accountability" 
that  characterizes  U.S.  education,  while 
remaining  true  to  the  nature  of  design 
activity  and  learning.  At  the  same  time, 
the  advocates  and  practitioners  of 
design-based  education  should  demon- 
strate the  common  elements  among 
national  voluntary  standards  in  core 
subjects — problem-solving  mastery, 
communication  skills,  critical  thinking, 
linking  school  with  life  and  work — and 
connect  their  achievement  to  design- 
based  teaching  strategies  and  curricula 
through  credible  assessment. 


THOSE  WHO  TRAIN  teachers  in 
design-based  methods  report  frequent 
requests  for  reference  materials  on  design 
and  teaching  design  to  help  educators 
continue  their  study  after  workshops 
end.  Other  teachers  comment  that  wider 
availability  of  design-  based  lesson  plans 
in  various  disciplines  would  provide  use- 
ful models  from  which  they  could  build 
their  own  projects. 

Plainly,  there  are  few  resources 
through  which  teachers  and  adminis- 
trators can  learn  about  design  and  the 
use  of  design  in  education.  The  publi- 
cations that  do  exist  are  hard  to  find 
and  not  widely  publicized  in  teacher 
journals.  While  experts  debate  the 
advisability  of  developing  prepackaged 
programs  that  do  not  take  into  account 
the  characteristics  of  individual  schools 
and  classrooms,  it  is  clear  that  litera- 
ture to  support  instruction  is  needed 
if  college  and  university  teacher  educa- 
tion programs  are  to  invest  in  design- 
based  curriculum  development. 

While  some  publishers  include  more 
project  suggestions  in  the  teacher's 
editions  of  their  books  in  response  to 
increased  interest  in  active  learning, 
most  write  textbooks  as  if  they  were 
lectures.  Even  many  interactive  media 
products  organize  content  in  structures 
that  resemble  passive  books,  not  inter- 
active hypertext  environments.  These 
products  often  ignore  divergent  learn- 


ing strategies  that  allow  students  to 
move  through  content  in  a  self-deter- 
mined order  according  to  their  specific 
needs.  Rarely  are  interactive  media 
programs  linked  to  physical  activity 
outside  the  computer  or  to  solving  a 
problem  for  which  the  programmer 
has  no  predictable  solution.  The  next 
move  for  authors  of  design-based  cur- 
ricula should  be  to  collaborate  with 
textbook  publishers  and  developers  of 
curriculum  materials.  Once  textbooks 
reflect  these  innovative  strategies,  there 
will  be  wider  use  of  design  methods. 

Among  the  resources  teachers  need 
is  a  network  of  other  teachers  using 
design  in  the  classroom.  Curriculum 
control  necessarily  resides  at  state  and 
local  levels  in  the  United  States,  yet 


Participants  in  a 
Cooper-Hewitt 
National  Design 
Museum  workshop 
test  their  creation. 


115 


A  teacher,  ideally  conceived, 
is  a  designer  who  helps 
learners  to  design 
themselves. 

DAVID  PERKINS,  Knowledge  as 
Design,  p.  230 


elementary  and  secondary  teachers  any- 
where in  the  country  have  a  wealth  of 
support  systems  to  rely  upon  and  can 
benefit  from  the  insights  and  innova- 
tions of  their  peers  in  areas  such  as 
curriculum  development,  instructional 
practice,  and  assessment  techniques. 
Among  these  support  systems  are  state 
and  district  specialists  in  various  disci- 
plines, state  and  national  associations 
linking  members  by  grade  level  or 
subject  area,  technical  assistance  hot- 
lines, Web  sites,  and  workshops  offered 
by  textbook  and  software  publishers, 
and  newsletters  distributed  by  various 
education  reform  initiatives. 

In  contrast,  teachers  attempting  to 
integrate  design  topics  and  methods 
into  their  practice  are  relatively  isolated 
from  one  another  and  from  researchers, 
curriculum  developers,  and  other  advo- 
cates of  design-based  learning.  At 
present,  no  organization  coordinates 
a  national  network  of  teachers,  work- 
shops, or  the  distribution  of  materials 
related  to  the  use  of  design  in  K-12 
classrooms.  Nor  have  special  interest 
groups  focusing  on  design  methods 
emerged  within  the  major  discipline- 
based  teacher  associations. 

Instead  there  are  numerous  comple- 
mentary, but  generally  unconnected, 
efforts  relating  to  design-based  educa- 
tion. As  recounted  earlier  in  this  book, 
some  are  based  in  community  institu- 


tions such  as  museums  or  local  chapters 
of  professional  design  associations;  others 
are  tied  to  schools  of  education,  schools 
of  design,  or  nonprofit  organizations 
with  a  regional  or  national  scope.  Still 
others  are  short-lived,  multiyear  pro- 
jects funded  by  federal  agencies  or 
foundations.  In  each  case,  the  indivi- 
duals involved  may  develop  and  even 
publish  curriculum  materials  relating 
to  design  in  education.  But  often  these 
materials  are  printed  in  limited  editions 
or  receive  insufficient  marketing  to 
attract  a  national  audience. 

The  institutions  that  house  pioneer- 
ing design  education  programs  also 


may  present  unintended  impediments 
to  the  broad  dissemination  of  their  work. 
Some  authors  of  relevant  curricula  are 
designers  who  teach  part-time  in  schools 
of  education,  or  they  may  be  the  only 
faculty  with  K-12  interests  in  schools  of 
design.  Professional  design  associations, 
while  supportive  of  K-12  initiatives, 
have  other  concerns  that  frequently 
take  budget  and  program  precedence 
over  primary  and  secondary  education. 
Furthermore,  these  associations  generally 
focus  on  one  design  discipline,  and  their 
school  programs  follow  suit. 

Public  and  private  sector  funders  of 
pilot  projects,  curriculum  development, 


116 


Reference 


or  other  research  directly  focused  on 
design  in  education  may  also  be  unaware 
of  their  overlapping  interests  and  not 
informed  of  the  progress  made  by  each 
other's  grantees.  At  the  federal  level 
alone,  the  Department  of  Education, 
Department  of  Energy,  Environmental 
Protection  Agency,  National  Endowment 
for  the  Arts,  National  Endowment  for 
the  Humanities,  National  Science 
Foundation,  and  other  agencies  have 
all  funded  projects  relevant  to  design 
in  education  (whether  or  not  their 
design  dimensions  were  fully  articulated 
and  explored).  Similarly,  relevant  pro- 
jects receive  funding  from  numerous 
private  and  corporate  foundations, 
sometimes  under  the  aegis  of  science 
and  math  reform,  at  other  times  in  the 
areas  of  art  education,  technology,  and 
school-business  partnerships.  With 
rare  exceptions,  however,  few  of  these 
hinders  work  jointly  across  disciplines. 
Neither  do  they  support  pilot  projects 
or  research  efforts  with  adequate 
resources  or  over  sufficient  periods  of 
time  to  enable  painstaking  assessment 
of  learning  outcomes,  longitudinal 
study  of  student  populations,  or  wide- 
spread dissemination  of  results. 


As  this  book  shows,  however, 
teachers  who  see  the  relevance  of  design 
to  their  practice  and  its  multiple  bene- 
fits to  their  students'  lives  and  learning 
can  be  found  in  all  corners  of  the 
United  States,  teaching  all  grade  levels 
and  subject  areas,  working  both  alone 
and  with  other  teachers,  and  reaching 
all  types  of  students.  Surely  there  is  a 
critical  mass  of  developing  interest, 
which — if  supported  by  strategic 
investments  in  networking,  preservice 
training,  resource  dissemination,  and 
further  research — will  lead  to  a  quan- 
tum leap  in  the  integration  of  design 
methods  across  the  spectrum  of  U.S. 
education.  Design  will  then  have  a 
positive,  catalytic  influence  not  only 
on  students'  learning,  but  also  on  U.S. 
schools  and  communities. 


The  Holmes  Group.  (1995).  Tomorrow's 
Schools  of  Education.  East  Lansing, 
Michigan:  The  Holmes  Group,  Inc. 


1    In  1996.  The  Holmes  Group  became  The  Holmes  Partnership,  101  Willard  Hall  Education  Building,  University  of  Delaware, 
Newark,  Delaware  19716. 


117 


•  w< 

I 

Y  i\m ' 

Appendix  A 


DESIGN      EDUCATION 

in  the  Context  of  Education 
Reform 


the  relevance  of  a  design  approach 
to  teaching  and  learning  is  evident 
when  viewed  within  the  context 
of  education  reform.  After  more  than  a 
decade  of  heralding  the  need  to  improve 
schools,  educators  still  search  for  prac- 
tical strategies  for  achieving  reform 
goals.  This  summary  of  recent  reform 
initiatives  illustrates  the  connections 
between  our  national  aspirations  for 
improving  education  and  the  outcomes 
of  incorporating  design  experiences  in 
K-12  classrooms. 


A  Nation  at  Risk 

the  1983  report  of  the  National 
Commission  on  Excellence  in  Education 
expressed  what  many  educators  and 
policymakers  long  believed:  Deteriorat- 
ing academic  performance  would  soon 
lead  to  significant  social  and  economic 
problems  in  the  United  States.  The 
report  was  blunt  about  the  implications 
for  the  country.  "Our  once  unchallenged 
preeminence  in  commerce,  industry, 
science  and  technological  innovation 
is  being  overtaken  by  competitors 


throughout  the  world."  This  powerful 
report  focused  national  attention  on  the 
fact  that  our  schools  were  no  longer 
adequate  to  prepare  students  for  suc- 
cessful adult  lives. 

Despite  considerable  debate  over 
the  possible  reasons  for  the  decline  in 
U.S.  education — including  insufficient 
funding  for  schools,  decline  in  standards 
of  excellence,  increase  in  the  number  of 
students  placed  at  risk,  loss  of  common 
values,  poor  teacher  training,  inadequate 
leadership,  irrelevant  curricula,  and 
lack  of  community  support — several 


119 


...deliberately   linked   the   nation's   future 
economic   prosperity  to   the   quality   of 
today's   education 


areas  of  consensus  have  emerged  over 
the  past  decade.  Parents,  teachers, 
administrators,  and  community  leaders 
in  the  debate  tend  to  agree  that: 

-  Many  schools  do  not  develop  in 
children  the  basic  skills,  knowledge, 
and  attitudes  necessary  to  become 
productive  adults. 

-  All  schools  must  build  connections 
among  the  academic  disciplines  and 
between  in-school  experiences  and  the 
rest  of  children's  lives. 

-  A  successful  life  in  the  21st  century 
will  depend  less  on  mastery  of  specific 
facts  and  more  on  skill  in  accessing, 
analyzing,  organizing,  and  acting  upon 
information.  There  is  an  increasing  need 
to  use  knowledge,  rather  than  simply 
acquire  it. 

-  All  schools  must  engage  students  in  ways 
that  respond  to  their  natural  curiosity  and 
individual  ways  of  learning,  providing 
multiple  points  of  entry  into  subject 
matter  and  a  variety  of  assessment 
strategies. 

Attempts  to  achieve  these  reform 
goals  began  in  the  United  States  in  the 


1980s.  Initial  efforts  tightened,  and  in 
the  case  of  the  arts  increased,  high  school 
graduation  requirements  and  increased 
periodic  standardized  testing  of  students 
at  all  levels.  Later  came  the  decentraliza- 
tion of  program  management  in  many 
school  systems,  providing  principals, 
teachers,  and  parents  a  greater  say  in 
what  is  taught,  by  whom,  and  how. 
Experiments  in  site-based  management 
empowered  teachers  to  make  local  deci- 
sions about  curriculum,  assessment,  and 
educational  policy.  A  few  districts  have 
extended  the  school  day  or  lengthened 
the  school  calendar  in  the  belief  that 
time  in  the  classroom  contributed  to  the 
quality  of  student  performance.  More 
recently,  even  greater  numbers  of  dis- 
tricts have  instituted  "block  schedules," 
lengthening  the  time  spent  on  a  subject 
in  a  single  period  in  high  school,  but 
requiring  only  a  total  of  four  subjects 
per  day. 

However,  in  spite  of  these  and  other 
developments  since  1983,  as  Diane 


Massell  and  colleagues  (Massell, 
Fuhrman,  Kirst,  Odden,  Wohlstetter, 
Carver,  and  Yee  1993,  p.  5)  observe  in 
their  review  of  education  reform  over 
the  last  decade,  "The  kind  of  standard- 
setting  launched  by  A  Nation  at  Risk 
did  not  directly  address  the  academic 
content  of  schooling.  It  required  more 
seat  time  in  courses  labeled  science 
and  mathematics,  for  example,  but 
did  not  insure  the  quality  of  science 
and  mathematics  courses  that  students 
would  receive." 

As  reform  efforts  have  continued, 
educators  have  placed  increasing 
attention  on  the  nature  and  content 
of  instruction.  In  1988,  the  National 
Council  of  Teachers  of  Mathematics 
(NCTM)  issued  a  set  of  grade-specific 
standards  for  mathematics.  These  stan- 
dards remain  the  model  for  defining 
national  content  objectives  in  other 
disciplines. 

