Digital Tipping Point: Dolby Linux wizard John Gilbert gives us a look inside the movie industry 15
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Digital Tipping Point: Dolby Linux wizard John Gilbert gives us a look inside the movie industry 15
- Publication date
- 2004
- Topics
- John Gilbert, Gilbert, John, Supercomputers, Science and Free Open Source Software, Give a brick, Get a house, Code As Creative Expression, Code as puzzle you share with others,
- Publisher
- DTP Crew
This is one of many short video segments which will be added to the Digital Tipping Point (DTP) archive. Thanks to Thomas King, a writer for Linux.com and LXer, for doing the rough editing for this series of interview segments!
In this series of 21 interview segments, Dolby computer wiz John Gilbert talks about where Linux has penetrated the movie industry. And if anyone should know, it is this guy. John makes his living by using Unix and Linux to help make the magic of Dolby movie sounds and deliver those sounds to audiences. John makes a convincing case that Linux has found a home in the movie industry, and plans to continue living there for the foreseeable future. And this interview, shot in 2004, has certainly been born out in many respects by the passage of time as seen now in 2008.
In segment 15 (Tape 154~006), John says that there are three kinds of super computers, and two types of problems to run on super computer. One type of problem is sequence analysis, comparing differences in sequences. Pattern recognition, such as looking for extraterrestrial communication from all of the radio noise coming at the earth is an example of this problem. Another example of a need for a super computer is massive inter-process communication, for example modeling DNA. Every bit of a DNA strand exerts forces on every other bit, and you need a heavy metal computer to do that work, because a Beowulf cluster will not work for that kind of process. Beowulf clusters only work with parallelizeable problems, but figuring out all of the forces in a DNA molecule must be handled by a massive computer, not a Beowulf cluster. Switching topics, he says that there is a lot of good Free Open Source Software for doing scientific work. There is molecular modeling, genome analysis, database software, all of which can be modified by the scientists using it. John has written little scripts to launch groups of software which later goes back and picks up the results. Linux lends itself well to science.
In segment 16 (Tape 154~007), John says that people give software away because they want other people to appreciate it and use it. [Great sound bite for that point]. Lots of good software is written because a programmer had an itch to scratch. They had a unique need. If they didn't give it away, that piece of software would never do anything else. But if they give it away, it is opened up to peer review, to improvement, to suggest alternate uses for the software that it was not originally designed to do. Open-sourcing your software is a way to share your creativity. Code is sometimes beautiful and elegant. On the other hand, there is code that is ugly. In fact, there are contests to make ugly code, code that looks like noise but still works! "It's like a puzzle that you share with other people." [Another great quote.] He thinks that it is true that you can "give a brick and get a house" if you submit code that starts to solve a problem that others also want to solve. Collaborating "just brings everything together", whether it be good code for sounds or good code for graphics. In that sense, it is give a brick, get a house.
This footage is our raw rough-cut footage. It lacks transitions, music, special effectsor Finnish rendering. It is our "source code". Please feel free to rip, mix and burn this footage consistent with our Creative Commons license as disclosed on this page.
All of John Gilbert's interview segments can be found here:
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_001.ogg (segment 01)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_002.ogg (segment 02)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_003.ogg (segment 03)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_004.ogg (segment 04)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_005.ogg (segment 05)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_006.ogg (segment 06)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_007.ogg (segment 07)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_008.ogg (segment 08)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_009.ogg (segment 09)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_001.ogg (segment 10)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_002.ogg (segment 11)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_003.ogg (segment 12)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_004.ogg (segment 13)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_005.ogg (segment 14)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_006.ogg (segment 15)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_007.ogg (segment 16)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_008.ogg (segment 17)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_009.ogg (segment 18)
http://www.archive.org/details/e-dv155_sf_03_john_gilbert_dolby_labs_nix_admin_001.ogg (segment 19)
http://www.archive.org/details/e-dv155_sf_03_john_gilbert_dolby_labs_nix_admin_002.ogg (segment 20)
http://www.archive.org/details/e-dv155_sf_03_john_gilbert_dolby_labs_nix_admin_003.ogg (segment 21)
If you like this segment, please consider typing up a summary for it and emailing that summary to Christian Einfeldt at einfeldt@gmail.com. Your work will be credited and posted on this page.
The DTP will be many, many films created by the global open source video community about how open source is changing their lives. We, the DTP crew, are submitting this footage for anyone to rip, mix, and burn under the Creative Commons Attribute - ShareAlike license. We welcome edits, transcriptions, graphics, music, and animation contributions to the film. Please send a link for any contributions to Christian Einfeldt at einfeldt@gmail.com.
Or, if you would like to contribute by directly transcribing this particular video segment, you can do so by going here:
http://digitaltippingpoint.com/wiki/index.php/Tape_154
and typing the audio as you hear it into the wiki. Please be sure to add the transcription for this segment under: Segment 006, John Gilbert
You can find other ways to contribute by going to our wiki front page here:
http://digitaltippingpoint.com/wiki/index.php/Main_Page
Thanks for viewing our video!
