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AIS^D 


MRS.  JOHN  KING 


RENSSEL.AER 


•ft> 


II 


LA  PAPESSA 


iin 


L'IMPERATORE 


S 


ATOCTS  OF  AN  EARLY  ITALIAN  PACK  OF  TAROTS 


1  II   Bagattel 

2  La  Papessa 

3  L'Imperatrice 


4  L'Imperatore 

5  II  Papa 

6  Gli    Amanti 


r — :      r 

Prophetical,  Educational 

and 

Playing  Cards 


By 
MRS.  JOHN  KING  VAN  RENSSELAER 


Author  of 
"The  Devil's  Picture  Books,"  Etc. 


LONDON 

HURST  &  BLACKETT,  Ltd. 

PATERNOSTER  HOUSE 
1912 


AUG 
19B4 


PRINTED    BY 

THE   GEORGE   H   BUCHANAN    COMPANY 
PHILADELPHIA,  U.  S.  A. 


'I  proclaim  it  aloud — What  Has  Been  Will  Be— 
I  am  Nebo— The  Lord  of  the  Writing  Tablet — 
Glorify  Me." 


CONTENTS 

CHAPTER  I — PROPHETICAL  AND  OTHER 

CARDS 27-57 

Divining  cards — Tablets  of  fate — Tarots — 
Gambling  cards — Their  difference — Persian 
cards — Oldest  emblems — Standard  packs  of 
Tarots — German  designs — French  designs — 
Rouge  et  Noir — Persia  and  Sweden — 
Writers  on  cards — The  three  gods — Deri- 
vation of  name — Mercury  and  his  predeces- 
sors— Writer  of  E-Sigalia — Fortune-telling — 
The  priest  of  Thoth  —  Speech  —  Italian 
Tarots — L'Ombre — From  leaves  to  cards — 
Attributes  of  Mercury — Atouts — de  Gebelin 
— From  arrows  to  cards — Gambling  sticks  of 
King  Qa  —  Rods  —  Devices  —  Argiphontes  — 
—  Cyllenius  or  Agoneus  —  Caduceator  — 
Chthonius  —  The  study  of  cards  —  Rods  — 
Many  authorities — Papus — Temple  at  Baiae 
Book  of  Thoth — Addha-Nari — Heraldry- 
Tradesmen's  signs — Lady  Mary  Wortley 
Montagu — Terminus — Cestus — Pigs  and  ton- 
gues— Gazelle — Number  Thirteen — Joker. 

CHAPTER    II — THE    BOOK    OF    THOTH, 

HERMES,  AND  NEBO 58-71 

Its  leaves — Mercury's  attributes — II  Matto — 
Nebo — Tablets  of  fate — The  Atouts — Their 
significance  —  de  Gebelin  —  Egyptian  deities 
— Parchment  records — Thoth  the  framer  of 
laws — Bible  of  the  gypsies — Attributes  of 
Mercury  —  Interpretation  —  Balaam  —  The 


CONTENTS 


"baru" — T§te-&-T§te  mysteries — The  pack — 
L'Ombre — Skus — Pagat — Austrian  Taroks — 
The  romance  of  a  pack  of  Tarots — Aus- 
trian games — Austrian  game  books — A 
clergyman  on  cards. 

CHAPTER  III — MERCURIUS 72-93 

The  rank  of  Mercury — His  occupations — 
His  statues — Caduceus — The  purse  bearer — 
The  sword — The  cup  of  Hermes — The  four 
symbols  —  Nebo's  temple  —  E-Sigalia  —  Poz- 
zuoli — Its  merchants — The  Serapeon — Ser- 
apis — Roman  villas — The  temple  of  Mercury 
at  Baiae — Mercurius — His  work — His  parent- 
age— His  Infancy — Gifts  from  the  gods — 
Golden-leaved  rod  —  Wings —  The  planet 
Different  cognomens  —  Representations  — 
Thoth  —  Inventions  —  Priests  —  Sirius  — 
Hermes  introduced  by  the  Pelasgi — Books 
of  Thoth — Inventor  of  games — Great  teacher 
— Titles  of  books — Connection  with  cards — 
Their  scientific  arrangement. 

CHAPTER  IV— THOTH 94-1 08 

M.  Maspero's  description  of  temple — Mr. 
Rawlinson's  account  —  Psammetchas  —  Nebo 
and  Thoth — Symbols — The  month — Its  device 
— Tablet  of  Khufu  or  Cheops — Hieroglyphi- 
cally  described — Names  of  gods — Qualities 
and  titles  of  Thoth — At  judgment  seat — Sac- 
rifices— Books — Colleges — Priestess  of  Thoth 
— Khufu  —  Thotmes  —  Cleopatra's  needles  — 
Generations  of  priests — Gypsies — Hermetic 
books — The  ghosts — Book  of  knowledge — Its 


CONTENTS 


boxes — Magical  texts — Amulets — Ritual  of 
the  dead — Hall  of  two  truths — Osiris — Con- 
fession— Three  Writings — King  of  Sais — 
The  dumb  children — Some  of  the  books  of 
Thoth — The  temple — Wall  pictures — Origin 
of  Atouts. 

CHAPTER  V— NEBO  OR  NABU 109-123 

Chaldean  god — Different  names — Parent — 
Wife — Presides  at  birth  and  death — Sword 
as  symbol — Assyrian  gods — King's  temples — 
Protector  —  Hymn  to  Nebo  — Borsippa  — 
E-Zida — Great  library — Invocations — Titles — 
Emblems  —  Stylus  —  God  of  Revelations  — 
Nabi,  Naypes  or  prophet — Mr.  Chatto's  deri- 
vation— Early  cards  in  Italy — Planet — 
Assyrian  gods  identical  with  Roman  gods — 
The  Moon — The  month — Dog  star — Sacrifices 
— Card  emblems  —  Boar  —  Temples  —  Cult — 
Nebuchadnezzar — All  wise — Asshurbanipal — 
Assyrian  invasion — Mingling  of  cults — High- 
way of  Egypt — Cuneiform  inscriptions — 
Tablets — Texts — Hymn  to  Nabu — Origin  of 
letters. 

CHAPTER    VI — THE    ATOUTS    OF    THE 

TAROTS 124-174 

Consultation  of  the  divinities — Wave  offer- 
ings— Prayers — Priests  and  Priestess — Her- 
metic books — Ishtar  —  Rods  —  Jackstraws — 
Rites — Graven  images — Divining  arrows — 
L'Ombre — Egyptian  gods  on  the  cards — 
Number  One — The  Pagat — Quotation — Baton 
de  Jacob— Meaning  of  Rod — Choice  of  the 


CONTENTS 


boy  —  Lottery  Chart  —  Aleph  —  Meaning  — 
Bohas  and  Jakin — Initiation  of  youth — 
Tablets  of  fate — Korean  superstitions — 
Fringes  of  temple — Numbers  or  letters — 
Number  Two — La  Papesse — Isis — Emblems 
— Qualities — Eve — Derivation  of  name— de 
Gebelin  —  Juno  —  Emerald  Tablet  —  Mr. 
Willshire — Juno's  worshippers — Ritual  of 
dead — Beth — Number  Three — The  Empress 
— Maut — Attributes  —  Significances — Figure 
— Gimel — Dress  —  Girdle  —  Titles — Number 
Four — Emperor  —  Ammon  —  Daleth — Per- 
sian cards — Titles — Invocation — Number  Five 
— Le  Papa — Phthah  —  Attributes  —  Hands — > 
Fatima — Number  Five's  Meaning — Number 
Six  —  Lovers  —  Cupid  —  Significance — Vau 

—  Symbolism  —  Number     Seven  —  Chariot  — 
Mystic    meanings  —  Zain  —  Arrows — Marked 
Yes     and     No — Chinese     sticks — Mercury — 
Pythagoras — The    occult    seven — Three    ages 
of  the   world — Seven   evil   spirits — Hymn   to 
them     in     Assyric — Seven     in     the     Bible — 
Other    references    to    that    number — Number 
Eight — Justice — Ma  or  Truth — The  Judge — 
Attributes — Tiemei  —  Heth  —  Ceres — Cups 

—  Number    Nine  —  The    Hermit  —  Aspect  — 
Diogenes  —  Significance  —  Rod  —  Texts  — 
Typical    of    shelter — Teth — Number    Eight — 
Rota,    Wheel   of    Fortune — Osiris — Anubis — 
Typhon— The  Circle — Wheels  of  Ezekiel  and 
Pythagoras — Yod — Tennius — Use    of    Yod — 
Anubis  called  the  Lord  of  Burying  Ground — 
As    jackal  —  Number     Eleven  —  Strength  — 
Mystic    hat — Una  —  Amazons  —  Kaph — God- 
dess    Neith — Emblems — Inscription    on    her 

8 


CONTENTS 


shrine — Brides — Number  Twelve — II  Pendu — 
Hanged  man — Freemason's  signals — Pagat — 
Lamed  —  Its  meanings  —  Vulcan  —  Number 
Thirteen  —  Death  —  Skeleton  —  Proverb  — 
Horse  of  Aurora — Bad  luck — Its  reasons — 
Mem  and  its  meanings — Number  Fourteen — 
Temperance — Nut  or  Nepte — Titles  and  de- 
scription— Nun  —  Oil  —  Oblations — Number 
Fifteen — Devil — Set  or  Sutech — Parents — 
Title  of  Hyksos  kings — Ears — Zam — Sig- 
nificances— Number  Sixteen — Tower — Light- 
ing god — Castle  of  Plutus — Rameses  II 
and  the  thieves  —  Bael  —  Enlil  —  Second 
Dynasty  of  Ur — Dr.  Radau's  translations — 
Goddess  Nin-Mar's  hymn — Ayin — Number 
Seventeen  —  The  stars  —  Dog  star  —  Nebo's 
mountain  —  Hebe  —  Oblations  —  Gazelle — 
Typification — Number  Eighteen — La  Lune — 
Attributes — Tzaddi — Diana — Number  Nine- 
teen— The  sun — Zoph — Ra  and  Rameses — 
Number  Twenty — Day  of  Judgment — Resh — 
Significance  —  Pluto  —  Ishtar  —  Epitaph  of 
Lord  de  Ros — Number  Twenty-one — Le 
Monde — Verity — Four  Apostolic  emblems — 
Their  manifold  meanings — Tau — Le  Fou  or 
the  Joker — Mat — Emblems — Shin — Gypsies — 
Early  Tarots — Intention  of  Atouts — Bible  of 
Gypsies. 

CHAPTER    VII — PIPS    OF    THE    TAROT 

PACK 175-195 

Suits — Court  cards — German,  Spanish,  Ital- 
ian and  French  cards — Emblems  of  Mercury 
—  Four  castes  —  Lucky  devices  —  Addha  — 


CONTENTS 


Nari— Phallus  —  Cties — Vau— Jod-He-Vau- 
He — Divining  arrows — Golden  rod — Numbers 
17  —  Symbols  of  the  Israelites  —  Indian  — 
Typical  of  families — Chinese  fortune-tell- 
ing— Zeichiku — Meisir  games  of  Arabia-^- 
Naib  or  prophet — Trifle — Coppas — Assyrian 
cup — Cup-bearers  —  Saki-bearer  —  Jamshid 
— Omar  Kayyam — Golden  cup — Texts — Hall 
of  Two  Truths  — Osiris  — Ma  — Thoth  — 
Espadas  or  Piques — Argiphontes — Meaning 
of  sword  in  Hebrew — Pitch-pot — Money  suit 
— Collars — Zones — Meaning  of  suits — Numer- 
ical value — Court  cards — Their  meaning — 
Seventy-eight  Tarots — Rods  of  Aaron. 

CHAPTER     VIII — SOME     OLD     ITALIAN 

TAROTS 1 96-207 

Mysteries — St.  Paul — Osiris — Bewildered  his- 
torians— "Portrayed  on  the  walls" — Nebo  the 
Writer — Gypsies — The  crossed  palm — Span- 
ish cards — The  Egyptian  fleet — Essay  of 
Count  Emiliano  di  Parravicino — Professional 
teachers  of  early  days — Cards  belonging  to 
the  Duke  di  Visconti — The  Royal  pack — 
The  artist  da  Tortona — A  wedding  gift — 
Old  Tarots — The  artist  Cicognara — Historic 
cards — The  proverb — Fibbias  Tarocci — Mu- 
seum at  Bergamo — Victoria  and  Albert 
Museum — Beautiful  Tarots. 

CHAPTER   IX — HEARTS  AND   DIAMONDS. 

SPADES  AND  CLUBS 208-221 

Oldest  French  pack — The  costumes — Charles 
VI— The  marriage  fete— The  fire— Original 

10 


CONTENTS 


French  Piquet  pack — Invention  of  French 
pips — Vignoles  and  Chevalier — Jacques  Coeur 
— The  Palace  at  Bourges — Money  or  Car- 
reaux — Swords  or  piques — Sticks  or  Trifles 
— The  pun — Red  and  black — The  startling 
inquiry — Tarots,  Playing  Cards  or  the  Book 
of  Thoth — Ignorance  of  writers — French 
cards  born  three  hundred  years  ago — Vig- 
nolles — Chevalier  and  Jacques  Coeur — Piquet 
— Agnes  Sorel — Black  and  red — de  Gebelin's 
history — Confusion — Discussion — Prejudice. 

CHAPTER      X — COURT      CARDS      WITH 

FRENCH  PIPS 222-244 

Paio— Stock— Widow  —  Bunch— Pips — Court 
cards — Their  historic  derivation — The  num- 
ber of  pip  and  court  cards — The  Joker — His 
origin  in  America — Cunning  Mercury — Fan- 
tastic designs — Conservative  court  dresses — 
Double-headed  and  index  cards — Costume  of 
the  Kings — Their  attributes  and  headgear — 
Charles  of  France — Old  Tarots  in  Paris — 
French  cards — The  names  on  the  French 
cards — La  Hire— The  dress  of  the  knaves—- 
Their attributes — Patch  the  court  fool — 
Nicknames — The  Bowers — Skat — Le  Valet — 
Le  Fante — II  Soto — Der  Ober— Der  Unter — 
The  Queens — Elizabeth  of  York — Her  hus- 
band's picture — The  history  of  Elizabeth  our 
Queen  of  Cards — Her  birth,  education, 
bethrotal  and  costume — The  jilting  Dau- 
phin— Louis  XI — Marriage — The  poem — The 
credulous  queen — The  elegy  of  Sir  Thomas 
More — Elizabeth's  effigy  in  Westminster 

11 


CONTENTS 


Abbey — Card  backs — Messages  and  invita- 
tions. 

CHAPTER      XI — POINT      CARDS      WITH 

FRENCH  PIPS 245-252 

The  Pique — Its  names — Dr.  Stukley's  cards — 
A  Picke — Clubs,  the  emblem  of  Agnes  Sorel 
—Hearts— The  Ace— The  Earl  of  Cork— 
Le  Borgne — Spanish  nicknames — The  Deuce 
— The  curse  of  Scotland — Duke  of  Cumber- 
land— Chinese  card  and  counter  boxes — 
Pope  Joan — Trey — Nicknames  for  the  four 
and  five  spots — "Grace's  card" — Lady  Dor- 
othy Nevill — The  origin  of  visiting  cards — 
The  backs — Derivation  of  the  name  of  Tarot 
— The  reverse  designs — Dolls  and  their  furni- 
ture from  cards — Thackeray's  invitation — Sir 
Jeffry  Amhurst's  bid  to  a  ball — Luck  at 
Piquet. 

CHAPTER  XII — "ACCORDING  TO  HOYLE"   253-276 

The  original  game  played  with  cards — 
L'Ombre  and  its  successors — Manilla — The 
Matadores — Spadille — Nine  of  Money — The 
game  described  in  "Cranford" — Punto — 
Primero — Philip  of  Spain — Piquet  in  Eng- 
land— Earl  of  Northumberland's  letters — 
Sidney  papers — Sir  Walter  Raleigh — The 
terms  used  in  Primero— Its  Italian  rules — 
Rabelais — Shakespeare's  and  other  plays — 
Terms  used  in  Primero — The  games  that 
succeeded  it — Mawe — Noddy — Gleek — Terms 
and  nicknames  used — Ruff,  Whisk  or  Whist 
— Piquet — Its  inventors,  Rules,  Hands — 

12 


CONTENTS 


Ballet — References — Piquet  or  Cent — Polit- 
ical satire — Hamlet's  speech — "The  age  is 
grown  so  picked"  —  Euchre  —  "Heathen 
Chinee"  —  American  Hoyle  —  History  of 
Euchre  —  Dialect  —  Bower  or  youngster  — 
Euchre  derived  from  Juch — The  German 
words — An  unreliable  derivation — Poker — 
Jack-pot — Widow  and  Kitty — Poker,  Pa- 
tience— Rules  of  game — According  to  Hoyle 
— His  birth  and  history — The  story  of  Whist 
— Hoyle's  rules — Cavendish. 

CHAPTER  XIII — ENGRAVED  CARDS 27 7 '-29 1 

Print  lovers  —  Invention  of  Xylographic 
arts — Earliest  wood  cuts — Double  purposes — 
Rare  prints  —  Gregineur  —  Dr.  Stuckley's 
pack — Cologne  engraved  cards — Spanish  pips 
— German  emblems — Martin  Schoengaur — Le 
Maitre — His  designs — E.  S. — Augsburg — Its 
guild  of  cardmakers — The  cards  of  Nurem- 
burg — Jost  Ammon — His  productions — Ital- 
ian and  Netherland  cards. 

CHAPTER  XIV — PLAYING  CARDS  FOR 
EDUCATIONAL  AND  OTHER  PUR- 
POSES    292-307 

Invectives  from  State  and  Church — Destruc- 
tion in  Nuremburg — Its  Museum — "The 
Devil's  Picture  Books" — Bishop  Latimer — 
The  Text — German  instructive  cards — Those 
of  China  and  Japan — The  Friend's  cards — 
Dr.  Muruer's  cards — Louis  XIVs  cards — 
History  of  France — Heraldic  cards — Political 
and  other  packs — Cards  with  Mercury's 

13 


CONTENTS 


emblems — Harlequin  cards — Musical  packs — 
Japanese  cards — Cards  as  Christian  and  Jew- 
ish Prayer  Books — Grammatical  cards — 
Plato's  advice — A  tract — Astronomical  and 
religious  packs — Historical  cards  of  the 
United  States — Proverbs. 

CHAPTER      XV — EUROPEAN      PLAYING 

CARDS 308-321 

Cards — Charles  V — Proclamation  in  Paris — 
Red  Book  of  Ulm — Palamedes  and  the 
siege  of  Troy — Egyptian  gambling  rods — 
Cards  as  postals — Evolution — M.  Angelo — 
Prince  of  Pisa  —  Maffei  Ringhierri  Feli- 
ceano  and  Menesturier  —  Singer  —  Chatto, 
1393 — St.  Cyprian — Nearsighted  writers — 
The  points  of  view — Concealed  practices — 
The  game  of  gold — Chinese  legend — Connec- 
tion with  divination — Count  de  Gebelin — 
"The  great  dreamer" — Connection  with 
magic — First  French  cards — Rouge  et  noir — 
Rapid  spread  through  Europe — The  sailors 
with  Columbus — Introduction  of  cards  into 
America — Italian  verses — Pictures — Litera- 
ture. 

CHAPTER  XVI — ASIATIC  PLAYING  CARDS  322-340 

Discoveries  of  Messrs.  Gushing  and  Culin — 
Arrows  of  Divination — The  Magi  before 
Pharaoh— The  Rod  of  Moses  at  Horeb— The 
connection  between  arrows  and  cards — 
Korean  cards — Alaskan  rods — The  game — 
Hida  Island  Indian  rods — The  next  step — 
Htou-Tjyen  or  "Fighting  arrows" — Chinese 

14 


CONTENTS 


lotteries  and  cards — Derivation  of  pips — 
Actor's  cards — Jokers  called  Blessings — Edu- 
cational cards — Japanese  cards — Historical, 
gambling  and  divining  arrows — Poetic  cards 
—  Cashmere  cards  —  Persian  cards  —  Their 
emblems. 

CHAPTER    XVII — CHESS    AND    OTHER 

GAMES 341-364 

Chess  a  battlefield — The  Emperor  Akbar  and 
his  queen — Lady  Dufferin's  description  of  the 
Palace  of  Glass — Living  Chess — Two  Jokers 
— Derivation  of  Chess — Troy — Crete — Nig — 
Egyptian  caricature — Korean  Chess — Set  in 
British  Museum  —  Chess  from  Brahmins  — 
Ravan,  king  of  Ceylon — Seffa's  trick — Per- 
sian words — Jussef's  escape — Mora — Draughts 
— The  Pharoah — Greek  and  Roman  names — 
French  games — Checkers — Korean  "horses" — 
Dice — German  dice  cards — Korean  dice — 
Dominoes  —  Jackstones  —  Materials  —  Ball  — 
Pieces  —  Kong-Keui  —  Chinese  and  Korean 
games — The  sets — Muggins — Milking  the  cow 
Grab  —  Peas  in  the  pot  —  Horses  in  and 
out  of  the  stable — Sweeping  the  floor — 
Spreading  the  table — Laying  eggs — Setting 
eggs — Hatching  eggs — Jackstraws — A  set  de- 
scribed— Their  values. 

CHAPTER     XVIII  -  -  FORTUNE-TELLING 

THROUGH  THE  CARDS 365-383 

Methods  —  Etteila  —  Le  Normand — Fortune- 
telling  cards — Rules — Meanings  of  cards 
with  French  pips — A  fortune  told — The  liair- 

15 


CONTENTS 


dresser  of  Paris — The  First  Napoleon — Les 
hautes  sciences — Deductions  of  the  fortune- 
teller— Papus — Definition  of  suits — Key  to 
the  pip  cards  of  the  Tarots — Staves,  Cups, 
Swords  and  Money — Rules  for  reading  the 
cards. 

CHAPTER  XIX — READING  THE  BOOK  OF 

THOTH   384-392 

Rules — The  first  diagram — Directions  for 
divination — The  young  man's  career — A  sec- 
ond game  with  its  rules — To  establish  fluidic 
sympathy  —  The  fourth  deal  —  Etteila's 
method. 


16 


ILLUSTRATIONS 

ATOUTS   OF   AN   EARLY   ITALIAN    PACK  OF 

TAROTS,  1  TO  6 Frontispiece 

Facing  Page 

ATOUTS   OF   AN   EARLY   ITALIAN    PACK  OF 

TAROTS,  7  TO  1 2 30 

ATOUTS   OF   AN   EARLY   ITALIAN    PACK  OF 

TAROTS,  1 3  TO  1 8 54 

ATOUTS  OF  AN  EARLY  ITALIAN  PACK  OF 
TAROTS,  19  TO  22,  WITH  Two  COURT 
CARDS 74 

EARLY  ITALIAN  TAROTS,  COURT  CARDS.  ...       98 

EARLY  ITALIAN  TAROTS,  PIP  CARDS  OF  THE 

CUP  SUIT 116 

EARLY   ITALIAN   TAROTS,    PIP  AND   COURT 

CARDS  OF  THE  CUP  SUIT 1 40 

EARLY  ITALIAN  TAROTS,  PIP  CARDS  OF  THE 

ROD  SUIT 1 66 

EARLY   ITALIAN   TAROTS,    PIP  AND   COURT 

CARDS  OF  THE  ROD  SUIT 1 90 

EARLY  ITALIAN  TAROTS,  PIP  CARDS  OF  THE 

SWORD  SUIT 216 

EARLY   ITALIAN   TAROTS,    PIP  AND  COURT 

CARDS  OF  THE  SWORD  SUIT 238 

17 


ILLUSTRATIONS 


EARLY  ITALIAN  TAROTS,  PIP  CARDS  OF  THE 

MONEY  SUIT 264 

EARLY   ITALIAN   TAROTS,    PIP  AND  COURT 

CARDS  OF  THE  MONEY  SUIT 288 

SWEDISH,  KOREAN  AND  JAPANESE  GAMBLING 

AND  EDUCATIONAL  CARDS 312 

ENGLISH,  GERMAN  AND  CHINESE  GAMBLING 

CARDS 326 

SPANISH,  ENGLISH,  DUTCH  AND  AMERICAN 
GAMBLING,  HISTORICAL  AND  EDUCA- 
TIONAL CARDS.  .  354 


18 


FOREWORD 

IF  AN  apology  is  needed  for  writing  again  on 
the  subject  of  playing  cards,  the  excuse  may  be 
offered  that  new  lights  have  been  turned  on  the 
subject,  so  that  there  is  fresh  information  to  lay 
before  the  public,  derived  from  a  close  and  ex- 
haustive study  of  the  European  libraries  and 
museums,  as  well  as  of  the  pictures  on  the  Play- 
ing Cards  themselves  or  prints  found  in  those 
repositories,  and  also  in  the  collection  owned  by 
the  writer;  for  these  speak  their  histories  to  those 
who  regard  their  symbols  with  appreciative 
knowledge,  since  they  had  an  immense  signifi- 
cance when  originally  adopted. 

It  is  twenty  years  since  The  Devil's  Picture 
Book  was  published  and  it  is  now  out  of  print. 
The  writer  has  been  frequently  called  upon  to 
furnish  papers  on  the  subject,  so  that  it  has  been 
kept  fresh  in  mind.  At  the  time  that  the  first 
book  was  issued  it  was  the  only  one  that  had  been 
printed  in  the  United  States  devoted  entirely  to 
the  history  of  cards  not  necessarily  connected 
with  games.  Since  then  little  has  been  published 

19 


FOREWORD 


on  the  subject,  and  the  information  given  in  the 
present  volume  has  been  largely  derived  from  the 
writers's  own  observations  and  studies. 

A  collection  of  Playing  Cards,  begun  at  that 
time  with  a  solitary  pack  brought  as  a  curiosity 
by  a  traveler  from  Algiers,  that  bore  the  ancient 
pips  of  Swords,  Staves,  Money  and  Cups,  has 
now  grown  to  hundreds  of  specimens  culled  from 
many  different  countries.  Comparing  these  with 
each  other,  and  studying  all  obtainable  histories 
on  the  subject,  leads  to  the  conclusion  that  the 
writers  of  the  seventeenth,  eighteenth  and  nine- 
teenth centuries  were  correct  when  they  stated 
that  no  historical  record  existed  before  the  middle 
of  the  fourteenth  century  of  games  played  with 
cards.  But  each  and  all  of  the  writers  on  Play- 
ing Cards  agree  that  there  were  cards  and  that 
they  seem  to  have  been  used  for  fortune-telling 
before  1350,  and  also  that  there  was  a  baffling 
resemblance  between  the  traditions  of  the  cards 
and  what  was  recorded  of  the  Egyptian 
mysteries  connected  with  the  worship  of  Thoth 
Hermes. 

It  therefore  followed  that  the  history  and  tra- 
ditions peculiar  to  the  ceremonies  connected  with 

20 


FOREWORD 


that  personage  should  be  studied  in  order  to  trace 
Playing  Cards  to  their  birthplace  and  find  for 
them  an  origin,  without  weakly  stopping  at  the 
fourteenth  century,  and  declaring  that  cards  came 
out  of  space,  as  many  authors  have  done. 

The  heraldic  devices  of  Mercury,  which  are 
the  emblems  of  what  has  always  been  called,  by 
historians,  "The  Book  of  Thoth  Hermes  Tris- 
megistus,"  are  in  themselves  mute  proof  of  the 
connection  of  the  Tarots  (as  they  are  now 
called)  with  the  cult  of  Mercury.  These  cards 
are  the  oldest  ones  known,  and  the  symbols  are 
retained  in  Italian  Tarots  of  to-day,  so  it  may  be 
allowed  that  when  Playing  Cards  are  studied  as 
the  leaves  of  the  book  of  a  cult,  not  as  a  game, 
their  own  pictures  relate  the  story  that  has  lain 
dormant  for  many  hundreds  of  years.  They  only 
required  to  have  a  key  in  order  to  be  intelligible 
to  any  one  interested  in  the  subject,  and  this  has 
been  furnished  by  recognizing  the  four  attributes 
of  Mercury  in  the  card  pips,  which  had  escaped 
the  notice  of  students  until  the  present  time,  as 
well  as  the  attributes  of  the  picture  part  of  the 
pack  called  the  Atouts,  which  are  those  of  Egyp- 
tian gods. 

21 


FOREWORD 


The  popular  notion  that  cards  were  invented 
for  the  amusement  of  a  crazy  French  king  is  quite 
disproved  by  the  historical  records  of  the  Tarots 
of  the  fourteenth  century  and  the  packs  that  sur- 
vive. There  are  some  beautiful  specimens  in  Mr. 
Pierpont  Morgan's  collection,  the  emblems  and 
devices  of  which  are  identical  with  records  of  the 
ancient  Tarots,  and  these  cards  are  very  much 
older  than  the  French  packs. 

Although  the  gap  between  the  old  cards  and 
the  worship  of  Mercury  in  Etruria  is  still  to  be 
bridged  through  accurate  historical  data,  the 
inferential  connection  is  too  strong  to  be  ignored 
and  the  rules  of  the  games  played  with  the  cards 
intended  for  prophesying  or  fortune-telling,  as 
well  as  the  tradition  connected  with  the  Tarots 
themselves  offer  connecting  links  with  the  cult 
of  Mercury  that  cannot  afford  to  be  disregarded, 
as  has  been  done  hitherto. 

Mr.  Stuart  Culin,  in  his  introduction  to 
"Korean  Games,"  says:  "Investigation  has  been 
hitherto  comparatively  unproductive  of  results 
from  the  fact  that  most  students  have  failed  to 
perceive  the  true  significance  of  games  in  primi- 
tive culture,  regarding  them  primarily  as  pas- 

22 


FOREWORD 


times."  But  he  traces  many  of  the  games  which 
are  common  to  all  children  all  over  the  world  to 
a  "sacred  and  divinatory  origin,  a  theory  that 
finds  confirmation  in  their  traditional  associations, 
such  as  the  use  of  cards  in  fortune-telling." 

That  Playing  Cards  are  derived  from  the 
mysteries  of  ancient  days  will  prove  to  be  such 
a  novel  idea  to  many  persons  that  the  well-worn 
expression:  "It  can't  be  true,  I  never  heard  it 
before,"  will  be  hurled  at  the  author.  But  such 
critics  are  begged  to  pause,  to  consider  the  sub- 
ject carefully,  and  to  marshal  convincing  proofs 
to  the  contrary  before  dipping  caustic-tipped  pens 
into  the  inkwells  of  ignorance,  doubt  and  dis- 
belief. 

Court  de  Gebelin,  over  a  hundred  years  ago, 
was  scoffed  at  and  called  a  dreamer  by  the 
writers  who  followed  him  and  wrote  on  the  sub- 
ject of  Playing  Cards;  yet  these  same  gentlemen 
with  strange  accord,  while  failing  to  advance  any 
proofs  of  de  Gebelin's  inconsistencies  or  ignorant 
deductions,  contradicted  themselves  by  agreeing 
with  his  bold  statement  that  the  Tarots  were  the 
survival  of  the  cult  of  Mercury  or  Thoth 
Hermes. 

23 


FOREWORD 


The  nineteen-hundred-year-old  crusade  against 
cards,  as  wicked  tools  of  wicked  persons,  dates 
from  the  struggle  of  the  early  Christians  against 
idolatry,  and  this  has  been  transmitted  for  gen- 
erations, although  there  are  few  persons  who  can 
trace  their  prejudices  to  the  true  origin.  Nor  do 
they  realize  how  often  Divine  commands  to  con- 
sult the  occult  were  laid  upon  the  Israelites  with- 
out carefully  perusing  the  books  of  Moses. 

It  may  be  as  well  to  sum  up  in  a  few  words 
the  various  proofs  that  the  Playing  Cards  we  now 
use  are  descended  from  the  ancient  mysteries. 
First,  Arrows,  and  their  successors,  Straws, 
Sceptres  or  Rods.  Cups,  Swords  and  Money  have 
always  been  used  in  connection  with  prophesying. 
Second,  the  emblems  of  Swords,  Sceptres  (or 
Stylus) ,  Cups  and  Money  have  always  represented 
Mercury,  Thoth  and  Nebo  as  their  emblems  or 
attributes.  Third,  the  worship  of  Thoth  was 
introduced  into  Italy  by  the  priests  of  that  cult, 
as  is  proved  historically  by  the  remains  of  their 
Temple  at  Puozzoli,  as  well  as  the  Temple  there 
to  Mercury,  near  which  place  the  Tarots  are  still 
found  in  common  use  in  their  original  form,  dis- 
playing pictures  of  the  Egyptian  deities.  Fourth, 

24 


FOREWORD 


the  Egyptians  or  Gypsies  are  the  fortune-tellers 
of  Europe  and  always  use  cards  for  the  purpose. 
Fifth,  the  name  given  originally  to  the  Tarots  or 
prophetical  cards  that  bear  the  ancient  emblems 
was  Nabi,  Naypes  or  "Prophets,"  which  name 
is  retained  for  playing  cards  in  many  parts  of  the 
world. 

Thanks  are  due  to  the  custodians  of  various 
museums  who  have  displayed  their  collection  of 
cards,  and  in  particular  to  the  artist,  Mr.  Burton 
Donnel  Hughes,  who  kindly  and  skillfully  de- 
signed the  beautifully  symbolic  cover  for  this  book. 
M.  K.  VAN  RENSSELAER. 

New  York,  1912. 


25 


CHAPTER  I 
PROPHETICAL  AND  OTHER  CARDS 

PLAYING  cards  may  be  classified  under  three 
distinct  heads.  First,  are  those  intended  for 
divining  purposes;  these  have  descended  from  an 
ancient  religious  cult  that  would  be  entirely  for- 
gotten were  it  not  for  the  traditional  ceremonies 
connected  with  consulting  this  oracle,  or  "The 
Tablets  of  Fate,"  that  are  known  as  Tarots, 
and  which  are  still  used  for  fortune-telling  in 
southern  Europe,  Asia  and  Africa. 

The  second  division  embraces  cards  used  for 
gambling  as  well  as  for  educational  purposes, 
which  have  a  short  and  easily  studied  history  cov- 
ering the  time  of  their  invention  and  the  amuse- 
ments for  which  they  were  intended.  These  date 
no  further  back  than  the  end  of  the  fourteenth 
century  in  northern  Europe. 

The  third  division  includes  the  cards  used  for 
amusement  or  gambling,  commonly  known  as 
playing  cards,  which  are  found  in  common  use 

27 


PROPHETICAL,  EDUCATIONAL 

all  over  the  world,  although  the  designs  on  them 
vary  with  the  location,  and  those  familiar  in 
France,  England  and  the  United  States  are 
unknown  in  Spain,  Italy,  Germany,  Sweden, 
Persia,  China  or  Japan,  since  each  of  these 
countries  has  playing  cards  peculiar  to  the  nation 
and  quite  unknown  to  the  others. 

The  French  and  German  packs  were  invented 
solely  for  amusement  or  gambling  purposes,  while 
the  Tarots,  with  their  typical  and  heraldic  de- 
signs, transmitted  from  early  days,  are  now  only 
to  be  found  entire  in  Italy,  other  countries 
having  adopted  one  portion  or  the  other  of  the 
original  set  as  more  convenient  for  games.  This 
separation  renders  the  decks  useless  for  divining 
purposes;  whereas,  when  intact  they  are  dis- 
tinctly prophetical  or  fortune-telling  cards,  that 
are  derived  from  ancient  mysteries,  not  only  bear- 
ing the  emblems  of  the  three  prophetical  gods,  but 
also  those  of  the  chief  divinities  of  ancient  days. 

In  some  countries,  such  as  Persia,  only  the 
emblematic  or  picture  part  of  the  pack,  called  by 
the  Italians  Atouts,  is  used;  but  the  greater  part 
of  the  world  ignores  these  entirely  and  is  igno- 
rant that  such  cards  exist,  recognising  only  the  pip 

28 


AND   PLAY  INC   CARDS 

or  suit  part  of  the  pack,  but  in  almost  every 
quarter  of  the  globe  four  suits  composing  a  pack 
are  known,  although  the  symbols  on  them  vary 
widely. 

The  oldest  emblems  are  those  of  the  Tarots 
that  are  still  those  most  commonly  known.  These 
are  Swords,  Rods,  Money  and  Cups,  which  are 
the  pips  familiar  in  Italy  as  well  as  Spain,  Algiers, 
South  America,  Cuba,  Mexico,  Porto  Rico,  the 
Philippine  Islands  and  wherever  the  Spanish 
language  is  used,  for  the  Spaniards,  when  con- 
quering the  world,  carried  their  favorite  toys  with 
them,  introducing  them  to  the  natives  who  ac- 
cepted the  novelty  with  avidity  and  used  them  for 
games,  just  as  the  Spaniards  had  adopted  them 
from  the  Italians. 

The  standard  pack  has  ten  pip  and  four  court 
cards,  or  fifty-six  in  all,  which  are  headed  by  a 
King,  a  Queen,  a  Cavalier  and  a  Knave,  and 
these  cards  all  have  names  given  to  them  according 
to  the  country  where  they  are  used.  Cards  for 
all  parts  of  the  world  are  made  in  Paris  and  local 
preferences  are  closely  followed,  although  most 
countries  manufacture  their  own  cards,  and  a  con- 
siderable revenue  is  gained  by  taxing  the  product 

29 


PROPHETICAL,  EDUCATIONAL 

as  well  as  the  import  of  cards.  But  while  the 
ancient  emblems  are  now  commonly  used  in  the 
countries  mentioned,  the  important  part  of  the 
ancient  pack  has  been  discarded.  This  comprised 
twenty-one  picture  cards,  which  were  a  most 
necessary  adjunct  to  the  pip  cards,  for  when  the 
fortunes  of  the  players  were  to  be  revealed  by 
reading  the  prophecies  of  the  gods  it  was  impera- 
tive that  the  two  sets  should  be  used  in  connection 
with  each  other,  but  the  complete  pack  that  is 
still  known  as  Tarots  can  only  be  found  in  Italy. 

The  German  cards  were  never  intended  for 
fortune-telling,  but  entirely  for  gambling,  and  they 
have  devices  peculiarly  their  own.  Hitherto  no 
one  has  explained  why  or  for  what  purpose  these 
symbols  were  invented,  since  they  had  no  par- 
ticular significance  when  used  in  connection  with 
the  cards.  They  are  Acorns,  Bells,  Hearts  and 
Leaves,  and  are  partly  heraldic  emblems  con- 
nected with  the  game  of  Lansquenet.  There  are 
but  three  male  court  cards  called  King,  Over 
Knave  and  Under  Knave. 

France  uses  the  gambling  pack  invented  for 
Charles  VI  about  the  year  1395.  This  contains 
three  court  cards — namely,  King,  Queen  and 

30 


XI 


LA  FORZA 


10 


11 


ATOUTS  OF  AN  EARLY  ITALIAN  PACK  OF  TAROTS 


7  II    Carro 

8  La   Giustizia 

9  L'Eremita 


10  Ruota  della   For  tuna 

1 1  La    Forza 

12  L'Appeso 


AND   PLAYING   CARDS 

Knave,  and  the  cards  display  Carreaux,  Piques, 
Coeurs  and  Trifles,  or  as  we  know  them 
Diamonds,  Spades,  Hearts  and  Clubs.  This 
French  pack  is  the  only  one  confining  itself  to 
two  simple  dominant  colours,  while  all  other 
cards  are  extravagantly  blazoned  in  variegated 
tints  that  are  by  no  means  as  harmonious  as  the 
distinctive  French  Rouge  et  Noir,  which  com- 
mends itself  so  well  to  players  for  gambling  pur- 
poses, that  the  packs  of  this  nation  are  being  now 
rapidly  introduced  and  adopted  all  over  the  world 
to  the  exclusion  of  native  designs,  even  although 
these  symbols  have  been  inherited  from  the  pro- 
phetical cards  of  prehistoric  times.  This  is  due 
to  the  fact  that  the  cards  used  for  fortune-telling 
are  not  as  convenient  as  those  that  were  invented 
particularly  for  gambling. 

In  Persia,  where  only  the  Atout  or  figure  part 
of  the  pack  is  used,  while  the  pip  part  is  omitted, 
the  figures  are  painted  in  harmonious  colours  and 
it  is  left  for  the  tints  of  the  background  to  indi- 
cate the  suits.  In  the  Kile  Kort  or  Cucu  pack  of 
Sweden  (which  also  has  figures)  there  are  no 
colours  whatever,  but  the  designs  are  printed  in 
black  ink  on  white  cardboard.  This  is  also  the 

31 


PROPHETICAL,  EDUCATIONAL 

case  with  old  cards  from  the  Netherlands,  but 
none  of  these  packs  were  ever  intended  for  for- 
tune-telling. 

There  have  been  many  persons  who  have  inter- 
ested themselves  in  the  history  of  playing  cards, 
and  some  of  them  have  pierced  the  veil  surround- 
ing their  cradle;  but,  generally,  since  these  stu- 
dents have  only  been  interested  in  the  cards  as 
toys  or  gambling  instruments  or  as  rare  specimens 
of  painting,  engraving  or  stencilling,  the  studies 
have  not  extended  beyond  the  time  when  playing 
cards  became  common  in  Europe,  or  about  the 
beginning  of  the  fourteenth  century.  None  of 
these  students  followed  the  clues  that  would  have 
proved  the  original  purport  of  the  "tablets  of 
fate." 

In  "Les  Etudes  Historique  sur  les  Cartes  a 
Jouer,"  by  M.  C.  Leber  (1842),  the  question 
is  asked:  "Where  do  cards  come  from,  what 
are  they  and  what  do  they  say?"  These  queries 
the  writer  proceeds  to  answer  only  in  part,  for 
he  fails  to  see  the  connection  of  the  cards  familiar 
to  him,  that  have  French  or  German  pips,  with 
the  more  ancient  Tarots,  which,  in  all  probability, 
he  had  never  seen.  But  Leber  states  positively 

32 


AND   PLAYING   CARDS 

that  cards  "are  of  ancient  origin  and  Eastern  in- 
vention, and  primarily  they  constitute  a  symbolic 
and  moral  game."  He  professes  to  be  guided  by 
the  emblems  on  the  cards  themselves,  but  he  fails 
to  decipher  or  to  understand  the  evidences  shown 
by  the  heraldic  devices  peculiar  to  one  of  the 
ancient  Greek  gods,  which  would  have  answered 
his  questions. 

According  to  the  Rev.  Edward  Taylor  and 
other  authorities,  the  emblematic  and  mystic  cards 
called  Tarots  were  "born  long  since  in  the  East, 
from  whence  they  were  brought  by  the  gypsies  for 
thaumaturgic  purposes."  Although  it  is  declared 
that  the  gypsies  always  carried  and  consulted 
packs  of  cards  ever  since  the  wanderers  were 
known  in  Europe,  these  people  themselves  have 
no  history  of  their  mystic  book  that  they  will  dis- 
close, so  the  positive  historical  record  of  playing 
cards  as  used  for  gambling  games  or  fortune- 
telling  does  not  commence  before  the  second  half 
of  the  fourteenth  century. 

These  cards  are  the  ones  we  call  Tarots,  which 
are  still  common  in  Italy,  and  the  emblems  on  the 
cards  themselves  reveal  their  original  connection 
with  the  worship  of  Mercury  in  Etruria,  of  Thoth 

33 


PROPHETICAL,  EDUCATIONAL 

in  Egypt,  and  of  Nebo  in  Babylonia.  These 
three  gods  have  the  same  attributes,  and  were 
worshipped  for  many  generations  in  the  then  civil- 
ised portions  of  the  world;  yet  the  forms  of  their 
worship,  that  have  been  so  strangely  transmitted 
to  us  through  the  greatest  of  their  books,  the 
cards  are  now  little  understood  and  seldom  con- 
sulted. 

Indeed,  the  very  name  Tarot  has  been  deemed 
by  some  authors  as  positive  proof  that  the  cards 
are  the  unbound  leaves  of  one  of  the  great  books 
of  the  Temple  of  Thoth  Hermes  Trismegistus, 
since  they  derive  the  word  Tarot  from  Thoth  or 
else  from  Thror  Tahar,  which,  says  Wilkinson 
(Volume  II,  page  90),  "were  the  parchment 
records  kept  in  the  Temple,  which  are  mentioned 
in  the  time  of  the  eighteenth  dynasty  that  were 
written  on  skins."  The  same  author  states  (page 
207)  that  "Thoth  framed  the  laws."  In  fact, 
his  temple  was  the  seat  of  all  learning,  where 
doctors,  lawyers  and  scientists  were  able  to  study 
and  to  devote  their  knowledge  to  the  god  they 
worshipped. 

It  seems,  therefore,  that  the  name  is  in  truth 
one  of  the  links  in  the  chain  of  evidence  proving 

34 


AND   PLAYING   CARDS 

that  what  we  use  as  playthings  were  once  part  of 
the  great  cult  of  Mercury  and  his  African  or 
Asian  confreres,  in  whose  time  the  pictures  and 
the  emblems  were  thoroughly  understood  and 
were  regarded  with  awe  or  reverently  consulted, 
since  by  their  means  alone  could  the  wishes  of  the 
gods  be  made  known  to  mortals,  through  the 
medium  of  the  priests  of  Mercury,  Thoth,  or 
Nebo. 

The  intimate  connection  of  the  triple  god  is 
no  fanciful  suggestion,  but  is  acknowledged  by  all 
students.  Nebo,  of  the  Babylonians  (mentioned 
in  the  Bible),  Thoth,  of  the  Egyptians,  and 
Hermes,  of  the  Greeks,  were  all  worshipped  as 
gods  of  speech  and  inventors  of  transmitted  ideas. 
It  is  not  credible  that  in  Asia  or  Africa,  even  as 
early  as  the  twelfth  dynasty,  that  voice  language 
or  speech  was  a  gift  newly  granted  to  mankind,  so 
there  must  have  been  some  reason  for  the  belief 
that  "these  gods  gave  speech  to  mankind."  This 
is  one  of  the  superstitions  puzzling  many  modern 
students  who  have  tried  to  investigate  the 
mysteries  of  the  Temple  of  Thoth. 

It  is  now  believed  that  one  of  the  priests  who 
was  connected  with  the  cult  conceived  the  bright 

35 


PROPHETICAL,  EDUCATIONAL 

idea  of  communicating  the  wishes  of  the  planets, 
of  the  vegetable  and  the  animal  kingdoms,  as 
well  as  those  of  the  patron  gods,  to  mankind 
through  a  well-arranged  system  that  had  the 
Temple  of  Thoth  for  a  centre  and  its  priests  as 
interpreters.  The  power  that  this  system  would 
give  to  the  learned  men  congregated  in  the  vast 
Temple  of  learning  would  be  great,  and  would 
increase  their  prestige  to  a  wonderful  extent.  Be- 
fore that  time  the  primitive  people  were  content 
with  simple  means  of  consulting  the  wishes  of 
the  gods,  or  with  the  decrees  written  at  the  birth 
of  each  child  on  the  tablet  of  fate  by  "the 
writer  of  Esigalia,  who  was  called  Nebii."  The 
means  generally  resorted  to  were  those  still  com- 
mon in  Korea,  Japan  and  China,  where  the  oracle 
is  consulted  by  throwing  a  handful  of  sticks  before 
a  shrine.  Among  the  Arabs  a  sheaf  of  arrows 
is  used.  Gordon  Cummings  describes  his  negro 
servants  using  sticks  which  were  marked  and  then 
thrown  on  the  ground,  when  the  natives  desired 
to  be  told  by  their  gods  where  the  game  lay  and 
what  direction  to  take  when  hunting. 

The  scientific  arrangement  devised  by  the 
priest  of  Thoth  that  earned  for  his  god  the  repu- 
tation of  giving  speech  to  mankind  was  done 

36 


AND   PLAYING   CARDS 

• 

through  placing  on  the  walls  of  the  temple  a 
series  of  pictures  representative  of  the  chief  gods, 
such  as  Thoth,  Isis,  Maut,  Phthah  and  Ammon, 
as  well  as  various  virtues,  vices,  etc.,  either 
pictorially  or  through  heraldic  and  emblematic  de- 
vices. These  mural  pictures  could  be  consulted 
by  the  priests  by  casting  on  a  central  altar  a  hand- 
ful of  arrows,  straws  or  rods,  that  were  always 
connected  with  the  magic  of  the  Egyptians,  as  is 
mentioned  in  Exodus.  As  these  rods  fell  they 
naturally  pointed  toward  the  pictures  on  the  walls, 
and  since  these  represented  nearly  every  event  in 
human  life  the  "speech  or  commands"  of  the  gods 
were  readily  interpreted  by  the  priests,  who  thus 
proved  that  Thoth  was  the  "God  of  speech"  with 
themselves  for  his  mouthpieces.  This  superstition 
was  carried  out  even  to  the  sacrifice  of  tongues, 
which  was  customary  as  late  as  the  days  of  the 
Roman  emperors,  when  tongues  were  used  as 
one  of  the  sacrifices  to  Mercury. 

It  can  easily  be  seen  that  the  primitive  arrows 
were  incomplete  without  the  interpretation  of  the 
pictures  on  the  walls  used  in  their  connection,  just 
as  the  pip  part  of  the  Tarot  pack  is  useless  for 
fortune-telling  without  the  Atouts,  which  are  sup- 

37 


PROPHETICAL,  EDUCATIONAL 

posed  to  be  crude  Europeanized  copies  of  the 
pictures  on  the  walls  of  the  Egyptian  temples 
representing  their  deities.  It  will  also  be  seen  that 
the  cards  bearing  the  comparatively  modern  pips 
of  Hearts,  Diamonds,  Clubs  and  Spades,  or  of 
Acorns,  Bells,  Hearts  and  Leaves  have  no  power 
whatever  of  translating  the  wishes  of  the  gods, 
since  they  were  invented  for  another  and  widely 
different  purpose. 

Some  old  and  beautifully  painted  Tarots  have 
been  found  in  Italy,  so  it  is  assumed  that  their  use 
was  common  among  the  upper  classes  in  that 
country,  who  could  afford  to  buy  the  beautiful 
unbound  leaves  of  the  great  book  of  Thoth,  long 
before  there  is  any  historical  record  of  cards  either 
for  gambling  or  for  fortune-telling,  and  that  these 
cards  were  probably  used  for  the  latter  purpose 
whenever  any  wandering  priest  of  the  cult  could 
be  induced  to  interpret  their  meaning. 

We  find  that  these  mediaeval  Italian  Tarots  are 
usually  painted  on  cardboard  by  a  skillful  hand, 
and  that  when  they  were  used  for  amusement  the 
game  was  called  'TOmbre"  (or  The  Man). 
The  rules  for  playing  it  show  plainly  that  it  was 
not  originally  intended  for  amusement,  but  for 

38 


AND   PL  AY  INC    CARDS 

a  serious  consultation  of  the  wishes  of  the  divine 
powers.  In  short,  the  game  was  identical  with 
fortune-telling,  since  the  most  important  rule  de- 
termines that  only  two  persons  took  part,  the  one 
to  inquire  the  future,  and  the  other  to  interpret 
the  meaning  of  the  cards  that  were  dealt.  Both 
the  rules  for  laying  out  the  pack  and  the  value  or 
significance  of  the  cards  point  to  the  occult  mean- 
ing of  the  game,  which  is  still  played  with  some- 
what the  same  laws,  although  alterations  and 
modifications  have  crept  in  that  obscure  the  origi- 
nal intention,  of  consulting  an  oracle  which  is 
probably  not  even  conjectured  by  modern  players 
of  Tarocci,  as  the  game  is  now  called. 

The  arrangement  of  the  unbound  leaves  of  the 
book  of  Thoth  Hermes  Trismegistus,  that  is  re- 
garded to-day  as  a  mere  pack  of  playing  cards, 
enabled  the  priests  (or  initiates,  as  we  may  call 
them)  of  ancient  days  to  carry  a  pack  on  their 
persons,  so  that  the  wishes  of  the  gods  might  be 
consulted  at  any  place.  This  rendered  it  need- 
less to  enter  the  Temple  of  Mercury  for  the  pur- 
pose, which  had  been  the  custom  before  the 
Christian  era.  After  this  time  secrecy  was  prob- 
ably necessary,  since  the  priests  of  the  Roman 

39 


PROPHETICAL,  EDUCATIONAL 

Catholic  Church  naturally  discouraged  any  con- 
sultation with  the  gods  of  ancient  mythology, 
although  the  people  might  cling  privately  to  the 
cult  that  they  had  enjoyed  and  had  believed  in 
since  prehistoric  ages.  Through  appealing  to  the 
prophets  (or  fortune-tellers,  as  the  priests  of 
Mercury  would  be  deemed  at  present)  the  super- 
stitious people  believed  that  they  were  actually 
receiving  divine  guidance,  and  this  belief  is 
secretly  held  by  many,  even  in  the  twentieth 
century;  although  few  of  those  who  consult 
diviners  through  playing  cards  realise  that  they 
are  worshippers  at  the  shrine  of  Nebo,  of  the 
Babylonians;  the  great  god  Thoth,  of  the 
Egyptians,  or  their  successor,  Mercury,  of  the 
Romans. 

Many  links  in  the  chain  connecting  playing 
cards  with  the  ancient  mysteries  can  be  separately 
taken  up  and  studied.  In  the  first  place,  the 
histories  of  Mercury  show  him  as  being  wor- 
shipped under  several  distinct  attributes,  combined 
with  that  of  being  the  Interpreter  or  Messenger  of 
the  gods,  and  the  students  who  were  of  his  cult 
learned  twenty  or  more  of  the  arts  and  sciences 
which  Thoth  or  Mercury  was  supposed  to  have 

40 


AND   PL  AY  INC   CARDS 

invented,  such  as  speech,  music,  painting,  agri- 
culture and  astronomy,  all  of  which  were  under 
his  protection.  Virtue,  vice,  death,  temperance, 
health,  joy  and  sorrow  each  had  an  emblematic 
figure  peculiar  to  and  connected  with  it,  such  as 
a  hanged  man  or  a  skeleton.  Each  of  these 
figures,  if  displayed  on  the  walls  of  a  temple 
could  be  recognised  even  by  an  unlettered  con- 
gregation, so  the  people  would  have  been  accus- 
tomed to  these  representations,  even  after  they 
were  removed  from  the  walls  to  the  flat  surface 
of  the  cards  and  no  longer  displayed  in  their 
exalted  positions. 

The  emblematic  figures  found  on  the  Tarots 
and  called  the  Atouts  are  still  known  by  the 
names  given  to  them  when  the  Egyptians  intro- 
duced them  to  Europe,  and  are  as  familiar  in 
Italy  to-day  as  when  worshipped  under  the  pro- 
tection of  Mercury.  After  a  little  study  the 
attributes  displayed  on  the  modem  Tarots  show 
most  plainly  their  Egyptian  origin,  and  mutely 
declare  their  pedigree — the  image,  value  and  posi- 
tion of  each  card,  unchanged  for  ages,  all  silently 
pointing  to  this.  Yet,  while  strangely  conforming 
to  all  the  attributes,  decorations  and  posture  of 

41 


PROPHETICAL,  EDUCATIONAL 

the  gods  as  represented  in  the  Egyptian  temples, 
the  designs  have  been  so  modernised  as  to  be  at 
first  difficult  to  recognise. 

It  is  supposed  by  several  authors,  notably  by 
Court  de  Gebelin,  as  early  as  1 773,  when  he 
published  "The  Primitive  World,"  that  originally 
the  twenty-two  figures  of  the  Atout  or  emblem 
part  of  the  Tarots  were  painted  on  the  walls  of 
the  temples,  a  fashion  inherited  from  Biblical 
times,  to  enable  the  worshippers  to  recognise  gods, 
sciences,  arts  or  conditions  represented  by  the 
figures  and  their  attributes  when  it  was  wished 
to  consult  them.  Discoveries  in  Babylonia  and 
Egypt  since  De  Gebelin's  time  have  confirmed  his 
suppositions. 

These  figures  in  themselves  were  insufficient  for 
communicating  with  the  gods,  for  they  were 
speechless,  so  for  the  purpose  of  transacting  busi- 
ness with  them  the  second  volume  of  the  book 
of  Thoth  was  adopted  by  taking  from  the  peasants 
their  ancient  fashion  of  consulting  the  gods 
through  the  throw  of  arrows  or  rods.  These 
were  marked  with  figures  representing  a  father, 
a  mother,  a  child  and  a  servant,  and  four  tokens 
or  heraldic  devices  were  also  scratched  on  the 

42 


AND   PLAYING   CARDS 

rods,  dividing  them  into  the  suits  that  have  been 
so  universally  retained.  These  symbols  were  al- 
ways connected  with  the  worship  of  the  gods,  and 
ivory  rods  bearing  these  devices  have  been  found 
in  the  tomb  of  King  Qa,  who  is  supposed  to  have 
lived  about  4000  B.  C. 

Thus,  the  ancient  divining  arrows  became  the 
pip  cards  now  in  general  use,  while  the  pictures 
on  the  walls,  or  the  Atout  part  of  the  pack,  is 
unknown  except  in  Italy,  where  the  complete 
book  of  two  volumes  with  twenty-two  Atouts  and 
fifty-six  pip  leaves  is  still  found. 

Originally  what  we  call  the  suits  or  pip  cards 
were  probably  simply  rods  inherited  from  Moses 
and  Aaron,  or  perhaps  only  a  quiver  full  of 
arrows,  or  a  bundle  of  straws,  which  we  know 
were  used  at  the  Delphic  oracle ;  and  out  of  these 
primitive  articles  the  cards  were  evolved.  On 
them  were  placed  the  four  heraldic  emblems  of 
Mercury  by  which  any  statue  or  painting  of  him 
may  be  readily  recognised.  These  emblems  are 
convincing  proof  that  cards  were  part  of  the  wor- 
ship of  Mercury,  since  the  four  suits  of  the  Tarots 
represented  the  four  chief  attributes  of  the  god, 
those  symbols  by  which  he  is  universally  recog- 

43 


PROPHETICAL,  EDUCATIONAL 

nised,  which  are  Espadas  (Swords),  Denari 
(Money),  Bastoni  (Rods),  and  Coppas 
(Cups). 

Any  one  familiar  with  the  many  beautiful 
statues  of  Mercury  that  are  scattered  through  the 
great  museums  of  Europe,  or  the  funeral  urns  or 
sarcophagi  on  which  Mercury  is  represented,  is 
aware  of  this.  First,  he  appears  as  Argiphontes, 
with  the  harpe  or  sword  at  his  side,  given  him 
by  his  father,  Jupiter.  Second,  he  is  shown  as 
Cyllenius,  or  Agoneus,  holding  a  purse,  through 
the  meshes  of  which  round  coins  can  be  seen, 
signifying  the  protector  and  representative  of 
merchants.  Third,  he  appears  as  Caduceator,  or 
the  messenger  of  the  gods,  bearing  aloft  the 
caduceus,  or  magician's  rod.  Fourth,  he  is  repre- 
sented as  Chthonius,  presiding  at  birth  or  leading 
the  soul  to  the  unknown  regions,  when  his  emblem 
is  the  Cup  of  Fortune. 

This  emblem  inspired  the  shape  of  the  beautiful 
Etruscan  funeral  vase,  which  is  in  itself  sym- 
bolical and  derived  from  the  worship  of  the 
Assyrians.  He  is  frequently  represented  by  a 
cup  or  chalice,  since  Mercury  was  also  the  cup 
bearer  of  the  gods,  like  the  butler  of  the  Pha- 

44 


AND   PLAYING    CARDS 

raoh  (Genesis  xl),  who  protected  his  master 
from  poison.  When  he  was  the  messenger  he 
held  to  the  lips  of  mortals  the  seven-ringed  cup 
of  sorrow  or  joy,  and  the  many  significances  of 
this  cup,  although  now  nearly  forgotten,  were 
realised  by  the  ancient  worshippers  as  an  important 
emblem  of  the  functions  of  the  god. 

If  the  Tarots  are  the  direct  descendants  of  the 
occult  images  in  the  Temple  of  Thoth,  as  is  con- 
ceded, it  must  also  be  acknowledged  that  then 
these  cards  each  has  a  meaning  or  intention  worth 
studying,  if  only  to  discover  their  secret;  and  that 
if  they  are  connected  with  the  ancient  mysteries 
they  represent  human  life  in  all  its  phases.  To 
wrest  their  secret  from  them  has  been  the 
endeavor  of  many  writers,  some  of  whom  have 
learned  their  portent  traditionally,  others  through 
careful  historical  investigation,  while  some  con- 
fess to  inspiration  without  authority  or  support, 
but  not  one  of  these  authors  discovered  the 
important  connection  between  the  emblems  on  the 
cards  and  those  representing  Mercury  heraldically 
under  his  chief  guises,  although  such  a  discovery 
would  have  been  conclusive  proof  that  their  sur- 
mises were  correct  and  that  cards  were  the  sur- 

45 


PROPHETICAL,  EDUCATIONAL 

vival  of  the  cult  of  Mercury  and  his  predecessors. 

Nevertheless,  a  thorough  examination  of  all 
these  writers  shows  that  through  different  channels 
they  all  come  to  the  same  conclusions,  and  by 
comparing  their  writings  with  that  of  the  original 
rules  for  the  game  of  1'Ombre  (or  The  Man) 
quite  a  definite  idea  of  the  value  and  meaning 
attached  to  each  card  by  the  initiates  or  priests  of 
Mercury  may  be  reached. 

Raymond  Lulle  (1235-1315)  gives  an  histori- 
cal account  of  Tarots  in  his  "Ars  Magna." 
Jerome  Cardeau  (1501-1576)  writes  of  the  his- 
toric pack  in  his  work  "Subtility."  An  English 
writer  named  Mathers  has  written  exhaustively 
about  the  great  book  of  Thoth  Hermes  Tris- 
megistus,  chiefly  with  the  view  of  explaining 
fortune-telling  through  a  correct  reading  of  the 
mysterious  leaves. 

Court  de  Gebelin,  although  sneered  at  by  the 
authors  who  followed  him,  who  found  his  learn- 
ing too  deep  for  their  understanding,  has  given  a 
lucid  account  of  Tarots  and  their  connection  with 
divination,  while  Boiteau,  in  his  "Les  Cartes  a 
Jouer  et  la  Cartomancie" ;  Merlin,  in  his  "Origin 
des  Cartes";  Chatto,  in  his  "Facts  and  Specula- 

46 


AND   PLAYING   CARDS 

tions  About  Cards,"  and  Taylor,  in  his  "History 
of  Playing  Cards,"  agree  that  cards  appeared 
suddenly  in  Europe  early  in  the  fourteenth 
century,  that  the  cards  of  that  day  were  the 
Tarots,  or  the  fortune-telling  cards,  that  they  were 
altered  to  suit  Dutch,  Swedish  or  German  tastes, 
or  the  fancies  of  a  French  king,  following  also 
the  desires  of  each  nation  that  adopted  them  for 
gambling  purposes,  with  no  thought  of  the 
ancient  cult  to  which  they  had  belonged.  Not 
one  of  them,  however,  pointed  out  the  connecting 
link  with  the  emblems  of  Mercury,  or  explained 
the  reason  for  this  sudden  appearance  in  civilised 
nations  of  these  fortune-telling  packs,  except  De 
Gebelin,  while  even  he  failed  to  connect  the  at- 
tributes of  Mercury  with  the  pips  on  the  cards 
or  the  emblematic  figures  on  the  Atouts  that  still 
show  the  attributes  of  the  chief  gods  of  Egyptian 
mythology,  that  would  have  been  such  convinc- 
ing proofs  of  their  origin. 

We  are  indebted  to  Papus,  in  his  "Tarots  of 
the  Bohemians,"  for  clearly  pointing  out  that  the 
cards  are  derived  from  the  book  of  Thoth  and 
for  explaining  the  meaning  of  each  leaf.  But 
even  Papus,  shrewd  and  far-seeing  as  he  is,  does 

47 


PROPHETICAL,  EDUCATIONAL 

not  bridge  the  chasm  lying  between  the  temples 
of  the  Egyptian  deities  and  the  introduction  of 
cards  into  Europe,  although  he  recognises  the 
paramount  importance  of  the  emblem  of  Rods, 
which  he  wisely  calls  Sceptres,  since  he  sees  the 
value  that  such  a  symbol  of  power  was  to  the 
ancients,  and  he  never  condescends  to  call  the  pip 
by  its  vulgar  name  of  Club. 

It  is  the  more  strange  that  the  surviving  signs 
connecting  the  ancient  worship  of  Mercury  with 
the  emblems  on  the  pip  cards  remained  unnoticed, 
for  the  old  Temple  of  Mercury  at  Baiae  remains 
with  its  vaulted  roof  in  a  fairly  good  state  of 
preservation ;  and  on  the  ceiling  of  this  temple  can 
still  be  seen  traces  of  pictures  resembling  those  on 
the  Atouts.  Almost  obliterated  and  difficult  to 
see,  since  the  place  is  dark  and  there  is  no  means 
of  lighting,  they  can  yet  be  discerned,  even  though 
it  would  be  impossible  to  reproduce  the  emblems. 

They  are  in  the  shape  of  the  old  Atouts,  that 
is  to  say,  the  figures  are  enclosed  in  a  well-defined 
line  the  shape  of  a  card,  and  the  same  size  if 
considered  in  reference  to  that  of  the  emblematic 
pictures.  Two  of  them  are  distinct  enough  to 
show  a  figure,  although  which  one  of  the  Atouts 

48 


AND   PLAYING    CARDS 

is  intended  it  is  now  impossible  to  say.  Traces 
of  other  Atouts  may  be  discerned  all  along  the 
roof  of  the  building,  although  they  are  being 
rapidly  destroyed  by  the  weather. 

Enough  evidence  exists  now  to  show  that,  in 
this  house  erected  to  Mercury  by  the  rich  mer- 
chants of  Rome,  the  emblematic  figures  were  dis- 
played as  ornaments  on  the  ceiling  and  were  not 
concealed  in  alcoves  or  curtained  niches,  which 
some  writers  have  supposed  was  done  in  the  more 
ancient  temples  of  Egypt  where  pictures  have 
been  discovered  that  have  puzzled  the  savants 
who  have  not  connected  them  with  the  worship  of 
Thoth  or  Serapis. 

Why  the  emblems  of  Mercury  did  not  receive 
recognition  from  the  authorities  on  playing  cards 
of  the  past  three  centuries,  or  from  others,  remains 
a  mystery,  since  it  seems  to  be  quite  evident  that, 
while  the  Atouts  show  the  various  virtues,  vices, 
arts  and  crafts,  which  were  under  his  protection, 
the  pip  cards  display  his  four  chief  attributes,  and 
that  these  were  evidently  placed  in  the  book  to 
represent  the  god  when  it  was  necessary  to  call 
on  his  good  offices  to  protect  or  guide  merchants, 
to  direct  love  affairs,  to  encourage  warriors  or  to 

49 


PROPHETICAL,  EDUCATIONAL 

inspire  scientists.  No  other  derivation  for  these 
devices  has  even  been  suggested,  and  these  self- 
evident  links  in  the  chain  of  evidence  connecting 
playing  cards  with  the  worship  of  Mercury  have 
been  totally  ignored.  Many  students  have,  how- 
ever, pointed  out  that  the  Tarots  are  the  survivors 
of  his  cult  and  were  originally  the  Book  of  Thoth 
Hermes  Trismegistus. 

In  the  "Catalogue  of  Playing  and  Other  Cards 
in  the  British  Museum,"  by  William  Hughes 
Willshire,  M.  D.  (1876,  page  52),  he  shows  a 
picture  of  Addha-Nari,  saying,  "she  is  the  Isis 
of  the  Hindus,  a  pantheistic  emblem  typifying 
Nature,  Truth  and  Religion."  In  this  Hindu 
emblematic  figure  the  four  symbols  of  the  ancient 
Tarots  (now  the  suit  marks  of  the  numeral  play- 
ing cards  of  the  Tarots  and  of  Italy  and  Spain) 
are  placed  in  the  four  hands  of  the  figure  that  has 
the  crescent  or  emblem  of  prophetic  power  on  her 
head — namely,  the  Cup,  the  Circle  (or  Money) , 
the  Sword  and  the  Magician's  Rod.  "These  are 
recognised,"  says  Mr.  Willshire  (page  62),  "as 
being  the  symbols  of  the  four  chief  castes  into 
which  men  were  divided  on  the  banks  of  the 
Ganges  and  of  the  Nile.  Accordingly,  the  Cup 

SO 


AND   PLAYING   CARDS 

denotes  the  sacerdotal  rank  or  priesthood;  the 
Sword  implies  the  king,  a  soldier  or  military  type ; 
the  Circle  or  ring  of  eternity  (that  in  the  hands  of 
the  protector  of  commerce  became  Money)  typi- 
fies the  world  or  commercial  community,  and  the 
Staff  is  emblematic  of  agriculture  or  the  tiller  of 
the  soil."  This  connection  between  these  symbols 
with  those  on  the  Tarots  has  been  copied  slavishly 
by  many  authors  as  the  only  explanation  for  the 
adoption  of  these  devices.  That  there  were  in 
early  days  these  principal  caste  divisions  is  unques- 
tionable, and  men  of  the  different  professions  se- 
lected their  heraldic  emblems  when  consulting  the 
oracle  to  worship  or  consult  Mercury  as  Chtho- 
neus,  Argiphontes,  Cyllenius  or  Caduceator. 

The  bridge  connecting  the  great  goddess  of 
India  with  Mercury  has  not  yet  been  built,  al- 
though the  foundations  have  been  laid  and  will 
soon  be  given  to  the  world.  It  is  sufficient  to  say 
at  present  that  the  mythologies  of  Babylonia  and 
Egypt  have  mingled  mysteriously,  and  that  the 
mother  of  Thoth  is  connected  with  the  Indian 
deity  so  that  symbols  and  rites  common  to  one 
country  are  often  found  in  the  sister  continent. 

Before  the  era  of  printing  men  crystalised  their 

51 


PROPHETICAL,  EDUCATIONAL 

ideas  by  making  pictures  to  portray  the  thing  or 
person  that  it  was  desired  to  represent.  Thus  the 
heraldry  of  to-day  is  simply  this  crude  idea 
scientifically  treated  and  classified,  and  a  coat-of- 
arms  is  the  name  of  a  family  pictorially  repre- 
sented. The  totem  of  the  North  American 
Indian  displays  his  family  cognomen  in  this  way, 
as  do  the  various  symbols  of  uneducated  people 
all  over  the  world  who  are  unable  to  express  their 
ideas  in  written  characters. 