A  watershed  event  in  efforts  to  estab- 
lish national  priorities  for  education 
improvement  was  the  1987  publication 
of  Workforce  2000:  Work  and  Workers  for 
the  21st  Century.  This  report  established 
a  national  framework  for  what  students 
must  achieve,  and  it  deliberately  linked 
the  nation's  future  economic  prosperity 
to  the  quality  of  today's  education.  In 
response  to  this  overarching  summary 
of  the  nation's  need  for  a  well-educated 
.and  occupationally  flexible  workforce, 


120 


The  Goals  in  Brief 


Goals  2000 


a  number  of  public  and  private- 
sponsored  commissions  and  task  forces 
went  to  work  devising  strategies  to  meet 
the  challenges  posed  in  this  seminal 
report.  Three  have  direct  relevance  to 
design-based  learning.  They  are:  Goals 
2000  and  the  formalization  of  national 
education  policy,  The  Secretary's 
Commission  on  Achieving  Necessary 
Skills  (SCANS),  and  voluntary  national 
content  standards  in  basic  subjects, 
including  the  arts. 

More  recently,  the  work  of  the  New 
Standards  Project,  a  collaboration  of 
the  Learning  Research  and  Development 
Center  (LRDC)  at  the  University  of 
Pittsburgh  and  the  National  Center  on 
Education  and  the  Economy  (NCEE), 
holds  promise  for  building  an  assessment 
system  that  measures  student  progress 
in  meeting  national  standards.  The 
assessment  system  has  three  components: 
performance  descriptions  in  English/ 
language  arts,  mathematics,  science, 
and  applied  learning;  an  on-demand 
examination;  and  a  portfolio  assess- 
ment system.  Of  particular  relevance 
to  the  discussion  of  design  approaches 
to  teaching  and  learning  are  the  perfor- 
mance descriptions  in  applied  learning 
and  the  portfolio  assessment. 


from  a  historic  summit  in  1989, 
jointly  convened  by  the  National 
Governors  Association  and  President 
George  Bush,  came  national  goals  for 
education  that,  with  some  revisions, 
Congress  codified  as  Federal  policy  in 
1994  in  the  Goals  2000:  Educate 
America  Act.  These  eight  goals  describe 
the  conditions  and  outcomes  for  educa- 
tion and  list  core  subjects  in  which  all 
students  must  achieve  mastery  of  skills 
and  knowledge.  The  Goals  2000  legis- 
lation added  two  goals  to  the  original 
six  developed  in  1989  and  includes 
the  arts  among  the  core  subjects  out- 
lined in  Goal  3.  The  use  of  design  in 
education  holds  great  significance  for 
achieving  several  of  these  goals. 

The  full  language  of  Goal  3  expresses 
concern  for  students'  thinking  and 
problem-solving  skills  by  indicating  that 
"all  students  learn  to  use  their  minds 
well."  The  implication  is  that  schools 
currently  pay  less  attention  to  building 
students'  full  range  of  cognitive  abilities 
than  to  the  subjects  of  their  thought. 
Design-based  learning,  on  the  other 
hand,  places  a  high  value  on  examining 
modes  of  inquiry  and  developing 
flexible  thinking  skills  that  are  useful 
across  disciplines.  Furthermore,  more 
children  succeed  in  classrooms  when 
the  instructional  approaches  tolerate 
and  encourage  a  variety  of  learning 
styles  and  modes  of  inquiry. 


Goal  4  calls  for  excellent  preservice 
and  inservice  training  of  teachers.  While 
most  college  programs  prepare  teachers 
in  the  subjects  they  will  later  teach, 
college  curricula  lag  behind  in  develop- 
ing and  disseminating  new  teaching 
methods  that  respond  to  the  most  recent 
research  about  how  children  learn. 
Many  teacher  education  programs  fail 
to  equip  teachers  with  the  thinking 
skills  necessary  to  invent  new  learning 
experiences  or  a  vision  of  themselves  as 
more  than  the  repositories  of  data. 

As  this  book  illustrates,  there  is 
impressive  evidence  that  teachers  who 
use  design  in  their  classrooms  are  more 
excited  about  teaching  and  view  them- 
selves as  creative  professionals.  There  is 
also  confirmation  that  these  teachers 
acquire  their  skill  with  innovation 
through  sources  other  than  their  college 
or  university  education  and  that  they 
are  ambassadors  for  a  design  approach 
with  their  teaching  colleagues.  Because 
design-based  approaches  to  teaching 
transcend  the  boundaries  of  subject 
matter,  address  the  diversity  of  student 
learning  styles,  and  actively  engage 
teachers  in  building  innovative  curricula, 
design  education  shows  great  promise  as 
a  model  for  reforming  teacher  education. 

Goal  6  emphasizes  the  creation  of 
a  literate  and  productive  workforce, 
prepared  for  competition  in  the  global 
economy  and  active  in  the  life  of  the 


By  the  year  2000  .  .  . 

Goal  1:  All  children  in 
America  will  start  school 
ready  to  learn. 

Goal  2:  The  high  school 
graduation  rate  will  increase 
to  at  least  90%. 

Goal  3:  All  students  will 
Leave  grades  4,  8,  and  12 
having  demonstrated 
competency  over  challenging 
subject  matter  including 
English,  mathematics,  science, 
foreign  languages,  civics  and 
government,  economics,  the 
arts,  history,  and  geography. 

Goal  4:  U.S.  students  will 
be  first  in  the  world  in 
mathematics  and  science 
achievement. 

Goal  5:  Every  adult  American 
will  be  literate  and  will  pos- 
sess the  knowledge  and  skills 
necessary  to  compete  in  a 
global  economy  and  exercise 
the  rights  and  responsibilities 
*of  citizenship. 

Goal  6:  Every  school  in  the 
United  States  will  be  free  of 
drugs,  violence,  and  the 
unauthorized  presence  of 
firearms  and  alcohol,  and 
will  offer  a  disciplined 
environment  conducive 
to  learning. 

Goal  7:  The  nation's  teaching 
force  will  have  access  to 
programs  for  the  continued 
improvement  of  their  profes- 
sional skills. 

Goal  8:  Every  school  will 
promote  partnerships  that 
will  increase  parental 
involvement  and  participa- 
tion in  promoting  the  social, 
emotional,  and  academic 
growth  of  children. 


Design   activities   teach 
children   to    make   intelligent 
choices   about  technology,   to 
design   technology  to 

solve,  pn.ablems, 

and   to    deil  11  6    the   preferred 
role   of   machines 
in   their   lives. 


community.  The  use  of  design  in  the 
classroom  achieves  these  objectives. 
Ours  is  an  increasingly  visual  world; 
literate  adults  are  those  who  can  inter- 
pret, judge,  and  act  upon  visual  as  well 
as  verbal  and  quantitative  information. 
Television,  magazines,  and  newspapers 
like  USA  Today  demand  discriminating 
readers  of  visual  messages.  Design 
activities  teach  students  to  communi- 
cate fluently  in  both  visual  and  verbal 
modes  of  expression  and  to  be  critical 
readers  of  information  in  all  forms. 
Design  experiences  frequently  employ 
modeling  and  diagramming  that  reveal 
the  true  nature  of  information  and  the 
complex  relationships  among  ideas.  If 
students  are  to  be  masters  of  informa- 
tion and  not  unknowing  victims  of 
persuasion,  they  must  develop  visual 
literacy  at  levels  equal  to  their  command 
of  verbal  language. 

Technological  literacy  will  be  equally 
important  in  the  next  century.  Citizens 
without  access  to  information  networks 
risk  exclusion  from  democratic  processes 
and  decision  making  in  their  work  and 
communities.  A  technologically 
unskilled  workforce  faces  extinction.  Yet 


simply  acquiring  software  skills  is  not 
sufficient  to  address  the  goal  of  tech- 
nological literacy.  Literacy  also  is  about 
knowing  what  to  say  and  how  to  say  it. 
Students  must  know  when  to  use  spe- 
cific technologies  and  how  to  account 
for  the  degree  to  which  tools  determine 
outcomes.  They  need  to  be  critical  users 
of  technology  who  demand  human- 
centered,  rather  than  machine-centered, 
approaches  to  solving  problems. 

Design  experiences  integrate 
technology  instruction  with  the  goal  of 
solving  human  dilemmas.  Designers 
think  of  technology  as  "a  choice  about 
the  way  to  do  things,"  rather  than  as  a 
predetermined  method  of  operation  or  a 
tool.  Their  models  can  be  sophisticated 
three-dimensional  computer  diagrams  or 
wooden  sticks  held  together  with  glue. 
Each  informs  its  creator  and  others  in 
different  ways.  Design  activities  teach 
children  to  make  intelligent  choices 
about  technology,  to  design  technology 
to  solve  problems,  and  to  define  the 
preferred  role  of  machines  in  their  lives. 

Exercising  the  rights  and  responsi- 
bilities of  citizenship  demands  a  range 
of  skills  not  often  fostered  by  traditional 
teaching  practices.  Schools  usually 
encourage  individual  performance  at 
the  expense  of  shared  accomplishment. 
Where  team  assignments  exist,  they 
frequently  lack  an  explicit  framework 
for  working  together  and  leave  stu- 


dents skeptical  about  relinquishing 
control  of  tasks  to  their  peers.  Design 
activities,  on  the  other  hand,  involve 
students  in  the  process  of  choice, 
usually  as  members  of  teams  focused  on 
solving  a  single  problem.  The  design 
process  guides  their  work,  introducing 
structured  critique  and  collective  judg- 
ment throughout  the  process.  Through 
such  experiences,  children  learn  team- 
work and  strategies  for  participation  in 
issues  and  labor  that  involve  differing 
points  of  view.  The  design  process 
provides  a  clear  structure  for  generating 
alternatives,  making  choices,  and 
resolving  conflicts  of  opinion. 

Design  activities  also  challenge  stu- 
dents to  explore  the  social  and  cultural 
contexts  implicit  in  their  design  tasks. 
The  subjects  of  their  investigation  are 
often  the  very  issues  they  will  confront 
as  adults:  the  location  of  a  city  park, 
the  match  between  the  architecture  of 
a  public  building  and  the  values  of  a 
community,  solutions  to  community 
recycling  of  discarded  products,  and 
visual  communications  that  encourage 
and  inform  public  debate  on  important 
issues.  Design  experiences,  unlike  those 
in  many  other  academic  disciplines, 
require  no  special  translation  to  life 
outside  of  school.  They  engage  students 
in  content  and  model  practical 
processes  that  are  intrinsic  to  life  as 
responsible  citizens. 


122 


The  Secretary's  Commission  on  Achieving  Necessary  Skills  (SCANS) 


THE   U.S.   DEPARTMENT  of  Labor 

convened  representatives  from  education, 
business,  labor,  and  government  to 
identify  the  skills  and  competencies 
that  workers  of  the  future  will  need  "to 
encourage  a  high  performance  economy 
characterized  by  high-skills,  high-wage 
employment."  The  final  report,  issued 
in  July  1992,  named  five  competencies 
and  a  three-part  foundation  of  skills 
and  personal  qualities  the  Commission 
believed  necessary  for  strong  future  job 
performance  (see  Figure  A-l). 

Figure  A.l 


The  SCANS  recommendations 
provide  curricular  and  pedagogical 
frameworks  for  preparing  students 
for  adult  life  and  pose  a  substantial 
challenge  to  the  major  institutions 
charged  with  responsibility  for  devel- 
oping worker  competencies.  The  report 
distinguishes,  in  a  commonsense  way, 
the  elements  of  being  "educated"  and 
then  introduces  a  set  of  higher-order 
competencies  necessary  for  successful 
participation  in  future  economics  and 
politics. 


Of  particular  relevance  to  the  use  of 
design  in  schools  are  the  five  competen- 
cies identified  by  the  National  Board 
on  Workplace  Skills  as  central  to  the 
productive  workforce  of  the  future: 

-  use  and  manipulation  of  information, 

-  use  and  allocation  of  available  resources, 

-  use  of  technology, 

-  understanding  and  use  of  systems,  and 

-  use  of  interpersonal  skills. 


Key  Worker  Competencies,  Skills,  and  Qualities  Identified  by  Scans 


Competencies  for  Productive  Work 


The  Foundation  for 
Effective  Mastery  and  Use  of  Key  Competencies 


Use  of  Resources 
Use  of  Information 

Interpersonal  Skills 

Using  Systems 
Using  Technology 


Allocates  time,  money,  materials,  space,  and  staff  to 
achieve  desired  ends 

Acquires  and  evaluates  information;  Organizes  and 
maintains  information;  Interprets  and  communicates 
information;  Uses  computers  to  process  information 

Participates  as  a  member  of  a  team;  Teaches  others; 
Serves  clients/customers;  Exercises  leadership; 
Negotiates  to  arrive  at  a  decision;  Works  with 
people  with  culturally  diverse  backgrounds 

Understands  systems;  Monitors  and  corrects 
performance;  Improves  and  designs  systems 

Selects  technology;  Applies  technology  to  task; 
Maintains  and  trobleshoots  technology 


Basic 
Skills 

Thinking 
Skills 

Personal 
Qualities 

Reading 

Creative  thinking 

Responsibility 

Writing 

Decision-making 

Self-esteem 

Arithmetic 

Problem-solving 

Sociability 

Mathematics 

Seeing  things 
in  the  mind's  eye 

Self-management 

Listening 

Knowing  how 
to  learn 

Integrity /honesty 

Speaking 

Reasoning 

Source:  The  Secrerary's  Commission  on  Achieving  Necessary  Skills,  What  Work  Requires  of  Schools:  A  SCANS  Report  for  America  2000 
(Washington  D.C.:  U.S.  Department  of  Labor). 