In this series of 21 interview segments, Dolby computer wiz John Gilbert talks about where Linux has penetrated the movie industry. And if anyone should know, it is this guy. John makes his living by using Unix and Linux to help make the magic of Dolby movie sounds and deliver those sounds to audiences. John makes a convincing case that Linux has found a home in the movie industry, and plans to continue living there for the foreseeable future. And this interview, shot in 2004, has certainly been born out in many respects by the passage of time as seen now in 2008.
In segment 15 (Tape 154~006), John says that there are three kinds of super computers, and two types of problems to run on super computer. One type of problem is sequence analysis, comparing differences in sequences. Pattern recognition, such as looking for extraterrestrial communication from all of the radio noise coming at the earth is an example of this problem. Another example of a need for a super computer is massive inter-process communication, for example modeling DNA. Every bit of a DNA strand exerts forces on every other bit, and you need a heavy metal computer to do that work, because a Beowulf cluster will not work for that kind of process. Beowulf clusters only work with parallelizeable problems, but figuring out all of the forces in a DNA molecule must be handled by a massive computer, not a Beowulf cluster. Switching topics, he says that there is a lot of good Free Open Source Software for doing scientific work. There is molecular modeling, genome analysis, database software, all of which can be modified by the scientists using it. John has written little scripts to launch groups of software which later goes back and picks up the results. Linux lends itself well to science.
In segment 16 (Tape 154~007), John says that people give software away because they want other people to appreciate it and use it. [Great sound bite for that point]. Lots of good software is written because a programmer had an itch to scratch. They had a unique need. If they didn't give it away, that piece of software would never do anything else. But if they give it away, it is opened up to peer review, to improvement, to suggest alternate uses for the software that it was not originally designed to do. Open-sourcing your software is a way to share your creativity. Code is sometimes beautiful and elegant. On the other hand, there is code that is ugly. In fact, there are contests to make ugly code, code that looks like noise but still works! "It's like a puzzle that you share with other people." [Another great quote.] He thinks that it is true that you can "give a brick and get a house" if you submit code that starts to solve a problem that others also want to solve. Collaborating "just brings everything together", whether it be good code for sounds or good code for graphics. In that sense, it is give a brick, get a house.
This footage is our raw rough-cut footage. It lacks transitions, music, special effectsor Finnish rendering. It is our "source code". Please feel free to rip, mix and burn this footage consistent with our Creative Commons license as disclosed on this page.
All of John Gilbert's interview segments can be found here:
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_001.ogg (segment 01)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_002.ogg (segment 02)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_003.ogg (segment 03)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_004.ogg (segment 04)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_005.ogg (segment 05)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_006.ogg (segment 06)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_007.ogg (segment 07)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_008.ogg (segment 08)
http://www.archive.org/details/e-dv153_sf_01_john_gilbert_dolby_labs_nix_admin_009.ogg (segment 09)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_001.ogg (segment 10)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_002.ogg (segment 11)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_003.ogg (segment 12)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_004.ogg (segment 13)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_005.ogg (segment 14)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_006.ogg (segment 15)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_007.ogg (segment 16)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_008.ogg (segment 17)
http://www.archive.org/details/e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_009.ogg (segment 18)
http://www.archive.org/details/e-dv155_sf_03_john_gilbert_dolby_labs_nix_admin_001.ogg (segment 19)
http://www.archive.org/details/e-dv155_sf_03_john_gilbert_dolby_labs_nix_admin_002.ogg (segment 20)
http://www.archive.org/details/e-dv155_sf_03_john_gilbert_dolby_labs_nix_admin_003.ogg (segment 21)
If you like this segment, please consider typing up a summary for it and emailing that summary to Christian Einfeldt at einfeldt@gmail.com. Your work will be credited and posted on this page.
The DTP will be many, many films created by the global open source video community about how open source is changing their lives. We, the DTP crew, are submitting this footage for anyone to rip, mix, and burn under the Creative Commons Attribute - ShareAlike license. We welcome edits, transcriptions, graphics, music, and animation contributions to the film. Please send a link for any contributions to Christian Einfeldt at einfeldt@gmail.com.
Or, if you would like to contribute by directly transcribing this particular video segment, you can do so by going here:
http://digitaltippingpoint.com/wiki/index.php/Tape_154
and typing the audio as you hear it into the wiki. Please be sure to add the transcription for this segment under: Segment 006, John Gilbert
You can find other ways to contribute by going to our wiki front page here:
http://digitaltippingpoint.com/wiki/index.php/Main_Page
Thanks for viewing our video!
Credits
Please give attribution for this snip to DigitalTippingPoint.com
For credits for this segment and all segments for the DTP main film, please go to this website:
http://digitaltippingpoint.com/?q=node/12
- Contact Information
- Christian Einfeldt, einfeldt at g mail dot com
- Addeddate
- 2008-11-16 08:26:24
- Closed captioning
- no
- Color
- color
- Identifier
- e-dv154_sf_02_john_gilbert_dolby_labs_nix_admin_006.ogg
- Sound
- sound
- Year
- 2004
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