Signs  over  the  doors  of  tradesmen  carry  out  the 
same  plan,  as  the  barber's  basin  or  pole  (the  latter 
being  really  the  caduceus  of  Mercury,  that  was 
inherited  from  the  doctors  who  studied  at  the 
Temple  of  Thoth).  The  bunch  of  grapes  or 
bush  of  a  wine  dealer  shows  an  inn,  and  a  well- 
known  saying  of  Lady  Mary  Wortley  Montagu 
recalls  this,  for  she  remarked,  "How  should  we 
know  where  the  wine  was  sold  if  we  did  not  see 
the  bush?" 

Thus,  also,  at  a  cross-road  where  directions 
from  the  god  Terminus  (Mercury)  were  required, 

his  pointing  finger ~T     JF^  (which  was  also  the 

Yod  found  on  the  Tarots)  was  a  pictured  sign 

52 


AND   PLAYING   CARDS 

that  all  could  comprehend.  It  is  the  same  with  all 
the  other  emblems  connected  with  this  ubiquitous 
deity,  and  the  ancients  understood  these  devices 
far  more  easily  than  we  of  to-day,  as  the  lapse 
of  time  has  caused  the  intention  of  many  of  them 
to  be  forgotten,  and  none  more  so  than  those  of 
Mercury  on  the  pip  cards  of  the  Tarots.  That 
their  meaning  is  forgotten  is  not  the  fault  of  those 
who  credited  transmitted  knowledge  through 
pictures  instead  of  written  words,  as  the  devices 
remain  as  a  simple  key  to  the  origin  of  cards  that 
originally  were  intended  only  as  a  means  of  com- 
municating with  occult  powers.  (See  Numbers 
xvii. ) 

In  order  to  come  closely  to  the  meanings  at- 
tributed to  the  devices  as  well  as  to  the  figures 
on  the  Atout  part  of  the  Tarots,  each  one  must 
be  studied  separately,  and  close  attention  must  be 
given  to  the  other  connections  with  the  cult  of 
Mercury  that  have  not  been  dropped  from  the 
cards  in  the  course  of  ages,  but  which  remain  to 
enlighten  us. 

Thus,  the  girdle  or  cestus  that  Mercury  stole 
from  Venus  encircles  the  deuce  of  Money,  and 
all  the  oldest  cards  retain  this  symbol  as  well  as 

S3 


PROPHETICAL,  EDUCATIONAL 

those  manufactured  now.  This  card  plays  an 
important  part  in  the  soothsayer's  pack.  Under 
some  conditions  it  signifies  thieving,  which  prob- 
ably refers  to  the  theft  of  the  girdle.  A  pig  is 
always  displayed  on  the  two  of  bells  of  the 
German  pack  that  was  evidently  derived  from  the 
Tarots,  since  it  was  sacred  to  Nebo.  Pigs  and 
tongues  (representing  speech)  were  always  part 
of  the  sacrifice  to  Hermes  at  his  annual  festival, 
and  both  were  sacred  to  Proserpene,  whose  de- 
scent to  hell  was  celebrated  on  the  day  she  was 
dragged  from  her  mother,  Ceres,  and  conducted 
by  Mercury  Chthoneus,  to  the  arms  of  Pluto. 

A  gazelle  under  a  palm  tree  is  placed  on  the 
knave  of  Money,  which  recalls  the  worship  of 
Osiris,  in  which  Thoth  plays  such  an  important 
part.  According  to  a  legend,  the  gazelle  gives 
notice  of  the  rising  of  the  waters  of  the  river  Nile 
by  fleeing  from  its  wonted  feeding  grounds  on  the 
banks  to  the  recesses  of  the  desert,  long  before  the 
first  signs  of  the  coming  flood  are  noticed  by  man- 
kind. The  gazelle  acts  in  this  way  as  a  lieutenant 
to  Hermes,  or  as  a  messenger  from  the  gods  to 
humans,  and  it  is  sacred  to  Thoth,  who  was  after- 
wards, by  the  Romans,  merged  into  Mercury. 

54 


XIIII 


LA  TEMPERAN 


XVII       £> 


LE  STELLE 


ATOUTS  OF  AN  EARLY  ITALIAN  PACK  OF  TAROTS 


13  La    Morte 

14  La  Temperan 
is   II    Oiavolo 


1 6  La    Torre 

17  Le   Stelle 

1 8  La    Luna 


AND   PLAY  INC   CARDS 

Thoth  is  also  represented  on  the  Fool  or  Joker. 

The  number  thirteen  has  always  received 
mystic  reverence,  and  the  reason  for  this  has  been 
sought  by  many.  Among  the  Atouts  that  number 
is  on  the  card  representing  Death.  Mercury's 
festival  falls  on  the  thirteenth  of  the  fifth  month, 
so  the  thirteenth  card  has  more  than  one  sig- 
nificance to  the  believers  in  the  old  pictured  sym- 
bols, particularly  when  connected  with  the  Tarots. 

The  card  known  to  us  as  the  Joker  combines  in 
itself  all  the  versatile  qualities  attributed  to  the 
god  Hermes  himself,  and  it  is  small  wonder  that 
it  was  so  regarded,  as  he  was  supposed  to  repre- 
sent in  his  own  person  so  many  and  such  different 
things.  Among  the  Atouts  it  is  called  Le  Fou 
(the  Fool).  It  has  no  number  in  the  pack  and 
was  not  one  of  the  pictures  that  were  placed  on 
the  walls,  but  was  probably  a  statue  occupying 
the  centre  of  the  temple,  where  it  might  be  sepa- 
rately approached.  Among  the  cards  it  outranks 
all  others,  and  is  as  volatile  and  as  little  to  be  de- 
pended upon  as  the  god  of  Quicksilver  himself. 
It  controls  and  dominates  every  card  in  both  the 
pip  and  Atout  parts  of  the  pack.  It  represents 
the  unforeseen,  the  unexpected,  uncertainty  or  un- 

55 


PROPHETICAL,  EDUCATIONAL 

controllable  fate,  and  the  destiny  that  presides  over 
every  walk  in  life.  It  stands  for  Destiny,  whether 
it  be  called  Kismet,  Luck,  Chance,  Fate  or 
Mercury,  who  alone  could  tell  to  mortals  what 
he  had  foretold  at  their  birth,  when  as  "the 
Writer"  he  inscribed  on  his  "tablets"  all  the  events 
of  life. 

Through  studying  the  Joker  and  the  value 
bestowed  on  him  in  the  old  as  well  as  in  the 
modern  packs  the  similarity  of  the  powers  that 
he  wields  with  those  that  were  attributed  to  the 
Hermes  of  the  Greeks  may  be  recognised,  and 
this  representation  of  irresponsibility,  of  chance  or 
of  luck,  is  found  in  every  part  of  the  world  where 
divining  cards  are  used.  It  marks  the  difference 
between  the  Tarots  and  the  French,  German  and 
Swiss  packs  that  were  invented  for  gambling  only, 
and  were  never  intended  for  fortune-telling.  That 
packs  in  the  United  States,  with  French  pips,  have 
a  Joker,  does  not  prove  that  in  France  the  gentle- 
man is  known,  for  he  made  his  appearance  here 
after  1850,  as  will  be  related  later. 

The  way  that  the  Joker  is  represented  varies 
most  strangely.  Sometimes  the  card  shows  a 
group  of  huddled  imps.  Sometimes  it  is  a  blank 

56 


AND   PLAYING   CARDS 

like  that  of  Korea  and  Japan,  or  it  may  show 
the  figure  of  a  clown  or  a  jester  like  that  of 
Austria.  It  would  be  interesting  to  follow  the 
history  of  jesters  through  the  troubadours  from 
Mercury  himself.  But  each  and  all  representa- 
tions have  the  same  value  when  luck  rules,  and 
the  Joker  takes  every  card  in  the  pack. 


57 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  II. 
THE   TAROT   PACK   OF   CARDS 

THE  complete  pack  of  Tarots  (sometimes 
called  "the  book  of  Thoth")  contains  seventy- 
eight  leaves,  and,  of  these,  fifty-six  bear  pips, 
with  four  court  cards  to  each  suit,  which  show 
the  attributes  of  Mercury,  namely:  Swords, 
Staves,  Money,  and  Cups.  Besides  these,  there 
are  twenty-two  cards  with  emblematic  figures, 
that  were  also  connected  with  the  worship  of  Mer- 
cury or  some  of  the  ancient  mysteries;  and  they, 
as  a  whole,  represent  the  chief  moral  or  spiritual 
characteristics  of  mankind,  the  cardinal  virtues, 
marriage,  death,  creation,  and  resurrection, 
closely  following  the  attributes  of  the  Egyptian 
deities.  They  are  presided  over  and  controlled 
by  Mercury  himself,  the  card  being  named  in 
Italy  "z7  Matto,"  or  "/e  Fou";  and  we  know  it 
as  the  Joker.  This  figure  was  also  originally 
intended  for  Thoth  or  Nebo  and  is  often  pre- 
sented as  a  vagabond  or  tramp,  who  typifies 

58 


AND   PLAY  INC   CARDS 

irresponsibility,  the  elements  of  uncertainty, 
chance,  or  luck,  that  pervade  all  the  concerns 
of  life,  and  which  must  be  acknowledged  and 
provided  for  under  all  circumstances,  and  in  all 
social  conditions  from  the  emperor  to  the  beggar. 
The  close  resemblance  of  this  Matto,  in  all  the 
attributes  bestowed  upon  him  in  the  card  world, 
to  the  Greek  god  Hermes  should  not  be  over- 
looked, for  he  was  so  rapid  in  his  movements  as 
to  have  quicksilver  named  after  him,  the  min- 
eral that  has  so  many  qualifications  and  is  so 
uncertain.  The  name  was  probably  given  to 
the  metal  by  the  scientists  who  belonged  to  the 
Egyptian  temple  of  learning.  Then,  too,  its 
healing  qualities  were  recognised  by  the  medical 
world  of  ancient  days,  and,  as  these  wise  men 
were  under  the  protection  of  the  god  Hermes, 
that  also  may  have  contributed  to  its  having 
been  named  after  him.  Mercury  also  was  the 
unexpected  and  versatile  god  who  attended  the 
dying,  although  he  did  not  cause  the  death. 
He  was  the  inventor  and  patron  of  games, 
although  he  was  no  gamester  himself,  but  he  per- 
sonified luck  and  chance;  so,  with  these  and 
many  other  characteristics,  Mercury  was,  indeed, 

59 


PROPHETICAL,  EDUCATIONAL 

the  Joker  of  the  pack,  "the  Trump  that  captures 
all  other  cards." 

The  twenty-two  Atout  cards,  as  they  are 
called,  present  allegorical  figures  in  which  the 
attitude,  the  costume,  the  accessories,  and  the 
attributes  each  have  a  significance  that  may  be 
traced  back  to  their  origin,  and  although  some  of 
these  symbols  are  still  unidentified,  the  greater 
part  are  recognised,  so  the  value  of  the  figure 
itself  is  understood.  Some  of  them  were  con- 
nected with  one  or  the  other  of  the  arts,  crafts, 
or  sciences  that  were  taught  by  the  priests  of 
Thoth,  and  by  them  transmitted  to  their  suc- 
cessors in  Italy;  twelve  of  them  represent  the 
gods  of  Olympus;  the  others  are  connected  with 
Egyptian  gods  or  can  be  traced  to  even  earlier 
ceremonies  connected  with  divination. 

Before  describing  each  one  of  the  Atouts  and 
their  meanings,  it  must  be  mentioned  that,  while 
many  authors  have  written  of  different  packs  of 
cards,  there  are  but  two  authors  who  have  made 
a  study  of  the  Tarots,  and  that  neither  of  these 
regards  the  packs  as  toys  or  gamblers'  instru- 
ments, but  as  the  outcome  of  a  great  mystery 
or  religious  cult.  Court  de  Gebelin,  as  early  as 

60 


AND   PLAYING   CARDS 

1  773,  declared :  "The  complete  pack  of  Tarots, 
with  pip  and  emblem  cards  together,  were  part 
of  the  Egyptian  mysteries,  and  particularly  of 
the  worship  of  Thoth,"  and  he  traces  the  resem- 
blance of  the  figures  and  the  quality  or  value 
attributed  to  them  to  Isis,  Maut,  Anubis,  or  other 
personages  in  the  Egyptian  cosmogony,  which 
theory  is  confirmed  by  Papus  in  his  "Tarots  of 
the  Bohemians."  A  careful  study  of  Sir  Gar- 
diner Wilkinson's  "Ancient  Egyptians,"  and 
Mr.  Rawlinson's  "Ancient  Egypt,"  shows  how 
accurate  these  surmises  were,  for  the  origin  of 
many  of  the  figures  on  the  Tarots  can  be  traced 
in  these  works,  although  in  the  days  of  de 
Gebehn,  Egypt  was  a  sealed  book  to  students. 
Sir  G.  Wilkinson  stated  in  "Ancient  Egypt- 
tians"  (Vol.  II,  page  207)  :  "Parchment  was 
used  for  the  records  kept  in.  the  temples  and  is 
mentioned  in  the  time  of  the  eighteenth  dynasty, 
when  there  were  histories  written  on  skins  called 
Thr,  or  Tahar,  and  Thoth  (Hermes)  framed 
the  laws."  This  proves  that  the  rules  governing 
mankind  emanated  from  the  temple  of  Thoth 
(as  the  name  is  indifferently  spelled),  and  that, 
if  it  were  necessary  to  give  publicity  to  the  man- 

61 


PROPHETICAL,  EDUCATIONAL 

dates,  it  could  be  done  outside  of  the  temple 
with  written  characters,  or  ideographically. 
Probably  letters  were  not  used  at  the  time,  al- 
though Thoth  was  the  god  of  letters  and  the 
inventor  of  the  alphabet;  but  symbols  and  em- 
blems were  adopted,  since  they  could  be  more 
easily  understood  by  illiterate  people.  This, 
then,  might  well  have  accounted  for  the  figures 
of  the  Atouts,  even  if  there  were  no  other  reasons 
for  them. 

We  are  indebted  to  M.  de  Gebelin  for  con- 
necting the  Tarots  with  this  cult,  as  well  as  to 
Papus,  for  the  latter,  in  his  "Tarots  of  the  Bo- 
hemians," not  only  accepts  the  statements  made 
by  the  other  writer,  but  tries  to  prove  that  the 
Tarot  pack  was  "the  Bible  of  the  Gypsies"  and 
states  that  "it  was  also  the  book  of  Thoth  Hermes 
Trismegistus  of  ancient  civilization." 

Other  writers  who  have  studied  the  cards 
believe  that  they  "are  the  key  to  forgotten  mys- 
teries"; but  none  of  them  have  pointed  out  the 
significant  facts  connecting  the  emblems  of  the 
suit  cards  with  the  heraldic  attributes  of  Mercury, 
and  none  have  noted  the  value  and  connection 
between  the  different  figures  of  the  Atouts  with 

62 


AND   PL  AY  INC    CARDS 

those  of  the  gods  of  Babylonia  mentioned  in  the 
Bible,  yet  they  are  so  remarkable  that  it  seems 
incredible  that  they  should  have  been  so  long 
overlooked  by  those  who  were  searching  for  the 
origin  of  Playing  Cards. 

It  is  quite  evident  in  the  first  place  that  the 
Staff,  or  magic  wand,  must  have  been  inspired 
by  the  caduceus,  or,  perhaps,  by  the  stylus,  which 
is  also  emblematical  of  Thoth  and  was  used  by 
the  Babylonian  god  Nebo  to  write  on  his  tablets 
of  fate.  The  Sword  was  derived  from  the  Harpe 
presented  by  Jupiter  to  his  son,  Mercury,  and  was 
also  used  by  Nebo.  The  purse  of  Money,  and  the 
Chalice,  have  from  the  earliest  times  been  con- 
nected with  spiritual  uses  and  the  mysteries  of 
the  three  prophetical  gods.  Any  one  of  the  four 
denoted  Mercury,  while  not  one  of  the  other  gods 
of  Olympus,  Babylonia,  or  Egypt  was  ever  so 
marked,  and  none  of  them  combined  all  the 
sciences  and  arts  that  were  practised  by  his 
priests  and  dedicated  to  the  honour  of  the  god 
who  was  worshipped  as  the  prophet  and  mes- 
senger from  gods  to  men. 

The  connection  of  the  Tarot  cards  with  as- 
tronomy and  astrology  is  a  study  by  itself,  but, 

63 


PROPHETICAL,  EDUCATIONAL 

since  these  sciences  were  part  of  the  course  of 
studies  pursued  by  the  priests  of  Thoth,  many 
emblems  connected  with  them  are  found  on  the 
Atouts.  These  had  meaning  for  those  learned 
enough  to  read  the  signs.  But  each  Atout,  be 
it  connected  with  kabbalism,  demonology,  Baby- 
lonian, Egyptian,  Greek  or  Roman  mythology, 
is  written  in  a  language  now  partly  forgotten,  but 
once  widely  known  and  revered. 

At  first  the  book  of  Thoth,  or  prophetic  cards, 
was  only  in  the  hands  of  the  priests;  but  as  the 
meaning  of  these  detached  leaves  was  from  time 
to  time  revealed  to  the  educated  classes,  these 
persons  learned  to  consult  the  Tarots  for  them- 
selves when  desiring  to  know  the  wishes  of  the 
gods.  A  systematic  arrangement  of ,  the  cards 
could  be  made  by  a  couple  of  players,  and  this 
tete-a-tete  method  of  asking  for  divine  guidance 
is  a  very  ancient  custom,  and  must  receive  due 
recognition  when  studying  the  cult  of  Mercury, 
for  it  must  be  particularly  noted  that  all  the 
earliest  known  games  with  cards  are  invariably 
for  two  persons  and  two  only,  so  that  when  more 
players  were  added  to  the  game  its  name  was 
altered. 

64 


AND   PLAY  INC   CARDS 

It  will  be  recalled  how  many  times  magical 
performances  are  mentioned  in  the  Bible,  one 
of  the  most  notable  being  in  Numbers  xxii, 
when  Balak  consulted  Balaam.  The  whole 
ceremony  is  there  graphically  described,  but  these 
two  men  were  the  only  ones  who  took  active  part 
in  the  ceremony,  although  Balak  sent  "the  elders 
of  Moab  and  the  elders  of  Midian  to  Balaam 
with  the  rewards  of  divination  in  their  hands." 
By  some  people  it  might  be  supposed  that  Balak 
intended  to  bribe  Balaam  for  a  favorable  report 
from  his  god,  but  "When  Balaam  saw  that  it 
pleased  the  Lord  to  bless  Israel,  he  went  not,  as 
at  other  times,  to  seek  for  enchantments"  (Num- 
bers xxiv :  1  ) .  The  whole  history  of  the  occult 
transaction  shows  that  these  two  men  alone  took 
part,  although  others  stoo<^  aloof  and  watched 
from  afar. 

Prof.  Samuel  Daiches,  in  his  essay,  "Balaam 
a  Baru,"  declares  that  "Balaam  was  a  sor- 
cerer pure  and  simple,"  quoting  from  certain 
Babylonian  tablets  written  in  cuneiform  charac- 
ters, to  prove  his  resemblance  to  the  "baru"  of 
the  ancient  ritual  who  would  be  deemed  a  magi- 
cian in  these  days.  Professor  Daiches  also 

65 


PROPHETICAL,  EDUCATIONAL 

states  that,  in  the  Babylonian  Ritual  Tablets 
lately  deciphered,  is  found  the  statement  that 
"the  diviner  and  the  inquirer  in  the  ceremony 
have  both  to  be  engaged  and  present  when  the 
wishes  of  the  gods  are  to  be  consulted,"  and 
that  "this  was  followed  in  religious  ceremonies 
in  many  other  countries."  This  custom  is  adhered 
to  at  present  in  the  Roman  Catholic  Church 
when  the  penitent  confesses  to  the  priest,  the  two 
people  being  alone  and  shielded  from  observa- 
tion. 

All  the  early  games  for  the  Tarots  were  ar- 
ranged for  two  persons.  The  modifications  that 
crept  in  after  1 400  allowed  other  players  to  join, 
when  different  names  were  given  to  the  newly 
invented  games.  The  main  rules  were  but  little 
altered  and  the  play  was  only  changed  in  order 
that  others  might  take  part,  which  is  one  of  the 
clearly  defined  marks  indicating  the  period  when 
the  Tarots  were  discarded  by  initiated  persons 
and  adopted  by  people  in  general,  who  accepted 
the  cards  for  amusement,  leaving  the  prophetic 
mysteries  to  the  superstitious.  The  complete  pack 
of  Tarots,  as  it  came  from  the  ancients,  consists 
of  two  parts,  twenty-two  Atouts  and  fifty-six  suit 

66 


AND   PLAYING    CARDS 

cards,  or  seventy-eight  in  all;  but  these  are  used 
only  in  Italy. 

A  pack  called  Tarok  or  Taroc  is  a  favorite 
in  Austria  and  Hungary,  though  unknown  else- 
where, a  fact  of  which  the  Viennese  are  inordi- 
nately proud,  for  they  declare,  and  with  truth, 
that  their  game  is  scientific  and  requires  keen  in- 
tellects to  play  it  successfully.  But  their  hand- 
books on  the  game  do  not  recognise  the  fact  that 
their  cards  are  copied  from  the  ancient  Book  of 
Thoth,  and  that  their  game  is  almost  identical 
with  the  original  one  of  divination  called 
"L'Ombre."  The  Austrian  Taroks  have  the  same 
numbers  as  the  originals,  and  retain  twenty-two 
Atouts,  but  only  "le  Fou"  or  "Mercury"  has 
an  emblem  resembling  those  on  the  old  leaves. 
The  designs  have  within  fifty  years  changed  from 
the  German  or  Italian  pips  to  the  French  devices 
of  Coeurs,  Carreaux,  Trifle  and  Piques. 

"Le  Fou,"  or  the  Joker,  is  called  Skus,  Skis, 
Skys,  or  Stiis.  The  Juggler  of  the  old  pack  is 
named  Pagat,  and  although  the  lowest  in  number 
it  has  peculiar  values  that  recall  the  fact  that 
when  used  for  fortune-telling  it  represented  the 
inquirer  into  the  wishes  of  the  gods.  The  card 

67 


PROPHETICAL,  EDUCATIONAL 

of  highest  value  in  the  Austrian  Taroks  is  the 
World,  and  is  called  after  its  predecessor,  retain- 
ing the  name,  as  well  as  its  position  in  the  pack, 
with  the  value  of  its  namesake,  but  the  picture 
on  the  card  does  not  resemble  the  original,  and 
it  requires  the  inspection  of  an  expert  to  connect 
these  two  packs,  since  the  Austnans  have  strayed 
so  far  from  the  old  designs  as  to  make  the 
emblems  hardly  recognisable. 

The  pictures  on  the  rest  of  the  Atouts  are  not 
even  copies  of  those  that  formerly  were  used 
in  Vienna.  One  of  these  packs  is  now  in  the 
writer's  collection,  bearing  the  date  1780;  and 
showing  some  faint  resemblance  to  the  Italian 
Tarots,  proves  its  descent,  for  in  it  the  figures 
of  Death  and  other  characters  are  retained,  while 
the  card  makers  of  the  twentieth  century  adorn 
the  Austrian  Taroks  with  pastoral  views,  which 
mislead  students  who  have  not  older  packs  with 
which  to  compare  them,  so  the  book  describing 
the  Wiener  Tarok  games  claims  that  these  cards 
and  games  originated  in  that  city  and  are  peculiar 
to  that  locality. 

The  Austrian  Taroks,  given  to  the  writer  in 
1 890  by  an  old  lady  in  New  York,  were  wrapped 

68 


AND   PLAY  INC   CARDS 

with  a  faded  green  ribbon  and  accompanied  with 
a  note  describing  how  they  had  come  into  her 
possession.  It  seems  that  her  father  left  Vienna 
when  a  young  man,  having  got  into  some  scrape 
through  playing  cards.  Before  leaving  he  bade 
farewell  to  his  betrothed  and  begged  for  her  gar- 
ter and  her  miniature.  These  he  placed  with 
the  fatal  pack  of  cards  and  kept  in  his  desk. 
After  several  years  the  young  man,  having  made 
a  fortune  in  America,  wrote  to  his  ladylove,  beg- 
ging her  to  cross  the  ocean  to  marry  him.  The 
answer  was  that,  not  having  heard  from  him  since 
he  had  left,  she  had  married.  Her  lover  con- 
soled himself  with  an  American  wife,  and  had 
many  children,  the  descendants  of  whom  are 
now  well-known  people  in  New  York. 

There  are  several  complicated  and  interesting 
games  played  with  the  Austrian  Taroks  derived 
from  "1'Ombre,"  or  "the  man,"  and  originally 
intended  for  two  players  only.  One  is  called 
the  "Great  Tarok,"  another  retains  the  old  name 
"Tarok  1'Ombre,"  while  a  third  game  (a  modifi- 
cation of  the  last  and  arranged  for  more  players) , 
is  called  "Tarok  for  Four."  The  game 
called  "Tapp  Tarok"  requires  but  fifty-four 

69 


PROPHETICAL,  EDUCATIONAL 

cards;  it  is  only  a  variant  of  the  others  and  is 
most  popular.  "Styrean  Tarok,"  like  the  Tapp 
game,  requires  three  players,  the  fourth  one  being 
a  silent  partner  or  dummy.  These  games  are  so 
intricate,  and  have  so  many  rules,  that  none  but 
Austrians  play  with  these  adapted  cards. 

In  the  "Illustrirtes  Wiener  Tarokbuch,"  by 
Ulman,  we  find  this  statement:  "Two  centuries 
had  not  passed  after  cards  were  introduced  into 
Europe,  when  Francis  Fibbia,  Prince  of  Pisa, 
Italy,  arranged  from  the  oldest  of  all  games, 
called  Tappola,  a  new  one  called  Tarok,  which 
is  found  in  Bologna  as  a  favorite  game  during  the 
fifteenth  century.  This  was  played  with  Trap- 
pola  or  Trappelin  cards,  when  the  original  suits 
were  retained,  which  were  Cups,  Money,  Swords, 
and  Staves,  but  after  wood  engraving  was  in- 
vented, the  French  pips  were  adopted  and  are 
now  the  only  ones  used  in  the  Austrian  Tarok 
pack." 

It  is  noteworthy  that  the  Rev.  Edward  Taylor, 
in  his  "History  of  Playing  Cards"  (pages  209 
and  457),  mentions  an  interesting  pack  of  cards, 
"the  imprint  of  which  states  them  to  be  sold  by 
John  Lenthall,  stationer  at  the  Talbot  over 

70 


AND   PL  AY  INC    CARDS 

against  St.  Dunstan's  Church,  London,  who  car- 
ried on  business  there  from  1665  to  1685,  so  the 
cards  were  probably  issued  immediately  after  the 
Restoration."  They  were  prophetical  or  fortune- 
telling  cards,  and  their  use  was  described  in  direc- 
tions published  with  them.  The  pips  were 
French;  the  emblematical  figures  were  imitations 
of  the  Atouts  and  evidently  had  been  copied  from 
part  of  a  pack  of  Tarots,  but  the  figures  had 
names  applied  to  them  that  were  not  exactly  like 
the  originals.  The  Ace  of  Hearts  had  a  figure 
that  was  named  Hermes  Trismagus,  which  leads 
to  the  supposition  that  the  original  connection  of 
Mercury  with  the  Tarots  was  not  entirely  for- 
gotten in  the  seventeenth  century,  but  was  known 
in  connection  with  fortune-telling.  As  a  prophet 
he  was  still  an  important  personage.  The  other 
figures  on  the  cards  represented  Roman  Catholic 
saints  or  modern  heroes,  so  that  of  Mercury  was 
entirely  out  of  place,  unless  in  connection  with 
his  cult. 


71 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  III 
MERCURY 

ALTHOUGH  treated  by  modern  writers  as  one 
of  the  minor  of  the  twelve  gods  of  Olympus, 
Mercury  was  by  no  means  so  looked  upon  by 
the  ancients,  who  revered,  feared,  consulted  and 
obeyed  him  as  they  did  no  other  deity,  so 
he  wielded  more  influence  over  the  lives  of  man- 
kind than  did  all  the  other  gods  put  together. 
Jove  was  dreaded  because  a  bolt  from  the  blue 
might  destroy  the  unwary  at  any  moment;  even 
though  Mercury  was  the  lightning  conductor,  the 
latter  was  not  blamed  for  the  catastrophe.  Juno 
commanded  admiration  by  her  beauty,  but  her 
cold  self-esteem  drew  few  followers;  still,  as 
presiding  over  maternity,  she  delivered,  through 
Mercury,  the  newly  born  to  its  parents.  Diana 
had,  perhaps,  the  largest  number  of  worshippers, 
since  she  had  a  plurality  of  attractions,  and  had 
under  her  protection  many  and  various  walks  of 
life,  when  Mercury  acted  as  her  lieutenant.  It 

72 


AND   PLAYING   CARDS 

was  Mercury  who  lured  Proserpine  from  the  side 
of  Ceres,  to  reconduct  the  former  to  earth  when 
spring  followed  winter,  and  it  is  under  this  form, 
as  Chthonius,  that  Mercury  is  allegorically  rep- 
resented as  the  messenger  conducting  the  soul  at 
death  to  the  future  state. 

Mercury  was  the  peacemaker,  or  adjuster  of 
difficulties,  as  well  as  the  councillor  and  inter- 
cessor, for  he  could  be  appealed  to  with  the 
certainty  that  his  orders  could  be  received  by 
mankind,  and  by  them  could  be  comprehended 
through  a  sign  language  interpreted  by  his  priests. 
He  was  in  reality  more  powerful  than  any  of  the 
other  gods  taken  separately,  for,  although  they 
might  be  lavishly  propitiated,  they  could  not  re- 
ply to  invocations  except  through  their  messenger, 
Mercury.  He  was  also  the  inventor  of  emblems, 
pictorial  art,  and  language,  through  which  he 
could  be  directly  approached  and  his  wishes  com- 
municated in  response  to  invocations  by  means 
of  the  Atouts  and  the  pip  cards.  Any  profana- 
tion of  his  mysteries  was  rapidly  revenged  by  his 
worshippers,  so  it  is  little  wonder  that  they  were 
not  placed  in  town  records  or  in  early  histories. 
Nor,  if  they  were,  would  these  mysteries  have 

73 


PROPHETICAL,  EDUCATIONAL 

been  mentioned  as  Playing  Cards,  for  the  ancient 
Book  of  Thoth  was  not  classified  as  a  game,  and 
until  the  Temple  of  Toth,  as  well  as  the  Serapeon, 
near  Naples,  were  destroyed,  compelling  the 
exiled  priests  to  carry  on  their  person  the  em- 
blems taken  from  the  walls,  there  was  absolutely 
nothing  like  a  card  to  mention  in  the  official 
records.  Students,  therefore,  must  search  for  de- 
scriptions of  wanderers,  of  soothsayers,  of  astrol- 
ogers, of  fortune-tellers,  of  prophets  or  of  gyp- 
sies, if  they  wish  to  discover  traces  of  the  cult  of 
Mercury,  since  it  was  gradually  and  imperceptibly 
merged  into  the  Playing  Cards  as  we  understand 
them. 

There  were  few  of  the  homes  of  the  rich  Ro- 
mans that  were  not  adorned  with  a  statue  of  this 
god  under  one  of  his  four  great  attributes.  The 
best  known  is,  perhaps,  one  by  John  of  Bologna, 
showing  him  as  Caduceator,  or  the  messenger, 
under  which  guise  Mercury  carries  the  caduceus 
and  points  with  his  right  hand  to  heaven.  When 
represented  in  this  way,  he  is  the  bearer  of  news, 
of  life,  and  of  health.  It  was  his  wand,  or  cadu- 
ceus, that,  up  to  the  middle  of  the  eighteenth  cen- 
tury, was  the  emblem  of  the  medical  man,  who 

74 


XIX 


IL  SOLE 


XXI 


IL  MONDO 


IL  MATTO 


RE  DI  COPPE 


ATOUTS  OF  AN  EARLY  ITALIAN  PACK  OF  TAROTS  WITH  Two  COURT  CARDS 


19  II    Sole 

20  II  Giudizio 

21  II    Mondo 


22  II   Matto 

23  Queen   of   Cups 

24  King  of  Cups 


AND   PLAYING   CARDS 

always  carried  his  stick  or  staff  into  the  sick  cham- 
ber. It  is  still  used  by  barbers,  who  display  his 
staff,  apparently  wound  with  bloody  rags,  before 
their  shops,  a  survival  of  a  custom  dating  from  the 
time  when  barbers  were  the  dentist  surgeons  and 
"blood-letters."  His  wand  was  also  representa- 
tive of  the  stylus  which  was  used  to  write  on  the 
"Tablet  of  Fate,"  for  Mercury  was  also  the  god 
Nebo  of  the  Babylonians,  who  is  mentioned  under 
this  name  in  the  Bible.  He  is  credited  with  being 
"the  writer  in  the  Book  of  Fate"  and,  says  a 
Cuneiform  inscription,  "had  foretold  the  destiny 
of  mankind  since  eternity."  The  stylus  was  also 
the  emblem  of  Thoth,  who  wrote  in  the  "Book 
of  Good  Works"  after  death. 

As  the  protector  and  foreteller  of  events,  Mer- 
cury was  represented  as  benign  or  benevolent,  but 
the  second  attribute  as  reproduced  in  his  statues 
was  purely  mercantile.  These  statues  are  fre- 
quently found  holding  a  purse  in  the  right  hand, 
the  coins  inside  being  seen  through  its  meshes, 
emblematic  of  the  Money  pip  on  the  cards. 
When  represented  in  this  way  the  face  is  no  longer 
joyous  or  serene  as  it  is  when  depicted  as  the 
messenger;  it  is  stern,  cold  and  calculating,  per- 

75 


PROPHETICAL,  EDUCATIONAL 

haps  rather  shrewd,  yet  still  self-reliant,  and  with 
an  air  of  concentration,  but  always  youthful.  As 
the  god  could  foresee  and  foretell  business  prob- 
abilities, since  they  were  already  written  in  his 
Book  of  Fate,  or  could  give  counsel  in  mercantile 
transactions,  Mercury  was  always  consulted  and 
obeyed.  It  was  due  to  this  that  his  image  bearing 
aloft  the  money  bag  was  a  favorite  decoration  in 
the  homes  of  successful  merchants,  who  credited 
the  counsels  of  Mercury  with  having  caused  the 
riches  of  Plutus  to  fall  into  their  coffers. 

The  beautiful  statue  of  Mercury  seated  idly 
with  a  sword  girded  at  his  side,  but  trailing  on  the 
ground,  is  well  known.  Here  another  and  most 
powerful  attribute  of  the  god  was  silently  dis- 
played for  worship  in  all  that  concerned  enter- 
prises other  than  commerce,  since  the  sword  de- 
noted warlike  expeditions,  explorations,  and  voy- 
ages, and  was  the  symbol  of  rulers,  of  soldiers, 
and  of  men  of  a  class  superior  to  rich  merchants. 
Besides,  under  the  attribute  of  "the  sword,"  Mer- 
cury was  the  patron  of  books,  and  of  arts  and 
crafts,  as  well  as  the  encourager  of  learning. 
Girded  with  the  ever-ready  sword,  presented  to 
him  for  his  wit  and  understanding  by  his  father, 

76 


AND   PLAYING   CARDS 

Jupiter,  Mercury  was  alert  to  point  out  in  the 
Book  of  Fate  the  initiative  that  should  be  taken, 
if  success  was  desired,  and  also  to  adjust  quar- 
rels, smooth  away  strife,  or  heal  differences.  Un- 
der the  emblem  of  the  sword,  Mercury  was  an 
often-consulted  oracle.  The  sword  (or  lightning) 
was  also  emblematic  of  Nebo. 

The  fourth  guise  of  Mercury  was  usually  kept 
for  serious  or  sacred  periods  of  life,  and  was  sel- 
dom seen  in  the  home,  as  it  was  reserved  for  more 
grave  positions.  After  Mercury  gave  up  being 
the  cupbearer  of  Olympus  to  the  beautiful  Hebe 
he  retained  the  badge  of  office,  and  "the  cup  of 
Hermes"  remained  as  one  of  his  attributes  as  a 
reminder  of  this  position.  To-day  it  is  used  at 
Christmas  in  Italy,  when  presents  are  placed  in 
Mercury's  cup  for  distribution  instead  of  being 
hung  on  a  tree,  as  is  the  more  northern  custom. 
The  seven-ringed  cup  was  sacred  to  Nebo  as  well 
as  to  Toth,  and  this  votive  cup  entwined  with 
two  serpents — now  in  the  Louvre — proved  that 
the  Chalice  and  the  Caduceus  were  always 
typical  of  Nebo. 

As  Chthonius,  Mercury  was  always  the  useful 
helper  of  mankind.  He  presided  at  birth,  when 

77 


PROPHETICAL,  EDUCATIONAL 

he  recorded  the  future  events  of  a  child's  life  on 
"the  tablet  of  fate,"  as  had  been  done  by  his 
predecessor,  the  god  of  the  Babylonians,  Nebo. 
He  also  attended  the  dead,  when  the  tablet  was 
broken,  (which  was  Thoth's  perogative) ,  so  he  is 
allegorically  represented  on  funeral  urns,  where 
he  is  seen  leading  Proserpine  to  Hell.  The  vase 
has  been  converted  into  one  of  Mercury's  emblems 
on  the  cards,  as  the  Cup  or  Chalice.  Many  of 
the  beautiful  Etruscan  vases  in  the  Vatican  show 
Mercury  with  Pluto's  reluctant  wife.  Perhaps 
the  most  graceful  of  stone  pictures  on  this  subject 
is  in  the  British  Museum,  where  a  female  figure 
reclines  on  a  couch,  surrounded  by  a  group  of 
mourners,  and  behind  the  dying  woman  stands 
Mercury,  patient  and  alert,  ready  to  show  the  soul 
to  its  bourn.  The  cup  of  sacrifice  is  overturned, 
the  tablet  is  broken,  and  Mercury's  task  is  to  guide 
her  spirit  carefully  and  gently  to  another  sphere. 

Here,  then,  are  the  four  attributes  of  Mercury 
through  whose  aid  he  speaks  to  men:  the  Cadu- 
ceus,  stylus  or  magic  wand ;  the  Coin  or  ring,  em- 
blem of  eternity;  the  Sword,  and  the  Cup  or 
chalice. 

Always  depicted  as  a  youthful  or,  perhaps,  irre- 

78 


AND   PLAY  INC    CARDS       ' 

sponsible  man,  sometimes  described  as  inconse- 
quent, volatile  and  light-hearted,  still  Mercury 
was  the  most  affording  and  helpful  of  all  the 
gods  of  Olympus,  and  it  was  he  who  interceded 
for  men,  who  presided  over  births  and  deaths,  as 
well  as  over  love  affairs,  business,  and  the  arts. 
He  was,  therefore,  consulted  at  every  turn  of  life 
— small  wonder  that  his  image  was  a  prized  orna- 
ment of  their  homes,  under  one  of  his  three  attri- 
butes, or  else  near  their  tombs  under  the  fourth. 
Temples  to  Mercury,  to  Thoth,  and  Nebo, 
were  the  principal  and  most  ornate  ones  that  were 
built.  The  great  one  at  Babylon  to  Nebo  was 
called  E-Sigalia.  He  was  worshipped  as  the 
"tablet  writer"  who  foretold  fate.  There  is  one 
to  Mercury  that  is  still  in  a  fairly  good  state  of 
preservation  and  is  first  of  the  group  to  the  other 
gods  of  Olympus,  at  Baiae,  a  town  ten  miles  north 
of  Naples  in  Italy.  This  temple  was  probably 
erected  by  the  rich  merchants  of  Rome,  near  their 
own  beautiful  villas,  that  have  rendered  the  place 
historical.  The  other  temples  are  little  more  than 
charming  ruins,  but  that  of  Mercury  survives  to 
remind  us  that  mutilated  rites  are  still  held  in  his 
honour  in  all  parts  of  the  world,  although  by  per- 

79 


PROPHETICAL,  EDUCATIONAL 

sons  who  have  lost  their  clue  to  the  original  in- 
tention of  the  cult  that  they  follow. 

It  is  probable  that  the  adjoining  town  of  Poz- 
zuoli  was  the  cradle  of  Playing  Cards  in  Europe, 
for  it  was  here  that  the  mysteries  of  the  Egyptian 
god  Thoth  were  taught  by  the  priests  of  that  cult. 
Close  to  the  edge  of  the  water  are  the  ruins  of 
the  vast  temple  of  Osiris,  or  Serapis,  called  the 
Serapeon.  Here  the  strangers  worshipped,  who 
landed  there  yearly  from  the  Nile,  from  a  vast 
fleet  which  was  sheltered  in  the  bay  of  Baiae.  Its 
arrival  was  heralded  by  a  number  of  swift  yachts 
that  could  be  recognized  as  they  passed  through 
the  narrow  straits  between  Capri  and  the  main- 
land with  topsails  flying,  a  privilege  that  was  ac- 
corded to  none  but  the  visitors  from  Alexandria, 
who  were  too  powerful  to  offend  and  too  desir- 
able not  to  conciliate. 

The  exports  of  corn  from  Alexandria  were 
of  such  importance  to  Italy  that  the  trade  enjoyed 
the  peculiar  protection  of  the  State,  and  "the 
Alexandrian  corn  fleet,"  says  Merivale  ("Ro- 
man Empire,"  Volume  IV,  page  392),  "enjoyed 
the  protection  of  a  convoy  of  war  galleys  that  was 
met  by  a  deputation  of  senators." 

80 


AND   PLAY  INC   CARDS 

The  visitors  landed  at  Pozzuoli,  at  the  spot 
where  St.  Paul  disembarked  from  the  Castor  and 
Pollox,  in  a  bay  that  sheltered  mariners  from 
Spain,  Sardinia,  Elba,  Cyprus  and  all  the  great 
trading  ports  of  Asia  Minor,  the  isles  of  the 
/Egean  Sea  and,  above  all,  Greece.  This  great 
centre  received  merchandise,  iron  and  fine  tools 
from  the  clever  workmen  of  Elba,  and  gorgeous 
carpets  from  Phoenicia,  as  well  as  Egyptian  goods 
and  cults;  so  it  was  natural  that  what  was  pre- 
sented at  this  port  should  also  be  exported  from 
there.  Thus  it  was  with  the  learning  and  the  arts 
of  Egypt  that  were  taught  by  her  priests  or  initiates 
in  the  temple  erected  by  them  at  this  spot,  which 
points  to  the  probability  that  their  great  book  was 
from  this  centre  scattered  over  Europe. 

What  is  now  called  the  Serapeon  is  one  of  the 
most  remarkable  ruins  in  Italy,  for  through  some 
volcanic  action  it  was  buried  beneath  the  sea  in 
the  twelfth  century  during  the  last  eruption  of  the 
Solfatara,  reappearing  after  another  volcanic 
outburst  in  1538.  It  had  been  forgotten  for 
centuries,  but  when  the  fresh  movement  of  that 
ever-swaying  shore  made  the  waters  recede,  the 
temple  again  appeared  above  the  surface.  Some 

81 


PROPHETICAL,  EDUCATIONAL 

of  its  marble  columns  are  still  erect,  although  they 
are  honeycombed  with  holes  made  by  a  little 
bivalve  that  is  still  found  in  the  bay  of  Baiae,  and 
in  these  perforations  countless  of  their  shells  can 
be  seen.  Enough  of  the  temple  remains  to  record 
the  fact  that  the  Egyptians  were  numerous  and 
prosperous  on  the  foreign  shore,  and  it  is  prob- 
able that  it  was  built  211  B.  C.,  although  many 
students  think  its  erection  was  even  earlier. 

Serapis,  or  Osiris,  was  worshipped  as  Hermes, 
or  Mercury,  by  the  Romans,  which  worship  was 
introduced  into  the  neighbouring  city  of  Rome  by 
the  Emperor  Antoninus  Pius,  in  A.  D.  146, 
which  may  indicate  the  date  of  the  Temple  of 
Serapis  (Mercury). 

Serapis  was  the  god  of  commerce,  so  his  shrine 
was  enriched  by  the  merchants  who  thronged  to 
the  ever-busy  port.  It  was  probably  after  this 
temple  (the  original  home  of  Mercury)  was  sub- 
merged, that  the  smaller  one  was  erected  to  him 
at  Baiae.  The  latter  was  a  famous  marine  water- 
ing place  of  ancient  Italy,  perched  on  an  inden- 
tation of  the  western  shore  of  the  Bay  of  Naples. 
It  is  celebrated  for  the  softness  of  its  climate,  and 
the  abundance  of  its  hot  springs,  so  it  became 

82 


AND   PLAYING   CARDS 

fashionable  about  the  era  of  Lucullus,  the  ruins 
of  whose  magnificent  villa,  as  well  as  those  of 
Caesar,  Pompey  and  Augustus,  still  remain.  It 
was  a  favourite  resort  until  the  invasion  of  the 
barbarians  under  Theodoric  the  Goth. 

Horace  alludes  to  the  palaces  and  temples  over- 
hanging the  sea,  but  most  of  these  have  now  fallen 
into  the  water,  where  beautiful  columns  may  be 
seen  beneath  the  waves. 

Besides  these  luxurious  homes,  and  the  vast 
temple  of  Serapis  that  was  so  near,  there  remain 
ruins  of  a  temple  to  Jupiter,  another  to  Venus, 
and  others  that  are  unidentified.  But  the  one  that 
remains  in  the  best  condition  and  state  of  pres- 
ervation is  Mercury's,  as  the  domed  roof  pro- 
tected it  when  the  others  were  destroyed  by  the 
ashes  from  the  neighbouring  volcano.  The 
fagade  of  the  temple  has  been  removed,  but  one 
long  vaulted  hall  remains.  It  is  not  pierced  with 
windows,  and  was  probably  intended  to  be  dark, 
for  the  better  perpetration  of  mysteries.  On  the 
ceiling  may  be  traced  oblong  shaped  paintings, 
"men  portrayed  upon  the  wall,"  that  are  too  much 
defaced  to  identify,  but  they  recall  the  shape  and 
approximate  size  of  the  Atouts  of  the  Tarots. 

83 


PROPHETICAL,  EDUCATIONAL 

These  may  be  seen  at  stated  intervals,  and,  when 
originally  placed  there,  would  have  accommo- 
dated the  twenty-two  Atout  cards  ranged  in  the 
order  in  which  they  are  now  numbered.  It  was 
supposed  that  the  emblematic  figures  representing 
Osiris,  Maut,  Isis  and  other  deities  with  the  vir- 
tues, vices,  love,  marriage,  death,  etc.,  were  placed 
in  recesses  or  alcoves  in  the  Egyptian  temples,  but 
if  these  half -obliterated  figures  in  the  temple  at 
Baiae  were  intended  to  represent  the  Atouts,  a 
different  plan  was  followed,  more  like  that  men- 
tioned in  Ezekiel  xxiii :  1 4.  It  may  have  been 
that  the  priests  followed  the  idea  of  putting  the 
figures  on  the  ceiling,  so  that  they  might  teach 
their  followers  the  significance  of  the  emblems 
when  it  was  no  longer  worth  while  to  make  mys- 
teries of  them  and  to  conceal  them. 

Beside  the  temple,  and  opening  from  it,  is  an 
inner  room  that  was  probably  once  covered  by  a 
roof,  but  that  has  fallen,  and  now  the  space  is 
only  an  enclosed  court.  In  the  centre  remains 
what  might  have  been  a  platform  or  altar  where 
the  sacrifices  of  pigs  or  tongues,  and  of  other 
things  immolated  to  Mercury,  were  made  yearly 
at  the  time  of  his  festival,  on  the  thirteenth  of  May. 

84 


AND   PLAYING   CARDS 

Prof.  Charles  Anthon,  in  his  "Classical  Dic- 
tionary," when  describing  Mercury,  says: 

"Mercurius  was  a  celebrated  god  of  antiquity, 
called  Hermes  by  the  Greeks.  He  was  the  mes- 
senger of  the  gods  and  of  Jupiter  in  particular. 
He  was  the  god  of  speech,  of  eloquence,  the 
patron  of  orators,  of  merchants,  and  of  all  dis- 
honest persons,  particularly  thieves,  of  travellers, 
and  of  shepherds.  He  also  presided  over  high- 
ways and  crossways,  and  conducted  the  souls  of 
the  dead  to  the  world  below,  and  it  would  be 
nearly  impossible  to  discover  anything  about  which 
this  versatile  god  could  not  be  consulted  through 
his  learned  priests,  who  had  been  taught  the  gift  of 
speech  from  him  that  they  transmitted  to  their 
followers.  The  Egyptians  ascribed  to  Hermes 
the  invention  of  letters,  and  the  Greeks  accredited 
him  with  many  other  important  improvements  that 
made  men's  lives  happier  or  better,  such  as  the 
invention  of  the  lyre,  as  well  as  the  regulation  of 
commerce,  and  the  improvement  of  gymnastic  ex- 
ercises, while,  by  a  strange  perversion  the  Greeks 
made  Hermes  the  protector  of  thieves,  when,  in 
Egypt,  he  was  the  god  of  merchants,  so  that  it 
may  be  possible  that  the  crafty  god  favoured  the 

85 


PROPHETICAL,  EDUCATIONAL 

person  who  first  propitiated  him  or,  perhaps,  the 
highest  bidder." 

Mercury  was  the  son  of  Jupiter  by  the  brightest 
of  the  Pleiades,  Maia,  herself  the  daughter  of 
Atlas,  King  of  Mauritania,  and  Pleione,  one  of 
the  Oceanides,  or  ocean  nymphs  whose  mother 
was  Tethys,  and  father,  Oceanus.  Such  distin- 
guished ancestry  may  well  have  placed  the  ever- 
youthful  Mercury  among  the  presiding  deities  of 
Olympus,  even  if  he  had  not  inherited  the  mantle 
of  the  Egyptian  god  Thoth,  and  with  it  the  aegis 
of  the  god  of  the  Babylonians,  Nebo,  who  was 
the  arbiter  of  the  fate  of  mankind. 

His  infancy  was  intrusted  to  the  Seasons,  who 
could  not  prevent  his  stealing  the  trident  of  Nep- 
tune, the  girdle  of  Venus,  the  sword  of  Mars,  and 
the  sceptre  of  Jupiter,  all  of  which  are  displayed 
on  the  old  pip  cards,  the  sword  and  sceptre  being 
two  of  the  pips,  while  the  girdle  of  Venus  encir- 
cles the  Deuce  of  Money. 

The  ingenious  god  presented  the  lyre  that  he 
invented  to  Apollo,  receiving  in  exchange  the 
"golden  three-leaved  rod,"  called  by  the  poets 
Aurea  virga.  It  was  represented  as  a  wand 
of  laurel,  or  olive,  with  two  dainty  wings  on  one 

86 


AND   PLAY  INC   CARDS 

end,  and  entwined  with  two  serpents,  the  whole 
emblematical  of  many  things  besides  peace,  or  a 
flag  of  truce,  for  which  it  was  generally  used. 
This  rod  entwined  with  serpents  is  one  of  the  most 
ancient  symbols  and  is  found  on  a  vase  discovered 
in  Babylonia  that  is  supposed  to  have  been  used 
2350  B.  C.  Another  device  showed  the  staff 
wound  with  ropes  tied  after  a  peculiar  fashion, 
and  when  so  depicted  the  caduceus  represented 
commerce  and  merchants,  since  the  rope  tied  after 
a  certain  fashion  was  the  token  of  the  Phoenician 
traders.  This  is  retained  on  the  Ace  of  Sticks 
in  the  Tarot  pack.  When  the  caduceus  was 
wound  with  stripes  of  red  and  white  it  repre- 
sented surgeons,  or  the  healing  arts;  and,  as  has 
been  mentioned,  is  so  displayed  on  barbers'  poles 
to-day.  The  stick  wound  in  this  way  also  rep- 
resented birth,  and,  set  before  the  door,  was  a 
token  of  Mercury's  recent  visit  carrying  a  babe 
from  Juno  to  its  parents.  The  caduceus  served 
Mercury  as  a  herald's  staff,  and  this  name  was 
sometimes  applied  to  the  white  wand  or  rod  that 
in  time  of  war  was  regarded  as  a  signal  for  peace. 
The  wings  of  Mercury  typify  the  planet  named 
for  him,  that  is  so  fast  that  it  completes  its  revo- 

87 


PROPHETICAL,  EDUCATIONAL 

lution  around  the  sun  in  a  little  less  than  three 
months.  He  is  connected  with  the  old  Israelitish 
legend,  referred  to  in  Ezekiel  ix:  2,  where  Nebo 
is  one  of  the  seven  planets. 

The  important  place  given  to  the  rod  in  the 
Bible  must  not  be  overlooked.  It  is  closely  con- 
nected with  the  arrow  of  primitive  peoples,  that 
was  used  not  only  for  war  or  the  chase,  but 
serving  also  to  ascertain  the  wishes  of  the  gods, 
for  when  a  bundle  of  arrows  was  cast  to  the 
ground  from  a  quiver  or  the  hand,  according  to 
certain  well-known  laws,  they  indicated  the 
wishes  of  the  divine  power  by  the  direction  in 
which  they  fell.  This  is  recalled  in  Jeremiah,  in 
the  story  of  Jonathan  and  David,  besides  in  many 
other  instances. 

It  was  a  natural  sequence  that  Mercury,  who 
had  inherited  the  "tablet  of  fate"  from  Nebo  of 
the  Babylonians,  should  also  have  received  the 
"wand  of  the  magi"  that,  when  cast  before  the 
Pharaoh  by  his  wise  men,  was  able  to  swallow 
the  serpents  that  sprang  from  the  rod  of  Moses. 
The  rod,  when  used  as  a  sceptre,  has  other  and 
important  significances,  and  is  one  of  the  chief 
signs  of  a  ruler's  position  and  power. 

88 


AND   PLAY  INC   CARDS 

Mercury  was  the  most  active  and  useful  of  all 
the  gods,  owing  to  his  temperament,  and  no  event 
or  ceremony  was  undertaken  without  seeking  his 
advice.  He  had  many  names  under  which  his 
good  offices  were  invoked,  such  as  Argiphontes, 
or  the  slayer  of  Argus,  when  he  represented  war- 
riors. Then  he  was  called  Chthonius,  or  "he 
who  guides  the  dead";  when  thus  represented  he 
is  generally  seated  and  is  without  sword,  cadu- 
ceus,  or  purse.  Another  name  for  him  was 
Agoneus,  the  patron  of  gymnastic  exercises,  of 
commerce,  and  of  executive  ability. 

Sometimes  Mercury  is  represented  in  his  birth- 
day suit,  at  others  with  a  chlamys  or  cloak  envel- 
oping him,  the  petasus  or  winged  cap  on  his  head, 
the  talaria,  or  winged  sandals,  on  his  heels,  bear- 
ing the  caduceus  aloft.  Ancient  representations 
of  Mercury  were  simple  wooden  posts,  the  ter- 
minals carved  with  a  rude  head  wearing  a  beard, 
which  were  the  original  signposts. 

Professor  Anthon  says:  "Hermes  may  in 
some  degree  be  regarded  as  a  personification  of 
the  Egyptian  priesthood.  It  is  in  this  sense, 
therefore,  that  he  is  regarded  as  the  confidant  of 
the  gods,  their  messenger,  the  interpreter  of  their 

89 


PROPHETICAL,  EDUCATIONAL 

decrees,  the  genius  who  presides  over  science,  the 
conductor  of  souls  to  the  realms  of  bliss." 

One  of  the  Egyptian  names  for  Mercury, 
when  he  combined  many  attributes  of  Osiris  and 
other  deities,  was  Thoth,  which,  according  to 
Jablonski's  "Pantheon  ./Egypt,"  signifies  "an 
assembly  composed  of  sages  and  educated  persons, 
the  sacerdotal  college  of  a  city  or  temple."  Pro- 
fessor Anthon  says:  "Thus  the  collective  priest- 
hood of  Egypt,  personified  and  considered  as  a 
unity,  was  represented  by  an  imaginary  being  to 
whom  was  ascribed  the  invention  of  languages 
and  writing,  hence  the  sacrifice  of  tongues  to 
Mercury.  He  was  also  credited  with  the  origin 
of  geometry,  arithmetic,  astronomy,  medicine, 
music,  rhythm,  the  institution  of  religion  and 
sacred  processions,  the  introduction  of  gymnastic 
or  health-giving  exercises,  and,  finally,  the  less 
indispensable,  though  not  less  valuable,  arts  of 
architecture,  sculpture  and  painting.  So  many 
volumes  were  attributed  to  him  that  no  human 
being  could  possibly  have  composed  them. 

"For  many  years  it  was  customary  for  the 
priests  devoted  to  his  service  to  present  the  results 
of  their  labours  to  Thoth,  receiving  no  reward  or 

90 


AND   PLAYING   CARDS 

glory  for  the  individual  work,  which  was  turned 
to  the  advantage  of  the  whole  sacerdotal  associa- 
tion in  being  ascribed  to  its  presiding  genius,  who, 
by  his  double  figure,  indicated  the  necessity  for 
a  plural  doctrine,  of  which  the  interpretation  was 
confined  entirely  to  his  initiates,  or  priests,  who 
translated  the  occult  signs  of  the  gods  or  the 
learning  entrusted  to  their  care  to  the  inquirers, 
who  frequented  the  temples  to  receive  knowledge 
or  directions  in  the  material  walks  of  life  which 
they  were  taught  to  believe  was  transmitted  by  the 
oracle  to  ordinary  mortals  by  the  priests  of  Thoth, 
who  alone  understood  the  painted  or  written  signs." 

Besides  the  arts  and  crafts  before  mentioned  as 
being  under  the  protection  of  the  Egyptian  god, 
was  the  important  one  of  commerce.  "This  in 
like  manner,"  says  Professor  Anthon,  "was  in- 
tended to  express  the  influence  of  the  priesthood 
on  commercial  enterprises." 

"The  identity  of  Hermes  with  the  Dog  Star, 
Sirius,  that  serves  as  precursor  of  the  inundation 
of  the  Nile,  the  emblem  of  which,"  says  the  same 
authority,  "was  the  gazelle  that  flies  to  the  desert 
on  the  rising  of  the  waters,  his  rank  in  demonology 
as  the  father  of  spirits  and  guide  of  the  dead,  his 

91 


PROPHETICAL,  EDUCATIONAL 

quality  of  incarnate  godhead,  and  his  cosmogon- 
ical  alliance  with  the  generative  fire,  the  light, 
the  source  of  all  knowledge,  and  with  water,  the 
principle  of  fecundity.  It  is  surprising,  however, 
to  observe  how  strangely  the  Grecian  spirit  modi- 
fied the  Egyptian  Hermes,  who  was  transformed 
by  the  Greeks  into  the  messenger  or  interpreter 
of  the  wishes  of  others  who  were  more  powerful 
than  himself,  but  not  omnipotent,  as  the  Egyptian 
mythology  regarded  him." 

This  is  seen  in  the  mystic  portions  of  the  early 
Orphic  or  Homeric  hymns,  where  Hermes  is 
treated  quite  differently  than  is  done  in  the  Iliad 
or  the  Odyssey.  The  earliest  records  of  Hermes 
recall  all  the  peculiar  qualities  of  the  Egyptian 
Hermes,  and  sometimes  even  the  strange  legends 
of  the  Hindoo  Avatars,  as  well  as  the  Babylonian 
Nebo.  One  of  the  Hindoo  gods  bears  the  same 
emblems  that  are  devoted  to  Mercury,  namely: 
the  Cup,  the  Sword,  the  Staff,  and  the  Ring,  Coin, 
or  Circle;  but  a  striking  difference  is  noted  when 
Hermes  is  adopted  by  the  Romans,  who  even 
changed  his  name  as  well  as  his  characteristics, 
although  retaining  his  distinguishing  marks  or 
emblems. 

92 


AND   PLAY  INC   CARDS 

"The  Romans,"  says  Professor  Anthon,  "first 
received  the  sacerdotal  Hermes,  whose  worship 
had  been  brought  into  Etruria  by  the  Pelasgi, 
previous  to  the  time  of  Homer,  and,  as  the  earlier 
Hermes  had  been  represented  by  a  column,  he 
became  with  them  the  god  Terminus.  When, 
however,  the  Romans  became  acquainted  with 
the  twelve  great  deities  of  the  Athenians,  they 
adopted  the  Grecian  Hermes  under  the  name  of 
Mercury,  preserving  at  the  same  time  the  remem- 
brance of  their  previous  traditions  and  jumbling 
the  attributes  of  the  Egyptian  god  Thoth  with 
that  of  the  Grecian  Hermes." 

But,  in  order  to  make  this  favourite  god  of  use, 
it  was  necessary  to  approach  him  through  his  own 
priests,  the  only  persons  who  were  initiated  into  his 
mysteries  and  who  could  interpret  them.  Since 
these  priests  were  already  established  and  had 
been  for  some  time  in  Italy,  in  the  great  temple  of 
Serapeon,  it  is  easy  to  see  how  the  cult  engaged 
the  attention  of  the  people,  and  how  readily  it  ab- 
sorbed the  new-fashioned  god  who  strayed  there 
from  so  many  different  quarters. 


93 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  IV 
THOTH 

THE  great  authority  on  modern  Egyptian  dis- 
coveries, M.  Gaston  Maspero,  says  in  his  book, 
"Ancient  Sites  and  Modern  Scenes":  "On  the 
outskirts  of  Thebes  there  are  ruins  that  lie  to  the 
north  of  the  Valley  of  Kings.  The  temple  was 
built  or  restored  in  the  last  years  of  the  seventh, 
or  in  the  first  years  of  the  sixth,  century  B.  C.  to 
Thoth,  the  master  of  magic  and  letters;  the  god 
who  was  the  scribe  and  the  magician  of  the 
gods." 

This  mysterious  but  powerful  god  ranked  high 
in  the  Egyptian  cosmogony  and  the  remains  of 
his  worship  flourish  to-day  among  the  votaries 
of  the  card  table,  who,  however,  no  longer  con- 
sult him  as  the  oracle,  but  use  his  book  for 
their  amusement  or  pleasure. 

"During  the  Roman  period,  from  527  B.  C. 
to  332  B.  C.,  that  was  called  the  Egyptian  renais- 
sance," says  Mr.  Rawhnson  in  his  "History  of 

94 


AND   PLAYING   CARDS 

Ancient  Egypt"  (Volume  II,  page  502), 
"Asia  poured  the  fetid  stream  of  her  wonderful 
superstitions  into  Africa.  The  exorcisms  of  Thoth 
and  the  powers  of  witchcraft  in  league  with  him 
are  the  favorite  themes  which  cover  the  polished 
surfaces  of  the  monuments  at  this  remarkable 
time."  And  on  page  465,  "Asiatic  Greeks  be- 
came in  the  reign  of  Psammetchas  (about  610 
B.  C.)  close  to  the  throne.  Consequently,  free 
communication  and  commercial  intercourse  be- 
tween Egypt  and  Europe  were  opened."  This 
ruler  was  devoted  to  art,  architecture  and  adven- 
ture, and  one  of  the  inventions  of  his  reign  was 
the  enchorial  or  demotic  writing  which  super- 
seded the  hieratic.  This  was  attributed  to  the 
priests  of  Thoth,  those  wise  men  who  sought  no 
personal  glory,  but  who  contented  themselves 
with  placing  their  works  at  the  feet  of  their  pre- 
siding genius  and  attributing  their  own  discoveries 
to  him. 

Without  discussing  whether  the  Assyrian  god 
Nebo  absorbed  the  Egyptian  Thoth,  or  the  re- 
verse, we  may  concede  that  such  strong  similar- 
ities exist  between  them  that  they  are  virtually 
the  same.  With  similar  heraldic  symbols  and 

95 


PROPHETICAL,  EDUCATIONAL 

functions,  they  were  the  inventors  of  many  use- 
ful arts,  that  of  writing  always  being  attributed 
to  both.  Besides,  both  gods  were  supposed  to 
have  the  power  of  recording  the  fate  of  mankind 
at  birth,  and  both  presided  at  the  judgment  of 
souls  after  death. 

The  ibis-headed  Thoth  was  also  symbolized 
by  a  stylus  and  inkstand,  and  was  often  termed 
"the  Scribe,"  just  as  Nebo  was  called  "the 
Writer,"  and  had  for  his  device  a  stylus  and 
inkstand.  A  month  was  dedicated  to  each,  that 
of  Thoth  being  the  first  in  die  Egyptian  calen- 
dar, or  our  September.  Its  symbol  was  a  re- 
versed crescent  with  three  lotus  flowers,  under 
which  were  two  aspects  of  the  moon,  as  full  and 
as  a  crescent.  One  cannot  but  wonder  if  the 
artistic  Egyptians,  while  adopting  the  cuneiform 
characters  which  resemble  long  shafts  with  re- 
versed triangles  on  top,  did  not  alter  the  lines 
and  convert  the  "arrow  head"  of  Nebo's  inven- 
tion into  the  graceful  flower,  thus  retaining  the 
original  conception  of  the  symbol  of  the  Assyrian 
god,  while  stamping  it  with  their  own  love  of  the 
beautiful. 

The  tablet  of  Khufu  at  Wady  Magarah  shows 

96 


AND   PLAYING   CARDS 


Thoth  bearing  in  his  right  hand  a  sceptre  (one 
of  the  designs  of  the  Tarot  pack).  This  rod 
has  three  triangles  on  it  that  resemble  the  cunei- 
form characters,  which  is  certainly  not  accidental. 

The  name  of  Thoth  is  written  heraldically  as 
"an  ibis  standing  on  a  perch  (which  in  shape 
again  recalls  the  cuneiform)  followed  by  a  cres- 
cent and  the  two  oblique  lines  commonly  used  to 
express  the  number  one." 

The  principal  likenesses  of  the  great  gods  of 
Egypt  seem  to  be  represented  in  the  Atouts  of 
the  Tarot  pack  of  cards,  called  "The  Book  of 
Thoth  Hermes  Trismegistus,"  for  the  sun,  moon, 
seven  stars,  etc.,  are  all  among  the  Atouts.  Mr. 
Rawlinson  ("History  of  Ancient  Egypt,"  page 
315)  gives  the  names  of  the  gods,  and  the  qual- 
ities for  which  they  were  worshipped,  revered  or 
dreaded,  as  follows: 

NUM  or  KNEPH — the    KHONS — the  moon. 


creative  mind. 
PHTHAH — the 

tive  hand. 
MAUT — matter. 
RA — the  sun. 


SEB — the  earth, 
crea-     KHEM — the  generative 

power  in  nature. 
NUT — the  upper  hemi- 
sphere in  heaven. 


97 


PROPHETICAL,  EDUCATIONAL 

ATHOR — the    lower     AMMON — divine    mys- 

world.  teriousness. 

THOTH — divine  w  i  s-     OSIRIS — divine     good- 

dom.  ness. 

All  knew  that  there  was  but  one  god,  but  these 
were  the  interceders. 

On  page  370  of  his  book,  Mr.  Rawlinson  says: 
"Thoth  was  the  oracle  or  the  clerk  (recorder) 
of  the  wishes  of  the  divine  circle,  who  bears  as 
insignia  a  palm  branch  or  a  stylus,  and  often  a 
tablet.  Sometimes  he  carries  the  Crook  Headed 
Sceptre.  His  titles  were  Lord  of  Sesennu  and 
Lord  of  Truth.  He  is  called  one  of  the  chief 
gods — the  Great  God — the  God  Twice  Great — 
the  Great  Chief  in  the  paths  of  the  dead — the 
Self-created  or  Neverborn — the  Lord  of  Divine 
Words — and  the  Scribe  of  Truth." 

Thoth  was  often  represented  under  two  dif- 
ferent forms,  earthly  and  infernal,  or  as  Thoth 
in  the  House  of  Selection,  and  Thoth  at  the 
Balance  of  Souls.  As  the  god  who  took  part  in 
the  judgment  of  the  dead  Thoth  was  revered 
throughout  Egypt  and  it  is  written  of  him :  "All 
Eyes  are  open  on  thee  and  all  men  worship  thee 
as  a  god." 

98 


REG.DI  SPADE 


REG.DIDANARI 


EARLY  ITALIAN  TAROTS 
Court  Cards  of  the   Pip  Part  of  the   Pack 


25  Queen   of   Rods 

26  Queen  of  Swords 

27  Queen   of   Money 


28  King  of  Rods 

29  King   of    Swords 

30  King  of   Money 


AND   PL  AY  INC   CARDS 

Oxen,  cows  and  geese  were  sacrificed  in  his 
honour  and  the  ibis  with  the  cynocephalous  ape 
were  sacred  to  him.  Very  many  images  of  him 
are  found  that  show  him  in  attendance  on 
different  kings,  either  purifying  them  or  inscribing 
their  names  on  the  sacred  tree.  His  spiritual  office 
was  to  be  present  in  Amend  when  souls  were  to 
be  judged,  to  see  their  deeds  weighed  in  the  bal- 
ance and  record  the  results.  This  is  recalled  in 
the  Atout  of  the  Tarot  pack,  named  Justice. 
Thoth  also  reveals  to  men  the  will  of  the  gods.  He 
composes  the  Ritual  for  the  Dead,  that  great  work 
that  is  so  frequently  found  bound  in  the  shrouds 
of  mummies,  to  instruct  the  soul  how  to  conduct 
itself  in  the  world  of  spirits.  It  is  also  Thoth 
who,  in  the  realms  below,  writes  for  good  souls 
with  his  own  fingers  the  Book  of  Respirations, 
which  protects,  sustains,  and  enlightens  them, 
causing  them  to  "breathe  with  the  souls  of  the 
gods  for  ever  and  ever." 

Thoth  had  three  great  colleges,  at  Thebes,  at 
Memphis,  and  at  Heliopolis,  where  he  was  wor- 
shipped by  priestesses  as  well  as  by  priests,  and 
there  are  many  records  of  the  prognostications  of 
the  former.  If  the  supposition  is  correct  that  the 

99 


PROPHETICAL,  EDUCATIONAL 

gypsies  are  descended  from  the  outcasts  of  the 
temple  of  Thoth,  near  Naples  (the  Serapeon), 
when  that  building  was  overthrown  by  an  earth- 
quake, it  may  be  noted  that  in  the  tribe  the 
women  are  the  principal  soothsayers,  while  the 
men  generally  pursue  other  occupations. 