123 


Many  of  the  reasons  for  using  design 
activities  to  achieve  SCANS  objectives 
are  the  same  as  those  discussed  with 
reference  to  Goals  2000,  yet  a  few 
require  elaboration  in  terms  of  how 
design  relates  to  the  SCANS  report. 

While  a  literate  citizenry  knows 
how  to  interpret,  judge,  and  act  on 
information,  its  members  also  must  be 
active  makers  of  messages  and  able  to 
manipulate  information  in  ways  that 
lead  to  the  discovery  or  application 
of  new  knowledge.  Design  activities 


develop  the  ability  to  enhance  and 
transform  ideas  through  the  visualiza- 
tion, manipulation,  and  application 
of  data  to  problem  solving.  Through 
design  projects,  students  learn  to  reveal 
meaning  in  facts,  to  view  the  same 
information  from  many  viewpoints,  and 
to  expose  various  dimensions  of  data 
through  alternate  forms  of  presentation. 

While  the  role  technology  plays  in 
this  manipulation  and  application  of 
data  is  increasingly  important  to  work, 
so  is  the  development  of  technology 


itself.  Design  projects  encourage  the 
invention  of  new  ways  of  doing  work 
more  efficiently.  Beginning  with  sim- 
ple projects  and  moving  to  complex 
technological  solutions,  design-based 
education  encourages  students  not  to 
accept  the  limitations  of  current  tech- 
nology in  the  solution  of  problems. 
Instead,  they  should  invent  the  means 
for  doing  something,  as  well  as  the 
solution  itself. 

Also  among  the  strengths  of  design- 
based  education  is  student  learning 
about  the  use  and  allocation  of  resources. 
Through  design  projects,  students  gain 
firsthand  experience  in  closing  the  dis- 
tance between  the  resources  they  think 
are  necessary  for  the  very  best  solution 
to  the  problem  and  what  they  can 
afford.  They  learn  to  view  objects  and 
environments  in  terms  of  their  total  life 
cycle  (from  raw  materials  to  disposal  or 
reuse),  increasing  their  awareness  of  the 
environmental,  social,  and  economic 
consequences  of  design  decisions. 
Students  also  learn  to  assess  quality  in 
terms  of  the  integrity  of  materials  and 
the  processes  that  shape  them.  Finally, 
students  learn  about  human  resources 
and  that  the  solution  to  a  problem 
may  not  be  physical  but  social.  They 
discover  the  efficiency  and  effectiveness 
of  teamwork  and  planning,  as  well  as 
the  economic  value  of  processes  such  as 
prototyping  and  formative  evaluation. 


124 


Voluntary  National  Content 
and  Performance  Standards 


the  third  major  initiative  for  U.S. 
national  education  reform  in  the  early 
to  mid-1990s  was  the  development  of  a 
coordinated  effort  to  articulate  curricu- 
lar  expectations  for  core  subjects  in  the 
schools.  Following  the  announcement 
of  national  education  goals  by 
the  governors  and  the  White  House  in 
1989,  a  working  group  of  governors 
recommended  voluntary  national  stan- 
dards as  a  yardstick  against  which  to 
measure  achievement.  In  response, 
Congress  established  a  special  council 
to  examine  expert  opinion  regarding 
appropriate  high-level  standards  of 
achievement  in  various  disciplines.  The 
intent  was  "to  raise  the  ceiling  for  stu- 
dents who  are  currently  above  average 
and  to  lift  the  floor  for  those  who  now 
experience  the  least  success  in  school, 
including  those  with  special  needs" 
(The  National  Council  on  Education 
Standards  and  Testing  1992). 

The  National  Council  of  Teachers 
of  Mathematics  published  its  suggested 
standards  for  mathematics  in  1988. 
Based  in  part  on  the  conclusions  and 
recommendations  of  the  report  of  the 
National  Council  on  Education  Standards 
and  Testing,  the  U.S.  Department  of 
Education  solicited  proposals  and 
awarded  grants  for  standard-setting 
projects  in  a  number  of  core  subjects. 
Voluntary  national  standards  in  the  arts 
(dance,  music,  theatre,  and  the  visual 


arts)  were  completed  and  disseminated 
in  early  1994,  followed  by  voluntary 
standards  in  U.S.  and  world  history, 
geography,  civics  and  government, 
science,  and  English/language  arts. 

The  standards  describe  what  every 
American  student  should  know  and  be 
able  to  do  in  various  disciplines,  repre- 
senting "a  common  vision  of  competence 
and  educational  effectiveness . . .  not  how 
those  results  ought  to  be  delivered" 
(Consortium  of  National  Arts  Education 
Associations  1994,  p.  12).  Through  a 
consensus  process,  organizations  charged 
with  developing  standards  articulated 
content  and  achievement  standards  for 
students  at  grades  4,  8,  and  12.  While 
developers  of  the  National  Standards  for 
Arts  Education  made  efforts  to  include 
design,  the  work  of  other  disciplines 
also  reflects  competencies  that  can  be 
achieved  through  design-based  strate- 
gies and  teaching  attitudes  that  are 
consistent  with  a  design  approach. 

As  the  voluntary  standards  in  the 
core  subjects  of  the  National  Education 
Goals  emerge,  as  well  as  the  expecta- 
tions they  convey  for  what  students 
should  know  and  are  able  to  do,  they 
must  inform  the  design  and  implemen- 
tation of  assessments.  The  means  for 
gauging  our  progress  as  a  nation  toward 
achieving  these  high  expectations  in 
core  subjects  is  through  the  National 
Assessment  of  Educational  Progress 


.  children    [earn 

how 


children 


(NAEP),  which  is  funded  by  Congress 
and  commonly  referred  to  as  The 
Nation's  Report  Card.  NAEP  periodi- 
cally assesses  students  in  grades  4,  8, 
and  12  in  the  core  subject  areas  listed 
in  the  National  Education  Goals.  The 
National  Assessment  of  Educational 
Progress  in  the  Arts,  scheduled  for 
1997,  is  one  of  the  first  NAEP  subject 
assessments  to  be  based  on  the  volun- 
tary national  standards  and  to  use 
performance-based  projects  in  visual  art 
and  design.  The  next  comprehensive 
NAEP  assessment  in  the  arts  is  sched- 
uled for  2007. 

National  reform  efforts  reflect  gov- 
ernment and  industry  concern  that 
our  schools  view  their  decisions  about 
instruction  and  curriculum  within  the 
context  of  the  society  in  which  students 
will  perform  as  adults.  They  also 
acknowledge  that  emphasis  must  shift 
from  acquiring  discrete  facts  to  learning 
processes  that  help  people  succeed 
within  an  environment  characterized 
by  a  rapidly  changing  knowledge  base. 
While  the  preceding  initiatives  focus 
on  what  children  learn,  others  look  for 
greater  understanding  of  how  they  learn. 


125 


New  Performance  Standards 
in  Applied  Learning 


J J  how   good 

is    good    enough? 


"CONTENT   STANDARDS  Specify  'what 

students  should  know  and  be  able  to 
do';  petfotmance  standatds  go  the  next 
step  to  specify  'how  good  is  good 
enough'"  (National  Center  on  Educa- 
tion and  the  Economy  [NCEE]  and  the 
University  of  Pittsbutgh  1997,  p.  3). 
Unlike  discipline-specific  standards, 
the  performance  standards  in  applied 
learning  focus  on  "connecting  the  work 
students  do  in  school  with  the  demands 
of  the  twenty-first  century  workplace . . . 
on  the  capabilities  people  need  to  be 
productive  members  of  society,  as 
individuals  who  apply  the  knowledge    . 
gained  in  school  and  elsewhere  to  ana- 
lyze problems  and  propose  solutions,  to 
communicate  effectively  and  coordinate 
action  with  others,  and  to  use  the  tools 
of  the  information  age  in  the  work- 
place" (NCEE  1997,  p.  5). 

By  drawing  attention  to  distinct 
performance  standards  for  applied 
learning,  the  authors  establish  a 
"domain  for  assessment  and  reporting 
student  achievement"  (NCEE  1997,  p. 
112).  Assessing  students'  performance 
in  applied  learning  is  not  an  appeal  for 
a  new  subject  in  American  classrooms, 
but  acknowledgment  that  such  areas 
of  competence  apply  to  all  subjects  and 
within  the  context  of  cross-curricular 
learning  experiences. 

Problem  solving  is  a  primary  con- 
cern of  the  standards.  The  performance 


description  focuses  on  productive 
activity  and  three  kinds  of  problem 
solving.  Middle  school  students  must 
conduct  projects  in  at  least  two  of  the 
following: 

-  Design  a  product,  service,  or  system  in 
which  the  student  identifies  needs  that 
could  be  met  by  new  products,  services, 
or  systems  and  creates  solutions  for 
meeting  them; 

-  Improve  a  system  in  which  the  student 
develops  an  understanding  of  the  way 
systems  of  people,  machines,  and 
processes  work;  troubleshoots  problems 
in  their  operation  and  devises  strategies 
for  improving  their  effectiveness; 

-  Plan  and  organize  an  event  or  activity  in 
which  the  student  takes  responsibility  for 
all  aspects  of  planning  and  organizing 
an  event  or  an  activity  from  concept  to 
completion  (NCEE  1997,  p.  112). 

Standards  related  to  "tools  and  tech- 
niques" center  on  the  problem-solving 
standard  and  are  "only  meaningful 
when  considered  in  the  context  of  work 
that  has  a  genuine  purpose  and  audience" 
and  "put  to  use  in  an  integrated  way" 
(NCEE  1997,  p.  112).  The  standards 
calling  for  students  to  make  effective 
use  of  information  technology  and  to 
present  project  plans  or  results  to  audi- 
ences beyond  the  school  overlap  with 
other  areas  of  competence.  However,  in 
all  cases,  evidence  of  achievement  in 
these  standards  must  be  concrete  and 
demonstrated  through  a  work  product. 


126 


References 


Assessment  activities  aimed  at  evalu- 
ating student  mastery  of  the  performance 
standards  bear  striking  resemblance  to 
design  projects  mentioned  earlier  in  this 
book.  Designing  and  building  a  wheel- 
chair access  ramp,  conducting  an  energy 
audit  of  the  classroom  and  developing 
procedures  for  reducing  waste,  designing 
and  conducting  a  community  survey  to 
inform  local  city  or  county  council 
decisions  about  the  future  use  of  a 
community-owned  building,  and  pub- 
lishing a  brochure  advertising  the 
school  for  new  students  are  consistent 
with  the  activities  developed  by  teachers 
identified  through  this  study. 

In  the  1995-96  testing  of  applied 
learning  portfolios,  however,  developers 
found  most  of  the  teachers  and  students 
in  the  50  middle  school  test  classrooms 
had  no  prior  experience  with  such  pro- 
jects. Yet  the  development  of  assessment 
systems  have  a  powerful  effect  on 
teaching  practices  and  curricula  in  the 
United  States.  Assessments  signal  what 
society  values  in  education  and  provide 
a  means  for  describing  the  achievement 
of  goals,  effectiveness  of  practices,  and 
relevance  of  outcomes.  As  future  assess- 
ment strategies,  whether  at  national, 
state,  or  local  levels,  value  the  knowledge 
and  skills  developed  through  design 
experiences,  it  is  hoped  that  more 
teachers  will  apply  design-based 
approaches  in  their  classrooms. 


Consortium  of  National  Arts 
Education  Associations.  (1994). 
National  Standards  for  Arts 
Education.  Reston,  Virginia: 
Music  Educators  National 
Conference. 

Massell  D.,  Fuhrman  S.,  Kirst,  M., 
Odden,  A.,  Wohlstetter  P., 
Carver,  R.,  and  Yee,  G.  (1993). 
Ten  Years  of  State  Education 
Reform,  1983-1993.  New 
Brunswick,  New  Jersey: 
Consortium  for  Policy  Research 
in  Education. 

National  Assessment  Governing 
Board.  (1994).  NAEP  Arts 
Education  Consensus  Project,  Arts 
Education  Assessment  Framework 
(Pre-publication  edition). 
Washington,  D.C.:  The  Chief 
State  School  Officers  with  the 
College  Board  and  the  Council 
for  Basic  Education. 

National  Center  on  Education  and 
the  Economy  and  the  University 
of  Pittsburgh.  (1997). 
Performance  Standards,  Volume  2, 
Middle  School.  Washington, 
D.C.:  National  Center  on 
Education  and  the  Economy. 


National  Commission  on  Excellence 
in  Education.  (1983).  A  Nation 
at  Risk:  The  Imperative  for 
Educational  Reform.  Washington, 
D.C.:  National  Commission  on 
Excellence  in  Education. 

