LIBRARY OF CONGRESS, of Chap... Copyright ie ¥ Shela-oteoeo 8 2a UNITED STATES OF AMERICA. PARKET, THE HORSEMAN’S HAND-BOOK. CONTAINING A Carefully Prepared Synopsis of the Rules and Regulations of the Amer- ican Trotting Association,anda Vocabulary of Technical Terms of the Turf, TOGETHER WITH 7 Diagrams of Kite and Regulation Tracks, Drawn to a Scale, and Every Part Minutely Described. THE NAMES, SEX, COLOR AND RECORDS OF THE VERY FASTEST AMERICAN HORSES. BLANK SCORE CARDS FOR KEADY USE And Rules for Marking and Reading Them Correctly. ALSO FULL INSTRUCTIONS FOR PLAYING The New Game of “ Parket,” Or Speed Trials With Cards. (SECOND EDITION, REVISED AND ENLARGED.) Published by PARKET COMPANY, Grand Rapids, Mich. y / b iy Post Racr, A—Is one for which subscribers 23 declare at the usual time before a race for de- claring to start the horse or horses they intend to run, without other limitation of choice than the rules of racing and the conditions of the race prescribe. Propuce Racer, A—TIs one for which horses are named, by whose produce the race is to be run, PULLING A Horse—Holding him back. PurseE—A sum of money or other prize offered for a race. Race—Any contest for purse or stake pre- mium, or wager for money, or involving ad- mission fee on any course, and in the presence of judge or judges. Rack, THrowi1nG A——Giving it, by a foul, to another horse. Score, THE—The order in which horses get home in a heat or race. ScorE Carp—A card on which to mark the relative positions taken by winning horses in heat and race. Scorrnc—Getting horses abreast for a start or send-off in a heat. Score Horse—A horse designated by the starter for all the other horses to score by in that heat. No horse must come to the wire for a start ahead of the score horse. The score horse is only named after contesting drivers, in order to secure advantage in the start, have re- peatedly prevented a fair send-off. SEND-OFF—When the starter gives the word ‘‘Go!”’ at the beginning of a heat, the horses are _said to have a ‘‘ send-off.’ Setting Down 1x Fronr or—Forcing a contestant back by holding up in front of him. _ Sponernc—Washing out horse’s mouth. 24 SrakE, A—A race open to all complying with its published conditions, for which the prize is the total amount of money contributed by the nominators, all of which belongs to the winner or winners, unless otherwise provided in the published conditions. STEEPLECHASE—A race to see which of a number of horsemen can first reach some dis- tant object, as a steeple, ete. SWEEPSTAKES—Is a race publicly declared open to all complying with its conditions, for which the prize is the sum of the stakés which the subscribers agree to pay for each horse nominated; and, if an additional sum of money, cup, plate, or other reward, is offered to the winner, the race is still a sweepstakes, what- eyer name may be given to such addition. Three subscribers, unless otherwise stipulated in its conditions, make a sweepstakes, and the race is not void so long as there is a horse qualified to start. SWEEPSTAKES OR Matcu, A PrivatE—Is one to which no money is added, and which is not publicly advertised previous to the engagement being made. Allowance and extra weights shall not be allowed or incurred in respect of matches or_private sweepstakes. TimERS—Persons who take the official time of the two forward horses and report it to the judges, who announce it to the spectators. Timers’ Sranp—(See cut.) Stand for the timers. Trix Cur Rrecorp—A time record not made in a race. Wank Over—Where but one of the horses entered starts. W atk Over, A—Is when two horses in en- 25 tirely different interest do not run for race or stake. (2). Walk over by any horse entitles him to only one-half of the added money in stakes. (4). In purse races two or more horses, in entirely different interests, must enter and ‘start, or no race. ‘¢Warminc Up’’—Driving horses for exer- cise before scoring for a heat. Wire—Point of beginning or end of heat or race, home. (See cut.) The express conditions of a race supersede the rules of racing when there is a conflict. TRACKS AND RECORDS. Among American horsemen there is much discussion as to the