King  Shafra,  who  built  the  Second  Pyramid, 
married  the  daughter  of  Meri-Aukhs.  Her  tomb 
at  Saccarah  bears  an  inscription  stating  that  she 
was  a  "Priestess  of  Thoth,"  and  her  son  was 
called  "a  sacred  scribe."  From  the  time  of 
Shafra,  scribes  are  frequently  represented  as 
seated  or  squatting  at  work,  with  a  pen  or  brush  in 
the  right  hand  and  one  or  two  tucked  behind  the 
ear,  while  the  left  hand  holds  the  paper  or  a 
palette. 

"The  first  and  greatest  of  the  builders  of  the 
pyramids,"  says  Mr.  Rawlinson,  "was  Khufu  or 
Cheops.  He  composed  a  religious  work  called 
the  Sacred  Book.  He  was  a  great  admirer  and 
worshipper  of  Thoth,  who  is  represented  with 
him  on  the  rock  pictures." 

Closely  copying  the  Assyrian  kings,  who  placed 
themselves  under  the  protection  of  their  gods, 
notably  that  of  Nebo,  by  adopting  their  names, 

100 


AND   PLAY  INC   CARDS 

several  of  the  Pharaohs  called  themselves  Thoth- 
mes,  meaning  child  of  Thoth.  The  third  ruler 
of  that  name,  who  has  been  called  the  Alexan- 
der of  Egyptian  history,  raided  the  heart  of  West- 
ern Asia,  going  as  far  as  Nineveh.  He  was  wise 
as  well  as  valiant,  and  noted  all  novelties  in  the 
lands  through  which  he  passed,  which  he  after- 
wards sought  to  introduce  into  his  own  country. 
The  two  obelisks  known  as  Cleopatra's  Needles 
were  originally  set  up  at  Heliopolis,  one  of  the 
temples  of  Thoth,  by  Thothmes  III.  They  were 
transported  to  Alexandria  and  afterwards  car- 
ried to  London  and  New  York,  so  the  genius  of 
playing  cards  still  presides  at  the  two  great  world 
centres,  where  cards  are  a  favourite  amusement. 
The  priests  of  Thoth  were  said  to  have  de- 
scended in  a  direct  line  from  father  to  son  for 
three  hundred  and  forty-five  generations.  This 
habit  is  another  one  common  to  gypsies,  who 
rarely  marry  any  but  their  own  people.  To  the 
priests  of  the  temple  of  Thoth  many  books  called 
Hermetic  were  ascribed  that  were  so  dedicated  to 
the  honour  of  the  god  that  the  name  of  the 
writer  is  merged  into  his.  M.  Maspero  mentions 
"an  Egyptian  romance  that  describes  the  adven- 

101 


PROPHETICAL,  EDUCATIONAL 

tures  of  a  family  of  ghosts  who  were  living  with 
their  mummies  in  a  tomb  lighted  by  a  wonderful 
talisman,  which  was  an  incantation  written  on 
papyrus  by  Thoth  himself."  Another  work  was 
particularly  full  of  wisdom  and  science,  contain- 
ing in  it  everything  relating  to  the  fowls  of  the 
air,  the  fishes  of  the  sea,  and  the  four-footed 
beasts  of  the  mountains.  "The  man  who  knew  a 
single  page  of  the  book  could  charm  Heaven, 
Earth,  the  great  Abyss,  Mountains  and  Seas. 
This  marvellous  composition  Thoth  enclosed  in  a 
box  of  gold,  which  he  placed  within  a  box  of  sil- 
ver, within  a  box  of  ivory  and  ebony,  and  that 
again  within  a  box  of  bronze,  within  a  box  of 
brass,  within  a  box  of  iron;  and  the  book  thus 
guarded  he  threw  into  the  Nile  at  Coptos.  The 
act  became  known,  and  the  box  was  searched  for 
and  found.  It  gave  its  possessor  vast  knowledge 
and  magical  power,  but  always  brought  misfortune 
on  him."  One  of  the  books  of  Thoth  consists  of 
magical  texts,  and  Mr.  Rawlinson  says:  "The 
belief  in  magic  was  widely  spread  among  the 
Egyptians,  and  the  behests  of  the  priests  were 
obeyed  with  confidence  that,  whether  they  turned 
out  well  or  badly  for  the  inquirer,  they  had  been 

102 


AND   PLAYING   CARDS 

foretold  at  birth.  The  fatalism  of  the  North 
Africans  is  too  well  known  to  be  disputed,  for 
they  accept  misfortune  bowing  the  head  and  say- 
ing: 'It  is  the  will  of  Allah.'  This  is  the  in- 
heritance of  ages." 

The  priests  explained  to  the  inquirer  into  the 
divine  wishes  the  commands  of  the  god,  and  then 
inscribed  them  on  parchment  or  some  convenient 
material.  These  records  were  either  hung  around 
the  neck  or  bound  on  the  arm.  The  ignorant 
folk  considered  that  these  amulets  would  preserve 
them  from  all  evil.  This  practice  is  observed  to 
the  present  day  by  members  of  different  religious 
cults.  One  amulet  has  been  translated:  "Thou 
art  protected  against  the  accidents  of  life.  Thou 
art  protected  against  a  violent  death.  Thou  art 
protected  against  fire.  Thou  escapest  in  Heaven 
and  thou  art  not  ruined  upon  Earth."  Such  a 
valuable  insurance  against  every  evil  during  life 
or  death  must  have  been  well  worth  a  handsome 
fee  to  the  priest  who  issued  it. 

Lenormant,  in  his  "Manual"  (Volume  I,  page 
516),  says:  "It  is  remarkable  that  the  Ritual 
of  the  Dead  (the  Egyptian  name  for  which  was 
Manifestation  of  Light,  or  the  Book  Revealing 

103 


PROPHETICAL,  EDUCATIONAL 

Light  to  the  Soul)  is  accompanied  by  pictures 
which  form  the  essential  portion  of  it."  So  the 
Book  of  Thoth  Hermes  Trismegistus,  or  the 
Tarots,  is  composed  of  pictures  that  can  only  be 
deciphered  by  initiates.  The  Ritual  of  the  Dead 
claimed  to  be  a  revelation  from  Thoth  Hermes, 
who  through  it  declared  the  will  of  the  gods 
and  the  mysterious  nature  of  divine  things  to 
mankind.  Portions  of  it  are  expressly  stated  to 
have  been  written  by  the  finger  of  Thoth,  and 
other  parts  to  have  been  the  composition  of  the 
god  himself.  It  was  held  in  such  high  esteem 
that  portions  of  it  were  placed  in  coffins.  The 
Ritual  has  been  divided  into  three  sections.  There 
are  prayers  for  the  dead,  and  a  long  chapter  that 
has  been  said  to  "contain  the  Egyptian  Faith." 
This  creed  is  followed  by  a  series  of  prayers, 
and  spells,  and  famous  chapter  (cxxv)  describ- 
ing the  seat  of  judgment  known  as  the  "Hall 
of  Two  Truths."  Here  the  deceased  is  brought 
before  Osiris  as  supreme  judge.  The  latter  is 
seated  on  a  lofty  throne,  surrounded  by  forty-two 
Assessors,  each  of  whom  addresses  the  dead  per- 
son in  turn,  and  to  each  he  declares  his  inno- 
cence of  crime  or  sin,  saying,  "I  have  not  blas- 

104 


AND   PLAYING   CARDS 

phemed.  I  have  not  deceived.  I  have  not  stolen. 
I  have  not  slain  any  one.  I  have  not  been  cruel. 
I  have  not  caused  disturbance.  I  have  not  been 
idle.  I  have  not  been  drunken.  I  have  not  been 
indiscreetly  curious.  I  have  not  multiplied  words 
in  speaking.  I  have  struck  no  one.  I  have 
caused  fear  to  no  one.  I  have  slandered  no  one. 
I  have  not  eaten  my  heart  through  envy.  I  have 
not  reviled  the  face  of  the  king  nor  the  face  of 
my  father.  I  have  not  made  false  accusations. 
I  have  not  kept  milk  from  the  mouths  of  suck- 
lings. I  have  not  caused  abortion.  I  have  not  ill- 
used  my  slaves.  I  have  not  killed  sacred  beasts. 
I  have  not  defiled  the  river.  I  have  not  polluted 
myself.  I  have  not  taken  the  clothes  of  the 
dead."  A  dead  person  is  always  spoken  of  as 
"An  Osiris,"  or  "He  sleeps  in  Osiris." 

Egyptian  writing  was  of  three  distinct  kinds, 
known  as  Hieroglyphic,  Hieratic  and  Demotic  or 
Enchorial.  There  is  but  little  difference  between 
the  Hieratic  and  the  Demotic.  The  former  is 
the  earlier  of  the  two,  but  was  nearly  lost 
in  the  Demotic,  which,  according  to  Lenor- 
mant,  was  introduced  about  the  seventh  century 
B.  C.,  and  rapidly  superseded  the  Hieratic,  being 

105 


PROPHETICAL,  EDUCATIONAL 

simpler.  Both  were  written  from  left  to  right. 
It  was  about  this  time  that  the  worship  of 
Nebo,  in  Babylonia,  and  of  Thoth,  in  Egypt, 
was  most  important,  so  it  is  probable  that 
the  priests,  who  were  the  learned  and  scientific 
men  of  the  day,  then  reconstructed  the  art  of 
wnting  and  so  earned  for  their  patrons  the  hon- 
our of  being  gods  of  writing,  although  the  stylus 
and  the  title  of  "the  Writer"  had  been  born  for 
many  centuries. 

Pasmmetichas,  king  of  Sais,  who,  as  has  been 
already  mentioned,  fought  the  Assyrians,  must 
have  been  a  most  intelligent  person,  for  during 
his  reign,  says  Mr.  Rawlinson  (page  465),  "a 
question  was  raised  as  to  the  relative  antiquity  of 
different  races  of  mankind.  Therefore  the  Pha- 
raoh had  two  children  isolated  from  their  species 
and  brought  up  by  a  herdsman  who  was  dumb, 
and  suckled  by  a  goat,  in  order  to  see  what 
language  they  would  speak,  presuming  that  they 
would  revert  to  the  primitive  type  of  speech.  The 
result  of  his  experiment  was  thought  to  prove  the 
Phrygians  to  be  the  most  ancient  nation,  and  the 
Egyptians,  we  are  told  by  Herodotus,  accepted 
it  as  an  established  fact." 

106 


AND   PLAYING   CARDS 

Thoth  was  revered  as  a  great  teacher,  since  his 
works  treated  of  all  things,  such  as  the  creation 
of  the  world,  of  divine  power,  of  wisdom,  of  the 
art  of  presaging  the  issue  of  maladies  by  means 
of  the  planets.  The  work  treating  on  this  was 
dedicated  to  Ammon.  Then  there  were  the 
Aphorisms  of  Hermes,  which  consisted  of  as- 
tronomical propositions  translated  from  the  Arabic 
about  the  time  of  Manfred,  king  of  Sicily.  "The 
Cyranides  of  Trismegistus"  treats  of  magic  power 
and  the  medicinal  virtues  of  precious  stones,  of 
plants,  and  of  animals.  Many  of  the  other  books 
of  Thoth  are  treatises  on  chemistry  or  alchemy. 
One  is  called  "The  Seven  Seals  of  Hermes  Tris- 
megistus," another,  "Chemical  Tinctures,"  and  a 
third,  "The  Emerald  Tablet,"  describing  the  art 
of  making  gold.  It  is  said  that  Sara,  the  wife  of 
Abraham,  found  the  Emerald  in  the  tomb  of  Her- 
mes, on  Mount  Hebron.  One  essay  is  to  Tat  or 
Esculapius,  another  is  entitled  "The  Virgin  of  the 
World,"  as  Isis  is  sometimes  called,  and  is  a 
dialogue  between  her  and  her  son  Horus. 

Many  small  statues  were  found  in  a  well  in 
the  temple  of  the  Sphinx,  that  may  have  originally 
represented  the  gods  now  found  among  the  Atouts. 

107 


PROPHETICAL,  EDUCATIONAL 

This  would  be  a  most  valuable  confirmation  of 
the  theory  of  their  original  position  in  the  temple 
when  the  priests  and  initiates  wished  to  consult 
the  occult. 

In  an  age  when  letters  were  only  used  by  the 
learned,  and  pictured  emblems  or  symbols  took 
the  place  of  an  alphabet,  it  was  natural  that  the 
priests  of  Thoth,  when  pressed  to  divine  the  fate 
of  men,  should  place  sketches  of  the  great  gods 
on  the  walls  of  their  temples,  so  that,  by  com- 
bining them  with  the  rods  of  divination,  the  wishes 
of  the  supreme  beings  could  be  easily  conveyed. 
The  custom  of  adorning  the  walls  of  the  temple 
is  referred  to  in  Ezekiel  xxiii :  1 4.  "She  saw 
men  pourtrayed  upon  the  wall,  the  images  of  the 
Chaldeans  (or  Nebo  and  his  confreres)  pour- 
trayed with  vermilion,  girdled  with  girdles  upon 
their  loins,  exceeding  in  dyed  attire  upon  their 
heads,  all  of  them  princes  to  look  to,  after  the 
manner  of  the  Babylonians  of  Chaldea."  This 
was  possibly  the  origin  of  the  Tarots,  or  the  Atout 
volume  of  the  Book  of  Thoth. 


108 


AND   PLAYING   CARDS 


CHAPTER  V 
NEBO,  OR  NABU 

A  GREAT  Chaldean  god  was  Nebo,  mentioned 
in  Isaiah  xlvi :  1 ,  "Bel  boweth  down,  Nebo 
stoopeth,"  and  he  had  an  immense  influence  over 
the  lives  of  the  Assyrians  and  Babylonians,  ex- 
tending over  centuries.  In  primitive  times  nothing 
was  undertaken  without  an  attempt  to  consult 
the  wishes  of  the  superior  gods,  and  it  is  inter- 
esting to  trace  through  the  tablets  on  which  are 
inscribed  the  wonderful  cuneiform  inscriptions, 
discovered  and  deciphered  during  the  past  fifty 
years,  how  the  people  were  taught  by  their  proph- 
ets or  priests  to  consult  the  predestinations  of 
Nebo,  who  inscribed  at  birth  what  Would  befall 
each  person  during  life.  Nebo  had  many  names 
or  designations.  He  was  called  Laghlaghghi- 
Gar,  or  illuminator;  Gishdar,  or  god  of  the  scep- 
tre; Ilu-tashmit,  or  god  of  revelations;  and  the 
spouse  of  Tashmit;  his  name  signifies  Proclaimer 
Herald  in  Assyrian,  and  Height  in  Hebrew, 

109 


PROPHETICAL,  EDUCATIONAL 

Nebo,  called  Nabu  by  the  Babylonians,  was 
the  son  of  Enlil,  or  Marduk,  the  Merodach  of  the 
Bible  (Jeremiah  1:2),  who  became  merged  in 
the  Jupiter  of  the  Romans.  Nebo  was  the  hus- 
band of  Tashmitum,  or  Tashmit,  or  Tashmetu, 
sometimes  called  Ema.  Her  name  is  translated 
as  signifying  "revelation,"  "she  who  listens,"  or 
"she  who  intercedes."  She  is  frequently  invoked 
and  besought  to  placate  her  more  important 
spouse,  or  she  is  appealed  to  by  worshippers  to 
intercede  with  her  consort  to  reveal  what  he  had 
prophesied  on  the  "tablets  of  fate." 

As  the  grandson  of  Ea,  who  was  the  god  of 
doctors,  Nebo  inherited  the  privileges  of  healing. 
He  also  presided  at  birth  and  death,  and  could 
cure  diseases.  One  of  his  symbols  seems  pecul- 
iar and  is  still  retained  on  the  Tarots.  It  is  a 
sword,  for  in  the  minds  of  the  men  of  his  day 
a  pestilence  was  a  certain  follower  of  war.  Al- 
though Nebo  was  not  the  god  of  war,  he  was  first 
its  herald  and  then  the  healer  of  the  sick  or 
wounded,  so  it  was  under  these  conditions  that  a 
sword  became  his  attribute. 

Nebo  shared  with  Shamash,  Gula,  and  Nergal 
of  Assyrian  mythology,  the  power  of  restoring 

110 


AND   PLAYING   CARDS 

the  dead  to  life,  which,  being  interpreted,  means 
curing  the  ill,  whether  from  disease  or  sin. 

It  was  to  Nebo  that  the  Assyrian  kings  ascribed 
their  wisdom,  for  he  was  deemed  to  be  the  source 
of  all  knowledge,  and  the  wonderful  inventor  of 
the  art  of  writing  that  enabled  the  wise  men  who 
were  his  priests  to  preserve  the  records  of  the  dif- 
ferent reigns  and  the  history  of  wars,  the  descrip- 
tion of  buildings  and  their  donors,  of  deeds  of 
valour  and  of  charity,  for  the  enlightenment  of 
posterity. 

The  great  temple  built  at  Calah  in  the  time 
of  Ram-man-nerari  III  (812-783  B.  C.)  is 
inscribed  with  a  dedicatory  inscription  placed  by 
the  king  on  the  statue  of  Nebo.  It  closes  with 
the  sentence: 

"Oh!  posterity,  trust  in  Nabu, 
Trust  in  no  other  god." 

Nebo  was  also  the  patron  of  agriculture,  who 
taught  the  husbandmen  when  to  plant,  the  best 
time  for  irrigating,  and  a  favourable  time  for  the 
harvest.  Being  the  messenger  from  heaven  to 
earth,  one  of  his  symbols  was  the  lightning.  This 
emblem  is  preserved  on  the  Japanese  cards,  al- 

111 


PROPHETICAL,  EDUCATIONAL 

though  it  is  probably  accidental.  A  hymn  to 
Nebo  attests  his  having  lightning  as  an  attribute, 
and  the  tablet  upon  which  it  was  transcribed  in 
cuneiform  characters  has  been  translated  as 
follows : 

"Lord  of  Borsippa,  Son  of  E-Sagila!      Oh,   Lord,  to 
thy  power 

There  is  no  rival.     Oh,  Nebo,  to  thy  Temple  E-Zida 
there  is  no  rival, 

Or  to  thy  home,   Babylon.      Thy  weapon  is  the  light- 
ning, 

From  the  mouth  of  which  no  breath  does  issue  or  blood 
flow. 

Thy  commands  are  as  unchangeable  as  the  Heavens, 
Where   thou   art   Supreme." 

Hie  chief  temple  of  Nebo  was  at  Borsippa, 
on  the  opposite  side  of  the  Euphrates  to  Bab- 
ylon; the  town  was  sometimes  called  Babylon  II. 
Nebo's  temple  was  styled  E-Zida,  the  true  house, 
and  E-Sagila  signified  the  lofty  house,  which 
was  the  temple  of  his  father,  Marduk.  The 
connection  with  lightning  is  too  marked  to  be 
overlooked  when  studying  the  derivation  of 
cury's  attributes  from  those  of  Nebo. 

112 


AND   PLAYING   CARDS 

The  mighty  king  Ashur-banapal  invokes  Nebo 
on  thousands  of  tablets  that  have  been  found  in 
his  great  library.  Nebo  is  called  "the  opener  of 
the  ears  to  understanding,"  "he  who  gives  the 
sceptre  of  sovereignty  to  kings,  that  they  may 
rule  over  all  lands,"  "the  upholder  of  the  world," 
"the  general  overlord  and  the  seer."  All  these 
attributes  were  combined  with  the  scientific  at- 
tainments of  Nebo,  and  he  was  proclaimed  as 
the  inventor  of  language  and  the  art  of  writing, 
together  with  being  the  great  teacher  and  en- 
courager  of  learning  and  scientific  investigations. 
This  is  all  emphasised  by  his  numerous  titles,  such 
as  "Speaker,"  which  is  said  to  be  derived  from  his 
name,  signifying  "to  speak,"  or  "one  who  an- 
nounces the  fate  of  mankind,"  which  was  another 
inheritance  of  Mercury's  when  he  was  called  the 
"Messenger  of  the  Gods."  The  attribute,  then, 
in  both  cases,  was  the  emblematic  Sceptre  of  the 
ruler,  the  caduceus.  The  Sceptre  was  also  named 
by  the  Assyrians  "the  Proclaimer,"  and  was  va- 
riously represented,  sometimes  by  the  Staff  with 
twisted  serpents,  although  in  earlier  times  it  was 
generally  pictured  as  stylus,  which  was  closely 
copied  in  the  representations  of  Thoth.  The  en- 

113 


PROPHETICAL,  EDUCATIONAL 

twining  serpents  of  the  caduceus  sacred  to  Mer- 
cury were  directly  inherited  from  votive  emblems 
peculiar  to  the  Babylonians,  and  they  received 
force  and  significance  after  the  rods  of  the  Egyp- 
tian magi  were  turned  into  serpents  and  swallowed 
by  the  rod  of  Aaron. 

When  Nebo  is  called  "Ilu-tashmit,"  or  god  of 
Revelations,  who  teaches  through  his  invention  of 
writing  and  of  speech,  he  is  then  regarded  as  a 
soothsayer  or  prophet.  The  Hebrew  word  for 
prophet  is  Nabi,  and  this  leads  to  the  interest- 
ing discussion  that  was  started  by  Mr.  Chatto 
in  his  "History  of  Playing  Cards"  (page  22), 
when  he  speculates  on  the  name  of  Naibi,  given 
to  cards  by  the  earliest  Italian  writers  who  men- 
tion them.  As  Naypes  or  Naipes  is  still  the 
name  printed  on  the  wrappers  and  on  the  Four 
of  Cups  of  Spanish  cards,  it  evidently  was  con- 
nected with  prophesy,  and  this  card  has  peculiar 
values  and  significances  among  the  gypsy  for- 
tune-tellers. Mr.  Chatto  states  that  in  Hindu- 
stani the  word  Na-eeb  or  Naib  signifies  a  viceroy 
or  overlord,  and  quotes  from  "several  Spanish 
writers"  who  have  "decidedly  asserted  that  the 
word  Naipes,  signifying  cards,  whatever  it  might 

114 


AND   PL  AY  INC    CARDS 

originally  have  meant,  was  derived  from  the 
Arabic."  All  the  writers  on  playing  cards  quote 
from  Corvelluzzo,  who  states:  "In  the  year  1379 
was  brought  into  Viterbo  the  game  of  cards, 
which  comes  from  the  country  of  the  Saracens 
and  is  with  them  called  Naib."  The  Arabian 
"divining  arrows"  are  always  made  from  a  tree 
called  Nabaa. 

This  little  history,  which  is  one  of  the  earliest 
records  of  cards  that  were  then  no  longer  con- 
sidered prophetic,  has  seemed  to  close  all  inquiry 
into  the  birth  of  games  or  their  vehicle.  No  in- 
quiry was  therefore  made  into  anything  preceding 
this  period.  However,  had  cards  been  regarded 
as  the  survival  of  one  of  the  most  ancient  of  cults, 
connected  with  it  by  its  traditions  of  prophesy  or 
fortune-telling,  the  true  story  might  have  been  un- 
ravelled centuries  ago,  for  a  study  of  the  tradi- 
tions, religions  or  superstitions  of  Africa  and  Asia 
would  have  revealed  that  Naibi  (the  name  given 
at  that  time  to  cards)  meant  prophesy  or  revela- 
tion, and  was  inherited  from  the  great  "Writer 
on  the  Tablets  of  Fate,"  Nebo  the  prophet,  the 
Assyrian  god.  The  prophets  of  the  Bible  were 
called  Nabi,  and  it  seems  to  be  no  accident  that 

115 


PROPHETICAL,   EDUCATIONAL 

the  mountain  dedicated  to  Nebo  and  bearing  his 
name  should  have  been  selected  for  the  death 
place  of  the  great  prophet,  Moses. 

In  the  earliest  histories  of  Assyrian  mythology 
Nebo  was  not  the  influential  personage  that  he  be- 
came afterwards.  But  it  was  still  early  days 
when  he  was  accorded  the  honour  of  having  one 
of  the  planets  named  for  him,  which  afterwards 
became  identified  with  Mercury.  When  Nebo 
took  his  place  among  the  mystic  seven  great  gods, 
he  found  associated  with  him  Marduk  (or  Ju- 
piter), Nergal  (or  Mars),  Ishtar  (or  Venus), 
Nineb  (or  Saturn),  the  Sun,  represented  in  a 
chariot  drawn  by  horses,  as  copied  in  the  seventh 
card  of  the  Atouts,  and  the  Moon  (Nan-nar), 
who  was  called  the  "Heifer  of  Ami,"  and  was 
the  presiding  genius.  She  received  the  name  be- 
cause the  horns  of  the  new  moon  resembled  those 
of  a  cow.  Her  Assyrian  temple  was  at  Ur  of 
the  Chaldeans,  and  she  was  also  worshipped  in 
Egypt  and  is  represented  by  the  eighteenth 
Atout.  Her  horns  are  always  typical  of  wisdom 
and  prophesy,  and,  as  such,  are  used  on  Michael 
Angelo's  famous  statue  of  Moses. 

The  first  month  of  the  Babylonian  year  was 

116 


FABBRICA  DI 
MJLANO 


EARLY  ITALIAN  TAROTS 
Pip  Cards  of  the   Cup   Suit 


31  Ace   of   Cups 

32  Deuce  of  Cups 

33  Trey   of   Cups 


34  Four    of    Cups 

35  Five  of  Cups 

36  Six  of   Cups 


AND   PLAYING    CARDS 

sacred  to  Nebo  and  his  father,  Marduk,  and  was 
called  Nesan.  The  Egyptians  made  Thoth,  or 
September,  the  first  month;  that  began  August 
29th,  as  we  figure  it,  with  the  rising  of  the  Dog 
Star,  which  also  was  sacred  to  that  god.  This  is 
symbolised  in  the  seventeenth  Atout,  called  The 
Stars,  represented  by  an  oblation  to  Osiris. 

Daily  sacrifices  were  made  to  Nebo,  the 
offerings  being  bulls,  and  other  animals,  fish,  birds, 
vegetables,  honey,  wine,  oil  and  cream.  Their 
technical  term  was  Sattuku  and  Gina.  It  is  prob- 
able that  the  wild  boar  was  sacred  to  Nebo,  as 
it  was  to  Mercury,  being  one  of  the  animals 
sacrificed  to  the  latter,  and  the  emblem  is  still 
found  on  the  Two  of  Bells  of  the  German. cards. 
The  boar  was  sacred  among  the  Assyrians,  and 
its  flesh  was  forbidden  on  certain  days  in  the  Bab- 
ylonian calendar.  Its  name  was  Nin-shakh,  or 
Pap-sukal,  meaning  "Divine  Messenger,"  the 
name  that  was  synonymous  with  that  of  Nebo. 

There  were  many  great  ceremonies  connected 
with  the  rites  of  Nebo,  for  the  scientists,  doctors, 
warriors  and  kings  were  all  anxious  to  conciliate 
the  arbiter  of  their  fate,  and  there  were  many 
statues  erected  in  his  honour  all  over  the  land. 

117 


PROPHETICAL,  EDUCATIONAL 

The  one  representing  him  that  was  kept  in 
E-Sagila,  at  Borsippa,  called  by  Nebuchadnezzar 
"the  house  of  the  temple  of  the  world,"  meaning 
the  lofty  home,  was  yearly  conducted  with  great 
ceremonies  across  the  Euphrates  in  a  car,  or  ark, 
shaped  like  a  ship,  in  order  that  Nebo  might  pay 
homage  at  the  temple  of  his  father,  Marduk. 

The  cult  of  Nebo  reached  its  height  when 
Nabu-polassar  (626  B.  C.),  Nebu-chadnezzar 
(605  B.  C.),  and  Nabonnedos  (556  B.  C). 
adopted  his  name,  thereby  throwing  themselves  on 
his  mercy,  or  invoking  his  protection.  Nebuchad- 
nezzar adopted  it  as  signifying  "Oh,  god  Nebu, 
protect  my  boundaries." 

About  the  ninth  century  before  Christ  there 
were  innumerable  temples  devoted  to  the  cult 
of  Nebo  dotted  over  the  land,  for  those  were 
troublous  times,  and,  doubtless,  the  rulers  and  their 
people  were  anxious  to  have  all  the  advice  that 
they  could  obtain  from  the  "Arbiter  of  Fate." 
He  was  styled  "the  all-wise  who  guides  the 
stylus  of  the  scribes,"  as  well  as  "the  possessor  of 
wisdom,"  and  "the  seer  who  guides  all  gods." 
These  inscriptions  are  found  in  many  places,  not 
only  on  the  temples  but  on  clay  tablets. 

118 


AND   PL  AY  INC   CARDS 

Ashur-banipal  extols  Nebo  on  many  of  the 
tablets  found  in  his  great  library  at  Nineveh, 
thanking  him  for  his  instructions  and  the  inspira- 
tion that  enabled  the  king  to  record  in  writing  his 
valiant  deeds,  that  were  thus  preserved  for  the 
benefit  of  his  subjects.  One  of  them  reads,  "write 
for  posterity." 

The  Assyrians  invaded  Egypt  many  times,  and 
the  Egyptians  in  return  overran  Palestine,  Persia, 
Babylonia  and  Assyria,  so  that  by  intermarriage 
and  constant  intercourse  the  scientific  attainments 
and  the  mythologies  of  both  became  influenced 
or  mingled. 

Although  the  capital  of  Menephtah,  the  Pha- 
raoh of  the  Exodus,  was  at  Thebes,  the  site  of  the 
great  temple  of  Thoth  and  the  favourite  resi- 
dence of  "the  Ruler"  was  Zoan,  or  Sau,  as  it  is 
now  called,  which  is  three  miles  from  Goshen. 
It  was  there  that  Moses  and  Aaron  had  their 
interviews.  From  that  time  on  Thoth  and  Nebo 
became  almost  one  god,  and  it  is  by  no  means 
stretching  a  point  to  connect  the  cults  of  Assyria 
and  Babylonia  with  those  of  Egypt.  Isaiah 
xix:23  says:  "There  shall  be  a  highway  out 
of  Egypt  to  Assyria,  and  the  Assyrian  shall  come 

119 


PROPHETICAL,  EDUCATIONAL 

into  Egypt  and  the  Egyptian  into  Assyria,  and 
the  Egyptians  shall  serve  with  the  Assyrians." 
In  the  same  chapter  (third  verse)  we  find:  "And 
they  shall  seek  to  the  idols,  and  to  the  charmers, 
and  to  them  that  have  familiar  spirits,  and  to  the 
wizards."  It  is,  therefore,  but  a  simple  conclusion 
to  suppose  that  the  magi  of  Egypt  adopted  the 
great  tablet  writer  of  the  Assyrians  as  one  of 
their  inspiring  gods,  and,  that  afterwards,  when 
the  pair  were  introduced  to  Europeans,  they  were 
merged  into  Mercury,  while  "The  Book  of  the 
.Writer"  became  known  as  "The  Book  of  Thoth 
Hermes  Trismegistus"  (three  times  great),  now 
called  the  Tarot  pack  of  cards. 

"The  Bearer  of  the  Fate  Tablets,"  dedicated 
to  Nebuchadnezzar  at  Borsippa,  has  been  trans- 
lated, "Oh!  Nabu!  On  thy  unchangeable  Tab- 
lets which  determine  the  boundaries  of  Heaven 
and  Earth,  decree  the  length  of  my  days.  Write 
down  posterity."  Which  we  would  read.  "Tell 
me  how  long  I  am  to  live  and  bestow  children 
upon  me." 

There  is  a  colophon  in  Semitic  Babylonian, 
written  by  Nabu-baladhsuigbi,  son  of  Mitsircea 
(the  Egyptian),  probably  during  the  reign  of 

120 


AND   PLAYING    CARDS 

Nabonidus,  the  father  of  Belshazzar,  that  is  also 
an  invocation  in  the  same  style.  The  inscription 
of  Tiglath-Pileser  I,  king  of  Assyria,  which  "is 
the  longest  and  most  important  of  early  Assyrian 
records,"  says  Professor  Sayce,  dates  from  about 
1  1 06  B.  C.  This  inscription  was  found  under 
the  foundations  of  the  four  corners  of  the  temple 
of  Kileh  Shergha,  the  ancient  city  of  Asshur,  and 
is  now  in  the  British  Museum.  The  one  hun- 
dred and  fifth  sentence  mentions  divining  rods 
as  the  "Oracle  of  the  Great  Divinities,"  being 
placed  within  the  temple.  "This  Elalla,"  says 
Professor  Sayce,  "was  a  stem  of  papyrus  covered 
with  writing." 

Many  tablets  of  Assyrian  times  have  been  de- 
ciphered from  the  cuneiform  text  and  are  desig- 
nated as  "Tablets  of  Grace,"  or  "Tablets  of 
Good  Works."  These  are  supposed  to  be  those 
that  Nebo  wrote  describing  the  virtues  of  men. 
Besides  these,  the  Babylonians  mentioned  tablets 
on  which  the  sins  of  the  evil  were  recorded.  The 
pious  worshipper,  therefore,  prays  that  the  Tablet 
of  his  sins  and  iniquities  may  be  destroyed,  say- 
ing: "May  the  Tablet  of  my  sins  be  broken," 
showing  how  prevalent  was  the  belief  that  Nebo 

121 


PROPHETICAL,  EDUCATIONAL 

controlled  fate  entirely,  both  when  predicting  the 
future  and  also  after  death,  and  in  this  Thoth  re- 
sembles him  closely. 

Similar  connections  are  met  with  in  the  Old 
Testament,  when  Moses  cries,  "Forgive  their 
sins — ;  and  if  not,  blot  me,  I  pray  thee,  out  of  thy 
book  which  thou  hast  written."  (Exodus 
xxxii:32.)  The  belief  that  such  records  are 
kept  by  the  Almighty  is  referred  to  also  in  the 
New  Testament.  "Your  names  are  written  in 
Heaven."  (St.  Luke  x:20.)  The  verse  in 
Ezekiel  ix:  2,  "One  man  among  them  was 
clothed  in  linen,  with  a  writer's  inkhorn  by  his 
side,"  is  supposed  to  refer  to  Nebo,  "the 
Heavenly  Scribe." 

In  a  long  cuneiform  text  inscribed  on  a  terra 
cotta  prism  found  at  Nineveh,  King  Asshur-bana- 
pal  glories  in  having  received  from  Nebo  and 
Tashmitu  (his  consort)  the  power  to  understand 
"the  art  of  tablet-writing."  In  "Babylonian 
Magic  and  Sorcery  from  the  British  Museum," 
by  Leonard  W.  King,  M.  A.,  Assistant  in  the 
Department  of  Egyptian  and  Assyrian  Antiqui- 
ties, British  Museum,  there  are  tablets  invoking 
the  protection  of  Nebo  as  well  as  of  other  gods. 

122 


AND   PLAYING   CARDS 

One   of   them   has  been   translated   as   follows: 

"Oh!    Hero  Prince,  First  born  of  Marduk; 

Oh!    prudent  ruler  of  Spring  of  Zarpanitu; 

Oh!    Nabu,  Bearer  of  the  Tablet  of  the  destiny  of  the 

Gods,  Director  of  Isagila, 
Lord  of  Izida,  Shadow  of  Borsippa, 
Darling  of  la,  Giver  of  Life, 
Prince  of  Babylon,  Protector  of  the  Living." 

It  may  be  stretching  a  point  to  observe  that  the 
"arrow-headed"  letters  on  the  tablets  of  Baby- 
lonia closely  resemble  a  sheaf  of  arrows  that  have 
fallen  haphazard.  But  this  may  be  seen  in  the 
name  of  the  god  Nebo. 


123 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  VI 
THE  ATOUTS  OF  THE  TAROTS 

Since  the  creation  of  the  world  mankind  has 
realized  a  divine  power  shaping  his  destiny,  and 
has  tried  to  conciliate  the  unknown  god.  Since 
life  is  made  up  of  happenings  that  are  unforeseen, 
man  believed  that  certain  occult  powers  directed 
and  shaped  them.  It  was  natural,  therefore,  to 
try  to  ascertain  the  wishes  of  the  controller  of 
fate,  so  that  they  might  be  complied  with  and 
misfortune  thus  averted. 

Invocations,  sacrifices  and  queries,  private  or 
public  in  the  temples,  are  recorded  from  early 
days.  Some  have  been  found  that  date  from  at 
least  five  thousand  years  before  Christ.  Directions 
for  "wave  offerings,"  "burnt  offerings,"  etc.,  are 
frequent  in  the  Old  Testament.  The  commands 
for  marking  the  "rods"  with  the  names  of  the 
twelve  tribes  of  Israel,  for  the  purpose  of  lay- 
ing them  on  the  altar  and  awaiting  results  when 

124 


AND   PLAYING   CARDS 

the  wishes  of  the  Lord  would  be  revealed,  are 
given  in  Numbers  xvii.  Prayers  to  Nebo, 
Thoth,  and  Mercury  are  found  everywhere  in 
the  countries  where  they  were  worshipped.  The 
use  of  divining  arrows  (rods),  when  demanding 
the  wishes  of  the  gods,  is  a  known  historic  fact, 
so  it  is  readily  seen  whence  the  Egyptians 
received  their  inspiration  to  gather  together  the 
customs,  ceremonies  and  superstitions  of  alien 
religions,  to  absorb  them  in  the  worship  of  their 
god  Thoth. 

The  temples  of  the  Egyptian  gods  were  gen- 
erally gorgeously  decorated,  and  those  of  Thoth 
were  filled  besides  with  learned  women  and  men 
who  devoted  the  result  of  their  studies  to  the  com- 
mon good,  without  a  thought  of  self-aggrandise- 
ment. They  made  themselves  the  go-between  of 
Thoth  and  man,  when  revealing  the  wishes  of 
the  occult  beings.  The  number  of  Hermetic 
Books,  written  at  Thoth's  dictation,  is  given  by 
Jamblichus  as  20,000. 

Naturally,  when  sacrifices  or  offerings  were 
made,  the  worshipper  demanded  a  reply  to  his 
inquiries,  thus  taxing  the  ingenuity  of  the  prophets, 
who  were,  in  fact,  no  wiser  than  himself  as  to  the 

125 


PROPHETICAL,  EDUCATIONAL 

predestinations  recorded  at  birth.  So,  sometimes 
they  found  the  desires  of  the  gods  hidden  in  the 
entrails  of  animals  or  in  the  palms  of  the 
hands. 

Astronomers  and  astrologers,  observing  that  the 
heavenly  bodies  conformed  to  certain  laws,  de- 
cided that  these  laws  also  governed  the  lives  of 
men.  In  the  worship  of  Ishtar,  the  great  Bab- 
ylonian goddess,  who  has  been  identified  with  both 
Venus  and  Diana,  the  flight  of  birds  had  portent ; 
while  at  the  oracle  of  Delphi  straws  (a  variant 
of  the  rods  of  Aaron  or  the  divining  arrows  of 
the  Asiatics)  were  employed  to  ascertain  the 
wishes  of  the  gods,  and  it  is  the  descendants  of 
these  that  are  now  sometimes  known  as  Jack- 
straws,  that  came  to  us  from  the  Chinese,  and  at 
others  are  identified  as  the  pip  cards  now  in  com- 
mon use. 

A  close  study  of  each  card  of  the  old  Tarots 
reveals  much  of  the  history  of  the  book  and  its 
original  intention,  for  the  resemblance  of  the  dif- 
ferent cards  to  the  different  Egyptian  deities  is 
clearly  displayed  to  the  student.  The  attributes 
and  costumes  of  Maut,  Isis,  Phthah,  Neith, 
Amun,  Thmei,  Nepte,  Seth,  Anubis,  and  Ra  are 

126 


AND   PLAY  INC   CARDS 

all  to  be  traced  on  the  detached  leaves  of  the 
ancient  book.  The  costumes  are  those  of  Italians 
of  about  the  thirteenth  century,  it  is  true,  but  the 
caps,  the  girdles,  the  positions  and  the  attributes, 
as  well  as  the  qualities  assigned  to  each  by  the 
fortune-tellers,  are  too  apparent  to  be  ignored. 
It  would  seem  that  the  cards  were  designed  by 
some  person  to  whom  these  different  marks  had 
been  described,  but  who  had  no  knowledge  of 
the  original  pictures  of  these  gods  that  are  still  so 
instructive  in  Egypt.  While  the  attributes  are 
retained,  the  pictures  do  not  recall  the  old  ones 
that  can  still  be  found  in  mummy  cases  or  his- 
toric monuments.  It  was  therefore  impossible 
for  those  who  wrote  on  Playing  Cards  before  the 
great  discoveries  in  Egypt  to  recognize  the  con- 
nection of  the  Tarots  with  the  ancient  mysteries, 
although  the  symbols  of  Mercury  might  have 
given  a  clue,  had  these  been  noted. 

Without  declaring  that  the  deductions  con- 
necting the  Atouts  with  the  Egyptian  gods  is  in- 
fallible, the  strong  resemblance  between  them 
must  be  carefully  considered,  and  the  intention  of 
each  card  studied  with  all  the  obtainable  history 
connected  with  it. 

127 


PROPHETICAL,  EDUCATIONAL 

I.    LE  BAGATLEUR    (II  Bagattel) 

This  card,  also  known  as  the  Juggler  or  Pagat, 
bears  various  names,  according  to  the  locality 
where  it  was  used.  "It  is  derived,"  says  Count 
Emiliano  di  Parravicino,  in  the  Burlington  Maga- 
zine for  December,  1903,  "from  Bagat  or  Pag- 
head  and  Gad,  that  signifies  fortune,  and  the  card 
is  often  called  Bagatto  (or  cobbler),  since  there 
are  sometimes  tools  placed  on  the  board  in  front 
of  the  figure,  one  of  which  (in  the  corrupted  de- 
signs of  modern  cards)  resembles  a  cobbler's 
awl."  The  figure  on  this  card  represents  the 
Player  or  Inquirer,  and  when  the  cards  are  laid 
out,  according  to  the  rules  of  prophesying,  it 
is  controlled  by  all  that  are  dealt  close  to  it. 
That  is  to  say,  the  cards  surrounding  this 
figure  tell  the  events  that  are  likely  soon  to  befall 
the  inquirer.  The  first  Atout  represents  a  young 
man  standing  behind  a  table.  On  his  head  is  a  hat 
of  mystic  meaning,  for  it  is  shaped  like  the  sign  of 


"eternal  life,"   \^\*J  ;  his  left  hand  carries 

a  wand,  called  by  de  Gebelin  "son  Baton  de 
Jacob,  ou  Verges  des  Mages."    This  magician's 


128 


AND   PLAY  INC   CARDS 

wand  was  readily  recognized  by  the  shrewd 
Frenchman,  who  evidently  understood  the  symbol- 
ism of  the  rod  of  Aaron  (or  Jacob).  The  rod  is 
really  the  caduceus  of  Mercury  that  has  so  many 
significances.  It  is  one  of  the  pip  devices  that  has 
been  reproduced  in  the  Ace  of  Rods,  Staves,  or 
Sceptres,  as  it  is  variously  called,  and,  by  placing 
it  in  the  hand  of  the  inquirer,  it  denotes  that  he  has 
been  given  the  power  to  consult  the  oracle.  The 
other  articles  placed  on  the  table  before  the  youth 
are  the  other  devices  that  mark  the  suits  of  the 
cards,  namely:  Money,  Cups  and  Swords,  al- 
though on  modern  Italian  Tarots  these  emblems 
are  often  changed  for  others  that  lack  significance. 
In  "the  lottery  chart,"  called  Tsz-fa-to,  used  by 
the  Chinese  fortune-tellers,  there  is  a  figure  like 
the  Bagatleur,  holding  up  his  hand  in  the  same 
way,  which  recalls  the  many  mystic  meanings  at- 
tached to  the  "blessing  hand."  The  Pagat  or 
Magician  (as  this  card  is  often  called)  is  some- 
times expressed  merely  by  the  Hebrew  letter 
Aleph,  which  is  placed  beside  the  figure,  or  is 
used  alone,  when  an  Initiate  understands  the 
symbol  as  well  as  if  the  Pagat  was  in  its  place, 
relation  the  Hebrew  alphabet  has  to  the 

129 


PROPHETICAL,  EDUCATIONAL 

Tarots  is  a  matter  for  conjecture,  but  the  charac- 
ters are  often  placed  on  early  packs,  and  some 
writers  have  pointed  out  that,  in  their  opinion, 
these  letters  offer  fresh  evidences  of  the  ongin  of 
cards  and  their  connection  with  divination.  So 
Papus  says:  "The  first  letters  of  the  alphabet 
express  hieroglyphically  man  himself  as  a  col- 
lective unity — the  Master  principle — the  ruler  of 
the  world."  In  very  old  packs  the  earth  is  rep- 
resented at  the  bottom  of  the  picture,  ornamented 
with  its  fruits.  The  centre  is  occupied  with  the 
man,  whose  right  hand  bent  towards  the  ground, 
the  left  hand  raised  towards  heaven,  thus  repre- 
senting two  principles,  the  one  active  and  the  other 
passive,  of  the  great  All,  and  it  corresponds 
with  the  two  columns  of  Jakin  and  Bohas  of  the 
temple  of  Solomon  and  of  Freemasonry,  as  well 
as  with  the  great  statues  erected  before  the  tombs 
of  the  Egyptian  kings.  The  meaning  may  be 
thus  stated:  "Man  with  one  hand  seeks  for  God 
in  Heaven,  and  with  the  other  he  plunges  below 
to  call  up  the  demon  to  himself,  and  thus  unites 
the  divine  and  the  diabolic  in  humanity." 

It  is  well  known  that  among  primitive  people, 
boys,  upon  arriving  at  manhood,  went  through 

130 


AND   PLAY  INC   CARDS 

certain  ceremonies  with  fasting  and  incanta- 
tions so  this  card  also  represents  a  youth  making 
his  first  offering  to  the  gods  of  the  temple,  and 
consulting  them  as  to  his  future  life,  or  asking 
what  Nebo  or  Thoth  had  written  at  the  time  of 
his  birth  on  their  "Tablets  of  Fate."  In  order  to 
learn  from  the  gods  what  his  future  occupation 
should  be,  one  of  the  symbols  of  Mercury  is 
lifted  haphazard  from  the  table  before  him.  Thus, 
if  a  sword  be  grasped,  a  man  will  be  a  soldier, 
and  a  woman  will  have  a  person  of  rank  for  a 
husband.  The  Cup  represents  the  Church  or 
Love.  In  primitive  nations  various  articles  are 
still  placed  before  a  child,  and  the  one  selected 
influences  its  occupations,  when  mature.  In  Korea 
a  bundle  of  yarn,  a  handful  of  rice,  a  few  coins,  a 
cake  of  ink,  a  brush,  and  some  paper  are  placed 
before  a  baby,  on  attaining  its  first  birthday.  If  it 
selects  the  yarn,  it  denotes  a  long  life;  the  money 
means  prosperity;  the  writing  materials  signify 
that  a  scholar's  life  will  be  the  one  followed, 
while  rice  means  happiness.  Hebrew  letters  can 
be  expressed  by  numbers  as  well  as  by  the  con- 
ventional characters;  this  is  well  exemplified  by 
the  way  they  were  used  in  making  the  fringes  of 

131 


PROPHETICAL,  EDUCATIONAL 

the  temple  of  Solomon,  the  strands  of  which  were 
peculiarly  knotted  in  groups  of  different  numbers, 
that,  when  deciphered,  represented  a  text.  A  sim- 
ilar knotted  fringe  adorns  the  Taleth  or  praying 
scarf,  worn  by  the  Jews  when  worshipping  in 
the  synagogue,  on  which  a  text  is  typified  by 
groups  of  knots  expressing  Hebrew  letters.  "This 
fringe  is  made  with  four  threads,  one  of  which  is 
longer  than  the  others.  Two  threads  are  bound 
together  with  the  longest  one  in  a  double  knot, 
then  it  is  wrapped  seven  times,  then  eight,  then 
eleven,  followed  by  thirteen,  with  two  knots  sepa- 
rating each."  "According  to  the  Kabbalah," 
states  Professor  Rosenau,  in  his  book  entitled 
"Jewish  Ceremonial  Institutions,"  "these  knots 
and  windings  have  a  secret  meaning,  making 
thirty-nine  in  all ;  they  correspond  to  the  numerical 
value  of  the  letters  constituting  two  words,  or  'the 
Lord  is  one/  since  each  letter  of  the  Hebrew 
alphabet  has  numerical  significance." 

Among  uneducated  people  symbols  took  the 
place  of  written  characters  in  early  days,  so,  since 
these  knots  conveyed  a  sound  and  a  meaning,  a 
number  is  also  indicated  by  the  letters  of  the 
Hebrew  alphabet.  These  letters  or  numbers  that 

132 


AND   PLAYING   CARDS 

were  occasionally  placed  on  the  early  Atouts  have 
the  greatest  value  when  deciphering  the  attributes 
found  on  the  Tarots,  since  each  one  has  occult 
significance  attached  to  it,  evidently  placed  there 
with  the  intention  of  assisting  the  early  fortune- 
tellers to  decipher  their  meaning,  although  omitted 
in  the  later  books  of  Thoth-Hermes,  when  they 
were  used  only  for  amusement  or  gambling. 

II.    LA  PAPESSA   (THE  FEMALE 
POPE) 

This  card  is  supposed  to  represent  Isis.  She 
is  typified  by  a  seated  female  figure  with  two  pil- 
lars behind  her,  between  which  hangs  a  curtain 
indicating  her  temple.  She  is  crowned  with  a 
triple  tiara,  and  has  an  open  book  in  her  lap. 
This  goddess  instructs  and  persuades.  Law,  eru- 
dition, and  occult  science  are  under  her  protection. 
As  the  first  female  figure  among  the  Atouts,  she 
represents  the  priestess  of  the  temple  of  Thoth, 
also  Eve,  also  the  mother.  When  a  woman  is  the 
inquirer,  this  card  represents  her,  instead  of  the 
Pagat,  which  represents  a  man  inquirer.  The 
name  of  Papessa,  given  to  this  card  by  the  modern 
Italian  card-painter,  seems  to  be  a  corruption  of 

133 


PROPHETICAL,  EDUCATIONAL 

Isis.  The  former  name  is  misleading,  and  has  no 
connection  with  the  original  meaning  of  the  figure, 
for  it  has  nothing  in  common  with  the  mythical 
Pope  Joan  of  the  Roman  Church,  while  all  the 
attributes  show  that  the  figure  represents  Isis,  or, 
perhaps,  Tashitum,  the  consort  of  Nebo,  called 
"the  Interceder."  "The  Italian  card-makers," 
says  de  Gebelin,  "named  numbers  II  and  V 
of  the  Atouts,  mother  and  father,  or  Papessa  and 
Papa;"  but  he  declares  "their  emblems  are  Egyp- 
tian and  the  triple  phallus  worn  by  number  II 
is  the  one  borne  by  Isis  in  the  Fete  des  Pampylies, 
where  Isis  joyfully  receives  Osiris.  It  is  the  sym- 
bol of  regeneration  of  plants,  or  spring."  The 
card  is  also  supposed  to  represent  Juno  in  the 
Roman  mythology.  "The  attitude  connects  it," 
says  the  same  authonty,  "with  la  haute  magic, 
since  it  is  the  first  of  the  symbols  of  the  Emerald 
Tablet,  one  of  the  books  of  Thoth,  that  was  dis- 
covered on  the  mount  of  Nebo."  Willshire  says: 
"Believers  in  magic  find  occult  meanings  in  the 
hands  of  this  figure."  Roman  women  sacrificed 
to  Juno  on  their  birthdays,  as  she  was  not  only 
the  goddess  who  presided  over  maternity  (making 
Mercury  her  messenger,  who  carried  the  child  to 

134 


AND   PLAYING   CARDS 

its  parents)  but  she  was  also  the  protector  of 
women.  Part  of  the  great  book  of  Thoth,  called 
the  Ritual  of  the  Dead,  said  to  have  been  written 
with  the  finger  of  Thoth,  and  generally  placed 
with  a  mummy,  says:  "I  am  yesterday.  Yes- 
terday is  Osiris.  Phthah  goes  around.  The 
divine  Horus  prefers  Thee.  The  god  Set  does 
so  in  turn,  as  well  as  Isis,  whom  thou  hast  seen." 
The  Hebrew  letter  on  the  second  Atout  is  Beth, 
which  hieroglyphically  expresses  mouth  or  tongue, 
one  of  the  things  used  in  the  sacrifices  to  Nebo 
and  to  Mercury. 

III.     L'IMPERATRICE  (The  Empress) 

This  card  betokens  Venus  Urania  according  to 
the  Roman  mythology,  or  Maut  according  to 
that  of  Egypt.  The  vulture  is  its  emblem,  one  of 
Maut's  attributes  signifying  maternity.  The 
mouse  also  represents  her,  and  it  typifies  fecundity. 
The  card  has  many  significances,  such  as  speech, 
action,  initiative,  friendliness,  protection,  progress, 
production,  and  helpfulness.  The  figure  is  that 
of  a  seated  woman  holding  a  shield  and  a  sceptre. 
In  old  cards  she  is  crowned  with  a  diadem  that  has 
twelve  stars  on  its  points.  This  card  also  sym- 

135 


PROPHETICAL,  EDUCATIONAL 

bolizes  generation  and  productive  forces.  Its  let- 
ter is  Gimel,  the  meaning  of  which  is  the  throat, 
or  the  hand  of  a  man  half  closed;  hence,  it  sig- 
nifies that  which  encloses,  that  which  is  hollow, 
a  canal,  an  inclosure.  The  card  also  represents 
a  woman  friend,  but  not  always  one  that  is  de- 
sirable. The  Egyptian  goddess,  Maut,  wears  a 
cap  and  crown,  and  she  bears  a  sceptre.  Her 
flowing  robes  are  confined  below  the  breasts  with 
a  girdle,  the  typical  zone  that  has  such  occult 
meanings.  Among  the  Persians  and  tribes  of 
North  Africa,  the  girdle  is  always  removed  from 
a  bride,  as  part  of  the  wedding  ceremony,  and 
neither  is  she  nor  the  bridegroom  allowed  to 
wear  one  for  seven  days  after  the  marriage.  Maut 
is  called  "Lady  of  Heaven,"  and  "Giver  of 
Life,"  and  has  been  identified  by  some  as  the 
Ishtar  of  the  Babylonians. 

IV.     L'IMPERATORE  (The  Emperor) 

The  fourth  Atout  shows  in  profile  a  male 
figure  seated  on  a  throne.  He  represents  Jupiter 
or  Amun,  the  Ammon  of  the  Egyptians,  the 
Marduk  of  the  Babylonians,  and  the  Merodach 
of  the  Bible.  This  letter  is  Daleth,  suggest- 

136 


AND   PLAYING    CARDS 

ing  growth,  nourishment,  generation,  divine  will, 
long  life,  strong  character  or  personal  ability  and 
ambition.  This  card  and  number  three  have  sim- 
ilar representations  on  the  Persian  cards,  which 
pack  alone  of  those  adopted  by  different  coun- 
tries retains  the  figure-pictures,  to  the  entire  ex- 
clusion of  the  pip  cards.  This  seems  to  point  to 
the  fact  that,  while  the  Egyptians  or  Assyrians 
overran  Persia  and  imposed  some  of  their  cus- 
toms and  religious  beliefs  on  the  people,  the  great 
gods  were  adopted  reluctantly,  and  the  key  to 
their  wishes  was  not  bestowed  on  the  conquered 
people,  as  would  have  been  the  case  had  their 
use,  in  combination  with  the  prophetic  arrows  or 
rods,  been  taught  at  the  same  time.  The  great 
temple  of  Ammon  was  at  Thebes,  the  southern 
Egyptian  capital.  The  name  Ammon  means  con- 
cealment, to  veil,  to  hide.  "His  most  common 
title,"  says  Mr.  Rawlinson,  in  "Ancient  Egypt" 
(page  322),  "was  Suten-Netern,  king  of  the 
gods,  also  called  Hek  or  Hyk,  the  Ruler,  the 
Emperor,  Lord  of  Heaven,  strong  bull."  His 
image,  like  that  of  the  fourth  Atout,  is  repre- 
sented as  seated  on  a  throne.  He  is  crowned,  and 
wears  a  collar  and  bracelets.  He  bears  the  scep- 

137 


PROPHETICAL,  EDUCATIONAL 

tre,  the  symbol  of  power  and  plenty.  One  of  the 
invocations  to  Ammon  begins  "Hail  to  thee,  Lord 
of  Truth,  whose  shrine  is  hidden." 

V.     IL  PAPA  (The  Pope) 

The  pronunciation  of  the  name  of  this  card 
alone  proves  its  connection  with  the  Egyptian  god, 
Phthah,  but,  besides  this,  it  has  many  strange 
significances  assigned  to  it,  all  of  them  pointing  to 
the  same  conclusion.  The  figure  denotes  the 
religious  superior,  as  it  wears  the  triple  crown, 
combined  with  the  two  pillars  of  the  temple.  The 
African  god  was  greatly  revered  and  feared,  while 
many  temples  were  dedicated  to  his  worship. 
Four  figures  kneel  before  II  Papa,  whom  he 
blesses  with  uplifted  palm,  sacred  to  religious  cer- 
emonies, and  inherited  from  the  "hand  of  the 
Cohen"  of  the  Jews.  In  the  old  cemetery  at 
Prague  there  are  hundreds  of  tombstones,  on 
which  the  uplifted  hands  are  carved  to  represent 
ideographically  the  descendants  of  Aaron,  who 
alone  can  bestow  benediction  in  this  way.  The 
hand  plays  an  important  part  in  heraldic  emblems. 
"The  Ulster,  or  bloody  hand,"  is  a  mark  of 

138 


AND   PLAYING   CARDS 

rank,  not  only  in  English  heraldry,  but  is  ven- 
erated by  Orientals  as  well.  A  bloody  hand  is 
frequently  found  stamped  beside  the  lintel  of  the 
door  among  North  Africans,  and  small  silver  or 
brass  facsimiles  of  the  right  hand  are  also  fastened 
to  the  door  or  worn  on  the  person,  to  ward  off  the 
evil  eye,  when  it  is  called  the  "hand  of  Fatima." 
Arabs  frequently  wear  this  hand,  that  is  then  cov- 
ered with  engraved  quotations  from  the  Koran. 
Their  name  for  it  is  Kam  or  five  fingers.  The 
number  five — Khamsa — is  considered  so  powerful 
and  mystic  that  it  is  believed  to  bring  bad  luck  if  it 
is  mentioned,  so  the  word  is  not  pronounced,  but 
the  Arabs  say  "two-three"  instead.  The  Neapol- 
itans generally  wear  a  hand  with  one  finger  out- 
stretched as  a  charm,  one  of  the  many  links  con- 
necting them  with  Egypt.  The  fifth  Atout  in 
its  position  and  consequence  represents  aspiration, 
health,  intelligence,  union,  strength  of  will,  relig- 
ion and  faith.  The  accompanying  letter  is  He, 
the  meaning  of  which  is  aspiration.  The  triple- 
barred  sceptre  is  an  especial  emblem  of  Phthah, 
who  was  known  as  "the  revealer,"  the  one  who 
made  hidden  duties  manifest. 

The  first  four  figures  of  the  Atouts  are  con- 

139 


PROPHETICAL,  EDUCATIONAL 

nected  with  family  life.  The  inquirer  in  number 
one,  the  parents  in  two  and  four,  and  the  influence 
of  State  and  Church  in  three  and  five,  forming  a 
significant  group  when  studying  the  cards  and  their 
meanings. 

VI.     GLI    AMANTI     (The  Lovers) 

The  sixth  card  has  not  yet  been  connected  with 
any  of  the  occult  gods  of  Egypt  or  Babylonia. 
The  figures  seem  to  belong  solely  to  Cupid.  The 
card  shows  a  young  man  between  two  females, 
symbolizing  virtue  and  vice.  Cupid  hovers  over- 
head, blindfolded,  and  with  bent  bow,  ready  to 
"shoot  an  arrow  into  the  air."  When  used  for 
prophesying,  this  card  is  typical  of  a  young  man 
starting  in  life,  whose  future  depends  upon  the 
choice  before  him,  since  good  and  evil  both  seem  to 
claim  him.  The  card  also  denotes  affection,  love, 
friendship,  charity,  union  and  sight,  the  latter 
being  indicated  by  the  letter,  which  is  Vau,  the 
hieroglyphic  sign  for  eyes,  light  or  brilliancy.  The 
import  of  this  figure  is  personal  magnetism.  This 
card  also  indicates  marriage,  and  is  emblematic 
of  the  legal  tie,  as  well  as  of  luck  and  good  for- 
tune. 

140 


CAV.  DI  COPPE 


EARLY  ITALIAN  TAROTS 
Pip  and  Court  Cards  of  the  Cup  Suit 


37  Seven   of   Cups 

38  Eight  of  Cups 

39  Xine    of    Cups 


40  Ten  of  Cups 

41  Knave    of   Cups 

42  Cavalier  of  Cups 


AND   PLAY  INC    CARDS 

VII.  IL  CARRO  (The  Chariot) 
This  is  one  of  the  most  mystic  of  cards,  its 
number  being  one  that  was  regarded  as  occult  by 
the  ancients.  It  displays  a  picture  of  a  king  or  a 
conqueror,  in  his  car  drawn  by  beasts,  precisely 
as  Nebo  was  frequently  represented  in  the  texts, 
"when  the  gilt  chariot  never  marks  the  way." 
Sometimes  the  car  is  drawn  by  horses,  frequently 
by  oxen,  sometimes  by  lions,  and  occasionally  by 
black  and  white  sphinxes.  This  car  typifies  Mars, 
the  god  of  war  mentioned  in  Babylonian  my- 
thology and  in  the  Bible,  "when  every  nation 
made  gods  of  their  own  and  the  men  of  Cuth  made 
Neral  (Mars)."  (2  Kings  xvii:30.)  As  has 
been  mentioned,  Nebo  bore  a  sword  and  was  re- 
garded as  accompanying  warriors,  although  he 
generally  represents  the  pestilence  that  follows  in 
the  wake  of  war.  The  Hebrew  letter  of  the 
seventh  Atout  is  Zain,  that  expresses  an  arrow, 
thus  suggesting  a  weapon  as  well  as  a  sol- 
dier, so  it  denotes  victory,  a  ruling  power,  triumph, 
protection,  a  domineering  character.  "The  arrows 
of  divination"  are  frequently  referred  to  in  the 
Bible,  for  instance,  when  "the  king  of  Babylon 
stood  at  the  parting  of  the  way  at  the  head  of  the 

HI 


PROPHETICAL,  EDUCATIONAL 

two  ways  to  use  divination.  He  made  his  arrows 
bright,  he  consulted  with  images,  he  looked  at  the 
liver."  The  tablets  found  at  Nippur  frequently 
refer  to  all  the  arts  of  divination,  as  when  a  text 
in  cuneiform  characters  says:  "the  arrows  were 
marked  Yes  and  No,"  or,  "the  king  had  shaken 
the  arrows,  questioned  the  house  gods,  and  looked 
into  the  liver."  Mr.  Culin,  in  his  "Korean 
Games,"  considers  that  divination  by  arrows  is 
one  of  the  most  primitive  forms,  and  it  is  still  kept 
up  in  Korea,  China,  Japan,  etc.  The  sticks  used 
for  the  purpose  in  China  are  in  the  form  of  arrows, 
and  are  kept  in  a  cube-shaped  box  resembling  a 
quiver.  They  are  shaken  in  a  peculiar  way  until 
one  jumps  out,  when  the  design  on  it,  and  the  di- 
rection in  which  it  points  to  the  shrine,  are  con- 
sidered to  have  replied  to  the  inquirer. 

The  Chariot  of  the  Atouts  was,  under  certain 
conditions,  supposed  to  represent  Osiris.  It  was 
also  called  "the  chariot  of  Mercury,"  in  the  sense 
that  he  was  the  messenger  of  Mars  when  war  was 
to  be  proclaimed,  or  when  his  caduceus  was  used 
as  a  flag  of  truce.  Seven  was  always  considered 
by  the  Egyptian  savants  a  mystical  number,  so 
this  card  played  an  important  part  in  occult 

142 


AND   PLAY  INC   CARDS 

science.  Count  Emiliano  di  Parravicino,  in  his 
essay  published  in  the  Burlington  Magazine,  De- 
cember, 1903  (page  238),  says:  "Mgr.  An- 
tonio Dragoni  (1814)  suggests  that  the  Atouts, 
numbering  twenty-one  [not  counting  the  Joker 
(Fou) ,  which  has  no  number] ,  represent  the 
Egyptian  doctrine  beloved  by  Pythagoras,  of  the 
perfect  number  Three  and  the  mythical  num- 
ber Seven.  Hence,  Thoth,  the  Mercury  of  the 
Egyptians,  forms  with  the  pack  of  pip  cards  his 
book  or  picture  of  the  creation  of  three  classes 
of  images,  which  symbolize  the  first  three  ages 
of  the  world — i.  e.,  the  golden,  the  silver,  and  the 
bronze.  Each  of  these  three  classes  is  to  repre- 
sent in  its  seven  divisions  a  greater  reference  or 
mysticism,  a  mysterious  book  of  the  highest  value 
in  the  art  of  divination,  since  this  book  of  unbound 
leaves  contained  the  key  to  all  mysteries,  although 
its  contents  were  undecipherable  to  all  but  those 
taught  in  the  temples  of  Thoth."  This  proves 
that  other  thinkers  besides  Papus  and  de  Gebelin 
had  come  to  the  same  conclusions  from  their  study 
of  the  Tarot  pack,  although  without  having  the 
benefit  of  exchanging  views  on  the  subject. 

The  Babylonians  believed  in  seven  evil  spirits, 

143 


PROPHETICAL,  EDUCATIONAL 

as  the  following  prayer,  translated  from  a  cunei- 
form tablet,  will  prove: 

Seven  are  they.      They  are  seven, 

The  same  in  the  mighty  deep; 
And  Seven  are  they  in  heaven, 

'Though  in  water,  sometimes  they  sleep. 
They  are  neither  male,  nor  female, 

These  awful  spirits  that  fly, 
But  like  destructive  whirlwinds, 

They  swirl  across  the  sky. 

Without  a   home  or  offspring, 

Compassion  and  mercy  are  nil, 
Since  prayers  or  supplications, 

They  neither  hear  nor  feel. 

Like  wild  beasts  bred  in  the  mountains, 

They  defy  both  gods  and  men, 
Polluting  even  the  fountains 

The  rivers,  the  marshes,  the  fen. 
Evil  are  they,  strangely  evil, 

In  temples,  in  cities,  in  homes; 
For  Seven  are  they,  cruel  Seven, 

With  weird  and  terrible  forms. 

Mr.  Willshire,  in  his  "Catalogue  of  the  Play- 
ing Cards  in  the  British  Museum,"  says:     "It 

144 


AND   PL  AY  INC   CARDS 

hardly  requires  a  reference  to  the  Bible  to  notice 
the  frequency  with  which  the  number  Seven  is 
mentioned.  Not  only  was  the  Seventh  day  to 
be  kept  holy,  but,  then,  there  was  the  mystery  of 
the  Seven  stars,  of  which  Nebo  (Mercury)  was 
one,  the  latter  being  the  most  rapid  and  brilliant. 
Also  of  the  Seven  golden  candlesticks,  and,  in 
Zachariah  iii:9,  we  find  that  on  the  stone  laid 
before  Joshua  there  were  Seven  eyes.  Mercury 
invented  the  lyre,  according  to  the  Egyptians,  in 
the  year  of  the  world  two  thousand.  At  first  it 
had  only  three  strings,  but  in  the  hands  of  the 
Muses,  Seven  were  adopted.  Then  also  the 
Seven  virtues  were  called  the  Seven  cords  of  the 
human  lyre,  having  their  analogies  in  the  Seven 
colours  of  the  prismatic  spectrum.  Then  there 
were  Seven  precious  stones,  namely:  Carbuncle 
(garnet),  Crystal,  Diamond,  Agate,  Emerald, 
Sapphire,  and  Onyx,  besides  the  Seven  chief 
metals."  The  emerald  was  considered  the  stone 
of  Thoth,  we  may  infer,  since  one  of  his  books 
was  entitled  "The  Emerald  Tablet."  Among  the 
Berber  tribes,  of  North  Africa,  the  women  put 
seven  marks  on  their  foreheads,  to  protect  them 
from  the  evil  eye;  this  is  also  done  among  some 

145 


PROPHETICAL,  EDUCATIONAL 

of  the  Negro  tribes.  When  consulting  the  pip 
cards,  the  Sevens  have  peculiar  and  occult  values, 
marking  the  boundaries  between  those  lower  and 
higher.  They  also  make  combinations  that  in- 
fluence the  consideration  of  other  cards. 

VIII.     LA    GIUSTIZIA     (Justice) 

The  figure  on  the  eighth  card  is  represented 
in  the  most  modern  fashion,  and  yet,  with  its  at- 
tributes and  values,  it  is  much  as  Egyptians  would 
have  known  it  when  the  worship  of  Thoth  was  at 
its  height.  It  is  the  goddess  of  Truth  or  Ma. 
Her  title  was  sometimes  adopted  by  the  kings, 
who  called  themselves  the  friends  of  Truth.  Mr. 
Rawlinson,  on  page  385  of  "Ancient  Egypt," 
says:  "The  chief  judge  of  every  court  is  said 
to  have  worn  an  image  of  Ma  around  his  neck, 
and  when  he  decided  a  case  he  touched  the  liti- 
gant with  it,  in  whose  favour  the  decision  was 
made,  in  order  to  testify  that  everything  had  been 
done  with  justice  and  truth.  In  the  final  judg- 
ment of  Osiris,  the  image  of  Ma  was  placed  in 
the  scale,  and  weighed  against  the  good  actions 
of  the  dead."  It  may  easily  be  perceived  what 
a  forceful  figure  the  one  of  justice  must  have  been 

146 


AND   PLAYING   CARDS 

to  the  people  who  consulted  the  oracles  in  the 
temples  of  Thoth.  Justice  is  represented  on  the 
Atout  as  a  seated  female  figure,  on  a  throne 
bearing  her  usual  heraldic  marks  of  a  sword  and 
a  pair  of  scales.  Law  and  order  are  denoted  by 
every  line  and  emblem  on  the  card,  which, 
summed  up,  expresses  conscientiousness,  balance, 
power,  and  poise,  in  all  their  forms.  The  leaf 
also  corresponds  with  some  of  the  attributes  of 
the  god  Tiemei,  and  again  represents  one  of  the 
deities  of  Olympus.  Heth,  the  letter  corre- 
sponding to  it,  means  a  field,  and  from  that 
springs  the  idea  of  anything  requiring  labour  and 
continued  effort,  the  elements  and  existence. 
When  it  typifies  Ceres,  of  the  Olympic  gods,  it 
denotes  the  mother  as  she  is  generally  represented, 
with  her  daughter,  Prosperpine,  endeavouring  (as 
the  original  type  of  a  mother-in-law)  to  keep  her 
from  the  arms  of  Pluto,  while  Mercury  leads  the 
wife  forcibly  away.  This  card  is  the  dominating 
one  of  Cups  (meaning  sacrifice)  of  the  pip  part 
of  the  pack. 