The  National  Council  on  Education 
Standards  and  Testing.  (1992). 
Raising  Standards  for  American 
Education.  Washington,  D.C.: 
Superintendent  of  Documents 
and  Government  Printing 
Office. 

National  Council  of  Teachers  of 
Mathematics.  (1989).  Curriculum 
and  Evaluation  Standards  for 
School  Mathematics.  Washington, 
D.C.:  Working  Groups  of  the 
Commission  on  Standards  for 
School  Mathematics  of  the 
National  Council  of  Teachers 
of  Mathematics. 

National  Endowment  for  the  Arts. 
(1994).  Goals  2000:  Opportunities 
for  the  Arts.  Washington,  D.C.: 
National  Endowment  for  the 
Arts,  U.S.  Department  of 
Education,  and  National 
Assembly  of  State  Arts  Agencies. 


The  Secretary's  Commission  on 
Achieving  Necessary  Skills. 
(1991).  What  Work  Requires  of 
Schools:  A  SCANS  Report  for 
America  2000.  Washington, 
D.C.:  U.S.  Department  of  Labor. 

United  States  Department  of  Labor. 
(1992).  Skills  and  Tasks  for  Jobs, 
A  SCANS  Report  for  America 
2000.  Washington,  D.C.:  United 
States  Department  of  Labor. 

United  States  Department  of  Labor, 
Employment  and  Training 
Administration.  (1987). 
Workforce  2000:  Work  and 
Workers  for  the  21st  Century. 
Washington,  D.C.:  prepared  by 
the  Hudson  Institute  for  the 
Department  of  Labor, 
Superintendent  of  Documents. 


127 


Appendix  B 


SOURCES      OF 


Information  and  Assistance 


there  is  no  single  source  in  the 
United  States  for  information  or 
assistance  on  the  uses  of  design 
in  elementary  and  secondary  educa- 
tion. Just  as  many  different  elements — 
products,  graphic  communications, 
buildings,  landscapes,  and  urban  plan- 
ning— go  together  to  create  the  designed 
environment,  so  too  do  many  different 
individuals  and  institutions  constitute 
the  web  of  allies  upon  which  educators 
can  draw. 

At  the  most  personal  level,  teachers 
in  communities  large  and  small  usually 
can  find  design  professionals  who  stud- 
ied one  or  another  of  the  disciplines 
mentioned  above.  Graphic  designers, 
for  example,  may  work  for  advertising 
agencies,  publishers,  corporate  and  uni- 
versity communications  departments, 


or  in  their  own  design  firms.  Planners, 
architects,  and  landscape  architects  may 
work  for  city  and  county  governments, 
real  estate  development  companies, 
conservation  organizations,  or  in  their 
own  firms.  Many  design  professionals 
are  eager  to  help  young  people  explore 
the  many  dimensions  of  design  all 
around  them  and  experience  the  excite- 
ment of  creating  new  forms.  While 
such  professionals  may  be  able  to  assist 
in  integrating  design  topics  and  activi- 
ties into  the  curriculum,  they  may  also 
need  some  instruction  themselves  about 
the  teacher's  content  and  assessment 
objectives  and  about  the  abilities  of 
children  at  various  stages  of  cognitive 
and  social  development. 

Beyond  the  level  of  individuals, 
many  communities  in  the  United 


States  have  nonprofit  organizations  and 
institutions  with  expertise  in  design 
and  an  educational  mission  that  includes 
working  with  elementary  and  secondary 
schools.  Among  these  may  be  local  or 
state  chapters  of  professional  design 
associations,  schools  of  design,  museums, 
and  various  nonprofit  organizations  dedi- 
cated to  raising  awareness  about  cultural 
heritage  or  environmental  design  quality. 

In  many  cities  and  counties  there 
may  be  a  historic  preservation  organi- 
zation with  education  staff  or  trained 
volunteers  who  can  help  students  explore 
the  evolution  of  their  own  community, 
its  buildings,  and  surrounding  land- 
scape. While  some  programs  focus 
specifically  on  understanding  how  con- 
struction techniques  and  architectural 
styles  changed  over  time,  others  engage 


128 


young  people  in  the  examination  of 
contemporary  planning,  design,  and 
preservation  issues  in  both  town  and 
countryside.  Similarly,  local  environ- 
mental groups  and  nature  centers  may 
be  sources  of  information  and  activities 
enabling  students  to  explore  the  many 
connections  between  natural  resource 
issues  and  the  design  of  products  and 
places. 

Serving  larger  cities  and  metropoli- 
tan regions  there  may  be  additional 
institutions  with  information  and 
educational  expertise  in  one  or  more 
aspects  of  design.  Many  children's 
museums  and  science  and  technology 
centers,  for  example,  have  interactive 
exhibits  on  such  subjects  as  architec- 
ture and  engineering,  product  design, 
and  graphic  design  in  print  and 
electronic  forms.  Art  museums  and 
history  museums  may  have  collections 
encompassing  one  or  more  of  the  design 
disciplines.  In  addition  to  their  on-site 
resources,  many  of  these  institutions  may 
have  outreach  programs  specifically 
tailored  to  K-12  schools,  including 
inservice  workshops  for  teachers, 
curriculum  units  for  classroom  use,  and 
periodic  in-school  learning  activities.  At 
a  minimum,  the  education  staff  at  such 
museums  are  good  sources  of  informa- 
tion about  other  organizations  that  can 
assist  teachers  interested  in  developing 
more  expertise  in  using  design. 


At  the  national  level,  there  are  a  few 
non-profit  institutions  and  organiza- 
tions specifically  devoted  to  advancing 
the  use  of  design  in  elementary  and 
secondary  schools.  Many  of  these  have 
newsletters,  publish  or  distribute  cur- 
riculum materials,  and  conduct  teacher 
education.  Other  organizations  may 
focus  primarily  on  reaching  and  edu- 
cating leaders  in  business  and  govern- 
ment about  the  importance  of  design 
to  the  nation's  economy  and  the  quality 
of  life  in  its  communities.  These  groups 
also  may  have  materials  that  teachers 
can  use  with  secondary  school  students 
or  adapt  for  younger  grades. 

Each  of  the  design  disciplines  has 
one  or  more  national  organizations. 
At  a  minimum  they  distribute  general 
information  about  their  field,  career 
opportunities,  and  accredited  colleges 
and  universities.  Many  have  publica- 
tion catalogs  or  bookstores  that  carry 
print  and  audio-visual  materials  on 
design  topics  for  a  general  audience, 
as  well  as  more  technical  materials 
for  design  professionals.  Increasingly, 
national  design  organizations  reach 
out  to  young  people  in  both  formal 
and  informal  educational  settings. 
Some  include  print  and  audio-visual 
materials  specifically  for  children  in 
their  catalogs.  A  few  have  taken  the 
next  step  by  carrying  curriculum  mate- 
rials for  K-12  teachers  or  by  working 


with  educators  to  develop  new  materi- 
als for  classroom  use. 

While  national  design  organizations 
may  encourage  their  state  and  local 
affiliates  to  work  with  elementary  and 
secondary  schools,  such  programs  are 
usually  at  the  discretion  of  individual 
chapters  or  members.  State  and  local 
chapters,  or  components,  of  the 
American  Institute  of  Architects  have 
been  particularly  active  in  establishing 
on-going  programs  to  assist  teachers 
in  many  parts  of  the  country.  Often 
these  are  administered  by  a  separate 
non-profit  organization  or  "foundation" 
established  by  the  chapter  to  carry  out 
public  awareness-raising  activities  and 
more  formal  educational  programs. 

In  addition  to  institutions  with 
expertise  in  one  or  more  of  the  design 
fields,  organizations  dedicated  to 
design  in  K-12  education,  and  the 
design  professions  themselves,  there 
are  a  myriad  of  professional  education 
groups  whose  interests  overlap  design 
to  one  degree  or  another.  As  this  book 
has  shown,  teachers  in  every  academic 
area  and  at  every  grade  level  have  found 
that  the  use  of  design  benefits  their 
practice  and  their  students'  learning. 
While  few  education  organizations 
have  specific  programs  devoted  to 
design,  they  may  have  staff  expertise, 
materials,  and  inservice  opportunities 
in  one  or  more  related  areas,  such  as 


129 


project-based  learning,  performance 
assessment,  or  school-to-work  transi- 
tion, that  teachers  using  design 
within  a  single  discipline  or  in  an 
interdisciplinary  program  might 
find  useful. 

The  following  list,  while  selective, 
attempts  to  encompass  the  wide 
range  of  organizations  to  which 
teachers  can  turn  for  information, 
assistance,  or  simply  just  for  com- 
munication with  their  colleagues 
about  various  aspects  of  design  in 
K-12  education.  As  that  dialogue 
increases  across  discipline  boundaries, 
grade  levels,  and  even  international 
borders,  it  will  undoubtedly  stimu- 
late new  approaches  to  the  use  of 
design  across  the  curriculum, 
innovative  collaborations,  and 
ultimately  excellent  practice  in 
America's  classrooms. 


Sources  in  the  United 
States 

American  Center  for  Design 

325  W.  Huron  Street,  Suite  711 

Chicago,  IL  60610 

312-787-2018 

fax:312-649-9518 

e-mail:  acd@aol.com 

http://www.ac4d.org 

American  Association  for  the 

Advancement  of  Science,  Project  2061 

1333  H  Street,  NW 

Washington,  DC  20005 

202-326-6666 

http://www.aaas.org 

American  Institute  of  Architects 

and  American  Architectural  Foundation 

(Learning  by  Design  Program) 

1735  New  York  Avenue,  NW 

Washington,  DC  20006 

202-626-7300 

http://www.aiaonline.com 

American  Institute  of  Graphic  Arts 

164  Fifth  Avenue 

New  York,  NY  10010 

212-807-1990 

fax:  212-807-1799 

e-mail:  AIGAnswers@aiga.org 

http://www.aiga.org 

American  Planning  Association 
122  S.  Michigan  Avenue,  Suite  1600 
Chicago,  IL  60603 
312-431-9100 
fax:  312-431-9985 

American  Society  of  Interior  Designers 
608  Massachusetts  Avenue,  NE 
Washington,  DC  20002-6006 
202-546-3480 
http://www.asid.org 


American  Society  of  Landscape  Architects 

636  Eye  Street,  NW 

Washington,  DC  20001 

202-898-2444 

http://www.asla.org 

ArtsEdge 

A  National  Arts  Education 

Information  Network 

202-416-8871 

http://artsedge.kennedy-center.org/ 

Association  of  Science 

and  Technology  Centers 

1025  Vermont  Avenue,  NW,  Suite  500 

Washington,  DC  20005 

202-783-7200 

http://www.astc.org/astc 

Association  for  Supervision  and 
Curriculum  Development 
1250  North  Pitt  Street 
Alexandria,  VA  22314-1453 
703-549-91 10  or  1-800-933-2723 
http://www.ascd.org 

Building  Connections 

730  E.  Three  Fountains  Dtive  #84 

Murray,  UT  84107-5250 

801-262-4449 

Building  Environmental 
Education  Solutions,  Inc. 
685  College  Road  East 
Princeton,  NJ  08543-7201 
609-243-4507 
fax:609-951-8410 
http://www.bees.org 

Center  for  City  Building  Education 

2118  Wilshire  Boulevard  #303 

Santa  Monica,  CA  90403 

310-471-0090 

fax:310-471-1955 

e-mail:  doreennelson@earthIink.net 

http://www.citybuilding.edu 


Center  for  Civic  Education 
5 146  Douglas  Fir  Road 
Calabasas,  CA  91302-1467 
818-591-9321 
fax:  818-591-9330 
http://www.primenet.com/~cce 

Center  for  Understanding 
the  Built  Environment 
5328  W  67th  Street 
Prairie  Village,  KS  66208 
913-262-0691 
fax:  913-262-8546 
e-mail:  ginny@cubekc.org 
http://www.cubekc.org 

Chicago  Architecture  Foundation 
224  S.  Michigan  Avenue 
Chicago,  IL  60604-2507 
312-922-3432 
fax:  312-922-0481 
http://www.architecture.org 

Connecticut  Architecture  Foundation, 

Architecture  Resource  Center 

87  Willow  Street 

New  Haven,  CT  065 11 

203-865-2195 

fax:  203-562-5378 

Cooper-Hewitt,  National  Design 
Museum,  Smithsonian  Institution 
2  E.  91st  Street 
New  York,  NY  10128 
Education  Department: 
212-860-6868 
fax:  212-860-6909 
http://www.si  .edu/ndm 


130 


Corporate  Design  Foundation 

CHECK 

20  Park  Plaza,  Suite  321 

Boston,  MA  02116 

617-350-7097 

fax:617-451-6355 

e-mail:  admin@cdf.org 

http://www.cdf.org 

Design  Based  Education  K-12 
University  of  the  Arts 
Art  Education  Department 
320  S.  Broad  Street, 
Philadelphia,  PA  19102 
215-875-4881 
fax:  215-875-5467 
http://www.uarts.edu/~arrs 