relative advantages of kite and regulation tracks, and also as to time, or ‘¢tin cup,’* and race records. On the one hand it is claimed that a kite track is the nearest a return track can be made to a straight mile, and that the true time of a horse is the quick- est time he can make on a level, straight mile: that time records are fair records for the rea- son that the horse always has a fair start at full speed and can trot a real mile at the pole, while In a race it may be ‘catch and grab’? from the start to the finish; that, for these reasons, time records, while a few seconds faster, are fairer tests than race records. A reasonable conclusion would seem to be that, where the principal object is to secure the 26 fastest one-mile record, it is best secured by a time race upon a kite track; but, where the object is to secure a race record and give sat- isfaction to the spectators, who are the princi- pal patrons of the turf, or where heats of more than a mile are to be raced, the regulation track is by far preferable. That where one horse upon a kite track is only a few seconds faster than another horse on a regulation track, it is unfair to the latter to record the time only without stating the track used. It is also unfair to give time ree- ords of one horse against the race records of another without a statement of the kind of record. Neither kite tracks nor time records can now be abolished, nor would it be fair to the prog- eny of fast sires and dams that the former should be deprived of the same advantages to make fast records that the latter have recently enjoyed. Neither will regulation tracks and race records be abolished, and it would be equally unfair to former horses with race records upon regulation tracks only, to have their time compared with time records and kite tracks; and therefore the regulation track will continue to exist and re- tain its popularity so long as the people pay their money to see a race. Se ey 27 Every record hereafter made should show upon what kind of a track it was made, ‘and whether in a time or race contest. With this rule adopted all contests and discussions upon that subject must naturally die out. How to Mark Seore Cards. White the figures of each heat in the order of the horses’ coming home, as announced by the judges, in the column of the heat trotted, and when any horse has won three heats, unless there are ties, find the totals. To aid in finding totals, there has been inserted the following SPECIMEN SCORE CARD. FIRST RACE. aa ec coe a Class. PWS E ini she or ee a HORSES. iiéron. DRIVERS’ COLORS. Pires if S | 1] 2] 3} 4 5 6 = Se a SSS eae Os i Os a a Pi Pale Alto: .... Cap SR Bs i a ee ee LAS 9 9 1} 1 oe Allerton...<... Boe Eh es PU rit rut 5 cs elon ae as 2) 3} 1 3 : 21 2 3 ‘Nelson Dfetiia ls eee OPENER dn cihts.gs Ks agawind TOP SP Ata tole es 4 Pee ite cos aS EAA, SOWANEO 55s 2560 02 aes 4} 5! 2) 8) 1) 4) 4 5 |Delmarch...... SoS p WEE Eo) ee ee a 5 4 "| 7 | O} 5 a es ae a ee 6) 7 5 6) 3] 0) 7 7 hreats ay ei hur, iB. H...|White and Black...... “| 6) 7| 5 4| 0} 8 3 et a wine and Red........| 8 9 9| 2) 5) o 6 9 \Charleston ....|B. H... lOrange and Black..... 9 8) 1 4 6) O} 9 To illustrate the above score card: Palo Alto has won three heats in the race (best three in five), and is marked 1 in totals. Of three of the other horses, Allerton has a heat, and his next two figures are 2, 2: and Nelson has won a heat, and his next two figures are 2, 3: and Stamboul has won a heat, and his next figures are 2, 4. Striking off the numbers 1, 2, which each horse has in com- 28 mon, and we find Allerton is marked in the total 2, Nelson 3, and Stamboul 4. ® There were but nine horses entered, and in the five heats trotted the five last horses not having won a heat are ruled off and not allowed to start in the last or sixth heat. The sixth heat is trotted in order that one horse (Palo Alto in this case) may win three heats and close the race: and when- ever any horse wins three heats it ends the race. If instead of there being nine or less horses to start there are ten, then all the horses would trot to the end without regard to whether they had won a heat in five or