IX.     L'EREMITA    (The  Hermit) 
The  Hermit  is  one  of  the  most  mysterious  de- 

147 


PROPHETICAL,  EDUCATIONAL 

signs  on  the  Atouts,  and  has  not  yet  acknowledged 
all  its  intentions.  For  the  meaning  assigned  to  it, 
and  its  value  for  soothsaying,  hardly  correspond 
with  the  personage  depicted,  so  it  is  supposed 
that  the  artist  who  modernized  the  ancient  design 
has  altered  it  too  completely  to  be  recognised  by 
those  unacquainted  with  the  original  intention.  It 
shows  an  old  man,  holding  a  lantern  aloft,  and 
by  some  is  regarded  as  a  watchman  calling  the 
hours  of  the  night,  and  by  others,  as  Diogenes 
searching  for  an  honest  man.  But  the  attributes 
or  values  given  to  the  card  rather  quarrel  with 
the  design,  for  they  signify  friendship,  protection, 
and  wisdom.  The  rod  or  staff  signifies  a  pilgrim, 
certainly  an  overseer,  and  is  a  favourite  emblem 
in  the  Bible,  as  in  Psalms  xxiii:4,  "Thy  rod 
and  thy  staff,  they  comfort  me,"  or,  in  Isaiah 
x:15,  "If  the  staff  should  lift  up."  It  is  the 
cane  of  the  medical  man,  and  represents  the  Scep- 
tre suit  of  the  pip  cards.  This  Atout  typifies 
strength  of  character,  philanthropy,  the  wisdom 
of  silence  in  difficulties,  circumspection,  prudence, 
and  sympathy;  in  short,  all  the  qualities  desirable 
in  a  friend.  The  letter  is  Teth,  which  repre- 
sents a  roof  or  place  of  safety,  suggesting  the  idea 

148 


AND   PL  AY  INC   CARDS 

of  a  shelter  and  protection  given  by  wisdom  and 
forethought.  The  card  also  typifies  human  love 
and  humanity. 

X.    RUOTO  DELLA  FORTUNA 
(The  Wheel  of  Fortune) 

This  Atout  has  many  and  various  connections 
with  the  superstitions  of  ancient  days.  It  is  the 
Wheel  of  Fortune,  and,  among  other  things,  rep- 
resents Osiris  judging  the  souls  of  the  dead. 
Anubis  clambers  up  on  one  side,  while  Typhon 
descends  on  the  left  of  the  wheel.  "There  are 
two  ideas,"  says  Papus,  "expressed  by  this  sym- 
bolic card.  The  first  is  that  of  supremacy,  the 
second  of  eternity."  The  former  is  typified  by 
Anubis  and  Typhon  climbing  or  falling,  one 
reaching  to  overpower  the  other,  while  the  wheel 
turns  eternally,  lifting  first  one  and  then  the  other. 
Thus  it  is  in  life,  for  fortune  changes  from  good 
to  bad  with  unceasing  regularity,  sometimes 
slowly  and  sometimes  rapidly,  but  always  con- 
trolled by  an  unknown  force,  that  is  called  luck. 
The  circle  signifies  eternity,  and  the  Wheel  of 
Fortune  is  one  of  the  oldest  known  symbols  in 
the  world.  It  is  deemed  by  some  to  have  its 

149 


PROPHETICAL,  EDUCATIONAL 

analogy  in  the  "Wheels  of  Ezekiel  and  of  Pyth- 
agoras," with  all  the  significances  attached  to 
these  emblematic  figures.  Being  numbered  ten, 
its  Hebrew  letter  is  Yod,  the  hieroglyphic  mean- 
ing of  which  is  "the  forefinger  extended  as  a  sign 

of  command."    This  sign   L     «y^  is  recognised 

even  by  the  uninitiated,  and  is  one  of  the  surviving 
attributes  of  Mercury  in  common  use  to-day.  It 
was  placed  under  the  head  of  Mercury,  when 
he  was  erected  by  the  roadside  as  Terminus  to 
point  out  a  road.  In  every  synagogue  is  found  a 
pointer,  called  Yod,  because  its  long  arm  ter- 
minates in  a  beautifully  modelled  hand,  with  the 
forefinger  outstretched.  This  is  used  by  the  reader 
of  the  Scriptures  to  keep  the  place,  since  the  text 
is  written  in  fine  characters  not  easily  followed 
without  the  pointing  finger  of  the  Yod.  The 
Wheel  of  Fortune  typifies  magic  power,  fortune, 
expression  of  the  will  of  the  gods,  or  their  com- 
mands, supremacy,  superstition,  and  luck.  Anu- 
bis  was  the  conductor  of  spirits  to  the  judgment 
seat  (or  Mercury,  as  Chthonius)  ;  he  also  held 
the  balance  in  the  hall  of  the  dead.  He  is  called 

150 


AND   PLAYING   CARDS 

"Lord  of  the  Bury  ing-ground,"  and  is  represented 
as  a  jackal.  The  Wheel  of  Fortune  is  derived 
from  Osiris,  on  the  judgment  seat,  with  Anubis 
as  assistant. 

XL     LA    FORZA    (Strength) 
This  Atout  shows  a  female  figure,  wearing  the 


mystic  hat,  or  vital  sign  \**/\*.J  ,  seen  on  the 

Pagat,  or  the  first  Atout.  The  girl  forces  open 
the  mouth  of  a  lion,  expressing  vitality,  force, 
courage,  daring.  It  would  seem  the  ancients  be- 
lieved that,  in  suffering  or  trouble  a  woman  was 
superior  to  a  man,  for  endurance  and  strength  of 
mind. 

The  figure  also  typifies  innocence,  so  the  fable 
of  Una  and  the  lion  seems  to  be  depicted,  whether 
intentionally  or  not.  Another  symbol  is  that  of  the 
Amazons,  who  pretended,  say  modern  writers, 
to  great  strength,  in  spite  of  being  women,  but 
the  translations  of  some  of  the  cuneiform  tablets 
lead  one  to  suppose  that  these  female  warriors 
were  more  noted  in  their  own  times  for  their  wit 
than  for  their  strength.  The  value  given  to  the 

151 


PROPHETICAL,  EDUCATIONAL 

card  indicates  it  to  be  under  the  protection  of  Min- 
erva. The  Hebrew  letter  for  this  card  is  Kaph, 
which  typifies  a  grasping  hand.  This  card  repre- 
sents subtle  and  mystic  occultism,  with  its  in- 
fluence over  mankind;  in  fact,  female  charity. 
It  recalls,  by  its  costume  and  attributes,  the  Egyp- 
tian goddess  Neith,  whose  temple  was  at  Sais,  the 
chief  city  of  the  Delta.  She  wears  a  peculiar 
emblem  on  her  head,  sometimes  called  a  "shut- 
tle," recalling  the  device  of  the  Atout.  Mr. 
Rawlinson,  in  his  "Ancient  Egypt"  (page 
342),  says  the  inscription  on  her  shrine  reads: 
"I  am  all  that  was,  and  is,  and  is  to  be.  No 
mortal  hath  lifted  my  veil."  The  last  expres- 
sion would  be  understood  in  Egypt,  for  the  lifting 
of  the  veil  is  the  conclusion  of  the  marriage  serv- 
ice, when  the  bridegroom  sees  his  wife  for  the 
first  time.  Therefore,  one  meaning  of  the  card 
is  a  bride. 

XII.     L'APPESO    (The   Hanged   Man) 

The  hanged  man  is  a  remarkable  figure  on  the 
twelfth  leaf  of  the  Book  of  Thoth.  The  person 
is  suspended  by  one  foot  from  a  gibbet  that  is 
crudely  made,  by  placing  a  bar  in  the  fork  of  two 

152 


AND   PLAYING    CARDS 

opposite  trees  that  have  been  lopped  of  other 
branches.  The  hands  are  tied  behind,  and  the 
right  leg  crosses  the  left,  by  which  the  figure  is 
suspended.  This  peculiar  form  of  punishment 
was  at  one  time  inflicted  for  certain  kinds  of 
crimes  in  Etruria,  and  was  probably  typical  when 
it  was  adopted.  It  has  been  suggested  that  one  of 
the  signs  of  recognition  between  Freemasons  con- 
sists in  crossing  the  legs,  although  these  persons 
generally  remain  upright  and  are  not  contortion- 
ists, so  it  is  difficult  to  concede  this  connection 
with  the  figure  on  the  Atout.  It  shows  a  young 
man,  who  is  said  to  be  the  Pagat,  or  inquirer,  of 
the  first  Atout,  who,  having  passed  through  the 
temptations  of  youth,  begins  to  aspire  to  an  ethical 
future.  This  is  exemplified  by  his  position,  indi- 
cating discipline,  or  submission  to  a  superior  will. 
Perhaps  another  idea  is,  that  since  all  the  blood 
has  run  to  his  head,  the  powers  of  knowledge  are 
concentrated,  and  will  be  increased.  The  card 
expresses  equilibrium,  charity,  courage,  knowledge 
and  prudence;  also  wisdom  and  fidelity. 
Lamed  is  the  corresponding  Hebrew  letter; 
it  designates  the  arm,  so  is,  therefore,  connected 
with  expansive  power  and  movement,  as  applied 

153 


PROPHETICAL,  EDUCATIONAL 

to  all  ideas  of  extension,  of  occupation,  of  posses- 
sion. The  figure  being  raised  above  the  earth, 
and  in  a  position  of  pain,  together  with  humility, 
typifies  a  mind  withdrawn  from  temporal  ideas, 
or  a  martyr  to  science.  Vulcan  is  supposed  to  be 
the  Olympian  god  typified  by  L'Appeso,  not  only 
on  account  of  the  strong  arm,  but  also  because 
he  was  thrown  out  of  heaven  and  lamed  for  life. 

XIII.     LA   MORTE    (Death) 

This  thirteenth  Atout  is  represented  on  some 
cards  as  a  skeleton  mowing  off  the  heads  of  men, 
on  some  as  a  rider  on  a  white  horse,  and  on  others 
on  a  black  one.  There  is  an  old  proverb: 
"Death  comes  riding  on  a  white  horse,"  and 
sometimes  the  clouds  betokening  rain  are  called 
"the  white  horses  of  death."  One  of  the  horses 
of  Aurora  was  called  Abraxas,  the  numerical 
value  of  these  letters  summing  up  three  hundred 
and  sixty-five,  or  the  number  of  the  days  of  the 
year.  The  occult  meanings  attached  to  this  card 
and  its  number  in  the  Atouts  are  well  known,  for 
the  latter  is  connected  with  bad  luck  or  death  in 
all  European  countries,  and  in  every  place  where 
the  worship  of  Mercury  or  the  Hermetic  art,  as 

154 


AND   PLAYING    CARDS 

connected  with  cards,  has  penetrated.  It  is  not 
so  regarded,  however,  by  savage  tribes,  who  have 
not  followed  this  cult.  This  superstition  is,  there- 
fore, by  many  deemed  to  be  one  of  the  proofs  that 
the  cards  were  descended  from  those  mysteries. 
It  is  supposed  that  this  image  of  Death  was  the 
half-way  position  in  the  temple  of  Thoth,  and 
therefore  divided  the  Atouts  to  the  right  and  to 
the  left,  since  they  were  placed  in  sequence  on 
both  sides.  Thoth  Hermes,  the  unnumbered 
Atout,  was  represented  by  a  statue  that  occupied 
the  centre  of  the  building,  under  which  stood  an 
altar.  On  this  altar  the  rods  (or  pip  cards)  were 
thrown  when  consulting  the  oracle.  At  any  rate, 
the  altar  (or  its  remains)  occupies  the  centre  of 
the  ruins  of  the  temple  of  Mercury,  at  Baiae. 
The  central  position  of  Death  was  deemed  to 
indicate  the  dividing  period  of  a  man's  life.  The 
inquirer,  after  consulting  the  pictured  figures, 
representing  the  family,  religion,  government,  and 
friends  of  the  beginning  of  his  life,  now  learned  or 
the  more  serious  affairs  of  later  years,  not  neces- 
sarily death  or  bad  fortune,  but,  rather,  a  trans- 
forming force,  since  this  Atout  marked  such  a 
distinct  epoch  in  the  path  of  life,  and  was  to  be 

155 


PROPHETICAL,  EDUCATIONAL 

considered  most  seriously.  Still  the  card  also  por- 
tends sorrow,  destruction,  and  death.  The  letter 
is  Mem,  meaning  fertility  and  formation,  or  the 
development  of  the  being  in  an  unlimited  space, 
perhaps  regeneration  after  destruction,  or  immor- 
tality in  another  world. 

XIV.     LA   TEMPERAN    (Temperance) 

It  is  probable  that  this  figure  was  intended  for 
Nut  or  Nephthys.  Of  her  but  little  is  positively 
known,  and,  so  far,  no  temple  erected  to  her  has 
been  discovered.  She  was  called  the  wife  of 
Seb,  and  the  mother  of  Osiris.  Her  titles  are 
"the  Elder,"  "the  Mother  of  the  Gods,"  and 
"the  Nurse."  She  is  usually  represented  as 
veiled  and  pouring  a  liquid  from  a  vase.  Her 
figure  frequently  appears  in  tombs,  as  if  she  was 
the  guardian  angel  or  protector  of  the  dead  soul. 
This  idea  of  an  oblation  to  the  gods,  through 
pouring  wine  or  oil  before  them,  is  found  to  be 
common  among  the  Babylonians,  and  to  "pour 
oil  on  the  troubled  waters"  is  no  mere  figure  of 
speech. 

The  fourteenth  Atout  is  represented  as  a 
winged  female  pouring  liquid  from  one  jug  to 

156 


AND   PLAY  INC    CARDS 

another,  signifying  individual  and  corporeal  exist- 
tence,  production,  fruition,  health,  temperance, 
economy  and  offspring.  Its  letter  is  Nun,  signi- 
fying fruit  of  any  kind  and  all  things  produced. 
Neptune  is  typified  by  one  of  his  nymphs  offering 
an  oblation  when  mingling  the  waters.  There 
may  be  a  remote  and  more  occult  connection  with 
this  device  and  divination,  for  one  of  the  earliest 
methods  of  consulting  the  gods  was  through  pour- 
ing water  on  oil,  or  oil  on  water,  and  prognosti- 
cating from  the  results.  This  process  is  found 
to  have  been  used  among  the  Babylonians  as  early 
as  two  thousand  five  hundred  years  before  Christ. 
Two  books  have  been  discovered  on  this  sub- 
ject that  give  full  directions  for  consulting  the 
wishes  of  the  gods  through  those  means,  and  they 
have  been  fully  translated  by  Dr.  Arthur  Ungnad. 
One  is,  "Interpretations  of  the  Future  among  the 
Babylonians  and  Assyrians,"  and  in  it  are  found 
many  directions  for  discovering  the  wishes  of  the 
gods,  such  as:  "If  the  oil  fills  the  cup,  the  person 
dies;"  "If  the  oil  floats  on  water  to  the  east,  the 
person  will  die;"  "If  to  the  right,  it  is  good  luck, 
if  to  the  left,  it  is  misfortune."  The  name,  Tem- 
perance, given  to  this  card,  seems  to  be  rather  mis- 

157 


PROPHETICAL,  EDUCATIONAL 

leading  and  modern,  since  the  picture  evidently 
typifies  this  most  ancient  custom. 

XV.     IL   DIAVOLO    (The   Devil) 

Set,  or  Sutech,  the  principle  of  evil,  who  is  con- 
nected with  the  myth  of  Osiris,  needs  but  little 
explanation.  Even  moderns  can  comprehend  at 
a  glance  all  that  it  typifies.  Mgr.  Antonio  Dragoni 
is  one  of  the  earliest  persons  to  identify  this  card 
with  Set  or  Typho,  the  son  of  Seb,  who  was 
the  brother  of  Osiris,  and  one  of  the  geniuses 
of  evil.  Any  one  who  has  attempted  to  read 
the  myth  of  Osiris  will  appreciate  the  difficulties 
of  unravelling  it.  The  Hyksos,  or  shepherd 
kings,  selected  Set  as  their  sole  deity,  and  Seti  I 
assumed  his  name,  thus  placing  himself  under  the 
protection  of  the  evil  one.  Afterwards  the  wor- 
ship of  Set  ceased  entirely  and  he  was  abhorred. 
The  long  ears  retained  on  the  figure  of  the  fif- 
teenth Atout  mark  the  connection  with  Set,  for 
that  was  one  of  his  distinguishing  attributes.  The 
Hebrew  letter  that  represents  this  card  is  Zain, 
which  means  arrow,  or  any  weapon  of  destruction. 
The  intention  of  this  Atout  is  destiny,  chance, 
fatality,  superstition,  illness,  temptation;  it  repre- 

158 


AND   PLAYING   CARDS 

sents  a  spirit  of  evil,  hatred,  jealousy,  and  sus- 
picion. 

XVI.     LA  TORRE   (The  Tower) 

In  this  leaf,  a  building  struck  by  lightning  is 
portrayed,  through  a  thunderbolt  shot  by  Jupiter, 
and  conveyed  by  the  "Messenger,"  Mercury. 
The  "lightning  god"  was  one  of  Nebo's  titles, 
and  the  mark  is  retained  on  the  Japanese  cards, 
although  probably  accidentally,  since  there  is  no 
connection  between  their  playing  cards  and  the 
original  Atouts.  Some  writers  call  this  tower  the 
"castle  of  Plutus"  (the  Roman  god  of  wealth), 
deeming  it  a  warning  to  misers,  for  it  recalls  the 
legend  relating  to  an  incident  in  the  life  of  Ram- 
eses  II,  recorded  in  Herodotus.  The  Pharaoh 
ordered  a  tower  to  be  built  for  his  treasures,  and 
he  alone  had  its  key,  but  daily  he  discovered  that 
his  valuables  were  disappearing,  although  there 
was  only  one  egress.  A  watch  was  set,  and  it 
was  found  that  two  of  the  sons  of  the  architect 
could  enter  by  displacing  a  stone,  that  had  been 
left  for  the  purpose  of  thieving,  and  when  the 
men  were  entrapped  inside,  they  threw  themselves 
headlong  from  the  tower.  This  picture  shows 

159 


PROPHETICAL,  EDUCATIONAL 

a  connection  with  Egyptian  legend  that  must  not 
be  disregarded  in  seeking  to  trace  the  Tarots  to 
the  mysteries  of  Thoth.  Besides,  some  persons 
believe  that  the  card  represents  the  destruction 
of  the  temples  of  Babylon,  and  due  weight  must 
be  given  to  the  significance  awarded  by  that  peo- 
ple to  lightning,  when  consulting  the  gods  through 
divination,  particularly  as  it  was  the  weapon  of 
Jove  (Merodach),  who  was  connected  with  the 
Baal  of  the  Bible,  and  sometimes  worshipped  as 
Enlil,  who  was  frequently  implored  not  to  destroy 
his  people  by  lightning.  But  there  are  other 
legends  connected  with  the  destruction  of  ancient 
temples  that  are  even  older  than  that  of  Egypt, 
and  we  are  lucky  to  have  access  to  one  that  has 
lately  been  translated  from  the  Sumerian  lan- 
guage, written  in  cuneiform  characters  on  one  of 
the  tablets  discovered  by  Prof.  Herman  V. 
Hilprecht  in  the  Temple  Library  of  Nippur. 
Above  two  hundred  of  them  were  of  a  religious  or 
historical  character,  which  he  set  apart  for  the 
well-known  scholar,  Doctor  Radau,  to  translate. 
These  related  chiefly  to  the  worship  of  the  gods  of 
the  second  dynasty  of  Ur,  or  about  two  thousand 
five  hundred  years  before  Christ.  "Although  the 

160 


AND   PL  AY  INC   CARDS 

beginning  of  the  Babylonian  religion,  as  portrayed 
in  these  tablets,"  says  Doctor  Radau,  in  "Miscel- 
laneous Sumerian  Texts  from  the  Temple  Library 
of  Nippur"  (page  389) ,  "has  to  be  sought  some- 
where at  about  5700  B.  C.,  when  the  religions 
of  Babylon  were  systematized."  One  tablet  re- 
lates how  a  king  of  that  period  conquered  his  ene- 
mies with  the  help  of  the  chief  god,  who  at  that 
time  was  named  Enlil,  "the  Governor  of  the 
gods,"  "the  god  who  destines  fate."  It  was  his 
son,  Nebo,  who  was  his  confidential  messenger, 
his  "lightning-rod,"  and  who  wrote  on  the  "tab- 
lets of  Fate"  the  decrees  of  the  supreme  being 
at  the  birth  of  each  mortal.  It  may  be  noted 
that  Nebo  is  given  a  different  father  at  different 
times,  but  so  it  is  in  the  mythologies  as  now  inter- 
preted; the  oldest  accounts  name  the  chief  gods, 
whose  qualities  and  symbols  later  became  merged 
in  more  modern  ones,  and  they  were  given  differ- 
ent names  at  various  times,  which  is  most  con- 
fusing. The  great  temple  consecrated  to  Enlil 
is  called  E-Kur,  and  is  at  Nippur.  This  name 
for  this  particular  tabernacle  became  the  common 
name  for  temple  in  general  (page  411).  No 
king  of  Babylon  ventured  to  do  anything  or  take 

161 


PROPHETICAL,  EDUCATIONAL 

any  step  without  "kissing  the  hand"  of  Enlil,  to 
obtain  his  consent  and  approval.  According  to 
Doctor  Radau,  Enlil  was  afterwards  succeeded 
or  displaced  by  Marduk  (the  Merodach  of  the 
Bible,  and  the  Jupiter  of  the  Romans),  although 
the  supremacy  of  Enlil  lasted  some  three  thousand 
five  hundred  years,  quite  long  enough  to  leave  an 
impression  on  the  "Book  of  Fate."  One  of  the 
tablets  translated  from  the  Sumerian  language 
has  been  given  almost  literally,  and  is  an  invoca- 
tion to  Enlil,  bewailing  the  destruction  and  beg- 
ging for  the  restoration  of  the  principal  cities  of 
Babylonia,  together  with  the  temples  that  had 
been  destroyed,  which  were,  in  fact,  the  homes 
of  the  priests,  who  always  dwelt  in  the  sanctuaries. 
Doctor  Radau  (page  444)  calls  the  song,  "The 
Lamentation  of  the  Goddess  Nin,  of  the  City  of 
Mar,  who  was  called  Nin-Mar."  He  gives  a  lit- 
eral translation  of  the  cuneiform  text  of  the  tablet 
that  has  a  well-defined  metre,  and  is  divided  into 
sections.  The  first  three  verses  are  an  invocation 
to  Enlil,  the  supreme  god,  by  this  goddess,  Nin- 
Mar,  who  declares  that  she  is  "Mistress  of  Mar," 
who,  through  the  power  granted  to  her  by  Enlil, 
was  once  able  to  destroy  the  enemies  of  her  coun- 

162 


AND   PLAYING   CARDS 

try  and  lay  waste  their  lands,  but  the  power  has 
left  her,  as  her  "Master"  sleeps.  Nin-Mar  gets  a 
sympathetic  god,  named  Nin-ib,  to  sing  a  hymn 
with  her,  in  which  the  destroyed  temples  are  re- 
counted. Nin-ib  was  the  solar  deity  of  Nippur, 
also  a  war  god,  but  inclined  to  be  beneficent  to 
mankind.  One  of  his  titles  was  "the  warrior," 
and  he  is  identified  as  the  planet  Saturn.  His 
symbol  was  a  man  with  a  lion's  head. 

TO  ENLIL. 

Oh,  Enlil,  who  placed  on  the  waters 

A  shelter  for  men  and  for  all, 
Great  God,  who  creates  and  then  slaughters, 
Come,  hark  to  the  children's  call. 

Nin-Mar,  the  smiter  of  mountains,  I  sigh,  I  sigh; 
Enlil,  to  thee  I  cry,  cry,  cry. 

Shall  the  Mistress  of  Mar  and  his  daughters, 

His  doves  and  the  broods  on  their  nests, 
Shall  their  homes  be  cast  out  on  the  waters, 
While  their  Master  is  lying  at  rest? 

Nin-Mar,  who  was  the  destroyer  of  lands,  I  sigh, 

I  sigh; 
Enlil,  to  thee  I  cry,  cry,  cry. 

163 


PROPHETICAL,  EDUCATIONAL 


Exalted  one!    Listen  to  pleadings, 

For  my  Nippur  now  covers  its  face; 
My  E-Kur,  my  Ki-Ur  have  vanished, 
May  all  be  restored  to  their  place. 

It  is  Mar,  the  smiter  of  mountains,  I  sigh,  I  sigh; 
Enlil,  to  thee  I  cry,  cry,  cry. 

THE  HYMN. 

Great  Nippur,  and  E-Kur  and  Ki-Ur  with  Girsu  have 

perished  in  flame, 
Then  harken,  oh,  powerful  Enlil,   and  restore  them  to 

greatness  and  fame. 
Oh,   then   shall   thy  cities   exalt  thee,   thy   harems,    thy 

children,  thy  lands, 
The  doves  which  fly  over  the  towers,  the  temples  that 

rise  from  the  sands. 
We  pray  that  thy  days  may  be  lengthened,  thy  cities, 

like  mountains,  arise; 
Then  open  thy  ears,  mighty  Enlil,  to  thy  children's  most 

sorrowful  cries. 

Listen  to  Nin-Mar,  its  Mistress,  I  sigh,  I  sigh; 
Enlil,  to  thee  I  cry,  cry,  cry. 

The  A  tout  of  the  Tower  typifies  the  money 
pip  of  the  cards,  with  all  of  its  mundane  sig- 
nificances, so  its  meaning  is  easily  translated  as 
intending  sorrow,  destruction,  vice,  descent,  per- 
verseness,  wickedness,  degeneration.  Ayin  is 

164 


AND   PLAYING   CARDS 

the  letter  of  la  maison  de  dieu,  or  le  feu  de  del,  as 
the  card  is  variously  called,  and  both  its  design 
and  its  complementary  letter  express  all  that 
is  crooked,  bad,  and  false. 

XVII.     LE    STELLE    (The    Stars) 

This  Atout  shows  a  young  woman  "beneath 
the  mystery  of  the  stars,"  the  seven  stars  of  the 
Bible,  that  were  the  seven  planets  of  antiquity. 
The  name  star  is  derived  from  that  of  Ishtar, 
the  great  Babylonian  goddess.  The  central  and 
most  brilliant  star  on  the  Atout  represents  Mer- 
cury as  the  god  of  speech,  or  the  transmitter  of 
the  wishes  of  gods  to  men,  or  Nebo,  "the  writer 
on  the  tablets  of  Fate."  The  Dog  Star  was  called 
Thoth  by  the  Egyptians,  who  also  considered  this 
god  the  author  of  speech,  language,  and  writing, 
like  his  predecessor,  Nebo,  whose  mountain  was 
at  the  plain  of  Moab,  (Deuteronomy 
xxxiv :  1 ) ,  and  he  also  had  the  same  planet 
dedicated  to  him.  He,  the  differentiating  let- 
ter, means  voice  or  speech,  just  as  Nebo,  or  Nabi, 
means  prophet,  proclaimer.  Hebe,  who  suc- 
ceeded Mercury,  as  cupbearer  to  the  gods,  rep- 
resents him  here  dispensing  the  essence  of  life 

165 


PROPHETICAL,  EDUCATIONAL 

equally  between  two  jugs;  and,  to  carry  the 
resemblance  still  further,  the  picture  recalls  obla- 
tions to  Osiris,  which  were  typical  of  the  ming- 
ling of  life  and  power,  as  exemplified  by  pouring 
out  water  when  standing  on  the  earth.  Thus,  two 
of  the  elements  are  shown,  a  third  one  having 
been  represented  in  the  lightning  of  the  preced- 
ing card.  The  different  connections  between  the 
ceremonies  of  the  ancients  with  the  Cup  and  the 
cupbearer  have  been  described  in  the  chapter 
relating  to  that  emblem.  On  some  of  the  oldest 
of  the  Atouts,  before  their  designs  became  con- 
fused by  ignorant  artists,  when  some  of  the  most 
distinctive  emblems  were  omitted,  or  altered,  a  ga- 
zelle stands  behind  the  woman.  This  still  further 
shows  the  connection  of  this  card  with  old  Egypt- 
ian legends,  for  it  was  said  that  the  gazelle  gave 
warning  of  the  rising  of  the  Nile,  by  fleeing  to  the 
desert,  even  before  the  inhabitants  expected  the 
flood.  The  gazelle  is  sacred  to  Osiris.  This 
animal  is  also  retained  on  one  of  the  pip  cards 
of  the  Spanish  pack.  The  Stars  typify  immor- 
tality, creation,  hope,  song,  music,  speech,  and  the 
connection  between  humanity  and  a  supreme 
power.  It  will  be  recalled  that  all  these  things 

166 


43  Ace  of  Rods 

44  Deuce  of  Rods 

45  Trey  of  Rods 


EARLY  ITALIAN  TAROTS 
Pip  Cards  of  the  Rod  Suit 

46  Four  of  Rods 

47  Five    of    Rods 

48  Six    of    Rods 


AND   PL  AY  INC   CARDS 

were  attributed  to  Mercury,  Thoth,  and  Nebo. 
A  god  pouring  a  liquid  from  one  vessel  to  another 
is  frequently  found  on  Egyptian  seal  cylinders. 
It  is  generally  the  sun  god,  although  other  gods 
are  frequently  represented. 

XVIII.    LA  LUNA   (The  Moon) 

The  eighteenth  Atout  speaks  for  itself.  The 
legends  connected  with  it  are  far  spread,  but  all 
are  practically  the  same.  Two  dogs  bay  at  the 
moon,  that  is  represented  at  the  top  of  the  picture. 
They  are  symbols  of  Marduk,  which  seem  to 
have  little  connection  here.  A  crawfish  crawls 
from  the  water  to  land.  The  meanings  are  mani- 
fold, for  the  letter  Tzaddi  (although  its  hiero- 
glyphic idea  is  similar  to  that  of  Teth  on  the 
ninth  card)  has  different  significances,  according 
to  its  position  in  a  word.  It  chiefly  means  an 
aim,  an  end,  a  succession,  and  its  value  varies. 

The  occult  significance  of  this  Atout  is  the 
material  body,  with  its  gratifications,  such  as  gour- 
mandising,  drinking,  covetousness,  gambling,  self- 
ishness, and  the  danger  of  self-indulgence.  Then, 
also,  the  card  warns  of  hidden  dangers,  enemies, 
and  accidents,  representing,  besides  the  ibis- 

167 


PROPHETICAL,  EDUCATIONAL 

headed  Thoth,  the  god  of  letters.  To  discover  all 
its  significances,  the  eighteenth  card  must  be  stud- 
ied with  due  regard  to  conditions,  position,  and 
the  meaning  of  those  adjoining  it,  all  of  which  aid 
in  deciphering  the  obscure  intentions  of  this  leaf, 
that  is  assigned  in  mythology  to  Diana. 

XIX.     IL  SOLE   (The  Sun) 

A  representation  of  the  sun  is  the  design  on 
the  nineteenth  Atout,  the  accompanying  letter  of 
which  is  Zoph,  signifying  a  defensive  weapon. 
This  Atout  indicates  the  elements,  precious  stones, 
and  minerals;  an  awaking,  revival,  excitement, 
transition,  nutrition  and  digestion;  also  self-esteem, 
indulgence,  eagerness  to  make  money,  and  prob- 
able success  by  sel f -exertion ;  also  a  worldly  per- 
son, or  a  happy  marriage.  The  god  Ra  is  repre- 
sented by  the  sun  in  Egyptian  mythology.  He 
was  greatly  revered  by  some  of  the  Pharaohs, 
such  as  Rameses,  who  adopted  his  name. 

XX.     IL  GIUDIZIO   (The  Judgment) 

The  Day  of  Judgment  is  the  symbol  of  this 
Atout,  and  its  letter  is  Resh,  representing  typ- 
ically the  head  of  man.  The  picture  shows  an 

168 


AND   PLAYING   CARDS 

angel  blowing  a  trumpet  from  the  clouds,  while 
below,  the  earth  is  yawning,  to  allow  the  dead  to 
rise.  This  is  a  strange  emblem  to  be  placed 
among  the  heathen  leaves,  for  it  is  peculiarly 
Christian  in  its  significances;  but  even  the  oldest 
designs  show  it  pictured  in  this  way.  As  it  stands, 
it  expresses  motion,  movement,  travels,  readjust- 
ments, originality,  determination,  respiration,  and 
regeneration.  Then,  also,  it  typifies  scenery,  skill, 
and  artistic  capabilities.  The  Romans  dedicated 
it  to  Pluto,  the  ruler  of  the  nether  world.  It  has 
many  of  the  attributes  of  Ishtar,  the  goddess  of 
the  Babylonians,  from  whose  name  Easter  is  de- 
rived. She  represented  spring,  and  was  the  pro- 
tector of  vegetation,  growth,  and  agriculture.  The 
angel  blowing  the  trumpet  is  a  very  old  design, 
and  one  often  used  on  tombs  or  cenotaphs.  It 
recalls  Theodore  Hook's  witty  epitaph  on  Lord 
de  Ros,  of  whom  little  good  could  be  said,  and 
who  was  accused  of  cheating  at  cards,  but  whose 
family  erected  a  fine  monument  to  his  memory, 
on  which  was  the  representation  of  the  angel  of 
the  Resurrection.  Under  it  Hook  wrote:  "Here 
LIES  England's  Premier  Baron  patiently  waiting 
the  last  trump" 

169 


PROPHETICAL,  EDUCATIONAL 

XXI.  IL  MONDO  (The  World) 
This  card  shows  the  nude  figure  of  a  woman, 
in  an  ellipse  of  leaves  and  flowers,  the  vic- 
tor's wreath  of  the  Grecians.  She  represents  ver- 
ity or  truth.  In  the  four  corners  are  the  emblems 
of  the  apostles  that  St.  John  borrowed  from 
Ezekiel,  and  the  latter  from  Assyria  and  Bab- 
ylonia. These  are  the  Man,  Lion,  Bull  and 
Eagle.  Besides  typifying  the  apostles,  they,  in 
a  manner,  suggest  the  four  attributes  of  the  pip 
suits,  and  also  the  four  elements.  The  inscrutable- 
looking  man  represents  brain,  knowledge,  and 
mystery.  The  ox  typifies  strength,  and  the  lion 
courage,  while  the  eagle  suggests  inspiration  and 
the  power  of  soaring  above  mundane  affairs. 
These  four  emblems  represent  also  the  four  seas- 
ons, when  the  ox  stands  for  autumn,  the  man 
for  winter,  the  lion  for  summer,  and  the  eagle  for 
spring;  so  the  complex  meaning  of  the  twenty- 
first  Atout  suggests  that  the  head  or  wisdom  of 
man  prescribes  the  will  of  the  ox,  the  courage  of 
the  lion,  and  the  aspirations  of  the  bird,  through 
the  mouth  of  Truth.  The  attributes  of  the  de- 
signs on  the  cards  are  also  included  in  this  leaf 
from  the  book  of  Thoth.  The  wand  that  the  fig- 

170 


AND   PLAY  INC   CARDS 

ure  holds  represents  the  Stave,  or  caduceus,  or 
magic  wand  of  Aaron,  "that  was  kept  for  a 
token,"  as  well  as  fire.  The  Cup  betokens  the 
south,  and  summer,  and  water.  The  Sword, 
earth,  and  the  Coin  (or  Ring),  eternity  and  air. 
II  Mondo's  letter  is  Tau,  which  symbolises  per- 
fection. The  meaning  of  the  whole  card  covers 
the  elements  of  success,  luck,  happiness,  marriage, 
contentment,  bliss. 

XXII.     IL  MATTO    (The  Fool) 

The  twenty-second  Atout  has  no  number  upon 
it,  and  is  called  Le  Fou,  II  Matto,  or  the  Joker. 
It  is  the  presiding  deity  himself,  Thoth,  Nebo, 
or  Mercury,  in  all  his  various  moods,  with  all 
his  many  qualifications.  These  are  denoted  by 
the  cards  that  fall  near  him,  when  being  dealt, 
that  are  controlled  or  influenced  by  his  overwhelm- 
ing personality  and  qualifications.  He  generally 
brings  news  and  good  luck.  Count  Parravicino 
declares:  "the  Italian  name  is  derived  from  an 
Egyptian  one,  Mat,  which  signifies  beginnings 
or  perfection."  The  card  represents  everything 
that  is  typical  of  Mercury,  such  as  irresponsibil- 
ity, with  all  its  consequences.  The  figure  of  II 

171 


PROPHETICAL,  EDUCATIONAL 

Matto  carries  the  attributes  of  Mercury:  the  staff 
he  holds  in  his  hand,  while  a  purse  dangles  from 
his  side.  He  is  travelling  or  walking,  as  if  carry- 
ing news,  or  a  message,  and  also  suggests  a  wan- 
derer, a  pedler,  or  a  merchant.  Motion,  energy, 
and  luck  are  expressed,  as  well  as  fickleness,  in- 
constancy, and  unconventionality  that  may 
amount  to  insanity.  The  letter  is  Shin,  and  ex- 
presses cyclic  movement.  In  some  of  the  old 
Italian  Tarots,  II  Matto  is  represented  as  being 
naked,  or  else  in  tattered  garments,  like  a  beggar, 
when  he  symbolises  folly,  frivolity,  or  chance. 
In  the  Austrian  Tarots  he  is  dressed  like  a  har- 
lequin, or  else  simply  with  cap  and  bells.  He 
is  the  gypsy  wanderer,  as  we  know  him,  believed 
by  some  persons  to  be  the  descendant  of  the  Egyp- 
tian priests  of  the  temple  of  Serapeon,  at  Poz- 
zuoli,  who  were  forced  to  wander  by  the  destruc- 
tion of  this  temple. 

It  must  be  remembered  that  no  Tarots  have 
been  discovered  that  are  over  five  hundred  years 
old,  and  that  a  great  gap  exists  between  these  and 
the  mysteries  of  the  temple  of  Thoth;  therefore, 
some  of  the  emblems  or  symbols  that  we  know 
may  not  resemble  those  of  the  originals.  We 

172 


AND   PLAYING   CARDS 

must  also  recall  that  there  is  more  than  one  cult 
represented  among  the  Atouts;  therefore,  many 
of  the  attributes  of  different  deities  are  mingled 
confusingly,  perhaps,  on  one  and  the  same  card. 
The  student  is  necessarily  limited  by  conditions, 
for  many  of  the  virtues  accredited  to  the  emblem- 
atic figures  have  been  received  traditionally,  or 
have  been  discovered  by  intuition,  and  are  at- 
tributed first  to  one  god,  and  then  to  another,  as 
the  study  of  ancient  myths  or  cults  reveals  a 
hitherto  unexpected  connection. 

The  intention  of  the  Atouts,  as  a  whole,  is  the 
representation  of  a  youth  and  his  parents  or  gov- 
ernors and  sponsors.  These  are  followed  by 
everything  that  can  express  human  life,  such  as 
ambition,  love,  marriage,  temptation,  friendship, 
luck,  trials,  illness,  hatred,  jealousy,  despair,  hope, 
enemies,  success,  and  death.  When  combined 
with  the  pip  cards,  the  whole  makes  an  interest- 
ing game  of  life,  presided  over  by  the  versatile 
god,  Mercury,  "the  writer  on  the  tablets  of  Fate." 

The  whole  of  the  Tarot  pack  has  been  called 
"the  Bible  of  the  Gypsies,"  "the  Athor  of  the 
Egyptians,"  "the  Thora  of  the  Hebrews,"  "the 
Great  Book  of  Thoth  Hermes  Trismegistus,"  and 

173 


PROPHETICAL,  EDUCATIONAL 

"the  Key  of  Things  Hidden  from  the  Beginning 
of  the  World";  so,  how  should  poor  mortals  be 
able  to  unravel  all  its  secrets  and  lay  them  bare 
before  an  uncrediting  world. 


174 


AND   PLAYING   CARDS 


CHAPTER  VII 
THE   PIPS   OF   THE   TAROT   PACK. 

THE  numbered  or  what  are  technically  known 
as  the  pip  cards  of  the  Tarot  pack  are  divided 
like  those  of  more  modern  ones  into  four  sets, 
called  by  English-speaking  people  "suits." 
These  are  headed  by  four  court,  or  "coate," 
cards,  namely,  King,  Queen,  Cavalier,  and 
Knave,  making  one  more  than  usual  to  each  suit, 
or  fifty-six  in  all.  Besides  this  royal  family,  there 
are  the  cards  numbered  from  one  to  ten.  In  some 
of  the  games  two  or  more  of  the  pip  cards  are 
dropped,  but  this  was  the  original  pack.  In 
Germany  there  are  only  three  court  cards,  like 
the  French  ones,  but  there  is  no  female  in  the 
set.  The  German  suits  are  Herzen,  Griinen, 
Eicheln,  and  Schellen;  the  Spanish,  Bastos, 
Otos,  Coppas,  and  Espadas;  the  Italian,  Bastoni, 
Danari,  Coppe,  and  Spade,  and  English,  Rods, 
Money,  Cups,  and  Swords.  These  pips  are 
emblematically  displayed  through  appropriate 

175 


PROPHETICAL,  EDUCATIONAL 

symbols,  and,  besides,  each  of  them  represents 
an  idea  and  a  number,  all  of  which  are  valuable 
assistants  when  grouping  the  cards,  in  order  to 
divine  their  hidden  meanings  that  are  almost  lost 
to  us,  although  quite  decipherable  by  those  who 
held  the  key  to  the  ancient  mysteries. 

The  reason  for  invariably  having  four  suits 
would  be  incomprehensible  were  it  not  recognised 
that  there  were  four  emblems  that  were  peculiar 
to  and  always  represented  Mercury,  namely,  his 
Caduceus,  his  Money,  his  Chalice,  and  his  Harpe 
or  Sword,  which  also  typify  the  four  grand  divi- 
sions into  which  the  classes  of  people  were  divided 
all  over  the  known  world  of  the  day,  particularly 
in  Egypt,  for  they  were  Workmen,  Merchants, 
Churchmen  and  Soldiers,  who  were  easily  recog- 
nised through  the  symbols.  If  any  man  of  one 
of  these  castes  wished  to  consult  the  oracle  he 
selected  the  emblem  of  his  class  and  in  this  way 
communicated  to  the  god  his  status  in  the  com- 
munity. 

Since  four  was  not  a  favorite  number  among 
the  mystics,  there  could  have  been  no  other 
reason  for  selecting  that  number  for  dividing  the 
pack  into  suits,  and  none  other  has  been  sug- 


AND   PLAYING   CARDS 

gested  by  students.  As  it  stands,  it  shows  that 
it  was  arranged  scientifically  and  with  a  decidedly 
well-considered  purpose  that  met  all  the  require- 
ments of  the  worshippers  at  the  temple  of 
Mercury. 

That  the  pips  have  this  interpretation  seems 
natural,  for  if  it  had  been  intended  to  select  lucky 
devices  common  at  the  time  it  is  more  probable 
that  a  swatzka,  a  circle  for  immortality,  or  a  wheel 
or  perhaps  an  ankh,  that  were  favourites  among 
the  Egyptians  would  have  been  chosen,  since  all 
these  devices  are  quite  as  old  and  significant  as 
the  ones  adopted,  being  closely  connected  with 
mysticism,  it  seems  to  be  sufficient  proof  that  the 
ones  selected  were  taken  because  they  represented 
Mercury,  so  these  pips  must  be  considered  valu- 
able links  in  the  chain  connecting  them  with  his 
worship,  even  if  they  stood  alone  and  were  not 
supported  by  every  card  in  the  Atout  part  of  the 
Tarots. 

That  the  religions,  superstitions  and  deities  of 
Asia,  Africa  and  Europe  have  mingled  from  time 
to  time  there  is  no  doubt.  E.  Levi,  in  his  "Dogme 
et  Ritual"  (Vol.  II,  page  230),  says:  "Passing 
from  India  to  Egypt  with  its  occultism,  and  then 

177 


PROPHETICAL,  EDUCATIONAL 

to  the  Hebrews  and  their  theosophy,  the  stick 
(or  the  wand)  corresponds  with  the  Phallus  of 
the  Egyptians  and  the  Yod  of  the  Hebrews  that 
is  used  to  point  to  the  sentence  read  from  the 
Scriptures.  Thus  the  vase  (or  cup)  of  Mercury 
is  the  Cteis,  and  the  primitive  He,  the  Sword,  is 
the  conjunction  of  the  Phallus  and  the  Cteis  rep- 
resented in  Hebrew  anterior  to  the  captivity  by 
the  Vau,  while  the  Circle  or  Money  that  may 
be  vulgarly  considered  the  emblem  of  the  world 
is  the  final  He  of  the  divine  name.  Thus  we  have 
Jod-He-Vau-He,  or  conventionally  pronounced 
Jehovah." 

The  wand  or  staff  of  the  Tarots  represents  the 
cards  as  they  were  originally  used  for  divination, 
when  a  bundle  of  arrows,  of  rods,  of  straws  or 
of  sticks  were  gathered  together  and  cast  down 
before  the  images  in  the  temple,  so  that  their 
direction  might  be  noted  and  inferences  drawn 
as  to  the  wishes  of  the  gods. 

Divination  arrows  with  many  mystic  signifi- 
cances were  common  among  all  primitive  nations. 
The  "golden  rod"  given  to  Mercury  was  evi- 
dently the  magician's  wand  used  when  the 
plagues  of  Egypt  were  overwhelming  the  land. 

178 


AND   PLAYING   CARDS 

The  staff  of  Moses  brought  forth  water,  while 
that  of  Aaron  curled  into  a  serpent  when  it  sym- 
bolished  eternity.  There  are  few  of  the  rock 
pictures  of  Egypt  that  do  not  represent  their 
Pharaohs,  their  gods,  and  their  priests  with  a 
sceptre,  a  rod,  or  a  staff  as  an  emblem  of  author- 
ity. So  it  was  typical  in  ancient  days,  requiring 
then  no  explanation.  It  may  be  noticed  in  the 
Atouts  that  the  cards  representing  the  divinities 
show  each  god  carrying  a  staff  or  sceptre.  This 
fact  greatly  aids  in  identifying  them,  for  the  old 
Italian  artists  understood  enough  to  place  the 
sceptre  in  the  hand  of  the  emperor,  and  give  only 
a  staff  to  the  hermit  or  priest. 

Divining  arrows  have  been  connected  with 
worship  from  very  early  days  and  probably  pre- 
ceded the  rods.  The  former  are  mentioned  more 
than  once  in  the  Bible,  and  the  first  verses  of 
Numbers  xvii  are  particularly  interesting  as 
being  a  historical  reference  to  the  divine  com- 
mands to  consult  the  occult,  as  well  as  marking 
the  period  when  rods  were  substitutes  for  arrows. 
"The  Lord  spake  unto  Moses,  saying,  'Speak 
unto  the  children  of  Israel  and  take  every  one  of 
them  a  rod  according  to  the  house  of  their 

179 


PROPHETICAL,  EDUCATIONAL 

fathers  .  .  .  twelve  rods:  write  thou  every 
man's  name  upon  his  rod.  And  thou  shall  write 
Aaron's  name  upon  the  rod  of  Levi:  for  one  rod 
shall  be  for  the  head  of  the  house  of  their  fathers. 
And  thou  shalt  lay  them  up  in  the  tabernacle 
of  the  congregation  before  the  testimony,  where 
I  will  meet  with  you."  It  was  Aaron's  rod  that 
put  forth  leaves  and  fruited,  showing  that  he  was 
the  one  selected  by  the  Lord,  who  conveyed  his 
commands  in  this  way. 

It  would  be  interesting  to  know  what  were  the 
distinctive  symbols  of  each  tribe,  but  the  only 
trace  of  them  is  found  in  Genesis  xlix,  which 
indicates  that  Judah  had  a  lion  or  a  sceptre.  The 
symbol  of  the  uplifted  hands  still  marks  the 
Cohen  or  Aaron's  descendant,  while  the  "Magen 
Dovid,"  or  the  "shield  of  David,"  the  six-pointed 
star,  has  been  so  widely  adopted  by  Freemasons 
as  to  have  become  almost  identified  with  them. 
By  some  people  it  is  called  Solomon's  seal. 

This  record  of  "marking"  or  numbering  the 
rods  is  most  important,  for  through  it  we  trace 
the  origin  of  the  marks  which  in  the  hands  of  the 
wily  Egyptian  priests  were  afterwards  placed  on 
material  they  deemed  more  convenient  than  the 

180 


AND   PLAYING   CARDS 

primitive  arrows,  such  as  papyrus,  or  parchment, 
thus  converting  the  divining  arrows  of  the  past  into 
pip  cards  as  we  now  know  them.  Rods  with 
notched  ends,  and  also  some  on  which  figures 
of  men  are  cut,  have  been  lately  found  in  the 
tombs  at  Abydos.  The  divining  rods  of  the  Alas- 
kan Indians  are  given  numbers  by  painting  stripes 
of  different  colours  on  them,  while  the  rods  of 
the  Haida  Island  Indians,  off  the  coast  of  North 
America,  are  differentiated  by  tribal  distinctions, 
such  as  the  Bear,  the  Tortoise,  and  so  forth.  The 
names  of  the  different  families  show  how  little 
the  savage  people  have  parted  from  ancient  cus- 
toms. The  long,  thin,  arrowlike  paper  cards  of 
Korea  show  the  same  tribal  marks. 

As  in  Biblical  times  the  rods  were  called 
after  the  men  who  used  them  as  representing  the 
ruler  of  their  families,  so  substituting  their  pic- 
tures was  probably  the  next  step.  The  cards 
then  were  numbered  up  to  ten,  while  the  father, 
mother,  child,  and  servant  were  represented  in 
what  we  name  Court  cards.  This  enabled  a 
man  to  ask  queries  of  the  gods  in  a  most  particular 
way.  Should  he  be  a  soldier  he  would  select  a 
Sword  emblem  to  typify  him  and  his  family,  and 

181 


PROPHETICAL,  EDUCATIONAL 

then,  laying  the  cards  of  that  suit  before  the  testi- 
mony (which  signifies  the  tables  of  stone  or  the 
commandments),  he  awaited  the  answer  that  was 
conveyed  to  him  after  the  priest  had  consulted 
the  cards  with  reference  to  the  way  they  were 
dealt  in  connection  with  the  pictures  on  the  walls. 
In  Chinese  fortune-telling  the  gamblers  resort 
to  a  "shrine  of  the  god  of  war,"  says  Mr.  Culin, 
in  "Korean  Games"  (page  23),  "and  throw 
numbered  arrows  or  sticks  to  divine  the  wishes  of 
the  gods,  while  sometimes  paper  lots  are  em- 
ployed." The  arrows  are  kept  in  a  tube  like  a 
quiver,  or  dicebox,  and  shaken  out  at  random. 
The  shrine  is  finely  decorated,  containing  mystic 
figures  and  devices,  and  it  stands  upright  against 
a  wall.  A  table  on  which  to  shake  the  arrows 
is  placed  before  the  shrine.  On  page  26  of 
"Korean  Games,"  Mr.  Culin  states:  "In  Japan 
fifty  slender,  rounded  splints  of  bamboo,  called 
Zeichiku,  varying  in  length  from  two  to  fourteen 
inches,  are  used.  The  fortune-teller  gathers  them 
in  his  right  hand,  raising  it  reverently  to  his  fore- 
head, muttering  incantations,  then  parts  the  sticks 
into  bundles,  prophesying  good  or  evil  according 
to  the  number  in  each,  and  it  is  said  that  each 

182 


AND   PLAYING    CARDS 

splint,  having  its  value  and  meaning,  covers  all 
events  of  a  man's  life  as  recorded  in  a  book  of 
'oracular  responses'  that  the  diviner  keeps  beside 
him  for  reference." 

Mr.  Culin  also  mentions  the  "Meisir  game 
of  the  Arabs,"  when  seven  arrows  were  shaken 
from  a  tube  or  quiver.  This  old  game  was  played 
before  the  time  of  Christ,  and  Mahomet  pro- 
hibited it,  calling  it  "the  work  of  devils."  Arrows 
made  of  nab-a  tree  were  used.  (This  name  was 
seemingly  derived  from  Naib  or  prophet. )  They 
were  of  a  bright  yellow  colour,  and  when  shaken 
in  the  box  gave  a  peculiar  ringing  sound,  so  arrows 
made  of  any  other  wood  were  considered  unde- 
sirable and  were  discarded.  Each  arrow  had  a 
name  and  was  marked  with  a  numeral. 

The  significant  and  historical  Staff  or  Rod  of 
the  Tarots  was  replaced  in  the  French  pack  by 
the  design  of  a  clover  leaf,  or,  as  it  is  called, 
Trefle,  which  we  name  a  Club,  a  cognomen  that 
recalls  the  original  intention,  so  would  otherwise  be 
meaningless.  Nor  does  the  Coin  or  the  Denari 
take  the  place  of  the  one  that  originally  repre- 
sented Mercury  Agoneus,  the  protector  of  mer- 
chants and  of  commerce.  This  sign  when  con- 

183 


PROPHETICAL,  EDUCATIONAL 

suiting  the  oracle  denotes  fair  people  and  also  the 
element  of  water,  and  anything  floating  on  it  or 
living  in  it,  besides  all  things  connected  with 
trade,  mercantile  transactions,  or  development. 

The  Coppas  or  Cup  suit  is  appropriately  typi- 
fied by  a  Cup  or  Chalice  or  the  Vase  of  Mercury 
Chthonius.  This  device  is  superseded  by  the 
Hearts  of  the  French  pack,  which  symbolise  the 
passive  principle  of  the  universe.  Corresponding 
as  it  does  with  the  chalice  of  the  clergy,  it  be- 
tokens not  only  men  of  religious  life,  but  those 
of  knowledge  and  power  through  learning,  and 
also  scientific  men  and  those  in  the  government 
and  law.  Love  and  instruction  are  typified  by 
the  symbolic  Cup  that  denotes  fair  people,  who 
are  also  represented  by  the  suit  of  Denari  when 
the  cards  are  consulted  about  the  affairs  of  life. 

The  Cup  plays  a  prominent  part  in  the  sym- 
bolism of  ancient  days.  In  "Records  of  the 
Past,"  by  Professor  Sayce  (Vol.  Ill,  page  86), 
is  a  letter  from  Dusratta  to  Amenophis  III,  trans- 
lated from  a  cuneiform  tablet  discovered  at  Tel- 
el-Amarun,  in  Upper  Egypt: 

"And  to  my  father  did  thou  send  much  gold, 
An  oblation  dish  of  solid  gold  and  a  Cup  of  solid  gold," 

184 


AND   PLAYING   CARDS 

showing  that  the  Cup  symbolised  not  only  a  con- 
nection with  sacrifice,  but  was  also  a  bond  of 
friendship.  Votive  cups  are  found  in  the  temple 
of  Osiris,  showing  that  they  were  used  in  his 
worship.  Some  are  very  small,  as  if  intended 
for  children  to  use. 

The  "Cupbearer"  to  Royalties  in  Babylonia 
and  Egypt  was  a  most  important  post,  for  the 
person  was  chosen  for  faithfulness,  since  poison 
could  be  so  easily  conveyed  in  wine  and  drunk 
unsuspectingly  by  the  king.  The  "Sakibearer" 
or  Butler  of  Persia  became  one  of  the  heroes  or 
gods.  He  was  also  called  "the  Spiritual  In- 
structor," showing  a  connection  with  the  priest- 
hood, or  "He  who  hands  a  Cup  of  Celestial 
Love,"  which  is  typified  by  the  wine  as  well  as 
the  Cup.  "Jamshid,  one  of  the  greatest  rulers 
of  Iran"  (Persia) ,  says  Major  Sykes,  in  "The 
Glory  of  the  Shia  World"  (page  1 39) ,  "was  able 
by  means  of  his  seven-ringed  Cup  not  only  to 
predict  the  future,  but  also  survey  the  entire 
world."  This  Jamshid  had  many  of  the  qualities 
of  Thoth  Hermes  attributed  to  him,  for  he  intro- 
duced into  his  country  the  use  of  iron,  the  arts  of 
weaving,  wine-making,  and  healing,  with  many 

185 


PROPHETICAL,  EDUCATIONAL 

other  arts  and   sciences,   his  memory  is  greatly 
revered.     Omar  Khayyam  sings  of  him 

"Iran,  indeed,  is  gone  with  all  his  Rose 

And  Jamshid's  sev'n  ring'd  Cup, 
Where?     No  one  knows." 

The  Cup  placed  in  the  sack  of  his  brethren 
by  Joseph  was  no  mere  accident,  as  it  had  for 
them  a  most  important  and  symbolic  meaning 
that  is  indicated  but  not  enlarged  upon  in  the 
Bible.  Babylon  is  called  "A  golden  Cup  in 
the  hand  of  the  Lord."  (Jeremiah  li:  7.)  That 
it  was  a  symbol  connected  with  power,  priest- 
hood, sacrifice,  and  friendship  is  indicated  when- 
ever it  is  mentioned  in  the  Bible — for  instance, 
Psalms  lxxv:8,  where  it  is  said:  "For  in 
the  hands  of  the  Lord  there  is  a  Cup";  or  the 
thirty-seven  other  times  it  is  again  spoken  of  in 
the  Old  Testament,  and  the  thirty-two  references 
to  it  in  the  New.  The  cups  discovered  in  Baby- 
lonia and  Egypt  are  of  many  different  shapes 
that  indicate  the  particular  uses  to  which  they 
were  to  be  put.  Those  intended  for  holding  the 
sticks  when  consulting  the  oracle  of  Thoth  resem- 
ble a  modern  dicebox,  as  well  as  the  box  still  used 
for  sticks  in  China  and  Japan. 

186 


AND   PLAYING    CARDS 

In  Egypt  immediately  after  death  the  soul  was 
supposed  to  descend  to  the  Lower  World,  and 
was  then  conducted  to  the  Hall  of  Two  Truths, 
where  it  was  judged  in  the  presence  of  Osiris 
and  the  forty-two  Daemones  (the  Lords  of 
Truth)  and  Judges  of  the  Dead.  The  Director 
of  the  Weights  was  Anubis,  who  placed  in  one 
of  the  scales  of  Justice  (or  Ma)  a  figure  of 
Truth,  and  in  the  other  a  Cup  containing  the 
good  actions  of  the  deceased,  while  Thoth  stood 
by,  tablet  in  hand,  to  record  the  result.  This 
shows  the  positive  connection  of  Thoth  with  the 
emblems  that  afterwards  became  one  of  the  de- 
vices of  Mercury  when  he  succeeded  Thoth  in 
both  the  upper  and  the  lower  worlds. 

Late  discoveries  in  Crete  show  frescoes  repre- 
senting handsome  youths  as  cupbearers  to  King 
Minos. 

The  Espadas  or  Sword  suit  speaks  for  itself, 
and  here,  as  well  as  in  the  name  of  the  Club  suit, 
the  origin  of  the  Spade  is  preserved,  for  Les 
Piques  of  the  French  pack  (that  represents  the 
Halbert  of  mediaeval  times  or  the  guardians  of 
the  person  of  the  king) ,  resembled  garden  spades 
to  the  English,  who  called  them  by  that  name, 

187 


PROPHETICAL,  EDUCATIONAL 

that  when  spoken  recalled  the  pronunciation  of 
the  Spanish  pip  Espadas.  A  Harpe  or  Sword 
was  presented  by  Jupiter  to  his  son  Mercury 
as  a  token  of  bravery  and  skill  when  he  was 
the  Messenger  who  killed  Argos,  or  the  herald  of 
Mars.  His  title  was  then  Mercury  Argiphontes 
when  he  represented  the  best  qualities  of  the 
warrior,  such  as  courage,  bravery,  decision, 
and  temperance.  The  suit  typifies  dark  people 
and  the  element  of  air,  and  protects  those  who 
fly,  whether  birds  or  men.  Altercation  is  also 
denoted  by  the  Sword  suit,  as  are  troubles,  sor- 
rows, transformations,  lawsuits,  hatred,  enemies, 
spies,  or  rivals.  The  word  in  Hebrew  signifies 
lightning,  brightness — as  in  Job  xx:25,  "the 
glittering  sword  cometh  out,"  which  is  particu- 
larly typical  of  the  bnght  planet  and  the  god  of 
lightning.  The  Sword  as  "Messenger"  is  fre- 
quently referred  to,  as  in  Numbers  xxii :  3 1 , 
"The  angel  of  the  Lord  standing  in  the  way  and 
his  sword  drawn  in  his  hand." 

The  Cup  and  the  Sword  pips  are  recalled  by 
a  game  played  in  Korea  called  Pitch-pot,  one  of 
the  oldest  games  known  to  history.  Arrows  are 
thrown  into  a  vase  of  water  placed  two  and  a  half 

188 


AND   PLAYING    CARDS 

lengths  from  the  player,  who  kneels  on  a  mat 
to  throw  his  weapon  into  it.  After  all  the  arrows 
have  filled  the  cup  the  loser  must  drain  it  at  one 
swallow. 

The  Money  suit  not  only  recalls  the  connection 
with  merchants,  with  Mercury  as  their  protector, 
but  probably  had  an  earlier  origin  in  the 
mystic  circle  so  beloved  by  occults.  Isaiah 
xl :  20  mentions  the  one  "that  sitteth  upon  the 
circle  of  the  earth,"  which  quotation  is  fraught 
with  symbolism.  The  royalties  on  the  Egyptian 
tombs  always  wear  a  broad  collar  or  necklace, 
the  narrow  cord  being  the  emblem  of  the  slave; 
but  the  King  wears  it  as  denoting  his  submission 
to  the  gods,  while  claiming  to  be  supreme  among 
men.  The  circle  placed  on  their  heads  was  a 
sign  of  unceasing  power,  and  the  zone  or  belt 
worn  by  female  goddesses  or  princesses  signified 
maidenhood  or  supremacy  and  had  other  mystic 
meanings.  The  coin  placed  on  the  cards  signified 
many  things  besides  merchants  and  their  occupa- 
tions, but  it  was  generally  connected  with  the 
material  things  of  life.  The  Chinese  coin  still 
retains  the  hole  in  the  centre,  making  it  a  hollow 
round.  It  is  supposed  by  some  that  the  coin  was 

189 


PROPHETICAL  EDUCATIONAL 

originally  the  mystic  serpent  with  tail  in  mouth, 
thus  completing  the  circle.  Zwvoi  meant  the  Ser- 
pent which  girdles  the  globe  and  represents  the 
Zodiac  or  Ecliptic  line  denoting  the  path  of  the 
sun. 

The  four  Court  cards  dominate  and  control  the 
pips  of  their  own  suits  and  play  an  important  part 
wherever  placed.  The  suits  of  Money  and  Cups 
denote  the  home  and  family  life  and  are  consid- 
ered benign,  while  Money  represents  friends, 
partners,  or  strangers,  and  Swords  may  mean  any 
one  of  them  as  desired  by  players;  but  the  last 
two  suits  are  usually  deemed  material  or  malig- 
nant, being  the  opposite  to  the  benign  suits.  In 
general,  Rods  represent  enterprise  and  glory; 
Coins  denote  investments  or  transactions;  Cups 
typify  love  and  happiness;  while  Swords  seem  to 
call  for  hatred  and  misfortune. 

Then  the  number  of  each  of  the  cards  betokens 
something,  for,  dealt  in  four  packets  with  three 
cards  in  each  one  of  the  heaps,  a  singleton  is  left 
for  the  fourth  packet.  The  first  pile  should  con- 
tain an  Ace,  Deuce,  and  Tray,  which  portend 
commencement.  That  is  to  say,  if  Rods  are  the 
suit  these  three  cards  tell  of  the  beginning  of  an 

190 


so 


EARLY  ITALIAN  TAROTS 
Pip  and  Court  Cards  of  the  Rod  Suit 


49  Seven  of  Rods 

50  Eight  of  Rods 

51  Nine  of  Rods 


52  Ten  of  Rods 

53  Knave  of  Rods 

54  Cavalier  of  Rods 


AND   PLAYING    CARDS 

enterprise.  If  the  suit  is  Cups  they  mean  the  be- 
ginning of  a  love  affair,  and  in  the  same  way 
hatred  or  a  quarrel  is  denoted  as  beginning  if  the 
Sword  suit  is  used,  while  Ace,  Deuce,  and  Tray 
of  Money  announce  the  inception  of  a  business 
transaction. 

The  second  packet  includes  the  Four,  Five, 
and  Six,  which  denote  inertia,  stoppage,  opposi- 
tion, concentration. 

The  Sevens,  Eights,  and  Nines  represent  bal- 
ance, poise,  or  result,  and  the  Tenth  card  means 
uncertainty. 

Each  number  has  the  same  value  or  meaning. 
That  is  to  say,  an  Ace  of  Rods  means  the  begin- 
ning of  an  enterprise,  the  Deuce  that  the  enter- 
prise is  arrested,  while  the  Tray  signifies  that  the 
enterprise  having  been  established,  can  be  con- 
tinued. 

The  Ace  of  Money  is  the  commencement  of 
fortune,  the  following  two  cards  mean  opposition 
and  good  fortune.  The  Ace  of  Cups  the  dawn 
of  a  love  affair,  the  Deuce  opposition  to  it,  and 
the  Tray  consent.  The  Ace  of  Swords  means 
enmity,  the  Deuce  that  the  enmity  is  arrested,  and 
the  Trey  declares  open  rupture  or  war. 

191 


PROPHETICAL,  EDUCATIONAL 

Therefore  the  packets  of  three  with  the  single- 
ton may  be  classified  as,  first,  commencement; 
second,  opposition ;  third,  balance.  The  first  three 
indicate  dawn,  the  second  three  noon,  while  even- 
ing is  represented  by  the  Seven,  Eight,  and  Nine, 
and  the  Ten  card  shows  bewilderment  or  night. 

The  court  cards  in  the  Tarots  have  four  to 
each  suit  that  are  named  King,  Queen,  Cavalier, 
and  Knave,  and  they  represent  man,  woman, 
child,  and  servant.  The  male  figure  denotes 
enterprise,  the  female  characterises  affection  or 
love,  the  youth  typifies  conflict,  strength,  struggle, 
rivalry,  or  hatred,  while  the  Knave  means  tran- 
sition. The  court  cards  also  express  pointedly 
the  meanings  of  the  suit  that  they  represent. 
They  betoken  family  life,  with  the  King  as 
father,  the  Queen  as  mother,  the  Cavalier  as 
son,  and  the  Knave  as  daughter,  child,  or  servant. 

The  King  of  Rods  or  Staves  is  a  dark,  kind 
friend;  his  Queen  represents  an  amiable,  good, 
charitable,  or  friendly  person.  The  Cavalier  is 
dark  and  good;  the  Knave  is  a  dark  messenger 
or  child. 

The  court  cards  of  Money  typify  fair  people 
who  are  friendly,  kindly  disposed,  or  indifferent; 

192 


AND   PLAYING   CARDS 

the  King  representing  the  male,  the  Queen  the 
female.  The  Cavalier  portends  strangers,  and 
the  Knave  messages  or  news.  These  figures  of 
the  Rods  and  Cups  bear  inverse  value  to  the 
Swords  and  Money,  for  the  latter  do  not  belong 
to  the  family,  but  indicate  outsiders,  strangers, 
or  the  world  in  general. 

The  King  of  Cups  is  a  fair  man  and  frequently 
means  a  lawyer,  a  councillor  or  a  clergyman. 
The  Queen  is  a  blonde  friend,  perhaps  the  best 
beloved,  and  the  Cavalier  is  sometimes  a  fair- 
haired  lover,  while  the  Knave  is  an  infant,  a  mes- 
senger, or  a  birth. 

The  Suit  of  Swords  always  is  unlucky,  and  its 
King  betokens  a  dark,  bad  man,  an  enemy  or 
some  one  to  be  mistrusted.  The  Queen  repre- 
sents a  brunette  who  is  wicked  and  to  be  feared, 
a  gossip,  a  treacherous  character.  The  Cavalier 
is  an  enemy  or  a  spy,  and  is  dark;  while  the 
Knave  is  bad  news,  delay,  or  malice.  The  whole 
group  indicates  opposition  raised  outside  of  the 
home. 

It  will  be  seen  that  if  each  one  of  the  seventy- 
eight  cards  belonging  to  the  Tarots  be  given  the 
meaning  assigned  to  it  in  the  foregoing  rules, 

193 


PROPHETICAL,  EDUCATIONAL 

nearly  every  emotion,  every  incident,  every  char- 
acteristic of  man  is  typified,  and  the  combinations 
are  as  endless  as  are  the  chances  of  life.  As  the 
cards  are  dealt  and  fall  together,  one  balances 
or  controls  the  other,  so  that  when  their  meaning 
is  deciphered  as  a  whole  there  is  a  most  interest- 
ing picture  of  ordinary  life. 