Design  Management  Institute 

29  Temple  Place 

Boston,  MA  02111-1350 

617-338-6380 

fax:  617-338-6570 

e-mail:  dmistaff@dmi.org 

http://www.dmi.org 

Getty  Education  Institute  for  the  Arts 
1200  Getty  Center  Drive,  Suite  600 
Los  Angeles,  CA  90049-1683 
310-440-7315 
fax:  310-440-7704 
http://www.artsednet.getty.edu/ 

Goals  2000  Arts  Education  Partnership 
One  Massachusetts  Avenue,  NW,  Suite  700 
Washington,  DC  20001-1431 

Foundation  for  Architecture,  Architecture 

in  Education  Program 

1617  JFK  Boulevard,  Suite  1165 

Philadelphia,  PA  19103 

215-569-3187 

fax:  215-569-4688 

e-mail:  aie@whyy.org 

http://www.whyy.org/aie 


The  Holmes  Partnership 

101  Willard  Hall,  Education  Building 

University  of  Delaware 

Newark,  DE  19716 

302-831-2557 

fax:  302-831-3013 

http://www.udel.edu/holmes/ 

Industrial  Designers  Society  of  America 

1 142  Walker  Road,  Suite  E 

Great  Falls,  VA  22066 

703-759-0100 

fax:  703-759-7679 

e-mail:  idsa@erols.com 

http://www.idsa.org 

Institute  for  Research  on  Learning 

66  Willow  Place 

Menlo  Park,  CA  94025-3601 

415-614-7900 

fax:415-614-7957 

http://www.irl.org 

International  Technology  Education 

Association 

1914  Association  Drive 

Reston,  VA  20191-1539 

703-860-2100 

fax:  703-860-0353 

e-mail:  itea@iris.org 

http://www.iteawww.org 

Kennedy  Center  Alliance  for  Art 
Education  Network 
John  F.  Kennedy  Center 
Education  Department 
Washingron,  DC  20566-0001 
202-416-8845 
fax:  202-416-8802 
http://kennedy- 
center.org/learn/html/kcaaen.html 

National  Art  Education  Association 
1916  Association  Drive 
Reston,  VA  20191-1590 
703-860-8000 
http://www.naea-reston.org 


National  Association  for 

Community  Education 

3929  Old  Lee  Highway,  Suite  91 -A 

Fairfax,  VA  22030-2401 

703-359-8973 

fax:  703-359-0972 

National  Building  Museum 
401  F  Street,  NW 
Washington,  DC  20001 
202-272-2448 
http://www.nbm.org 

National  Center  for  Improving 

Science  Education 

2000  L  Street,  NW,  Suite  603 

Washington,  DC  20036 

202-467-0652 

fax:  202-467-0659 

e-mail:  info@ncise.org 

National  Center  on  Education 

and  the  Economy 

New  Standards 

700  1 1th  Street,  NW,  Suite  750 

Washington,  DC  20001 

202-783-3668 

fax:  202-783-3672 

e-mail:  info@ncee.org 

http://www.ncee.org 

National  Council  for  Geographic 

Education 

1 6-A  Leonard  Hall 

Indiana  University  of  Pennsylvania 

Indiana,  PA  15705-1087 

412-357-6290 

http://multimedia2.freac.fsu.edu/ncge 

National  Council  for  the  Social  Studies 
3501  Newark  Street,  NW 
Washington,  DC  20016 
202-966-7840 
http://www.ncss.org/home/ncss 


National  Council  of  Teachers  of  English 

1111  West  Kenyon  Road 

Urbana,  IL  61801 

1-800-369-6283 

http://www.ncte.org 

National  Council  of 
Teachers  of  Mathematics 
1906  Association  Drive 
Reston,  VA  20191-1593 
703-620-9840 
http://www.nctm.org 

National  Endowment  for  the  Arts, 

Education  and  Access  Division 

1100  Pennsylvania  Avenue,  NW,  Room  702 

Washington,  DC  20506 

202-682-5438 

fax:  202-682-5002  or  5612 

http://arts.endow.gov 

National  Science  Teachers  Association 

1840  Wilson  Boulevard 

Arlington,  VA  22201 

703-243-7100 

http://www.nsta.org 

National  Trust  for  Historic  Preservation 

1785  Massachusetts  Avenue,  NW 

Washington,  DC  20036 

202-588-6164 

e-mail:  response@nthp.org 

http://www.nthp.org 

North  American  Association  for 
Environmental  Education 
1255  23rd  Streer,  NW,  Suire  400 
Washington,  DC  20037 
202-884-8912 
fax:  202-884-8701 
http://eelink.umich.edu/naaee.html 


131 


Package  Design  Council 
481  Carlisle  Drive 
Herndon,  VA  20170 
703-318-7225 
fax:  703-318-0310 
http://www.packinfo-world.org 

President's  Council  on 
Sustainable  Development 
730  Jackson  Place,  NW 
Washington,  DC  20503 
202-408-5296 
fax:  202-408-6839 
http://www.whitehouse.gov/PCSD 

Project  UPDATE  and  TIES  Magazine 
Department  of  Technological  Studies 
The  College  of  New  Jersey 
103  Armstrong  Hall 
Trenton,  NJ  08650-4700 
609-771-3333 
fax:  609-771-3330 
http://www.tcnj.edu/teched 

Quill  and  Scroll  Society 

School  of  Journalism  and  Mass 

Communication, 

University  of  Iowa 

Iowa  City,  IA  52242 

319-335-5795 

e-mail:  quill-scroll@uiowa.edu 

http://www.uiowa.edu/~quill-sc 

Salvadori  Educational  Center  on  the  Built 

Environment  CCNY 

138th  St.  and  Convent  Avenue,  Room  202 

New  York,  NY  10031 

212-650-5497 

fax:  212-650-5546 


Scholastic  Art  and  Writing  Awards 
(design  awards) 

Alliance  for  Young  Artists  &  Writers,  Inc. 

555  Broadway 

New  York,  NY  10012-3999 

212-343-6891 

fax:  212-343-6484 

School  Zone  Institute,  College  of 
Architecture  and  Planning 
University  of  New  Mexico 
2414  Central,  SE 
Albuquerque,  NM  87131 
505-277-5058 
fax:505-277-7113 

Second  Nature 

44  Bromfield  Street,  5th  Floor 

Bosron,  MA  02108 

617-292-7771 

fax:617-292-0150 

http://www.2nature.org 


SIGGRAPH  (Special  Interest  Group 
on  Computer  Graphics) 

Association  for  Computing  Machinery 
1515  Broadway 
New  York,  NY  10036 
212-626-0500 
http://www.siggraph.org 

Society  for  Environmental  Graphic  Design 

401  F  Street,  NW,  Suite  333 

Washington,  DC  20001 

202-638-5555 

fax:  202-638-0891 

e-mail:  SEGDOffice@aol.com 

Society  of  Newspaper  Design 
129  Dyer  Street 
Providence,  RI  02903 
401-276-2100 
e-mail:  snd@snd.org 
http://www.snd.org 


Urban  Land  Institute 

1025  Thomas  Jefferson  Street,  NW 

Suite  500  West 

Washington,  DC  20007-5201 

202-624-7000 

fax:  202-624-7140 

http://www.uli.org 

The  Urban  Network,  College  of 
Architecture  &  Urban  Planning 
3021  Art  &  Architecture  Building 
University  of  Michigan 
Ann  Arbor,  MI  48109-2069 
313-936-0201 
fax:  313-763-2322 
e-mail:  sesut@umich.edu 

Ventures  in  Education  (Architectural 

Youth  Program) 

245  Fifth  Avenue,  Suite  802 

New  York,  NY  10016 

212-696-5717 

fax:  212-696-5726 

Worldesign  Foundation 
186  W  80th  Street 
New  York,  NY  10024 
212-769-0330 
fax:  212-769-9954 


Other  Sources 

Design  and  Technology  Association 

(Journal  of  Design  and  Technology) 

16  Wellesbourne  House, 

Walton  Road  Wellesbourne,  Warwickshire 

CV35  9JB,  England 

1789-470-007 

fax:  1789-841-955 

e-mail:  data@dandt.demon.co.uk 

Design  Dimension  Educational  Ttust 

Dean  Clough,  Halifax  HX3  5AX  England 

1422-250-250 

fax:  1422-341-148 

e-mail:  linda@design-dimension.co.uk 


Goldsmiths  College,  University  of  London 

Design  Studies  Department, 

Technology  Education  Research  Unit 

1 3  Laurie  Grove,  New  Cross 

London  SE  14  6NH 

0171-919-7788 

fax:0171-919-7783 

IDATER,  International  Conference 
on  Design  and  Technology  Educational 
Research  and  Curriculum  Development 
(see  address  for  Loughborough  University  below) 

1509-222-644 

fax:  1509-223-999 

e-mail:  E.Harvard-Williams@lboro.ac.uk 

http://www.lboro.ac.uk/departments/ed/ 

International  Institute 
for  Information  Design 
Joergersrrasse  22/2 
A/1170  Vienna,  Austria 
43-1-403-6662 
fax:  43-1-408-8347 
e-mail:  ps.id@magnet.at 

Loughborough  University 

Department  of  Design  and  Technology 

Loughborough,  Leicestershire 

LEU  3TU,  England 

1509-222-650 

fax:  1509-223-999 

e-mail:  P.H.Roberts@lboro.ac.uk 

http://www.lboro.ac.uk/departments/cd 


132 


Appendix  C 


SCHOOLS 


Cited  in  this  Study 


Atwood-Tapleq  School  Oakland,  Maine* 
Banksville  Gifted  Cencer  Pittsburgh,  Pennsylvania  * 
Beacon  Heights  Elementary  School  Salt  Lake  City,  Utah 
Beaver  Acres  School  Beaverton,  Oregon  * 
BEES,  Inc.  Schools  New  Jersey 

Granville  Academy 

Hun  School 

Hunterdon  Central  Regional  High  School 

Trenton  Central  High  School 
Bogle  Junior  High  School  Chandler,  Arizona 
Cape  Henlopen  High  School  Lewes,  Delaware  * 
Crossroads  High  School  Santa  Monica,  California  * 
Daniel  Webster  Magnet  School  New  Rochelle,  New  York  * 
Derby  Middle  School  Birmingham,  Michigan 
Dranesville  Elementary  School  Herndon,  Virginia** 
Dyker  Heights  Intermediate  School  Brooklyn,  New  York** 
Eagle  Ridge  Junior  High  School  Savage,  Minnesota  * 
El  Modena  High  School  Orange,  California* 
Epiphany  School  Seattle,  Washington** 
Ethical  Culture  School  New  York,  New  York* 
Fillmore  Central  School  Fillmore,  New  York* 
Gaithersburg  Intermediate  School  Gaithersburg,  Maryland* 
Glasgow  High  School  Newark,  Delaware* 
Greenwich  High  School  Greenwich,  Connecticut 
Haggard  Middle  School  Piano,  Texas 
Hawthorne  Elementary  School  Madison,  Wisconsin* 
Hawthorne  Elementary  School  Salt  Lake  City,  Utah 
Hillside  High  School  Durham,  North  Carolina 


Holland  Christian  Middle  School  Holland,  Michigan  * 

Institute  for  Research  on  Learning  Menlo  Park,  California** 

Lakeview  High  School  Columbus,  Nebraska 

Lincoln  High  School  Philadelphia,  Pennsylvania* 

Locust  Valley  Intermediate  School  Locust  Valley,  New  York  * 

Louis  Armstrong  Middle  School  East  Elmhurst,  New  York  * 

Marlton  Middle  School  Marlton,  New  Jersey  * 

Meadowthorpe  Elementary  School  Lexington,  Kentucky** 

Oak  Harbor  High  School  Oak  Harbor,  Ohio* 

Open  Charter  Magnet  School  Los  Angeles,  California** 

Public  School  145  New  York,  New  York* 

Rice  Lake  Middle  School  Rice  Lake,  Wisconsin* 

Sam  Houston  High  School  Lake  Charles,  Louisiana  * 

San  Jose  Middle  School  Novato,  California** 

Sequoyah  Middle  School  Broken  Arrow,  Oklahoma* 

Simsbury  High  School  Simsbury,  Connecticut* 

Smoky  Hill  High  School  Aurora.  Colorado** 

Soledad  Canyon  Elementary  School  Canyon  Country,  California  * 

Special  Education  Learning  Center  Hartford,  Connecticut* 

Stilwell  Elementary  School  Kansas  City,  Kansas* 

Tippecanoe  Elementary  School  for  the  Humanities  Milwaukee,  Wisconsin** 

Union  Grove  High  School  Union  Grove,  Wisconsin  * 

Warren  County  Middle  School  Warren  County,  North  Carolina 

Willamette  Primary  School  West  Linn,  Oregon** 

Willis  Intermediate  School  Delaware,  Ohio** 

*  Respondents  to  Endowment  survey 

**  Respondents  to  Endowment  survey  and  site-visit  school 


133 


m 


win 


m 


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Bender,  L.  (1991).  Invention.  New 
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Boring,  M.  (1985).  Incredible 
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Brand,  S.  (1994).  How  Buildings  Learn: 
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Brown,  D.  J.  (1992).  How  Things  Were 
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D'Alelio,  J.  (1989).  I  Know  that 
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Dorros,  A.  (1992).  This  is  My  House. 
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Galla,  P.  (1995).  How  Cities  Work. 
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Gaughenbaugh,  M.  and  Camburn,  H. 
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Gay,  K.  (1986).  Ergonomics:  Making 
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Gibbons,  G.  (1986).  Up  Goes  the 
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Gibbons,  G.  (1991).  How  a  House  is 
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Blumenson,  J.  L.  (1990).  Identifying 
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Unconventional  Guide  to  America's 
Generic  Landscape.  Chicago,  Illinois: 
University  of  Chicago  Press. 