not. (See rules.) If there had been ten horses, then the horses inarked 0 in the sixth heat would have trotted and been marked what they made. ‘The rule of placing horses not winning a heat is, the horse having the smallest figure counts ahead of a horse not having so small a figure, no matter what the other figures are. ‘To illustrate: The smallest figure of horses not Winning a heat is 2; but Delmarch and Phallas both have 2, so we must look to the next smallest figure of these two horses to place them, which are, Delmareh 3, Phallas 5; so Delmarch is marked ahead and Phallas next, without regard to any other of their figures. Axtel now has the lowest figure, 3, and is marked next to Phallas. The next lowest figure is 4, which both McKinney and Charleston have, but MeKinney’s next figure is 5 and Charleston’s 6, therefore McKinney is marked ahead of Charleston. 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Col'r gage HORSE > hr ee oe ERIS OEE RIS Oe PR Ate DE Mia SAS De _ HEATS ‘ER 3 4.8.6 ae) j an ig ‘ 15 is = - ; > ps ne AY t 7px dies 1 RRR RPS: 5, SRR shih a rae | aD phecietett Pontes SS ee pene Reem J >» 12345678 Hc S08 0p a SPEED TRIALS WITH CARDS. Fascinating Game for Parlor and Club. Monday | Wednes : | Tuesday : | Szercday )14/15/16'17) | 21/22/23 24) (28/29 15 16 3 8| 9 10 11/12 15/16/17 18) 19 22/23/24 25 @ (5) 6 7 3 dae ‘12|13 1415) 16/17) 19/20/21 22/23, @® |26|27|28 29/30)...]...)] | Thursa. aturd. WwW w | 06 » | friday 10 11/12 117| 18/19 22 23{24/25 26 |21| 22/23 | ) 27|28| 29) 30 | : | Sundar : | Monday 6\27 28 29 30 | Wednes.. | Thurs friday > | Tuesday | 12,13 1415, 26) 7 28 29) | 2 3 7 5, 6 8} g Io1r 12, 16/17 18 19, |23/24 25 26, al slhedue ede 21 22 23) |18/19 @ 21) |25|26 27 28 20/21 22 23 ‘15 \12 iy’ 4 16 Ig 20 21 22\¢ 0 13) 20) 27| 24, la 8 22 29 5 26 We, /10 17 24 31 Gs iad ms SR Nl Score Card.—In this game score cards, sep- arate from this book, have been prepared ex- pressly for keeping the records of horses in heats, races and at tables. These are abso- lutely essential in determining which are the winners: Upon the back of these score cards are four classes of horses from which the racers may be selected. Other horses or bicy- clists with records may be used instead. Each table playing has its separate score card, which must be numbered at the top to correspond with the number of the table. How to Play It.—‘‘ Parket’’ is a four-hand game of cards, and may be played at any num- ber of. tables.. The four aces represent the four horses to beyraced. The players at the first table select the horses, and also find which aces are to represent the horses selected. How to Select the Horses.—The four play- ers at the first table cut a pack of cards for choice of horses. In cutting, king is always high and ace is low; the highest cards have EVs choice in their order. The first horse chosen at the first table determines the ‘‘eclass’’ of horses to be used in the race as, if Monbars should be the first horse chosen, the other three must be selected from ‘* Class C,’* to which he belongs. (See back of score card.) Suppose the other three horses chosen are Ralph Wilkes, Geo. St. Clair and Gift O’Neer. To find which aces represent these four colts, the pack of cards is first well shuffled, and then dealt from hand to table, faces up, always placing one card upon the other. The first ace found will represent that one of the horses chosen for the race that has the fastest record. We find (see back of score card, Class C) that Monbars’ time, 2:164, is the fastest one of the four colts selected, so that the first ace is Mon- bars. By the same process we find that the second ace found is Ralph Wilkes, time 2:18; the third is Geo: St. Clair, time 2:202; the fourth is Gift O’ Neer, time 2:24%. Write the name of each horse opposite and at the left of his ace, and his player’s name at the right of it on the score card. The players at the other tables, having learned from the first table the horses and their aces, proceed to cut for choice of the sAmE horses. Each player at each table writes upon the score card the name of his horse at the left of his ace, and his own at the right, on the same line. These prelimin- Vi aries having been completed, the players are ready to start their horses. The Race.