The  game  is  played  by  two  persons,  one  who 
deals  and  one  who  reads  the  cards,  or  rather 
interprets  with  superior  knowledge  the  meaning 
of  the  great  Book  of  Thoth  Hermes  Trismegistus. 
It  can  readily  be  seen  how  the  game  could  be 
taken  advantage  of  by  the  unscrupulous,  who 
induced  credulous  persons  to  believe  that  the 
leaves  of  the  book  revealed  the  future.  This 
faith,  indeed,  was  inherited  through  generations, 
who  received  it  from  Moses  and  many  of  the 
Hebrew  prophets,  as  well  as  from  the  priests  of 
the  temple  of  Thoth  and  those  of  Mercury ;  so  it  is 
small  wonder  that  the  mysterious  leaves  were  re- 
garded with  awe,  and  that  their  revelations  are 
received  with  implicit  obedience,  since  the  orders 
of  the  gods  could  be  transmitted  through  the  rods 
of  Moses  and  Aaron  that  became  the  pip  leaves, 
and  the  message  was  exemplified  through  the  em- 

194 


AND   PL  AY  INC   CARDS 

blematic  figures  on  the  walls.  The  pips  trans- 
lated the  meaning  of  the  Atouts,  without  which 
neither  part  or  volume  of  the  book  could  be  fully 
understood.  Therefore  all  fortune-telling  with 
packs  of  Hearts,  Diamonds,  Spades  and  Clubs 
is  nonsense,  since  these  cards  were  invented  for 
games  or  gambling  and  have  nothing  occult  or 
prophetic  about  them. 


195 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  VIII 
SOME  OLD  ITALIAN  TAROTS 

IT  IS  practically  impossible  to  bridge  the  chasm 
between  the  abandonment  of  the  actual  and  open 
worship  of  Mercury  in  his  own  temples  to  the 
transference  of  his  heraldic  emblems  to  the  un- 
bound leaves  of  a  book  that  could  be  concealed 
on  the  persons  of  his  priests,  for  doubtless  the 
rites  of  Mercury  were  practised  privately  for 
many  years  by  people  who  had  every  motive  for 
concealment;  and  since  there  was  no  law  against 
these  secret  practices,  there  is  no  record  of  their 
having  been  broken,  no  ordinance  concerning 
games  of  cards  or  fortune-telling,  and  no  official 
record  pointing  directly  to  cards  under  the  name 
now  generally  given  them.  What  may  be  re- 
corded concerning  the  priests  of  the  cult  of  Mer- 
cury remains  to  be  discovered. 

Nor  can  we  date  the  period  when  these  same 
leaves  came  to  be  regarded  as  affording  amuse- 
ment, or  from  being  wholly  in  the  hands  of  ini- 

196 


AND   PLAYING    CARDS 

tiated  persons  and  regarded  as  a  vehicle  for  con- 
sulting the  wishes  of  the  deities,  they  fell  into 
the  possession  of  soothsayers  or  unscrupulous  for- 
tune-tellers, who  did  not  hold  the  interpreting 
key  and  made  improper  uses  of  the  ancient  Book 
of  Thoth. 

Nor,  again,  is  there  any  record  of  when  cards 
became  the  tools  of  gamblers,  who  used  them  for 
games  of  chance,  although  their  consultation 
might  always  have  partaken  of  the  elements  of 
"chance,"  but  in  a  very  different  way. 

However,  it  is  well  known  that  the  introduc- 
tion of  Christianity  into  Rome  gradually  caused 
the  deities  of  Olympus  to  be  disregarded,  so  that 
those  who  still  worshipped  the  gods  of  their  an- 
cestors did  so  in  secret,  and  when  St.  Paul  set 
foot  at  Pozzuoli,  close  to  the  temples  of  Osiris 
and  Mercury,  the  first  step  was  taken  towards  the 
downfall  of  the  ancient  rites. 

It  is  quite  natural,  therefore,  that  writers  on  the 
origin  and  history  of  Playing  Cards  have  found 
no  record  of  their  invention,  no  monument  to  their 
inventor,  and  no  cradle  at  their  birthplace,  since 
they  looked  solely  for  the  cards  that  were  familiar 
to  them  and  for  games  played  with  those  cards, 

197 


PROPHETICAL,  EDUCATIONAL 

while  they  failed  to  recognise  that  the  cards  were 
part  of  a  cult  and  were  the  heraldic  emblems  of 
Mercury  (as  displayed  on  the  pip  cards)  and 
those  of  ancient  Egyptian  gods  (as  depicted  on 
the  Atouts),  and,  therefore,  these  writers  declare 
that  no  link  exists  between  the  Italian  Tarots  of 
the  present  day  and  the  great  Book  of  Thoth 
Hermes  Trismegistus,  while  they  acknowledge 
that  Playing  Cards  owe  their  invention  to  the 
Egyptians,  who,  having  inherited  the  "men  por- 
trayed upon  the  walls"  from  the  Babylonians  and 
the  traditions  of  Nebo,  "the  one  who  writes  the 
tablets  of  fate,"  elaborated  the  ceremonies,  sim- 
plified their  code,  and  introduced  them  to  Europe, 
first  through  the  priests  of  the  Serapeon,  and  then, 
by  means  of  the  Tarots,  to  other  parts  of  the 
world. 

Some  claim  that  the  gypsies  were  originally 
the  initiates  of  the  temple  of  Thoth,  and  that 
it  was  they  who  carried  Playing  Cards  as  a 
means  of  divination  through  Europe.  One  of 
their  customs  is  to  demand  that  the  palm  of  the 
right  hand  be  crossed  with  a  piece  of  money 
before  beginning  to  read  a  fortune;  and  by  some 
this  custom  is  supposed  to  date  from  the  time  when 

198 


AND   PLAYING   CARDS 

the  fortune-teller  demanded  from  his  clients  an 
oath  of  secrecy,  which  was  ratified  by  making 
the  sign  of  the  cross.  Unless  there  was  some 
such  meaning  originally  attached  to  the  custom, 
there  would  seem  to  be  no  reason  for  this  per- 
formance being  enacted  in  connection  with  for- 
tune-telling with  cards,  and  as  far  as  is  known 
with  no  other  transaction  in  the  commercial  or 
nomadip  world. 

There  are  many  signs  suggesting  that  the 
gypsies  were  able  to  translate  the  symbols  on  the 
cards  at  an  early  date,  soon  after  they  appeared 
in  Europe,  and  it  is  certain  that  for  several  cen- 
turies these  nomads  have  used  Playing  Cards  for 
telling  future,  past,  or  present  events,  and  have 
done  it  with  so  much  self-confidence  that  it  would 
seem  that  they  possessed  a  key  to  the  occult 
mysteries.  It  is,  therefore,  unwise  to  discard  this 
theory  entirely,  for  the  gypsy  tribes  scattered 
over  Europe  certainly  aided  in  widely  dis- 
tributing the  cards.  Nor  does  the  connection  of 
gypsies  with  the  ancient  mysteries  quarrel  with 
the  statement  that  cards  were  part  of  the  wor- 
ship of  Mercury,  since  no  man  can  say  that  these 
people  were  not  the  original  priests  of  the  temple 

199 


PROPHETICAL,  EDUCATIONAL 

who  were  cast  out  of  their  shrines  and  forced  to 
wander  about  the  world.  In  England  these 
nomads  are  frequently  called  the  Egyptians, 
while  their  own  name  for  themselves  is  Romany. 

Spain  has  contended  with  Italy  for  the  honour 
of  originating  Playing  Cards,  but  without  proving 
her  case,  for  Spain  preserved  only  a  mutilated 
pack  of  pip  cards,  showing  the  symbols  of  Mer- 
cury, indeed,  but  unaccompanied  by  the  emblem- 
atic Atouts  that  were  the  first  volume  of  the  book ; 
these  have  never  been  known  in  that  country. 
But,  then,  Spain  was  not  the  home  of  the  gods 
of  Olympus,  nor  was  that  country  in  close  contact 
with  Egypt,  as  was  Italy.  There  is  no  historic 
record  of  yearly  communications  between  the  two 
opposite  shores  of  the  great  sea,  as  is  the  case 
with  Italy,  for  Seneca  has  left  an  interesting  de- 
scription of  the  great  fleet  from  Alexandria 
that  yearly  visited  Pozzuoli,  on  the  bay  of 
Naples. 

These  vessels  carried  not  only  wares,  but  mer- 
chants and  missionaries,  from  the  great  seats  of 
learning  at  the  temples  of  Egypt.  The  priests 
of  those  days  were  not  necessarily  religious  men, 
but  they  were  scholars  and  scientists,  who  thought 

200 


AND   PLAYING   CARDS 

that  their  best  use  in  the  world  was  the  diffusion 
of  their  learning  and  knowledge. 

Since  it  is  clearly  established  that  the  worship 
of  Serapis,  Thoth,  and  Mercury  was  followed 
at  Pozzuoli  from  a  very  early  date,  preceding 
Christianity,  it  may  be  conceded  that  the  people 
there  were  imbued  with  the  appreciation  of  its 
mysteries  and  adored  them.  When  Christianity 
refuted  the  doctrines  of  the  heathen  gods,  those 
who  followed  the  ancient  rites  were  forced  to 
conceal  them.  Hence  it  is  that  if  Playing  Cards 
are  derived  from  this  mysterious  worship,  through 
which  they  consulted  the  wishes  of  their  gods, 
no  trace  of  them  can  be  found  in  the  legal  records 
before  the  middle  of  the  fourteenth  century,  when 
the  cards  were  established  as  a  game  but  not  as 
a  cult. 

Count  Emiliano  di  Parravicino,  in  his  essay 
on  Tarocco  cards  in  the  Burlington  Magazine 
for  December,  1903,  declares  that  professional 
players  or  teachers,  known  as  barrattieri  or  rabildi, 
were  organized  in  guilds  that  were  recognised  by 
law  as  early  as  the  beginning  of  the  thirteenth 
century,  which  seems  as  if  the  deposed  initiates, 
or  the  priests  of  Mercury,  were  still  vital  and  a 

201 


PROPHETICAL,  EDUCATIONAL 

recognised  necessity,  although  under  a  new 
title. 

Happily  for  the  card  student,  there  still  remain 
several  packs  of  Italian  cards  that  link  the  present 
ones  with  the  ancient  emblems  of  Mercury.  The 
ducal  family  of  Visconti  inherited  sixty-one  cards 
that  orginally  belonged  to  Duke  Filippo  Maria 
Visconti,  having  been  executed  for  him  by  Marzi- 
ano  da  Tortona  early  in  the  fifteenth  century. 
These  were  mentioned  by  Breitkopf  in  his  work 
published  at  Leipsic  in  1  784.  This  pack  differs 
from  its  compatriots  and  successors  in  having  five, 
instead  of  four,  court  cards.  The  Atouts  are 
beautifully  painted  with  all  the  attributes  con- 
nected with  Mercury.  That  of  "the  Lovers," 
No.  VI,  represents  Duke  Filippo  Maria  wearing 
a  broad-brimmed  hat  on  which  is  inscribed  "A 
bon  Droii" ;  the  female  figure  is  dressed  as  a 
bride  and  is  probably  a  likeness  of  the  Duke's 
first  wife,  Beatrice  di  Tenda,  the  widow  of  Fran- 
cisco Cane.  These  figures  are  surrounded  with 
small  shields  blazoning  the  arms  of  Visconti  and 
Pavia. 

Among  these  Atouts  No.  XIII,  Death,  is 
represented  on  a  black,  instead  of  on  a  white, 

202 


AND   PLAYING   CARDS 

horse.  The  figures  on  the  other  cards  resemble 
those  still  commonly  used,  but,  unfortunately, 
there  are  fifteen  cards  missing  from  the  pack. 
This  historic  collection  of  Tarots  has  been  fre- 
quently described  and  reproduced,  since  Mar- 
ziano  da  Tortona,  who  executed  the  pictures, 
was  a  scholar,  as  well  as  a  skillful  artist.  He  in- 
troduced some  original  features  in  his  treatment 
of  the  pictures  while  strictly  conforming  to  the 
heraldic  devices  that  marked  their  origin,  for  no 
man  living  at  that  time  would  be  ignorant  enough 
to  change  the  devices,  since  they  still  told  their 
story  to  the  people  of  the  day,  who  understood 
heraldry  even  if  they  could  not  decipher  written 
words. 

This  celebrated  pack  of  cards  was  probably 
a  wedding  gift  to  the  illustrious  couple,  since  the 
artist  was  also  their  secretary.  That  it  was  prized, 
but  little  handled,  and  kept  as  a  work  of  art  is 
proved  by  the  good  condition  of  the  pictures, 
which  are  almost  as  fresh  as  when  they  left  the 
hands  of  the  designer.  They  are  treasured  pos- 
sessions of  the  descendants  of  Duke  Filippo  Maria 
Visconti  and  are  seldom  allowed  to  be  seen  or 
exhibited. 

203 


PROPHETICAL,  EDUCATIONAL 

Another  interesting  collection  of  early  Tarocci 
(little  Tarots)  is  described  by  Count  di  Parra- 
vicino,  who  states  that  the  pack  was  painted  early 
in  the  fifteenth  century  by  a  Ferrarese  artist 
named  Antonio  Cicognara.  These  cards  have 
been  owned  in  one  family  several  centuries  with 
an  authentic  history  of  them,  for  in  the  annals 
of  Cremona,  written  by  Domenico  Bordegallo, 
is  found  the  following  reference  to  the  pack : 

"1484.  In  this  year  our  townsman,  Antonio 
di  Cicognara,  a  most  skillful  painter  of  pictures 
and  an  admirable  miniaturist,  designed  and  illu- 
minated a  magnificent  pack  of  cards  called  Tarots, 
which  have  been  seen  by  me,  and  he  made  a  pres- 
ent of  them  10  the  most  honorable,  reverend, 
and  illustrious  Lord  Ascanio  M.  Sforza,  Cardinal 
of  the  Holy  Church,  Bishop  of  Pavia  and  No- 
vara,  at  one  time  dean  of  our  cathedral  and  now 
commendatory  of  the  canons  of  St.  Gregory, 
and  son  of  the  most  illustrious  and  excellent 
Francesco  Sforza  and  the  Lady  Bianca  Visconti, 
born  here  in  Cremona." 

"The  same  artist,"  states  Count  di  Parravicino, 
"illustrated  other  packs  for  the  sisters  of  this 
Cardinal.  They  were  nuns  in  the  Augustine  Con- 

204 


AND   PLAYING    CARDS 

vent  founded  in  this  town  by  the  aforesaid  Ma- 
donna Bianca." 

This  naive  record  of  the  amusements  of  the 
religious  communities  of  the  fifteenth  century  pre- 
sents a  novel  picture  to  the  minds  of  those  who 
suppose  that  cards  were  not  permitted  within  the 
sacred  precincts,  although  such  was  not  the  case, 
as  is  confirmed  by  a  proverb  of  the  day  that 
says  "Mind  what  the  friar  says,  not  what  he 
does." 

The  Tarocco  cards  were  thus  called  from  the 
game  "Little  Tarots"  or  "Tarocci,"  played  at 
the  time,  said  to  have  been  invented  by  Francis 
Fibbia.  Thus  the  older  name  of  Tarots  became 
corrupted  to  Tarocco,  although  the  number  and 
value  of  the  original  pack  remained  unaltered. 

The  cards  painted  for  Cardinal  Sforza  are 
still  in  existence.  Some  are  shown  in  the  Carrara 
Museum  at  Bergamo ;  others  are  in  the  possession 
of  Count  Alessandro  Colleqni;  while  thirty-five 
cards  of  this  pack  are  owned  by  Mr.  Pierpont 
Morgan  and  are  exhibited  by  him  in  the  Victoria 
and  Albert  Museum  in  London. 

It  is  impossible  to  do  justice  to  the  beauty  of 
this  set  of  cards  that  are  painted  in  the  most 

205 


PROPHETICAL,  EDUCATIONAL 

delicate  manner.  The  background  is  of  gold 
picked  out  or  embossed  with  a  diapered  pattern 
dotted  in  raised  designs  on  a  smooth  surface; 
the  figures  are  cleverly  moddeled  and  beautifully 
executed;  the  faces  are  painted  with  the  delicate 
touch  of  an  accomplished  miniaturist.  That  of 
the  Knave  of  Money  is  seen  in  profile,  and  is  so 
expressive  that  it  is  probably  a  likeness,  since  the 
treatment  is  even  more  careful  and  the  features 
better  drawn  than  those  of  most  of  the  Atouts. 

The  Knight  of  Cups  in  the  pack  (originally 
owned  by  Count  Alessandro  Colleoni,  now 
owned  by  Mr.  Morgan)  is  mounted  on  a  white 
horse  and  is  dressed  in  an  embroidered  coat,  with 
white  leggings  and  pointed  shoes.  The  hair  is 
parted  and  falls  in  waves  on  either  side  of  the 
face,  which  is  that  of  a  very  young  boy  and  rather 
effeminate.  There  is  a  crown  on  the  saddle-cloth 
of  the  horse  that  probably  denotes  the  rank  of 
the  rider. 

The  King  of  Swords  also  seems  to  be  a  like- 
ness. He  wears  black  armour,  and  his  shield 
displays  armorial  bearings.  The  Queen  of 
Money  has  a  beautifully  embroidered  robe  with  a 
regal  mantle  falling  from  her  shoulders.  Her 

206 


AND   PL  AY  INC   CARDS 

hands  are  particularly  well  drawn  and  her  attitude 
is  remarkably  graceful. 

Temperance,  Death,  and  Strength  are  among 
this  pack,  the  former  pouring  the  water  and  oil 
together,  which  is  one  of  the  earliest  known  de- 
vices for  consulting  the  wishes  of  the  gods.  Death 
is  the  usual  skeleton,  who  in  this  case  bears  a 
sceptre,  and  Strength  also  repeats  the  emblem  of 
the  sceptre  or  the  caduceus. 


207 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  IX 

HEARTS,  DIAMONDS,  SPADES,  AND 
CLUBS 

IT  IS  probable  that  one  of  the  oldest  existing 
packs  is  the  Tarot  pack  now  preserved  in  the 
Cabinet  des  Estampes  in  Pans.  Others  dis- 
covered in  the  back  of  a  book  in  Florence  in 
1910,  also  Tarots,  have  not  been  open  to  the 
inspection  of  students.  They  are  valued  at  two 
thousand  dollars,  but  the  pack  is  not  complete, 
nor  on  record,  so  the  cards  painted  for  Charles 
VI  may  still  claim  to  be  the  oldest  known.  The 
debris  of  this  pack  was  also  discovered  in  the 
binding  of  a  book  of  the  fifteen  century.  The 
heraldic  devices  on  the  cards  and  the  detail  of 
the  costumes,  which  are  essentially  French,  point 
to  their  having  been  produced  in  the  time  of 
Charles  VI.  The  robes,  beards,  etc.,  of  three  of 
the  Kings  are  similar  to  the  portraits  of  Charles 
or  his  courtiers.  The  velvet  hats  are  surmounted 
with  crowns  and  the  robes  are  trimmed  with 


AND   PLAY  INC   CARDS 

ermine.  The  dress  of  the  Knaves  corresponds 
with  that  of  the  pages,  or  else  with  that  of  the 
ser gents  d'Armes  of  the  day,  while  the  Queens 
are  dressed  like  the  portrait  of  Isabella  of 
Bavaria.  The  court  cards  of  the  fourth  suit  show 
a  marked  contrast  to  the  richly  bedecked  ones  of 
the  three  other  suits,  for  the  figures  are  habited 
like  savages,  which  is  supposed  to  recall  a  fete 
given  on  the  occasion  of  the  marriage  of  one  of 
the  queen's  maids  of  honour  to  the  Chevalier  de 
Vermandois,  that  had  such  a  horrible  termination. 
Charles  VI  had  had  attacks  of  mania,  but  was 
at  that  time  more  reasonable.  Htigonin  de 
Janzay,  one  of  his  favourites,  planned  to  enter- 
tain him  by  inducing  him  to  take  part  in  a  mum- 
mery, for  which  the  king  and  five  other  men  were 
to  be  dressed  as  savages,  and  were  to  enter  the 
fete  to  surprise  the  guests.  The  party  were 
dressed  in  linen  soaked  with  tar  and  covered  with 
fur,  so  were  completely  disguised.  They  rushed 
into  the  ballroom  shouting  and  rattling  their 
chains,  when  the  Due  D'Orleans,  brother  of  the 
king,  seized  a  torch  from  an  attendant  to  look 
more  closely  at  the  strangers,  and  by  mischance 
set  the  inflammable  clothes  on  fire.  Most  of  the 


PROPHETICAL,  EDUCATIONAL 

men  were  chained  together  and  could  not  escape, 
but  one  of  them  freed  himself  and  saved  his  own 
life  by  plunging  into  a  cistern  of  water  which  was 
placed  in  the  buttery  for  the  purpose  of  rinsing 
the  drinking  cups. 

The  king,  who  was  standing  at  a  little  distance 
talking  to  the  Duchess  de  Beri,  was  saved  by  that 
lady,  who,  with  great  presence  of  mind,  wrapped 
her  velvet  cloak  around  her  royal  master.  This 
gruesome  incident  brought  on  another  attack  of 
mania,  that  lasted  until  his  death  on  the  21st 
of  October,  1422,  after  a  reign  of  forty-two 
years.  It  is  presumed  by  M.  Paul  la  Croix,  in  his 
essay  on  "Cartes  a  Jouer"  (1873),  that  this  cele- 
brated incident  was  perpetuated  in  the  French 
cards  that  he  thinks  were  invented  and  painted 
at  about  that  time. 

The  fragments  of  the  second  pack,  that 
apparently  belong  to  the  same  period,  closely 
resemble  those  with  which  we  are  familiar,  since 
they  are  not  Tarots  but  bear  the  pips  invented  by 
the  French,  and  M.  la  Croix  states  (page  241) 
that  he  "credits  the  tradition  declaring  that  these 
particular  cards  are  the  first  Piquet  pack,  and 
that  these  were  the  original  cards  that  dethroned 

210 


AND   PLAYING    CARDS 

the  Tarots  of  the  Italians  to  become  the  favorites 
of  the  French  nation." 

These  French  pips  were  afterwards  adopted 
by  the  less  ingenious  English,  while  the  Germans 
invented  devices  of  their  own,  called  Griinen, 
Eicheln,  Herzen,  and  Shellen,  at  about  the  same 
period.  Although  the  Spaniards  remained  faithful 
to  the  Tarots,  they  discarded  the  Atout  part  of  the 
pack,  retaining  only  the  suit  cards  with  the  pips 
of  Cups,  Money,  Swords,  and  Staves.  The 
emblems  adopted  in  the  several  countries  nearly 
five  hundred  years  ago  (when  a  wave  of  card 
playing  seems  to  have  swept  over  Europe),  have 
retained  their  hold  on  the  affections  of  those  who 
adopted  the  individual  devices,  for  each  nation 
still  clings  to  the  pips  that  were  then  chosen,  and  it 
is  only  by  degrees  that  the  French  designs  are 
emigrating  to  different  parts  of  the  world. 

The  "Jesse"  pack  of  cards,  now  to  be  seen 
in  Paris,  are  painted  on  cardboard,  and  the  figures 
are  dressed  in  the  fashions  of  the  day.  The 
emblems  recall  the  heraldic  tokens  of  two  of 
the  courtiers  of  Charles  VI,  as  well  as  the  one 
identified  with  one  of  the  most  beautiful  and 
learned  women  of  her  day.  It  is  said  that  the 

211 


PROPHETICAL,  EDUCATIONAL 

invention  of  these  pips  was  due  to  the  anxiety  of 
Queen  Isabella  and  her  ministers  to  divert  the  un- 
fortunate monarch,  so  as  to  prevent  his  interfering 
with  their  schemes. 

It  was  with  the  alteration  of  the  pips,  the  adop- 
tion of  Coeurs  (Hearts),  Carreaux  (Diamonds), 
Trefles  (Clubs),  and  Piques  (Spades),  the  dis- 
tinctive use  of  red  and  black  unmmgled  with 
other  colours,  and  the  discarding  of  the  fourth 
court  card,  together  with  the  Joker,  and  the  Atout 
part  of  the  old  pack,  that  the  fortune-telling  Book 
of  Thoth  became  transformed  into  a  set  of  toys 
or  gambling  instruments.  It  is  little  wonder  that 
their  original  intention,  purpose,  and  history  be- 
came obliterated  and  finally  almost  forgotten,  so 
that  when  a  French  writer  ventured  to  state  that 
cards  were  part  of  the  Egyptian  mysteries  he 
was  treated  as  a  foolish  dreamer. 

The  invention  of  the  French  pips  is  attributed 
to  two  persons,  both  of  them  courtiers  of  the  king, 
who  probably  worked  together  to  produce  a  simple 
and  convenient  set  of  devices  that  should  be  easily 
recognised  and  as  well  adapted  for  playing,  as 
were  the  original  Tarots  suited  for  divining  the 
lives  and  characteristics  of  mankind.  One  of 

212 


AND   PLAYING   CARDS 

the  inventors  of  the  French  pips  was  Etienne  Vig- 
nolles,  whose  nickname  was  La  Hire,  and  this 
name  has  been  found  on  some  of  the  old  cards, 
as  if  he  wished  to  be  perpetuated  in  this  way,  and 
not  as  the  brave  old  soldier  who  was  well  versed 
in  chivalric  customs,  and  who,  according  to  his- 
torians, had  always  his  sword  drawn  against  the 
English.  The  second  person  to  whom  is  credited 
the  invention  of  the  Piquet  pack  is  Etienne  Che- 
valier, secretary  to  the  king,  and  his  treasurer, 
who  was  noted  for  his  original  and  inventive 
genius  and  his  quick  wit.  It  is  more  than  probable 
that  to  his  facile  pencil  the  new  designs  should 
be  attributed.  The  men  who  formulated  the  rules 
of  the  game  for  which  they  invented  the  cards 
must  have  been  clever,  as  it  is  arranged  with  such 
care  that  these  rules  have  remained  practically  un- 
altered for  five  hundred  years,  and  Piquet  is  still 
a  favourite  in  men's  clubs  and  the  best  tete-a- 
tete  game  known. 

The  Piquet  pack  contains  five  pip  cards,  Ace, 
Seven,  Eight,  Nine,  and  Ten,  with  three  court 
cards,  King,  Queen,  and  Knave,  called  by  the 
French  names  of  Le  Roi,  La  Reine,  and  Le 
Valet  or  varlet.  With  this  handful  of  cards  we 

213 


PROPHETICAL,  EDUCATIONAL 

are  all  familiar.  Here  was  a  great  modification 
of  the  old  suits  with  their  heraldic  devices.  The 
Cavalier  of  the  Tarot  pack  was  discarded,  thus 
reducing  the  court  cards  to  three  instead  of  four, 
while  five  of  the  pip  cards  were  also  omitted.  The 
game  was  thoroughly  scientific,  needing  close  at- 
tention and  discretion  even  with  the  curtailed  pack 
of  cards.  It  showed  the  soldier's  hand  in  its 
stratagem,  and  that  of  the  artist  in  its  simple 
colours. 

The  king's  banker  was  Jacques  Coeur,  whose 
beautiful  palace  in  Bourges  shows  a  pun  on  his 
name  in  every  lintel,  door  or  window  where  a 
heart  is  cut  in  stone  or  wood  to  remind  one  of  the 
owner.  Tradition  states  that  it  was  in  honour 
of  Jacques  Coeur  that  his  heraldic  emblem,  Coeurs 
(Hearts),  was  placed  on  the  cards  to  perpetuate 
his  memory,  to  the  exclusion  of  that  of  his  patron, 
Mercury,  the  god  of  merchants. 

The  Money  emblem  was  changed  to  Carreaux 
(Diamonds).  This  device  may  have  been  in- 
spired by  the  little  lozenge  panes  of  glass  in  the 
windows  of  Coeur's  palace,  or  by  the  tiles  in  the 
floors,  or  perhaps  by  "/es  fers  de  fiche"  which 
would  have  retained  the  original  idea  of  the  "di- 

214 


AND   PLAYING   CARDS 

vining  arrows"  from  which  the  old  cards  came. 
M.  la  Croix  says:  "The  Sword  of  the  ancients 
became  Pique  (Spade) ,  to  do  honour  to  the  two 
soldier  brothers,  Jean  and  Gaspard  Bureau." 
The  Trefle  (Club)  was  the  heraldic  device  of 
Agnes  Sorel,  a  greatly  accomplished  woman  who 
displaced  the  queen  in  the  affections  of  her  hus- 
band. Sorel  is  the  French  for  what  we  call  sham- 
rock or  clover,  and  was  a  pun  on  the  name  of  the 
lady. 

M.  la  Croix  thinks  that  these  cards  were  de- 
vised some  time  between  the  years  1420  and 
1440.  If  so,  they  could  only  have  been  born  at 
the  very  end  of  the  mad  king's  life. 

The  distinctive  marks  of  the  French  pack  are 
the  two  dominating  colours,  red  and  black,  that 
strongly  contrast  with  the  various  and  mingled 
colours  seen  in  the  Tarots.  The  reason  for  simpli- 
fying the  pips  in  this  way  is  not  recorded, 
although  the  change  makes  it  much  easier  for 
players  and  was  a  clever  idea,  but  no  sharp 
division  like  this  is  called  for  when  playing  the 
game  of  Piquet  (or  little  Pique),  for  which  these 
cards  were  primarily  used.  It  was  probably 
intended  to  simplify  the  work  of  the  card  maker, 

215 


PROPHETICAL,  EDUCATIONAL 

as  it  demanded  only  the  two  colours  commonly 
used  by  printers,  black  and  red. 

It  was  about  the  year  1  785,  over  three  hundred 
years  after  the  French  had  become  accustomed  to 
their  new  cards,  and  had  entirely  forgotten  that 
there  were  any  others,  that  Court  de  Gebelin,  a 
French  writer,  published  his  essay  on  Tarots, 
which  he  calls  "that  strange  collection  of  unbound 
leaves  that  are  the  parents  of  all  modern  playing 
cards."  It  is  entitled  "Extract  du  Monde  Prima- 
tive  Analyse  et  compare  avec  le  Monde  Moderne, 
Tome  I,  Du  Jeu  des  Tarots." 

The  account  begins  with  the  announcement  that 
the  origin  of  the  Tarots  and  their  allegories  will 
be  traced  and  explained,  as  well  as  their  connec- 
tion with  the  cards  of  the  day.  The  essay  being 
in  French,  a  free  translation  with  necessary  omis- 
sions must  be  given,  while  the  curious  are  referred 
to  the  original.  M.  de  Gebelin  begins : 

"If  it  were  announced  that  one  of  the  ancient 
books  of  the  early  Egyptians  that  contained  most 
interesting  information  had  escaped  the  flames  that 
consumed  their  superb  libraries,  every  one  would 
doubtless  be  anxious  to  see  such  a  precious  and 
rare  work.  If  added  to  this  information  it  was 

216 


EARLY  ITALIAN  TAROTS 
Pip  Cards  of  the  Sword  Suit 


55  Ace   of   Swords 

56  Deuce  of  Swords 

57  Trey  of  Swords 


58  Four  of  Swords 

59  Five    of    Swords 

60  Six  of  Swords 


AND   PLAY  INC    CARDS 

stated  that  the  leaves  of  this  book  were  scattered 
over  Europe,  and  that  for  centuries  they  had  been 
in  the  hands  of  all  the  world,  surprise  and  incre- 
dulity would  greet  the  suggestion.  Yet  when,  to 
crown  all,  it  was  realized  that  no  one  had  even 
suspected  the  connection  of  the  scattered  pages 
in  their  possession  with  those  of  Egyptian  mys- 
teries, nor  had  any  person  deciphered  a  line  on 
them,  and  that  the  fruit  of  an  exquisite  wisdom 
is  to-day  regarded  as  a  collection  of  extravagant 
pictures  without  any  significance,  the  world  would 
be  surprised  at  its  own  supineness  or  ignorance 
Despite  incredulity  on  these  points,  a  great 
Egyptian  book,  the  sole  survivor  of  a  valuable 
library,  is  still  in  existence,  and,  what  is  more 
strange,  this  book  is  so  universally  used  and  seems 
to  be  so  insignificant  that  no  savant  has  conde- 
scended to  study  its  unbound  pages,  nor  has  any 
student  suspected  its  illustrious  origin.  Composed 
of  seventy-eight  leaves  that  are  divided  into  five 
classes,  this  book  is,  in  one  word,  what  is  com- 
monly known  as  the  Tarot  pack  of  cards.  Of 
ancient  origin,  the  bizarre  pictures  that  they  dis- 
play do  not  betray  the  intention  or  motive  for  as- 
sembling together  such  peculiar  figures  and  em- 

217 


PROPHETICAL,  EDUCATIONAL 

blems.  These  pictures,  that  seem  to  be  incon- 
gruously mingled,  call  for  an  answer  to  the 
enigma,  and  they  should  not  be  treated  as  trifles 
or  merely  for  amusement."  Such  is  the  opinion 
of  a  scholar  who  lived  over  one  hundred  years 
ago,  and  this  opinion  has  survived  the  ridicule, 
abuse,  and  disdain  showered  on  de  Gebelin  after 
he  had  pointed  out  that  the  Tarots  were  in  truth 
the  Book  of  Thoth  Hermes  Trismegistus. 

There  is  only  one  spot  in  the  world  where  these 
cards  remain  in  their  pristine  condition  and  are 
played  with  to-day,  and  where  they  are  offered 
for  sale,  and  it  is  interesting  to  note  that  it  is  close 
to  the  place  where  the  worship  of  Thoth  first  made 
its  appearance  in  Europe. 

The  Tarots  are  now  used  for  playing  several 
games,  and  these,  if  analysed,  will  show  marks  of 
the  ancient  mysteries.  Through  them  can  be 
traced  not  only  a  birthplace,  but  a  history  de- 
clared by  de  Gebelin  to  hark  back  to  the  border- 
land of  civilization.  He  points  out  that  the 
writers  of  his  day  have  confined  their  studies  to 
French  cards  used  in  Paris,  when  they  were 
looking  for  the  origin  of  playing  cards,  entirely 
ignoring,  or  at  least  never  referring  to,  the 

218 


AND   PLAY  INC    CARDS 

Tarots,  of  which  probably  they  had  never  heard. 

The  history  of  French  cards  was  not  hard  to 
relate,  since  it  goes  back  little  over  three  hundred 
years.  There  is  a  record  of  their  birth,  and,  as 
has  been  mentioned,  there  are  survivors  of  the 
original  pack  now  to  be  seen  in  Les  Cabinet  des 
Estampes  in  Paris,  which  display  Hearts,  Dia- 
monds, Clubs,  and  Spades. 

Merlin,  Chatto,  Singer,  and  Breitkopf  look 
farther  afield  than  de  Gebelin's  predecessors, 
whose  writings  are  now  forgotten,  but  all  of  them, 
while  acknowledging  that  the  images  or  the  pips 
of  the  Tarots  with  which  they  are  familiar  have 
some  connection  with  an  old  condition  of  affairs, 
fail  to  trace  it,  since  no  reliable  historical  or 
legal  record  of  cards  that  are  called  "Playing 
Cards"  can  be  discovered  prior  to  the  Middle 
Ages,  so  they  assumed  that  cards  could  not  have 
existed  before  that  date,  but  the  possibility  that 
they  might  have  lived  and  flourished  under  another 
name  is  overlooked. 

These  authorities  acknowledge  that  the  shape, 
the  sequence,  and  the  grouping  of  the  Tarots  dis- 
play system,  which  they  decide  is  interesting  but 
incomprehensible,  yet  they  fail  to  unravel  the  sig- 

219 


PROPHETICAL,  EDUCATIONAL 

nificance  of  these  arrangements.  They  touch  upon 
the  strange  resemblance  of  various  figures  and  their 
value  in  the  game  of  L'Ombre  (The  Man)  to 
the  civil  law,  philosophy,  and  religion  of  the 
ancient  Romans,  Greeks,  or  Egyptians.  Mr. 
Singer  points  to  one  of  the  Atouts  that  he  says 
"resembles  the  attributes  of  Osiris,"  and  other 
cards  impress  him  as  recalling  those  of  Mercury, 
as  well  as  other  mythological  personages  that  he 
writes  "seem  to  be  found  among  the  Atouts." 
But  all  the  authors  arrest  themselves  at  this  point 
without  inquiring  if  these  ancient  gods  whom  they 
recognised  were  placed  with  intention  or  by  chance 
on  the  cards,  and,  although  they  concede  that 
the  cards  were  used  for  divining  purposes,  they 
fail  to  connect  them  distinctly  with  the  mysteries 
of  past  ages. 

De  Gebelin  declares  that  "the  Tarots  could 
only  be  the  outcome  of  the  work  of  sages,"  and 
that  "these  cards  were  intended  for  the  use  of 
initiates  and  not  for  gamblers."  He  alone  pierces 
the  mystery  of  the  origin  of  the  Tarots,  while  the 
others  content  themselves  with  supposing  that  cards 
sprang  in  their  present  form  into  use  precisely  as 
Minerva  emerged  fully  equipped  from  Jove's 

220 


AND   PLAYING   CARDS 

head;  they  write  that  cards  had  no  existence,  no 
form,  and  no  record,  previous  to  those  accorded 
to  them  about  the  thirteenth  century. 

To  call  an  antagonist  "a  dreamer"  or  "a  fool" 
is  an  unconvincing  form  of  argument.  To  de- 
clare that  a  proposition  is  untrue  because  it  is 
presented  for  the  first  time  and  has  not  been  looked 
into  is  absurd;  so  to-day,  over  one  hundred  and 
twenty-five  years  after  Court  de  Gebelin  spread 
his  pearls  before  the  uncomprehending  students 
of  Playing  Card  lore,  it  may  be  well  to  recapitu- 
late his  theories  and  study  his  conclusions  with 
minds  opened  by  latter-day  revelations  of  the 
ancient  rites,  mysteries,  and  cults,  and  not  to  reject 
them  without  investigation. 


221 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  X 

COURT  AND   POINT  CARDS  WITH 
FRENCH  PIPS 

As  EARLY  as  1 656,  according  to  the  writers  of 
the  day,  a  pack  of  cards  was  called  in  England, 
"a  pair  of  cards,"  which  was  evidently  derived 
from  the  Italian,  Paio,  as  the  combined  Atout 
and  numbered  cards,  or  the  two  volumes  of  the 
book  of  Thoth  Hermes  Trismegistus,  were  occa- 
sionally called  in  Italy.  The  importation  of 
cards  was  prohibited  in  England  in  1463,  by  Act 
1 1 ,  Henry  VII,  as  local  productions  were  to  be 
encouraged,  so  foreign  cards  are  seldom  found  in 
England. 

Sometimes  the  collection  of  fifty-two  cards, 
adopted  from  the  French,  was  called  "a  stock," 
notably  in  the  play  of  "The  Three  Ladies  of 
London,"  where  one  of  them  says:  "Now,  all 
the  cards  in  the  Stock  are  dealt  about."  But  the 
word  is  now  only  applied  when  it  is  wished  to 
designate  those  cards  left  after  a  hand  has  been 

222 


AND   PLAYING   CARDS 

dealt,  although  they  are  more  commonly  called 
"the  widow,"  or  "the  forsaken  one."  In  Queen 
Elizabeth's  day,  a  pack  of  cards  was  called  "a 
bunch,"  and  Shakespeare  terms  them  "a  deck," 
which  designation  is  still  used  in  Scotland  and 
in  parts  of  the  United  States. 

The  designs  on  the  cards  representing  the  num- 
bers are  technically  termed  pips,  or  peeps,  per- 
haps from  the  seeds  of  apples,  pears,  and  oranges, 
that  are  so  called  in  England;  and  they  are  also 
called  spots. 

In  the  "Metamorphosis  of  Ajax,"  by  Sir  John 
Harrington  (1615),  he  says:  "When  Brutus 
had  discarded  the  kings  and  queens  out  of  the 
pack,  and  shown  himself  sworn  enemy  to  all 
the  Coate  cards,  there  crept  in  many  new  forms 
of  government."  This  rather  unique  and  old- 
fashioned  way  of  designating  the  figures  in  the 
pack  leads  some  persons  to  suppose  that  the  name 
implied  "coated  figures,  that  is  to  say,  men  and 
women  wearing  coats,  in  contradistinction  to  the 
other  devices  of  flowers  or  animals."  The  term 
does  not  seem  to  have  been  general,  however, 
and  it  is  more  probable  that  they  were  called 
"court  cards,"  since  these  representative  persons 

223 


PROPHETICAL,  EDUCATIONAL 

are  dressed  in  ermine,  with  rich  embroideries  and 
jewels,  and  two  of  each  suit  are  crowned,  so 
that  they  were  recognised  as  "coated,"  or  fash- 
ionably dressed.  It  has  been  pointed  out  that 
the  original  French  court  cards  were  probably 
likenesses  of  the  kings  of  France  of  the  day,  as 
well  as  their  consorts  and  mistresses ;  while  in  Eng- 
land, they  were  copies  of  well-known  portraits 
of  Henry  VIII  and  his  beautiful  mother,  Queen 
Elizabeth  of  York,  so  that  they  were  rulers  of 
the  card  kingdom,  as  well  as  of  their  respective 
countries.  The  cards  were,  therefore,  called  "of 
the  court,"  or  "court  cards." 

The  collection  necessary  for  most  of  the 
games  played  with  the  French  cards  vary  in  num- 
ber, but  this  is  merely  a  matter  of  local  prefer- 
ence, as  demanded  by  the  games  in  vogue.  In 
Paris,  a  Piquet  pack  requires  only  thirty-six  cards, 
while,  in  the  United  States,  Nonsuch  Euchre  calls 
for  sixty-one,  including  the  Joker,  which  card  is 
unknown  in  France.  A  standard  French  or  Eng- 
lish pack  contains  fifty-two  cards,  divided  into 
four  suits,  like  their  forefathers,  the  Tarots.  The 
distinguishing  feature  of  the  junior  pack  is  the 
two  colours  into  which  it  is  parted,  for  two  of 

224 


the  suits  are  painted  black,  and  two  are  red; 
this  distinction  marks  the  difference  between  the 
French  cards  and  those  of  all  other  nations,  where 
local  pips  are  used. 

The  Tarots  had  four  court  cards  to  each  suit, 
while  the  French  and  Spanish  packs  have  only 
three  members  of  the  court  world.  The  Span- 
iards omit  the  woman  from  their  cards,  while  the 
French  drop  one  of  the  men,  the  cavalier,  a 
mounted  figure  that  gives  variety  and  value  to 
the  royal  family  in  other  countries,  and  makes  the 
game  more  like  one  of  war,  and  not  merely  a 
compliment  to  a  distinguished  lady.  However, 
the  King,  Queen,  and  Knave  are  now  the  only 
ones  with  the  French  emblems,  and  these  are  fol- 
lowed by  ten  pip  cards,  in  which  number  one,  or 
the  Ace,  is  sometimes  the  highest,  and,  at  others, 
the  lowest  in  the  pack,  according  to  the  game 
to  be  played. 

In  the  United  States,  a  pack  is  incomplete  with- 
out the  Joker,  which  then  makes  fifty-three  cards 
to  a  standard  pack.  Many  writers  have  tried  to 
connect  the  number  fifty-two  with  the  weeks  of 
the  year,  but,  as  can  easily  be  seen  by  studying 
the  Tarots,  this  was  not  the  original  number,  and 

225 


PROPHETICAL,  EDUCATIONAL 

the  French,  when  inventing  their  new  set  of  cards, 
probably  had  no  such  connection  in  mind,  and  the 
Piquet,  which  is  the  earliest  French  pack,  contains 
less  than  fifty-two  cards. 

The  Joker  did  not  make  its  appearance  in  the 
United  States  until  about  the  middle  of  the  nine- 
teenth century,  and  then  for  a  rather  strange 
reason.  The  cards  used  in  the  Northern  States 
were  those  inherited  from  France  or  England, 
while  those  used  in  the  extreme  South-western 
States  were  of  Spanish  origin,  but  the  packs  of 
none  of  these  countries  had  retained  the  old  figure 
of  Mercury.  The  Joker,  however,  suddenly  ap- 
peared in  the  American  packs,  the  reason  for  this 
being  as  follows,  cards  are  printed  or  stamped 
on  large  sheets  of  paper,  which  are  afterwards 
cut  apart  to  the  required  size.  When  arranged 
on  the  sheet,  one  space  in  a  corner  was  not  used, 
and,  therefore,  left  blank,  although  the  back  was 
printed  exactly  like  all  the  rest  of  the  pack.  Hav- 
ing no  need  for  this  card,  the  makers  generously 
threw  it  in,  and  placed  it  on  the  outside  of  the 
wrapper,  so  as  to  show  the  colour  and  design 
of  the  back.  The  value  of  the  new  card  was 
rapidly  recognised  by  players,  who,  impelled  by 

226 


AND   PL  AY  INC   CARDS 

some  unknown  power,  assigned  to  it  the  position 
originally  occupied  by  II  Matto  of  the  Tarot 
pack,  with  all  its  old  privileges  of  taking  every 
other  card.  It  was  particularly  valuable  in  the 
game  of  Euchre,  that  sprang  into  popularity  at 
the  same  time  that  the  Joker  (or  the  one  who 
played  tricks  and  took  them)  was  adopted.  So, 
through  this  accidental  appearance  of  a  blank 
card  in  the  pack,  Mercury  suddenly  asserted  his 
old  supremacy,  and  cunningly  resumed  his 
wonted  place  and  power  in  the  card  world,  al- 
though his  original  prominence  and  his  cult  had 
been  entirely  overlooked  and  forgotten  for  over 
five  hundred  years,  except  in  one  particular  town 
in  Italy,  where  the  old  Tarots  are  retained  in  their 
pristine  condition. 

Instead  of  using  a  blank  card  on  the  outside 
of  the  pack,  some  of  the  European  card  manu- 
facturers make  a  hole  in  the  wrapper,  through 
which  may  be  seen  the  Ace  of  Hearts,  stamped 
with  the  government  revenue  stamp.  In  England 
and  the  United  States,  the  name  of  the  manufac- 
turer is  printed  on  the  Ace  of  Spades,  and  the  rev- 
enue stamp  is  pasted  on  the  wrapper  of  the  pack. 
German  card  makers  often  place  a  blank  card  in 

227 


PROPHETICAL,  EDUCATIONAL 

their  wrappers,  but  it  has  not  been  incorporated 
into  any  of  the  local  games,  nor  does  it  bear  a 
revenue  stamp  or  the  maker's  name  upon  it. 

As  soon  as  American  manufacturers  discov- 
ered that  card  players  considered  the  odd  card 
of  value,  the  Joker  was  quickly  represented  by 
various  grotesque  figures,  that  differ  in  every  pack, 
and  are  somewhat  confusing  to  players.  It,  there- 
fore, seems  a  pity  that  a  uniform  design  is  not 
agreed  upon,  as  is  the  case  with  the  court  cards. 
Any  deviation  from  the  dress  of  the  figures  on 
the  latter  meets  with  instant  opposition  from 
players.  It  seems  peculiar  that  the  card  is  never 
represented  by  Mercury,  or  a  fool,  or  a  clown, 
or  perhaps,  a  red  devil,  which  would  make  it 
easy  to  distinguish  from  the  Ace  of  Spades,  which 
is  often,  and  sometimes  disastrously,  mistaken  for 
the  more  powerful  Joker.  The  most  desirable 
image  that  might  now  be  used  would  be  a  repro- 
duction of  the  beautiful  flying  figure  of  Mercury, 
carrying  the  caduceus,  by  John  of  Bologna. 

No  French  packs,  and  very  few  English  ones, 
contain  a  Joker,  since  the  games  that  call  for 
its  use  are  not  favourites  in  those  countries.  How- 
ever, the  Joker,  with  all  its  inherited  value,  is 

228 


AND   PLAYING    CARDS 

known  in  the  Japanese  and  Korean  packs  of 
cards,  where  it  seems  to  be  of  sporadic  growth, 
and  is  apparently  not  connected  with  the  ancient 
god,  Mercury,  the  quondam  ruler  of  the  cards. 

Nor  are  the  makers  of  the  French  packs  wed- 
ded to  one  costume  for  the  court  cards,  as  are 
those  of  England,  where  the  slightest  change  in 
(he  dress,  emblems,  or  colours,  causes  a  remon- 
strance from  players,  who  insist  on  retaining 
everything  as  they  have  been  accustomed  to  it 
for  several  hundred  years.  The  English  people, 
however,  do  not  reverence  the  images  because 
.they  are  those  of  their  own  royal  families,  for  it 
remained  for  an  American  to  identify  the  origin 
of  the  pictures,  and  to  connect  them  with  the 
originals. 

English  players  even  resented  the  alteration 
made  about  1870,  when  the  cards  were  cut  in 
two,  and  reversed,  making  what  are  known  as 
"double  headers."  These  are  sometimes  de- 
clared to  be  an  American  innovation,  but  in 
"Cartes  a  Jouer,"  by  M.  Merlin,  a  pack  of 
Venetian  cards,  dated  1602,  is  illustrated,  the 
court  cards  of  which  are  so  divided. 

Another  novelty  invented  and  introduced  in 

229 


PROPHETICAL,  EDUCATIONAL 

America,  is  the  "index,"  or  the  number  of  the 
card  printed  in  the  upper  left-hand  and  lower 
right-hand  corners.  This  was  necessary  for  play- 
ing Poker,  where  the  players  keep  the  cards 
squeezed  together  as  closely  as  possible,  to  pre- 
vent other  players  looking  into  their  hands. 
These  useful  little  numbers  have  given  their  name 
of  "squeezers,"  or  "indexed  cards"  to  this  fashion. 
English  clubmen,  however,  absolutely  refused  to 
adopt  cards  printed  in  this  way. 

The  costume  of  the  King  in  English  and  Amer- 
ican packs  is  a  grotesque  reproduction  of  that  of 
Henry  VIII  of  England,  and  that  of  the  Knave 
is  like  the  dress  of  the  page  of  his  day.  The 
long  sleeves  were  nicknamed  "pokeys,"  since 
food  or  precious  articles  might  be  concealed  in 
them,  so  these  bag  sleeves  were  the  ancestors  of 
pockets  and  reticules. 

It  is  quite  as  important  to  retain  the  position 
as  the  dress  of  each  figure,  if  the  wishes  of  play- 
ers are  to  be  respected.  Thus,  the  King  of  Hearts 
holds  the  sword  of  Mercury  uplifted  in  his  left 
hand.  It  is  an  heraldic  weapon,  and  not  a  rapier, 
or  what  is  known  as  a  dress  sword,  that  would 
have  been  usual  with  the  costume  of  the  period. 

230 


AND   PLAYING    CARDS 

His  mate  on  the  English  cards,  the  red  King  of 
Diamonds,  has  a  battleaxe  displayed  in  the  upper 
left-hand  corner,  and  he  is  the  only  king  whose 
face  is  in  profile.  His  right  hand  is  raised,  as 
if  bestowing  a  blessing. 

The  two  black  kings  each  hold  uplifted  swords. 
That  of  Clubs  faces  towards  the  left,  as  does 
the  King  of  Hearts,  but  Clubs  holds  an  orb  in 
his  right  hand.  The  King  of  Spades  faces  to- 
wards the  right.  All  the  kings  have  long  hair, 
resting  on  the  shoulders,  and  curling  upwards  at 
the  ends.  They  wear  small,  pointed  moustaches 
(with  the  exception  of  Hearts),  and  all  have 
beards  divided  in  the  middle  and  curled.  Crowns 
and  long,  flowing  robes,  trimmed  with  ermine, 
complete  the  costume,  excepting  on  the  modern, 
double-headed  cards,  where  their  royalties  are 
curtailed  of  half  of  their  splendour. 

It  was  once  fashionable  to  assign  names  to 
the  royal  family  of  cards.  This  custom  has  been 
retained  in  France,  and  is  the  only  one,  with  the 
exception  of  the  colour  and  designs  of  the  pips, 
that  has  been  kept,  for  the  early  dresses  have 
been  entirely  discarded,  and  fantastic  ones,  with 
no  heraldic  meaning  and  no  inherited  intention, 

231 


PROPHETICAL,  EDUCATIONAL 

have  been  substituted.  The  revolution  that  over- 
turned the  throne  of  France  also  upset  the  cos- 
tumes of  the  card  world,  that  had  closely  re- 
sembled the  original  designs  up  to  that  date,  but 
when  royalty  was  banished,  the  cards  followed 
many  and  various  fashions. 

In  the  originals,  the  Knave  of  Clubs  was 
named  Roland,  for  one  of  the  heroes  of  French 
literature  in  the  time  of  Charlemagne.  The  king 
of  that  suit  has  a  legend  printed  beside  his  name, 
"iaut  sou,"  or  "lack  penny."  The  Queen  was 
called  Tromperie. 

The  King  of  Diamonds  received  the  historical 
name  of  Corsube,  and  the  motto  of  his  Queen  was 
"en  toi  te  fie,"  or  "self-trust."  The  King  of  Spades 
was  Apollin,  a  Saracenic  hero,  and  the  Queen 
of  Hearts  bears  the  motto,  "La  foie  etsp.  d.  u." 
or  "lost  faith."  The  date  of  these  cards  is  about 
1450. 

In  another  pack,  of  probably  nearly  the  same 
date,  the  King  of  Hearts  is  named  La  Hire. 
This  was  the  nickname  of  the  warrior  who  was 
said  to  have  assisted  in  the  invention  of  the  game 
of  Piquet,  and  the  pips  unalterably  connected 
with  it.  The  King  of  Diamonds  has,  beside  his 

232 


AND   PLAYING   CARDS 

name,  that  of  Hector  of  Troy,  said  to  have  been 
the  ancestor  of  the  kings  of  France.  The  Knave 
of  Spades  is  Ogier  the  Dane,  reminding  the  play- 
ers of  one  of  the  peers  in  the  time  of  Charlemagne. 
The  kings  of  this  historic  pack  were  Alexander, 
Caesar,  David,  and  Charlemagne.  The  queens 
were  Judith,  Pallas,  Argine,  and  Rachel.  Ju- 
dith was  intended  for  Isabella  of  Bavaria,  mother 
of  Charles  VII,  and  a  very  disreputable  person; 
Pallas  typified  Joan  of  Arc,  who  gave  her  life 
for  her  nation;  Argine  was  supposed  to  represent 
the  wife  of  the  king,  Marie  of  Anjou;  and 
Rachel  was  Agnes  Sorel,  whose  emblem,  the 
sorrel  or  clover  leaf,  had  been  placed  among  the 
pips. 

The  Knaves  in  the  card  kingdom  of  England 
wear  battlemented  caps  of  red  velvet,  shaped  like 
those  worn  in  that  country  by  the  servant  class 
in  the  middle  of  the  sixteenth  century,  when  the 
dress  of  each  man  and  woman  marked  his  or 
her  position  with  peculiar  distinctness.  To  be 
quite  correct,  the  caps  should  be  black,  but  the 
touch  of  colour  is  well-liked  on  the  cards.  The 
warriors  or  police  of  the  pack  are  the  black  knaves 
who  hold  pikes  as  weapons.  The  Knave  of 

233 


PROPHETICAL,  EDUCATIONAL 

Clubs  looks  to  the  right,  and  his  comrade  to  the 
left.  These  cards  typify  Boaz  and  Jakin,  or  the 
pillars  of  the  Temple  of  Solomon,  revered  by 
Freemasons. 

The  Knave  of  Hearts  is  a  soldier,  like  his  com- 
rades, but  of  a  somewhat  higher  grade,  and  he 
carries  on  his  right  arm  a  halberd  "at  rest."  In 
his  left  hand  is  a  branch  of  olive,  representing  the 
messenger  of  peace,  clearly  descended  from  the 
emblem  of  Mercury,  whose  wand  was  often  used 
as  a  flag  of  truce.  The  Knave  of  Spades  carries 
a  twisted  ribbon,  strongly  suggestive  of  the  cadu- 
ceus;  and  he  is  supposed  to  represent  Patch,  the 
favourite  court  fool  of  Elizabeth  of  York.  Both 
the  Knave  of  Hearts  and  the  Knave  of  Spades 
are  in  profile,  and  look  over  the  left  shoulder. 
The  hair  of  all  is  long  and  curly.  With  the 
exception  of  Clubs,  all  of  the  Knaves  wear  mous- 
taches, but  no  beards.  Diamonds  once  sported  a 
quiver  with  arrows,  but  this  has  now  become  part 
of  the  dress,  and  is  difficult  to  separate  from  its 
trimmings.  Before  they  were  so  ruthlessly  cut 
in  half,  these  Knaves  had  funny  short,  fat  legs, 
with  broadtoed  shoes. 

The  names  given  to  the  knaves  in  different  lo- 

234 


AND   PLAYING   CARDS 

calities  and  in  different  games  are  not  written 
on  the  cards,  as  is  the  case  in  France,  but  they  re- 
ceive them  from  the  players,  and  are  sometimes 
historical  and  rather  affording.  In  the  old  game 
of  Gleek,  they  were  nicknamed  Tom.  In  other 
games,  the  Knave  of  Clubs  was  designated  Pam, 
and  in  Germany,  he  is  called  Wenzel,  Wen- 
celaus,  or  der  Treffle-Bube. 

Jack  was  the  name  given  to  all  the  Knaves  in 
All-Fours,  which  cognomen  has  clung  to  them. 
In  Euchre,  the  Knaves  of  Trumps  are  called 
Bowers.  The  rules  of  that  game  make  the  Joker 
the  highest  card,  followed  by  the  Knave  of  the 
suit  declared  to  be  trumps,  and  the  Knave  of  the 
suit  of  the  same  colour.  Thus,  if  Hearts  are 
trumps,  its  Knave  is  called  "the  right  bower," 
and  the  Knave  of  Diamonds  becomes  "the  left 
bower."  This  word  is  a  corruption  of  a  dialect 
word,  meaning  "young  man,"  and  was  given  to 
the  Knaves  when  Euchre  was  invented,  about  the 
middle  of  the  last  century,  at  the  same  time  that 
the  Joker  was  reappointed  to  his  old  place  in 
the  pack. 

In  Skat  and  the  games  from  which  it  has 
been  adapted,  such  as  Tappe  Tarot,  of  the  Aus- 

235 


PROPHETICAL,  EDUCATIONAL 

trians;  L'Ombre,  of  the  Italians,  and  Primero, 
of  the  Spaniards  and  English  (to  all  of  which  the 
German  game  bears  a  strong  resemblance),  the 
Knaves  are  called  "Matadores."  In  France,  the 
Knave  is  called  Varlet,  or  Valet ;  in  Italy,  Fante ; 
in  Spain,  Soto;  but  there  are  local  nicknames  for 
all  the  Knaves  in  different  countries  and  in  differ- 
ent games.  Obermann  and  Untermann,  or,  for 
short,  Ober  and  Unter,  are  printed  on  the  two 
male  figures  in  the  German  packs,  where  three 
court  cards  are  retained,  but  where  no  Queens 
are  to  be  found,  although  the  Tarots  had  four 
royal  personages,  including  a  Queen. 

The  attributes,  dresses,  and  devices  of  the 
queens  of  the  card  kingdom  are  historical  and 
most  interesting,  for,  like  their  kings  and  valets, 
their  fashions  have  survived  unchanged  for  prac- 
tically four  hundred  and  twenty-five  years,  since 
the  French  cards  were  introduced  into  England. 

None  of  the  faces  are  in  profile,  but  the  Queens 
of  Diamonds  and  Clubs  incline  to  our  right,  while 
the  Queens  of  Hearts  and  Spades  look  towards 
our  left.  The  robes  are  trimmed  with  ermine 
and  are  confined  at  the  waist  by  jeweled  buckles. 
A  wimple  or  veil  floats  from  the  fair  hair  that  is 

236 


AND   PLAYING   CARDS 

parted  over  the  brow  and  crowned  with  a  diadem, 
worn  quite  far  back  instead  of  on  the  top  of  the 
head. 

The  representation  of  the  Queens  on  the  cards 
is  a  close  copy  of  the  costume  of  the  many  por- 
traits extant  of  Elizabeth  of  York,  daughter  of 
Edward  IV  of  England,  wife  OT  Henry  VII  and 
mother  of  Henry  VIII.  Some  of  her  likenesses 
are  in  different  collections  in  England,  the  most 
interesting  one  being  in  the  National  Portrait  Gal- 
lery in  London. 

The  picture  of  Henry  VII,  which  hangs  as  a 
pendant  to  that  of  his  lovely  wife,  is  marked  1  505, 
or  four  years  before  his  death,  and  looks  like  an 
elderly,  careworn  man,  but  that  of  his  consort 
was  probably  painted  at  the  time  of  her  marriage, 
as  she  is  portrayed  as  a  young,  sweet-faced 
woman.  It  is  this  picture  that  has  been  placed 
on  the  cards,  where  it  has  remained  practically 
unaltered  for  four  centuries,  while  her  husband's 
likeness  has  not  been  perpetuated  among  the  court 
cards. 

The  reason  for  placing  the  likeness  of  Eliza- 
beth of  York  on  the  cards  may  be  briefly  stated. 
She  was  born  in  the  palace  of  Westminster,  Feb- 

237 


PROPHETICAL,  EDUCATIONAL 

ruary  11,  1 466,  and  was  the  eldest  child  of 
Edward  IV  and  Elizabeth  Woodville.  For 
some  years  the  little  royal  princess  was  heiress  to 
the  throne.  When  his  daughter  was  about  nine 
years  of  age,  King  Edward  made  an  expedition 
into  France,  and  war  with  that  country  was 
averted  only  by  her  submitting  to  become  tributary 
to  the  invaders.  In  the  articles  of  peace,  the 
Princess  Elizabeth  was  contracted  to  the  Dauphin 
Charles,  the  eldest  son  of  Louis  XI  and  the 
great-grandson  of  the  crazy  Charles  VI,  for 
whom  the  French  pips  were  said  to  have  been 
invented. 

"From  the  hour  of  her  contract  with  the  heir 
of  France,  Elizabeth  was  always  addressed  in 
the  palace,"  says  Miss  Strickland  in  her  "Lives 
of  the  Queens  of  England,"  "as  Mme.  la  Dau- 
phine,"  so  "the  most  illustrious  Maid  of  York" 
(as  she  was  also  called)  was  taught  to  speak  and 
write  French  by  ladies  sent  to  England  by  Louis. 
They  also  dressed  the  princess  in  the  latest  French 
fashions.  The  simple  veil  of  fine  white  muslin, 
that  had  been  the  customary  court  dress,  was  re- 
placed by  a  velvet  hood  with  long  lapels  heavily 
jeweled.  Flowing  sleeves  trimmed  with  ermine 

238 


FAN. PI  SPADE 


CAV.  PI  SPADE 


66 


EARLY  ITALIAN  TAROTS 
Pip  and  Court  Cards  of  the  Sword  Suit 


6 1  Seven   of    Swords 

62  Eight   of   Swords 

63  Nine   of   Swords 


64  Ten   of    Swords 

65  Knave  of  Swords 

66  Cavalier    of    Swords 


AND   PLAYING   CARDS 

took  the  place  of  the  tight  ones  with  broad  lace 
cuffs  that  had  formerly  been  the  style  in  England, 
and  a  robe  confined  at  the  waist  by  a  girdle  and 
jeweled  buckle  took  the  place  of  the  stiff,  tight 
bodice.  All  these  items  of  dress  have  been 
closely  copied  in  the  cards,  where  they  may  be 
easily  studied. 

Elizabeth  was  also  taught  embroidery  by  her 
French  dame  d'honneur,  but,  above  all,  was  in- 
structed to  play  with  the  cards  bearing  French 
pips  instead  of  those  with  German  emblems, 
showing  Acorns,  Leaves,  Hearts,  and  Bells,  that 
were  probably  used  before  that  time  in  England, 
since  they  are  the  only  ones  found  in  that  country. 

The  marriage  contract  was  treacherously 
broken  by  the  French  king,  who  married  his  son 
to  Anne  of  Bretagne,  and  this  slight  to  the  Prin- 
cess Elizabeth  so  infuriated  her  father  that  it 
caused  his  death. 

After  years  of  sorrow  and  vicissitudes,  Eliza- 
beth married  Henry  VII,  January  16,  1486,  thus 
uniting  the  houses  of  York  and  Lancaster,  and 
her  heraldic  rose  remains  on  the  cards  to  remind 
us  of  this  important  event. 

John  de  Gigh,   a  prebendary  of  St.   Paul's, 

239 


PROPHETICAL,  EDUCATIONAL 

wrote  a  Latin  epithalamium  on  her  marriage,  and 
a  part  of  it  describes  this  exalted  lady  on  her 
wedding  day.  A  free  translation  of  it  may  be 
given  as  follows: 

Oh!  royal  maid, 

Put  on  your  regal  robes  in  loveliness. 
A  thousand  fair  attendants  round  you  wait, 
Of  various  ranks,  with  different  offices, 
To  deck  your  beauteous  form.      Lo,  this  delights 
To  smooth  with  ivory  comb  your  golden  hair, 
And  that  to  curl  and  braid  each  shining  tress, 
And  wreathe  the  sparkling  jewels  round  your  head, 
Twining  your  soft,  smooth  locks  with  gems.     This  one 

shall  clasp 

The  radiant  necklace  framed  in  fretted  gold 
About  your  snowy  neck,  while  that  unfolds 
The  robes  that  glow  with  gold  and  purple  dye, 
And  fits  the  ornaments  with  patient  skill 
To  your  unrivalled  limbs,  and  here  shall  shine 
The  costly  treasures  from  the  Orient  sands. 
The  sapphire,  azure  gem  that  emulates 
Heaven's  loftly  arch,  shall  gleam,  and  softly  there 
The  verdant  emerald  shed  its  greenest  light, 
And  fiery  carbuncle  flash  forth  its  rosy  rays 
From  the  pure  gold. 

This  graphic  description  of  hair,  costume,  and 
ornaments  seems  to  be  still  repeated  in  the  cards 

240 


AND   PLAYING   CARDS 

of  to-day  that  closely  resemble  the  portraits  of 
this  dainty  queen. 

Elizabeth  was  a  believer  in  fortune-telling  and 
consulted  an  astrologer  on  many  occasions.  It 
was  predicted  that  all  sorts  of  good  fortune  would 
befall  her  in  1 503,  on  the  day  that  she  completed 
her  thirty-seventh  year.  This  is  alluded  to  in  the 
elegy  that  Sir  Thomas  More  wrote  on  his  royal 
mistress,  describing  in  it  the  folly  and  vanity  of 
such  divinations  and  their  untrustworthiness,  as 
'  follows : 

Yet  was  I  lately  promised  otherwise 

This  year  to  lie  in  weal  and  in  delight; 

Lo!  to  what  cometh  all  thy  blandishing  promises, 

O  false  astrology  and  divinitrice, 

Of  God's  secrets  vaunting  thyself  so  wise? 

How  true  is  for  this  year  the  prophecy? 

The  year  yet  lasteth,  and  lo,  here  I  lie. 

It  booteth  not  for  me  to  wail  and  cry, 

Pray  for  my  soul,  for  lo,  here  I  die. 

For,  after  a  short  and  sad  married  life,  Queen 
Elizabeth  died  on  her  birthday,  February  1 1 , 
1 503.  "She  was,"  says  Miss  Strickland,  "one 
of  the  most  beautiful  of  our  queens.  Her  portraits 
are  numerous  and  her  monumental  statue  is  in 

241 


PROPHETICAL,  EDUCATIONAL 

King  Henry's  Chapel  at  Westminster  Abbey.  It 
was  designed  by  Torregiano  and  shows  the  sweet 
expression  of  her  mouth." 

The  portrait  of  this  lovely,  gentle  lady  may 
well  remain  as  queen  of  the  Card  Kingdom,  with 
that  of  her  son,  Henry  VIII,  as  king.  In  Eng- 
land the  Queen  of  Hearts  is  still  frequently  called 
"Queen  Bess." 

The  plaid  or  chequered  backs  fashionable  at 
one  time  on  cards  were  later  discarded,  since  they 
could  so  easily  be  used  by  gamblers,  who  put 
marks  on  the  cards  that  could  not  readily  be 
discerned  by  unaccustomed  players.  The  cheq- 
uered backs  gave  nse  to  the  supposition  that 
the  board  for  playing  chess  had  been  transferred 
to  the  backs  of  the  cards,  and  the  chessmen  had 
been  converted  into  printed  figures  on  the  faces 
of  the  cardboard.  This  idea  has  been  proved 
incorrect,  since  cards  are  in  no  way  derived  from 
the  game  of  Chess. 

In  France  the  backs  of  the  cards  are  highly 
glazed  and  are  of  a  plain,  uniform  colour,  gen- 
erally red  or  green.  In  Spain  card  makers  use 
speckled  backs.  The  modern  Tarots  have  de- 
signs engraved  on  a  very  thin  paper  that  is  pasted 

242 


AND   PLAYING   CARDS 

on  the  back,  the  edges  of  which  are  turned  over 
the  face  of  the  card,  making  a  narrow  border. 
These  designs  are  sometimes  "the  woman  of 
Samaria,"  and  at  others  a  Hercules  throwing 
rocks  down  a  precipice.  The  backs  of  old  Eng- 
lish cards  were  generally  plain,  and  when  paper 
was  scarce  or  expensive,  old  cards  were  too  useful 
to  be  destroyed,  and  were  used  for  various  pur- 
poses; hence  we  find  them  in  the  bindings  of  old 
books. 

Sometimes  they  were  cut  up  for  paper  dolls. 
The  richly  dressed  figures  of  the  court  cards  were 
ingeniously  put  to  this  purpose,  while  a  skillful 
cutter  could  with  a  pair  of  scissors  fashion  sleds, 
chairs,  tables,  etc.,  from  the  pip  cards. 

In  "Henry  Esmond,"  Thackeray  mentions  that 
an  invitation  was  sent  on  a  Ten  of  Diamonds, 
and  this  was  a  common  practice  in  America 
before  the  Revolution.  There  are  several  cards 
preserved  in  different  families  on  which  invitations 
have  been  written  or  printed.  One  of  them  is 
as  follows:  "Sir  Jeffery  Amhurst's  compliments 
to  Mrs.  Paul  Miller,  and  desires  the  Favour  of 
her  Company  to  a  Ball  at  the  New  Assembly 
Rooms  on  Saturday  the  23d  inst.,  being  the  An- 

243 


PROPHETICAL,  EDUCATIONAL 

niversary  of  St.  George.     Head  Quarters  April 
18th,  1763,  New  York." 

In  the  days  of  Charles  I  and  the  Common- 
wealth, there  was  a  Sir  John  Northcote,  ancestor 
of  the  present  peer,  who  took  the  Parliamentary 
side  against  the  king.  His  father  was  Justice 
Northcote,  who  at  a  game  of  cards  won  an  estate 
in  Devonshire  from  a  Mr.  Dowrish.  The  game 
played  was  Piquet,  and  to  commemorate  this 
transaction,  the  hands  held  by  the  players  were 
afterwards  inlaid  upon  the  table  they  used,  that 
is  still  preserved  by  the  family. 