Cullen,  G.  (1961).  Townscape.  New 
York:  Van  Nostrand  Reinhold. 


Dormer,  P.  (1993).  Design  Since  1945. 
New  York:  Thames  and  Hudson. 

Dreyfuss,  H.  (1967).  Designing  for 
People.  New  York:  Grossman 
Publishers. 

Forty,  A.  (1986).  Objects  of  Desire: 
Design  and  Society  from  Wedgwood  to 
IBM.  New  York:  Pantheon  Books. 

Friedman,  M.  and  Freshman,  P. 
(1989).  Graphic  Design  in  America: 
A  Visual  Language  History.  New 
York:  Harry  N.  Abrams,  Inc. 

Hale,  J.  (1994).  The  Old  Way  of  Seeing. 
New  York:  Houghton-Mifflin. 

Hall,  E.T.  (1959).  Silent  Language. 
New  York:  Doubleday. 

Hall,  E.T.  (1966).  The  Hidden 

Dimension.  New  York:  Doubleday. 

Hiebert,  K.J.  (1992).  Graphic  Design 
Processes.  New  York:  Van  Nostrand 
Reinhold. 

Hoffman,  A.  (1965).  Graphic  Design 
Manual:  Principles  and  Practice. 
New  York:  Van  Nostrand 
Reinhold. 

Jackson,  J.B.  (1994).  A  Sense  of  Place, 
A  Sense  of  Time.  New  Haven, 
Connecticut:  Yale  University  Ptess. 


Jackson,  D.C.  (1988).  Great  American 
Bridges  and  Dams.  Washington, 
D.C:  The  Preservation  Press. 

Jones,  J.C.  (1970).  Design  Methods. 
New  York:  Wiley-Interscience. 

Kostof,  S.  (1987).  American  by  Design. 
New  York:  Oxford  University  Press. 

Lawson,  B.  (1990).  How  Designers  Think: 
The  Design  Process  Demystified,  2nd 
.  edition.  Oxford,  England: 
Butterworth-Architecture. 

Lewis,  R.K.  (1985).  Master  Builders:  A 
Guide  to  Famous  American  Architects. 
Washington,  D.C:  Preservation 
Press. 

Liebs,  C.H.  (1995).  Main  Street  to 

Miracle  Mile:  American  Roadside 
Architecture.  Baltimore,  Maryland: 
Johns  Hopkins  University  Press. 

Livingston,  A.  and  Livingston,  I. 
(1992).  Encyclopedia  of  Graphic 
Design  and  Designers.  London, 
England:  Thames  and  Hudson. 

Lynch,  K.  (1988).  The  Image  of  the  City. 
Boston,  Massachusetts:  MIT  Press. 

Meggs,  P.  (1983).  The  History  of 
Graphic  Design.  New  York:  Van 
Nostrand  Reinhold. 


136 


Morgan,  J.  and  Welton,  P.  (1992).  See 
What  I  Mean?  An  Introduction  to 
Visual  Communication.  New  York: 
Routledge,  Chapman,  and  Hall. 

Norman,  D.  (1986).  The  Design  of 
Everyday  Things.  New  York: 
Doubleday. 

Norman,  D.  (1993).  Things  that  Make 
Us  Smart:  Defending  Human 
Attributes  in  the  Age  of  the  Machine, 
New  York:  Addison- Wesley 
Publishing  Company. 

Petroski,  H.  (1992).  The  Evolution  of 
Useful  Things.  New  York:  Alfred  A. 
Knopf,  Inc. 

Petroski,  H.  (1992).  The  Pencil:  A 
History  of  Design  and  Circumstance. 
New  York:  Alfred  A.  Knopf,  Inc. 

Pile,  J. F.  (1979).  Design:  Purpose,  Form 
and  Meaning.  New  York:  W.W. 
Norton  and  Company. 

Pile,  J.F.  (1994).  The  Dictionary  of  20th 
Century  Design.  New  York:  DaCapo 
Press. 

Poppeliers,  J.  (1984).  What  is  Style?  A 
Guide  to  American  Architecture. 
Washington,  D.C.:  Preservation 
Press. 


Pulos,  A.  (1988).  The  American  Design 
Adventure.  Boston,  Massachusetts: 
MIT  Press. 

Rasmussen,  S.  (1962).  Experiencing 
Architecture.  Boston,  Massachusetts: 
MIT  Press. 

Salvadori,  M.  (1986).  Structure  in 
Architecture:  The  Building  of 
Buildings.  Englewood  Cliffs,  New 
Jersey:  Prentice-Hall. 

Salvadori,  M.  (1990).  Why  Buildings 
Stand  Up:  The  Strength  of 
■Architecture.  New  York:  W.W. 
Norton  and  Company. 

Salvadori,  M.  and  Levy,  M.  (1992). 
Why  Buildings  Fall  Down:  How 
Structures  Fail.  New  York:  W.W. 
Norton  and  Company. 

Savage,  B.L.  (1994).  African  American 
Historic  Places.  New  York:  John 
Wiley  &  Sons. 

Simon,  H.  (1969).  The  Sciences  of  the 
Artificial.  Cambridge, 
Massachusetts:  MIT  Press. 

Sommer,  R.  (1972).  Design  Awareness. 
Fort  Worth,  Texas:  Rinehart  Press. 


Sommer,  R.  (1983).  Social  Design: 
Creating  Buildings  with  People  In 
Mind.  Englewood  Cliffs,  New 
Jersey:  Prentice  Hall. 

Sparke,  P.  (1986).  An  Introduction  to 
Design  and  Culture  in  the  Twentieth 
Century.  New  York:  Allen  and 
Unwin. 

Sparke,  P.  (1987).  Design  in  Context. 
New  York:  Chartwell  Books. 

Tishler,  W.H.,  ed.  (1989).  American 
Landscape  Architecture:  Designers  and 
Places.  Washington,  D.C.: 
Preservation  Press. 

Tufte,  E.  (1990).  Envisioning 

Information.  Cheshire,  Connecticut: 
Graphics  Press. 

Upton,  D.,  ed.  (1987).  America's 
Architectural  Roots:  Ethnic  Groups 
that  Built  America.  Washington, 
D.C.:  Preservation  Press. 

Wurman,  R.S.  (1972).  The  Nature  of 
Recreation.  Boston,  Massachusetts: 
MIT  Press. 

Wurman,  R.S.  (1989).  Information 
Anxiety.  New  York:  Doubleday. 


Books  about  contemporary 
environmental  issues  in 
design: 

Arendt,  R.G.  (1996).  Conservation 
Design  for  Subdivisions:  A  Practical 
Guide  to  Creating  Open  Space 
Networks.  Washington,  D.C.:  Island 
Press. 

Cairncross,  F.  (1995).  Green,  Inc.,  A 
Guide  to  Business  and  the 
Environment.  Washington,  D.C.: 
Island  Press. 

Carlson,  D.  (1995).  At  Road's  End: 
Transportation  and  Land  Use  Choices 
for  Communities.  Washington,  D.C.: 
Island  Press. 

Davis,  S.  (1995).  The  Architecture  of 
Affordable  Housing.  Berkeley, 
California:  University  of  California 
Press. 

Diamond,  H.L.  and  Noonan,  P. 
(1996).  Land  Use  in  America. 
Washington,  D.C.:  Island  Press. 

Garvin,  A.  (1995).  The  American  City: 
What  Works,  What  Doesn't.  New 
York:  McGraw-Hill. 

Geddes,  R.,  ed.  (1996).  Cities  in  Our 
Future.  Washington,  D.C.:  Island 
Press. 


137 


Goldstein,  J. B.  and  Elliott,  CD. 
(1994).  Designing  America:  Creating 
Urban  Identity.  New  York:  Van 
Nostrand  Reinhold. 

Hiss,  T.  (1990).  The  Experience  of  Place. 
New  York:  Alfred  A.  Knopf,  Inc. 

Kunstler,  J.H.  (1993).  The  Geography 
of  Nowhere:  The  Rise  and  Fall  of 
America's  Man-Made  Landscape. 
New  York:  Simon  and  Schuster. 

Lewis,  P.H.,  Jr.  (1996).  Tomorrow  by 
Design:  A  Regional  Design  Process  for 
Sustainability.  New  York:  John 
Wiley  &  Sons. 

Lyle,  J.  T.  (1996).  Regenerative  Design 
for  Sustainable  Development.  New 
York:  John  Wiley  &  Sons. 

McHarg,  I.  (1995).  Design  with  Nature. 
New  York:  John  Wiley  &  Sons. 

Orr,  D.  (1994).  Earth  in  Mind:  On 
Education,  Environment,  and  the 
Human  Prospect.  Washington,  D.C.: 
Island  Press. 

Papanek,  V.  (1985).  Design  for  the  Real 
World:  Human  Ecology  and  Social 
Change,  2nd  edition.  New  York: 
Van  Nostrand  Reinhold. 


Porter,  D.  (1997).  Managing  Growth  in 
America's  Communities.  Washington, 
D.C.:  Island  Press. 

President's  Council  on  Sustainable 
Development  (1996).  Sustainable 
America:  A  New  Consensus  for 
Prosperity,  Opportunity,  and  a  Healthy 
Environment  for  the  Future.  Wash- 
ington, D.C.:  President's  Council 
on  Sustainable  Development. 

Steiner,  F.  (1990).  The  Living  Landscape. 
New  York:  McGraw-Hill. 

Van  der  Ryn,  S.  and  Calthorpe,  P. 
(1991).  Sustainable  Communities:  A 
New  Design  Synthesis  for  Cities, 
Suburbs,  and  Towns.  San  Francisco, 
California:  Sierra  Club  Books. 

Van  der  Ryn,  S.  and  Cowen,  S.  (1996). 
Ecological  Design.  Washington, 
D.C.:  Island  Press. 

Whitaker,  C.  (1996).  Architecture  and 
the  American  Dream.  New  York: 
Clarkson  N.  Potter  Publishers. 

Zeiher,  L.C.  The  Ecology  of  Architecture: 
A  Complete  Guide  to  Creating  the 
Environmentally  Conscious  Building. 
New  York:  Watson-Guptill 
Publications. 


Books  about  teaching  and 
learning  through  design: 

Adams,  E.  (1982).  Art  and  the  Built 
Environment.  London,  England: 
Longman. 

Archer,  B.,  Baynes,  K.,  and  Roberts,  P. 

(1992).  The  Nature  of  Research  into 
Design  and  Technology  Education. 
Loughborough,  England: 
Loughborough  University. 

Baynes,  K.  (1992).  Children  Designing. 
Loughborough,  England:  Depart- 
ment of  Design  and  Technology, 
Loughborough  University. 

Baynes,  K.  (1994).  Designerly  Play. 
Loughborough,  England:  Depart- 
ment of  Design  and  Technology, 
Loughborough  University. 

Baynes,  K.  (1996).  How  Children 
Choose:  Children's  Encounters  with 
Design.  Loughborough,  England: 
Department  of  Design  and 
Technology,  Loughborough 
University. 

Bones,  D.,  ed.  (1994).  Getting  Started: 
A  Guide  to  Bringing  Environmental 
Education  into  Your  Classroom.  Ann 
Arbor,  Michigan:  National 
Consortium  for  Environmental 
Education  and  Training,  University 
of  Michigan. 


BottriU,  P.  (1995).  Designing  and 
Learning  in  the  Elementary  School. 
Reston,  Virginia:  International 
Technology  Education  Association. 

Burnette,  C.  and  Norman,  J.  (1997). 
DK-12:  Design  for  Thinking. 
Tucson,  Arizona:  Crizmac. 

Center  for  Civic  Education  (1996). 

We  the  People. . .  Project  Citizen. 
.    Calabasas,  California:  Center  for 
Civic  Education. 

Copeland,  R.,  Abhau,  M.,  and 
Greenberg,  G.,  eds.  (1986). 
Architecture  in  Education. 
Philadelphia,  Pennsylvania: 
Foundation  for  Architecture. 

Davis,  M.  and  Moore,  R.  (1992). 
Education  through  Design:  The 
Middle  School  Curriculum.  Raleigh, 
North  Carolina:  School  of  Design/ 
North  Carolina  State  University. 

D'Alelio,  J.  (1989).  I  Know  that 
Building:  Discovering  Architecture 
with  Activities  and  Gaines.  Washing- 
ton, D.C.:  Preservation  Press. 

DeBono,  E.  (1972).  Children  Solve 
Problems.  New  York:  Penguin  Books. 

DeVore,  P.  (1989).  Design  and 
Technology.  Worcester, 
Massachusetts:  Davis  Publishing. 