—The players at each table cut for deal, preference always being given to ladies. The dealer shuffles the cards well and runs them off from his hands to the table, one above the other, faces up. As soon as any player ss sees his ace he calls ‘‘ Ace. It is then taken from the pack and placed by itself, face up, before the dealer. Each ace drawn is placed at the right of the one drawn before it. If any player sees any of his other cards in the order of 2, 3, 4, etc., he calls them as he sees them, and they are placed in that order upon his ace until his pack is covered with his king. After the dealer has dealt all the cards from his hand to the pack upon the table, (except such as have been built upon their respective aces, ) he shuffles the table pack and deals them off again, placing the cards in their order upon their respective aces, until the pack of each ace is covered from duce to king, when, of = course, there will be no other cards to shuflle and deal. The first king so found wins the heat for the horsehis ace represents, and so all the others in the order of reaching their kings. The first ace found is said to have the ‘* pole,’’ and his place is always at the left of the other aces. The advantages of having the ‘pole ”’ will become manifest as the play progresses. VI. If, in dealing the cards to the table, after an ace is found, its ecards should follow in this or- der, 5, 4, 3, 2, as soon as the 2 is reached it will be called and placed upon its ace; the 3 ean then be placed upon the 2, the 4 upon the 3, and the 5 upon the 4, and so on back so long as the next higher card is exposed at the top of the pack upon the table, and this rule of taking back applies to every stage of the game; and any eard entitled to be played which shows its face upon the top of the table pack will al- ways take precedence of any card still in the hands of the dealer—even though if the latter were dealt it would be entitled to be played; but such card on the table pack will not lose its precedence by being covered by the card in the hand if diligence is used by the player in calling the card as it appears. It is of the utmost importance to the success of any horse that his player should not let any sard, that would count for him in the game, pass without calling it, and hence the necessity of each player keeping in mind his next card and calling it as soon as it appears. And where cards are rapidly dealt the utmost vigil- ance is required. . If, in building upon an ace toward its king, a card is accidentally omitted, and the next higher put in its place and builded upon, when the mistake is discovered the omitted card and Vil. all above it are returned to the pack to be dealt again. That is called, in race parlance, ‘¢setting the horse back for ranning,’’ and he must build again from the last card that was in proper position. To Mark the Score.— Mark the horses in each of the five heats, when completed, in their proper column upon the score card, from the top down, 1, 2, 3, 4, in the order of their finding their kings, and put the total standing of each in the total column at the right. To Find the Totals.—If a horse wins three heats in first five he must be 1 in totals, and any horse haying 1, 1, 4, 4, + will take over any horse having 1, 2, 2, 2, 2, notwithstanding the sum of the first (14) is much larger than the sum (9) of the last; so 1, 2, 4, 4, 4 will take over 1, 3, 3, 3, 3, although the sum of the last is less than the sum of the first. The rule is that if any two horses have the same figure, say 1, the one that has the next lowest, say 2, takes from the horse not having a 2, no matter what the other figures may be; or, any horse that has a lower figure in the heats than any other, takes ahead in the totals, no matter what. the other figures are, and this applies between any horses. This is the rule of the turf. These races are the best three in five—that is, any horse making three first heats wins the race. In a real race, if a horse should take VIII. the three first heats that would end the race, and all