244 


AND   PLAYING   CARDS 


CHAPTER  XI 
POINT  CARDS  WITH  FRENCH  PIPS 

WHEN  Mercury's  emblems  were  discarded  by 
the  French,  some  four  hundred  years  since,  to 
be  replaced  by  local  designs,  it  was  but  natural 
.that  the  points  should  be  accorded  original  and 
appropriate  significances  at  their  birthplace,  as  well 
as  in  the  alien  countries  where  these  new  pips 
were  adopted.  Names  were  suggested  by  the 
shape  or  usage  of  the  device  in  different  games 
or  under  noteworthy  occasions. 

Thus,  the  Pique  of  the  French  (the  shape  of 
which  was  derived  from  the  outline  of  the  halle- 
barde  of  the  soldiers  who  were  on  guard  about 
their  king)  received  from  the  English  the  name  of 
Spade,  and  for  this  several  derivations  have  been 
given.  One  of  them  is  that  the  shape  resembled 
that  of  the  shovel  or  spade  common  among 
miners,  but  the  more  probable  origin  is  the  one 
that  is  suggested  from  the  Tarot  pip  called  by 
the  Spaniards  Espadas,  the  name  of  which  was 

245 


PROPHETICAL,  EDUCATIONAL 

transferred  to  the  new  emblem,  which  is  a  sug- 
gestion that  the  Tarot  cards  were  not  unknown 
in  England  before  the  arrival  of  the  French  pack, 
although  no  cards  of  this  period  have  been  found 
in  England. 

This  is  strange,  for  fragments  of  an  old 
pack  called  Dr.  Stukley's  cards  are  now  in  the 
British  Museum,  bearing  Bells  and  other  German 
emblems.  They  are  of  about  the  date  of  the  in- 
vention of  the  French  pips,  but  since  they  were 
found  in  the  binding  of  a  Latin  book  that  may 
have  been  imported  into  England,  the  originals 
may  never  have  been  used  in  that  country. 

In  Yorkshire,  the  common  people  call  a  Dia- 
mond a  "Picke,"  says  Mr.  Taylor,  "because  it 
is  picked  or  sharp-pointed  as  the  diamond  stone." 
Other  authorities  declare  that  "it  is  to  be  gath- 
ered from  its  resemblance  to  a  mill-pick,"  and 
others  assume  that  the  small  window  frames  of 
early  days  are  responsible  for  the  name  Diamond, 
as  they  were  generally  lozenge  or  diamond- 
shaped.  The  name  "Picke"  may  also  have  been 
a  corruption  of  the  French  Pique,  assigned  from 
the  original  to  the  pip  of  another  colour. 

The  name  Club  by  no  means  describes  the 

246 


AND   PLAYING   CARDS 

clover  or  sorrel  leaf  that  was  the  emblem  adopted 
by  Agnes  Sorel,  but  was  probably  the  name  orig- 
inally given  to  the  Rod  or  caduceus  of  the  Tarots, 
again  showing  that  these  cards  were  probably 
known  in  England  before  the  French  pips  became 
fashionable.  They  may  have  appeared  first  at 
court,  and  then  among  the  noblemen  and  upper 
classes,  although  it  was  probably  a  hundred  years 
before  these  emblems  became  common,  as  fash- 
ions moved  slowly  in  those  days  and  cards  were 
not  cheaply  reproduced,  but  for  some  time  were 
expensive  luxuries  only  to  be  found  among  the 
rich. 

Hearts  are  the  only  pips  whose  emblem  is  cor- 
rectly described  by  its  name. 

The  name  of  Ace  seems  to  have  been  derived 
from  As  or  Asso,  which  was  the  unit  of  the 
Roman  coinage.  It  is  represented  by  a  single 
device,  placed  in  the  centre  of  the  card,  a  fashion 
followed  in  all  countries. 

A  nickname  for  the  Ace  of  Diamonds  in  Ire- 
land is  "the  Earl  of  Cork."  This  is  explained 
by  Mr.  Taylor,  who  says:  "It  was  because  it 
is  the  worst  Ace  and  the  poorest  card  in  the  pack, 
and  the  Earl  of  Cork  was  the  poorest  nobleman." 

247 


PROPHETICAL,  EDUCATIONAL 

The  Spaniards  call  the  Ace  of  Money  Le 
Borgne,  or  "the  one-eyed."  The  Trey  of  that 
suit  is  Le  Seigneur.  The  Trey  of  Cups  is  named 
La  Dame,  or  the  Lady,  and  the  Deuce  of  that 
suit  La  Vache,  or  the  Cow.  The  Nines  of  Cups 
and  of  Money  are  "the  great  and  little  Nines," 
while  the  Ace  of  Sticks  is  "the  serpent."  This 
is  the  caduceus  of  Mercury,  around  which  orig- 
inally were  wound  the  two  heraldic  snakes,  which 
have  now  degenerated  into  two  strips  or  rib- 
bons. 

The  Aces  of  the  Swiss  pack  have  flags  wrapped 
around  the  central  pip,  and  those  of  Germany 
have  beer  mugs  and  kindred  subjects  printed  on 
them.  In  European  countries,  cards  can  only  be 
purchased  from  tobacconists  or  in  beer  gardens. 

The  Spaniards  call  the  Two  spot  Dos,  the 
Germans  name  it  Daus,  and  the  French  and  Eng- 
lish dub  it  Deuce.  Although  it  is  always  the 
lowest  in  the  pack,  since  in  almost  all  games  the 
Aces  are  "high,"  there  is  an  old  proverb  which 
says,  "There's  luck  under  the  black  Deuce,"  and 
old  whist  players  had  a  habit  of  trying  to  prevent 
the  good  fortune  from  falling  to  an  adversary 
when  they  turned  it  up  for  trumps  by  saying,  "Not 

248 


AND   PLAYING   CARDS 

when  the  right  elbow  is  on  it,"  and  suiting  the 
action  to  the  word. 

In  England,  at  one  time,  the  Nine  of  Diamonds 
was  called  "the  curse  of  Scotland,"  or  "the  cross 
of  Scotland,"  referring  to  the  arrangement  of  the 
pips,  which,  with  the  addition  of  a  few  connecting 
lines,  can  be  made  to  look  like  the  heraldic  St. 
Andrew's  cross  on  the  arms  of  Scotland.  Mr. 
Taylor  quotes  on  page  235  from  "The  Oracle  or 
Resolver  of  Questions"  ( 1 770) ,  saying  "the 
Crown  of  Scotland  had  but  nine  diamonds  in  it, 
so  that  was  the  origin  of  the  name  for  that  card." 

An  explanation  is  given  for  calling  the  card 
"a  curse,"  as  there  is  a  tradition  that  it  was  on 
this  card  that  "the  Butcher  Duke  of  Cumber- 
land" wrote  his  sanguinary  order  after  the  battle 
of  Culloden,  and  yet  another  reason  given  is  that, 
in  the  game  called  after  her,  the  Nine  of  Dia- 
monds is  named  Pope  Joan,  to  whom  a  large 
forfeit  must  be  paid.  Old  Chinese  laquered 
boxes,  that  also  contained  beautifully  carved 
mother-of-pearl  counters  (chips),  always  had 
several  little  trays  in  them,  which  obviated  the 
necessity  for  spoiling  a  fresh  pack  of  cards  and 
folding  them  for  the  necessary  trays.  The 

249 


PROPHETICAL,  EDUCATIONAL 

Chinese  boxes  had  the  Kings,  Queens,  Knaves, 
and  Nines  of  Diamonds  painted  on  their  bottom. 
These  were  placed  in  the  centre  of  the  table  and 
the  forfeited  counters  paid  into  them.  The  game 
called  for  one  chip  to  be  paid  to  the  King,  two 
to  the  Queen,  three  to  the  Knave,  and  four  to 
Pope  Joan  (the  Nine  of  Diamonds),  causing 

this  card  to  be  disliked  by  players,  who  consid- 

i  •«.  «*  •» 

ered  it    a  curse. 

We  call  the  Three  spot  a  Trey,  which  name 
is  probably  derived  from  the  Spanish  Tres  or  the 
French  Trois. 

The  Four  of  Hearts  is  sometimes  called  Bob 
Collingwood,  and  is  by  some  considered  an  un- 
lucky card,  while  the  Four  of  Spades  has  received 
the  name  of  Ned  Stokes;  but  these  are  probably 
localisms  and  have  but  little  interest  for  the  gen- 
eral public.  The  Four  of  Clubs  is  nicknamed 
"the  Devil's  bed-posts,"  and  in  the  old  game  of 
Gleek  all  the  Fours  were  named  Tiddy.  The 
Four  of  Money  frequently  bears  the  emblem  of 
the  double  star,  signifying  the  "house  of  David," 
that  was  one  of  the  signs  adopted  by  Freemasons. 

In  the  game  of  Gleek  the  Fives  were  called 
Towser,  and  the  Sixes  Tumbler,  and  these  were 

250 


AND   PLAYING   CARDS 

lucky  cards,  as  they  counted  double  when  they 
were  turned  up  as  Trumps. 

"In  Ireland,"  says  Mr.  Taylor,  "the  Six  of 
Hearts  is  called  'Grace's  card,'  from  the  spirited 
answer  returned  by  one  of  that  family  to  Marshal 
Schomberg,  who  sent  to  tempt  Grace  to  espouse 
the  cause  of  William  of  Orange.  A  reply  was 
written  on  the  Six  of  Hearts  as  follows:  'Tell 
your  master  that  I  despise  his  offer,  and  that 
honour  and  conscience  are  dearer  to  me  than  all 
the  wealth  and  titles  that  a  prince  can  bestow.'  ' 

Lady  Dorothy  Nevill,  in  her  interesting  book, 
"Under  Five  Reigns,"  says  (page  320)  :  "Visit- 
ing cards,  it  is  not  generally  known,  originated 
from  ordinary  playing  cards,  which  were  used 
as  such  as  late  as  the  end  of  the  eighteenth  cen- 
tury. A  proof  of  this  is  that  when,  some  time 
ago,  certain  repairs  were  being  made  at  a  house 
in  Dean  Street,  Soho,  a  few  playing  cards  were 
found  with  names  written  on  their  backs  behind 
a  marble  chimney  piece.  One  of  the  cards  in 
question  was  inscribed  Isaac  Newton,  and  the 
house  had  been  the  residence  of  his  father-in- 
law,  Hogarth,  in  one  of  whose  pictures  of  Mar- 
riage a  la  Mode,  Plate  IV,  several  'playing  card' 

251 


PROPHETICAL,  EDUCATIONAL 

visiting  cards  may  be  seen  lying  on  the  floor  on 
the  right  side  of  the  picture.  On  one  of  them  is 
inscribed,  'Count  Basset  begs  to  no  how  Lady 
Squander  slept  last  nite.'  As  time  went  on, 
specially  devised  visiting  cards  with  somewhat 
ornate  calligraphy  took  the  place  of  playing 
cards,  and  these,  in  time,  developed  into  the  small 
and  simple  pieces  of  pasteboard  in  use  to-day." 
Although  the  Tarots  and  the  cards  of  many 
nations  have  well-decorated  engraved  backs,  these 
sometimes  were  simply  chequered  or  covered 
with  tiny  dots,  which  made  some  writers  believe 
the  name  Tarot  to  be  derived  from  tarote,  or 
spotted;  but  this  was  not  the  case,  since  the  orig- 
inal name  for  cards  was  the  "Book  of  Thoth." 


252 


AND   PL  AY  INC    CARDS 


CHAPTER  XII 
"ACCORDING  TO  HOYLE" 

THE  ancestor  of  all  our  common  games  of 
cards  is  probably  L'Ombre,  El  Hombre,  or  The 
Man,  sometimes  also  called  La  Beste,  the  origin 
of  which  has  been  traced  to  the  middle  of  the 
fourteenth  century  in  Italy,  where  the  original 
Tarots  were  used  as  they  are  to-day.  A  modifi- 
cation of  the  old  game  is  called  Tarroco,  the  rules 
for  which  have  been  altered  during  the  centuries 
that  have  passed  since  the  game  was  first  taken  to 
the  hearts  of  the  gamblers,  who  succeeded  the 
fortune-tellers  or  the  priests  of  Mercury.  The 
game  having  now  but  few  interpreters,  the  cards 
have  nearly  ceased  to  bear  the  messages  of  the 
gods,  and  the  cult  of  Mercury  is  forgotten. 

L'Ombre  was  played  during  the  fourteenth  cen- 
tury in  Spain,  and  wandered  to  England,  France, 
Germany,  and  Austria.  It  still  receives  its  original 
title  in  the  first  two  countries,  and  is  played  by 

253 


PROPHETICAL,  EDUCATIONAL 

country  folk,  but  in  France  it  seems  to  have  been 
discarded. 

Under  the  name  of  Skat,  and  played  with  the 
pips  of  that  country,  a  modified  form  of  the  game 
is  known  in  Germany.  In  Austria  the  game  is 
called  Tappe  Tarok,  and  the  ancient  names  are 
assigned  to  strangely  designed  cards  quite  foreign 
to  the  original  Tarots,  although  the  pack  includes 
twenty-two  Atouts  and  fifty-two  pip  cards  that 
bear  the  French,  but  not  the  Italian  or  German, 
designs.  For  this  game  the  old  rules  are  largely 
retained,  and  it  is  considered  difficult  and  highly 
scientific,  so  this  rearranged  pack  has  taken  the 
place  of  the  old  Tarots  in  Austria.  Tappe  Tarok 
is  a  fashionable  game  in  Vienna,  where  the 
"Hoyle"  of  the  day  calmly  announces  that  it 
originated  in  that  city  with  the  cards  invented  for 
it,  totally  ignoring  the  lineage  of  the  true  Tarots, 
of  which  their  Tarok  pack  is  simply  an  alteration, 
with  the  French  pips  exchanged  for  Cups, 
Money,  Swords,  and  Staves.  That  the  new 
symbols  were  adopted  at  the  same  time  that  the 
emblematic  figures  of  the  Atouts  were  cast  aside, 
to  be  replaced  by  meaningless  pictures,  is  most 
probable,  and  one  author  declares  that  the  change 

254 


AND   PLAY  INC   CARDS 

was  made  "lately,"  but  a  pack  in  the  writer's  pos- 
session proves  that  such  was  not  the  case,  for  the 
designs  are  those  of  the  old  Tarots. 

After  the  fortune-telling  pack  had  been 
adopted  for  a  tete-a-tete  game,  it  spread  rapidly 
from  Etruria  to  other  places,  and  L'Ombre  is 
mentioned  in  early  Italian  books  of  history,  ro- 
mance, and  poetry,  where  the  game  is  frequently 
called  Tarroco  or  Minchiate.  In  England  the 
Poet-laureate  Waller  immortalized  "a  card  torn 
at  L'Ombre  by  the  Queen,"  who  was  Catherine 
of  Braganza,  the  wife  of  Charles  II.  It  is  Be- 
linda's game  in  "The  Rape  of  the  Lock,"  and 
in  many  pictures  of  that  time  players  are  depicted 
either  tete-a-tete,  or  else  three  persons  are  seated 
at  three-sided  tables  that  were  particularly  fash- 
ioned for  this  game;  these  are  still  treasured  in 
old  mansions,  where  they  are  called  Ombre  or 
Preference  tables. 

The  Spanish  nickname  for  L'Ombre  is 
Manilla,  which  is  also  that  of  one  of  their  favour- 
ite cards.  Some  of  their  towns  have  had  this  name 
given  to  them,  one  of  which  is  in  the  Philippine 
Islands  and  one  on  the  African  coast.  La  Man- 
illa is  one  of  the  "Matadores,"  the  name  given 

255 


PROPHETICAL,  EDUCATIONAL 

the  four  cards  that  are  selected  to  outrank  all  the 
others,  and  so  called  because  they  are  "killers" 
or  "slaughterers,"  since  they  kill  or  take  all  other 
cards. 

The  Ace  of  Espadas  (Swords)  is  the  first 
Matador,  nicknamed  Espadilla,  or  little  Sword, 
after  the  H'arpe  of  Mercury  that  is  represented 
on  this  card,  the  suit  being  called  after  its  emblem. 
In  England  the  card  is  called  Spadille. 

The  second  Matador  is  the  one  named  Manilla 
or  Malilla,  and  is  the  Nine  of  Money.  The  third 
Matador  is  the  Ace  of  Sticks,  called  Basto,  "he 
who  knocks  or  beats."  It  is  the  Caduceus,  or 
Rod,  and  the  suit  takes  its  name  from  it.  In  cer- 
tain parts  of  the  game  it  is  played  with  great 
effect,  as  is  mentioned  in  "Cranford,"  by  Mrs. 
Gaskell,  where  is  a  description  of  some  ladies 
playing  a  game  that  was  then  called  "Prefer- 
ence"; where  Miss  Barker  at  the  card  table  was 
"basting  most  unmercifully,  although  she  declared 
that  she  was  too  ignorant  to  know  Spadille  from 
Manille."  The  fourth  Matador  is  the  Ace  of 
Cups,  and  is  called  Punto,  which  means  the  point 
or  spot. 

Players  of  Skat  will  readily  recognize  these 

256 


AND   PLAYING   CARDS 

terms  and  the  value  of  the  cards.  Rules  and  play 
vary  in  different  countries,  so  it  would  take  close 
study  of  each  game  to  point  out  the  various  rules, 
names,  etc.,  that  connect  the  games  of  the  day 
with  their  five-hundred-year-old  ancestor. 

In  England  the  eldest  descendant  of  L'Ombre 
seems  to  be  Primero,  Prime,  Prima-sta,  or  Prefer- 
ence, for  all  are  the  same  game.  Some  writers 
claim  that  when  Philip  of  Spain  was  wooing 
Mary  of  England  he  taught  her  the  game  fashion- 
able at  the  court  of  his  father,  Charles  V,  but 
Primero  was  in  vogue  among  the  people  from  the 
days  of  Henry  VIII  to  that  of  James  I,  so  much 
so  that  Piquet,  the  French  game  taught  to 
Henry's  mother  when  the  French  pips  were  intro- 
duced into  England,  was  greatly  neglected  except 
in  court  circles. 

In  the  Earl  of  Northumberland's  letters  we 
find  a  reference  to  die  game,  as  in  one  of  them  is 
the  following  sentence :  "Jocelyn  Percy  was  play- 
ing at  Primero  on  Sunday  in  Essex  House,  when 
his  uncle  the  conspirator  called  on  him." 

In  the  Sidney  Papers,  Vol.  II  (page  83), 
there  is  an  account  of  Sir  Walter  Raleigh,  Will- 
iam Ambrose  Willoughby,  and  Mr.  Parker 

257 


PROPHETICAL,  EDUCATIONAL 

"being  at  Primero  in  the  Presence  Chamber,  the 
queen  was  gone  to  bed.  Lord  Southampton,  as 
Squire  of  the  Body,  desired  him,  Willoughby,  to 
give  over.  Soon  after  he  spoke  to  them  again 
that  if  they  did  not  leave  he  would  call  in  the 
Guard  to  pull  down  the  board,  which  Sir  Walter 
Rawley  seeing  put  up  his  money  and  went  his 
ways."  This  occurred  in  1 598. 

In  Marcus's  "Life  at  Primero,"  many  of  the 
terms  used  in  the  game  are  mentioned,  such  as 
Prime,  Rest,  Eldest  Hand,  Flush,  Stop,  Pack, 
etc.,  all  of  which  have  been  adopted  in  one  or 
more  modern  games.  In  Minshew's  Spanish  Dic- 
tionary there  is  an  illustration  of  players  at  Pri- 
mero in  the  time  of  Queen  Elizabeth. 

In  "Capitolo  del  Gioco  della  Primera,"  by 
Berni,  the  game  is  thus  mentioned :  "To  describe 
what  Primera  is  would  be  little  less  than  useless, 
for  there  can  scarcely  be  any  one  so  ignorant  as 
to  be  unacquainted  with  it,  although  played  differ- 
ently in  Florence  from  Venice,  Naples,  France,  or 
Spain,  but  none  of  these  various  ways  of  playing 
the  game  are  superior  to  the  Rules  of  Rome, 
where  the  game  principally  flourishes." 

In  one  of  the  works  of  Rabelais,  edited  by  M, 

258 


AND   PLAYING   CARDS 

le  Duchat,  two  kinds  of  Primero  are  described 
called  "the  lesser"  and  "the  greater."  In  the 
former  only  pip  cards  are  required,  but  in  the  latter 
the  whole  Tarot  pack  is  retained,  as  in  Austria, 
where  Atouts  and  pip  cards  belong  to  Tappe 
Tarok.  The  Germans  play  "the  lesser  Primero" 
and  call  it  Skat.  This  shows  how  widely  the  rules 
of  the  game  have  parted  from  the  original  laws, 
which  is  the  reason  that  it  is  now  almost  impossible 
to  harmonize  it  with  the  fortune-telling  game  that 
it  was  primarily.  In  Italy  it  is  called  Minchiate, 
Tarocco,  and  Tarocconi.  These  now  differ  as 
much  from  the  original  as  bridge  whist  does  from 
these  games. 

The  terms  of  the  different  games  were  fre- 
quently used  in  old  plays  or  romances  in  Eng- 
land, as  well  as  in  other  places.  Shakespeare 
mentions  Primero  in  "Henry  VIII"  (v:  1)  :  "I 
left  the  king  at  Primero  with  the  Duke  of  Suf- 
folk." Again,  in  "The  Merry  Wives  of  Wind- 
sor" (iv:  5),  Falstaff  says:  "I  never  prospered 
since  I  foreswore  myself  at  Primero." 

Sir  Harry  Wildair  (1  701  )  says:  "The  Capot 
at  Piquet,  the  Paroli  at  Basset,  and  then  Ombre. 
Who  can  resist  the  charms  of  Matadores?" 

259 


PROPHETICAL,  EDUCATIONAL 

Lady  Lurewell  answers:  "Ay,  Sir  Harry, 
and  the  'Sept  le  va,  Quinze  le  va'  [of  Basset], 
'the  Nine  of  Diamonds  at  Comet'  [or  Pope 
Joan],  'three  Fives  at  Cribbage  and  Pam,'  the 
'Queen  to  the  Knave  of  Clubs  in  Loo.' ' 

The  terms  in  Primero  have  been  so  generally 
adopted  in  modern  games  that  they  are  familiar 
to  all  players,  although  as  a  collection  they  are 
no  longer  used  for  one  game.  Primero  is  played 
by  dealing  four  cards,  at  which  the  players  look, 
and,  if  they  are  unsuitable,  they  say  "Pass."  The 
Sevens  are  the  highest  cards  and  are  worth  twenty- 
one  points.  The  other  numbers  have  values  that 
differ  according  to  the  locality  where  the  game 
is  played.  Quinola,  or  the  Knave  of  Hearts, 
represents  the  Joker,  and  the  cards  left  after  deal- 
ing are  not  called  the  Widow  or  the  Stock,  as  in 
some  games,  but  the  Rest.  Punto,  or  "point," 
is  not  the  Ace  of  Cups,  as  in  Spain,  for  in  Eng- 
land it  is  the  Quinola.  Flushes  are  four  cards  of 
the  same  suit,  and  Prime  is  a  hand  in  which 
there  are  four  cards  of  the  same  value,  but  each 
one  of  a  different  suit. 

Card  games  followed  each  other,  first  one 
and  then  another  becoming  the  fashion,  only  to 

260 


AND   PLAYING   CARDS 

be  replaced  by  a  new  one  or  a  modification  of 
some  old  one,  and  after  L'Ombre  and  Pref- 
erence came  Mawe,  Post,  Lodam,  Noddy,  Bar- 
kerout  (probably  Baccarat),  and  countless 
others,  to  the  now  all-important  Bridge  or  Auc- 
tion Whist. 

Mawe  is  described  in  Mr.  Singer's  "History 
of  Playing  Cards"  (page  258)  "as  a  playe  at 
cards  grown  out  of  the  country  from  the  meanest 
into  credit  at  court  with  the  greatest."  The  game 
is  frequently  referred  to  by  name  in  books  or  plays 
written  about  1 580.  The  Ace  of  Hearts  is  called 
Rumstitch  or  Romstecq,  the  name  given  to  Mawe 
in  the  Netherlands.  In  Germany  the  game  is 
played  with  a  Piquet  pack  of  thirty-six  cards,  and 
any  number  of  persons  from  two  to  six  may  form 
the  party.  The  Italians  call  a  similar  game 
Romfa. 

Noddy  is  a  childish  game,  but  it  was  fashion- 
able in  the  seventeenth  century,  and  is  frequently 
referred  to  by  writers  of  that  time. 

Gleek  is  described  in  Cotton's  "Complete 
Gamester,"  where  it  is  called  "a  noble  and  de- 
lightful game  or  recreation."  It  is  also  mentioned 
by  Villon,  who  wrote  in  1461,  and  other  contem- 

261 


PROPHETICAL,  EDUCATIONAL 

porary  authors.  M.  le  Duchat,  the  editor  of 
Rabelais,  declares  that  the  name  is  derived  from 
the  German  word  Cluck,  meaning  chance  or  luck. 
It  is  played  by  three  persons  only,  each  of  whom 
is  dealt  twelve  cards,  eight  being  left  in  the 
widow,  that  is  called  the  "stock."  The  Deuces 
and  Treys  are  taken  from  the  pack.  If  the  Four 
is  turned  up  as  trump,  it  is  called  "Tiddy,"  and 
each  player  pays  four  counters  to  the  dealer.  A 
Mourival  is  a  hand  holding  all  the  Kings, 
Queens,  Knaves,  or  Aces.  The  players  bid  for 
the  stock,  as  is  done  in  Nonsuch  Euchre.  The 
eldest  hand  says,  "I'll  vie  the  Ruff";  the  next, 
"I'll  see  it";  the  third,  "I'll  see  it  and  revie  it," 
or,  "I'll  not  meddle  with  it,"  which  terms  are 
closely  copied  in  modern  games.  The  Ruff 
is  the  highest  flush,  or  else  four  Aces.  The  game 
of  Ruff  seems  to  have  succeeded  Gleek,  and  many 
games  have  been  evolved  from  it,  including 
Bridge,  Poker,  and  Euchre,  each  one  of  which 
has  adopted  certain  rules  to  the  exclusion  of 
others,  in  this  way  making  such  different  games 
that  few  people  can  trace  them  to  the  originals. 
To  ruff  is  a  term  still  used  by  provincials,  by 
which  they  mean  to  revoke. 

262 


AND   PLAYING   CARDS 

The  steps  from  Ruff  to  Bridge  are  called  by 
different  names,  such  as  Trump  or  Triumpo  by 
the  Italians  and  Spaniards.  "Ruff  and  Honours, 
Alias  Slam,  was  once  a  favourite  in  England," 
says  Cotton  in  1 680. 

In  1737  Richard  Seymour  published  some 
rules,  in  which  he  says:  "Whist,  or  the  silent 
game,  vulgarly  called  Whisk,  is  said  to  be  very 
ancient  among  us,  and  the  foundation  of  all  the 
English  games  upon  the  cards."  Dean  Swift 
declares  that  in  his  time  "Whisk  was  a  favourite 
among  the  clergy." 

"His  pride  is  in  Piquet,"  says  Lord  Godolphin 
in  Pope's  "Moral  Essays,"  showing  the  position 
that  this  game  occupied  in  England  in  1  733,  about 
three  hundred  years  after  its  introduction  to  the 
English  court.  It  is  still  played  at  the  clubs 
to-day,  showing  what  a  strong  hold  it  has  upon 
the  affections  of  card  players,  and  its  original 
rules  are  hardly  altered,  while  the  cards  remain 
practically  the  same  as  when  invented  by  La 
Hire,  Etienne  Chevalier,  and  Jacques  Coeur. 

It  is  supposed  that  the  first  reference  to  Piquet 
in  print  is  in  the  works  of  Rabelais,  already 
quoted  from  ( 1 533  ) .  Probably  the  earliest  book 

263 


PROPHETICAL,  EDUCATIONAL 

of  rules  is  the  one  published  at  Rome  in  1647, 
and  translated  into  English  in  1652.  The  rules 
were  very  much  the  same  as  those  laid  down  after- 
wards by  Cavendish  in  1882.  The  "point"  was 
called  the  "ruffe,"  or,  in  French,  Ronfle. 

In  "Les  Facheux,"  by  Moliere  (1661),  there 
is  an  interesting  Piquet  hand  described  by  Al- 
cippe,  one  of  the  players.  In  1646  a  Ballet  du 
Jeu  de  Piquet  was  produced,  in  which  the 
dancers  were  ranged  according  to  their  colours, 
the  blacks  opposite  to  the  reds  and  both  sides 
headed  by  the  court  cards.  This  ballet  became 
a  great  favourite  and  was  often  produced,  as  it 
interested  the  audiences,  who  appreciated  the 
various  movements  of  the  dance  that  reproduced 
and  corresponded  with  the  play  of  the  game. 

English  and  French  plays  frequently  refer  to 
the  card  games  of  their  day,  and  Piquet  is  often 
mentioned.  In  the  Epilogue  to  "Sir  Harry  Wild- 
air"  (1701)  is  the  following: 

Vat  have  you  got  of  grand  plasir  in  dis  town? 
'Tis  said  Vidont  is  come  from  France,  dat  vil  go  down. 
Piquet,  Basset,  your  vin,  your  dress,  your  dance, 
'Tis  all  you  see  tout  a  la  mode  de  France. 

John  Hall  was  one  of  the  early  writers  in  Eng- 

264 


7* 

EARLY  ITALIAN  TAROTS 
Pip  Cards  of  the  Money  Suit 


67  Ace    of    Money 

68  Deuce  of   Money 

69  Trey   of   Money 


70  Four  of   Money 

71  Five  of  Money 

72  Six   of   Money 


AND   PLAYING    CARDS 

land  who  referred  to  Piquet,  originally  called 
Cent  in  that  country.  He  says,  in  1646,  "a 
man's  fancy  (or  character)  would  be  summed 
up  at  Cribbage;  Gleek  requires  a  vigilant  mem- 
ory, Mawe  a  pregnant  agility,  Picket  a  various 
invention,  Primero  a  dexterous  kind  of  rashness." 

In  1659  a  curious  pamphlet  was  published 
called  "Shuffling,  Cutting,  and  Dealing  in  a  Game 
at  Pickquet,"  a  political  squib  which  used  the 
terms  of  the  game  to  describe  the  politicians. 

Hamlet  says:  "How  absolute  the  Knave  is. 
We  must  speak  by  the  card  or  equivocation  will 
undo  us.  By  the  Lord,  Horatio,  these  three 
years  I  have  taken  notice  of  it,  the  age  is  grown 
so  picked  (piqued)." 

As  the  French  cards,  with  the  game  of  Piquet 
for  which  they  were  invented,  were  introduced 
into  England  in  the  time  of  Edward  IV,  it  is 
possible  that  Hamlet  used  a  familiar  term  when 
he  declared  the  age  was  picked,  as  this  is  an 
expression  frequently  used  in  the  game. 

It  is  generally  supposed  that  Euchre  is  a  variant 
of  the  French  game  Ecarte,  the  name  of  which 
is  taken  from  one  of  the  rules,  meaning  "to  put 
away  or  discard."  In  the  United  States,  Euchre 

265 


PROPHETICAL,  EDUCATIONAL 

was  adopted  about  1840,  appearing  first  in  the 
Middle  West.  It  was  for  this  game  that  the  Joker 
was  reinstated  in  the  pack,  a  card  that  at  first  was 
a  blank  one  left  imprinted,  but  its  adoption 
was  accomplished  very  slowly,  and  it  did  not 
change  the  games  or  completely  dominate  the 
packs  until  within  the  last  few  years. 

Others  assume  that  the  game  had  a  nautical 
derivation  and  was  invented  by  old  salts,  as  the 
names  given  to  the  commanding  cards  have  refer- 
ence to  the  forward  anchors  of  a  ship. 

In  the  year  1870  the  first  celebrated  and  au- 
thentic illustrated  history  of  the  game  of  Euchre 
was  published  by  Bret  Harte: 

Which  we  had  a  small  game, 

And  Ah  Sin  took  a  hand; 
It  was  Euchre,  and  the  same 

He  did  not  understand; 
But  he  smiled  as  he  sat  by  the  table 

With  a  smile  that  was  childlike  and  bland. 

The  verses  continue  describing  the  game,  in 
which  all  cheated,  and  its  disastrous  termination, 
"When  we  went  for  that  Heathen  Chinee,"  is 
too  well  known  to  require  repetition. 

266 


AND   PLAYING   CARDS 

In  early  editions  of  "The  American  Hoyle," 
as  the  book  is  called  which  is  the  acknowledged 
authority  on  card  games  in  this  country,  the  his- 
tory of  Euchre  is  given  tentatively,  but  the  account 
is  rejected  by  later  editions,  or,  at  least,  not  repub- 
lished.  Although  the  compilers  of  these  later 
editions  evidently  did  not  value,  or  perhaps  credit, 
the  history  given  by  their  predecessors,  it  may  well 
be  quoted,  since  no  other  has  been  advanced. 
The  edition  of  1864  says: 

"The  origin  of  this  fascinating  game  is  some- 
what uncertain.  From  the  fact  that  the  word 
Bauer  (a  peasant)  is  pronounced  similarly  to  the 
names  of  the  leading  cards  of  the  game,  some 
have  supposed  it  to  be  a  German  invention,  yet 
the  game  is  unknown  in  Germany  except  in  those 
parts  where  it  was  introduced  by  wandering 
Americans."  Nor  do  the  German  pips  and  cards 
lend  themselves  to  the  chief  features  of  the  game, 
particularly  since  they  have  no  Joker,  which  is 
the  most  important  card  in  Euchre. 

In  speaking  of  this  game,  Hoyle  writes  as 
follows:  "As  it  has  been  traced  to  the  counties 
of  Bucks,  Lancaster,  and  Lehigh,  in  the  Stale 
of  Pennsylvania,  where  it  first  made  its  appear- 

267 


PROPHETICAL,  EDUCATIONAL 

ance  about  forty  years  ago,  it  is  not  difficult  to 
conjecture  how  it  arose.  Some  rich  farmer's 
daughter  of  those  American  Teutonic  regions  had 
occasion  to  visit  Philadelphia,  and  carried  back 
to  her  home  a  confused  memory  of  Ecarte.  From 
her  dim  account  one  of  her  ingenious  rustic  beaux 
created  the  rudiments  of  the  original  game  of 
Euchre,  which  it  is  claimed  is  a  corruption  of 
Ecarte,  which  by  alterations  and  additions  grew 
to  what  it  is.  Conjectural  as  this  is,  a  number 
of  corroborative  facts  seem  to  indicate  that  it  is 
the  fact." 

So  far  "according  to  Hoyle,"  but  any  one  who 
has  studied  games  and  their  sequences  may  also 
suppose  that  among  the  descendants  of  the  Prince 
of  Hesse's  soldiers  who  were  left  after  the  war 
with  England  to  spend  the  remainder  of  their 
lives  in  exile,  the  old  games  common  in  their 
country  were  remembered,  and  a  game  was 
evolved  that  suited  the  cards  with  the  French  pips, 
which  were  the  only  ones  obtainable  in  this 
country,  even  although  they  differed  from  those 
of  the  Fatherland.  Euchre  resembles  Gleek 
or  Gliick,  a  game  well  known  in  Germany, 
so  the  tradition  of  the  farmer's  daughter,  al- 

268 


AND   PLAYING   CARDS 

though  ingenious,  is  probably  without  foundation. 

Many  of  the  terms  used  in  Euchre  and  Nonsuch 
Euchre  are  probably  derived  from  the  dialect 
spoken  by  German  immigrants  and  their  children. 
The  name  Bower  is  the  American-German  word 
signifying  "youngster,"  which  may  well  describe 
"the  Knave  child,"  as  it  was  at  one  time  called  in 
England.  This  word  was  naturally  bestowed  by 
Pennsylvania  Germans  on  the  card,  for  they  still 
speak  a  patois  peculiarly  their  own  and  clearly 
derived  from  their  ancestors.  It  was  probably 
they  who  gave  this  name  to  the  Knave,  and  it  is 
retained  for  the  aforementioned  game,  where  cer- 
tain Knaves  have  a  particular  value. 

The  word  Euchre  seems  likely  to  have  been 
derived  from  the  shout  of  exultation  usual  when 
playing  certain  games  of  cards  in  Germany,  al- 
though the  evil  tendencies  of  the  imp  who  presides 
over  the  spelling  of  English  words  has  altered  the 
original  word  Juch  to  the  peculiarly  unmeaning 
one  of  Euchre. 

Juch  pronounced  Yuch,  is  a  cry  of  exhultation. 
There  is  not  only  a  verb  to  cry  out,  Juch,  but 
a  somewhat  unusually  constructed  noun  made 
from  that  verb,  which  is  Jucheier;  whereas  Jucher 

269 


PROPHETICAL,  EDUCATIONAL 

would  be  the  normally  constructed  noun  made 
from  that  verb.  Therefore,  it  seems  quite  natural 
to  assume  that  Jucher,  describing  a  player  shout- 
ing with  exultation  when  winning  a  point,  must 
have  been  used  unconsciously,  whether  this  word 
is  to  be  found  in  the  dictionary  or  not,  for  it  is 
certainly  this  exclamation  that  is  used  as  the  player 
throws  down  the  card  winning  the  third  trick  in 
Euchre  when  the  opponent  has  ordered  or  taken 
up  the  trump  card  or  made  the  suit.  The  words 
Keno  or  Domino  are  commonly  used  to  declare 
winning  one  of  those  two  games,  particularly  in 
foreign  countries,  and  since  Euchre  is  evidently 
derived  from  alien  games,  and  was  introduced  by 
persons  speaking  a  patois  of  English  and  German, 
the  name  is  probably  taken  from  the  verb  men- 
tioned. Ch  is  pronounced  in  German  like  K,  so 
Jucher  has  the  sound  of  Euchre.  In  Grimm's 
"Deutsches  Woerterbuch,"  we  find  the  following 
definition : 

JUCH  (interjection). — A  loud  burst  of  joy.  As 
example,  "The  good  man  dreamed  as  if  he  were  still 
at  the  card  club,  shouting,  'Juch,  Juch,  Grun  (the 
leaf  suit  in  the  German  cards)  is  chosen.'  ' 

JUCHEN  (verb).— To  shout  "Juch." 

270 


AND   PLAYING   CARDS 

In  the  New  English  Dictionary,  commonly 
called  the  Oxford  Dictionary  ( 1 905) ,  we  find  the 
following : 

EUCHRE  or  UKER  or  YUKER.— Of  uncer- 
tain origin,  supposed  to  be  German.  As  Bower,  one  of 
the  terms  used  in  this  game,  is  of  German  origin,  it 
has  often  been  supposed  that  the  word  Euchre  is  also 
from  the  German,  but  no  probable  source  has  been 
found  in  that  language.  Can  it  be  that  it  is  the  Spanish 
Yuca,  in  the  sentence  "Ser  yuca,"  given  by  Cabillero  as 
an  American  expression  for  "cock  of  the  walk,"  mean- 
ing to  "get  the  best  of  anything"?  In  1847  Euchre 
was  common  in  Mississippi,  and  is  alluded  to  in  various 
celebrated  lawsuits  growing  out  of  disputes  over  the 
game. 

It  would  seem  that  the  compilers  of  the  English 
dictionary  had  not  given  enough  weight  to  the 
localisms  of  Pennsylvania  when  they  could  dis- 
cover only  a  Spanish  derivation  for  the  terms  used 
in  Euchre,  a  game  unknown  in  Spain.  The  game 
that  apparently  started  in  the  western  part  of  that 
State  seems  to  have  travelled  down  the  Ohio  and 
the  Mississippi  rivers,  for  the  earliest  mention  of 
it  comes  through  the  boatmen  on  those  great 
streams. 

271 


PROPHETICAL,  EDUCATIONAL 

Poker  seems  also  to  be  a  game  evolved  by 
gamesters  of  the  United  States  from  the  old 
Pnmero,  with  its  ancient  derivations,  for  so  many 
of  the  rules  and  expressions  common  in  the  mod- 
ern game  may  be  traced  to  the  fourteenth  century. 
It  is  played  by  four  or  more  persons,  who  bet  on 
the  value  of  their  hands,  a  pair  being  the  lowest 
and  a  straight  flush  being  the  higest  hand,  the 
names  of  which  were  inherited  and  explain  them- 
selves. Jack  Pot,  Widow,  and  Kitty  are  some  of 
the  cant  words  used  in  the  game,  the  derivations 
of  which  are  evidently  from  Primero.  The  first 
signifies  the  Pool  under  certain  circumstances. 
The  Widow  (or  the  forsaken,  the  discarded  one) 
was  originally  called  the  Stock,  or  the  cards 
unused  after  dealing.  The  Kitty  is  the  name  for 
the  forfeit  paid  at  the  end  of  each  game  by  its 
winner  to  the  gambling  house,  that  frequently 
amounted  to  a  considerable  sum  of  money. 

In  1 908,  a  variation  of  Poker  was  arranged  in 
England,  although  one  writer  thinks  that  it  origi- 
nated in  China,  but  without  giving  any  authority 
for  the  statement.  The  game  is  called  Poker 
Patience.  It  can  be  played  by  one  or  more  per- 
sons, who  are  supplied  with  a  board  on  which  are 

272 


AND   PLAY  INC   CARDS 

twenty-five  squares  that,  when  covered  with  the 
cards,  according  to  the  rules,  will  count  ten  poker 
hands,  five  horizontally  and  the  other  five  ver- 
tically. 

The  first  card  is  placed  on  square  No.  1 3, 
directly  in  the  middle  of  the  board,  and  the  next 
card  played  must  touch  the  first  one  on  one  of  its 
eight  adjoining  squares.  The  third  card  should 
touch  either  the  first  one  or  the  second,  and  so  on 
until  the  twenty-five  squares  are  covered.  The 
hands  are  counted  exactly  as  in  Poker,  a  straight 
flush  being  the  highest,  and  counting  thirty  points, 
while  a  pair  is  rewarded  with  only  one  point. 
The  flushes  are  not  of  much  scoring  value,  being 
only  five  points,  but  they  are  not  difficult  to  make. 
This  game  is  easy  and  interesting  when  used  as 
a  solitaire,  but  when  two  or  more  players  are 
pitted  against  each  other  and  bent  on  preventing 
the  score  of  the  opponent,  it  will  be  seen  that 
there  is  a  great  deal  of  "play,"  for  there  are  so 
many  cards  left  in  the  Widow  that  the  game  is 
uncertain  until  its  finish,  as  a  card  that  is  most 
desirable  may  never  turn  up,  and,  therefore,  there 
is  much  chance  as  well  as  skill  in  the  baby 
prodigy. 

273 


PROPHETICAL,  EDUCATIONAL 

"According  to  Hoyle"  has  become  a  proverb 
among  card  players,  most  of  whom  could  give 
no  more  explanation  for  the  term  than  they  could 
for  the  origin  of  Playing  Cards,  although  it  trips 
so  readily  from  the  tips  of  their  tongues.  But 
whenever  a  play  at  cards  is  disputed,  the  justi- 
fication is  that  it  is  "According  to  Hoyle,"  which 
leads  to  the  query  of  how  and  where  the  sentence 
originated  that  is  freighted  with  so  much  weight 
and  expression.  With  this  cant  phrase  goes 
another,  that  was  once  frequently  on  the  lips  of 
card  players,  which  condemned  an  unlucky 
player  or  a  careless  partner  to  "go  to  Halifax." 

These  proverbs  will  be  explained  by  a  cursory 
glance  backwards  over  the  life  story  of  Edward 
Hoyle,  born  in  England,  in  1 672,  near  the  little 
town  of  Halifax,  in  Yorkshire.  He  was  of  a 
good  family  and  was  educated  for  the  law,  for 
which  his  clear,  analytical,  and  logical  mind 
seemed  to  be  particularly  adapted.  Living  in 
London,  he  amused  himself  in  the  evenings  by 
meeting  some  friends  at  what  was  the  precursor 
of  men's  clubs,  the  Crown  Coffee  House,  in  Bed- 
ford Row,  to  play  Whist  or  Triumph,  a  title  that 
was  about  that  time  shortened  to  Trump,  a  name 

274 


AND   PLAYING    CARDS 

that  is  retained  to  designate  the  highest  suit 
elected  by  the  players  at  the  beginning  of  each 
hand,  either  by  turning  up  the  last  card  of  the 
deal  or  by  electing  a  suit  according  to  the  prefer- 
ence of  the  players.  The  French  retain  the  old 
name  of  Atout  for  that  purpose,  although  those 
picture  cards  have  not  been  used  in  that  country 
for  centunes. 

The  first  mention  of  Whist  under  the  revised 
name  is  in  "The  Compleate  Gamester,"  which 
was  published  in  1 674,  and  was  intended  to  sup- 
ply standard  rules  for  the  fashionable  games  of 
the  time.  But  Cotton's  laws  were  confusing,  and 
the  game  was  played  in  various  ways  in  different 
parts  of  England,  since  this  standard  was  not  uni- 
versally accepted,  and  it  is  said  that  Whist  was  a 
favourite  only  in  the  servants'  hall,  so  that  these 
unarbitrary  rules  led  to  quarrels  and  sometimes 
even  to  bloodshed. 

But  when  Edward  Hoyle  became  interested 
in  the  game  of  Whist,  he  had  for  partners  or 
opponents  some  of  the  deepest  players  and  most 
distinguished  men  about  town,  and  the  gamesters 
gradually  adopted  regular  rules  for  their  own 
guidance,  which  usually  originated  with  Hoyle, 

275 


PROPHETICAL,  EDUCATIONAL 

so  the  fame  of  his  decisions  about  disputed  points 
was  noised  abroad  throughout  London.  This  led 
to  his  taking  pupils  at  a  guinea  a  lesson,  and 
finally  Hoyle  wrote  out  his  rules  for  their  benefit, 
distributing  them  first  in  manuscript,  but  finally 
publishing  them  in  "A  Short  Treatise  on  Whist," 
for  which  he  received  one  thousand  guineas. 
Hoyle's  rules  were  adopted  by  the  clubs  and 
players  throughout  England,  so,  when  any  dis- 
pute arose,  his  book  was  consulted,  and,  instead 
of  the  players  saying,  "It  is  the  wish  (or  the  voice) 
of  the  gods,"  as  had  been  the  original  custom 
when  consulting  the  oracles  of  Mercury,  and 
continued  by  card  votaries,  it  became  customary 
to  say,  "It  is  according  to  Hoyle." 

That  gentleman  lived  until  1  769,  and  his  rules 
remained  unaltered  for  over  one  hundred  years. 
In  1864,  however,  the  Arlington  and  Portland 
Clubs,  finding  that  modifications  were  needed,  re- 
vised the  rules,  after  which  the  "Cavendish  rules" 
became  the  mode,  but  books  on  card  rules  are 
still  issued  under  the  name  of  Hoyle's  "Games  of 
Cards,"  so  "According  to  Hoyle"  is  still  a  fash- 
ionable saying  among  the  votaries  of  the  card 
table. 

276 


AND   PLAYING   CARDS 


CHAPTER  XIII 
ENGRAVED  CARDS 

THANKS  to  the  lovers  of  woodcuts,  prints,  and 
engravings,  the  history  of  European  Playing 
Cards  has  been  preserved.  Through  these  it  has 
been  investigated,  as  it  would  have  been  impossible 
in  any  other  way,  since  the  men  who  are  devoted 
to  the  card  table  are  not  usually  of  an  investi- 
gating turn  of  mind,  while  those  who  prophesy 
with  cards  prefer  the  occult  and  mysterious  to 
the  scientific. 

It  was  far  otherwise  with  the  dilettanti,  who 
recognised  the  master  hand  that  had  produced 
beautiful  pictures,  intrinsically  valuable,  although 
put  to  what,  in  the  opinion  of  connoisseurs,  was 
a  debased  use.  Since  the  cards,  as  gamblers' 
tools,  or  the  instruments  of  diviners,  had  little 
attraction  for  print  lovers,  the  latter  traced  the 
origin  of  the  cards  from  an  interest  in  the  method 
of  their  production.  But  the  history  of  these 
instruments  followed,  since  it  was  an  integral  part 

277 


PROPHETICAL,  EDUCATIONAL 

of  the  story  of  the  pictures  that  had  at  first  been 
produced  by  hand,  and  then  by  mechanical  arts. 
This  led  to  an  awakened  desire  to  understand  the 
connection  of  the  gambling  toys  with  the  period 
when  prints  were  first  issued.  But  when  these 
learned  men  studied  the  histories  of  the  European 
countries  for  the  first  printed  or  legal  record  of 
Playing  Cards,  and  decided  on  the  fourteenth 
century  as  the  date  of  their  birth,  they  never 
looked  into  the  haze  of  the  past  to  the  period 
when  cards  were  not  bits  of  pasteboard,  but  of 
very  different  character.  So  the  mystery  of  their 
origin  was  not  unfolded,  although  all  of  the  writ- 
ten records  mentioned  that  cards  were  called  the 
Book  of  Thoth  Hermes  Trismegistus,  who  was 
evidently  an  unknown  person. 

It  was  owing  to  the  necessity  of  producing  cards 
cheaply,  on  account  of  their  widespread  use,  that 
xylographic  arts  were  invented  and  perfected,  thus 
leading  the  way  to  printing,  that  art  which  has 
enlightened  mankind  as  nothing  had  done  before 
in  the  same  space  of  time. 

Mr.  Singer  states  that  "the  earliest  examples 
of  woodcuts  were  intended  for  Playing  Cards," 
although  it  is  generally  believed  that  the  earliest 

278 


AND   PLAYING    CARDS 

example  of  a  woodcut  that  survives  is  the  picture 
of  St.  Christopher,  which  was  discovered  pasted 
inside  of  the  cover  of  an  old  book.  Many  Play- 
ing Cards  have  been  preserved  in  the  same  way, 
since  frugal  persons  utilized  the  precious  paper 
on  which  the  cards  were  printed,  and  did  not 
waste  it,  as  is  done  in  this  extravagant  age. 

That  the  oldest  known  print  is  that  of  a  saint 
does  not  disprove  Mr.  Singer's  statement,  for 
many  of  the  rude  figures  produced  by  the  first 
engravers  served  a  double  purpose,  being  equally 
well  adapted  for  court  cards  or  as  representations 
of  historical  or  saintlike  characters,  they  were 
often  adopted  first  for  the  games,  and  then  trans- 
ferred to  the  homes  of  peasants,  where  the  pictures 
were  accorded  the  name  of  a  patron  saint  and 
revered  accordingly,  so  in  many  such  places  price- 
less cuts  and  engravings  have  been  found,  and 
from  there  have  been  transferred  to  museums  or 
to  private  print  collections,  where  they  are  recog- 
nised as  rare  and  valuable  specimens  of  the  art  of 
the  graver's  tool. 

These  old  figures  and  the  cards  that  followed 
them  are  not  classed  under  the  head  of  games 
or  Playing  Cards,  so  students  wishing  to  examine 

279 


PROPHETICAL,  EDUCATIONAL 

examples  of  early  European  Playing  Cards  must 
seek  the  print  rooms  of  the  British  Museum,  or 
the  Nuremburg  Museum,  and  the  national  libraries 
of  Vienna,  Bologna,  and  Paris. 

Since  among  the  first  productions  of  the  graver's 
tools  were  gambling  cards,  Mr.  Singer  and  others 
have  studied  the  games  for  which  so  much  time 
and  labour  were  devoted.  "It  is  evident,"  he 
says,  "that  since  the  earliest  specimens  of  engrav- 
ing on  steel  and  on  copper  both  in  Italy  and  Ger- 
many are  cards,  there  must  have  been  a  great 
demand  for  them,  and  that  their  cheap  produc- 
tion was  eagerly  seized  upon  by  the  card  makers, 
who  through  it  considerably  shortened  their 
labours  and  increased  their  output,  so  from  this 
moment  games  with  cards  rapidly  spread  over 
Europe,"  while  the  Book  of  Thoth  was  aban- 
doned to  gypsies  and  fortune-tellers. 

The  cards  painted  under  Grigoneur  for  the 
French  king,  and  now  in  Les  Cabinet  des  Es- 
tampes,  Paris,  are  probably  the  oldest  extant,  and 
are  about  contemporary  with  the  Italian  packs  in 
Bologna  and  those  in  Mr.  Morgan's  collection, 
that  are  painted,  but  not  engraved. 

A  pack  in  the  British  Museum  goes  by  the 

280 


AND   PLAYING    CARDS 

name  of  Doctor  Stukley's  cards,  for  he  was  the 
first  to  exhibit  them.  They  are  stencilled  and  have 
German  pips.  There  is  no  Queen  among  the  court 
cards,  but  her  place  is  taken  by  a  male  figure 
called  Ober,  accompanied  by  a  King  and  Unter. 
There  are  no  Aces,  so  the  cards  were  probably 
intended  for  the  popular  game  of  Sixty-six. 
These  cards  were  rudely  printed  and  coloured 
with  stencils.  They  were  first  shown  to  the 
society  of  Antiquarians,  London,  November  9, 
1 763,  and  have  been  frequently  exhibited  and 
discussed.  They  were  found  in  the  binding  of 
an  old  book,  supposed  to  be  Claudian,  printed 
before  1 500,  and  to  these  we  owe  a  debt  of  grati- 
tude for  exciting  an  interest  in  Playing  Cards,  to 
which  much  of  their  history  is  due.  The  sup- 
position that  the  German  pips  were  used  in  Eng- 
land before  the  French  cards  were  introduced  is 
sustained  only  by  finding  this  solitary  pack.  The 
book  itself  was  not  printed  in  England,  while 
the  name  assigned  to  the  suit  of  Spades  is  clearly 
derived  from  the  Spanish  Espadas,  which  points 
to  the  probability  of  the  Swords,  Rods,  Cups, 
and  Money  pips  having  been  known  in  England. 
The  Trefle  of  France  was  called  a  Club,  as  had 

281 


PROPHETICAL,  EDUCATIONAL 

probably  been  done  with  the  Rod  suit  of  the  old 
cards. 

A  nearly  complete  pack  bearing  these  designs 
and  almost  facsimiles  of  the  Stukley  pack  is  in 
the  Historical  Society  of  New  York. 

Among  the  earliest  specimens  of  ornamental 
engraved  cards  are  some  that  were  executed  at 
Cologne,  the  different  cards  of  which  are  so 
widely  separated  that  the  complete  pack  can  no- 
where be  found.  Solitary  examples  are  scattered 
in  different  museums,  where  they  are  treasured 
as  beautiful  representations  of  "the  master's"  art, 
although  no  person  knows  his  name.  The  wrapper 
of  these  cards  has  been  found,  and  on  it  is  a  well- 
executed  design  of  three  ornamental  crowns, 
placed  inside  of  Gothic  arches,  that  are  connected 
by  a  gracefully  twisted  ribbon  on  which  is  the 
inscription  "Salve  Felix  Co/onza"  which  is  the 
only  remaining  clue  to  the  engraver,  the  date  of 
execution,  and  the  birthplace  of  the  pack. 

In  it  are  five  suits  instead  of  four,  and  these 
have  original  emblems  that,  however,  never  seem 
to  have  been  popular  or  intended  for  gambling, 
or  even  for  divination,  but  they  were  probably 
the  invention  of  the  artist,  who  had  little  idea  of 

282 


AND   PLAY  INC   CARDS 

the  significance  of  the  original  emblems  of  Cups, 
Swords,  Staves,  and  Money,  for  not  only  was  a 
fifth  and  unprofitable  suit  added  to  the  pack, 
but  the  pips  were  changed  to  artistic  designs  that 
may  delight  the  senses  of  the  connoisseurs,  but 
fail  to  appeal  to  a  card  player,  since  the  designer 
was  evidently  not  as  clever  as  the  Frenchmen, 
who  invented  a  new  set  of  emblems  for  their  royal 
master,  and  through  constructing  the  game  Piquet, 
that  could  only  be  played  with  these  cards, 
clinched  their  adoption  by  players.  The  five 
suits  of  these  German  cards  were  Hares,  Parrots, 
Pinks,  Roses,  and  Columbines,  with  four  court 
cards  to  each  suit,  and  they  are  illustrated  in 
"Playing  Cards,"  by  Mr.  Singer  (page  47),  and 
are  attributed  by  him  to  Martin  Schoen,  or 
Schongaur.  "The  costume  of  the  figures,"  he 
says,  "belongs  to  the  fifteenth  century,  and  seems 
conclusively  to  establish  the  fact."  To  this 
statement  other  authorities  do  not  agree. 

One  of  the  earliest  examples  of  Playing  Cards 
executed  on  copper  was  produced  in  Germany 
before  1446.  The  artist  is  known  only  by  his 
initials,  and  is  called  "The  Master  E.  S."  His 
cards  are  original  and  finely  executed,  although 

283 


PROPHETICAL,  EDUCATIONAL 

his  emblems  stray  as  far  from  the  ancient  ones 
peculiar  to  Mercury  as  the  games  to  be  played 
with  them  differ  from  divination.  The  devices 
are  Roses,  Cyclamen,  Savages,  Birds,  Stags,  and 
Lions.  This  "Master  E.  S."  seems  to  have 
copied  most  of  his  designs  for  a  smaller  set  of 
cards,  and  he  also  executed  a  pack  that  had 
Shields,  Flowers,  Animals,  and  Helmets  for  pips. 
These  are  artistically  grouped,  and  the  escutch- 
eons display  coats-of-arms  of  the  nobility  that  go 
far  to  establish  the  date  of  those  that  are  not 
marked.  But  the  pips,  although  they  were  grace- 
fully marshaled,  were  troublesome  and  confusing 
to  the  players,  which  has  caused  these  cards  to 
be  chiefly  valued  as  examples  of  the  graver's  art, 
lacking  the  simplicity  of  the  French  pips,  with 
their  harmonious  red  and  black  colours,  these 
peculiar  designs  failed  to  revolutionise  the  Play- 
ing Cards  in  common  use,  as  had  evidently  been 
the  intention  of  "The  Master." 

The  little  that  is  known  of  "E.  S."  points  to 
his  having  been  the  immediate  predecessor  of 
Martin  Schongaur,  of  Colmar,  who  was  the  un- 
rivalled engraver  of  his  time,  and  has  been  de- 
scribed as  the  Van  Eyck  of  engraving.  He  was 

284 


AND   PLAYING   CARDS 

"the  actual  creator  of  the  art  as  practiced  in 
modern  times,"  says  Max  Lehrs  in  his  essay  on 
the  Playing  Cards  engraved  by  this  master.  "To 
him  we  owe  the  technical  method  of  producing 
the  appearance  of  relief  and  solidity  on  a  flat 
surface  by  the  combination  of  a  number  of  paral- 
lel lines  on  transverse  lines,  which  effect  had  only 
been  obtainable  before  his  invention  by  the  addi- 
tion of  colour  to  the  finished  prints."  His  home 
was  probably  in  the  vicinity  of  Freiburg,  or 
Breisach,  and  it  is  supposed  that  he  died  in  1 467. 

The  cards  attributed  to  "E.  S."  are  scattered 
over  Europe,  but  they  seem  to  be  universally  ac- 
knowledged as  the  first  specimens  of  engraved 
Playing  Cards.  The  dainty  pictures  served  as 
models  to  the  students  of  the  Master,  and  have 
often  been  copied  or  adopted  as  accessories  to 
other  pictures.  The  Four  of  Men  and  the  Ober 
Knave  of  the  same  suit,  the  Four  of  Dogs,  and 
the  Three  of  Birds  were  used  to  adorn  the  cover 
of  a  Bible  that  is  now  in  the  University  Library 
of  Erlangen.  These  designs  were  also  used  in 
the  tooling  of  other  books. 

Augsburg  may  lay  strong  claim  to  be  consid- 
ered the  first  seat  of  the  art  of  engraving  on  wood, 

285 


PROPHETICAL,  EDUCATIONAL 

as  a  Guild  of  Card  Makers  is  mentioned  in  the 
Town  Roll  of  1418.  Sheets  of  cardboard  on 
which  the  pack  was  printed  from  the  block, 
but  not  yet  coloured  by  hand,  are  to  be  found 
in  museums,  and  it  is  supposed  that  the  celebrated 
woodcut  of  St.  Christopher,  dated  1423,  was 
produced  in  Augsburg,  which  about  that  time 
became  the  great  exporting  centre  of  card 
makers,  against  whom  the  manufacturers  of 
Vienna,  Venice,  and  Viterbo  caused  ordinances 
to  be  passed  in  their  respective  cities,  forbidding 
the  Augsburg  and  Nuremburg  cards  to  be  sold 
within  their  boundaries.  This  law  is  enforced 
to-day,  which  has  prevented  the  introduction  of 
foreign  or  French  pips  into  Austria  and  Italy. 

An  interesting  sheet  of  cards  produced  by  the 
tool  was  acquired  by  the  writer  in  Nuremburg 
in  1910.  It  is  about  ten  by  twelve  inches  in  size, 
and  is  made  of  several  sheets  of  paper  pasted 
together.  The  reverse  side  shows  a  lozenge 
pattern,  and  each  one  of  the  spaces  contains  a 
fleur  de  /zs,  emphasised  at  the  corner  by  a  square. 
The  sheet  has  not  been  cut  apart,  and  there  are 
eighteen  cards  printed  on  it,  comprising  all  those 
belonging  to  the  court,  and  six  pip  cards  bearing 

286 


AND   PLAYING   CARDS 

the  usual  German  devices.  The  figures  do  not 
include  a  Queen,  but  have  the  King,  the  Ober, 
and  the  Unter.  The  King  of  Eicheln  (or 
Acorns)  is  seated,  wears  a  crown  on  top  of  a 
turban,  and  holds  a  sceptre.  His  Ober  and  Unter 
both  carry  two  swords.  Their  dresses  are  richly 
trimmed  and  they  wear  lace  at  the  neck  and 
wrists. 

The  King  of  Griinen  (or  Leaves)  also  wears 
a  crown  on  top  of  a  turban,  but  holds  his  sword 
in  his  right  hand  instead  of  his  left,  as  is  the  case 
with  his  brother  of  Acorns.  His  chair  is  more 
ornate  than  that  of  any  of  the  other  kings.  He 
wears  at  his  neck  two  muslin  lapels,  such  as  were 
once  worn  with  black  silk  gowns  by  ministers 
when  preaching.  One  of  his  Knaves  plays  a 
flute,  the  other  beats  a  drum.  The  King  of  Bells 
wears  a  five-pointed  coronet  and  has  a  book  on 
his  knees.  His  Ober  has  a  wig  and  a  richly 
embroidered  coat,  but  is  bareheaded,  as  is  his 
Unter,  who  is  a  ludicrously  stout  figure,  parrying 
a  thrust  with  his  sword  from  an  unseen  warrior. 
The  King  of  Hearts  has  a  crown  with  fleurs  de 
Us,  and  on  the  side  of  his  chair  is  an  anchor 
with  the  intitials  M.  S.,  leading  to  the  supposi- 

287 


PROPHETICAL,  EDUCATIONAL 

tion  that  these  cards  were  engraved  by  Martin 
Schongaur,  the  successor  to  the  "Master  E.  S." 
The  execution,  however,  is  far  inferior  to  his 
usual  delicate  work.  The  Ober  of  Hearts  is 
armed  with  a  pike  and  his  hair  is  tied  with  rib- 
bons, the  two  ends  of  which  float  carelessly  down 
his  back.  He  and  the  Unter  of  his  suit  can 
"ruffle  with  the  best  of  them,"  for  both  have  side 
arms  as  well  as  long  pikes,  and  their  coats  are 
handsomely  embroidered,  while  they  wear  lace  at 
the  throat  and  wrists. 

The  four  Deuces  are  on  this  sheet.  That  of 
Hearts  has  an  escutcheon  on  which  is  a  lion  ram- 
pant. The  Two  of  Leaves  shows  a  deer  and 
a  unicorn  rampant  regardant.  The  Two  of 
Acorns  has  a  Bacchus  astride  of  a  beer  barrel, 
holding  up  the  Cup  of  Hermes,  and  the  Two  of 
Griinen  has  the  sow  sacred  to  Prosperine  and 
Mercury,  that  was  always  sacrificed  to  them  at 
the  feast  of  Hermes,  on  the  thirteenth  of  May, 
when  Spring  commenced,  and  Mercury  led  Pros- 
perine from  Pluto  back  to  earth  and  to  her 
Mother,  Ceres.  The  pig  was  also  sacred  to 
Nebo,  so  its  position  on  the  cards  is  fraught  with 
meaning.  The  Ten  of  Leaves  and  the  Seven 

288 


FAN.DI  DANARJ 


rr 


EARLY  ITALIAN  TAROTS 
Pip  and  Court  Cards  of  the  Money  Suit 


73  Seven   of   Money 

74  Eight   of   Money 

75  Nine  of  Money 


76  Ten  of  Money 

77  Knave  of  Money 

78  Cavalier  of  Money 


AND   PL  AY  INC   CARDS 

of  Hearts  complete  this  valuable  sheet  that  shows 
an  early  process  of  card  production. 

A  beautiful  pack  of  cards  was  engraved  by 
Jost  Ammon,  who  was  born  in  Zurich  in  1539. 
His  wood  engravings  are  very  numerous.  He 
died  in  Nuremburg  in  1591.  The  interesting 
cards  attributed  to  him  were  published,  it  was 
said,  to  inculcate  "Industry  and  Learning"  rather 
than  "Idleness  and  Debauchery,"  so  may  be 
placed  under  the  head  of  Educational  Cards. 
Each  one  shows  a  pip,  under  which  is  a  clever 
sketch  that  is  fully  described  by  some  appropriate 
Latin  verses.  The  pips  are  Books,  Winepots, 
Cups,  and  Printer's  Balls.  One  of  the  cards 
represents  a  wood  carver  at  work,  supposed  to  be 
a  likeness  of  the  artist.  Another  shows  a  printer. 
A  third  has  on  it  a  bibliomaniac  surrounded 
by  flies  that  he  is  striking  at  with  a  flapper,  and 
the  accompanying  verses  are  forcible,  if  inelegant. 
On  the  Three  of  Printer's  Balls  are  a  lady 
and  gentleman  playing  cards.  The  Six  of  Wine- 
pots  shows  two  men  at  a  game  of  Draughts. 
Some  of  the  cards  have  pictures  of  men  and 
women  playing  musical  instruments,  while  others 
depict  various  homely  occupations. 

289 


PROPHETICAL,  EDUCATIONAL 

These  symbols  did  not  take  the  place  of  those 
simple  devices  that  convey  at  a  glance  to  a  player 
the  suit  or  number  of  a  card,  so  necessary  from 
a  gambler's  point  of  view.  Their  authorship  has 
been  disputed,  but  the  cards  remain  as  interesting 
specimens  of  wood  engraving. 

The  greater  part  of  the  early  Italian  cards 
are  printed  with  a  pale  ink  of  a  grayish  tint.  The 
earliest  specimens  are  a  set  of  Tarots  that  are 
much  larger  than  the  standard  size  of  Playing 
Cards,  being  about  four  by  six  and  a  half  inches. 
These  cards  are  finely  executed,  and  are  one  of 
the  first  of  the  educational  packs,  since  the  em- 
blematic figures  of  the  Atouts  are  Rhetoric,  Arith- 
metic, etc. 

.  The  specimens  of  engraved  cards  of  the  Neth- 
erlands are  of  a  later  date,  being  about  the  middle 
of  the  eighteenth  century.  They  are  carefully 
done,  and  the  two  red  suits  are  distinguished  by 
being  printed  with  a  pale  red  ink,  while  the 
Spades  and  Clubs  are  printed  in  black.  These 
cards  are  pretty  miniature  pictures,  with  local 
figures  and  landscapes,  while  the  pips  are  French 
and  are  placed  in  the  upper  left-hand  corner. 

The  Dutch  have  also  several  educational  packs 

290 


AND   PLAYING   CARDS 

of  cards.  Some  are  historical,  with  Kings, 
Queens,  and  Knaves  representing  their  royalties. 
There  is  also  one  showing  the  chief  products 
of  their  kingdom  and  its  dependencies.  A  third 
pack  illustrates  the  costumes  of  the  different 
provinces. 

Germans,  French  and  English  were  very  fond 
of  teaching  children  through  educational  games 
of  cards,  and  a  great  collection  of  these 
may  be  found  in  the  print  room  of  the  British 
Museum  under  the  head  of  Lady  Charlotte 
Schrieber's  Collection,  but  it  is  carelessly  kept  in 
drawers,  the  packs  tied  with  bits  of  string  or 
worsted,  and  it  is  difficult  to  study  on  this  account. 


291 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  XIV 

PLAYING      CARDS      FOR      EDUCA- 
TIONAL AND  OTHER  PURPOSES 

IT  WAS  but  natural  that,  from  the  very  date 
of  the  readjustment  of  the  Book  of  Thoth,  when 
it  was  deposed  from  its  high  position  of  being  the 
voice  of  the  gods  to  become  the  tool  of  gypsies 
or  the  toy  of  gamblers,  that  invectives  should  be 
hurled  at  it  from  the  pulpit,  from  whence  the 
early  war  is  continued,  as  well  as  from  the 
government,  for  when  pleasure  becomes  a  vice 
it  behooves  those  in  authority  to  repress  it,  so  as 
to  protect  the  unwary  or  the  ignorant  from  traps 
laid  for  gain  against  them. 

Cardinal  John  Capistran,  who  visited  Nurem- 
burg  in  1452,  found  the  inhabitants  devoted  to 
all  games  of  chance,  and  so  addicted  to  gambling 
that  the  prosperity  of  the  town  was  threatened. 

The  good  Cardinal  preached  against  the  vice 
of  gambling  with  such  fervor  and  eloquence  that 
the  cathedral  could  not  contain  the  crowds  who 

292 


AND   PLAYING    CARDS 

went  to  listen  to  him,  so  a  pulpit  was  erected 
before  the  church,  in  the  great  square  or  Market 
Place,  under  the  clock,  where  a  procession  of  wise 
men  bowing  before  the  King  still  takes  place 
daily  at  noon,  and  from  this  rostrum  the  Cardinal 
ordered  that  all  cards,  dice,  chessmen,  draughts 
(checkers),  etc.,  should  be  brought  before  him 
and  publicly  burned;  an  order  that  was  implicitly 
obeyed. 