138 


Dunn,  S.  and  Larson,  R.  (1990). 
Design  Technology:  Children's 
Engineering.  Bristol,  Pennsylvania: 
Falmer  Press. 

Eggleston,  J.  (1996).  Teaching  Design 
and  Technology.  Philadelphia,  Penn- 
sylvania: Open  University  Press. 

Eriksen,  A.  and  Wintermute,  M. 
(1983).  Students,  Structures,  Spaces: 
Activities  in  the  Built  Environment. 
Reading,  Massachusetts:  Addison- 
Wesley  Publishing  Company. 

Farrell,  A.  and  Patterson,  J.  (1993). 
Understanding  Assessment  in  Design 
and  Technology.  London,  England: 
Hodder  and  Stoughton. 

Garratt,  J.  (1991).  Design  and 

Technology.  New  York:  Cambridge 
University  Press. 

Gordon,  W.J.J.  (1973).  The 

Metaphorical  Way  of  Knowing  and 
Learning.  Cambridge, 
Massachusetts:  Porpoise  Books. 

Graves,  G.  (1997).  Walk  Around  the 
Block.  Prairie  Village,  Kansas: 
Center  for  Understanding  the  Built 
Environment. 

Hanks,  K.,  Belliston,  L.,  and  Edwards, 
D.  (1991).  Design  Yourself.  Los  Altos, 
California:  Crisp  Publications. 


Hart,  R.A.  (1997).  Children's 
Participation:  The  Theory  and 
Practice  of  Involving  Young  Citizens 
in  Community  Development  and 
Environmental  Care.  London, 
England:  Earthscan  Publications, 
Ltd. 

Hubel,  V.  and  Lussow,  D.  (1984). 
Focus  on  Designing.  New  York: 
McGraw-Hill. 

Jinks,  D.  and  Williams,  P.  (1991). 
Design  and  Technology.  5-12.  Bristol, 
Pennsylvania:  Falmer  Press. 

Kasprisin,  R.  and  Pettinari,  J.  (1995). 
Visual  Thinking  for  Architects  and 
Designers:  Visualizing  Context  in 
Design.  New  York:  Van  Nostrand 
Reinhold. 

Kimbell,  R.,  Stables,  K.,  and  Green, 
R.  (1996).  Understanding  Practice  in 
Design  and  Technology.  Philadelphia, 
Pennsylvania:  Open  University 
Press. 

Layton,  D.  (1992).  Values  and  Design 
and  Technology.  Loughborough, 
England:  Department  of  Design 
and  Technology,  Loughborough 
University. 


Layton,  D.  (1993).  Technology's 
Challenge  to  Science  Education. 
Philadelphia,  Pennsylvania:  Open 
University  Press. 

Layton,  D.,  ed.  (1994).  Innovations  in 
Science  and  Technology  Education. 
Paris,  France:  UNESCO 
Publications,  1994. 

Lewis,  B.  (1991).  A  Kid's  Guide  to 
Social  Action.  Minneapolis, 
Minnesota:  Free  Spirit  Publishing. 

McKim,  R.H.  (1979)-  Experiences  in 
Visual  Thinking.  Monterey, 
California:  Brooks/Cole 
Publishing. 

McKim,  R.  H.  (1980).  Thinking 
Visually:  A  Strategy  Manual  for 
Problem  Solving.  Belmont, 
California:  Lifetime  Learning 
Publications. 

Mitchell,  A.  and  David,  J.,  eds. 
(1992).  Explorations  with  Young 
Children:  A  Curriculum  Guide  from 
the  Bank  Street  College  of  Education. 
Mt.  Ranier,  Michigan:  Gryphon 
House. 

Moore,  R.  and  Wong,  H.H.  (1997). 
Natural  Learning:  The  Story  of  an 
Environmental  Schoolyard.  Berkeley, 
California:  MIG  Communications. 


Mullahey,  R.  (1994).  Community  As  a 
Learning  Resource.  Chicago,  Illinois: 
Planners  Book  Service. 

Nelson,  D.  (1982).  Manual  for  City 
Building  Education  Project.  Los 
Angeles,  California:  Center  for  City 
Building  Education. 

Nelson,  D.  (1984).  Transformations: 
Process  and  Theory.  Los  Angeles, 
California:  Cenrer  for  Building 
Education  Programs. 

Olsen,  G.  and  Olsen,  M.  (1985). 
Archi-Teacher:  A  Guide  to 
Architecture  in  the  Schools. 
Champaign,  Illinois:  Educational 
Concepts  Group. 

Pollard,  J.  (1988).  Building  Toothpick 
Bridges.  Palo  Alto,  California:  Dale 
Seymour  Publications. 

Raizen,  S.,  Sellwood,  P.,  Todd,  R.,  and 
Vickers,  M.  (1995).  Technology 
Education  in  the  Classroom: 
Understanding  the  Designed  World. 
San  Francisco,  California:  Jossey- 
Bass  Publishers,  Inc. 

Roberts,  P.,  Archer,  B.,  and  Baynes,  K. 
(1992)  Modelling:  The  Language  of 
Designing.  Loughborough,  England: 
Department  of  Design  and  Tech- 
nology, Loughborough  University. 


139 


Roukes,  N.  (1988).  Design  Symctics: 
Stimulating  Creativity  in  Design. 
Worcester,  Massachusetts:  Davis 
Publications. 

Royal  College  of  Art  (1976).  Design  in 
General  Education,  Part  One, 
Summary  of  Findings  and 
Recommendations.  London,  England: 
Royal  College  of  Art. 

Salvadori,  M.  (1993).  Architecture  and 
Engineering:  An  Illustrated  Teacher's 
Manual  on  Why  Buildings  Stand  Up. 
New  York:  New  York  Academy  of 
Sciences. 

Sandler,  A.R.,  ed.  (1988).  The  Source 
Book  II,  Learning  by  Design. 
Washington,  D.C.:  The  American 
Institute  of  Architects  Press. 

Shadrin,  R.L.  (1993).  Design  & 
Drawing,  An  Applied  Approach. 
Worcester,  Massachusetts:  Davis 
Publishing. 

Slafer,  A.  and  Cahill,  K.  (1995).  Why 
Design?  Chicago,  Illinois:  Chicago 
Review  Press. 

Stine,  S.  (1997).  Landscapes  for 
Learning:  Creating  Outdoor 
Environments  for  Children  and  Youth. 
New  York:  John  Wiley  &  Sons. 


Sutton,  S.  (undated).  The  Urban 
Network  Instructional  Portfolio:  An 
Urban  Design  Program  for  Elementary 
Schools.  Ann  Arbor,  Michigan: 
University  of  Michigan. 

Taylor,  A.  (1991).  Architecture  and 
Children:  Learning  by  Design, 
Teachers  Guide  and  Poster  Sets. 
Albuquerque,  New  Mexico: 
American  Institute  of  Architects. 

Thistlewood,  D.,  ed.  (1990).  Issues  in 
Design  Education.  New  York: 
Longman. 

Tickle,  L.  (1990).  Craft,  Design  and 
Technology  in  Primary  School 
Classrooms.  Bristol,  Pennsylvania: 
Taylor  and  Francis  Publishers 
(Falmer  Press). 

Todd,  R.,  Todd,  K.,  and  McCrory,  D. 

(1995).  Introduction  to  Design  and 
Technology.  Cincinnati,  Ohio: 
Southwestern. 

Tufnell,  R.  (1986).  Design  and 

Communication.  London,  England: 
Hutchinson. 

Urban  Land  Institute.  (1990).  Dilemmas 
of  Development.  Washington,  D.C.: 
Urban  Land  Institute. 


Urban  Land  Institute.  (1991).  Urban 
Plan:  A  High  School  Teaching  Unit. 
Washington,  D.C.:  Urban  Land 
Institute. 

Von  Wodtke,  M.  (1992).  Mind  Over 
Media:  Creative  Thinking  Skills  for 
Electronic  Media.  New  York: 
McGraw-Hill. 

Weber,  R.J.  (1993).  Forks, 

Phonographs,  and  Hot  Air  Balloons: 
A  Field  Guide  to  Inventive  Thinking. 
London,  England:  Oxford 
University  Press. 

Welch,  P.,  ed.  (1995).  Strategies  for 
Teaching  Universal  Design.  Boston, 
Massachusetts:  Adaptive 
Environments  Center. 

Winters,  N.B.  (1986).  Architecture  is 
Elementary:  Visual  Thinking  Through 
Architectural  Concepts.  Napoleon, 
Ohio:  Gibbs  Smith  Publisher. 


Books  about  learning, 
curriculum,  pedagogy,  and 
assessment: 

Armstrong,  T  (1992).  Seven  Kinds  of 
Smart:  Identifying  and  Developing 
Your  Many  Intelligences.  New  York: 
Plume. 

Belanoff,  P.  and  Dickson,  M.,  eds. 
(1991).  Portfolios:  Process  and 
Product.  New  York:  Heinemann, 
Boyton,  Cook. 

Boughton,  D.,  Eisner,  E.,  and  Ligtvoet, 
J.  (1996).  Evaluating  and  Assessing 
the  Visual  Arts  in  Education: 
International  Perspectives.  New  York: 
Teachers  College  Press. 

De  Bono,  E.  (1990).  Lateral  Thinking: 
Creativity  Step  by  Step.  Mamaroneck, 
New  York:  International  Center  for 
Creative  Thinking. 

Brooks,  M.  and  Brooks,  J.  (1993). 
In  Search  of  Understanding:  The  Case 
for  Constructivist  Classrooms. 
Alexandria,  Virginia:  Association 
for  Supervision  and  Curriculum 
Development. 

Bruner,  J.  (1979).  On  Knowing:  Essays 
for  the  Left  Hand.  Cambridge, 
Massachusetts:  Belknap  Press. 


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Condry,  J-  (1978).  "The  Role  of 

Incentives  in  Socialization."  In  The 
Hidden  Cost  of  Rewards.  Green,  D. 
and  Leppet,  M.R.,  eds.  Hillsdale, 
New  Jersey:  Lawrence  Erlbaum 
Associates. 

Deci,  E.  and  Ryan,  R.  (1991).  Intrinsic 
Motivation  and  Self-Determination  in 
Human  Behavior.  New  York: 
Plenum  Press. 

Deci,  E.,  Ryan,  R.M.,  and  Connell,  J.P. 
(1985).  "A  Motivational  Analysis 
of  Self-determination  and  Self- 
regulation  in  Education."  In 
Research  on  Motivation  in  Education: 
The  Classroom  Milieu,  Volume  2. 
Ames,  C.  and  Ames,  R.,  eds.  New 
York:  Academic  Press. 

Dewey,  J.  (1902).  The  Child  and  the 
Curriculum.  Chicago,  Illinois: 
University  of  Chicago  Press. 

Dewey,  J.  (1910).  My  Pedagogic  Creed. 
Chicago,  Illinois:  A.  Flanagan 
Company. 

Dewey,  J.  (1938).  Experiences  and 
Education.  New  York:  Macmillan. 


Dunn,  R.  and  Dunn,  K.  (1978). 
Teaching  Students  Through  Their 
Individual  Teaming  Styles:  A 
Practical  Approach.  Englewood 
Cliffs,  New  Jersey:  Prentice  Hall. 

Edwards,  B.  (1988).  Drawing  on  the 
Right  Side  of  the  Brain.  New  York: 
St.  Martin's  Press. 

Gardner,  H.  (1983).  Frames  of  Mind: 
Theories  of  Multiple  Intelligences. 
New  York:  Basic  Books. 

Gardner,  H.  (1990).  Art  Education  and 
Human  Development.  Los  Angeles, 
California:  Getty  Center  for 
Education  in  the  Arts. 

Gardner,  H.  (1990).  Art,  Mind,  and 
Brain:  A  Cognitive  Approach  to 
Creativity.  New  York:  Basic  Books. 

Gardner,  H.  (1991).  The  Unschooled 
Mind:  How  Children  Think  and  How 
Schools  Should  Teach.  New  York: 
Basic  Books. 

Gardner,  H.  (1993).  Multiple 

Intelligences:  The  Theory  and  Practice. 
New  York:  Basic  Books. 

Healy,  J.  (1991).  Endangered  Minds: 
Why  Our  Children  Don't  Think,  and 
What  We  Can  Do  about  It.  New 
York:  Simon  and  Schuster. 


Hodgkin,  R.  (1985).  Playing  and 
Exploring:  Education  through  the 
Discovery  of  Order.  New  York: 
Methune  Publishers. 

Huckle,  J.  and  Sterling,  S.,  eds. 

(1996).  Education  for  Sustainability. 
London,  England:  Earthscan 
Publications,  Ltd. 

Hyerle,  D.  (1989).  Knowledge 

Acquisition  from  Text  and  Pictures. 
New  York:  North  Holland. 

Hyerle,  D.  (1996).  Visual  Tools  for 
Constructing  Knowledge.  Alexandria, 
Virginia:  Association  for 
Supervision  and  Curriculum 
Development. 

Jacobs,  H.H.  (1989).  Interdisciplinary 
Curriculum:  Design  and 
Implementation.  Alexandria,  Virginia: 
Association  for  Supervision  and 
Curriculum  Development. 