the horses entered would be given their totals according to their winnings in the three heats. In this game the five heats are played by all the horses, even if one should take three successive heats. This is done for the purpose of keeping all the players occupied at all the tables, and while one horse may win three first heats at one table, he may not have any at another. Each heat is dealt by the player at the left of the last dealer. He first draws the winning ace from the pack and places it before him, face up, to build upon. That gives such win- ner the ‘+ pole,’’ and all its advantages. After thoroughly shuffling the ecards, he then deals them off, as did the last dealer, the other aces taking their position at the right of the ‘*pole”’ ace, in the order in which they are dealt from the pack. As. soon as the five heats are played and marked upon the score card, the ‘+ total ’* blank is filled in this first race in the manner above described. If a tie occurs between two or more horses, they must either race again, or it may be decided by running off the cards, after thoroughly shuffling them, when the first of the tied aces found takes position ahead of the second, and so on. Having marked the totals of all the horses in Ix. the first race, proceed in the same manner to play each of the other four races upon the score card, marking totals at the end of each race. No horse is g7ven the ‘‘ pole”? at the beginning of a race, but each must take his place as the eards are dealt. It is only at the beginning of Aeats that the winners are given the ‘ pole.”’ After the five races are completed, the posi- tion of each horse in each race is noted on the score card under title of ‘‘ Five Race To- tals,*’ precisely the same as the heats are marked in the five races played. And totals of positions in races are marked the same as totals of the heats above. If there is found a tie in the totals of five races, it is played off the same as ties in heats, above described. Each table playing, sums up its totals of races as above described, and then a grand total of ach horse at all the tables is found and marked under title of ‘‘ Tables and Totals.”’ The table giving the winning horse most first heats, wins the first prize for his owner at that table. The second prize goes to the next win- ning horse, and is given under the same rule. All ties are settled either by racing again, or by running off the cards as above described, or by cutting for first place. To Change Partners.—To change partners at tables, it is necessary that the ladies at all the tables have the same horses as the ladies at the X. first table; and the gentlemen the same as the gentlemen at the first table. Then, at the end of each race, the ladies at each table may move to the next table, gentlemen remaining at the same table, in which case the lady who drew the winning table will take the prize under the above rules, no matter where she may sit at the end of the races. In this case one prize goes to the lady of the winning horse at her winning table, and the other to the gentleman of the winning horse at his winning table. This rule is allowed in disregard to the rules of the turf, both as to the choosing of horses and taking of prizes, and is only permissible where the players seek to make acquaintances as well as to enjoy and win at the race. SYNOPSIS OF “ PARKET.” Name the aces of a pack of cards each after a different horse to be raced, shuffle well, and deal them upon the table faces up. Place the aces, When found, each by itself on the table, and build upon them their cards in their order, 2, 3, ete., spots, until each ace is covered with its king. This may necessitate the ghuffling and dealing of the table pack several times, un- til the packs of the four aces are full from duce to king. The first king reached wins for his ace, the others in their order. “ty eS Repay e ¥, 5% = XI. PROGRESSIVE PARKET. The same general rules govern as in Par- ket. Two ladies at the head table cut for choice of horses, and select them. Two gen- tlemen then cut and choose. The first lady writes her name and horse against dia- monds, the second lady hers against