How  well  the  good  man  succeeded  in  oblit- 
erating games  of  chance  or  hazard  may  be  ques- 
tioned, since  Nuremburg  is  still  one  of  the  chief 
centres  of  card  making,  the  descendants  of  the 
original  makers  being  in  active  business  to-day, 
who  sell  sheets  of  cardboard  that  were  concealed 
for  many  years,  on  which  the  cards  are  printed, 
but  not  cut  apart,  for  probably  the  manufacture 
was  checked  at  the  time,  but  never  entirely  sup- 
pressed. The  celebrated  museum  of  the  town 
has  one  of  the  best  collections  of  native  Playing 
Cards  to  be  found,  while  the  dramatic  holocaust 
is  recalled  with  pride  by  the  inhabitants,  who 
value  the  woodcut  that  is  commemorative  of  the 
event. 

English  preachers  denounced  card  playing,  and 

293 


PROPHETICAL,  EDUCATIONAL 

the  Scotch  dubbed  the  packs  "The  Devil's  Pic- 
ture Books."     Robert  Burns  says: 

The  Ladies,  arm  in  arm,  in  clusters, 
As  great  and  gracious  a*  as  sisters, 

On  lee-lang  nights,  wi'  crabbit  leuks. 
Pore  owre  the  devil's  pictured  beuks. 

The  Sunday  before  Christmas,  1529,  Bishop 
Latimer  preached  a  sermon  against  gambling  at 
St.  Edward's  Church,  in  Cambridge,  taking  for 
his  text  "Who  art  thou?"  and  filling  his  sermon 
with  phrases  that  were  culled  from  Primero, 
which  was  the  favourite  game  of  his  day.  This 
knowledge  showed  such  an  intimate  acquaintance 
with  the  game  that  his  offended  hearers  used  it 
with  great  effect  against  him.  The  sermon  is 
now  remembered  only  because  of  these  phrases 
and  expressions  that  give  students  a  clue  to  the 
rules  and  play  of  the  old  game. 

One  ingenious  preacher  took  for  his  text :  "As 
God  has  dealt  to  every  man"  (Romans  xii:  3), 
implying  that  the  Almighty  had  sorted  and  dis- 
tributed the  cards  of  life.  This  practical  allusion 
to  gambling  so  horrified  his  congregation  that  they 
nearly  pulled  the  minister  from  the  pulpit.  Yet 

294 


AND   PLAYING   CARDS 

St.  Paul  evidently  referred  to  the  "tablets  of 
fate,"  on  which  the  destinies  of  men  were  written 
at  birth  as  "the  measure  of  fate,"  since  these 
traditions  must  have  been  active  in  the  mind  of 
the  apostle.  Modern  people  seldom  place  them- 
selves in  the  atmosphere  of  Biblical  times,  which 
leads  to  much  misconstruction  and  misunder- 
standing. 

The  various  proclamations  and  edicts  passed 
against  Playing  Cards  are  a  history  in  themselves, 
although  it  is  a  pity  that  they  are  of  too  late  a 
date  to  throw  much  light  on  the  first  alteration 
of  the  cult  of  Mercury  into  games,  a  change  that 
was  probably  gradual,  and  so  insidious  or  secret 
as  to  have  no  public  record.  Still,  it  is  through 
these  legal  papers  that  we  get  authentic  dates 
and  the  earliest  mention  of  cards  as  gambling  in- 
struments or  toys ;  but  at  the  end  of  the  fourteenth 
century,  at  a  time  when  cards  were  denounced 
as  such,  and  by  name  there  is  still  no  interdiction 
of  fortune-telling,  which  may  have  been  con- 
ducted too  secretly  to  occasion  attention,  or,  per- 
haps, the  general  law  against  vagrants  or  gypsies 
may  have  been  deemed  sufficient  protection. 

M.  la  Croix  says:     "The  Germans  were  the 

295 


PROPHETICAL,  EDUCATIONAL 

first  to  apply  cards  to  instructing  young  persons, 
by  endeavouring  to  teach  them  different  sciences 
illustrated  by  the  cards,  that  had  printed  on  them 
historical  tales,  sums  of  arithmetic,  heraldic  de- 
vices, astronomical  symbols,  bars  of  music,  or 
quotations  from  the  poets,  with  the  pips  displayed 
in  the  corners  to  deceive  people  into  imagining 
that  they  were  enjoying  a  play,  when  in  reality 
they  were  being  gently  led  along  the  paths  of 
learning,  and  that  this  idea  seems  to  have  found 
favour  in  other  countries,  particularly  in  Great 
Britain  and  France." 

In  this  list  of  countries  that  adapted  cards  to 
purposes  of  instruction  might  have  been  included 
China  and  Japan,  had  M.  la  Croix  studied  the 
games  of  those  nations.  The  latter  country  has 
two  packs  that  are  devoted  to  quotations  from 
the  poets,  or  historical  tales. 

Numerous  specimens  of  these  educational  cards 
are  now  to  be  found  in  all  card  collections,  al- 
though to  those  who  regard  Playing  Cards  as 
part  of  the  cult  of  Mercury  these  instructive  bits 
of  pasteboard  are  no  more  related  to  the  Tarots 
than  are  advertisements  or  school  books. 

There  are  some  puritanical  persons  who  regard 

296 


AND   PLAYING   CARDS 

Playing  Cards  with  horror,  and  will  not  touch 
"the  devil's  picture  books"  that  display  the  sym- 
bols of  Hearts,  Clubs,  etc. ;  but  these  same  people 
adopt  with  avidity  these  educational  cards  that 
sometimes  have  the  pips  slyly  tucked  into  a  corner. 
Or,  perhaps,  they  use  cards  that  have  numbers 
printed  on  them  to  indicate  the  pips,  with  other 
marks  to  show  the  suits  and  the  court  cards,  so 
these  good  people  play  Grabouche,  Pinocle, 
Bezique,  Flip,  and  other  games  that  are,  in  truth, 
recognised  as  games  of  chance. 

In  1 507  a  set  of  instructive  cards  was  invented 
by  Dr.  Thomas  Muruer,  the  celebrated  opponent 
of  Martin  Luther.  The  pack  was  printed  at 
Cracow  and  called  Chartiludtd  Logicae,  and 
these  were  intended  for  the  use  of  the  inventor's 
pupils  in  the  art  of  reasoning.  At  first  people  were 
delighted  with  them  and  their  novelty,  and  then 
they  turned  against  this  method  of  instruction  and 
threatened  to  burn  the  doctor  for  inventing  them. 

This  pack  was  an  imitation  of  the  Tarots,  and 
was  composed  of  ten  logical  cards  with  sixteen 
suits  of  emblem  cards,  the  pips  being  the  German 
Bells,  Acorns,  Leaves,  and  Hearts,  with  addi- 
tional symbols  of  crayfish,  scorpions,  etc. 

297 


PROPHETICAL,  EDUCATIONAL 

When  Louis  XIV  was  eight  years  old,  it  was 
necessary  to  educate  him,  but  he  was  a  dull  and 
reluctant  pupil,  so  Cardinal  Mazarin  invented 
some  "instruction  cards"  for  the  youthful  king 
that  illustrated  fables  and  proved  attractive  to 
others  besides  the  agrammatist. 

A  little  later,  some  cards  depicting  the  history 
of  France  were  designed  by  the  artist  Desmarits, 
who,  finding  that  they  were  received  with  favour, 
followed  them  with  a  geographical  set,  and  then 
with  one  called  harlequin,  in  which  the  fig- 
ures of  well-known  persons  were  grotesquely 
dressed. 

There  are  later  French  packs  illustrating  the 
kings  and  queens  of  France,  and  also  some  that 
commemorate  the  Revolution,  the  Empire,  the 
reign  of  the  Orleans  family,  and  that  of  Napoleon 
III;  for  in  that  country  not  only  were  the  cards 
used  for  illustrating  their  historical  events,  but  the 
court  cards  changed  their  dress  with  the  rulers, 
not  keeping  to  the  costumes  of  the  fifteenth  cen- 
tury, as  the  English  cards  have  done. 

The  French  also  issued  a  pack  of  cards  to 
teach  heraldry  as  early  as  1680,  and  one  for 
music  in  1 808,  while  in  1 820  two  instructive  sets 

298 


AND   PLAY  INC    CARDS 

were  issued,  one  of  them  on  botany  and  the  other 
one  on  astronomy. 

Heraldic  cards  were  published  by  M.  Claude 
Fine  in  1659,  and  others  were  issued  in  1725. 
This  idea  was  followed  in  England  in  1 675, 
when  some  German  cards  were  adapted  to  the 
needs  of  the  other  country.  The  Germans  issued 
another  pack  on  which  were  heraldic  devices  in 
1  700,  and  a  similar  one  came  out  in  Venice  in 
1  707.  The  cards  are  not  useful  for  gambling  or 
fortune-telling,  but  they  are  ornate,  and  are  fine 
examples  of  print  work,  and  as  such  find  places 
in  collections. 

In  1656  practical  cards  for  teaching  spelling, 
arithmetic,  etc.,  were  issued  in  London  by  F. 
Jackson,  and  at  about  the  same  time  satirical  and 
political  cards  were  published.  Those  interested 
in  full  descriptions  of  these  packs  can  find  a  list 
in  "The  Catalogue  of  Playing  and  Other  Cards 
in  the  British  Museum,"  by  Mr.  Willshire. 

Cards  for  divination  have  appeared  from  time 
to  time,  but  the  emblems  were  so  fanciful  and 
so  unauthoritative  that  the  unhistoric  designs  have 
not  found  favour.  One  of  them  in  the  British 
Museum  shows  traces  of  being  derived  from  the 

299 


PROPHETICAL,  EDUCATIONAL 

Tarots,  as  Mercury  is  seen  hovering  over  a  sail- 
ing vessel  under  his  guise  of  protector  of  mer- 
chants. It  is  to  be  remarked  that  it  is  the  Seven 
of  Bells  and  is  called  Commerce.  The  Eight  of 
Bells  is  the  Wheel  of  Fortune.  The  Two  of 
Leaves  is  Hope,  and  the  Six  of  that  suit  is  the 
Death  card.  Is  is  evident  that  the  artist  picked 
out  at  haphazard  certain  designs  on  the  Tarots 
for  imitation,  and  that  he  had  no  comprehension 
of  the  meaning  or  value  of  the  numbers,  such  as 
three,  seven,  or  thirteen,  accorded  to  them  by 
mystics. 

Humourous,  or  what  are  known  as  harlequin, 
cards  have  been  published  in  all  countries,  where 
the  emblems  themselves  have  been  taken  for  the 
foundation  of  fantastic  figures.  One  of  these 
packs  was  designed  by  Mr.  William  Thackeray. 
There  are  several  French  and  Belgian  packs,  but 
far  the  best  one  was  designed  by  Mr.  Charles 
Caryl  and  issued  by  Messrs.  Tiffany  &  Co.,  New 
York. 

Musical  cards  are  ingenious,  and,  by  following 
the  rules,  several  pretty  airs  may  be  played. 
Cards  for  the  game  of  Authors  were  lately  popu- 
lar, and  the  game  called  Doctor  Busby  was  a  cap- 

300 


AND   PLAYING   CARDS 

ital  one  for  teaching  children  observation  and  con- 
centration. 

The  Japanese  cards,  that  have  been  referred 
to,  are  original  in  conception  and  design.  The 
pack  emblematic  of  the  weeks  of  the  year  seems 
to  be  intended  for  gambling,  although  it  shows 
no  traces  of  a  descent  from  the  Tarots,  for 
the  cards  display  no  suggestion  of  the  pips 
or  emblems  of  Mercury.  Nor  are  there  any  em- 
blematic figures  like  those  of  China,  where  the 
cards  show  evident  imitations  of  the  Stave, 
Money,  and  Sword  pips,  with  some  court  cards. 
The  Japanese  themselves  declare  that  Portuguese 
sailors  introduced  gambling  cards  into  the  country, 
but  the  only  proof  lies  in  the  tradition  and  in  the 
name  by  which  cards  are  known  in  Japan,  which 
is  Karta,  for  the  Portuguese  use  cards  with  the 
Cup,  Money,  Sword,  and  Stave  pips,  and  no 
traces  of  these  are  to  be  found  on  any  of  the 
Japanese  packs.  In  that  country  divining  cards 
or  sticks  are  used,  which  seem  to  have  been 
inherited  from  China,  and  the  methods  of  using 
them  follow  closely  the  rules  adopted  in  all  prim- 
itive countries,  where  the  old  superstitions  referred 
to  in  the  Bible  are  still  active  and  in  force. 

301 


PROPHETICAL,  EDUCATIONAL 

A  chap  book  of  the  late  seventeeth  or  early 
eighteenth  century  had  a  large  circulation,  for 
it  described  one  Richard  Middleton,  who,  being 
caught  playing  with  a  pack  of  cards  in  church, 
was  haled  before  a  magistrate,  who  was  amused 
when  the  soldier  declared  that  he  looked  upon 
the  cards  as  his  Prayer  Book,  and  described  what 
they  conveyed  to  him  as  he  ingeniously  connected 
each  one  with  some  Biblical  reference. 

This  original  description  led  to  his  release,  and 
it  has  frequently  been  quoted.  A  variant  of  the 
story  appeared  in  "The  American  Hebrew"  that 
is  worth  repeating,  as  the  original  Christian  ideas 
have  been  altered  to  suit  the  synagogue.  It  says : 
"The  Ace  is  the  only  God.  The  Deuce,  the  two 
tables  of  stone  that  Moses  broke  at  one  blow. 
Try  to  keep  them.  The  Trey  is  the  three  patri- 
archs, Abraham,  Isaac,  and  Jacob.  The  four 
is  our  four  ancient  mothers,  Sarah,  Rachel,  Leah, 
and  Rebecca.  The  five,  the  books  of  Moses. 
The  Six,  the  six  days  of  the  week,  and  the  Seven 
is  the  Sabbath,  when  God  rested  and  the  seven- 
branched  candlestick  was  made.  Eight  righteous 
persons  were  saved  from  the  flood,  Noah,  his 
wife,  three  sons,  and  their  wives.  Joab  came  to 

302 


AND   PLAYING    CARDS 

Jerusalem  at  the  end  of  Nine  months.  Ten 
Commandments  are  the  cornerstone  of  the  juris- 
prudence of  the  civilized  world.  The  Knave  is 
the  constable  who  took  me  up.  He  was  a  fool, 
or  he  would  not  have  disturbed  me  at  my  devo- 
tions. Queen  Sheba  and  King  Solomon  are  the 
Royal  family.  The  former  dressed  fifty  boys 
and  fifty  girls  alike  in  male  attire,  and,  to  test  the 
king,  asked  him  to  tell  which  were  which.  The 
wise  one  ordered  water  to  be  brought,  and  then 
quickly  picked  them  out,  greatly  to  the  astonish- 
ment of  the  queen ;  but  the  children  had  betrayed 
themselves,  as  the  boys  only  washed  their  wrists, 
while  the  girls  washed  to  their  elbows.  Further- 
more, there  are  three  hundred  and  sixty-five  spots 
in  a  complete  deck  of  cards,  corresponding  to  the 
days  of  the  year,  fifty-two  to  a  pack  correspond- 
ing to  the  weeks.  Twelve  picture  cards,  one  for 
each  month.  Four  suits,  Spring,  Summer,  Au- 
tumn, and  Winter.  Diamonds  represent  wealth, 
Hearts  love,  Spades  health  and  labor,  and  Clubs 
power." 

In  the  British  Museum  is  a  pack  of  grammatical 
cards  printed  by  Jane,  June  1 ,  1 676.  A  small 
treatise  of  instruction  that  went  with  the  cards 

303 


PROPHETICAL,  EDUCATIONAL 

begins  as  follows:  "To  all  ingenious  gentlemen 
the  Purchasers  of  these  Sciential  cards.  It  was 
Plato's  custom,  after  he  had  ended  his  disputa- 
tion, as  he  went  forth  from  his  school,  to  give  this 
admonition  to  his  scholars,  'Videte  ut  ocium  in 
re  quapiam  honesta  collocetis,'  or,  'Nothing  is 
more  irksome  to  nature  than  not  to  know  how  to 
spend  one's  time,'  and  if  the  mind  have  not  some 
relaxation  from  its  grave  and  Serious  Employment 
it  cannot  endure.  I  should  have  been  very  in- 
jurious to  you  if  I  should  have  Obscured  this 
Grammatical  Epitome  and  Deprived  you  of  that 
which  will  make  much  both  for  your  Leisure  and 
Profit." 

There  is  another  pack  in  the  same  collection 
with  "a  short  tract"  teaching  their  use,  saying: 
"For  as  your  cards  are  entitled  Hearts,  Dia- 
monds, Spades,  and  Clubs,  so  ours  are  to  be 
called  by  the  names  of  Orthographic  (Spades), 
Etymologic  (Clubs),  Syntax  (Hearts),  and 
Prosodie  (Diamonds)."  By  such  gentle  paths 
were  men  lured  from  vice  to  literature! 

Astronomical  cards  were  early  adopted  in  Nu- 
remburg,  as  was  natural,  for  one  of  the  most 
celebrated  astronomers  lived  in  that  town,  and 

304 


AND   PLAY  INC   CARDS 

the  Tarots  certainly  lent  themselves  more  easily 
to  conceptions  based  on  astronomy  than  to  any 
other  science,  since  so  many  of  the  Atouts  have 
derivations  from  the  planets.  There  are  also 
French  cards  that  are  dated  1620,  and  Italian 
ones  of  about  fifty  years  earlier,  all  of  them  being 
on  the  same  subject. 

Many  of  the  Atouts  in  the  Tarots  are  con- 
nected with  the  signs  of  the  Zodiac,  but  the  em- 
blems on  them  are  not  clearly  displayed,  so  infer- 
ences from  them  are  mere  guesswork. 

The  astronomical  cards  of  the  eighteenth  and 
nineteenth  centuries,  showing  the  signs  of  the 
Zodiac,  are  clearly  inspired  by  the  Tarots,  but 
the  designs  are  supplemented  by  figures  that  show 
no  connection  with  the  Book  of  Thoth. 

An  English  pack,  dated  1  700,  called  Virtues 
and  Vices,  has  the  former  so  repulsively  and  the 
latter  so  attractively  displayed  that  they  can  serve 
no  good  purpose. 

Historical  cards  are  interesting  to  students 
of  costume.  In  the  United  States  one  pack  com- 
memorates the  war  of  1 848  with  Mexico,  and  the 
Kings  represent  the  generals  of  the  day.  On  the 
Aces  are  views  of  well-known  country  places, 

305 


PROPHETICAL,  EDUCATIONAL 

One  is  of  the  headquarters  of  General  Washing- 
ton at  Newburgh;  another  is  Highwood,  on  the 
Hudson  River  at  Wiehawken,  opposite  Forty- 
second  Street,  New  York,  the  residence  of  Mr. 
James  Gore  King. 

A  pack  of  cards  of  1  863  represents  the  battle 
between  the  "Monitor"  and  the  "Merrimac,"  and 
the  court  cards  are  soldiers  in  the  uniforms  of 
the  day,  such  as  zouaves,  etc. 

A  pack  in  the  British  Museum  displays  small 
and  very  indecent  pictures  with  descriptive  le- 
gends. Some  of  the  latter  are  amusing,  such 
as,  "Hee  that  has  no  Head  wants  noe  H'att." 
Under  the  picture  of  a  bachelor  maid  is: 

I  know  well  how  the  world  waggs, 
He's  most  beloved  that  has  most  Baggs. 

Under  the  sketch  of  an  old  woman  with  her 
pet  is  written:  "Two  heads  are  better  than  one, 
which  made  the  old  woman  carry  her  dog  to 
Market  with  her,"  and  its  mate  has:  "Men 
and  Doggs  may  goe  abroad,  but  Women  and 
Catts  must  stay  at  home."  Another  reads: 
"Two  Doggs  and  a  Bone,  Two  Catts  and  a 

306 


AND   PL  AY  INC   CARDS 

Mouse,    Two    Wives    in    a    House    can    never 
Agree." 

The  picture  of  three  doctors  entering  a  room 
with  their  sticks  to  their  noses  and  approaching  a 
sick  man  bears  the  legend: 

If  you'll  avoid  old  Charon,  the  Ferryman, 
Consult  Dr.  Dyett,  Dr.  Quiett,  and  Dr.  Merryman. 

The  following  card  has  on  it:  "An  Ounce 
of  Mirth  is  worth  a  Pound  of  Sorrow." 


307 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  XV 
EUROPEAN  PLAYING  CARDS 

ACCORDING  to  Spanish  writers,  the  authentic 
history  of  Playing  Cards  in  Europe  begins  about 
1332,  for  they  point  with  triumph  to  an  order 
issued  by  Alphonse  of  Castile,  presumed  to  be 
of  that  date,  forbidding  his  soldiers  to  play  games 
or  to  gamble.  It  is  pointed  out  by  disputatious 
writers  that  the  command  was  not  directed  against 
Playing  Cards,  since  they  were  not  expressly 
mentioned  by  name,  as  are  the  other  prohibited 
games  of  chance.  Then  there  is  a  second  state- 
ment that  Charles  V  of  Spain,  in  1369,  de- 
nounced cards,  calling  them  by  the  local  name 
of  Naipes,  or  prophets;  and  also  a  third  record 
that,  in  1 387,  dice,  cards,  and  chess  were  banned 
by  John  of  Castile. 

It  is  evident  through  these  trustworthy  records 
that  gambling  was  widely  practised  in  Spain, 
and  that,  even  if  cards  were  not  particularly 
named  in  the  first-mentioned  edict,  it  was  but  little 

308 


AND   PLAY  INC   CARDS 

more  than  eighteen  years  later  that  they  had  be- 
come so  common  it  was  necessary  to  forbid  their 
use  through  an  official  decree. 

In  1395  the  Provost  of  Paris  issued  a  procla- 
mation against  Playing  Cards,  showing  that  their 
abuse  in  the  capital  of  France  had  become  in- 
tolerable. With  these  and  other  evidences,  it  may 
well  be  asserted  that  by  the  beginning  of  the 
fifteenth  century  Playing  Cards  were  commonly 
known  in  the  capitals  of  Europe,  where  they  were 
publicly  used  for  games  and  gambling,  as  well 
as  for  fortune-telling. 

It  has  already  been  mentioned  that  there  are 
records  of  Playing  Cards  in  the  "Red  Book  of 
Ulm,"  of  1397,  and  an  account  in  Nuremburg, 
dated  1384,  when  a  monk  preached  against 
the  inordinate  love  of  gaming  among  his  congre- 
gation. 

Aretino  assigns  the  invention  of  cards,  as  well 
as  of  chess,  to  Palamedes,  in  the  Grecian  camp 
before  the  wall  of  Troy,  thus  claiming  a  very 
early  date  for  their  introduction  to  Europeans; 
but,  while  little  credence  has  been  placed  on  this 
record,  it  is  more  than  probable  that  Tarots  were 
part  of  the  equipment  of  the  camp  if  the  soldiers 

309 


PROPHETICAL,  EDUCATIONAL 

wished  to  have  their  future  foretold  by  the  mes- 
senger of  the  gods,  and  gambling  sticks,  made  of 
ivory  and  marked  with  men's  heads,  have  been 
found  in  the  tomb  of  King  Qa,  at  Abydos, 
Egypt. 

History  states  that  the  Crusaders  played  at 
"tables"  (as  draughts  or  checkers  were  then 
called),  and  also  that  King  Richard  Cceur  de 
Lion  was  fond  of  chess;  but  the  English  histories 
do  not  mention  cards  at  that  date.  German 
authors  infer  that  cards  were  introduced  into 
Europe  by  the  Crusaders,  who,  finding  the  Tarots 
common  among  their  enemies  (or  prisoners),  the 
Saracens,  learned  to  play  from  them,  and  as  the 
pictures  on  the  cards  were  attractive,  they  used 
them  to  send  home  as  missives  to  their  families, 
and  these  authors  support  their  theory  by  pointing 
out  that  cai^ds  are  still  called  "briefe,"  or  letters, 
in  Germany,  while  we  might  say  that  these  pic- 
tures were  the  ancestors  of  the  postal  cards  of  the 
present  day. 

Writers  harp  on  the  lack  of  historical  data  con- 
cerning Playing  Cards  before  the  middle  of  the 
fourteenth  century,  oblivious  of  the  fact  that  pre- 
vious to  that  time  it  is  probable  that  Tarots  would 

310 


AND   PLAYING    CARDS 

not  have  been  classed  with  games,  and  that 
educated  people  had  not  learned  to  use  the  pack 
for  amusement,  nor  had  the  lower  classes  grasped 
the  fact  that  they  could  be  converted  into  a  means 
for  gambling,  so  they  disregarded  the  ancient  sym- 
bols, which  they  considered  only  useful  for  for- 
tune-tellers, so  cards  at  that  date  would  not  have 
been  classed  as  gambling  tools. 

As  soon  as  a  game  was  arranged  for  the  cards, 
however,  they  were  eagerly  adopted  by  all  classes 
of  society  as  a  welcome  diversion.  From  that 
time  on,  numerous  descriptions  are  to  be  found 
in  the  archives  of  European  countries,  appearing 
almost  simultaneously.  Gough  (a  writer  men- 
tioned by  the  Rev.  Edward  Taylor  in  his  "His- 
tory of  Playing  Cards,"  page  187)  expressly 
states  that  "the  Italian  game  called  La  Minchiate, 
which  was  played  with  the  ancient  Tarot  pack, 
was  invented  at  Sienna  by  Michael  Angelo  to 
teach  children  arithmetic."  It  would  seem  that 
the  writer  was  slightly  confused  in  his  ideas,  for 
the  cards  invented  for  teaching  arithmetic  were 
not  true  Tarots.  He  may  be  correct,  however, 
in  supposing  that  cards  were  arranged  by  the 
painter  for  educational  purposes,  and  that  they 

311 


PROPHETICAL,  EDUCATIONAL 

followed  closely  the  number  and  arrangement  of 
the  older  pack,  for  there  are  such  cards  still  to 
be  found  in  collections,  although  hardly  of  sc 
early  a  date. 

There  seems  no  reason  to  doubt  the  record 
that  "Francis  Fibbia,  of  Pisa,  invented  the  game 
of  Tarrochino  (or  little  Tarots),  in  1419,  re- 
ceiving as  reward  the  permission  to  place  his  own 
coat-of-arms  on  the  escutcheon  of  the  Queen  of 
Staves,  and  that  of  his  wife  on  the  Queen  of 
Money,"  as  stated  by  Leopold  Cicognara,  for  we 
are  told  that  there  is  a  picture  extant  showing  this 
prince  with  a  number  of  cards  scattered  before 
him,  on  which  are  these  arms,  so  it  may  be  that 
he  arranged  a  game  for  common  use  from  the 
more  ancient  one  of  L'Ombre,  since  the  games 
closely  resemble  each  other,  and  the  former  is 
popular  to-day  in  parts  of  Italy,  where  the  ancient 
Tarots  are  still  used. 

Rafael  Maffei,  who  lived  at  the  close  of  the 
fourteenth  century,  has  left  a  description  of  what 
he  calls  "a  new  invention,"  or  a  game  played 
with  Tarots.  A  Bolognese  gentleman  named  In- 
nocento  Renghierri,  who  lived  in  1551,  declared 
that  "cards  were  invented  in  days  of  yore,  and 

312 


HUSAR. 


79 


80 


81 


82 


85 


GAMBLING  AND  EDUCATIONAL  CARDS 


79-80-81    Swedish    Cards    for    old    Cucu    game. 

No.  80  is  the  Joker. 
82-83   Korean   Cards  showing  numeral   and   suit 

marks  with   feather  design  on  reversed 

card. 


84-85-86  Japanese  Educational  Cards  with  quota- 
tions from  favorite  poets,  for  game 
of  Hayku-Niu-Isshu. 


AND   PLAYING    CARDS 

by  an  industrious  and  very  learned  person."  Un- 
fortunately, neither  the  name  of  the  inventor  nor 
the  date  is  mentioned,  for,  if  given  correctly,  it 
might  have  saved  much  trouble  and  dispute. 

In  the  "History  of  Viterbo,"  by  Feliceano 
(1742),  there  is  a  statement  quoted  from  Covel- 
luzzo  that  cards  called  Naib  were  introduced  into 
that  city  in  1279  from  a  Saracenic  source.  This 
name  given  to  the  cards  in  Italy  is  interesting, 
since  it  is  the  one  used  to-day  in  Spain,  for  which 
various  derivations  have  been  given.  It  was 
probably  derived  from  the  Hebrew  word  for 
prophet,  emphasising  the  original  intention  of 
cards  for  divination  purposes.  It  seems  strange 
that  one  of  the  best  known  and  most  widely 
spread  cults  has  received  so  little  recognition  or 
study  among  those  who  have  interested  themselves 
in  the  religious  progress  and  civilization  of  man- 
kind. Even  if  regarded  as  toys  or  gambling  in- 
struments, Playing  Cards  certainly  fill  a  great 
part  in  the  lives  of  men,  while  their  origin  and 
the  influence  they  have  wielded  in  the  past 
should  surely  have  created  more  interest  than  has 
been  the  case. 

A  Frenchman,  Pere  Menestrier,  studied  the 

313 


PROPHETICAL,  EDUCATIONAL 

history  of  the  cards  that  were  known  to  him  as 
early  as  1  704,  when  he  published  "Des  Principes 
des  Sciences  et  des  Arts  Dispose  en  Forme  de 
Jeux."  Others  followed  his  example,  but  they 
all  looked  upon  cards  simply  as  gambling  instru- 
ments, or  regarded  them  as  interesting  historical 
fashion  plates  picturing  French  celebrities,  or  else 
as  rare  engraved  plates;  so  they  treated  the  cards 
of  their  own  countries  only  from  this  point  of 
view.  Of  course,  most  of  the  writers  knew  only 
the  cards  of  their  immediate  surroundings,  and, 
if  they  ever  were  cognizant  of  the  ancient  Tarots, 
disregarded  them  entirely. 

When,  in  1836,  Samuel  Weller  Singer  pub- 
lished his  "History  of  Playing  Cards,"  he  was 
interested  in  engraving,  with  its  kindred  arts,  and 
he  found  that  the  earliest  work  on  wood  or  metal 
had  been  done  to  reproduce  cards.  This  book 
was  followed  by  the  "History  of  Playing  Cards," 
by  William  Andrew  Chatto ;  "Origin  of  Playing 
Cards"  (1865);  "History  of  Playing  Cards," 
by  Rev.  Edward  Taylor,  and  many  others.  Al- 
though two  persons  in  the  priesthood  devoted  time 
to  studying  cards,  they  did  not  do  so  with  refer- 
ence to  their  religious  influence  on  their  congre- 

314 


AND   PLAY  INC    CARDS 

gallons.  Still,  they  acknowledged  with  surprise 
that  these  unbound  leaves  offered  an  interesting 
study,  and,  while  each  one  pointed  out  the  prob- 
able connection  of  Playing  Cards  with  the  Book 
of  Thoth  and  the  cult  of  Mercury,  not  one  of 
them  proved  the  statement,  but  slurred  it  over, 
as  if  rather  ashamed  of  the  idea,  although  the 
fact  could  easily  have  been  proved  through  a 
careful  examination  of  the  marks,  the  pips,  and 
the  emblems  on  the  cards  themselves,  that  are  so 
undoubtedly  the  heraldic  devices  through  which 
Mercury  is  always  recognised,  and  which  he 
received  from  the  most  ancient  forms  of  worship 
in  Babylonia. 

These  authors,  with  other  German,  French, 
and  Spanish  writers,  unanimously  decided  that, 
since  there  is  no  legal  record  or  trustworthy  men- 
tion of  cards  intended  for  use  in  games  before  the 
year  1392  (the  one  that  they  seemed  to  agree 
upon,  ignoring  the  account  given  of  the  martyr 
dom  of  St.  Cyprian  in  258,  who  was  killed  for 
remonstrating  against  playing  cards),  and  since 
chance  has  not  disclosed  a  hitherto  unknown 
monument  to  their  birth  and  cradle,  that  these 
playthings  were  suddenly  invented  just  about  the 

31S 


PROPHETICAL,  EDUCATIONAL 

date  when  they  appeared  simultaneously  all  over 
Europe  for  the  amusement  of  pleasure-loving 
mortals.  However,  they  quarrelled  a  bit  as  to 
whether  cards  were  first  known  in  the  Occident 
or  in  the  Orient,  but  none  of  the  authors  studied 
divination,  and  the  rules  known  to  astrologers,  for- 
tune-tellers or  gypsies  that  are  carefully  preserved, 
as  well  as  the  evident  connection  of  Playing  Cards 
with  the  tools  of  the  diviners  of  ancient  days. 

These  authors  proved  entirely  too  near-sighted 
and  would  not  read  what  the  cards  themselves 
displayed  before  their  semi-opened  vision,  prob- 
ably because  they  despised  the  professional 
prophets.  Besides,  the  French,  Spanish,  German, 
and  English  writers  each  claimed  for  his  own 
country  the  first  knowledge  of  Playing  Cards 
used  for  games,  without  recognising  that  their 
bantlings  all  came  from  a  common  mother  stock, 
the  great  Tarot  pack.  Thus  the  arguments, 
deductions,  and  theories  of  these  writers  can  com- 
mand respect  only  to  a  limited  degree. 

Merlin  and  Chatto  have  treated  cards  as  inter- 
esting examples  of  the  xylographic  art,  and  it  is 
certainly  true  that  they  were  an  important  factor 
in  developing  it;  but  this  period  in  the  history  of 

316 


AND   PLAY  INC   CARDS 

Playing  Cards  was  by  no  means  its  childhood, 
as  the  writers  seem  to  consider.  Many  of  them 
did  not  know  that  almost  every  one  of  the  Euro- 
pean countries  had  emblems  peculiar  to  the  local- 
ity, which  is  also  the  case  in  Asia.  None  of  the 
museums  have  even  now  any  packs  except  those 
peculiar  to  their  own  State. 

In  the  Middle  Ages  games  became  necessary 
amusements  in  camp  and  home,  so  there  was  a 
demand  for  a  rapid  and  inexpensive  form  of  re- 
production that  should  take  the  place  of  the  ex- 
pensively painted  replicas  of  the  Book  of  Thoth, 
which  before  had  been  within  reach  only  of  the 
wealthy. 

Of  course,  the  original  emblems  had  never  been 
entirely  lost  or  forgotten,  but  had  been  concealed 
in  the  hands  of  the  initiates,  who  regarded  them 
with  reverence  and  transmitted  them  secretly  from 
one  to  the  other,  but  did  not  use  cards  for 
gambling  or  amusement.  These  persons  did  not 
reveal  the  history  or  import  of  the  Book  of 
Thoth  to  the  triflers  of  the  outside  world,  and 
had  no  desire  to  see  their  treasured  secrets 
cheaply  reproduced,  to  be  carelessly  handled  by 
curious  or  pleasure-loving  people. 

317 


PROPHE TICAL,  EDUCA  TIONAL 

The  author  of  "The  Game  of  Gold,"  pub- 
lished at  Augsburg  in  1 472,  says  he  has  read  that 
"the  game  of  cards  was  introduced  into  Germany 
in  1 300."  This  is  one  of  the  first  written  accounts 
of  Playing  Cards  used  for  games.  It  was  pointed 
out  by  Chatto  that  there  is  a  Chinese  legend 
claiming  Playing  Cards  as  being  used  in  China 
some  two  thousand  years  before  Christ.  Doubt- 
less the  Chinese  recognized  that  their  games  of 
divination,  as  still  commonly  played,  were  iden- 
tical with  the  cards  used  for  chance,  as  the  little 
flat  cards  are  still  used  for  both  purposes. 

When  Columbus  made  his  first  voyage  across 
the  Atlantic,  his  men  gambled  continually,  and, 
although  the  superstitious  sailors  threw  the  cards 
overboard  when  they  feared  that  they  would 
never  reach  land,  they  manufactured  new  ones 
immediately  on  their  arrival  in  America,  and 
taught  the  savages  their  game,  so  we  know  with- 
out question  that  cards  reached  America  in  1 492. 
They  were  called  Naypes  and  bore  the  emblems 
of  Swords,  Money,  Cups,  and  Rods. 

After  these  records  of  Playing  Cards  come 
some  that  are  of  later  date.  In  "Capitolo  del 
Gioco  della  Primera,"  by  Berni,  published  in 

318 


AND   PLAYING   CARDS 

Rome  in  1526,  the  author  claims  that  "playing 
cards  were  invented  by  King  Ferdinand,"  which 
statement  may  be  regarded  with  amusement,  since 
other  Italian  records  prove  an  earlier  date. 

There  is  an  interesting  invective  against  cards 
published  in  1 550,  called  "II  Traditor,"  which 
may  be  translated : 

What  is  the  meaning  of  the  female  Pope, 

The  Chariot  and  the  Traitor, 

The  Wheel,  the  Fool,  the  Star,  the  Sun, 

The  Moon,  and  Strength,  and  Death, 

And  Hell,  and  all  the  rest 

Of  these  strange  cards? 

Showing  that  the  Egyptian  temples  had  not 
disclosed  their  secrets  that  identified  these  pictures 
on  the  Tarots  common  in  Italy  with  the  cult  of 
Thoth,  Mercury,  and  Nebo. 

Painters  have  transmitted  to  us  pictures  of 
many  games  of  cards,  and  perhaps  one  of  the 
earliest  is  the  one  ascribed  to  Van  Eyck,  of 
Philip  the  Good,  Duke  of  Burgundy,  about  the 
year  1493.  The  early  Dutch  painters  often 
depicted  boors  playing  cards,  and  those  by  Jan 
Steen,  the  two  Teniers,  and.  others  are  well 

319 


PROPHETICAL,  EDUCATIONAL 

known.  H'ogarth  devoted  a  series  of  engravings 
to  depicting  grotesque  figures  playing  chess, 
draughts,  and  cards. 

After  the  fourteenth  century,  it  is  easy  to  learn 
the  important  position  that  Playing  Cards  reached 
in  Spain,  Italy,  Germany,  France,  and  England 
through  the  works  of  other  painters,  miniaturists, 
and  engravers,  while  books  such  as  "Fortune- 
Telling,"  by  Francisco  di  Milano,  published  in 
1 560,  or  the  one  by  Francisco  Marcolini,  pub- 
lished in  Venice  in  1 540,  prove  the  hold  that  the 
new  amusement  had  taken  on  the  people  at  that 
time. 

Proclamations  against  cards  followed  each 
other  rapidly  from  State  and  Church,  so  histories 
are  filled  with  the  denunciations  of  the  clergy 
of  the  fourteenth  and  fifteenth  centuries  against 
the  old  sin  that  had  reappeared  under  a  new  form 
for  them  to  combat.  Mercury  was  as  active  as 
ever,  and  had  quite  as  strong  a  hold  on  the  affec- 
tions of  the  people  as  he  had  in  the  days  when  St. 
Paul  landed  in  Italy,  close  to  the  Temple  of 
Mercury,  and  it  was  quite  as  hard  to  overcome 
his  influence  as  it  had  been  when  Christianity 
first  began  to  overthrow  the  heathen  gods.  Per- 

320 


AND   PLAYING   CARDS 

haps  the  day  may  come  when  those  who  believe 
in  fate  and  predestination  will  confront  these 
preachers  with  the  divine  commands  to  consult 
the  prophets  so  often  mentioned  in  the  Bible, 
notably  when  the  Rods  of  the  Israelites  were 
marked  and  laid  before  the  testimony. 


321 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  XVI 
ASIATIC  PLAYING  CARDS 

IT  HAS  long  been  the  opinion  of  students  that 
the  key  to  many  things  that  are  mysterious  to 
Europeans  could  be  found  through  studying  the 
habits,  customs,  games,  or  cults  of  Asia  and 
Africa,  whose  people  cling  to  ancient  ideas  and 
habits,  so  through  looking  at  things  with  their  eyes, 
and  listening  to  their  views  or  opinions  on  the 
everyday  happenings  of  life,  that  the  tangled 
skeins  that  puzzle  our  academically  trained  minds 
would  be  unravelled. 

Much  has  been  done  in  this  direction  by  Mr. 
F.  H.  Cushing  and  Mr.  Stewart  Culin,  who  have 
discovered,  by  patient  research  in  America  and 
the  Eastern  part  of  Asia,  the  value  of  the  arrow 
in  divination,  in  music,  in  money-making,  and  in 
symbolism,  as  well  as  in  war,  for  which  purpose 
it  was  primarily  intended.  It  was  put  to  minor 
uses  by  its  simple  adaptability  to  the  needs  of  the 
people,  who  were  direct  in  their  purposes,  and 

322 


AND   PLAYING    CARDS 

who  used  the  tools  that  were  at  hand  no  matter 
for  what  they  were  originally  intended. 

Any  student  of  the  Bible  knows  how  often  the 
gods  were  appealed  to,  not  only  through  the  dif- 
ferent offerings,  but  also  for  the  purposes  of  di- 
rectly divining  their  wishes,  which  was  done  most 
frequently  through  a  simple  stick  that  could  be 
cut  from  any  sapling.  This  became  in  turn  a 
"divining  arrow,"  or  a  magician's  wand  when  in 
the  hands  of  the  Egyptian  magi.  "The  staff  of 
Moses"  as  used  during  the  plagues  of  Egypt,  or 
the  rod  "that  put  forth  leaves"  when  marked  with 
Aaron's  name.  Small  wonder,  then,  that  the 
"golden-leaved  rod,"  or  Aurea  virga,  given  by 
Apollo  to  Mercury,  was  a  venerated  symbol, 
probably  derived  from  the  Egyptians,  and  by 
them  from  the  Assyrians,  where  it  was  symboli- 
cally used  in  the  worship  of  the  gods,  and  when  it 
was  placed  on  the  cards  all  persons  could  under- 
stand at  a  glance  the  intention  and  meaning  of 
the  Rod.  It  was  not  only  adopted  from  the 
Babylonians,  who  used  it  with  the  serpents  twining 
around  it  exactly  as  it  is  seen  in  Mercury's  hands, 
but  the  people  had  seen  it  put  to  practical  use 
by  the  great  marshal  of  the  Israelites,  who  con- 

323 


PROPHETICAL,  EDUCATIONAL 

founded  their  wise  men,  or  magi,  with  their  own 
weapons.  "And  the  Lord  spake  unto  Moses  and 
unto  Aaron,  saying:  .  .  .  Take  thy  rod 
and  cast  it  before  Pharaoh,  and  before  his 
servants,  and  it  became  a  serpent.  Then  Pha- 
raoh also  called  the  wise  men  and  the  sorcerers; 
now  the  magicians  of  Egypt,  they  also  did  in  like 
manner  with  their  enchantments,  for  they  cast 
down  every  man  his  rod,  and  they  became  ser- 
pents; but  Aaron's  rod  swallowed  up  their  rods." 
(Exodus  vii:9.)  Then  Aaron  was  commanded 
to  take  "the  rod  which  was  turned  to  a  serpent," 
and  to  "smite  the  waters  that  were  turned  into 
blood" ;  but  the  magicians  did  the  same  thing,  and 
again  were  able  to  produce  the  next  plague  by 
imitating  Aaron's  rod  when  it  was  stretched  forth. 
But  these  wise  men  failed  with  their  enchant- 
ments to  produce  lice  at  their  biding,  saying: 
"This  is  the  finger  of  God."  It  is  more  than 
likely  that  these  magi  were  priests  of  the  temple 
of  Thoth,  who  were  the  learned  men  of  that  day. 
Moses  was  also  commanded  "to  lift  up  thy 
rod,"  so  that  the  children  of  Israel  should  "go 
on  dry  ground  through  the  midst  of  the  sea"  (Ex- 
odus xiv:  15),  and  to  use  the  same  rod  to  "smite 

324 


AND   PLAY  INC   CARDS 

the  rock  in  Horeb"  (Exodus  xvii:6).  These 
examples  may  be  multiplied,  but  enough  has  been 
quoted  to  show  the  importance  of  this  symbol  in 
the  minds  of  primitive  people. 

Looking  next  to  a  people  of  this  century  who 
have  retained  almost  unchanged  their  inherited 
customs,  Mr.  Culin  has  dwelt  at  length  on  the 
people  of  Korea,  who  with  the  culture  inherited 
from  their  neighbours,  the  Chinese,  have  still  a 
childlike  simplicity  and  follow  in  the  footsteps 
of  their  ancestors  in  their  habits,  games,  and  her- 
aldic devices. 

In  "Korean  Games,"  Mr.  Culin  traces  the 
origin  of  Playing  Cards  directly  to  "practical  ar- 
rows bearing  cosmical  or  personal  marks  used  by 
primitive  man."  See  also  Numbers  xvii :  3.  He 
says:  "The  pack  of  cards  used  to-day  stands  for 
a  quiver  of  arrows  with  the  emblems  of  the 
world's  quarters,"  and  further  states  that  the 
most  primitive  Playing  Cards  of  Asia,  the  Htou- 
Tjyen  of  Korea,  still  bear  the  marks  of  their 
origin.  This  confirms  the  opinion  already 
formed  by  the  writer,  who  studied  the  subject 
from  the  Biblical  and  African  point  of  view, 
concluding  that  the  pips  on  the  Tarot  cards 

325 


PROPHETICAL,  EDUCATIONAL 

had  a  meaning  that  could  be  traced  to  the  diviners 
of  a  period  much  earlier  than  the  fortune-tellers  or 
gypsies  of  Europe ;  that  the  cards  themeselves  were 
not  intended  for  a  game,  but  were  originally  de- 
voted entirely  to  consulting  the  wishes  of  the  gods ; 
and  that  it  was  more  than  probable  that  the  cult 
of  Thoth  Hermes  was  a  scientific  adaptation  of 
the  arrow  worship  of  early  man ;  and  that  the  gift 
of  speech  that  Mercury  was  credited  with  bestow- 
ing on  humans  was  the  comprehenson  of  the  signs 
and  the  ability  through  them  to  transmit  to  men 
the  wishes  of  the  gods. 

The  Korean  cards  are  printed  on  paper,  and 
are,  therefore,  one  step  higher  in  the  scale  than 
those  found  among  the  Alaskan  Indians.  These 
are  simple  round  sticks  on  which  are  painted 
stripes  of  red  and  black,  to  denote  their  value.  In 
some  sets  the  ends  are  notched  like  arrows,  which 
probably  adds  to  the  numerical  value  of  the  card. 
The  Indians  keep  their  sticks  in  a  sealskin  pouch 
wrapped  around  with  a  thong  of  leather,  on  the 
end  of  which  is  a  shark's  tooth  that  is  passed  under 
the  wrappings  to  hold  them  in  place  and  secure 
the  contents.  A  handful  of  oakum  accompanies 
the  bag.  This  is  needed  during  the  consultation 

326 


87 


88 


89 


GAMBLING  CARDS 


87-88-89   English  Court  Cards  with  French  pips. 

About    1840. 
90-91-92  German  Cards,  showing  Six  of  Acorns, 

Six  of  Leaves,  and  Six  of  Hearts. 


93-94  Chinese   Cards   showing   Money   and    Kod 
emblems. 


AND   PLAYING   CARDS 

of  the  wishes  of  Manitou,  for  these  sticks  are 
used  for  divination  purposes  as  well  as  for  play. 
A  heap  of  oakum  is  placed  on  the  ground,  under 
which  the  sticks  are  hidden.  The  players  squat 
in  a  circle  around  and  draw  from  under  the  pile 
one  stick  after  the  other,  the  meaning  of  which 
is  interpreted  by  one  of  the  party. 

The  Alaskans  also  have  a  game  somewhat  like 
the  Mora  of  the  Egyptians  and  the  Italians,  only 
it  is  the  value  of  the  sticks  or  the  stripes  painted  on 
them  that  must  be  guessed. 

One  step  higher  are  the  sticks  used  by  the 
Hidah  Indians,  the  natives  of  a  little  group  of 
islands  in  the  Pacific  Ocean  off  the  west  coast 
of  North  America.  These  sticks  show  the  totem 
marks  of  the  tribes  or  families,  such  as  the  Bear, 
the  Tortoise,  etc.  They  are  clearly  derived  from 
arrows,  and  sometimes  have  notched  ends,  and 
are  still  used  for  divination,  although  also  for 
games.  Taken  with  those  from  Alaska,  they  are 
the  most  primitive  packs  known. 

The  next  step  forward  is  from  the  wooden 
shafts  or  rods  to  thin  slips  of  yellow  oiled  paper, 
narrow  and  long,  that  belong  to  the  Koreans. 
The  use  of  these  "cards"  is  still  the  same,  and  the 

327 


PROPHETICAL,  EDUCATIONAL 

close  resemblance  to  the  North  American  packs 
is  marked,  showing  that  all  came  from  a  common 
source.  These  Korean  cards  serve  as  a  link  con- 
necting the  primitive  arrow  or  rod  with  the  step 
that  follows,  from  which  come  the  Chinese  gam- 
bling tools. 

The  Korean  cards  are  made  of  strips  of  paper 
about  eight  inches  long  by  three-quarters  of  an 
inch  wide.  They  are  uniformly  decorated  on  the 
reverse  side  with  a  feather,  which  Mr.  Culin  con- 
siders important  as  attaching  the  cards  to  the 
original  winged  shaft.  There  are  eighty  cards 
in  the  pack,  divided  into  eight  suits  of  ten  cards 
each,  numbered  from  one  to  nine  with  numerals 
peculiar  to  these  cards,  which,  like  the  device 
on  the  other  side,  come  from  arrow  feathers.  The 
suit  marks  correspond  to  the  totemic  emblems  of 
the  Koreans. 

These  cards  are  a  vital  bridge  between  the 
primitive  traps  for  divination  and  the  more  en- 
lightened devices  of  the  canny  Egyptian  priests, 
for  it  was  through  the  use  of  strips  of  bamboo, 
simple  straws,  or  the  arrows  of  the  period  that  the 
priests  first  transmitted  the  wishes  of  the  gods  to 
mankind.  But  whether  the  cult  of  arrows  origi- 

328 


AND   PLAY  INC   CARDS 

nated  in  Egypt  and  travelled  from  that  centre  both 
east  and  west,  being  modified,  simplified,  or  elabo- 
rated by  every  nation  through  which  it  passed,  or 
whether  it  started  on  the  Pacific  Ocean,  to  sweep 
across  Asia  to  Africa  and  Europe,  has  not  been 
made  clear. 

It  is  more  than  probable  that  the  simple  art  of 
divining  through  the  fall  of  arrows  is  due  to  the 
primitive  tribes  of  Asia,  and  certainly  in  Exodus, 
Numbers,  and  others  of  the  books  of  Moses,  there 
are  many  records  of  the  direct  command  of  the 
Almighty  to  his  people  to  carry  out  his  wishes 
through  using  the  "rods,"  or  to  consult  his  orders 
through  occult  means  to  be  revealed  by  the  rods. 
These  are  authentic  records  on  the  subject,  and 
are  supported  by  the  tablets  found  at  Babylonia, 
so  we  may  suppose  that  "the  arrows  of  divina- 
tion" spread  gradually  from  this  Asiatic  centre, 
becoming  altered  from  time  to  time,  until  in  many 
places  all  traces  of  the  original  purpose  was  lost, 
and  the  art  of  consulting  the  wishes  of  the  gods 
through  them  lapsed  into  the  pleasure  of  gam- 
bling. 

The  Korean  name  for  their  pack  of  cards  is 
Htou-Tjyen,  signifying  "Fighting  Arrows,"  ac- 

329 


PROPHETICAL,  EDUCATIONAL 

cording  to  Mr.  Culin  in  "Korean  Games"  (page 
128).  "The  suits,"  he  says,  "represent  Man, 
Fish,  Crow,  Pheasant,  Antelope,  Star,  Rabbit, 
and  Horse,  the  name  of  the  card  being  written 
on  it  in  Chinese  characters  in  some  packs.  Six 
Generals,  or  Court  cards,  representing  the  heads 
or  the  chiefs  of  the  different  families,  and  two 
entirely  blank  cards,  or  Jokers,  complete  the  set." 

Other  packs  have  different  totemic  marks,  but 
all  agree  with  each  other  in  general  appearance. 
It  is  said  that  there  are  a  number  of  games  that 
are  played  with  these  cards,  but  they  are  difficult 
for  a  foreigner  to  understand  or  learn. 

A  close  connection  exists  between  the  Korean 
pack  and  the  lots  used  by  the  Chinese  to  divine 
the  lucky  numbers  in  the  game  called  Pak-Kop- 
Piu,  as  these  cards  retain  the  feather  device,  and 
the  names  of  both  are  nearly  identical  with  the 
word  for  arrows. 

The  most  common  packs  of  Chinese  cards  are 
narrow,  like  those  of  the  Koreans,  but  are  less 
than  half  the  length,  sometimes  only  about  two 
and  a  half  inches  long  by  a  quarter  of  an  inch 
wide.  These  packs  generally  have  plain  red  or 
black  backs  with  no  designs  on  them,  and  are 

330 


AND   PL  AY  INC   CARDS 

printed  with  black  ink  on  white  paper.  There 
are  at  least  twenty-five  different  kinds  of  Playing 
Cards  common  in  China.  Some  of  them  are  in- 
tended simply  for  divination,  others  are  for  gam- 
bling, and  some  for  the  amusement  or  instruction 
of  children. 

Some  are  very  primitive  in  their  markings; 
others  closely  resemble  dominos,  having  similar 
spots  on  them  denoting  their  value ;  while  the  cards 
in  common  use  have  distorted  emblems  that  are 
clearly  derived  from  the  Sword,  Stave,  and 
Money  pips  of  the  Tarots,  although  the  Cup  of 
Hermes  is  not  retained.  It  is  noticeable  that  the 
Money  emblem  has  a  design  upon  it,  and  is  not 
the  simple  ring  of  primitive  times.  This  leads 
to  the  suggestion  that  these  particular  cards  were 
devised  from  those  of  Mercury.  Since  there  are 
Court  cards  and  a  Joker,  it  would  seem  as  if  the 
Chinese  had  adopted  part  of  a  pack  of  Tarots, 
omitting  the  Cup  suit,  since  it  had  no  meaning 
for  them,  but  copying  the  other  emblems  in  their 
own  peculiar  way;  but  this  is  only  a  guess  as  to 
the  origin  of  this  particular  set  of  cards,  and  only 
those  used  for  divination  bear  these  devices. 

The  Chinese  also  have  Actors'  cards,  bearing 

331 


PROPHETICAL,  EDUCATIONAL 

portraits  of  the  heroes  and  heroines  of  certain 
favourite  plays.  These  have  three  Jokers,  that  in 
China  bear  the  name  of  "Blessings."  Then  there 
are  flower  packs  and  educational  packs,  Proverb 
cards,  and  cards  to  teach  writing,  so  that  the 
Chinese  have  in  their  own  original  way  marched 
step  by  step  with  Europeans,  but  on  parallel  lines 
that  have  not  met.  The  Chinese  declare  that 
they  have  known  and  used  Playing  Cards  for 
two  thousand  years,  in  which  statement  they  are 
probably  correct,  as  certainly  the  Rod,  the 
Sword,  and  Money  emblems  were  known  and 
used  by  the  Babylonians  in  their  religious  rites 
two  thousand  five  hundred  years  before  Christ. 

Owing  to  cards  having  been  introduced  into 
Japan  by  Portuguese  traders,  the  packs  are  called 
by  the  Portuguese  name  of  Karta,  as  has  been 
mentioned.  But  the  resemblance  to  European 
cards  stops  there,  for  the  "shut-in  nation"  invented 
designs  and  games  for  themselves,  keeping  them 
distinct  from  divining  instruments,  of  which  they 
have  a  full  share,  some  of  them  being  identical 
with  the  Chinese  rods  for  divination. 

One  Japanese  game  is  historical,  and  the  packs 
are  beautifully  painted  in  miniature,  with  gold 

332 


AND   PLAYING   CARDS 

backgrounds  and  gold  backs.  The  cards  are 
three  by  three  and  a  half  inches  in  size.  Two 
sets  always  come  in  one  box,  and  the  game  is 
played  by  matching  cards.  They  far  surpass 
European  ones,  for  they  are  most  carefully 
designed  and  painted.  The  two  sets  in  the 
writer's  possession  resemble  dainty  miniatures, 
and  the  small  figures  might  almost  be  taken  for 
likenesses  of  living  people. 

Then  there  are  other  sets  of  cards  of  the  same 
size  as  those  described,  but  differently  marked, 
as  they  have  three  suits  indicated  by  the  colour 
of  the  emblems,  blue,  green,  and  red.  There  are 
two  emblematic  Court  cards,  one  of  them  the 
picture  of  a  house,  the  other  one  showing  a  stream 
over  which  a  bridge  is  thrown.  The  pack  in  the 
writer's  collection  is  rare,  for  none  like  it  has  been 
described,  and  there  are  none  in  the  foreign 
museums. 

Another  set  of  cards  is  called  Bakuchi-No- 
Euda,  or  gambling  cards.  Those  in  common  use 
are  of  cardboard  about  two  to  two  and  a  quarter 
inches  square,  with  black  backs  and  flowers 
painted  or  stencilled  on  them,  representing  the 
weeks  of  the  year.  The  game  played  with  them 

333 


PROPHETICAL,  EDUCATIONAL 

is  called  "flower  matching."  January  is  repre- 
sented by  a  Matsu  or  Pine  tree,  followed  by  the 
Plum,  Cherry,  Wistaria,  Iris,  Peony,  and  Clover. 
The  eighth  suit  has  a  sketch  of  a  volcano,  repre- 
senting August,  which  is  the  sacred  month ;  during 
it  pilgrimages  are  made  to  the  mountain.  The 
card  which  follows  represents  a  Chrysanthemum; 
then  comes  a  Maple  for  October.  November 
is  represented  by  rain,  sometimes  with  a  little  man 
scampering  through  the  driving  storm  with  a  half- 
opened  umbrella  over  his  head,  his  shoes  flying 
off  in  the  mud,  with  the  symbol  of  thunder  and 
lightning  placed  in  one  comer  of  the  card. 
December  has  the  flower  sacred  to  the  Mikado, 
the  Kiri. 

Each  card  shows  the  flower  representing  it  in 
different  stages  of  development,  according  to  the 
four  weeks  in  the  month.  Each  has  a  definite 
value,  and  the  game  is  played  by  three  persons, 
who  match  cards  to  make  different  combinations. 
The  Joker  is  blank,  so  these  cards  were  never 
intended  for  divining,  but  were  prepared  solely 
for  amusement. 

Divining  arrows,  represented  by  bamboo 
splints,  are  used  in  Japan  as  well  as  in  China,  and 

334 


AND   PLAY  INC   CARDS 

are  nearly  identical  in  both  countries.  Fifty 
sticks  are  kept  in  a  quiver  or  a  tube  of  cane,  re- 
sembling the  shape  of  the  modern  dicebox.  "The 
splints  vary  in  length,"  says  Mr.  Culin,  who  de- 
scribes them  in  "Korean  Games"  (page  26), 
"from  two  to  four  inches."  One  person  consults 
the  oracle,  which  is  interpreted  by  a  "Baru,"  or 
fortune-teller,  as  described  in  "Our  Neighbour- 
hood," by  Mr.  Purcell:  "Having  rattled  his 
rods  together  by  rolling  them  between  his  palms, 
he  raises  them  to  his  forehead."  The  sticks  are 
then  laid  out  in  order  on  a  table,  and  their  mean- 
ing is  deciphered  through  referring  to  the  "Book 
of  Oracular  Responses,"  or  through  the  "inspira- 
tion of  the  magi,  who  declares  that  he  passes  one 
hour  daily  in  a  trance,  during  which  he  receives 
instruction  as  to  the  prognostication  he  must 
deliver." 

There  is  another  Japanese  game  called  Hayku- 
Niu-Isshu,  or  the  Poems  on  One  Hundred  Arts. 
For  this  there  are  two  hundred  cards,  that  are  kept 
in  boxes  especially  provided  for  them.  On  each 
card  is  printed  or  written  either  the  first  or  the 
last  half  of  one  of  the  hundred  poems  that  give 
their  name  to  the  game,  which  all  well-educated 

335 


PROPHETICAL,  EDUCATIONAL 

Japanese  are  supposed  to  know  by  heart.  "The 
one  hundred  cards  having  the  latter  half  of  the 
poems  written  on  them  are  dealt  and  are  laid  out 
in  rows,  face  upwards,  before  the  players,  one 
of  whom  is  appointed  reader.  He  holds  the  re- 
maining hundred  and  reads  them  aloud  in  what- 
ever order  they  fall.  Skill  in  the  game  consists 
in  remembering  the  line  following  the  one  read 
and  rapidly  finding  the  card  on  which  it  is  written. 
Especially  must  each  one  watch  his  own  and  pick 
it  up  before  it  is  seized  by  another.  If  an  op- 
ponent is  nimble  he  snatches  the  card  from  the 
careless  player,  giving  several  from  his  own  hand, 
and  the  one  who  is  first  able  to  match  and  discard 
all  of  his  cards  wins  the  game.  The  players 
usually  range  themselves  on  opposite  lines  and 
play  against  each  other."  Such  is  the  account  of 
the  game  given  by  Miss  Alice  Mabel  Bacon  in 
"Japanese  Girls  and  Women"  (page  22) . 

The  cards  of  this  set  in  the  author's  possession 
are  rather  small,  being  two  by  two  and  a  half 
inches,  or  a  trifle  larger  than  the  Flower  pack. 
They  are  arranged  in  small  wooden  boxes,  with 
a  description  of  the  rules  of  the  game  printed  on 
the  top;  the  lid  moves  up  and  down  in  a  groove. 

336 


AND   PLAY  INC   CARDS 

The  verses  are  written  in  fine  running  characters 
on  a  white  ground. 

In  Hindustan  we  find  strange  circular  cards 
that  have  strayed  far  from  the  arrow  shape,  and 
seem  much  more  to  resemble  the  European  pips. 
There  are  eight  suits,  indicated  by  the  colour  of 
the  background,  on  which  are  depicted  Men,  Bul- 
locks, Elephants,  and  Tigers.  The  Money  and 
Cup  suits  may  be  traced  in  two  of  the  emblems, 
the  former  painted  like  a  double  ring,  and  it  is 
questionable  if  these  cards  were  ever  intended  for 
divining  purposes,  since  they  seem  to  be  used  purely 
for  amusement. 

Persian  cards  are  about  two  inches  by  one  and 
a  half  square.  The  suits  are  shown,  like  those  of 
Cashmere,  by  the  colours  of  the  background. 
They  have  nothing  in  common  with  the  arrow- 
shaped  Korean,  Chinese,  or  North  American 
divination  cards,  but  rather  incline  to  the  em- 
blematic figures  of  the  temple  of  Thoth  as  retained 
by  the  Tarots,  for  every  card  displays  a  symbolic 
representative  figure.  These  cards  are  rare  even 
in  Persia,  and  only  two  incomplete  sets  are  in  the 
writer's  collection,  one  of  which  contains  six,  and 
the  other  eighteen,  cards. 


PROPHETICAL,  EDUCATIONAL 

Three  of  these  cards  have  black  backgrounds 
on  which  is  displayed  a  white  and  yellow  animal 
of  a  species  unidentified.  The  third  card  of  the 
set  shows  a  great  dragon  with  a  forked  tail  twisted 
around  a  lion.  Three  of  the  cards  have  green 
grounds,  on  which  are  seated  figures,  and  one  of 
them  so  closely  resembles  the  Emperor,  or  Osiris, 
of  the  Tarots  in  position  and  design  that  it  seems 
it  must  have  been  derived  from  that  figure.  Of 
the  other  two,  one  resembles  the  Atout  called  the 
Empress,  and  the  other  is  a  seated  male  figure,  in 
the  attitude  of  some  of  those  in  the  Tarot  pack. 
Four  cards  have  black  grounds  sprinkled  with  dots 
of  yellow.  These  four  all  show  dragons  or  myth- 
ical animals,  and  are  alike  in  every  respect,  which 
is  not  always  the  case  with  the  other  designs  even 
when  of  kindred  suits.  As  none  of  the  Atouts 
have  animals  depicted  on  them  except  in  a  sub- 
ordinate way,  it  would  seem  that  some  of  the  Per- 
sian cards  are  original,  while  others  may  have 
been  copied.  Another  green  suit  has  only  two 
cards,  although  there  might  be  more  if  the  pack 
were  complete.  The  ground  is  seme,  like  the 
last,  with  orange-coloured  flecks,  and  displays  a 
seated  figure  with  an  attendant,  its  peculiarity 

338 


AND   PLAYING    CARDS 

being  that  this  King  has  his  legs  folded  under 
him  in  Oriental  fashion,  while  the  figures  on  all 
the  other  cards  are  seated  like  the  Egyptian  gods. 
Two  cards  have  gold  grounds,  and  on  them  are 
two  standing  figures,  one  beating  a  drum,  the 
other  man  holding  what  may  be  a  magician's  rod 
or,  perhaps,  a  flute.  There  are  three  cards  of  a 
dull  yellow  hue  flecked  with  brown  dots.  These 
closely  resemble  the  Atouts,  as  one  of  the  seated 
figures  holds  up  a  circle  or  the  Money  mark,  like 
the  Queen  of  Dinari;  and  against  the  knees  of 
the  other  a  child  leans,  recalling  Isis  with  Osiris. 
The  eighteenth  card  is  the  Joker,  and  shows  a  like- 
ness of  the  late  Shah  of  Persia.  It  was  brought 
from  that  kingdom  in  1 904.  These  cards  do  not 
seem  all  to  have  belonged  to  the  same  pack,  for 
five  of  them  have  been  much  more  used  than  the 
others.  The  Persians  are  secretive  about  their 
games,  probably  because  the  religion  of  Mahomet, 
following  that  of  the  Jews,  forbids  any  representa- 
tion of  the  human  form.  Therefore,  games  bear- 
ing such  an  emblem  must  be  used  in  private,  and 
descriptions  of  them  are  not  readily  obtained  by 
foreigners.  The  cards  themselves  offer  an  inter- 
esting problem,  since  they  retain  the  emblematic 

339 


PROPHETICAL,  EDUCATIONAL 

figures  without  any  pip  cards,  and  they  stand 
alone  in  this  respect  in  Asia,  where  the  pip  or 
arrow  cards  are  more  generally  to  be  found  than 
the  figure  cards.  But,  then,  the  Persians  use  the 
cup  or  vase  for  divining  purposes,  as  a  rule, 
although  in  some  parts  the  arrows  or  rods  of 
divination  are  common.  There  are  also  "sticks" 
found  among  the  common  people  that  seem  to  be 
used  in  this  way,  but  the  natives  are  chary  of 
describing  their  purpose,  so  no  trustworthy 
account  of  them  can  be  offered. 


340 


AND   PLAYING    CARDS 


CHAPTER  XVII 
CHESS  AND  OTHER  GAMES 

MANY  writers  have  thought  that  Playing 
Cards  were  simply  an  evolution  of  Chess,  and 
the  features  connecting  them  have  been  widely 
discussed,  since  there  are  strongly  marked  attri- 
butes common  to  both.  But,  as  far  as  is  known, 
Chess  has  never  at  any  time  been  used  for  divina- 
tion, and  there  are  no  traditions  connecting  it 
with  prophesying,  while  from  time  immemorial 
cards  have  been  used  for  fortune-telling  by  almost 
all  nations,  either  through  the  complete  pack  of 
Tarots,  or  the  Book  of  Thoth,  their  successors, 
the  Playing  Cards,  or  their  predecessors,  the 
divining  arrows. 

On  the  other  hand,  Chess  is  distinctly  a  mimic 
battleground,  with  armies  of  warriors  drawn  in 
serried  ranks,  defying  each  other  to  mortal  com- 
bat, whether  there  are  only  two  armies,  as  in  the 
modern  games,  or  four,  as  on  some  of  the  Asiatic 
boards.  The  figures  are  the  rank  and  file  of  the 

341 


PROPHETICAL,  EDUCATIONAL 

army,  with  their  castles  for  base  and  retreat,  their 
cavalry,  their  executive  officers,  and  generals,  with 
the  monarch  to  preside  over  the  field.  That  in 
Europe  one  of  the  figures  is  called  a  Queen  is 
strangely  out  of  place,  for  her  actions  and  moves 
during  the  game  are  those  of  an  active  lieutenant 
or  aide-de-camp.  The  name  has  been  given  to 
the  piece  in  modem  days,  for  originally  and  in  the 
East  it  is  called  the  Vizier.  That  the  piece  may 
be  called  after  the  dame  who  invented  the  game, 
as  is  said,  seems  improbable. 

Some  writers  declare  that  Chess  came  from 
Southern  Africa,  where  it  is  well  known;  but  it 
is  also  found  in  primitive  form  in  Korea  and 
throughout  Eastern  Asia,  and  traces  of  it  have 
been  seen  in  Central  Asia,  where  (in  Babylonia) 
stones  have  been  discovered  that  are  marked  in 
squares,  as  if  intended  for  Draught  or  Chess 
boards. 

A  pretty  legend  is  told  of  the  Emperor  Akbar, 
of  India,  for  whom  his  countrymen  declared  that 
the  game  was  invented  by  one  of  his  wives,  who 
wanted  to  amuse  her  husband,  after  the  manner 
of  wives,  and  to  keep  him  at  home,  particularly 
as  the  king  was  suffering  from  a  sunstroke  that 

342 


AND   PLAY  INC   CARDS 

made  it  inadvisable  for  him  to  venture  to  head 
his  army.  With  this  end  in  view,  she  ranged  the 
courtiers  on  the  black  and  white  squares  in  the 
courtyard  within  the  precincts  of  the  palace,  in 
order  that  the  king  might  amuse  himself  fighting 
his  battles  in  a  harmless  way  from  his  divan,  that 
was  placed  in  one  of  the  balconies  overhanging 
the  enclosed  space.  A  graphic  description  of  the 
palace  is  given  in  "Our  Vice  Regal  Life  in 
India,"  by  Lady  Dufferin  (page  1  50) .  Refer- 
ring to  the  legend,  she  says:  "There  is  a  curious 
place  which  is  a  five-storied  open  court,  each  plat- 
form getting  smaller,  till  the  top  one  is  a  mere 
little  summer  house.  Each  one  is  supported  on 
rows  and  rows  of  pillars,  from  them  one  looks 
down  into  a  court,  where  the  Great  Mogul  used 
to  sit  and  play  Chess  with  live  pieces." 