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Credits: 

We  are  grateful  to  the  following 
for  providing  the  photography  and 
artwork  that  appears  throughout 
this  book.  We  regret  that  we  were 
unable  to  publish  all  of  the  excellent 
artwork  we  received  from  the  many 
outstanding  educators  participating 
in  this  project. 

Penny  Archibald-Stone,  Autodesk, 
Brochocka  Baynes,  Teresa  F.  Bettac, 
Lisa  Bloomfield,  Pauline  Bottrill, 
Steve  Brady,  Patrick  Buechner,  Shirl 
Buss,  Pamela  Carunchio,  Chicago 
Architecture  Foundation,  Cooper- 
Hewitt  National  Design  Museum, 
Meredith  Davis,  Susan  Dunn,  Pete 
Ellenzweig,  Wendy  Fein,  Will  Fowler, 
Manette  Gampel,  Ania  Greiner,  Katie 
Mead  Griffiths,  Michael  Hacker,  Peter 
Hiller,  Historic  Landmarks  Foundation 
of  Indiana,  Paul  Hobson,  K.  Holtgraves, 
Patricia  Hutchinson,  Daniel  Iacofano, 
Richard  Igneri,  Hettie  Jordan- Vilanova, 
Mary  Ann  Keith,  KIDS  Consortium, 
James  J.  Kirkwood,  Stephan  Knobloch, 
Janice  Leonetti,  Maxis  Software,  Robin 
Moore,  Doreen  Nelson,  Julie  Olsen, 
Lynn  Olson,  Dolores  Patron,  Brenda 
Peters,  Julie  Ritter,  Marvin  Rosenblum, 
Jan  Rothschild,  Anna  Sanko,  Mark 
Sokol,  Suzanne  R.  Stanis,  Jane  Stickney, 
Jan  Striefel,  Joseph  Sweeney,  Anne 
Taylor,  Catherine  Teegarden,  Terry 
Thode,  Ann  Tucker,  Ventures  in 
Education,  Inc.,  Yu-Wen  Wang,  Paula 
White,  Lorraine  Whitman,  Val 
Wiebeck,  Karen  Wintress. 


144 


About  the  Authors 


Meredith  Davis  is  Professor  of 
Graphic  Design  at  North  Carolina 
State  University  where  she  teaches 
graduate  courses  on  design  and  cogni- 
tion. She  is  also  an  author,  lecturer, 
and  consultant  on  the  relationship 
between  design  and  K-12  education. 
Davis  holds  an  M.F.A.  from  Cranbrook 
Academy  of  Art  and  a  B.S.  and  M.Ed, 
in  art  education  from  Pennsylvania 
State  University. 

Peter  Hawley  develops  public 
education  and  partnership  projects 
at  the  American  Planning  Association 
in  Washington,  D.C.  Previously,  he 
directed  a  number  of  education  initia- 
tives at  the  Design  Program  of  the 
National  Endowment  for  the  Arts, 
including  Design  as  a  Catalyst  for 
Learning.  Hawley  holds  a  master's 
degree  in  education  from  the  University 
of  Massachusetts,  a  master's  degree 
in  historic  preservation  from  the 
University  of  Vermont  and  an  under- 
graduate degree  in  history  from 
Princeton  University. 


Bernard  J.  McMullan,  Ph.D.  has 

more  than  1 5  years  experience  in  the 
design  and  assessment  of  educational 
reform  strategies  with  a  focus  on  study- 
ing institutional  change  collaborations 
at  the  secondary  and  post-secondary 
levels.  He  has  worked  with  the  National 
Endowment  for  the  Arts  and  the 
Mississippi  Arts  Commission  assessing 
the  educational  benefits  of  arts-infused 
education  on  student  achievement  and 
school  improvement. 

Gertrude  J.  Spilka  is  Associate 
Director  of  the  OMG  Center  for 
Collaborative  Learning  in  Philadelphia 
where  she  has  directed  several  research 
projects  that  explore  the  role  of  the  arts 
in  education  reform.  She  is  currently 
directing  an  assessment  of  ArtsEdge, 
a  Web  site  sponsored  by  the  John  F. 
Kennedy  Center  for  the  Performing 
Arts,  the  National  Endowment  for 
the  Arts,  and  the  U.S.  Department  of 
Education  to  disseminate  information 
to  advance  arts  education  and  education 
reform  objectives. 


145 


About  the  NEA 


The  National  Endowment  for 
the  Arts 

Established  by  Congress  in  1965, 
the  National  Endowment  for  the  Arts 
is  an  independent  agency  of  the  federal 
government.  The  Endowment's  mission 
is  to  foster  the  excellence,  diversity,  and 
vitality  of  the  arts  in  the  United  States, 
and  to  broaden  public  access  to  the  arts. 

The  Endowment  carries  out  that 
mission  through  grants,  leadership 
initiatives,  partnership  agreements 
with  state  and  regional  organizations, 
partnerships  with  other  federal  agencies 
and  the  private  sector,  research,  arts 
education,  access  programs,  and  advocacy. 

Since  1996,  the  Arts  Endowment 
has  considered  applications  and 
proposals  from  eligible  individuals  and 
organizations  in  four  ways:  grants  to 
organizations,  grants  to  individuals, 
partnership  agreements,  and  leadership 
initiatives.  Grants  to  organizations 
include  four  categories:  Heritage  and 
Preservation,  Education  and  Access, 
Creation  and  Presentation,  and  Planning 
and  Stabilization.  Applications  are 
reviewed  by  rotating  groups  of  arts 
experts  including  professional  artists, 
arts  educators,  arts  administrators,  and 
knowledgeable  laypersons. 

For  more  information,  visit  the 
Endowment  online  at  http://www.arts 
.endow.gov/  or  call  202/682-5400. 


The  Endowment  and  Arts 
Education 

Almost  from  its  inception,  the  Arts 
Endowment  has  encouraged  and  suppor- 
ted efforts  to  increase  opportunities  in 
and  improve  the  quality  of  arts  education 
for  America's  children,  youth,  and  adults. 
Since  1988,  when  the  Endowment 
published  the  landmark  report  on  the 
status  of  American  arts  education, 
Toward  Civilization,  the  agency  has 
been  particularly  committed  to  making 
the  arts  a  part  of  the  basic  education  of 
every  student  in  grades  K  to  12. 

At  the  national  level,  the  Arts 
Endowment  in  recent  years  has  supported 
the  development  of  the  National 
Standards  for  Arts  Education,  and  the 
1997  National  Assessment  of  Educational 
Progress  (better  known  as  NAEP  or  the 
Nation's  Report  Card)  Arts  Assessment. 
In  cooperation  with  the  U.S.  Department 
of  Education,  the  Endowment  has 
supported  the  Goals  2000  Arts  Education 
Partnership,  which  is  comprised  of 
more  than  100  national  organizations 
from  the  education,  arts,  business,  and 
government  sectors  working  to  ensure  a 
vital  role  for  the  arts  in  state-and  local- 
level  educational  improvement.  For 
information  about  the  Partnership,  call 
202/326-8693  or  visit  the  Partnership 
online  at  http://artsedge.kennedy-center. 
org/aep/aep.html/  . 


To  increase  access  to  information 
about  arts  teaching  and  learning,  the 
Arts  Endowment,  in  partnership  with 
the  Department  of  Education,  supports 
ArtsEdge,  an  electronic  network 
sponsored  by  the  John  F.  Kennedy 
Center  for  the  Performing  Arts.  Arts- 
Edge  services  include  arts  education 
news,  a  Search  Lab  for  access  to  docu- 
ments, directories,  and  resources;  and  a 
Curriculum  Studio  designed  to  provide 
teachers  and  artist-educators  with 
examples  of  innovative  programs  and 
practices.  For  more  information,  visit 
online  at  http://artsedge.kennedy-center 
.org/ or  call  202/416-8871. 


146 


About  ASCD 


ASCD 

Founded  in  1943,  the  Association 
for  Supervision  and  Curriculum 
Development  is  a  nonpartisan,  nonprofit 
education  association,  with  international 
headquarters  in  Alexandria,  Virginia. 
ASCD's  mission  statement:  ASCD,  a 
diverse,  international  community  of  educators, 
forging  covenants  in  teaching  and  learning 
for  the  success  of  all  learners. 

Membership  in  ASCD  includes  a 
subscription  to  the  award-winning 
journal  Educational  Leadership;  two 
newsletters,  Education  Update  and 
Curriculum  Update;  and  other  products 
and  services.  ASCD  sponsors  affiliate 
organizations  in  many  states  and  inter- 
national locations;  participates 
in  collaborations  and  networks;  holds 
conferences,  institutes,  and  training 
programs;  produces  publications  in  a 
variety  of  media;  sponsors  recognition 
and  awards  programs;  and  provides 
research  information  on  education 
issues. 

ASCD  provides  many  services  to 
educators — pre-kindergarten  through 
grade  12 — as  well  as  to  others  in  the 
education  community,  including  parents, 
school  board  members,  administrators, 
and  university  professors  and  students. 
For  more  information,  contact  ASCD 
via  telephone:  1-800-933-2723  or 
703-549-9110;  fax:  703-299-8631;  or 


e-mail:  member@ascd.org.  Or  write  to 
ASCD,  Information  Services,  1250  N. 
Pitt  St.,  Alexandria,  VA  22314-1453 
USA.  You  can  find  ASCD  on  the  World 
Wide  Web  at  http://www.ascd.org. 

ASCD's  Executive  Director  is  Gene 
R.  Carter. 

1997-98  ASCD  Executive  Council 

President:  Edward  Hall,  Dean,  Division 
of  Social  and  Professional  Studies, 
Talladega  College,  Talladega, 
Alabama 

President-Elect:  Thomas  Budnik, 

Heartland  Area  Education  Agency, 
Johnston,  Iowa 

Immediate  Past  President:  Frances 

Faircloth  Jones,  Executive  Director, 
Piedmont  Triad  Educational 
Consortium,  University  of  North 
Carolina,  Greensboro,  North 
Carolina 

M.  Kay  Await,  Associate 

Superintendent,  Franklin  Special 
School  District,  Franklin,  Tennessee 

Bonnie  Benesh,  Change  Consultant, 
Newton,  Iowa 

Bettye  Bobroff,  Executive  Director, 
New  Mexico  ASCD,  Albuquerque, 
New  Mexico 


Marge  Chow,  Director,  Master  in 
Teaching,  City  University,  Renton, 
Washington 

John  Cooper,  Assistant  Superintendent 
for  Instruction,  Canandaigua  City 
School  District,  Canandaigua, 
New  York 

Michael  Dzwiniel,  Teacher,  Edmonton 
Public  Schools,  Alberta,  Canada 

LeRoy  Hay,  Assistant  Superintendent 
for  Instruction,  Wallingford  Public 
Schools,  Wallingford,  Connecticut 

Joanna  Choi  Kalbus,  Lecturer  in 

Education,  University  of  California 
at  Riverside,  California 

Raymond  McNulty,  Superintendent 
of  Schools,  Windham  Southeast 
Supervisory  Union,  Brattleboro, 
Vermont 

Judy  Stevens,  Executive  Director  of 
Elementary  Education,  Spring 
Branch  Independent  School  District, 
Houston,  Texas 

Sherrelle  J.  Walker,  Assistant 

Superintendent,  Federal  Way  School 
District,  Federal  Way,  Washington 

Robert  L.  Watson,  High  School 

Principal,  Spearfish  40-2,  Spearfish, 
South  Dakota 


147 


■■^M 


^■M 


Ed ii  i 


Design  as  a  Catalyst  for  Learning 


The  design  process  can  lead  to  a  deep  under- 
standing of  the  abstract  concepcs  taught  in 
schools.  It  puts  ideas  to  work  in  situations 
that  allow  students  to  test  themselves  and 
the  value  of  learning  in  everyday  life. 

When  children  are  engaged  in  the  process 
of  designing — a  product,  a  building,  a  city 
plan,  or  any  object — they  are  learning  to 
identify  needs,  frame  problems,  work  collabo- 
ratively, explore  and  appreciate  solutions, 
weigh  alternatives,  and  communicate  their 
ideas  verbally,  graphically,  and  in  three  dimen- 
sions. With  periodic  self-assessment  and 
critiques  of  work  in  progress,  students  come  to 
understand  that  performance  testing  and  con- 
tinual improvement  are  as  fundamental  to  the 
design  process  as  they  are  to  lifelong   learning. 

Teachers  nationwide  are  using  design  as  a 
problem-solving  tool  to  integrate  curriculum, 
teach  thinking  and  communication  skills,  and 
encourage  students  to  apply  academic  concepts 
in  authentic  tasks.  This  ground-breaking  book- 
developed  in  cooperation  with  the  National 
Endowment  for  the  Arts  provides  an  introduc- 
tion to  effective  design  activities  and  strategies 
for  every  grade  level  and  subject  area. 


VISIT  US  ON  THE  WORLD  WIDE  WEB 
http://www.ascd.org 


development 


ISBN    0-a?lED-EflM-D 

90000 


9  780871"202840I