clubs; the first gentleman writes his against hearts, the second gentlemen his against spades. The red ‘ards are partners, and the black cards are part- ners. The same horses are written against the same aces at all the tables, the ladies selecting from the same horses as the first table ladies, and gentlemen from the same selected by first table gentlemen. Ladies cut for deal at each table, and deal all the pack equally to the four players. Diamonds and hearts assist each other to build from ace to king, clubs and spades the same. The first king found is marked 1 on the score card, the others in their order. If two or more players have in their hands the cards that will carry them to their kings, the one who first plays king, and says ‘‘king,’’? is marked ahead of those not saying ‘‘king.’’? If two or more play their kings at ee XII. the same time, the one who says ‘‘ king’’ takes ahead of the others. If two or more kings are played and called at the same time, the players cut or run the cards for position. Until two kings are found the cards are dealt to the four players. After two kings are found, if oppo- nents are out, the cards are dealt only to the remaining opponents, until one of them finds the king; he is then marked 3 and the other 4. If two partners are the first out, then the heat is ended, and of the other two the one nearest out is marked 3, the other 4. If the two last partners are a tie, they cut or run off for po- sition, for partners ever play against each other. To Change Partners at Heats.— When the first table has found all the kings the bell rings, and all cease playing. The winner of the heat at the first table passes to the second table, movy- ing each player of the same horse one table in advance, the player at the last table taking the first table, the same being repeated at the end of each heat. Winners of heats, but not of races, are g7ven the pole. To Change Partners at the End of Races, In- stead of Heats.—This is done the same as in heats, except that the players of the horses marked 1 and 2 both advance one table, instead of only 1, as in heats. The totals of heats, races and tables are found XIII. the same as in Parket. One prize is won by the fastest horse selected by the ladies, and is awarded to the lady whose name appears upon the score card at the table giving the winner the most first heats. The other prize is won by the fastest horse selected by the gentlemen, and is awarded under the same rule. PARKEKT SGORB GAs NAMES OF |, 7 FIRST RACE. HEATS. z HORSES. | PLAYERS. 1 2 3 4 5 2 — aS SSS ——_ - — ——as | | » PRCO a SES Peet | Be Se wo | ey ie” Sl Ea “hee Oa ee BS) | ‘ THIRD RACE. aC: ry w e | THREE RACE TOTALS TABLES AND TOTALS [ i |e 342 eels K> | Ee oo SN hehe Mtn, . | a Copyright, 1£92, by EDWIN A. BURLINGAME. All rights reserved. Printed and for sale by PARKET COMPANY, Grand Rapids, RCTE i 5 = wieASS A. SLASS > COLOR HORSE TIME | COLOR HORSE TIME Bre H. >| Palo Alto- .... 2:08% || S. M. Maud) S29.52-).- 2:0834 Br; H. | Allerton....... 2:0914 B. M. Smoller = ...| 2:0834 cE. INelsomirs Foci... 2:10 B.M. | Nancy Hanks. | 2:09 Boo: Stamboul.... SEIS ANTS ENG ad Bl Gat hy eee erence cel bey eaen (OE Br.) Delmarch~....: 2:114% || B. M. | Mary Marshall) 2:12% 13} a yas gi 2) ote mee eit el lees Wh Beis Ue | Margaret S....| 2:12% EEL. MeKinney ....| 2:12% | aGe Clingstone.....| 2:14 B. H. Phallas .......) 2:18% Neeriee marae oy secs | 2:15 ieret..| Patron ’.... ...| 221434. 1) 22... oA AaB iB. EL. CIDE TAWESIE GS clear tall econ ley oe 2G Rteesren ee Re Seen Ay eae melee URC ar Sess ©. COLTS een eS. C---PACERS. iB. A. APIO, thc, <) cass BOs Wi i. ae WDITCGE sce seach eRe Cod tate (Cala le Read Bes ..-..|) Gestle epee Seta aa en ocd eee BNE 1 Yolo Maid 2...) 2212 _ For further records see *‘ Dikeman’s Standard Records of Amer- ican Horses,’’ compiled by E. B. Dikeman. Published by S. K. Bolies & Co., Grand Rapids, Mich. PRICE LIST OF PARKET, THE HORSEMAN’S HANDBOOK. Mnimarice—Mexiple: Cloth COVED 2: fic cd -scccec cece as oclsdecceceas $ .50 ae PSAME LEO OMe Rete tomer miner Aate oes 3 cin eet o'<)aae's ore aches ore 25 Address. PARKET COMPANY, Grand Rapids, Mich. 7 . .* ‘re Tn