In  "India,  China,  and  Japan,"  by  Bayard 
Taylor  (page  108),  the  author  says:  "This 
palace  of  Sheesh  Mahal  (or  Palace  of  Glass), 
with  its  courtyard  paved  with  squares  of  black 
and  white  marble,  has  an  open  terrace  in  front, 
where  is  the  throne  of  Akbar,  which  is  a  block 
of  black  marble  about  six  feet  square.  It  is  said 
that  when  any  one  seats  themselves  on  it,  blood 

343 


PROPHETICAL,  EDUCATIONAL 

gushes  from  a  split  in  the  side,  and  red  stains 
on  the  surface  support  this  tradition.  Opposite 
the  throne  is  a  smaller  one  of  white  marble, 
where  the  emperor's  fool  sat  and  burlesqued  his 
master."  This  fellow  carried  a  staff  of  office 
and  conducted  the  pieces  to  their  positions  as  in- 
dicated by  Akbar  and  his  opponent. 

The  game  of  chess*  with  living  pieces,  be- 
came a  favourite  with  the  Rajahs  of  India,  so 
many  of  the  courts  of  different  palaces  were  also 
arranged  for  Chess  or  Parchesi,  a  game  played 
with  pieces,  but  with  less  complicated  rules  than 
for  Chess.  Though  the  court  jester  was  the  mas- 
ter of  ceremonies,  he  has  not  taken  his  place  per- 
manently among  the  chessmen,  although  he  may 
be  sometimes  found  among  them,  notably  in  a 
beautiful  gold  and  silver  set  of  men  made  for  one 
of  the  kings  of  Bavaria  and  now  in  the  Museum 
at  Munich.  In  this  set  there  are  two  Jokers,  who 
are  placed  in  front  of  all  the  others  in  the  middle 
of  the  board  as  at  present  arranged,  but  their 
value  and  moves  seem  not  to  have  been  recorded 
and  are  now  practically  unknown. 

It  was  at  one  time  supposed  that  the  figures 
of  the  chessmen  were  transferred  to  pasteboard 

344 


AND   PL  AY  INC   CARDS 

cards,  thus  making  a  masked  army  instead  of  one 
that  was  on  an  open  field,  and  that  Playing  Cards 
originated  in  this  way ;  but  this  theory  is  no  longer 
tenable.  Mr.  Wiltshire,  in  "Playing  Cards," 
derides  the  idea  that  they  are  derived  from  Chess, 
saying:  "Chess  is  a  game  of  calculation  and  com- 
bination, and  cards  are  purely  chance,"  which 
opinion  is  sustained,  for  up  to  this  time  the  history 
of  the  two  games  points  to  no  common  derivation. 

It  is  claimed  that  Chess  was  first  played  before 
the  walls  of  Troy,  having  been  invented  by  Pala- 
medes  to  amuse  the  Greeks,  who  were  tired  of 
the  monotony  of  the  siege.  This  is  probably  one 
of  the  first  records  of  games,  although  it  is  not 
certain  that  the  one  referred  to  was  Chess  any 
more  than  that  it  was  a  game  of  cards,  which  some 
writers  have  supposed. 

In  "The  Sea  Kings  of  Crete,"  by  Rev.  James 
Baikie,  is  an  account  and  an  illustration  of  a 
gaming  board  just  discovered  in  the  palace  of 
Minos,  which  certainly  dates  from  one  thousand 
four  hundred  years  before  Christ,  but  it  resem- 
bles a  Draught  board  more  than  one  for  Chess. 

There  is  an  Egyptian  caricature  of  a  lion  and 
a  unicorn  playing  a  game  on  a  table  with  men, 

345 


PROPHETICAL,  EDUCATIONAL 

which,  however,  are  too  indistinct  to  describe  as 
chessmen.  There  is  a  set  of  chessmen  in  the 
British  Museum,  the  date  of  which  is  uncertain, 
that  are  by  some  considered  to  have  been  of  such 
early  origin  that  they  prove  that  the  Egyptians 
had  the  game,  although  deductions  of  this  kind 
are  sometimes  overthrown  by  subsequent  dis- 
coveries. 

That  chessmen  of  the  conventional  type  are 
by  no  means  absolutely  necessary  for  a  game  is 
shown  by  the  Korean  Tjyang-Keui,  whose  figures 
closely  resemble  the  pieces  used  by  the  Chinese. 
The  men  of  the  set  in  the  writer's  collection  are 
of  wood  about  the  thickness  of  an  ordinary 
checker  or  draughtsman,  but  they  are  octagonal 
in  shape,  and  the  size  of  the  pieces  varies,  since  it 
is  indicative  of  the  value.  Sometimes  the  pieces 
are  circular  in  shape,  and  have  their  value  painted 
in  incised  characters  on  both  sides  in  red,  blue, 
or  green,  according  to  the  side  they  represent. 
The  King  or  General  is  much  the  largest  piece  and 
about  an  inch  and  a  half  in  diameter.  The  Char- 
iot, Elephant,  Horse,  and  Cannon  are  of  medium 
size,  while  the  Pawns  and  Councillors  are  the 
smallest.  The  pieces  in  the  writer's  collection 

346 


AND   PLAYING   CARDS 

were  kept  by  the  original  owner  in  a  netted  string 
bag.  The  board  differs  from  those  of  Europe, 
as  the  men  are  placed  at  the  intersections  of  the 
squares,  and  not  in  their  centres,  as  is  customary 
in  other  places.  The  game,  as  played  in  Korea, 
is  logical,  and  was  the  inspiration  of  various 
games  played  in  Germany,  where  marbles  are 
placed  in  stated  positions  on  boards  made  for  the 
purpose,  with  rounded  holes,  and  marked  off  with 
diagrams.  In  some  games  the  board  represents 
a  fort  to  be  defended;  in  others,  a  series  of  posi- 
tions to  be  captured  by  one  or  other  of  two  armies 
of  equal  value. 

A  very  interesting  set  of  chessmen  in  the  British 
Museum  was  found  at  Nig,  in  the  Isle  of  Lewis, 
and  is  described  as  "North  European,  Twelfth 
Century."  The  backs  are  carved  with  intricate 
interlacing  designs  like  those  on  the  reverse  of  the 
old  Tarots.  The  Queens  rest  their  cheeks  on 
their  right  hands.  The  Kings  have  swords  laid 
across  their  laps.  The  Bishops  are  mitred,  and 
all  are  seated. 

An  anonymous  writer  declares:  "The  most 
probable  conjecture  is  that  Chess  descended  from 
the  Brahmins,  through  Persia,  to  Arabia,  about 

347 


PROPHETICAL,  EDUCATIONAL 

the  sixth  century,  and  passed  into  Europe  two 
or  three  hundred  years  later."  Continuing,  the 
writer  says:  "A  mathematician  named  Seffa 
originated  the  game  for  his  master,  Ravan,  King 
of  Ceylon,  who  was  so  pleased  with  the  device 
that  he  asked  the  inventor  to  name  his  own  reward. 
The  cunning  sage  demanded  enough  wheat  to 
cover  the  board,  starting  with  a  single  grain  for 
the  first  square,  two  for  the  second,  and  so  on, 
doubling  the  grains  until  the  sixty-four  squares 
were  covered,  finally  adding  the  whole  amount 
together,  so  when  computed,  it  was  found  that 
more  wheat  would  be  required  than  the  world 
produced  in  ten  years." 

The  Persians  claim  that  Chess  was  invented 
in  their  country,  pointing  out  the  retention  of  some 
of  their  names  and  expressions  in  the  English 
game,  such  as  "Check,"  from  the  Persian  Sciack 
or  King,  and  "Mat,"  signifying  "dead,"  hence 
"Checkmate,"  or  "The  King  is  dead."  These 
words  may  well  have  their  derivation  from  the 
Persian  or  Arabic,  but  they  are  not  universally 
employed,  although  Chess  is  of  ancient  origin  and 
has  been  played  for  centuries  in  Africa,  Asia,  and 
Europe.  The  term  Rook,  that  is  sometimes  used 


AND   PLAY  INC   CARDS 

instead  of  Castle,  is  undoubtedly  of  Indian  origin, 
derived  from  Rokh,  and  signifying  dromedary. 
In  China  this  piece  is  called  Ku,  and  in  Korea 
Tcha,  words  in  no  way  connected  with  the 
Arabic. 

There  are  many  historical  descriptions  of  Chess 
in  Europe  too  well  known  to  be  repeated;  besides 
which,  there  are  numerous  copper,  steel,  and  wood 
engravings  showing  persons  playing  Chess. 

In  "A  History  of  the  Moorish  Kings"  ( 1 396) , 
there  is  an  account  of  a  game  played  when  Jussef, 
the  heir  to  the  throne,  was  ordered  to  be  beheaded 
by  his  usurping  brother.  An  alcade  was  sent  to 
the  prison  for  the  purpose  of  carrying  out  the 
command,  but,  finding  Jussef  playing  Chess,  and 
becoming  interested  in  his  skill,  he  waited  until  the 
game  terminated  to  dispatch  the  prince.  How- 
ever, before  it  was  finished,  the  usurper,  Me- 
hemed,  was  murdered,  so  Jussef  succeeded  to  the 
throne  and  rewarded  the  kindly  executioner  with 
money  and  honours. 

One  of  the  earliest  descriptions  of  Chess  in  the 
English  language  was  written  by  Thomas  Hyde 
in  1694,  at  about  the  time  that  Cotton's  "Com- 
plete Gamester,"  on  the  subject  of  gambling  and 

349 


PROPHETICAL,  EDUCATIONAL 

its  tools,  appeared.  There  is  a  rare  book,  entitled 
"The  Game  and  Playes  of  the  Chess,"  that, 
strange  to  say,  contains  little  or  nothing  concern- 
ing the  game  beyond  its  title. 

"It  is  remarkable,"  says  Sir  Gardiner  Wilkin- 
son, in  "Ancient  Egyptians"  (Vol.  II,  page 
415),  "that  a  game  so  common  as  Mora  among 
the  lower  order  of  Italians  should  be  found  to 
have  existed  in  Egypt  from  the  earliest  period 
of  which  their  paintings  remain,  even  in  the  reign 
of  the  First  Osirtasen."  The  game,  which  re- 
quires no  accessories,  is  skillfully  played  by  hold- 
ing up  certain  fingers  to  an  opponent,  who  tries 
to  guess  the  number;  it  was  probably  carried  to 
the  Southern  ports  of  Italy  by  the  Egyptians, 
when  the  yearly  voyage  was  made  to  the  Bay  of 
Naples,  at  the  time  that  the  great  Temple  of  the 
Serapeon  was  erected  at  Pozzuoli  and  the  cult  of 
Thoth  Hermes  introduced. 

Draughts  were  also  found  in  early  days  at  or 
about  the  same  place,  and  that  game  is  repre- 
sented as  being  played  on  the  sculptures  of  Beni 
Hassan  in  grottoes  on  the  east  bank  of  the  Nile. 
The  same  authority  says :  "This  would  be  coeval 
with  Joseph,  or  1  740  B.  C." 

350 


AND   PLAY  INC   CARDS 

An  anonymous  writer  in  an  English  paper 
states  that  one  of  the  frescoes  of  the  palace  of 
Rameses  II  shows  the  mighty  Pharaoh  himself 
playing  against  some  of  the  beauties  of  his  harem. 

Many  writers  consider  that  the  Roman  Latron- 
culi  and  the  Greek  Digrammisnios  were  games 
of  Chess  or  Draughts.  A  Spaniard,  named  An- 
tonio Torquemada,  published  rules  for  the  latter 
as  early  as  1547,  and  a  Frenchman,  named  Pierre 
Malet,  described  the  Parisian  game  in  1668. 
The  latter  called  for  a  board  of  sixty-four  squares, 
the  men  moving  but  one  block  at  a  time,  and 
the  crowned  pieces  having  the  right  to  move  back- 
wards. The  game  was  not  popular  in  France 
until  the  days  of  the  Regency,  when  the  Polish 
game,  that  is  played  on  a  board  with  one  hun- 
dred squares,  each  player  having  twenty  pieces, 
became  the  vogue. 

This  variation  of  the  old  game  of  Draughts  was 
introduced  by  a  man  named  Manoury,  who 
started  life  as  a  waiter  in  one  of  the  cafes.  He 
gave  lessons  to  Marshal  Saxe  and  Jean  Jacques 
Rousseau,  besides  writing  out  the  rules  governing 
the  game  for  the  use  of  his  pupils. 

In  France  and  England  players  use  the  black 

351 


PROPHETICAL,  EDUCATIONAL 

squares  on  the  Checker  board,  but  in  Holland  and 
Russia  the  white  ones  are  those  that  are  favoured, 
and  it  is  strange  how  puzzling  this  slight  change 
is  to  unaccustomed  players. 

Draughtsmen  or  checkers  are  made  of  many 
different  materials,  such  as  clay,  bone,  wood,  and 
ivory.  Some  old  ones  in  the  British  Museum  are 
of  ivory,  two  inches  in  diameter,  and  were  found 
in  Leicestershire.  On  one  of  them  is  a  figure  like 
II  Pendu,  or  the  Hanged  Man,  of  the  Atouts.  In 
the  writer's  collection  there  are  some  draughtsmen 
of  unpainted  wood  most  beautifully  carved.  One 
of  them  displays  a  winged  figure  with  a  cap  of 
Mercury  hanging  over  his  head,  on  top  of  which 
is  perched  a  die,  a  Four  Spot  on  one  side  of  it, 
while  the  other  displays  an  Ace.  The  cap  is  sus- 
pended in  the  air  over  a  table  covered  with  a 
fringed  cloth,  on  which  rests  a  rose  and  a  laurel 
wreath.  A  motto  surounding  the  checker  reads: 
Fert  Praemia  Favsta.  On  the  reverse  is  a  hand 
emptying  a  purse  on  a  Backgammon  board,  the 
legend  being  Freqvens  Tibidissipat  Avrum.  An- 
other checker,  a  mate  to  the  above,  shows  a  table 
on  which  is  a  Backgammon  board  and  two  players 
busy  over  the  game.  The  man  is  seated,  while  the 

352 


AND   PLAYING   CARDS 

woman  is  standing  with  arms  upraised,  and  having 
evidently  just  lost  a  game,  is  upbraiding  her  com- 
panion. The  motto  is  Ars  Sortem  Corrigat  Astx. 
The  reverse  shows  a  draped  Cupid  opening  a 
money  chest,  the  motto  being  Sat  Loevlo  Havt 
Ocvio.  A  black  man  of  this  set  shows  a  warrior 
talking  to  a  harpist,  the  motto  being  Juam  Ran 
Amid  Chari.  The  reverse  shows  a  figure  of 
Mercury,  as  Luck,  with  a  philosopher  and  a  court- 
tier  trying  to  hold  the  flying  figure  with  ropes  that 
have  been  thrown  around  the  waist  of  the  flitting 
god.  The  motto  is  Ah  For  tuna  Bona  Me  Con- 
dona.  These  checkers  are  part  of  a  set  that  was 
once  in  Lady  Charlotte  Schriber's  collection  of 
games.  They  are  probably  of  German  manu- 
facture, as  they  closely  resemble  sets  of  draughts- 
men that  are  in  the  Nuremburg  and  Munich  col- 
lections. 

In  Korea  the  game  of  Draughts  is  a  favourite 
one.  The  pieces  are  not  flat  and  round,  like 
those  of  Europe,  but  the  "horses,"  as  they  are 
named  in  Korea,  have  shanks  about  two  inches 
long,  with  round,  solid  bases,  making  them  easy 
to  pick  up  and  move,  but  they  would  be  awkward 
if  the  game  called  for  "jumping,"  as  does  that  of 

353 


PROPHETICAL,  EDUCATIONAL 

European  players.  With  this  exception,  the 
rules  for  playing  resemble  those  common  in 
Europe. 

The  Japanese,  the  Siamese,  and  the  Chinese 
all  play  the  game  with  the  assistance  of  dice,  and 
the  men  as  well  as  the  boards  show  an  origin 
common  with  those  already  mentioned.  They 
are  games  of  luck  or  chance,  but  are  not  used 
for  fortune-telling,  and  have  nothing  in  common 
with  cards,  arrow  divination,  or  prophesying, 
unless  students  can  hereafter  trace  them  to  the 
Urim  and  Thummim  of  the  Bible. 

Games  with  dice  are  favourites  in  all  Asiatic 
countries,  but  the  men  themselves  and  the  games 
played  with  them  are  far  more  elaborate  and 
scientific  than  those  of  Europe,  and  capable  of  a 
great  variety  of  combinations  quite  unknown  to 
English-speaking  nations.  The  mathematical  cal- 
culations necessary  for  the  Asiatic  games  are  in- 
tricate and  complicated,  but  well  worthy  of  adop- 
tion. 

About  1815  the  Germans  issued  a  pack  of 
cards  that  had  dice  on  them  instead  of  the  com- 
monplace pips.  The  set  in  the  writer's  collection 
is  incomplete  and  incomprehensible  without  the 

354 


95 


The  Quetn 

and  the  late  'Prince  Consort. 
(*) 
its< 

H.  M.  VICTORIA. 

QUEEN  OF  GREAT  BR1TATN 

EMPRESS  OF  INDIA 


96 


97 


98 


MoiSft  from  an  Old  Minst 
rinttfithtr's  Ch&ir.     Tunglcwood  Tale 


99 


101 


100 


GAMBLING,  HISTORICAL  AND  EDUCATIONAL  CARDS 


95-96  Spanish  Cards  showing  Four  of  Cups 
(with  name  Naypes,  meaning  prophet- 
ical) and  Knave  of  Money  (with  the 
gazelle  of  Osiris). 

97  English  Educational  Cards — historical. 
One  of  the  Jubilee  pack  containing 
Queen  Victoria  and  all  her  descend- 
ants. 


98  Netherlands    Uomino    Card    for    teaching 

music. 

99  United  States   Domino   Card. 

100  United   States   Numbered    Card   for  game 

of  Grabouche  or   Flinch. 

101  United  States  Educational  Card  for  game 

of  Authors. 

102  English    Educational    Card    for    teaching 

arithmetic. 


AND   PLAYING   CARDS 

rules,  that  have  been  lost.  The  cards  have  the 
dice  on  the  lower  half,  while  the  upper  part  dis- 
plays different  designs,  such  as  a  diligence,  a  ship, 
a  bookcase,  and  an  easy  chair.  The  two  designs 
last  mentioned  have  "doctor"  printed  under  them. 

Games  of  dice  are  probably  the  oldest  known, 
and  are  found  in  all  Asiatic  countries.  The  evo- 
lution from  them  to  dominos  is  easily  traced,  for 
the  latter  is  evidently  a  pair  of  dice  placed 
together.  The  pieces  in  a  Korean  set  of  dominos 
in  the  writer's  collection  are  of  the  size  that  a 
pair  of  European  dice  would  make  if  glued  side 
by  side.  Besides  the  games  of  chance,  dice  are 
used  for  divining  purposes  all  over  the  world,  but 
particularly  in  Africa  and  Asia. 

Jackstones,  or  Knuckle-bones,  is  another  old 
game.  There  is  in  the  British  Museum  a  most 
interesting  marble  group  of  boys  playing  Jack- 
stones.  A  lively  dispute,  if  not  an  active  fight, 
over  the  result  of  the  game  is  in  progress,  and 
the  little  men  are  scattered  over  the  ground  while 
the  boys  wrestle. 

Jackstones  may  be  of  many  different  materials, 
although  those  most  commonly  used  are  the  simple 
round  pebbles  found  by  any  roadside.  A  set  in 

355 


PROPHETICAL,  EDUCATIONAL 

the  writer's  collection  is  of  bone,  which  was  com- 
mon in  New  York  about  1850.  Others  are  of 
glass  and  are  said  to  be  Phoenician.  Ivory  and 
sheeps'  knuckles  are  favourites  with  children,  who 
in  modern  times  have  added  a  small  rubber  ball 
for  a  Jack. 

The  game  seems  to  be  universal,  for  children 
on  the  Nile,  in  Hungary,  Austria,  France,  Eng- 
land, and  the  United  States  all  seem  to  play  the 
same  primitive  game  that  is  common  in  Asia.  In 
"Korean  Games"  (page  58),  Mr.  Culin  calls  it 
Kong-Keui,  and  says  it  is  played  by  boys  with 
five  or  six  stones  or  pieces  of  bricks.  When  girls 
play,  they  use  cash  or  coins,  and  then  the  game 
is  called  Tja-Ssei.  When  played  with  stones,  it 
is  called  Ishi-Nago,  or  throwing  stones,  and  ten 
of  these  are  used.  The  Chinese  call  the  game 
Chaptsz,  or  picking  up  stones. 

No  rules  for  the  Western  game  seem  ever  to 
have  been  written,  but  they  are  transmitted  from 
one  generation  to  another  with  almost  no  differ- 
ence, whatever  the  country  may  be,  although  it 
is  noticeable  that  the  innovation  of  the  rubber 
ball  for  a  Jack  seems  to  have  been  introduced  by 
the  Polish  or  Russian  Jew  children  to  the  New 

356 


AND   PLAY  INC   CARDS 

Yorkers,  as  it  is  chiefly  played  by  these  little 
immigrants.  The  game  has  nothing  to  do  with 
divination,  and  is  one  merely  of  skill,  as  it  is  a 
simple  amusement  of  the  most  primitive  kind,  for, 
given  a  handful  of  stones,  any  one  can  learn  the 
game,  and,  with  a  moderate  amount  of  practice, 
can  play  it  with  more  or  less  skill. 

There  are  five  pieces  to  a  set ;  four  are  of  equal 
value,  and  the  fifth  is  called  the  Jack.  Any  one 
of  the  five  may  be  used  for  the  Jack,  which  is 
simply  the  stone  that  is  tossed  into  the  air  while 
the  others  are  gathered  in  the  hand. 

The  sets  (or  their  order)  are  agreed  upon  be- 
forehand by  the  players.  Any  number  can  take 
part,  for  each  one  plays  for  himself,  and  the 
winner  is  the  one  who  independently  executes  all 
the  difficult  sets  without  failing.  Any  place  is 
convenient  for  the  game,  and  the  stones  are  gen- 
erally thrown  on  the  lap,  the  ground,  a  pillow,  a 
doorstep,  or  even  the  pavement. 

"Muggins"  is  the  name  of  the  first  set,  which 
consists  in  gathering  all  five  stones  in  the  palm  of 
the  right  hand  and  throwing  them  into  the  air 
together,  then  catching  all  five  on  the  back  of  the 
hand.  Without  stopping,  the  stones  must  be 

357 


PROPHETICAL,  EDUCATIONAL 

thrown  again  in  the  air  and  all  five  caught 
together  in  the  hand.  This  makes  all  the  stones  of 
equal  value  and  all  of  them  Jacks  (the  technical 
name  for  the  stone  thrown  in  the  air  while  dif- 
ferent movements  are  being  done) .  The  Muggins 
set  requires  considerable  dexterity,  and  a  player 
dropping  any  one  of  the  stones  loses  his  turn, 
which  passes  to  the  player  on  the  left.  The  next 
set  is  not  started  until  all  the  players  have  suc- 
cessfully accomplished  their  turn  of  Muggins, 
which  must  be  done  five  times  in  succession  with- 
out failing. 

"Milking  the  Cow"  is  the  name  of  the  second  set. 
The  stones  are  gathered  in  the  hand  and  the  Jack 
is  thrown  into  the  air,  and  while  it  is  "up,"  one 
stone  is  quietly  and  gently  placed  upon  the  table 
from  the  palm,  but  must  not  be  thrown  or 
dropped,  and  the  Jack  caught  as  it  comes  down. 
This  is  repeated  until  all  the  stones  are  discarded 
one  after  the  other,  the  art  being  to  do  this  without 
letting  more  than  one  escape  at  a  time.  If  this 
is  not  done,  the  turn  passes  to  the  next  player  on 
the  left;  but,  if  successfully  accomplished,  the 
stones  are  swept  into  a  heap  and  caught  up  in 
the  hand  while  the  Jack  is  in  the  air.  All  the 

358 


AND   PLAY  INC   CARDS 

players  must  do  this  in  succession  or  lose  their 
turn.  Those  who  have  not  completed  the  first 
Muggins  take  their  turn  here,  and  must  do  it  five 
times  without  fault  before  beginning  to  milk. 

"Grab"  is  the  name  of  the  third  set,  and  it  is 
difficult.  It  is  called  "Laying  Eggs"  in  Korea. 
It  is  done  by  laying  four  stones  about  two 
inches  apart  in  a  row,  tossing  the  Jack  and 
picking  them  up  one  by  one.  The  first  stone  is 
kept  in  the  hollow  of  the  palm  of  the  right  hand 
while  the  Jack  is  tossed  and  the  second  stone  is 
picked  up.  This  is  retained,  and  the  third  stone 
is  picked  up  in  the  same  way,  and  so  on  until  all 
are  caught  in  the  right  hand.  Then  all  are  placed 
in  a  heap  and  are  gathered  while  the  Jack  is 
tossed.  The  left  hand  is  not  used  at  all  in  these 
two  sets. 

"Peas  in  the  Pot"  is  the  first  set  of  the  second 
part  of  the  game.  The  left  hand  is  partly  closed 
and  four  stones  are  placed  about  an  inch  apart  in 
a  row,  the  first  one  touching  the  thumb.  Players, 
to  show  their  skill,  will  often  make  the  spaces 
wider,  but  they  must  not  throw  the  Jack  any 
higher  than  is  usual,  which  is  about  a  foot  and  a 
half.  The  play  consists  in  throwing  the  Jack, 

359 


PROPHETICAL,  EDUCATIONAL 

and,  while  it  is  in  the  air,  one  stone  after  another 
is  picked  up  and  put  in  the  pot  (which  is  the  left 
hand).  Some  players  push  the  stones  into  the 
pot.  To  do  so,  the  thumb  and  forefinger  of  the 
left  hand  are  opened  to  allow  the  stones  to  pass 
in,  but  this  is  considered  unworkmanlike  by  good 
players.  The  stones,  after  being  placed  in  the 
pot  and  the  left  hand  removed,  are  gathered  with 
one  swoop  as  the  Jack  is  tossed. 

"Horses  in  the  Stable"  is  played  with  the  fin- 
gers of  the  left  hand  outstretched  to  form  stalls. 
The  stones  are  placed  about  four  inches  away 
on  the  table,  and  must  be  pushed  into  the  stalls 
one  by  one  while  the  Jack  is  aloft.  Then  all 
are  gathered  up  at  once  in  the  right  hand  while 
the  Jack  is  tossed.  In  Hindustan  the  native  girls 
have  their  photographs  taken  when  playing  this 
set  of  Jackstones. 

"Horses  out  of  the  Stable"  follows.  The 
stones  are  pushed  out  with  one  motion,  one  beside 
the  other,  and  then  caught  up  with  one  sweep 
as  the  Jack  is  tossed.  The  art  consists  in  getting 
the  stones  close  together  when  they  leave  the 
stalls,  so  that  they  can  be  grabbed  with  one  sweep 
while  the  Jack  is  up. 

360 


AND   PLAYING    CARDS 

"Sweeping  the  Floor"  comes  next.  The  stones 
are  placed  four  inches  apart  in  a  square,  and  the 
third  finger  of  the  right  hand  must  sweep  inside 
two  of  the  stones  without  touching  them  while  the 
Jack  is  aloft.  They  must  then  be  gathered  and 
caught  with  one  sweep  of  the  hand. 

"Spreading  the  Table"  is  done  by  arranging 
the  square  with  four  stones,  as  in  the  preceding 
set,  after  which  they  are  pushed  together  with 
one  sweep  and  caught  in  the  right  hand  while  the 
Jack  is  up. 

"Laying  Eggs,"  called  Al-Nat-Ki  in  Korea, 
is  the  next  set.  American  children  play  it  ex- 
actly in  the  same  way  as  do  the  Asiatics.  Four 
stones  are  placed  on  the  table,  the  Jack  is  tossed, 
one  stone  is  picked  up  and  laid  down  while  the 
Jack  is  in  the  air.  Then  another  stone  is  picked  up 
as  the  Jack  is  tossed  and  laid  down  as  before,  until 
all  are  used.  In  "Korean  Games,"  Mr.  Culin  de- 
scribes this  play,  but  no  reference  is  made  to  the  pre- 
ceding sets,  although  they  are  played  in  Europe. 

"Setting  the  Eggs,"  or  Al-Houm-Ki,  calls  for 
four  of  the  stones  being  placed  beside  the  left 
hand  and  pushed  under  it,  as  is  done  in  "Peas  in 
the  Pot." 

361 


PROPHETICAL,  EDUCATIONAL 

"Hatching  the  Eggs,"  or  Al-Kka-Ki,  consists 
in  holding  all  the  stones  in  the  right  hand,  with 
one  tucked  under  the  little  finger.  This  is  then 
dropped  gently  on  the  table  while  the  Jack  is 
tossed,  the  other  stones  being  held  in  the  hand, 
and  this  is  repeated  until  all  are  down. 

A  good  player  may  work  right  through  the 
whole  number  of  sets  before  the  opponents  have 
a  chance  to  play  at  all.  Children  often  arrange 
handicaps  among  themselves  to  prevent  this.  One 
peculiarity  of  the  game  seems  to  be  that  it  is  a 
point  of  honour  among  the  children  to  take  no 
unfair  advantage  of  each  other,  but  to  try  to 
assist  and  make  the  others  win  if  possible,  and  it 
is  one  of  the  few  games  played  by  children  that 
seldom  lead  to  quarrelling.  There  are  variations 
of  the  sets,  but  the  above  is  the  standard  game. 

Quite  different  from  the  last,  which  is  simply 
one  of  skill,  is  the  game  known  as  Jackstraws, 
which  is  a  primitive  game,  but  it  is  played  all  over 
the  world,  and  is  evidently  derived  from  the  "ar- 
rows of  divination."  A  set  of  Chinese  Jack- 
straws  in  the  writer's  collection  was  made  about 
the  middle  of  the  last  century,  probably  for  ex- 
portation, for  some  of  the  straws  are  European 

362 


AND   PLAYING   CARDS 

in  character.  They  are  of  ivory,  which  is  most 
delicately  carved,  and  are  not  coloured,  as  are 
some  of  the  sets  of  Chinese  Jackstraws  that  are 
carved  out  of  bone.  They  were  imported  by  a 
naval  officer  who  was  on  the  expedition  under 
Commodore  Perry  which  opened  the  treaty  ports 
of  Japan  to  American  trade. 

In  this  set  there  are  two  hooks,  for  separating 
the  pieces  one  after  another  without  shaking  any 
of  the  bunch.  The  long,  slender  "straws"  are 
four  inches  in  length.  There  are  eight  that  are 
carved  to  represent  Javelins,  and  eight  carved  like 
Spears.  They  count,  respectively,  one  and  two 
marks  if  taken  from  the  rest  of  the  pile  without 
shaking.  Then  there  are  twenty  Straws,  counting 
ten  apiece,  that  are  delicately  carved,  each  one 
entirely  different  from  any  of  the  others.  There 
is  a  Spade,  a  hooked  Spear,  an  Arrow,  an  Axe,  a 
Flag,  a  Standard,  a  Halberd,  a  war  Hammer,  a 
Javelin,  a  Sabre,  a  Lance,  a  Sword,  a  Trident, 
and  a  Pitchfork.  These  all  seem  to  be  intended  to 
represent  weapons  familiar  in  the  antiquated  war- 
fare of  China.  The  five  European  implements 
are  a  long-handled  Shovel,  a  pair  of  Tongs,  a 
Bodkin,  a  Pen,  and  a  Musket.  The  skillful 

363 


PROPHETICAL,  EDUCATIONAL 

player  who  captures  the  Tongs  counts  twenty, 
since  it  is  twice  as  difficult  to  disentangle  as  any 
of  the  other  Straws,  that  are  valued  at  ten  marks 
apiece. 


364 


AND   PLAYING   CARDS 


CHAPTER  XVIII 

FORTUNE-TELLING  THROUGH  THE 
CARDS 

WITHOUT  in  the  least  crediting  that  cards  that 
are  derived  from  ancient  mysteries  are  able  to 
reveal  the  incidents  connected  with  human  life, 
many  people  consider  the  trial  an  interesting 
amusement. 

What  were  the  methods  used  by  the  ancients 
for  divining  the  wishes  of  the  gods?  Truly  this 
opens  a  vast  field  of  inquiry  that  ranges  through 
every  device  and  symbol  ever  invented  by  man. 

Within  a  few  years  various  plans  have  beert 
suggested  for  reading  the  fate  through  the  hand, 
as  is  done  by  the  Gypsies,  or  by  the  cards,  as 
practised  by  the  priests  of  Mercury ;  but  these  are 
only  a  few  hundred  years  old,  and  probably  have 
but  little  relation  to  the  actual  rites  that  have  left 
no  authentic  record  and  now  can  only  be  guessed. 

Consultation  of  the  cards  serves  to  amuse  the 
idle,  the  curious,  and  the  credulous,  so  a  brief  re- 

365 


PROPHETICAL,  EDUCATIONAL 

capitulation  of  the  two  methods  most  in  vogue  may 
interest  readers,  who  can  try  for  themselves  to  read 
what  the  divining  tools  say  through  the  interpre- 
tations used  by  two  of  the  most  celebrated  for- 
tune-tellers of  the  past  century,  namely:  Etteila 
and  Mile,  le  Normand.  The  latter  used  modern 
French  cards,  while  the  former  required  a 
complete  Tarot  pack  that  is  not  easy  for  most 
people  to  obtain. 

Cardmakers  have  not  been  unready  to  invent 
for  their  customers  various  fantastic  packs  with 
weird  symbols,  and  to  bestow  on  these  modern 
creations  various  significances  that  have  no  relation 
whatever  to  the  old  Tarots;  therefore  they  are 
valueless  in  the  eyes  of  those  who  believe  in  the 
ancient  mysteries,  which  have  been  implicitly 
credited  for  ages,  and  have  a  significance  that  is 
not  difficult  to  understand,  although  the  different 
shades  of  meaning  attributed  to  them  by  the 
Initiates  have  been  lost. 

The  fortune-telling  packs  issued  by  the  card 
makers  of  the  day  generally  bear  French  pips, 
since  these  symbols  are  the  ones  familiar  to  manu- 
facturers in  France,  England,  and  America. 
They  have,  in  addition,  badly  drawn,  inartistic 

366 


AND   PLAY  INC   CARDS 

pictures  that  are  foolish  and  meaningless,  since 
they  are  neither  heraldic  nor  symbolic,  and  they 
are  only  intended  for  amateurs,  since  the  true 
fortune-teller  or  Gypsy  of  to-day  prefers  the 
cards  with  the  ancient  pips  of  Money,  Swords, 
Rods,  and  Cups,  together  with  the  Atouts. 

A  pack  published  in  Frankfort-on-Main  has  the 
French,  not  the  German,  pips,  as  would  seem  nat- 
ural, and  the  cards  are  named  "Le  Normand 
Karten."  They  are  great  favourites  in  Europe, 
where  they  are  used  for  foretelling  the  future  and 
describing  the  past  or  present  by  credulous  per- 
sons who  follow  the  rules  laid  down  in  the  accom- 
panying book  or  key,  believing  that  the  cards  were 
originally  arranged  and  interpreted  by  the  cele- 
brated French  cartomancie,  Mile,  le  Normand 
herself,  who  had  wonderful  luck  in  her  business 
and  has  had  many  successors. 

This  pack  is  one  and  a  half  by  three  inches  in 
width,  which  is  smaller  than  ordinary  Playing 
Cards,  and  more  convenient  for  laying  out  on  a 
table.  The  pack  contains  only  thirty-six  cards, 
with  three  court  cards  to  each  suit,  namely :  King 
Queen,  and  Knave.  The  six  pip  cards  are  Ace, 
Six,  Seven,  Eight,  Nine,  and  Ten.  Each  one 

367 


PROPHETICAL,  EDUCATIONAL 

has  a  meaningless  picture  on  it,  such  as  a  coffin, 
birds,  flowers,  or  keys,  and  male  or  female 
figures  dressed  in  the  fashion  of  1850.  In  the 
upper  centre  of  each  card  is  a  small  space,  on 
which  are  the  court  figures  or  the  pip  symbols 
that  are  represented  on  an  ordinary  pack  of 
French  cards. 

The  directions  for  consulting  the  cards  are 
printed  in  German  and  French  in  a  small  book 
accompanying  them,  so,  since  any  pack  with 
French  pips  would  serve  for  the  same  amusement, 
the  rules  and  interpretations  may  well  be  here 
given,  as  many  persons  enjoy  consulting  the  cards 
to  discover  through  them,  if  they  may,  the  past, 
present,  and  future. 

Shuffle  and  cut  the  cards,  and  then  hand 
them  to  the  Inquirer  to  cut  three  times.  Deal  one 
at  a  time,  placing  them  face  upward  on  the  table 
in  rows  from  left  to  right.  The  first  four  rows 
each  should  have  eight  cards,  and  the  fifth  row 
only  four  cards,  which  should  be  placed  in  the 
middle  under  the  others.  These  signify  the  end 
of  life,  and  the  row  is,  consequently,  shorter  than 
the  others.  The  cards  for  this  row  must  be  put 
so  that  there  are  two  outside  of  them  on  either 

368 


AND   PLAYING   CARDS 

side,  both  left  and  right  on  the  row  above  them, 
which  makes  the  two  outside  lines  count  only  four 
cards  from  top  to  bottom,  while  the  third,  fourth, 
fifth,  and  sixth  lines  have  five  cards  under  them. 

If  the  inquirer  is  a  female,  she  is  represented  by 
the  Ace  of  Spades,  and  if  a  male,  he  is  betokened 
by  the  Ace  of  Hearts.  These  cards  also  repre- 
sent husband  and  wife,  or  two  lovers,  and  great 
attention  must  be  paid  to  the  place  where  they 
fall  in  dealing,  for  all  the  other  cards  are  domi- 
nated and  controlled  by  one  of  these  two,  tak- 
ing their  significance  from  them.  The  portent 
of  the  other  cards  is  great  or  less  in  degree  ac- 
cording to  their  position,  whether  it  be  near 
or  far,  above  or  below,  these  two  representative 
cards.  Those  touching  them  are  supposed  to 
show  the  events  that  are  happening  at  the  present 
moment,  those  far  from  them  are  in  the  past,  or 
the  future,  depending  whether  they  are  above  or 
below  the  two  important  ones. 

The  meaning  of  the  thirty-six  remaining  cards  is 
explained  as  follows: 

KlNG  OF  SPADES. — Great  happiness.  A  journey. 
A  voyage  on  business.  A  happy  life. 

QUEEN. — Happiness  throughout  life  in  every  way. 

369 


PROPHETICAL,  EDUCATIONAL 


KNAVE. — A  birth.  A  child.  A  sweet  disposition. 
Affability. 

TEN. — Inherited  wealth.  Business.  Fortune.  Jour- 
ney on  account  of  business.  Travel. 

NINE. — Successful  voyages.  Commercial  enter- 
prises. Faithfulness.  Illusions.  Flirtations. 

ElGHT. — Social  position.  Constant  love.  Unim- 
portant position.  Bad  companions. 

SEVEN. — Good  news.  A  letter  from  a  distance. 
Bad  news.  An  invitation. 

Six. — Long  life.      Sad  life.      Sickness.      Death. 

KING  OF  CLUBS. — Trouble.  Happiness.  Disaster  to 
friends.  Good  news  of  friends. 

QUEEN. — Misfortune.    Bad  friends.    Slander.    Loss. 

KNAVE. — Discord  in  family.  Unhappiness  between 
lovers.  Illness.  Protracted  sufferings. 

TEN. — Happiness.  Indifference.  Trouble  from  out- 
siders. Slander. 

NlNE. — Annoyances.  Troubles  from  friends.  Quar- 
rels. Lawsuit. 

ElGHT.  —  Friendship.  Faithful  lover.  Powerful 
enemy.  Enemy  overcome. 

SEVEN. — Loss.  Thief.  Loss  recovered.  Loss  ir- 
reparable. 

Six. — Disagreeable  news.  Slight  trouble.  Bad 
news.  Trouble  for  friends. 

ACE. — Engagement.  Happy  marriage  and  riches. 
Broken  engagement.  Separation  of  lovers. 


370 


AND   PLAYING   CARDS 


KlNG  OF  DIAMONDS. — Fortune  from  the  sea.  Enter- 
prises successful.  Misfortune.  Loss. 

QUEEN. — Unhappiness  averted.  Danger  escaped. 
Sorrow.  Trouble. 

KNAVE. — Chagrin.  Misfortune  averted.  Danger. 
Unhappiness  averted. 

TEN. — News.    Secret  intelligence.    Gossip.    Scandal. 

NINE. — Illness.      Sorrow.      Accidents.      Danger. 

ElGHT. — Invitations.  A  love  affair.  Pleasure  for 
the  beloved.  A  love  affair  in  the  family. 

SEVEN. — Happy  journey.  Arrival  of  friends.  A 
short  trip.  A  journey. 

Six. — Pleasure.  Good  news.  Annoyances  overcome 
Good  fortune. 

AcE. — Prosperity.  Good  luck.  Discouragement. 
Misfortune. 

KlNG  OF  HEARTS. — Reunion.  Prosperity.  Fidel- 
ity. Endurance. 

QUEEN. — An  excursion.  A  journey.  A  prevented 
visit.  Delayed  journey. 

KNAVE. — Love.      Happiness.      Pleasure.      Concord. 

TEN. — Fidelity.     Lovers.     Friendships.     Treachery. 

NINE. — Good  news.     Tidings.     Letters.     Visits 

ElGHT. — Honours.    Approbation.    Jealousy.    Misery. 

SEVEN. — Pain  Slight  illness.  Recovery  from  ill- 
ness. Health. 

Six. — Good  fortune.  Happiness.  Reverses.  Trou- 
bles. 

371 


PROPHETICAL,  EDUCATIONAL 

With  this  key  to  the  interpretation  of  the 
cards,  as  arranged  according  to  Mile,  le  Nor- 
mand's  theory,  they  may  be  read  as  follows, 
counting  on  the  cards  as  they  fall  near  or  far 
from  the  Ace  of  Hearts.  If  they  are  above  or 
close  to  and  on  the  right,  they  mean  the  first  de- 
scription; if  on  the  left,  they  signify  the  second 
one.  If  below  on  the  right,  the  third  description 
is  the  one  to  be  taken,  and  if  below  on  the  left, 
the  fourth. 

Suppose  a  young  man  is  the  inquirer,  and  the 
cards  be  dealt  as  follows: 

FlRST  Row. — Six  of  Diamonds,  Nine  of  Clubs,  Seven 
of  Hearts,  Seven  of  Diamonds,  Ten  of  Spades,  Queen 
of  Clubs,  Ace  of  Hearts,  Ten  of  Clubs. 

SECOND  Row. — Six  of  Spades,  Seven  of  Spades, 
Eight  of  Clubs,  Six  of  Clubs,  Nine  of  Spades,  King  of 
Clubs,  Ace  of  Clubs,  Seven  of  Clubs. 

THIRD  Row. — King  of  Hearts,  Knave  of  Hearts, 
King  of  Diamonds,  Queen  of  Spades,  Knave  of  Spades, 
Queen  of  Diamonds,  Six  of  Hearts,  Ten  of  Diamonds. 

FOURTH  Row. — Queen  of  Hearts,  King  of  Spades, 
Ace  of  Spades,  Eight  of  Diamonds,  King  of  Clubs,  Eight 
of  Hearts,  King  of  Diamonds,  Nine  of  Hearts. 

FIFTH  Row. — Ten  of  Hearts,  Nine  of  Diamonds, 
Eight  of  Spades,  Ace  of  Diamonds. 

372 


AND   PLAYING    CARDS 

This  could  be  explained  through  the  key  as 
being  a  young  man  who  from  birth  had  been 
surrounded  by  envious,  jealous,  and  quarrelsome 
persons,  who  formed  his  character,  leading  to 
the  greatest  unhappiness  in  the  family  life.  The 
marriage  of  his  parents  having  been  unfortunate, 
it  reacted  on  the  boy's  welfare.  A  trusted  friend 
or  guardian  stole  the  fortune  that  had  been  left 
in  trust.  But,  endowed  with  good  health,  these 
troubles  were  disregarded  in  youth.  His  charac- 
ter being  unbridled,  capricious,  frivolous,  incon- 
stant, peevish,  and  given  to  imagining  grievances, 
although  affectionate  to  his  friends,  his  disposition 
made  him  uncongenial  to  most  persons. 

Secret  enemies,  who  had  been  trusted  as  friends, 
embittered  his  life  in  a  way  that  nothing  could 
overcome.  A  long  journey  undertaken  for  the 
sake  of  forgetfulness  was  filled  with  annoyances 
and  mishaps.  Some  brightness  entered  into  it 
through  the  companionship  of  a  charming  woman, 
which  might  have  resulted  in  a  happy  marriage 
had  not  the  jealous  spirit  that  controlled  the  young 
man's  career  prevented.  An  early  death  is  prog- 
nosticated. 

Let  us  now  consider  the  other  method  of  for- 

373 


PROPHETICAL,  EDUCATIONAL 

tune-telling,  which  was  followed  by  Ettelia,  a 
celebrated  French  fortune-teller,  who  lived  in 
Paris  about  one  hundred  years  since,  who  wielded 
a  vast  influence  over  his  compatriots,  who  firmly 
believed,  as,  indeed,  he  did  himself,  that  he  had 
discovered  the  key  to  the  Book  of  Thoth  Hermes 
Trismegistus  through  an  old  pack  of  Tarots  that 
fell  by  chance  into  his  hands. 

It  is  said  that  Napoleon  Bonaparte  had 
great  faith  in  the  deductions  and  revelations  of 
this  ci-devant  hairdresser's  apprentice,  to  whom 
Josephine  presented  him.  The  empress  was  an 
ignorant  and  credulous  woman,  owing  to  her  edu- 
cation in  the  West  Indian  island  of  her  birth,  the 
society  of  which  was  corrupted  by  Negro  super- 
stitions of  a  most  complicated  and  far-reaching 
character. 

Etteila  published  a  book  called  "Collection  sur 
les  Hautes  Sciences"  ( 1  780) .  It  included  an  essay 
on  "The  Sublime  Book  of  Thoth"  that  is  now 
very  rare,  but  he  saw  what  few  others  had  seen, 
that  Playing  Cards  were  of  Egyptian  origin, 
although  he  failed  entirely  to  trace  their  progress 
through  the  temples  of  Nebo  and  Thoth  to  the 
Mercury  of  the  Romans,  so,  of  course,  never 

374 


AND   PLAYING   CARDS 

connected  the  pips  with  the  emblems  of  Mercury 
or  discovered  that  they  originated  from  the  divipe 
commands  given  to  the  Israelites,  as  well  as  to 
the  desire  of  primitive  people  to  consult  the  Tab- 
lets of  Fate  that  were  inscribed  by  Nebo,  the 
great  god  of  Babylonia.  Many  of  the  state- 
ments and  beliefs  of  Etteila  would  have  doubt- 
less been  received  with  greater  credence  if  these 
tokens  had  been  pointed  out.  But  Etteila  de- 
clared that  he  had  discovered  the  different  subtle 
meanings  connected  with  the  Tarots,  and  that  he 
had  elucidated  many  of  the  points  that  had  pre- 
viously been  obscure.  He  certainly  obtained  as- 
tonishing results  when  consulting  the  Tarots,  or  a 
set  of  cards  that  were  probably  invented  by  him- 
self, and  which  are  now  rare.  They  were  adorned 
with  figures  of  men  and  women  dressed  in  the 
fashion  of  his  day,  with  numbers  on  them,  but 
with  no  pip  marks.  They  were  printed  on  a  yel- 
low-tinted paper,  and  when  issued  were  accom- 
panied by  a  small  book  of  rules  for  their  use  in 
divining. 

Papus,  in  his  "Tarots  of  the  Bohemians,"  hav- 
ing digested  various  works  on  the  Gypsies,  ka- 
balism,  and  occultism,  worked  out  many  rules  for 

375 


PROPHETICAL,  EDUCATIONAL 

divining  with  the  Tarots.  He  places  great  reliance 
on  magnetic  currents,  the  position  of  the  stars,  and 
the  signs  of  the  zodiac,  suggesting  astrology,  but 
he  finds  these  symbols  in  the  Tarots.  He  also 
gives  value  to  the  letters  of  the  Hebrew  alphabet 
in  connection  with  the  Atouts,  but,  after  all,  he 
declares  that  intuition  plays  a  most  important  part 
when  reading  the  Tarots. 

As  has  been  pointed  out,  the  Book  of  Thoth, 
or  the  Tarot  pack,  is  divided  into  two  volumes, 
twenty-two  leaves  of  which  are  called  Atouts  and 
bear  symbolic  figures  more  or  less  correctly  de- 
scribed by  the  names  written  on  them.  The  fifty- 
six  leaves  of  the  second  volume  are  divided  into 
four  suits,  namely:  Cups,  Swords,  Rods,  and 
Money,  with  four  court  cards  to  each  suit :  King, 
Queen,  Knave,  and  Cavalier,  followed  by  nine 
numbered  cards  headed  by  the  Ace. 
Papus  (page  308)  defines  the  meaning  of  the 
suits  as  follows: 

RODS. — Enterprise,  glory. 

CUPS. — Love,  happiness. 

SWORDS. — Hatred,  misfortune. 

MONEY. — Money,  commerce,  mercantile  interests. 

376 


AND   PLAYING    CARDS 

These  four  sets  of  principles  must  be  remem- 
bered. The  four  court  cards  represent  people 
in  general  or  particular  who  come  in  contact  with 
each  other  during  the  events  of  life.  The  Kings 
represent  men,  the  Queens  women,  the  Cavaliers 
youths,  and  the  Knaves  children. 

The  court  cards  of  the  Rod  and  Sword  suits 
represent  dark  people,  while  those  of  the  Cup  and 
Money  suits  represent  light  or  fair  people.  The 
latter  are  benign,  the  former  indifferent  or  malig- 
nant. 

The  key  to  the  pip  cards  as  given  by  Papus  is 
as  follows: 

RODS. 
Creation.      Enterprise.     Agriculture.      Fire. 

KlNG. — A  dark  man.  A  friend.  Generally  mar- 
ried. The  father  of  a  family. 

QUEEN. — Dark  woman.  A  friend.  A  serious  per- 
son. A  very  good  counsellor.  The  mother  of  a  family. 

CAVALIER. — A  dark  young  man.      A  friend. 

KNAVE. — A  dark  child.  A  friend.  Also  repre- 
sents a  message  or  letter  from  a  near  relation. 

ACE. — Commencement  of  an  enterprise. 

Two. — Opposition  to  the  beginning  of  an  enterprise. 

THREE. — Realization  of  the  commencement  of  an 
enterprise.  The  basis  of  the  work  is  now  definitely  es- 

377 


PROPHETICAL,  EDUCATIONAL 


tablished,    and   the   undertaking   can   be   fearlessly   con- 
tinued. 

FOUR. — Obstacles  to  be  prepared  for. 

FIVE. — Obstacles  surmounted. 

Six. — Failure. 

SEVEN. — Certain  success. 

EIGHT. — Partial  success. 

NlNE. — Great  success. 

TEN. — Uncertainty. 

CUPS 

Preservation.      Love.      Instruction.      Earth. 

KlNG. — A  fair  man.  A  friend.  A  barrister,  judge, 
or  ecclesiastic.  A  bachelor. 

QUEEN. — A  fair  woman.  The  loved  one.  The 
mistress  of  a  house. 

CAVALIER. — Young,  fair  man.  A  friend.  The 
lover  or  the  loved  one. 

KNAVE. — Fair  child.     A  messenger.     A  birth. 

ACE. — Commencement  of  a  love  affair. 

Two. — Opposition.  Unimportant  obstacles  raised  by 
one  of  the  lovers. 

THREE. — Mutual  love. 

FOUR. — Serious  obstacles  from  others. 

FlVE. — Obstacles  overcome. 

Six. — Obstacles  insuperable.  Widowhood.  Separa- 
tion. 

SEVEN. — Success  and  happiness. 

ElGHT. — Jealousy  and  trouble. 

378 


AND   PLAY  INC    CARDS 

NINE. — Children. 
TE  N . — Uncertainty. 

SWORDS 

Transformation.     War.     Hatred.     Lawsuits.     Air. 

KlNG. — Dark  bad  man.  A  soldier,  an  enemy,  or 
one  to  be  mistrusted. 

QUEEN. — A  dark  wicked  woman.  A  gossip.  A 
calumniator.  Jealous. 

CAVALIER. — Young  dark  man.     An  enemy.     A  spy. 

KNAVE. — A  child.    An  enemy.     Bad  news.     Delay. 

ACE. — Commencement  of  enmity. 

Two. — Enmity  does  not  last. 

THREE. — Hatred. 

FOUR. — Enemy  defeated. 

FlVE. — Enemy  triumphs  at  last  moment. 

Six. — Enemy  powerless. 

SEVEN. — Enemy  successful. 

ElGHT. — Enemy  only  partially  successful. 

NINE. — Duration  of  hatred. 

TEN. — Uncertainty  in  the  hatred. 

The  court  cards  generally  indicate  an  opposition 
raised  outside  of  the  home. 

MONEY 

Development.      Money.      Trade.      Commerce.      Jour- 
neys.     Water. 

KlNG. — Fair  man.     Inimical  or  indifferent. 
QUEEN. — A  fair  woman.     Indifferent. 

379 


PROPHETICAL,  EDUCATIONAL 

CAVALIER. — A  young,  fair  man.  A  stranger.  An 
arrival. 

KNAVE. — A  fair  child.     A  messenger.     A  letter. 

ACE. — Commencement  of  good  fortune.  Inheritance. 
Gifts.  Economy. 

Two. — Difficulty  in  getting  inheritance  or  good  for- 
tune. 

THREE. — A  small  sum  of  money. 

FOUR. — Loss  of  money. 

FIVE. — Success  coming  that  will  balance  loss. 

Six. — Ruin. 

SEVEN. — A  large  fortune. 

ElGHT. — Partial  success.  Great  loss  of  money  at 
last  moment. 

NlNE. — A  durable  fortune. 

TEN. — Great  successes  and  great  reverses. 

The  pips  of  the  Rod  and  Cup  suits  indicate 
that  which  comes  from  within  or  at  home.  The 
pips  of  the  Money  and  Sword  suits  indicate  that 
which  comes  from  outside  or  abroad. 

In  order  to  practise  card-reading  with  success, 
the  Book  of  Thoth  must  be  mastered  in  every 
detail,  and  every  significance  of  each  of  the  sev- 
enty-eight leaves  must  be  committed  to  memory. 
After  this  the  laying  out  of  the  cards  and  the  read- 
ing of  their  meaning  would  become  mechanical, 
were  it  not  that  the  position  of  each  one,  as  well 

380 


AND   PLAYING    CARDS 

as  of  the  surrounding  cards,  is  capable  of  such 
subtle  and  illusive  connections  that  only  those  well 
versed  in  cartomancy,  or,  perhaps,  inspired  by  the 
dominating  genius  of  Mercury,  can  translate  their 
import. 

First,  then,  the  direct  meaning  of  each  card 
must  be  remembered,  and  then  its  significance 
when  it  is  reversed;  thirdly,  its  value  owing  to  its 
position  on  the  table  and  when  in  contact  with 
other  cards  must  be  known.  The  card  is  read 
in  one  way  when  it  is  required  to  reveal  the  char- 
acter, and  in  another  when  the  social  posi- 
tion or  the  thoughts  of  the  inquirer  are  to  be  re- 
vealed. The  same  card  signifies,  under  other  cir- 
cumstances, past  or  future  events  according  to  its 
position.  A  malignant  card  may  be  entirely 
changed  if  surrounded  by  benign  cards.  Thus 
each  condition  must  be  given  due  weight  when 
the  cards  are  being  consulted. 

"Human  life,"  says  Papus,  "passes  through 
four  great  periods,  namely :  childhood,  youth,  ma- 
turity, and  old  age ;  so,  when  the  Tarots  are  being 
read  with  regard  to  the  past,  present,  or  future, 
this  is  the  first  thing  to  be  dwelt  upon  to  the  ex- 
clusion of  every  other  significance  that  may  be 

381 


PROPHETICAL,  EDUCATIONAL 

seen  in  the  cards.  If,  however,  they  are  being 
read  regarding  events,  it  will  be  seen  that  com- 
mencement, apogee,  decline,  and  fall  are  repre- 
sented." 

If  a  business  transaction  is  the  subject  of  in- 
quiry, the  suit  of  Rods  must  be  the  one  selected, 
since  it  indicates  creation,  enterprise,  agriculture, 
art,  and  the  element  of  fire. 

If  a  love  affair  is  being  inquired  about,  Cups 
must  represent  it.  The  Cup  indicates  instruction, 
preservation,  the  earth,  and  affection. 

A  lawsuit,  quarrel,  or  trouble  has  Swords 
for  an  emblem,  as  they  denote  transformation, 
hatred,  war,  trouble,  and  the  air. 

Business  calls  for  the  Money  suit;  that  typifies 
development,  trade,  commerce,  and  water,  with 
ships,  travelling,  and  all  that  is  connected  with 
movement.  The  Money  suit  is  sometimes  named 
Pentacles. 

The  Cups  and  Staves  denote  the  house  or  the 
home,  the  family  or  near  relatives  and  friends. 
Money  typifies  outsiders,  or  the  world  in  general, 
or  unknown  persons.  Swords  may  be  either  close 
relations  or  the  public,  whichever  is  indicated  by 
the  surrounding  cards. 

382 


AND   PLAYING   CARDS 

The  Atout  cards  may  be  divided  so  that  the 
first  seven  cards  refer  to  the  intellectual  life  of 
man.  The  next  seven  cards  point  to  his  moral 
condition,  and  the  last  seven  of  the  Atouts  de- 
clare the  various  events  of  his  life.  Taken  with 
the  pip  cards,  a  fair  narrative  of  all  concerning 
the  ordinary  events  of  life  may  be  read  in  the 
cards,  that  is  at  least  curious  and  amusing,  even 
if  no  credence  is  placed  m  the  revelations,  and 
this  is  supposed  to  be  what  the  ancients  meant 
when  they  declared  that  Mercury  had  invented 
"speech,  letters,  and  books." 


383 


PROPHETICAL,  EDUCATIONAL 


CHAPTER  XIX 
READING    THE    BOOK    OF    THOTH 

To  CONSULT  the  Tarots,  the  Initiate  must  in- 
vite the  Inquirer  to  designate  what  the  cards  are 
to  be  asked  to  reveal,  and,  as  has  been  mentioned, 
this  calls  for  the  selection  of  one  of  the  four  suits 
that  in  this  case  must  be  separated  from  the  other 
leaves.  The  suit  selected  must  be  shuffled  thor- 
oughly and  cut  by  the  Initiate,  who  then  passes 
them  to  the  Inquirer,  with  the  request  that  they 
be  shuffled  and  cut  three  times.  The  cards  are 
then  ranged  or  spread  out  on  a  table,  after  which 
the  Atouts  are  shuffled  and  cut  according  to  the 
above  directions,  to  be  dealt  according  to  the 
rules  of  the  game,  remembering  that  the  first  card 
to  the  left  indicates  commencement  or  childhood, 
the  second  one  to  the  right  and  above  it  is  youth 
or  apogee,  the  third  on  the  right  signifies  decline 
or  maturity,  while  the  fourth  position  means  old 
age  or  fall ;  in  short,  past,  present,  and  future. 

A  simple  way  of  reading  the  cards  is  as  fol- 

384 


AND   PL  AY  INC   CARDS 

lows:  With  the  pip  and  Atout  cards  shuffled 
and  cut  separately,  the  Juggler,  or  first  card  of 
the  Atouts,  must  be  taken  from  the  pack  and  laid 
in  the  middle  of  the  table,  so  that  the  other  cards 
may  be  dealt  around  it;  for  it  represents  the  In- 
quirer, and  the  cards  that  fall  close  to  it  reveal 
the  events  in  life  most  nearly  connected  with  him. 
After  the  cards  are  cut,  the  Inquirer  may  select 
seven  cards  from  the  Atouts  without  looking  at 
them.  The  Bagatleur  represents  the  Inquirer. 
Deal  four  of  them  one  by  one,  beginning  at  the 
left  side,  so  as  to  fill  the  following  diagram: 

II 

I  III 

IV 

Then  take  three  Atouts,  selected  without  look- 
ing at  them,  and  place  them  in  the  centre,  as 
follows : 

II 

I     V     VII     VI     III 
IV 

The  last  three  show  past,  present,  and  future; 

385 


PROPHETICAL,  EDUCATIONAL 

the  other  four  indicate  the  character  of  the  person 
or  the  events  about  which  the  cards  are  being  con- 
sulted. The  diagram  demands  seven  Atouts  be- 
sides the  Bagatleur  or  Inquirer. 

Then,  without  seeing  them,  twelve  pip  cards 
must  be  taken  by  the  Inquirer  from  the  suit  that 
has  been  selected,  and  these  must  be  laid  in  a 
circle  around  those  already  in  place,  commencing 
on  the  left  and  working  downwards  and  towards 
the  right.  The  first  card  should  be  next  to  No. 
I;  the  fourth  should  be  under  No.  IV;  the 
seventh  should  be  opposite  to  the  first  one  and 
next  to  No.  Ill;  the  tenth  should  be  on  the  top, 
above  No.  II,  while  the  twelfth  card  falls  beside 
the  first  one,  completing  the  circle.  The  Juggler 
is  then  supposed  to  be  placed  in  the  middle  of 
the  diagram  or  laid  above  the  circle. 

The  twelve  pip  cards  indicate  the  different 
phases  through  which  the  person  will  pass,  or  the 
evolution  of  the  events  during  the  four  great 
periods  of  life.  Commencement  is  indicated  by 
the  Atout  in  position  No.  I ;  apogee,  by  the  Atout 
in  position  No.  II;  decline  or  obstacle,  by  the 
Atout  in  position  No.  Ill,  and  fall,  by  the  one  in 
position  No.  IV.  Then  the  three  other  Atouts 

386 


AND   PLAYING   CARDS 

indicate  the  special  character  of  the  person;  in 
the  past  by  No.  V,  in  the  present  by  No.  VI,  in 
the  future  by  No.  VII. 

The  pip  cards  should  be  studied  where  the 
future  is  indicated  by  the  cards  in  the  circle  occu- 
pying places  from  seven  to  twelve,  the  present  by 
those  occupying  positions  from  four  to  seven,  the 
past  by  those  occupying  positions  from  one  to  four. 
(These  numbers  refer  to  the  positions  occupied, 
and  never  to  the  number  of  the  pips  on  the  cards, 
or  to  the  numbers  placed  on  the  Atouts. ) 

The  above  is  a  short  and  hurried  method  of 
consulting  the  cards,  but  Etteila  had  a  second  one 
that  was  used  when  a  whole  career  was  to  be 
revealed,  as  well  as  the  character,  or  the  influence 
of  education,  friends,  and  family.  It  also  indi- 
cated the  future  position  and  chief  events  of  life. 
In  short,  it  was  supposed  to  be  a  repetition  of 
the  scene  when  a  young  man,  on  reaching  ma- 
turity made  a  solemn  sacrifice  in  the  temple, 
when  the  "Tablets  of  Fate,"  that  had  been 
inscribed  by  Nebo,  Thoth,  or  Mercury  at  his 
birth,  were  consulted.  In  this  way  their  wishes 
were  obtained  that  should  govern  his  career  in  life. 
This  ceremony  was  never  repeated,  although  the 

387 


PROPHETICAL,  EDUCATIONAL 

orders  of  the  gods  were  often  requested  on  par- 
ticular occasions  without  going  through  the  entire 
performance  or  the  full  consultation  that  had  been 
made  at  maturity. 

According  to  Papus,  four  deals  are  required 
for  this  process  of  divination,  but  his  methods  are 
unnecessarily  complicated,  so  they  may  be  sim- 
plified without  altering  the  results. 

Shuffle  all  the  Tarots  without  making  any  dis- 
tinction between  the  Atout  and  the  pip  cards. 
Let  the  Inquirer  .cut  them  three  times,  and  then 
cut  them  in  three  packets  of  about  equal  size. 
Take  the  central  heap,  deal  out  twenty-six  cards, 
and  lay  them  to  the  right  in  a  pile.  Shuffle  those 
remaining  with  the  rest  of  the  pack,  and  let  them 
again  be  cut,  and  then  again  cut  into  three  piles. 
Select  the  centre  and  deal  seventeen  cards, 
placing  them  in  a  pile  beside  the  one  containing 
the  twenty-six  cards.  Shuffle  the  stock  again  to- 
gether, and  let  them  be  shuffled  and  cut  as  before, 
taking  again  the  centre  packet  and  dealing  eleven 
cards.  Collect  the  remaining  twenty-four  cards 
and  put  them  aside.  This  is  the  Widow,  or 
Stock,  and  these  cards  represent  the  events  that 
might  have  happened  in  the  life  of  the  Inquirer, 

388 


AND   PLAYING   CARDS 

but  were  eliminated  by  luck  or  chance,  and  these 
often  prove  most  interesting. 

The  first  packet,  containing  the  twenty-six 
cards,  represents  the  soul  or  the  character  of  the 
Inquirer,  and  of  those  most  closely  connected  with 
him.  The  pile  containing  the  seventeen  cards  rep- 
resents his  mind  or  the  events  controlling  him. 
And  the  pile  of  eleven  cards  represents  the  body, 
the  ills  or  annoyances  of  life,  or  the  events  to  take 
place,  such  as  the  profession  to  be  chosen,  the 
journeys  to  be  taken,  with  other  happenings. 

The  cards  should  be  spread  out  on  a  table,  so 
that  they  can  easily  be  seen  and  interpreted  ac- 
cording to  their  value,  as  given  on  pages  000-000, 
the  upper  row  containing  the  "soul"  pile,  the 
second  row  the  "mind"  pile,  and  the  third  row 
containing  the  "body"  pile. 

"From  this  system,"  says  Papus  (page  330), 
Etteila  deduced  his  subtle  arguments  upon  the 
creation  of  the  universe,  the  Kabbalah,  and  the 
Philosopher's  stone."  If  any  person  can  emulate 
him  in  these  deductions,  they  must  be  "wise  in 
their  generation,"  and  must  have  established  direct 
communication  with  the  great  god  Nebo  himself, 
the  "writer  of  the  Tablets  of  Fate." 

389 


PROPHETICAL,  EDUCATIONAL 

For  the  second  deal,  the  whole  pack  of  seventy- 
eight  cards  must  be  shuffled  and  cut  three  times. 
Deal  seventeen  cards,  laying  them  on  the  table 
face  up.  Then  take  the  eighteenth  card  and  the 
seventy-eighth  card  that  should  be  on  the  bottom 
of  the  pack,  and  "the  meaning  of  these  two 
cards,"  says  Papus,  "will  tell  you  whether  any 
fluidic  sympathetic  communication  is  established 
between  the  Initiate  and  the  Inquirer."  Then 
the  seventeen  cards  laid  out  can  be  deciphered 
and  disclosed. 

The  third  deal  is  "Etteila's  great  figure,"  which 
gives  the  key  to  the  past,  present,  and  future  of 
the  person  about  whose  fate  inquiry  is  being 
made. 

Take  out  the  Atout  numbered  One,  or  the  Jug- 
gler. Deal  ten  cards  side  by  side  on  the  left  of 
the  table.  Shuffle  and  cut  three  times,  and  then 
deal  ten  more  across  the  top.  Then  shuffle,  cut, 
and  deal  ten  more  on  the  right  side,  thus  forming 
a  hollow  square,  with  the  thirty  Atout  and  pip 
cards  falling  indiscriminately,  but  arranged  side 
by  side. 

Deal  thirty  cards  in  a  ring  in  the  centre,  leaving 
seventeen  cards  besides  the  Juggler,  or  on  one 

390 


AND   PLAYING    CARDS 

side  for  the  stock,  which  has  the  meaning  ascribed 
to  it  in  the  other  deals. 

To  read  the  cards,  they  must  be  picked  up  one 
by  one,  beginning  with  the  last  one  dealt  on  the 
right  side  of  the  open  square  and  the  last  one 
of  the  ring,  explaining  their  meaning  and  signifi- 
cance as  they  are  placed  together  in  pairs,  and 
then  discarding  them  entirely.  The  twenty  cards 
that  are  first  taken  up  relate  to  the  past. 

The  next  twenty  should  be  lifted  in  the  same 
way,  starting  with  the  top  card  of  the  square,  and 
mating  it  with  the  one  nearest  it  of  the  centre 
circle,  which  should  be  the  eleventh  one  dealt. 
These  twenty  cards  represent  the  present. 

The  remaining  twenty  cards,  that  should  be 
selected  in  the  same  way,  foretell  the  future. 

The  fourth  deal  is  simple,  and  through  it  an- 
swers may  be  obtained  to  any  queries  that  are  put 
that  have  not  been  covered  by  the  three  preceding 
revelations.  Shuffle  all  the  cards  together  and  cut 
three  times.  Then  deal  seven  cards  from  right  to 
left  and  read  the  answer. 

Papus  declares  that  the  above  system  of  for- 
tune-telling is  based  upon  Etteila's  method  "as 
given  in  his  Book  of  Thoth  that  is  very  rare,"  and 

391 


PROPHETICAL  EDUCATIONAL 

that  his  method  has  "never  before  been  seriously 
elucidated  by  any  of  his  numerous  disciples." 
Papus,  therefore,  is  one  of  the  first  to  explain  it 
upon  "simple  principles,"  which,  however,  require 
further  simplification  to  be  practical,  probably 
owing  to  some  misprints  in  his  volume. 

The  manner  of  telling  fortunes  by  cards,  ac- 
cording to  the  supposed  rules  of  the  priests  of  the 
temple  of  Thoth,  requires  a  complete  pack  of 
Tarots  that  are  at  present  difficult  to  obtain. 
Spanish,  French,  or  picture  cards  issued  for  games 
are  without  real  value  or  connection  with  one  of 
the  earliest  cults  of  the  world.  Fortune-telling 
with  cards  is  useless  unless  divined  through  the 
emblems  of  Mercury  or  his  predecessor,  the  great 
Egyptian  god  Thoth,  by  reading  the  signs  an 
symbols  pictured  in  his  Book  of  Thoth  Hermes 
Trismegistus  called 

THE  TAROTS. 


it 

,\  --' 
V 


392 


c/ 


,rrrtr.CiV    r-UAD!  CC    ADCCUAIU  T